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v0.1
v0.1-alpha
-
f54fb15ac8
Make sure packet iterator is validate after DSStream_Packet_Clear() calls erase(). this fixs debug builds with PGR2
jackchentwkh
2021-05-23 21:57:52 +08:00 -
55ada8d50d
Use official SDL2 repository
Margen67
2021-05-23 01:44:12 -10:00 -
b43ddf9156
remove extra space in end of line, replace tabs with spaces.
jackchentwkh
2021-05-23 18:15:35 +08:00 -
a7b6fc5e8e
Fix DSoundBufferResizeSetSize with DSBuffer creation failure when remained hos buffer bytes is less then DSBSIZE_MIN, also correct a wrongly used argument with call to DSound3DBufferCreate. add more sanity checks. this fixs PGR2, now release build can enter the race. but debug build has different issue with vector/iterator.
jackchentwkh
2021-05-23 15:58:39 +08:00 -
5d222c10a0
ergo720
2021-05-21 19:38:41 +02:00 -
8cc4b10ce0
Added test case + fixed a macro redefinition warning
ergo720
2021-05-21 19:25:22 +02:00 -
df22c8baed
Luke Usher
2021-05-21 17:56:57 +01:00 -
2e1ed31aaa
Untabfied code and update code style
ergo720
2021-05-21 13:08:57 +02:00 -
a665cf1f8e
Replace host CreateFile/GetFileSize/ReadFile/Close with xbox::NtCreateFile/NtQueryFile/NtReadFile/NtClose. Add necessary error check logic, Add logic for loading image file from xbe section in case we encounter such guest code, alghough highly unlikely. Basicaly reversed from PGR2's code.
jackchentwkh
2021-05-21 13:28:13 +08:00 -
d49762d27e
Rebase Code and State Segments in EffectMaps. fix PGR2
jackchentwkh
2021-05-19 19:20:39 +08:00 -
48e19dc281
Fix passthru not passing through all components Previous behaviour aligned with ps_1_3 texcoord, where alpha = 1 but appears to be incorrect. Note ps_1_4 texcrd leaves alpha undefined Fixes Metal Arms menu clouds
Anthony
2021-05-19 22:31:54 +12:00 -
8d725a689c
kernel: rename tmp_buffer to p_default_mount_path
RadWolfie
2021-05-18 16:07:56 -05:00 -
08dd615d37
review remarks
RadWolfie
2021-04-27 06:21:11 -05:00 -
cf3655bed1
fix g_hCurDir issue by auto-bind to D letter when symbolic link is called occur
RadWolfie
2021-04-25 16:53:43 -05:00 -
d8eb26fbda
kernel: fix chihiro support
RadWolfie
2021-04-25 15:45:06 -05:00 -
9eadb8d393
remove unused code
RadWolfie
2021-04-25 13:25:21 -05:00 -
6f793076c4
Merge pull request #2218 from PatrickvL/hlsl_texbem
Luke Usher
2021-05-17 10:36:37 +01:00 -
777258e2b7
Fix HLSL PS bump environment mapping (most of the research done by medieval, thanks!)
PatrickvL
2021-05-15 21:06:12 +02:00 -
3c46de2bf1
Merge pull request #2198 from PatrickvL/ps_tweaks
PatrickvL
2021-04-23 22:48:21 +02:00 -
9ef8fa17f4
Fix DolphinClassic sample, by not making fogDepth absolute (thanks NZJenkins!)
