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v0.1
v0.1-alpha
-
dc6281aa52
Updated NV2A LLE kelvin_color_format_map with the same fixes done in xemu over the past years
PatrickvL
2021-05-31 16:40:17 +02:00 -
8082313542
Refactor getting host D3DFORMAT, use it for COLORSIGN, and add signed-to-unsigned mapping
PatrickvL
2021-05-29 18:47:55 +02:00 -
1150f19c8f
Refactor getting host D3DFORMAT, use it for COLORSIGN, and add signed-to-unsigned mapping
PatrickvL
2021-05-29 18:47:55 +02:00 -
91351ae9ce
[WIP] Implement the Texture Stage State Xbox extensions COLORSIGN, COLORKEYOP, COLORKEYCOLOR (just like ALPHAKILL) in HLSL (both Fixed Function and regular template-based converted shaders).
PatrickvL
2021-05-17 10:53:30 +02:00 -
6bbe6cefe8
added notes
medievil1
2022-09-24 17:14:08 -04:00 -
547c3ae663
PatrickvL
2022-09-24 07:26:34 +02:00 -
c594e34ac5
PatrickvL
2022-09-24 07:24:38 +02:00 -
caae99952c
Fixed a Folder select dialog
jarupxx
2022-09-24 04:51:55 +09:00 -
aeeb67dc6a
hasher: use xxh3 exclusively
Luke Usher
2022-09-14 13:51:05 +01:00 -
4204640052
Luke Usher
2022-09-11 18:45:16 +01:00 -
3c78dd29a7
correct mod instruction
medievil1
2022-09-11 13:22:29 -04:00 -
42ff76ce0f
PatrickvL
2022-08-26 22:26:56 +02:00 -
bf931d2d81
PatrickvL
2022-08-26 21:40:56 +02:00 -
a2a4fb35a4
xdm, xdd, xmd component count fix
medievil1
2022-08-26 00:17:48 -04:00 -
c6e40c0b8f
Moved KeStallExecutionProcessor implementation to Timer.cpp
ergo720
2022-08-22 11:26:37 +02:00 -
7b7d09ccfa
Make sure ethread is inserted by Ob after the thread is initialized
ergo720
2022-07-21 22:56:06 +02:00 -
f4b1dfda6e
Make the wait of KeStallExecutionProcessor more accurate
ergo720
2022-07-20 21:04:59 +02:00 -
f570c05e95
fix up
medievil1
2022-07-17 23:58:16 -04:00 -
0b76da7c00
per review remarls
medievil1
2022-07-17 23:38:41 -04:00 -
9ee5b45b88
typo fix
medievil1
2022-07-17 10:16:27 -04:00 -
ee7be21bbb
fix dot_str_cube not kicking in
medievil1
2022-07-17 10:10:12 -04:00 -
8ba24eb681
medievil1
2022-07-15 14:48:38 -04:00 -
245079285b
Revert "Merge pull request #4 from jackchentwkh/vsh_cpu_2"
medievil1
2022-07-15 14:47:50 -04:00 -
f8029d5d46
Revert "Merge pull request #5 from NZJenkins/vsh-op-independence"
medievil1
2022-07-15 14:47:41 -04:00 -
379605733c
Revert "Update DlgAbout.cpp"
medievil1
2022-07-15 14:47:35 -04:00 -
0dbe9459ea
Revert "Merge pull request #6 from NZJenkins/nan-otogi"
medievil1
2022-07-15 14:47:29 -04:00 -
a0b138037f
Revert "fic"
medievil1
2022-07-15 14:47:25 -04:00 -
510fac48b8
Revert "Update Direct3D9.cpp"
medievil1
2022-07-15 14:47:17 -04:00 -
8fcc2f5e0c
Luke Usher
2022-07-13 09:36:31 +01:00 -
56610cd899
Fix heap corruption in NVNetDevice::GetMacAddress
Luke Usher
2022-07-12 09:40:27 +01:00 -
9fab1d5bed
Luke Usher
2022-07-11 14:22:49 +01:00 -
0043e45531
PatrickvL
2022-07-08 22:18:50 +02:00 -
bc9cbec518
Luke Usher
2022-07-08 20:40:53 +01:00 -
4edd3feb3e
emufile: fix multi-xbe titles when running through xbox-iso-vfs
Luke Usher
2022-07-08 20:37:32 +01:00 -
0717c0166b
Fixed a crash in the gui when opening an xbe fails
ergo720
2022-07-08 12:55:27 +02:00 -
16ffe3a80f
PatrickvL
2022-07-08 13:21:15 +02:00 -
5f3cfdeb77
address feedback
Luke Usher
2022-07-08 11:37:48 +01:00 -
a650fd2078
Luke Usher
2022-07-08 09:59:19 +01:00 -
cfa7be71cf
Luke Usher
2022-07-08 09:58:01 +01:00 -
4076a5b758
EmuException: allow skipping of instructions that trigger unhandled exceptions.
