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119 commits

Author SHA1 Message Date
ergo720
dd36dd598c
Merge pull request #2484 from ergo720/update_sdl
Updated SDL submodule to version 2.30.11
2025-03-31 13:08:49 +02:00
ergo720
87634a2e27 Updated SDL submodule to version 2.30.11 2025-03-30 10:27:23 +02:00
Luke Usher
6f32d89545
Merge pull request #2474 from Margen67/build
cmake: Replace /Ob2 with /Ob3
2024-12-23 08:55:15 +00:00
Margen67
ec0c288bc4 cmake: Replace /Ob2 with /Ob3
See https://learn.microsoft.com/en-us/cpp/build/reference/ob-inline-function-expansion
2024-12-17 00:34:09 -08:00
RadWolfie
8bfbcb56fd
Merge pull request #2473 from Margen67/w11
Disable rounded corners on Windows 11
2024-12-17 01:59:01 -06:00
Margen67
8965d2443b Remove rounded corners on Windows 11 2024-12-16 23:48:10 -08:00
RadWolfie
b33ed95c5b
Merge pull request #2472 from Margen67/ci2
CI: Upgrade actions
2024-12-16 22:15:06 -06:00
Margen67
8ee17b512c CI: Update actions 2024-12-16 19:39:48 -08:00
RadWolfie
50334cbc31
Merge pull request #2469 from Margen67/subhook
Replace subhook with working mirror
2024-12-13 14:52:09 -06:00
Margen67
41454b8c26 Replace subhook with working mirror 2024-12-13 12:41:38 -08:00
Luke Usher
204dcf8801
Merge pull request #2462 from RadWolfie/file-minor-fixes
File minor fixes
2024-08-25 10:21:29 +01:00
RadWolfie
77c63ceec3 kernel: fix dashupdate titles attempt delete new files
NOTE: Partition2.bin needs to be emulated in order for copy files to partition and fatx metadata.
2024-08-18 08:39:16 -05:00
RadWolfie
2cfaba893e kernel: fix Exhibition Demo discs problem for copy soundtracks onto hdd (require force santion) 2024-08-18 08:39:16 -05:00
Luke Usher
17b0cb81d4 CI: Specify minimum platform and SDK version 2024-07-08 15:19:54 +01:00
RadWolfie
daa6a816ff Merge experimental chihiro branch 2024-07-05 12:19:54 -05:00
Luke Usher
6caf3ea679 chihiro: prevent JVS register updates from being missed due to long delays
This really needs a better solution, but for now, this will do.
2024-07-05 12:19:54 -05:00
Luke Usher
9a58823b70 chihiro: emulate a chihiro system when boot.id is present 2024-07-05 12:19:54 -05:00
Luke Usher
3edd8d168b chihiro: fix an issue where media board detection failed due to instant response time 2024-07-05 12:19:54 -05:00
RadWolfie
f894d31332 Cleanly rebase chihiro-work on develop
Co-authored-by: Luke Usher <luke.usher@outlook.com>
Co-authored-by: wutno <aaron@installgentoo.net>
Co-authored-by: RadWolfie <RadWolfie@users.noreply.github.com>
2024-07-05 12:19:54 -05:00
RadWolfie
9241bec768 Merge ergo720 less_busy_loops branch 2024-07-05 12:19:53 -05:00
RadWolfie
c50a0c5c7d Merge EmuX86 passive branch 2024-07-05 12:18:57 -05:00
Luke Usher
87bab04932 EmuX86: Let invalid memory accesses trigger a warning rather than a fatal error
This seems to resolve most regressions we have had in recent history.
2024-07-05 12:18:54 -05:00
ergo720
ad6769bbf3 Never change the thread priority on the host and the disable boost flag too
This fixes almost all the games that were broken in this branch
2024-07-05 10:58:05 -05:00
ergo720
0e63131fc3 Use a DPC for expired timers + don't execute NV2A DPCs from the timer thread to avoid the exception overhead 2024-07-05 10:58:05 -05:00
ergo720
889040c56a Fixed an issue in WaitApc where the wait block was not removed when using a zero timeout or when satisfied by a user APC + properly lock the wait block operations to avoid a race between SatisfyWait and KiTimerExpiration 2024-07-05 10:58:05 -05:00
ergo720
86542c9f2e Implemented PTIMER alarm interrupt of NV2A + fixed a bug in timer_init
This fixes DOAU showing the dirty disk error in PAL50 mode
2024-07-05 10:58:05 -05:00
ergo720
c9edbd1003 Fixed wrong nv2a clock frequency
This is accessed by DOAU via PTIMER only in PAL50 mode
2024-07-05 10:58:05 -05:00
ergo720
ebb122f2a0 Fixed a bug in KeTickCount + check all timer indices when we are late in KiClockIsr
This almost completely fixes the slowness in Panzer Dragoon Orta
2024-07-05 10:58:04 -05:00
ergo720
c158a472ff Make sure to reset WaitStatus when a new wait starts
This fixes an issue in Panzer Dragoon Orta, where KeDelayExecutionThread would return X_STATUS_TIMEOUT | X_STATUS_USER_APC
2024-07-05 10:58:04 -05:00
ergo720
6961d1c7a1 Make sure that GetNativeHandle succeeds before attempting to get the native handle
This fixes a sporadic crash in Panzer Dragoon Orta, where the title calls KeSetBasePriorityThread on a thread that has already terminated
2024-07-05 10:58:04 -05:00
ergo720
2f7cfe7e95 Fixed a bug in KiInsertTimerTable + log all objects being waited on in NtWaitForMultipleObjectsEx
This fixes a crash in Metal Slug 3
2024-07-05 10:58:04 -05:00
ergo720
46d0173673 Account for partial milliseconds in KiClockIsr
This fixes the slowness in The lord of the rings: the third era
2024-07-05 10:58:04 -05:00
ergo720
c7b028b3e7 Fixed a race condition in WaitApc + removed wrong InsertTailList for ktimers used during a timeout
This fixes almost all broken games in this branch. Still broken: PDO: 1 fps vs 10 fps, DOA3: freezes after title screen, Lord of the rings The third era: Unable to determine default Xbox backbuffer error???
2024-07-05 10:58:04 -05:00
ergo720
3d12edc77d Always create a wait object even when we satisfy the wait on the host side + fixed a bug in KiWaitTestNoYield
This fixes an occasionl freeze in Steel Battalion + the slowness in JSRF
2024-07-05 10:58:04 -05:00
ergo720
08ab4b9164 Revert to using the host to do thread suspension 2024-07-05 10:58:04 -05:00
ergo720
4fca5c7007 Hack: <= thread priority instead of >= 2024-07-05 10:58:04 -05:00
ergo720
e26f20108a Setup a KTIMER for the other functions using WaitApc too 2024-07-05 10:58:04 -05:00
ergo720
8475124e5b Restore single interrupt loop in update_non_periodic_events 2024-07-05 10:58:03 -05:00
ergo720
9b2ae106e5 Place nvnet in its own thread 2024-07-05 10:58:03 -05:00
ergo720
b3bfeca3a8 Use get_now directly in system_events instead of qpc 2024-07-05 10:58:03 -05:00
ergo720
b77a13b708 Adjust KeSystemTime when the host system time is changed by the user 2024-07-05 10:58:03 -05:00
ergo720
1b5e111ae3 Account for delays between calls to KiClockIsr
This fixes the slowness in the dashboard
2024-07-05 10:58:03 -05:00
ergo720
1504a75a46 Raise priority of system events thread 2024-07-05 10:58:03 -05:00
ergo720
87496ab873 Removed delta amount added to KeSystemTime 2024-07-05 10:58:03 -05:00
ergo720
5b37a7ec21 Fixed thread order initialization when a thread starts suspended 2024-07-05 10:58:03 -05:00
ergo720
639f42c318 Make sure to hold the DPC lock until the DPC list has been emptied
This fixes a crash in Lord of the rings: The fellowship of the ring
2024-07-05 10:58:03 -05:00
ergo720
8d92992a6b Implemented kernel unwait routines + updated/fixed KeWaitForMultipleObjects and KeWaitForSingleObject 2024-07-05 10:58:02 -05:00
ergo720
7323eed73e Only change the priority of a thread if it is being set above normal 2024-07-05 10:58:02 -05:00
ergo720
b47c1f195c Unpatch D3DDevice_BlockUntilVerticalBlank and D3DDevice_SetVerticalBlankCallback 2024-07-05 10:58:02 -05:00
ergo720
7c73bfc525 Avoid triggering multiple gpu interrupts outside the vblank 2024-07-05 10:58:02 -05:00
ergo720
1b4a3bb54f Moved position of ObfDereferenceObject in NtSuspendThread 2024-07-05 10:58:02 -05:00
ergo720
750d202fa8 Removed scaling hack in KeInterruptTime and KeTickCount + added yield in system_events routine
This fixes the stuttering in Halo 2, Metal slug 3, JSRF and restores PDO, PSO to the same state as in master
2024-07-05 10:58:02 -05:00
ergo720
e7bca5e1bf Implemented suspend/resume kernel Nt routines with the corresponding Ke routines 2024-07-05 10:58:01 -05:00
ergo720
937ab9e1c2 Fixed a bug in KeSetBasePriorityThread 2024-07-05 10:58:01 -05:00
ergo720
8006f55cf3 Merge many different periodic events in a single thread, instead of each having its own busy loop
This merges vblank, ohci's eof, pit interrupt, dsound sync and async workers, nvnet packet processing and system interrupt
2024-07-05 10:58:01 -05:00
ergo720
1828ddfd6f Merge lle and hle vblank routines in a single thread 2024-07-05 10:58:00 -05:00
ergo720
bc42cfaa6b Removed unnecessary lock in the interrupt thread 2024-07-05 10:58:00 -05:00
PatrickvL
b1235b7733 Merge pull request #2458 from LukeUsher/fix-compilation-vs2022 2024-07-05 10:41:18 -05:00
Luke Usher
1615ecc976 fix the build on vs2022 17.9.1 2024-05-22 12:46:03 +01:00
Luke Usher
0007d20b03
Merge pull request #2445 from medievil1/fog-stuff
fog stuff
2024-05-22 12:42:07 +01:00
RadWolfie
bfb10092c0
Merge pull request #2451 from RadWolfie/fix-hardware-model
Fix hardware model conversions + use respective hardware model based on console type
2024-02-08 12:48:46 -06:00
Luke Usher
f5b4878245
Merge pull request #2452 from medievil1/my-master
fix incorrect setting in pixel shader template
2024-02-04 19:47:12 +00:00
RadWolfie
4174fbc23f review remarks 2024-02-04 13:29:40 -06:00
medievil1
0560ed6955 change clamp to saturate in shader templates
per discussions
2024-02-03 14:46:54 -05:00
medievil1
875015164c fix incorrect setting in pixel shader template
it should be normal2, not normal 3...
PS_TEXTUREMODES_DOT_RFLCT_DIFF(ts) works in conjunction with #define PS_TEXTUREMODES_DOT_RFLCT_SPEC(ts)(after) and PS_TEXTUREMODES_DOTPRODUCT(ts)(before)
dotproduct uses it's own product/normal, dot_rflct uses dotproduct and it's own, and dot_spec uses the previous 2 and it's own ... this corrects light reflection on the floor in Halo
2024-02-03 14:38:16 -05:00
medievil1
aedb5ba87b address review comment
remove PB pr sampling adjustments
2024-02-03 12:08:00 -05:00
RadWolfie
e5dcdebe7f device: corrected conversions based on hardware model 2024-02-03 02:45:37 -06:00
medievil1
ad0b8340da change flow of fog table/enable
per Jack, change flow to :
if fog is disabled, avoid table code and just set fogFactor to 1
2024-01-24 00:34:47 -05:00
medievil1
7298b6c4dc address review comment
fix inadvertently not changing pixel shader pass to template c reg info
2024-01-23 21:45:15 -05:00
medievil1
b20db36e15 fix template formatting
hopefully it all matches now