PatrickvL
2021-04-23 12:12:46 +02:00 -
488aad4890
HLSL Pixel Shader tweaks;
PatrickvL
2021-04-14 13:13:40 +02:00 -
9fa3f17067
Merge pull request #2204 from NZJenkins/hlsl-fixes
PatrickvL
2021-04-23 00:43:17 +02:00 -
a432a7bda5
Redefine undefined ALPHAOP behaviour for Crash WoC To aid debugging add a LOG_TEST_CASE , and include ALPHAARGs when ALPHAOP is disabled
Anthony
2021-04-22 01:44:51 +12:00 -
dfa27171fd
Merge pull request #2202 from NZJenkins/hlsl-fixes
PatrickvL
2021-04-22 10:13:36 +02:00 -
ea7cfebbf1
Include debug comment about how the final combiner hlsl was generated Make hasFinalCombiner correspond to DecodedHasFinalCombiner
Anthony
2021-04-20 23:53:06 +12:00 -
cd181b002b
Force VS to write to oFog.x Default fog factor to 1 (no fog)
Anthony
2021-04-20 23:17:08 +12:00 -
cb4fdbf243
Merge pull request #2201 from NZJenkins/hlsl-fixes
Luke Usher
2021-04-20 08:12:55 +01:00 -
ed7d202d83
Merge pull request #2196 from NZJenkins/hlsl-fixes
PatrickvL
2021-04-13 15:11:00 +02:00 -
61138f2288
Mask flags when detecting colorarg1 + missing texture case
Anthony
2021-04-19 23:08:06 +12:00 -
141e33f2c6
Reuse colorOp variable And additional comments
Anthony
2021-04-19 20:45:01 +12:00 -
8408b9cf7a
Fix GTA III logos Depending on ALPHAOP == DISABLE
Anthony
2021-04-19 20:29:27 +12:00 -
476816d3b3
Implement missing texture behaviour
Anthony
2021-04-19 19:10:31 +12:00 -
44e8a2b44c
Fix reflection equation Improve BumpDemo
Anthony
2021-04-13 22:20:17 +12:00 -
8241ee697d
Fix DOTPRODUCT3 texture op Improves PerPixelLighting
Anthony
2021-04-12 23:53:06 +12:00 -
b00ddf3e0d
Merge pull request #2184 from NZJenkins/ff-ps
NZJenkins
2021-04-10 03:21:41 +12:00 -
c28fcd0510
Use SAMPLE_NONE instead of IsTextureSet
Anthony
2021-04-09 22:38:33 +12:00 -
d1fd1dfee5
Normalize the values returned by the texture state converter
Anthony
2021-04-06 19:42:04 +12:00 -
cc726ca16c
Disable lighting for point sprites
Anthony
2021-04-03 19:58:27 +13:00 -
dae89b9a6d
Passthrough fogging and generate fog factor for fixed function mode
Anthony
2021-03-31 01:47:57 +13:00 -
57d380363e
Fix implicitly extern shader variable So the hardcoded values are used, as values were unintuitively being read from constant registers
Anthony
2021-03-22 22:30:12 +13:00 -
8a6ba9b3f9
Fixed function pixel shader
Anthony
2021-03-21 23:16:44 +13:00 -
9536e344ed
Re-enable texture stage swap hack
Anthony
2021-03-20 00:15:06 +13:00 -
26b9480cea
fix up fog mode (#2163)
medievil1
2021-03-17 18:54:18 -04:00 -
1b04a6bd78
Improve scaling of depth buffer texture coordinates - GetZScale accepts a PixelContainer rather than a surface - Fix accidental call to CxbxGetPixelContainerDepth instead of GetZScale - Assume we should scale the z component for all depth buffers, not just linear ones
Anthony
2021-03-13 18:44:08 +13:00 -
10018314a4
Fix Azurik render issue Remove #ifndef blocks that were driven by the opposite define than they should have been Also provide the opposite flag as a comment, next to where the 'driver' define
Anthony