Luke Usher
2022-07-06 09:21:23 +01:00 -
6e3635d90a
Updated libusb to include deadlock fix
ergo720
2022-06-18 11:12:59 +02:00 -
ce55fe8627
Fixed slowness in Steel Battalion caused by WaitApc
ergo720
2022-06-12 18:32:00 +02:00 -
b2f63918de
Luke Usher
2022-07-05 15:57:43 +01:00 -
f6274cc59f
Revert "fix order of thread initialization"
CI-f6274cc
Luke Usher
2022-07-05 15:29:55 +01:00 -
30cbf6511e
Use atomic_flag instead of semaphore to synchronize thread creation
ergo720
2022-07-03 15:18:40 +02:00 -
8546d7c10d
EMUPATCH(D3DDevice_RunVertexStateShader): added LOG_TEST_CASE precondition checks, replacing an assert simplified implementation (no need for an intermediate variable) commented some notes and future suggestions
PatrickvL
2022-06-30 11:33:29 +02:00 -
6033aa2d99
replace C++20 semaphore to our own version of semaphore that is known to work
RadWolfie
2022-04-30 17:04:31 -05:00 -
0bac66ef9e
Update Direct3D9.cpp
medievil1
2022-06-26 00:18:51 -04:00 -
4c5995af0c
using memset for vertex_state_shader_v0[] init.
jackchentwkh
2022-06-26 10:36:53 +08:00 -
c981ff23b1
Correction of v0.xyzw assignment.
jackchentwkh
2022-06-25 17:02:13 +08:00 -
186b5fa8ee
adopt api changes of nv2a_vsh_emu_execute_track_context_writes(). using pg->vsh_constants_dirty[] again.
jackchentwkh
2022-06-25 16:49:04 +08:00 -
ce4f4a07f0
adopt api nv2a_vsh_emu_initialize_xss_execution_state change from 3 args to 2 args. mark all vertex constants dirty after vertex state shader execution.
jackchentwkh
2022-06-25 14:57:00 +08:00 -
4d110bad6e
Implement RunVertexStateShader()
jackchentwkh
2022-06-25 00:18:27 +08:00 -
6f79b035bd
cmake: include nv2a_vsh_cpu libraries
RadWolfie
2022-06-24 18:11:06 -05:00 -
7bc95d7a67
Add nv2a_vsh_cpu submodule
jackchentwkh
2022-06-25 00:05:04 +08:00 -
0df7e2063c
fic
medievil1
2022-06-25 22:11:02 -04:00 -
be2b56f36c
medievil1
2022-06-25 22:05:33 -04:00 -
4ddff997e1
Update DlgAbout.cpp
medievil1
2022-06-25 13:12:13 -04:00 -
97db280330
medievil1
2022-06-25 13:11:26 -04:00 -
ba1d42599e
medievil1
2022-06-25 12:05:40 -04:00 -
9994f3b26b
Correction of v0.xyzw assignment.
jackchentwkh
2022-06-25 17:02:13 +08:00 -
7a2bd0bc60
adopt api changes of nv2a_vsh_emu_execute_track_context_writes(). using pg->vsh_constants_dirty[] again.
jackchentwkh
2022-06-25 16:49:04 +08:00 -
62c6320274
adopt api nv2a_vsh_emu_initialize_xss_execution_state change from 3 args to 2 args. mark all vertex constants dirty after vertex state shader execution.
jackchentwkh
2022-06-25 14:57:00 +08:00 -
5140624043
jackchentwkh
2022-06-25 16:10:36 +08:00 -
d1b98600e7
submodule update.
jackchentwkh
2022-06-25 15:26:12 +08:00 -
20f56bc95a
adopt api nv2a_vsh_emu_initialize_xss_execution_state change from 3 args to 2 args. mark all vertex constants dirty after vertex state shader execution.
jackchentwkh
2022-06-25 14:57:00 +08:00 -
ac39637e7e
remove unnecessary cmake changes.
jackchentwkh
2022-06-25 14:32:03 +08:00 -
2907b3c3ab
Implement RunVertexStateShader()
jackchentwkh
2022-06-25 00:18:27 +08:00 -
1ba0e2d1d5
cmake: include nv2a_vsh_cpu libraries
RadWolfie
2022-06-24 18:11:06 -05:00 -
a305e5f6ef
Add nv2a_vsh_cpu submodule
jackchentwkh
2022-06-25 00:05:04 +08:00 -
5a454aad5c
NZJenkins
2022-06-25 17:49:31 +12:00 -
b593e68ef3
patches for missing cmake related changes required for newly introduced nv2a_vsh_cpu submodule. no more manual project property editing necessary for cxbx and cxbxr-emu. but the VS solution and project files must be regenerated.