Revert "fix template formatting"

This reverts commit 79aa4436ef330e8754755044ce3ebf9549c557ae.

fix template formatting

hopefully it all matches now
3rd times a charm  hopefully...lol
2024-01-21 14:52:36 -05:00
medievil1
a03d50df56 add FF fog move to Pixelshader 2024-01-20 15:14:02 -05:00
medievil1
0e25897f77 address review comments 2024-01-19 00:56:03 -05:00
medievil1
c6049b768c address review comments 2024-01-18 09:30:07 -05:00
medievil1
399baccadb fog stuff
fix no fog issue which was incorrectly passing data into iFog instead of 1 when fog was disabled

testing a move to pixel shader

adjust passthrough template

for move to pixel shader

remove printf
2024-01-18 01:29:15 -05:00
ergo720
3edc388abf
Merge pull request #2444 from RadWolfie/update-time-api
Fix RtlTimeFieldsToTime and RtlTimeToTimeFields implements
2024-01-15 15:38:03 +01:00
RadWolfie
796e8d2beb kernel: change 1000 to MSECSPERSEC 2024-01-15 05:19:57 -06:00
RadWolfie
282c5f5622 kernel: RtlTimeToTimeFields no longer need to be logged 2024-01-13 16:25:58 -06:00
RadWolfie
8e5b27d054 kernel: fix RtlTimeToTimeFields implement to match test results 2024-01-13 16:22:05 -06:00
RadWolfie
b64a3b6faa kernel: fix comment typo in RtlTimeToTimeFields 2024-01-13 16:18:23 -06:00
RadWolfie
d64e172c9f kernel: RtlTimeFieldsToTime no longer need to be logged 2024-01-05 01:26:08 -06:00
RadWolfie
d6b96b8ea1 kernel: clean up RtlTimeFieldsToTime bad indents 2024-01-05 01:19:10 -06:00
RadWolfie
131b330a85 kernel: Change RtlTimeFieldsToTime's Time format into more readable math operation 2024-01-05 01:17:43 -06:00
RadWolfie
bf6193202a kernel: split RtlTimeFieldsToTime range check into their own if statements for clear reading
Plus fixed a bug for leap year's day range
2024-01-05 01:15:15 -06:00
RadWolfie
06c28a847e Revert "Merge pull request #2441 from ergo720/time_fix"
This reverts commit 8cc9c73f58.
2024-01-05 00:33:34 -06:00
PatrickvL
8cc9c73f58
Merge pull request #2441 from ergo720/time_fix 2023-12-30 09:53:52 +01:00
ergo720
2452965580 Fixed a bug in RtlTimeFieldsToTime 2023-12-29 14:00:15 +01:00
PatrickvL
eddc14e151
Merge pull request #2439 from NZJenkins/hotload_shaders 2023-12-29 11:43:42 +01:00
Luke Usher
31ff15ba1d
Merge pull request #2440 from RadWolfie/fix-xkts-issues
Fix Xbox Kernel Test Suite issues discovered
2023-12-21 15:29:44 +00:00
RadWolfie
4d9151ca26 rtl: remove unnecessary double setter in RtlInitUnicodeString 2023-12-20 09:31:35 -06:00
RadWolfie
1f1d1ac631 rtl: fix RtlCompareString and RtlCompareUnicodeString to match with kernel test suite 2023-12-17 20:50:46 -06:00
RadWolfie
e5043dbc05 fix UNICODE_STRING's Buffer variable type issue 2023-12-17 20:49:10 -06:00
RadWolfie
a2fb41856d kernel: fix RtlWalkFrameChain according to xbox kernel test suite failed test 2023-12-17 19:02:20 -06:00
RadWolfie
b09d3ca69a kernel: update RtlAnsiStringToUnicodeString to include error log returns 2023-12-17 11:41:12 -06:00
Anthony
684d3338f2 Always copy hlsl files if they changed in the sources
Require files to be explicitly declared in CXBXR_HEADER_EMU in order to be copied
2023-11-18 11:34:05 +13:00
Anthony
ae140bb6bf Copy and install hlsl files in the cxbx project 2023-11-16 23:00:18 +13:00
Anthony
a5b8f15a14 reformat todo 2023-11-12 20:04:39 +13:00
Anthony
2c8a764fc7 Save a backup copy of hlsl files 2023-11-12 19:56:20 +13:00
Anthony
605271245c review comments 2023-11-11 22:19:46 +13:00
Anthony
93e36f7be3 Rename shaderhlsl to shadersources
and updateshaders to update
2023-11-11 01:08:34 +13:00
Anthony
a7bc6a307d fixup remove unused variable 2023-11-11 01:08:34 +13:00
Anthony
7ad047bcea reduce crashing if the shaders are broken and get hotloaded 2023-11-11 01:08:34 +13:00
Anthony
0f21e25d7d Support hotloading pixelshaders 2023-11-11 01:08:34 +13:00
Anthony
79884bdf3d Move shader hlsl management into Shader.cpp
- g_ShaderHlsl keeps track of hlsl
- VS and PS source their hlsl from g_ShaderHlsl
2023-11-11 01:08:34 +13:00
Anthony
260e2fb7c8 Ensure filewatcher is closed if something goes wrong
and avoid creating multiple watchers
2023-11-11 01:08:34 +13:00
Anthony
4d221c3c81 tidy vertex shader loading 2023-11-11 01:08:34 +13:00
Anthony
712d3bee2f move passthrough shader to a file 2023-11-11 01:08:34 +13:00
Anthony
3cd551d827 Reload/recompile vertex shaders hlsl if they change 2023-11-11 01:08:34 +13:00
Anthony
397f33143d Rename VertexShaderSource to VertexShaderCache
because it was a weird name
2023-11-11 01:01:04 +13:00
ergo720
c7e75d7c5c
Merge pull request #2432 from Margen67/ci
CI: Upgrade checkout to v4
2023-10-21 16:19:43 +02:00
NZJenkins
4808be65c4
Slightly reduce build time (#2437) 2023-10-16 08:51:56 +02:00
Margen67
def10ff466
CI: Upgrade checkout to v4 2023-09-20 01:28:42 -07:00
Luke Usher
e1ea10c4cb
Merge pull request #2428 from jackchentwkh/fix_pushbuffer_subroutine
fix COMMAND_TYPE_CALL pushbuffer command handling
2023-09-03 21:45:52 +01:00
Jack Chen
67f21d5c30 reset subr_active flag to indicate we've returned from any COMMAND_TYPE_CALL command.
NV2A used COMMAND_TYPE_JUMP_LONG to return from COMMAND_TYPE_CALL.
Otogi uses lot's of COMMAND_TYPE_CALL, this should inprove the pushbuffer handling.
2023-09-03 20:42:07 +08:00
PatrickvL
971318a89a
Merge pull request #2426 from Margen67/ci
CI: Fix output
2023-07-27 13:56:36 +02:00
Margen67
b62d39da7d CI: Fix output
set-output is deprecated: https://github.blog/changelog/2023-07-24-github-actions-update-on-save-state-and-set-output-commands/
2023-07-25 16:46:37 -07:00
Luke Usher
6c530fbf86
Merge pull request #2418 from RadWolfie/fix-reboot-non-ansii-path
kernel: fix non-ansii file path conversion for reboot process
2023-03-13 12:41:17 +00:00
RadWolfie
a8f6d0496e kernel: fix non-ansii file path conversion for reboot process 2023-03-08 18:17:07 -06:00
Luke Usher
6389cb6524
Merge pull request #2417 from RadWolfie/d3d-update
Update XbSymbolDatabase fix and add LTCG patch missing
2023-03-06 14:50:23 +00:00
RadWolfie
ef3439e46f d3d8: fix GTA: SA bug and add LTCG patch for D3DDevice_DrawVertices variant
Plus other variant LTCG patches that only does logging. And symbol renames.
2023-03-06 05:47:39 -06:00
93 changed files with 4178 additions and 1495 deletions