2021-03-11 21:53:42 +13:00 -
30c9a4ee28
Fix array index out-of-range crash Remove PS_REGISTER_ONE usage since its not a register, but a combination of PS_REGISTER_ZERO and an INPUT_MAPPING
Anthony
2021-02-15 21:53:11 +13:00 -
1a4589f659
Fix fog when xfc is undefined * flip fog factor lerp. fog factor 1 = no fog * ensure RC is zero initialized
Anthony
2021-02-07 00:49:39 +13:00 -
5ff8e3c531
fixup typo VXSH instead of PXSH
Anthony
2021-02-06 23:27:52 +13:00 -
df5b3fc6dd
use vs_3_0
Anthony
2021-02-06 23:27:21 +13:00 -
f33d9a667e
fix abs instead of clamp
Anthony
2021-02-04 20:27:32 +13:00 -
bea9bf87d5
Fix front/back colour usage
Anthony
2021-02-04 18:53:14 +13:00 -
add8edc3b4
Include Pixel Shader HLSL in output artifacts (and fixed a few typos in FixedFunction HLSL)
PatrickvL
2021-02-01 18:17:42 +01:00 -
aec45c413a
Corrected fixed-function formula's in final combiner
PatrickvL
2021-02-01 13:20:26 +01:00 -
e71f1b9d3f
fixup enable complement in final combiner
Anthony
2021-02-01 22:53:32 +13:00 -
9f2cfdff1e
fixup FC0 and FC1 constant mapping
Anthony
2021-02-01 20:03:39 +13:00 -
0dad4ea233
Calculate the fog factor in the vertex shader
Anthony
2021-02-01 19:40:53 +13:00 -
809e94a367
fixup fog colour constant register
Anthony
2021-01-31 22:28:31 +13:00 -
b4868d1a12
Use sampler state
Anthony
2021-01-31 18:34:51 +13:00 -
87630f2569
Wrap PS_INPUTMAPPING ops in brackets for consistent order of operations
Anthony
2021-01-31 17:25:45 +13:00 -
20d8492a1c
Renames, indenting, comments
PatrickvL
2021-01-06 16:34:38 +01:00 -
b474f5f262
WIP pointsprite nuances
PatrickvL
2020-12-22 16:27:04 +01:00 -
9cd21b78f6
Code cleanup (comments and variable renames)
PatrickvL
2020-12-09 16:55:47 +01:00 -
35cefcc88d
No time to test, but here's alphakill support in PS HLSL
patrickvl
2020-11-29 18:08:13 +01:00 -
45b2068fdf
In DxbxUpdateActivePixelShader, transfer values step by step, instead of using a switch/case loop. Also, working towards removing host SetTextureStageState calls (doesn't work yet).
PatrickvL
2020-11-28 21:51:36 +01:00 -
d28a0524e6
Fixes after rebase
PatrickvL
2020-11-28 16:48:07 +01:00 -
2a30c0c653
RenderState mapping table review remarks (nothing functional)
PatrickvL
2020-11-25 17:10:05 +01:00 -
4ee41d09a3
Unrelated to PS :
PatrickvL
2020-11-25 17:09:41 +01:00 -
7ac4024174
[WIP] Xbox register combiner to HLSL pixel shader
PatrickvL
2020-11-17 13:23:19 +01:00 -
e53899d1db
Generalized HLSL shader compilation
PatrickvL
2020-12-09 22:55:47 +01:00 -
cec1b0b885
Luke Usher
2021-05-17 16:55:04 +01:00 -
9d601299ad
In CxbxImpl_SetVertexData4f, call CxbxSetVertexAttribute *after* detecting Register X_D3DVSDE_VERTEX, and updating it to X_D3DVSDE_POSITION, to avoid needless "Register < 0" logging, and to have current position values written to the NV2A vertex attribute value buffer.
PatrickvL
2021-05-17 14:51:03 +02:00 -
75e759df16
Replaced malloc with ExAllocatePool
ergo720
2021-05-17 14:21:29 +02:00 -
717e5922bb
Fix HLSL PS bump environment mapping (most of the research done by medieval, thanks!)