jackchentwkh
2022-06-25 13:43:13 +08:00 -
99d6309224
Implement RunVertexStateShader()
jackchentwkh
2022-06-25 00:18:27 +08:00 -
249833a7f4
Add nv2a_vsh_cpu submodule
jackchentwkh
2022-06-25 00:05:04 +08:00 -
6cbb385b89
Fix mipmapped cubemaps which had broken faces (other than the first face) because the slice pitch calculation did not account for mipmaps. We are iterating the mipmaps already, so just calculate the slice pitch directly rather than trying to generalize CxbxGetPixelContainerMeasures
Anthony
2022-06-22 23:57:22 +12:00 -
31a47cde37
RadWolfie
2022-06-20 16:10:37 -05:00 -
aba8fc8341
Fix shutdown freeze
ergo720
2022-06-20 22:24:11 +02:00 -
46b1f24153
Fix vertex shader op independence Ensure the MAC op does not interfere with the input of the ILU op. - Use a temp register to hold the input of the ILU op when necessary - Reorganize vertex shader decoding to better reflect the data. Decode one vsh instruction to one intermediate instruction, rather than to multiple independent instructions. Test case: KOTOR II (menu) GTA III (lighting)
Anthony
2022-06-18 00:22:39 +12:00 -
c20a774b26
fix compile issues
medievil1
2022-06-08 20:41:43 -04:00 -
8416e3c85b
Fixups after rebase (more is probably needed to get this compiling)
PatrickvL
2022-06-08 17:06:57 +02:00 -
b657cd3d33
Started porting Clear Ignore BeginScene and EndScene calls under D3D11 For D3D11, move a Present call to SwapChain Replace a D3D9 SetRenderTarget call by CxbxSetRenderTarget
PatrickvL
2022-01-23 17:32:38 +01:00 -
bf79e22e36
Ported GetBackBuffer
PatrickvL
2021-07-21 17:22:01 +02:00 -
ea0c2843b1
Removed g_UseFixedFunctionVertexShader, as it never changes from true anymore.
PatrickvL
2021-07-19 14:37:17 +02:00 -
a33686e214
Avoid ImGui related crashes when render_base is removed
PatrickvL
2021-07-16 10:51:47 +02:00 -
8f404667a9
Ported vertex shader creation and activation For this, introduced and used CxbxCreateVertexShader, and refactored CxbxUpdateHostVertexShader, to perform local state tracking and switch active host vertex shader only when required Removed ResetD3DDevice method
PatrickvL
2021-07-16 10:28:29 +02:00 -
f2e19826b4
Introduced and used CxbxSetPixelShader, to perform local state tracking and switch active host pixel shader when required
PatrickvL
2021-07-14 17:26:28 +02:00 -
60689ba72a
Ported pixel shader creation and activation
PatrickvL
2021-07-14 17:08:51 +02:00 -
7efa221a08
Extended the NV2A register defines (completing the kelvin Nv097 set from other sources like recent xemu additions, so all credit to them, although they haven't copied over the defines we've added over the years).
PatrickvL
2021-06-18 12:56:59 +02:00 -
9f9b750466
Introduced Xbox version of D3DPOOL (which seems to be ignored in all XDK API's)
PatrickvL
2021-06-16 17:40:54 +02:00 -
1b14aedb1e
Introduced Xbox version of X_D3DBACKBUFFER_TYPE
PatrickvL
2021-06-16 17:33:03 +02:00 -
d72d4db109
Introduced Xbox version of X_POINT and X_RECT (for now, aliassed to Windows types)
PatrickvL
2021-06-16 17:27:10 +02:00 -
139089572e
Introduced Xbox version of X_D3DDEVICE_CREATION_PARAMETERS (although D3DDevice_GetCreationParameters was the only function using this, but it's no longer patched)
PatrickvL
2021-06-16 17:03:33 +02:00 -
b396acd538
Introduced Xbox version of HWND
PatrickvL
2021-06-16 16:55:57 +02:00 -
3a3a2fc937
Introduced Xbox version of D3DCUBEMAP_FACES
PatrickvL
2021-06-16 16:40:38 +02:00 -
63462fa1f2
Introduced Xbox version of D3DDVTYPE
PatrickvL
2021-06-16 16:28:21 +02:00 -
1451c9632f
Reviewed texture formats
patrickvl
2021-06-13 23:05:52 +02:00 -
434628d522
Ported texture creation and locking/unlocking
patrickvl
2021-06-13 22:07:43 +02:00 -
1f7614a9f3
Use feature level 10.0 Port CreateTexture
PatrickvL
2021-06-13 18:30:50 +02:00 -
bab9257da1
CxbxSetIndices() never returns anything Copied over example CreateDevice initialization (probably won't compile) Leave out g_pDirect3D and g_D3DCaps globals (no longer required in D3D11) Call CheckFormatSupport from g_pD3DDevice (not g_pDirect3D) Ported CreateQuery (using a D3D11_QUERY_DESC argument)
PatrickvL
2021-06-12 17:44:47 +02:00 -
d0934235c6
Ported vertex attribute conversion from D3D9 (which uses DeclCaps) to D3D11 (which seemingly supports all vertex attribute formats we need, in feature level 10 already?)
PatrickvL
2021-06-11 13:52:31 +02:00