112
.github/labeler.yml vendored
View file

@ -1,75 +1,111 @@
# Labels are in alphabetical order.
cmake:
- 'CMake*'
- '**/CMakeLists.txt'
- '**/*.cmake'
- changed-files:
- any-glob-to-any-file:
- 'CMake*'
- '**/CMakeLists.txt'
- '**/*.cmake'
cpu-emulation:
- 'src/devices/x86/**'
- changed-files:
- any-glob-to-any-file:
- 'src/devices/x86/**'
deployment:
- '*.yml'
- '.github/workflows/CI.yml'
- changed-files:
- any-glob-to-any-file:
- '*.yml'
- '.github/workflows/CI.yml'
file-system:
- 'src/core/kernel/support/EmuFile*'
- changed-files:
- any-glob-to-any-file:
- 'src/core/kernel/support/EmuFile*'
graphics:
- 'src/core/hle/D3D8/**'
- 'src/core/hle/XGRAPHIC/**'
- 'src/devices/video/**'
- 'src/gui/*Video*'
- changed-files:
- any-glob-to-any-file:
- 'src/core/hle/D3D8/**'
- 'src/core/hle/XGRAPHIC/**'
- 'src/devices/video/**'
- 'src/gui/*Video*'
HLE:
- 'src/core/hle/**'
- 'src/core/kernel/**'
- changed-files:
- any-glob-to-any-file:
- 'src/core/hle/**'
- 'src/core/kernel/**'
informational:
- '**/*Logging*'
- '**/*Logging*/**'
- '**/README.md'
- changed-files:
- any-glob-to-any-file:
- '**/*Logging*'
- '**/*Logging*/**'
- '**/README.md'
input:
- 'src/common/input/**'
- 'src/core/hle/XAPI/input/**'
- 'src/devices/usb/**'
- 'src/gui/controllers/**'
- 'src/gui/*Input*'
- changed-files:
- any-glob-to-any-file:
- 'src/common/input/**'
- 'src/core/hle/XAPI/input/**'
- 'src/devices/usb/**'
- 'src/gui/controllers/**'
- 'src/gui/*Input*'
kernel:
- 'src/core/kernel/**'
- changed-files:
- any-glob-to-any-file:
- 'src/core/kernel/**'
LLE:
- 'src/devices/**'
- changed-files:
- any-glob-to-any-file:
- 'src/devices/**'
memory:
- 'src/core/kernel/memory-manager/**'
- changed-files:
- any-glob-to-any-file:
- 'src/core/kernel/memory-manager/**'
networking:
- 'src/core/hle/XONLINE/**'
- 'src/devices/network/**'
- 'src/gui/*Network*'
- changed-files:
- any-glob-to-any-file:
- 'src/core/hle/XONLINE/**'
- 'src/devices/network/**'
- 'src/gui/*Network*'
sound:
- 'src/common/audio/**'
- 'src/core/hle/DSOUND/**'
- 'src/core/hle/XACTENG/**'
- 'src/devices/audio/**'
- 'src/gui/*Audio*'
- changed-files:
- any-glob-to-any-file:
- 'src/common/audio/**'
- 'src/core/hle/DSOUND/**'
- 'src/core/hle/XACTENG/**'
- 'src/devices/audio/**'
- 'src/gui/*Audio*'
modules:
- 'import/**'
- changed-files:
- any-glob-to-any-file:
- 'import/**'
threading:
- 'src/core/kernel/support/EmuFS*'
- changed-files:
- any-glob-to-any-file:
- 'src/core/kernel/support/EmuFS*'
timing:
- 'src/common/Timer*'
- changed-files:
- any-glob-to-any-file:
- 'src/common/Timer*'
user interface:
- 'src/core/common/imgui/*'
- 'src/gui/**'
- changed-files:
- any-glob-to-any-file:
- 'src/core/common/imgui/*'
- 'src/gui/**'
xbdm:
- 'src/common/xbdm/**'
- changed-files:
- any-glob-to-any-file:
- 'src/common/xbdm/**'

View file

@ -30,19 +30,21 @@ jobs:
fail-fast: false
matrix:
configuration: [Release, Debug]
vsver: [2022]
vsver: [2019]
winver: [7]
sdkver: [10.0.22621.0]
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Generate CMake files
run: cmake -B build -A Win32
run: cmake -B build -A Win32,version=${{ matrix.sdkver }} -DCMAKE_SYSTEM_VERSION=${{ matrix.winver }}
- name: Build
run: cmake --build build --config ${{ matrix.configuration }} -j $env:NUMBER_OF_PROCESSORS
- name: Prepare artifacts
if: matrix.configuration == 'Release'
run: cmake --install build --config ${{ matrix.configuration }} --prefix artifacts
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release'
with:
name: CxbxReloaded-${{ matrix.configuration }}-VS${{ matrix.vsver }}
@ -57,9 +59,9 @@ jobs:
needs: build-windows
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- name: Download artifacts
uses: actions/download-artifact@v3
uses: actions/download-artifact@v4
with:
path: artifacts
- name: Re-zip artifacts
@ -72,7 +74,7 @@ jobs:
exit 1
fi
done
echo "::set-output name=tag_name::CI-${GITHUB_SHA::7}"
echo "tag_name=CI-${GITHUB_SHA::7}" >> "$GITHUB_OUTPUT"
- name: Create Release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

View file

@ -7,9 +7,9 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Automatically close issues that don't follow the issue template
uses: ergo720/auto-close-issues@v1.0.4
uses: ergo720/auto-close-issues@v1
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
issue-close-message: "@${issue.user.login}: your issue has been automatically closed because it does not follow the issue template." # optional property

View file

@ -7,7 +7,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Labeler
uses: actions/labeler@v4
uses: actions/labeler@v5
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
sync-labels: true

6
.gitmodules vendored
View file

@ -1,6 +1,6 @@
[submodule "import/subhook"]
path = import/subhook
url = https://github.com/Zeex/subhook.git
url = https://github.com/Cxbx-Reloaded/subhook.git
shallow = true
[submodule "import/cs_x86"]
path = import/cs_x86
@ -43,3 +43,7 @@
[submodule "import/nv2a_vsh_cpu"]
path = import/nv2a_vsh_cpu
url = https://github.com/abaire/nv2a_vsh_cpu.git
[submodule "import/mio"]
path = import/mio
url = https://github.com/mandreyel/mio.git
shadow = true

View file

@ -22,6 +22,8 @@ add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/import/XbSymbolDatabase")
add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/import/SDL2" EXCLUDE_FROM_ALL)
add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/import/mio" EXCLUDE_FROM_ALL)
# Cxbx-Reloaded projects
set(CXBXR_ROOT_DIR ${CMAKE_CURRENT_LIST_DIR})
@ -143,6 +145,7 @@ file (GLOB CXBXR_HEADER_EMU
"${CXBXR_ROOT_DIR}/src/core/common/video/RenderBase.hpp"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/CxbxPixelShaderTemplate.hlsl"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/CxbxVertexShaderTemplate.hlsl"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/CxbxVertexShaderPassthrough.hlsl"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/Direct3D9.h"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionPixelShader.hlsl"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionPixelShader.hlsli"
@ -151,7 +154,7 @@ file (GLOB CXBXR_HEADER_EMU
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/PixelShader.h"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/Shader.h"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/VertexShader.h"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/VertexShaderSource.h"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/VertexShaderCache.h"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/WalkIndexBuffer.h"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/FixedFunctionState.h"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/ResourceTracker.h"
@ -324,7 +327,7 @@ file (GLOB CXBXR_SOURCE_EMU
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/Shader.cpp"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/TextureStates.cpp"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/VertexShader.cpp"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/VertexShaderSource.cpp"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/VertexShaderCache.cpp"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/Direct3D9/WalkIndexBuffer.cpp"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/FixedFunctionState.cpp"
"${CXBXR_ROOT_DIR}/src/core/hle/D3D8/ResourceTracker.cpp"
@ -345,6 +348,7 @@ file (GLOB CXBXR_SOURCE_EMU
"${CXBXR_ROOT_DIR}/src/core/hle/DSOUND/common/XbInternalDSVoice.cpp"
"${CXBXR_ROOT_DIR}/src/core/hle/DSOUND/common/XbInternalStruct.cpp"
"${CXBXR_ROOT_DIR}/src/core/hle/Intercept.cpp"
"${CXBXR_ROOT_DIR}/src/core/hle/JVS/JVS.cpp"
"${CXBXR_ROOT_DIR}/src/core/hle/Patches.cpp"
"${CXBXR_ROOT_DIR}/src/core/hle/XACTENG/XactEng.cpp"
"${CXBXR_ROOT_DIR}/src/core/hle/XGRAPHIC/XGraphic.cpp"
@ -375,6 +379,8 @@ file (GLOB CXBXR_SOURCE_EMU
"${CXBXR_ROOT_DIR}/src/core/kernel/support/NativeHandle.cpp"
"${CXBXR_ROOT_DIR}/src/core/kernel/support/PatchRdtsc.cpp"
"${CXBXR_ROOT_DIR}/src/devices/ADM1032Device.cpp"
"${CXBXR_ROOT_DIR}/src/devices/Chihiro/JvsIO.cpp"
"${CXBXR_ROOT_DIR}/src/devices/Chihiro/MediaBoard.cpp"
"${CXBXR_ROOT_DIR}/src/devices/EEPROMDevice.cpp"
"${CXBXR_ROOT_DIR}/src/devices/network/NVNetDevice.cpp"
"${CXBXR_ROOT_DIR}/src/devices/MCPXDevice.cpp"
@ -468,14 +474,19 @@ install(FILES ${cxbxr_INSTALL_files}
DESTINATION bin
)
install(FILES
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/CxbxPixelShaderTemplate.hlsl"
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionPixelShader.hlsl"
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionPixelShader.hlsli"
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionVertexShaderState.hlsli"
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionVertexShader.hlsl"
DESTINATION bin/hlsl
# Copy HLSL files to the output directory, which are loaded at runtime
set(CXBXR_HLSL_FILES ${CXBXR_HEADER_EMU})
list(FILTER CXBXR_HLSL_FILES INCLUDE REGEX ".*/src/core/hle/D3D8/Direct3D9/[^/]+\.hlsli?")
add_custom_command(
TARGET misc-batch POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/hlsl
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CXBXR_HLSL_FILES} "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/hlsl"
# These files can be edited.
# Create backup copies for convenience of restoring original shader behaviour.
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/hlsl/backup
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CXBXR_HLSL_FILES} "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/hlsl/backup"
)
install(DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/hlsl DESTINATION bin)
set(cxbxr_GLEW_DLL "${CMAKE_SOURCE_DIR}/import/glew-2.0.0/bin/Release/Win32/glew32.dll")