PatrickvL
2021-05-15 21:06:12 +02:00 -
b0b47ab744
Initialize vertex attribute format once
Anthony
2021-05-16 22:33:04 +12:00 -
867a0b1045
Fix 'NumVertexIndices' instead of 'NumVertices' and tidy
Anthony
2021-05-16 21:59:10 +12:00 -
0453e451f1
Change IVB to an array of 4-float slots Will fix Halo logo and menu text rendering (once it's visible!) - Remove references to fixed function concepts, since slots might contain anything e.g. don't exclude the 4th component of the slot corresponding to NORMAL in fixed function mode - Use the IVB table directly for simplicity. Copy all table data to the vertex buffer
Anthony
2021-05-07 00:52:22 +12:00 -
a04a079f19
Adding code to allocate memory for ImageDesc and copy ImageDesc from DSP ImageBuffer. Tested with Otogi, success.
jackchentwkh
2021-05-16 15:42:44 +08:00 -
f9863abacf
Merge pull request #2198 from PatrickvL/ps_tweaks
PatrickvL
2021-04-23 22:48:21 +02:00 -
100af8d417
Fix DolphinClassic sample, by not making fogDepth absolute (thanks NZJenkins!)
PatrickvL
2021-04-23 12:12:46 +02:00 -
b046c70970
HLSL Pixel Shader tweaks;
PatrickvL
2021-04-14 13:13:40 +02:00 -
2d1fcab125
Merge pull request #2204 from NZJenkins/hlsl-fixes
PatrickvL
2021-04-23 00:43:17 +02:00 -
8001b23550
Redefine undefined ALPHAOP behaviour for Crash WoC To aid debugging add a LOG_TEST_CASE , and include ALPHAARGs when ALPHAOP is disabled
Anthony
2021-04-22 01:44:51 +12:00 -
1922dd5c19
Merge pull request #2202 from NZJenkins/hlsl-fixes
PatrickvL
2021-04-22 10:13:36 +02:00 -
bc9727ef52
Include debug comment about how the final combiner hlsl was generated Make hasFinalCombiner correspond to DecodedHasFinalCombiner
Anthony
2021-04-20 23:53:06 +12:00 -
f33a2da880
Force VS to write to oFog.x Default fog factor to 1 (no fog)
Anthony
2021-04-20 23:17:08 +12:00 -
378bc70152
Merge pull request #2201 from NZJenkins/hlsl-fixes
Luke Usher
2021-04-20 08:12:55 +01:00 -
38e2bdf9be
Merge pull request #2196 from NZJenkins/hlsl-fixes
PatrickvL
2021-04-13 15:11:00 +02:00 -
b30a4f5794
Mask flags when detecting colorarg1 + missing texture case
Anthony
2021-04-19 23:08:06 +12:00 -
c13f9f1a24
Reuse colorOp variable And additional comments
Anthony
2021-04-19 20:45:01 +12:00 -
7f6d7b49b9
Fix GTA III logos Depending on ALPHAOP == DISABLE
Anthony
2021-04-19 20:29:27 +12:00 -
67365ebd9b
Implement missing texture behaviour
Anthony
2021-04-19 19:10:31 +12:00 -
cc3ff50a9e
Fix reflection equation Improve BumpDemo
Anthony
2021-04-13 22:20:17 +12:00 -
d411972de0
Fix DOTPRODUCT3 texture op Improves PerPixelLighting
Anthony
2021-04-12 23:53:06 +12:00 -
8cc33ab840
Merge pull request #2184 from NZJenkins/ff-ps
NZJenkins
2021-04-10 03:21:41 +12:00 -
6c6dffdc78
Use SAMPLE_NONE instead of IsTextureSet
Anthony
2021-04-09 22:38:33 +12:00 -
ae7586a58a
Normalize the values returned by the texture state converter
Anthony
2021-04-06 19:42:04 +12:00 -
67b2be40f1
Disable lighting for point sprites
Anthony
2021-04-03 19:58:27 +13:00 -
600ed2abf3
Passthrough fogging and generate fog factor for fixed function mode
Anthony
2021-03-31 01:47:57 +13:00 -
d01b239a89
Fix implicitly extern shader variable So the hardcoded values are used, as values were unintuitively being read from constant registers
Anthony
2021-03-22 22:30:12 +13:00 -
2cc7328479
Fixed function pixel shader
Anthony
2021-03-21 23:16:44 +13:00