mirror of
https://github.com/Cxbx-Reloaded/Cxbx-Reloaded.git
synced 2025-04-02 11:11:52 -04:00
97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
// ******************************************************************
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#ifndef CXBX_H
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#define CXBX_H
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#include <cstdint>
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#define FUNC_EXPORTS __pragma(comment(linker, "/EXPORT:" __FUNCTION__ "=" __FUNCDNAME__))
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/*! xbaddr is the type of a physical address */
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typedef uint32_t xbaddr;
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/*! xbnullptr is the type of null pointer address*/
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#define xbnullptr nullptr
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/*! xbnull is the type of null address or value*/
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#define xbnull 0
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#ifdef _DEBUG
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/*! define this to track memory allocations */
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//#define _DEBUG_ALLOC
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#endif
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/*! define this to trace intercepted function calls */
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#ifdef _DEBUG
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#define _DEBUG_TRACE 1
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#endif
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/*! define this to trace vertex shader constants */
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#define _DEBUG_TRACK_VS_CONST
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/*! define this to print current configuration at kernel startup */
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#define _DEBUG_PRINT_CURRENT_CONF
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/*! define this to dump textures that have been set */
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//#define _DEBUG_DUMP_TEXTURE_SETTEXTURE "D:\\xbox\\_textures\\"
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/*! define this to dump textures that are registered */
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//#define _DEBUG_DUMP_TEXTURE_REGISTER "D:\\cxbx\\_textures\\"
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extern bool g_bIntegrityChecking;
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#ifdef _DEBUG
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//extern void CxbxCheckIntegrity();
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#define CXBX_CHECK_INTEGRITY() //CxbxCheckIntegrity()
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#else
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#define CXBX_CHECK_INTEGRITY()
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#endif
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/*! debug mode choices */
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enum DebugMode { DM_NONE, DM_CONSOLE, DM_FILE };
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/*! debugger enable state */
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enum DebuggerState { debuggerOff, debuggerOn };
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/*! indicates emulation of an Chihiro (arcade, instead of Xbox console) executable */
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extern bool g_bIsChihiro;
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/*! indicates emulation of a Debug xbe executable */
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extern bool g_bIsDebug;
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/*! indicates emulation of a Retail xbe executable*/
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extern bool g_bIsRetail;
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/*! indicates ability to save on exit (needed for settings reset) */
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extern bool g_SaveOnExit;
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/*! runtime logging toggle boolean */
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extern volatile bool g_bPrintfOn;
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#if WIN32
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#include "Win32\Threads.h"
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#define CxbxSetThreadName(Name) SetCurrentThreadName(Name)
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#else
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#define CxbxSetThreadName(Name)
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#endif
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#include <filesystem>
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#endif
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