2
import/SDL2 vendored

@ -1 +1 @@
Subproject commit b424665e0899769b200231ba943353a5fee1b6b6
Subproject commit fa24d868ac2f8fd558e4e914c9863411245db8fd

@ -1 +1 @@
Subproject commit 313ed04a76e1079178652fa0deaf78c96c061e37
Subproject commit 774111351210e6f340246d6fb32741b09708f381

1
import/mio vendored Submodule

@ -0,0 +1 @@
Subproject commit 3f86a95c0784d73ce6815237ec33ed25f233b643

View file

@ -42,8 +42,11 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
LTC_NO_PRNGS
LTC_NO_MISC
LTC_NO_PROTOTYPES
# Enable Chihiro work
CHIHIRO_WORK
)
# Reference: https://docs.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-alphabetically
add_compile_options(
# Catch synchronous (C++) exceptions only
@ -65,7 +68,7 @@ XXH_INLINE_ALL
)
file (GLOB RESOURCES
"${CXBXR_ROOT_DIR}/CONTRIBUTORS"
"${CXBXR_ROOT_DIR}/COPYING"
"${CXBXR_ROOT_DIR}/README.md"
@ -87,7 +90,7 @@ source_group(TREE ${CXBXR_ROOT_DIR}/import PREFIX import FILES
${CXBXR_SOURCE_EMU_IMPORT}
)
source_group(TREE ${CXBXR_ROOT_DIR}/src PREFIX source FILES
source_group(TREE ${CXBXR_ROOT_DIR}/src PREFIX source FILES
${CXBXR_SOURCE_GUIv1}
${CXBXR_SOURCE_COMMON}
)
@ -118,7 +121,7 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
# Reference: https://docs.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-alphabetically
# /Zi = create a PDB file without affecting optimization
# /Ob2 = Controls inline expansion of functions.
# /Ob3 = Controls inline expansion of functions.
# /Oi = Generate intrinsic functions
# /Ot = In favor of using fast code than small code
# /GL = Whole program optimization
@ -129,7 +132,7 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
# Set optimization options for release build
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} \
/Zi \
/Ob2 \
/Ob3 \
/Oi \
/Ot \
/GL \
@ -139,7 +142,7 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
/Qpar \
"
)
# disable optimization for CxbxKrnl.cpp file
set_source_files_properties(
${CXBXR_KRNL_CPP} PROPERTIES COMPILE_FLAGS "/Od /GL-"
@ -147,7 +150,7 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
endif()
# Windows libraries
set(WINS_LIB
set(WINS_LIB
legacy_stdio_definitions
d3d9
d3dcompiler
@ -167,6 +170,7 @@ set(WINS_LIB
comctl32
XINPUT9_1_0
Iphlpapi
Dwmapi
)
target_link_libraries(cxbx
@ -176,6 +180,7 @@ target_link_libraries(cxbx
SDL2
imgui
libusb
mio::mio_min_winapi
${WINS_LIB}
)

View file

@ -48,6 +48,9 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
# Use inline XXHash version
XXH_INLINE_ALL
# Enable Chihiro work
CHIHIRO_WORK
)
add_compile_options(
/EHs
@ -128,7 +131,7 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
# Set optimization options for release build
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} \
/Zi \
/Ob2 \
/Ob3 \
/Oi \
/Ot \
/GL \
@ -141,7 +144,7 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
endif()
# Windows libraries
set(WINS_LIB
set(WINS_LIB
legacy_stdio_definitions
d3d9
d3dcompiler
@ -172,6 +175,7 @@ target_link_libraries(cxbxr-emu
imgui
libusb
nv2a_vsh_emulator
mio::mio_min_winapi
${WINS_LIB}
)

View file

@ -27,14 +27,3 @@ message("Runtime Build Directory: ${TargetRunTimeDir}")
# Copy glew32.dll to build type's folder.
set(CXBXR_GLEW_DLL "${CMAKE_SOURCE_DIR}/import/glew-2.0.0/bin/Release/Win32/glew32.dll")
file(COPY ${CXBXR_GLEW_DLL} DESTINATION ${TargetRunTimeDir})
# Copy certain HLSL files to the output directory, which we will load at runtime
set(CXBXR_HLSL_FILES
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionVertexShaderState.hlsli"
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionVertexShader.hlsl"
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionPixelShader.hlsli"
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionPixelShader.hlsl"
)
set(HlslOutputDir ${TargetRunTimeDir}/hlsl)
file(MAKE_DIRECTORY ${HlslOutputDir})
file(COPY ${CXBXR_HLSL_FILES} DESTINATION ${HlslOutputDir})

View file

@ -84,6 +84,4 @@ extern volatile bool g_bPrintfOn;
#define CxbxSetThreadName(Name)
#endif
#include <filesystem>
#endif

View file

@ -25,6 +25,7 @@
#define LOG_PREFIX CXBXR_MODULE::FILE
#define LOG_PREFIX_INIT CXBXR_MODULE::INIT
#include <filesystem>
#include "common/cxbxr.hpp"
#include "Settings.hpp"
#include "EmuShared.h"

View file

@ -31,6 +31,8 @@ extern std::string g_DataFilePath;
extern std::string g_DiskBasePath;
extern std::string g_MuBasePath;
#include <filesystem>
//TODO: Possible move CxbxResolveHostToFullPath inline function someplace else if become useful elsewhere.
// Let filesystem library clean it up for us, including resolve host's symbolic link path.
// Since internal kernel do translate to full path than preserved host symoblic link path.

View file

@ -49,8 +49,9 @@ void ipc_send_gui_update(IPC_UPDATE_GUI command, const unsigned int value);
// ******************************************************************
typedef enum class _IPC_UPDATE_KERNEL {
CONFIG_LOGGING_SYNC = 0
, CONFIG_INPUT_SYNC
CONFIG_LOGGING_SYNC = 0,
CONFIG_INPUT_SYNC,
CONFIG_CHANGE_TIME
} IPC_UPDATE_KERNEL;
void ipc_send_kernel_update(IPC_UPDATE_KERNEL command, const int value, const unsigned int hwnd);

View file

@ -26,7 +26,6 @@
// ******************************************************************
#ifndef SETTINGS_HPP
#define SETTINGS_HPP
#include "Cxbx.h"
#include "SimpleIni.h"
#include "common\input\InputManager.h"

View file

@ -25,19 +25,45 @@
// *
// ******************************************************************
#ifdef _WIN32
#include <core\kernel\exports\xboxkrnl.h>
#include <windows.h>
#endif
#include <thread>
#include <vector>
#include <mutex>
#include <array>
#include "Timer.h"
#include "common\util\CxbxUtil.h"
#include "core\kernel\support\EmuFS.h"
#include "core/kernel/exports/EmuKrnlPs.hpp"
#ifdef __linux__
#include <time.h>
#endif
#include "core\kernel\exports\EmuKrnlPs.hpp"
#include "core\kernel\exports\EmuKrnl.h"
#include "devices\Xbox.h"
#include "devices\usb\OHCI.h"
#include "core\hle\DSOUND\DirectSound\DirectSoundGlobal.hpp"
static std::atomic_uint64_t last_qpc; // last time when QPC was called
static std::atomic_uint64_t exec_time; // total execution time in us since the emulation started
static uint64_t pit_last; // last time when the pit time was updated
static uint64_t pit_last_qpc; // last QPC time of the pit
// The frequency of the high resolution clock of the host, and the start time
int64_t HostQPCFrequency, HostQPCStartTime;
void timer_init()
{
QueryPerformanceFrequency(reinterpret_cast<LARGE_INTEGER *>(&HostQPCFrequency));
QueryPerformanceCounter(reinterpret_cast<LARGE_INTEGER *>(&HostQPCStartTime));
pit_last_qpc = last_qpc = HostQPCStartTime;
pit_last = get_now();
// Synchronize xbox system time with host time
LARGE_INTEGER HostSystemTime;
GetSystemTimeAsFileTime((LPFILETIME)&HostSystemTime);
xbox::KeSystemTime.High2Time = HostSystemTime.u.HighPart;
xbox::KeSystemTime.LowPart = HostSystemTime.u.LowPart;
xbox::KeSystemTime.High1Time = HostSystemTime.u.HighPart;
}
// More precise sleep, but with increased CPU usage
void SleepPrecise(std::chrono::steady_clock::time_point targetTime)
@ -69,174 +95,83 @@ void SleepPrecise(std::chrono::steady_clock::time_point targetTime)
}
}
// Virtual clocks will probably become useful once LLE CPU is implemented, but for now we don't need them.
// See the QEMUClockType QEMU_CLOCK_VIRTUAL of XQEMU for more info.
#define CLOCK_REALTIME 0
//#define CLOCK_VIRTUALTIME 1
// Vector storing all the timers created
static std::vector<TimerObject*> TimerList;
// The frequency of the high resolution clock of the host, and the start time
int64_t HostQPCFrequency, HostQPCStartTime;
// Lock to acquire when accessing TimerList
std::mutex TimerMtx;
// Returns the current time of the timer
uint64_t GetTime_NS(TimerObject* Timer)
// NOTE: the pit device is not implemented right now, so we put this here
static uint64_t pit_next(uint64_t now)
{
#ifdef _WIN32
uint64_t Ret = Timer_GetScaledPerformanceCounter(SCALE_S_IN_NS);
#elif __linux__
static struct timespec ts;
clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
uint64_t Ret = Muldiv64(ts.tv_sec, SCALE_S_IN_NS, 1) + ts.tv_nsec;
#else
#error "Unsupported OS"
#endif
return Ret;
constexpr uint64_t pit_period = 1000;
uint64_t next = pit_last + pit_period;
if (now >= next) {
xbox::KiClockIsr(now - pit_last);
pit_last = get_now();
return pit_period;
}
return pit_last + pit_period - now; // time remaining until next clock interrupt
}
// Calculates the next expire time of the timer
static inline uint64_t GetNextExpireTime(TimerObject* Timer)
static void update_non_periodic_events()
{
return GetTime_NS(Timer) + Timer->ExpireTime_MS.load();
// update dsound
dsound_worker();
// check for hw interrupts
for (int i = 0; i < MAX_BUS_INTERRUPT_LEVEL; i++) {
// If the interrupt is pending and connected, process it
if (g_bEnableAllInterrupts && HalSystemInterrupts[i].IsPending() && EmuInterruptList[i] && EmuInterruptList[i]->Connected) {
HalSystemInterrupts[i].Trigger(EmuInterruptList[i]);
}
}
}
// Deallocates the memory of the timer
void Timer_Destroy(TimerObject* Timer)
uint64_t get_now()
{
unsigned int index, i;
std::lock_guard<std::mutex>lock(TimerMtx);
index = TimerList.size();
for (i = 0; i < index; i++) {
if (Timer == TimerList[i]) {
index = i;
}
}
assert(index != TimerList.size());
delete Timer;
TimerList.erase(TimerList.begin() + index);
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
uint64_t elapsed_us = now.QuadPart - last_qpc;
last_qpc = now.QuadPart;
elapsed_us *= 1000000;
elapsed_us /= HostQPCFrequency;
exec_time += elapsed_us;
return exec_time;
}
void Timer_Shutdown()
static uint64_t get_next(uint64_t now)
{
unsigned i, iXboxThreads = 0;
TimerMtx.lock();
for (i = 0; i < TimerList.size(); i++) {
TimerObject* Timer = TimerList[i];
// We only need to terminate host threads.
if (!Timer->IsXboxTimer) {
Timer_Exit(Timer);
}
// If the thread is xbox, we need to increment for while statement check
else {
iXboxThreads++;
}
}
// Only perform wait for host threads, otherwise xbox threads are
// already handled within xbox kernel for shutdown process. See CxbxrKrnlSuspendThreads function.
int counter = 0;
while (iXboxThreads != TimerList.size()) {
if (counter >= 8) {
break;
}
TimerMtx.unlock();
std::this_thread::sleep_for(std::chrono::milliseconds(500));
TimerMtx.lock();
counter++;
}
TimerList.clear();
TimerMtx.unlock();
std::array<uint64_t, 5> next = {
pit_next(now),
g_NV2A->vblank_next(now),
g_NV2A->ptimer_next(now),
g_USB0->m_HostController->OHCI_next(now),
dsound_next(now)
};
return *std::min_element(next.begin(), next.end());
}
// Thread that runs the timer
void NTAPI ClockThread(void *TimerArg)
xbox::void_xt NTAPI system_events(xbox::PVOID arg)
{
TimerObject *Timer = static_cast<TimerObject *>(TimerArg);
if (!Timer->Name.empty()) {
CxbxSetThreadName(Timer->Name.c_str());
}
if (!Timer->IsXboxTimer) {
g_AffinityPolicy->SetAffinityOther();
}
// Testing shows that, if this thread has the same priority of the other xbox threads, it can take tens, even hundreds of ms to complete a single loop.
// So we increase its priority to above normal, so that it scheduled more often
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
uint64_t NewExpireTime = GetNextExpireTime(Timer);
// Always run this thread at dpc level to prevent it from ever executing APCs/DPCs
xbox::KeRaiseIrqlToDpcLevel();
while (true) {
if (GetTime_NS(Timer) > NewExpireTime) {
if (Timer->Exit.load()) {
Timer_Destroy(Timer);
return;
const uint64_t last_time = get_now();
const uint64_t nearest_next = get_next(last_time);
while (true) {
update_non_periodic_events();
uint64_t elapsed_us = get_now() - last_time;
if (elapsed_us >= nearest_next) {
break;
}
Timer->Callback(Timer->Opaque);
NewExpireTime = GetNextExpireTime(Timer);
std::this_thread::yield();
}
Sleep(1); // prevent burning the cpu
}
}
// Changes the expire time of a timer
void Timer_ChangeExpireTime(TimerObject* Timer, uint64_t Expire_ms)
{
Timer->ExpireTime_MS.store(Expire_ms);
}
// Destroys the timer
void Timer_Exit(TimerObject* Timer)
{
Timer->Exit.store(true);
}
// Allocates the memory for the timer object
TimerObject* Timer_Create(TimerCB Callback, void* Arg, std::string Name, bool IsXboxTimer)
{
std::lock_guard<std::mutex>lock(TimerMtx);
TimerObject* pTimer = new TimerObject;
pTimer->Type = CLOCK_REALTIME;
pTimer->Callback = Callback;
pTimer->ExpireTime_MS.store(0);
pTimer->Exit.store(false);
pTimer->Opaque = Arg;
pTimer->Name = Name.empty() ? "Unnamed thread" : std::move(Name);
pTimer->IsXboxTimer = IsXboxTimer;
TimerList.emplace_back(pTimer);
return pTimer;
}
// Starts the timer
// Expire_MS must be expressed in NS
void Timer_Start(TimerObject* Timer, uint64_t Expire_MS)
{
Timer->ExpireTime_MS.store(Expire_MS);
if (Timer->IsXboxTimer) {
xbox::HANDLE hThread;
CxbxrCreateThread(&hThread, xbox::zeroptr, ClockThread, Timer, FALSE);
}
else {
std::thread(ClockThread, Timer).detach();
}
}
// Retrives the frequency of the high resolution clock of the host
void Timer_Init()
{
#ifdef _WIN32
QueryPerformanceFrequency(reinterpret_cast<LARGE_INTEGER*>(&HostQPCFrequency));
QueryPerformanceCounter(reinterpret_cast<LARGE_INTEGER*>(&HostQPCStartTime));
#elif __linux__
ClockFrequency = 0;
#else
#error "Unsupported OS"
#endif
}
int64_t Timer_GetScaledPerformanceCounter(int64_t Period)
{
LARGE_INTEGER currentQPC;

View file

@ -40,33 +40,12 @@
#define SCALE_MS_IN_US 1000
#define SCALE_US_IN_US 1
/* typedef of the timer object and the callback function */
typedef void(*TimerCB)(void*);
typedef struct _TimerObject
{
int Type; // timer type
std::atomic_uint64_t ExpireTime_MS; // when the timer expires (ms)
std::atomic_bool Exit; // indicates that the timer should be destroyed
TimerCB Callback; // function to call when the timer expires
void* Opaque; // opaque argument to pass to the callback
std::string Name; // the name of the timer thread (if any)
bool IsXboxTimer; // indicates that the timer should run on the Xbox CPU
}
TimerObject;
extern int64_t HostQPCFrequency;
/* Timer exported functions */
TimerObject* Timer_Create(TimerCB Callback, void* Arg, std::string Name, bool IsXboxTimer);
void Timer_Start(TimerObject* Timer, uint64_t Expire_MS);
void Timer_Exit(TimerObject* Timer);
void Timer_ChangeExpireTime(TimerObject* Timer, uint64_t Expire_ms);
uint64_t GetTime_NS(TimerObject* Timer);
void Timer_Init();
void Timer_Shutdown();
void timer_init();
uint64_t get_now();
int64_t Timer_GetScaledPerformanceCounter(int64_t Period);
void SleepPrecise(std::chrono::steady_clock::time_point targetTime);
#endif

View file

@ -121,9 +121,6 @@ bool HandleFirstLaunch()
}
// NOTE: Require to be after g_renderbase's shutdown process.
// Next thing we need to do is shutdown our timer threads.
Timer_Shutdown();
// NOTE: Must be last step of shutdown process and before CxbxUnlockFilePath call!
// Shutdown the memory manager
g_VMManager.Shutdown();

View file

@ -24,7 +24,6 @@
// ******************************************************************
#pragma once
#include <filesystem>
#include <string>
#include <optional>

View file

@ -37,6 +37,7 @@
#include "DInputKeyboardMouse.h"
#include "InputManager.h"
#include "core\kernel\support\Emu.h"
#include <algorithm>
// Unfortunately, sdl doesn't seem to be able to capture keyboard/mouse input from windows it didn't create (we currently use
// win32 for that). So unless we create sdl windows, we will have to keep dinput around to handle keyboard/mouse input.

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@ -25,6 +25,7 @@
// *
// ******************************************************************
#include <algorithm>
#include "Button.h"
#include "InputManager.h"
#include "layout_xbox_device.h"

View file

@ -35,6 +35,7 @@
#define LOG_PREFIX CXBXR_MODULE::SDL
#include <assert.h>
#include <algorithm>
#include <thread>
#include "core\kernel\support\Emu.h"
#include "SdlJoystick.h"

View file

@ -26,12 +26,15 @@
#ifndef CXBXUTIL_H
#define CXBXUTIL_H
#include <algorithm>
#include <stdexcept>
#include "xbox_types.h"
#include "Cxbx.h"
#include <stdint.h>
#include <assert.h>
#include <string>
#include <type_traits>
#include <vector>
#include "std_extend.hpp" // for ARRAY_SIZE
/* This is a linux struct for vectored I/O. See readv() and writev() */

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@ -101,6 +101,10 @@ void ipc_send_kernel_update(IPC_UPDATE_KERNEL command, const int value, const un
cmdParam = ID_SYNC_CONFIG_INPUT;
break;
case IPC_UPDATE_KERNEL::CONFIG_CHANGE_TIME:
cmdParam = ID_SYNC_TIME_CHANGE;
break;
default:
cmdParam = 0;
break;

View file

@ -72,7 +72,7 @@ Xbe::Xbe(const char *x_szFilename)
// This is necessary because CxbxInitWindow internally calls g_AffinityPolicy->SetAffinityOther. If we are launched directly from the command line and the dashboard
// cannot be opened, we will crash below because g_AffinityPolicy will be empty
g_AffinityPolicy = AffinityPolicy::InitPolicy();
CxbxInitWindow(false);
CxbxInitWindow();
ULONG FatalErrorCode = FATAL_ERROR_XBE_DASH_GENERIC;

View file

@ -1,6 +1,3 @@
// This starts the raw string (comment to get syntax highlighting, UNCOMMENT to compile) :
R"DELIMITER(
struct PS_INPUT // Declared identical to vertex shader output (see VS_OUTPUT)
{
float2 iPos : VPOS; // Screen space x,y pixel location
@ -54,7 +51,8 @@ uniform const float4 FC1 : register(c17); // Note : Maps to PSH_XBOX_CONSTANT_FC
uniform const float4 BEM[4] : register(c19); // Note : PSH_XBOX_CONSTANT_BEM for 4 texture stages
uniform const float4 LUM[4] : register(c23); // Note : PSH_XBOX_CONSTANT_LUM for 4 texture stages
uniform const float FRONTFACE_FACTOR : register(c27); // Note : PSH_XBOX_CONSTANT_LUM for 4 texture stages
uniform const float4 FOGINFO : register(c28);
uniform const float FOGENABLE : register(c29);
#define CM_LT(c) if(c < 0) clip(-1); // = PS_COMPAREMODE_[RSTQ]_LT
#define CM_GE(c) if(c >= 0) clip(-1); // = PS_COMPAREMODE_[RSTQ]_GE
@ -92,10 +90,9 @@ uniform const float FRONTFACE_FACTOR : register(c27); // Note : PSH_XBOX_CONSTA
#define PS_FINALCOMBINERSETTING_CLAMP_SUM
#endif
)DELIMITER", /* This terminates the 1st raw string within the 16380 single-byte characters limit. // */
// See https://docs.microsoft.com/en-us/cpp/error-messages/compiler-errors-1/compiler-error-c2026?f1url=%3FappId%3DDev15IDEF1%26l%3DEN-US%26k%3Dk(C2026)%26rd%3Dtrue&view=vs-2019
// Second raw string :
R"DELIMITER(
// Hardcoded state will be inserted here
// <HARDCODED STATE GOES HERE>
// End hardcoded state
// PS_COMBINERCOUNT_UNIQUE_C0 steers whether for C0 to use combiner stage-specific constants c0_0 .. c0_7, or c0_0 for all stages
#ifdef PS_COMBINERCOUNT_UNIQUE_C0
@ -173,10 +170,6 @@ R"DELIMITER(
// HLSL : https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-lerp
// lerp(x, y, s ) x*(1-s ) + y*s == x + s(y-x)
// lerp(s2, s1, s0) s2*(1-s0) + s1*s0
)DELIMITER", /* This terminates the 1st raw string within the 16380 single-byte characters limit. // */
// See https://docs.microsoft.com/en-us/cpp/error-messages/compiler-errors-1/compiler-error-c2026?f1url=%3FappId%3DDev15IDEF1%26l%3DEN-US%26k%3Dk(C2026)%26rd%3Dtrue&view=vs-2019
// Second raw string :
R"DELIMITER(
float m21d(const float input)
{
@ -331,7 +324,7 @@ float3 DoBumpEnv(const float4 TexCoord, const float4 BumpEnvMat, const float4 sr
/*--23 texbrdf */ #define PS_TEXTUREMODES_BRDF(ts) s = Brdf(ts); v = Sample3D(ts, s); t[ts] = v // TODO : Test (t[ts-2] is 16 bit eyePhi,eyeSigma; t[ts-1] is lightPhi,lightSigma)
/*--23 texm3x2tex */ #define PS_TEXTUREMODES_DOT_ST(ts) CalcDot(ts); n = Normal2(ts); s = n; v = Sample2D(ts, s); t[ts] = v // TODO : Test
/*--23 texm3x2depth */ #define PS_TEXTUREMODES_DOT_ZW(ts) CalcDot(ts); n = Normal2(ts); if (n.y==0) v=1;else v = n.x / n.y; t[ts] = v // TODO : Make depth-check use result of division, but how?
/*--2- texm3x3diff */ #define PS_TEXTUREMODES_DOT_RFLCT_DIFF(ts) CalcDot(ts); n = Normal3(ts); s = n; v = Sample6F(ts, s); t[ts] = v // TODO : Test
/*--2- texm3x3diff */ #define PS_TEXTUREMODES_DOT_RFLCT_DIFF(ts) CalcDot(ts); n = Normal2(ts); s = n; v = Sample6F(ts, s); t[ts] = v // TODO : Test
/*---3 texm3x3vspec */ #define PS_TEXTUREMODES_DOT_RFLCT_SPEC(ts) CalcDot(ts); n = Normal3(ts); s = Reflect(n, Eye); v = Sample6F(ts, s); t[ts] = v // TODO : Test
/*---3 texm3x3tex */ #define PS_TEXTUREMODES_DOT_STR_3D(ts) CalcDot(ts); n = Normal3(ts); s = n; v = Sample3D(ts, s); t[ts] = v // TODO : Test
/*---3 texm3x3tex */ #define PS_TEXTUREMODES_DOT_STR_CUBE(ts) CalcDot(ts); n = Normal3(ts); s = n; v = Sample6F(ts, s); t[ts] = v // TODO : Test
@ -344,6 +337,34 @@ float3 DoBumpEnv(const float4 TexCoord, const float4 BumpEnvMat, const float4 sr
PS_OUTPUT main(const PS_INPUT xIn)
{
// fogging
const float fogDepth = xIn.iFog.x; // Don't abs this value! Test-case : DolphinClassic xdk sampl
const int fogTableMode = FOGINFO.x;
const float fogDensity = FOGINFO.y;
const float fogStart = FOGINFO.z;
const float fogEnd = FOGINFO.w;
const int FOG_TABLE_NONE = 0;
const int FOG_TABLE_EXP = 1;
const int FOG_TABLE_EXP2 = 2;
const int FOG_TABLE_LINEAR = 3;
float fogFactor;
if(FOGENABLE == 0){
fogFactor = 1;
}
else{
if(fogTableMode == FOG_TABLE_NONE)
fogFactor = fogDepth;
if(fogTableMode == FOG_TABLE_EXP)
fogFactor = 1 / exp(fogDepth * fogDensity); // 1 / e^(d * density)
if(fogTableMode == FOG_TABLE_EXP2)
fogFactor = 1 / exp(pow(fogDepth * fogDensity, 2)); // 1 / e^((d * density)^2)
if(fogTableMode == FOG_TABLE_LINEAR)
fogFactor = (fogEnd - fogDepth) / (fogEnd - fogStart);
}
// Local constants
const float4 zero = 0;
const float4 half = 0.5; // = s_negbias(zero)
@ -377,12 +398,11 @@ PS_OUTPUT main(const PS_INPUT xIn)
// Note : VFACE/FrontFace has been unreliable, investigate again if some test-case shows bland colors
v0 = isFrontFace ? xIn.iD0 : xIn.iB0; // Diffuse front/back
v1 = isFrontFace ? xIn.iD1 : xIn.iB1; // Specular front/back
fog = float4(c_fog.rgb, xIn.iFog); // color from PSH_XBOX_CONSTANT_FOG, alpha from vertex shader output / pixel shader input
fog = float4(c_fog.rgb, saturate(fogFactor)); // color from PSH_XBOX_CONSTANT_FOG, alpha from vertex shader output / pixel shader input
// Xbox shader program
)DELIMITER", /* This terminates the 2nd raw string within the 16380 single-byte characters limit. // */
// Third and last raw string, the footer :
R"DELIMITER(
// Xbox shader program will be inserted here
// <XBOX SHADER PROGRAM GOES HERE>
// End Xbox shader program
// Copy r0.rgba to output
PS_OUTPUT xOut;
@ -391,5 +411,3 @@ R"DELIMITER(
return xOut;
}
// End of pixel shader footer)DELIMITER" /* This terminates the footer raw string" // */

View file

@ -0,0 +1,108 @@
// Xbox HLSL pretransformed vertex shader
// Default values for vertex registers, and whether to use them
uniform float4 vRegisterDefaultValues[16] : register(c192);
uniform float4 vRegisterDefaultFlagsPacked[4] : register(c208);
uniform float4 xboxScreenspaceScale : register(c212);
uniform float4 xboxScreenspaceOffset : register(c213);
uniform float4 xboxTextureScale[4] : register(c214);
// Parameters for mapping the shader's fog output value to a fog factor
uniform float4 CxbxFogInfo: register(c218); // = CXBX_D3DVS_CONSTREG_FOGINFO
struct VS_INPUT
{
float4 v[16] : TEXCOORD;
};
// Output registers
struct VS_OUTPUT
{
float4 oPos : POSITION; // Homogeneous clip space position
float4 oD0 : COLOR0; // Primary color (front-facing)
float4 oD1 : COLOR1; // Secondary color (front-facing)
float oFog : FOG; // Fog coordinate
float oPts : PSIZE; // Point size
float4 oB0 : TEXCOORD4; // Back-facing primary color
float4 oB1 : TEXCOORD5; // Back-facing secondary color
float4 oT0 : TEXCOORD0; // Texture coordinate set 0
float4 oT1 : TEXCOORD1; // Texture coordinate set 1
float4 oT2 : TEXCOORD2; // Texture coordinate set 2
float4 oT3 : TEXCOORD3; // Texture coordinate set 3
};
float4 reverseScreenspaceTransform(float4 oPos)
{
// Scale screenspace coordinates (0 to viewport width/height) to -1 to +1 range
// On Xbox, oPos should contain the vertex position in screenspace
// We need to reverse this transformation
// Conventionally, each Xbox Vertex Shader includes instructions like this
// mul oPos.xyz, r12, c-38
// +rcc r1.x, r12.w
// mad oPos.xyz, r12, r1.x, c-37
// where c-37 and c-38 are reserved transform values
// Reverse screenspace offset
oPos -= xboxScreenspaceOffset;
// Reverse screenspace scale
oPos /= xboxScreenspaceScale;
// Ensure w is nonzero
if(oPos.w == 0) oPos.w = 1;
// Reverse perspective divide
oPos.xyz *= oPos.w;
return oPos;
}
VS_OUTPUT main(const VS_INPUT xIn)
{
// Input registers
float4 v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15;
// Unpack 16 flags from 4 float4 constant registers
float vRegisterDefaultFlags[16] = (float[16])vRegisterDefaultFlagsPacked;
// Initialize input registers from the vertex buffer data
// Or use the register's default value (which can be changed by the title)
#define init_v(i) v##i = lerp(xIn.v[i], vRegisterDefaultValues[i], vRegisterDefaultFlags[i]);
// Note : unroll manually instead of for-loop, because of the ## concatenation
init_v( 0); init_v( 1); init_v( 2); init_v( 3);
init_v( 4); init_v( 5); init_v( 6); init_v( 7);
init_v( 8); init_v( 9); init_v(10); init_v(11);
init_v(12); init_v(13); init_v(14); init_v(15);
// For passthrough, map output variables to their corresponding input registers
float4 oPos = v0;
float4 oD0 = v3;
float4 oD1 = v4;
float4 oFog = v5;
float4 oPts = v6;
float4 oB0 = v7;
float4 oB1 = v8;
float4 oT0 = v9;
float4 oT1 = v10;
float4 oT2 = v11;
float4 oT3 = v12;
// Copy variables to output struct
VS_OUTPUT xOut;
xOut.oPos = reverseScreenspaceTransform(oPos);
xOut.oD0 = saturate(oD0);
xOut.oD1 = saturate(oD1);
xOut.oFog = oFog.x; // Note : Xbox clamps fog in pixel shader
xOut.oPts = oPts.x;
xOut.oB0 = saturate(oB0);
xOut.oB1 = saturate(oB1);
// Scale textures (TODO: or should we apply this to the input register values?)
xOut.oT0 = oT0 / xboxTextureScale[0];
xOut.oT1 = oT1 / xboxTextureScale[1];
xOut.oT2 = oT2 / xboxTextureScale[2];
xOut.oT3 = oT3 / xboxTextureScale[3];
return xOut;
}

View file

@ -1,6 +1,3 @@
// This starts the raw string (comment to get syntax highlighting, UNCOMMENT to compile) :
R"DELIMITER(// Xbox HLSL vertex shader (template populated at runtime)
struct VS_INPUT
{
float4 v[16] : TEXCOORD;
@ -326,40 +323,17 @@ VS_OUTPUT main(const VS_INPUT xIn)
// Temp variable for paired VS instruction
float4 temp;
// Xbox shader program)DELIMITER", /* This terminates the header raw string" // */
R"DELIMITER(
// Xbox shader program will be inserted here
// <XBOX SHADER PROGRAM GOES HERE>
// End Xbox shader program
// Copy variables to output struct
VS_OUTPUT xOut;
// Fogging
// TODO deduplicate
const float fogDepth = oFog.x; // Don't abs this value! Test-case : DolphinClassic xdk sample
const float fogTableMode = CxbxFogInfo.x;
const float fogDensity = CxbxFogInfo.y;
const float fogStart = CxbxFogInfo.z;
const float fogEnd = CxbxFogInfo.w;
const float FOG_TABLE_NONE = 0;
const float FOG_TABLE_EXP = 1;
const float FOG_TABLE_EXP2 = 2;
const float FOG_TABLE_LINEAR = 3;
float fogFactor;
if(fogTableMode == FOG_TABLE_NONE)
fogFactor = fogDepth;
if(fogTableMode == FOG_TABLE_EXP)
fogFactor = 1 / exp(fogDepth * fogDensity); /* / 1 / e^(d * density)*/
if(fogTableMode == FOG_TABLE_EXP2)
fogFactor = 1 / exp(pow(fogDepth * fogDensity, 2)); /* / 1 / e^((d * density)^2)*/
if(fogTableMode == FOG_TABLE_LINEAR)
fogFactor = (fogEnd - fogDepth) / (fogEnd - fogStart);
xOut.oPos = reverseScreenspaceTransform(oPos);
xOut.oD0 = saturate(oD0);
xOut.oD1 = saturate(oD1);
xOut.oFog = fogFactor; // Note : Xbox clamps fog in pixel shader -> *NEEDS TESTING* /was oFog.x
xOut.oFog = oFog.x; // Note : Xbox clamps fog in pixel shader -> *NEEDS TESTING* /was oFog.x
xOut.oPts = oPts.x;
xOut.oB0 = saturate(oB0);
xOut.oB1 = saturate(oB1);
@ -371,5 +345,3 @@ R"DELIMITER(
return xOut;
}
// End of vertex shader footer)DELIMITER" /* This terminates the footer raw string" // */

View file

@ -38,10 +38,12 @@
#include "core\kernel\support\Emu.h"
#include "core\kernel\support\EmuFS.h"
#include "core\kernel\support\NativeHandle.h"
#include "core\kernel\exports\EmuKrnlKe.h"
#include "EmuShared.h"
#include "..\FixedFunctionState.h"
#include "core\hle\D3D8\ResourceTracker.h"
#include "core\hle\D3D8\Direct3D9\Direct3D9.h" // For LPDIRECTDRAWSURFACE7
#include "core\hle\D3D8\Direct3D9\Shader.h" // For InitShaderHotloading
#include "core\hle\D3D8\XbVertexBuffer.h"
#include "core\hle\D3D8\XbVertexShader.h"
#include "core\hle\D3D8\XbPixelShader.h" // For DxbxUpdateActivePixelShader
@ -62,7 +64,7 @@
#include "common\input\DInputKeyboardMouse.h"
#include "common\input\InputManager.h"
#include "common/util/strConverter.hpp" // for utf8_to_utf16
#include "VertexShaderSource.h"
#include "VertexShaderCache.h"
#include "Timer.h"
#include <imgui.h>
@ -159,8 +161,6 @@ static IDirect3DQuery *g_pHostQueryWaitForIdle = nullptr;
static IDirect3DQuery *g_pHostQueryCallbackEvent = nullptr;
static int g_RenderUpscaleFactor = 1;
static std::condition_variable g_VBConditionVariable; // Used in BlockUntilVerticalBlank
static std::mutex g_VBConditionMutex; // Used in BlockUntilVerticalBlank
static DWORD g_VBLastSwap = 0;
static xbox::dword_xt g_Xbox_PresentationInterval_Default = D3DPRESENT_INTERVAL_IMMEDIATE;
@ -168,7 +168,6 @@ static xbox::dword_xt g_Xbox_PresentationInterval_Default = D3
static xbox::X_D3DSWAPDATA g_Xbox_SwapData = {0}; // current swap information
static xbox::X_D3DSWAPCALLBACK g_pXbox_SwapCallback = xbox::zeroptr; // Swap/Present callback routine
static xbox::X_D3DVBLANKDATA g_Xbox_VBlankData = {0}; // current vertical blank information
static xbox::X_D3DVBLANKCALLBACK g_pXbox_VerticalBlankCallback = xbox::zeroptr; // Vertical-Blank callback routine
xbox::X_D3DSurface *g_pXbox_BackBufferSurface = xbox::zeroptr;
static xbox::X_D3DSurface *g_pXbox_DefaultDepthStencilSurface = xbox::zeroptr;
@ -228,7 +227,6 @@ static xbox::dword_xt *g_Xbox_D3DDevice; // TODO: This should b
// Static Function(s)
static DWORD WINAPI EmuRenderWindow(LPVOID);
static LRESULT WINAPI EmuMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
static xbox::void_xt NTAPI EmuUpdateTickCount(xbox::PVOID Arg);
static inline void EmuVerifyResourceIsRegistered(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTextureStage, DWORD dwSize);
static void UpdateCurrentMSpFAndFPS(); // Used for benchmarking/fps count
static void CxbxImpl_SetRenderTarget(xbox::X_D3DSurface *pRenderTarget, xbox::X_D3DSurface *pNewZStencil);
@ -628,25 +626,13 @@ const char *D3DErrorString(HRESULT hResult)
return buffer;
}
void CxbxInitWindow(bool bFullInit)
void CxbxInitWindow()
{
g_EmuShared->GetVideoSettings(&g_XBVideo);
if(g_XBVideo.bFullScreen)
CxbxKrnl_hEmuParent = NULL;
// create timing thread
if (bFullInit && !bLLE_GPU)
{
xbox::HANDLE hThread;
xbox::PsCreateSystemThread(&hThread, xbox::zeroptr, EmuUpdateTickCount, xbox::zeroptr, FALSE);
// We set the priority of this thread a bit higher, to assure reliable timing :
auto nativeHandle = GetNativeHandle(hThread);
assert(nativeHandle);
SetThreadPriority(*nativeHandle, THREAD_PRIORITY_ABOVE_NORMAL);
g_AffinityPolicy->SetAffinityOther(*nativeHandle);
}
/* TODO : Port this Dxbx code :
// create vblank handling thread
{
@ -682,6 +668,10 @@ void CxbxInitWindow(bool bFullInit)
g_renderbase->SetWindowRelease([] {
ImGui_ImplWin32_Shutdown();
});
(void) g_ShaderSources.Update();
g_ShaderSources.InitShaderHotloading();
}
void DrawUEM(HWND hWnd)
@ -1701,6 +1691,13 @@ static LRESULT WINAPI EmuMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lPar
}
break;
case ID_SYNC_TIME_CHANGE:
{
// Sent by the GUI when it detects WM_TIMECHANGE
xbox::KeSystemTimeChanged.test_and_set();
}
break;
default:
break;
}
@ -1718,6 +1715,14 @@ static LRESULT WINAPI EmuMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lPar
}
break;
case WM_TIMECHANGE:
{
// NOTE: this is only received if the loader was launched from the command line without the GUI
xbox::KeSystemTimeChanged.test_and_set();
return DefWindowProc(hWnd, msg, wParam, lParam);
}
break;
case WM_SYSKEYDOWN:
{
if(wParam == VK_RETURN)
@ -1925,47 +1930,25 @@ std::chrono::steady_clock::time_point GetNextVBlankTime()
return steady_clock::now() + duration_cast<steady_clock::duration>(ms);
}
// timing thread procedure
static xbox::void_xt NTAPI EmuUpdateTickCount(xbox::PVOID Arg)
void hle_vblank()
{
CxbxSetThreadName("Cxbx Timing Thread");
// Note: This whole code block can be removed once NV2A interrupts are implemented
// And Both Swap and Present can be ran unpatched
// Once that is in place, MiniPort + Direct3D will handle this on it's own!
g_Xbox_VBlankData.VBlank++;
EmuLog(LOG_LEVEL::DEBUG, "Timing thread is running.");
// TODO: Fixme. This may not be right...
g_Xbox_SwapData.SwapVBlank = 1;
auto nextVBlankTime = GetNextVBlankTime();
g_Xbox_VBlankData.Swap = 0;
while(true)
{
// Wait for VBlank
// Note: This whole code block can be removed once NV2A interrupts are implemented
// And Both Swap and Present can be ran unpatched
// Once that is in place, MiniPort + Direct3D will handle this on it's own!
SleepPrecise(nextVBlankTime);
nextVBlankTime = GetNextVBlankTime();
// TODO: This can't be accurate...
g_Xbox_SwapData.TimeUntilSwapVBlank = 0;
// Increment the VBlank Counter and Wake all threads there were waiting for the VBlank to occur
std::unique_lock<std::mutex> lk(g_VBConditionMutex);
g_Xbox_VBlankData.VBlank++;
g_VBConditionVariable.notify_all();
// TODO: Fixme. This may not be right...
g_Xbox_SwapData.SwapVBlank = 1;
if(g_pXbox_VerticalBlankCallback != xbox::zeroptr)
{
g_pXbox_VerticalBlankCallback(&g_Xbox_VBlankData);
}
g_Xbox_VBlankData.Swap = 0;
// TODO: This can't be accurate...
g_Xbox_SwapData.TimeUntilSwapVBlank = 0;
// TODO: Recalculate this for PAL version if necessary.
// Also, we should check the D3DPRESENT_INTERVAL value for accurracy.
// g_Xbox_SwapData.TimeBetweenSwapVBlanks = 1/60;
g_Xbox_SwapData.TimeBetweenSwapVBlanks = 0;
}
// TODO: Recalculate this for PAL version if necessary.
// Also, we should check the D3DPRESENT_INTERVAL value for accurracy.
// g_Xbox_SwapData.TimeBetweenSwapVBlanks = 1/60;
g_Xbox_SwapData.TimeBetweenSwapVBlanks = 0;
}
void UpdateDepthStencilFlags(IDirect3DSurface *pDepthStencilSurface)
@ -2273,7 +2256,7 @@ static void CreateDefaultD3D9Device
DrawInitialBlackScreen();
// Set up cache
g_VertexShaderSource.ResetD3DDevice(g_pD3DDevice);
g_VertexShaderCache.ResetD3DDevice(g_pD3DDevice);
// Set up ImGui's render backend
ImGui_ImplDX9_Init(g_pD3DDevice);
@ -3158,6 +3141,12 @@ xbox::hresult_xt WINAPI xbox::EMUPATCH(Direct3D_CreateDevice)
Direct3D_CreateDevice_Start(pPresentationParameters);
// HACK: Disable Software VertexProcessing (Fixes CreateDevice failure in Chihiro titles)
if (BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) {
BehaviorFlags &= ~D3DCREATE_SOFTWARE_VERTEXPROCESSING;
BehaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
}
// Only then call Xbox CreateDevice function
hresult_xt hRet = XB_TRMP(Direct3D_CreateDevice)(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
@ -3317,12 +3306,12 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_GetDisplayFieldStatus)(X_D3DFIELD_
}
// ******************************************************************
// * patch: D3DDevice_BeginPush
// * patch: D3DDevice_BeginPush_4
// TODO: Find a test case and verify this
// Starting from XDK 4531, this changed to 1 parameter only.
// Is this definition incorrect, or did it change at some point?
// ******************************************************************
xbox::PDWORD WINAPI xbox::EMUPATCH(D3DDevice_BeginPush)(dword_xt Count)
xbox::PDWORD WINAPI xbox::EMUPATCH(D3DDevice_BeginPush_4)(dword_xt Count)
{
LOG_FUNC_ONE_ARG(Count);
@ -3340,11 +3329,11 @@ xbox::PDWORD WINAPI xbox::EMUPATCH(D3DDevice_BeginPush)(dword_xt Count)
}
// ******************************************************************
// * patch: D3DDevice_BeginPush2
// * patch: D3DDevice_BeginPush_8
// TODO: Find a test case and verify this: RalliSport Challenge XDK 4134
// For XDK before 4531
// ******************************************************************
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_BeginPush2)(dword_xt Count, dword_xt** ppPush)
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_BeginPush_8)(dword_xt Count, dword_xt** ppPush)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Count)
@ -6536,31 +6525,6 @@ xbox::bool_xt WINAPI xbox::EMUPATCH(D3DDevice_GetOverlayUpdateStatus)()
return TRUE;
}
// ******************************************************************
// * patch: D3DDevice_BlockUntilVerticalBlank
// ******************************************************************
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_BlockUntilVerticalBlank)()
{
LOG_FUNC();
std::unique_lock<std::mutex> lk(g_VBConditionMutex);
g_VBConditionVariable.wait(lk);
}
// ******************************************************************
// * patch: D3DDevice_SetVerticalBlankCallback
// ******************************************************************
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetVerticalBlankCallback)
(
X_D3DVBLANKCALLBACK pCallback
)
{
LOG_FUNC_ONE_ARG(pCallback);
g_pXbox_VerticalBlankCallback = pCallback;
}
// ******************************************************************
// * patch: D3DDevice_SetRenderState_Simple
// ******************************************************************
@ -7532,11 +7496,11 @@ void CxbxUpdateHostVertexShaderConstants()
}
// Placed this here until we find a better place
const uint32_t fogTableMode = XboxRenderStates.GetXboxRenderState(xbox::_X_D3DRENDERSTATETYPE::X_D3DRS_FOGTABLEMODE);
const float fogTableMode = XboxRenderStates.GetXboxRenderState(xbox::_X_D3DRENDERSTATETYPE::X_D3DRS_FOGTABLEMODE);
const float fogDensity = XboxRenderStates.GetXboxRenderStateAsFloat(xbox::_X_D3DRENDERSTATETYPE::X_D3DRS_FOGDENSITY);
const float fogStart = XboxRenderStates.GetXboxRenderStateAsFloat(xbox::_X_D3DRENDERSTATETYPE::X_D3DRS_FOGSTART);
const float fogEnd = XboxRenderStates.GetXboxRenderStateAsFloat(xbox::_X_D3DRENDERSTATETYPE::X_D3DRS_FOGEND);
float fogStuff[4] = { (float)fogTableMode, fogDensity, fogStart, fogEnd };
float fogStuff[4] = {fogTableMode, fogDensity, fogStart, fogEnd};
g_pD3DDevice->SetVertexShaderConstantF(CXBX_D3DVS_CONSTREG_FOGINFO, fogStuff, 1);
}
@ -7851,7 +7815,7 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPixelShader)
// This uses a custom calling convention where parameter is passed in ECX, EAX and Stack
// Test Case: Conker
// ******************************************************************
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVertices_4)
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVertices_4__LTCG_ecx2_eax3)
(
X_D3DPRIMITIVETYPE PrimitiveType
)
@ -7872,6 +7836,30 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVertices_4)
}
}
// ******************************************************************
// * patch: D3DDevice_DrawVertices_8__LTCG_eax3
// LTCG specific D3DDevice_DrawVertices function...
// ******************************************************************
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVertices_8__LTCG_eax3)
(
X_D3DPRIMITIVETYPE PrimitiveType,
uint_xt StartVertex
)
{
uint_xt VertexCount;
__asm {
LTCG_PROLOGUE
mov VertexCount, eax
}
EMUPATCH(D3DDevice_DrawVertices)(PrimitiveType, StartVertex, VertexCount);
__asm {
LTCG_EPILOGUE
ret 4
}
}
// ******************************************************************
// * patch: D3DDevice_DrawVertices
// ******************************************************************
@ -8033,7 +8021,7 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVerticesUP)
// LTCG specific D3DDevice_DrawVerticesUP function...
// This uses a custom calling convention where pVertexStreamZeroData is passed in EBX
// Test-case: NASCAR Heat 20002
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVerticesUP_12)
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVerticesUP_12__LTCG_ebx3)
(
X_D3DPRIMITIVETYPE PrimitiveType,
uint_xt VertexCount,
@ -9120,15 +9108,52 @@ xbox::void_xt WINAPI xbox::EMUPATCH(CDevice_SetStateVB_8)(addr_xt _this, ulong_x
// ******************************************************************
// * patch: CDevice_SetStateUP (D3D::CDevice::SetStateUP)
// ******************************************************************
xbox::void_xt WINAPI xbox::EMUPATCH(CDevice_SetStateUP)()
xbox::void_xt CxbxrImpl_CDevice_SetStateUP(xbox::addr_xt _this)
{
LOG_FUNC();
LOG_UNIMPLEMENTED();
// TODO: Anything?
// __asm int 3;
//__asm int 3;
}
xbox::void_xt WINAPI xbox::EMUPATCH(CDevice_SetStateUP)()
{
addr_xt _this;
__asm mov _this, ecx;
LOG_FUNC_ONE_ARG(_this);
CxbxrImpl_CDevice_SetStateUP(_this);
}
xbox::void_xt WINAPI xbox::EMUPATCH(CDevice_SetStateUP_4)(xbox::addr_xt _this)
{
LOG_FUNC_ONE_ARG(_this);
CxbxrImpl_CDevice_SetStateUP(_this);
}
static void CDevice_SetStateUP_0__LTCG_esi1(xbox::addr_xt _this)
{
LOG_FUNC_ONE_ARG(_this);
}
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(CDevice_SetStateUP_0__LTCG_esi1)()
{
addr_xt _this;
__asm {
LTCG_PROLOGUE
mov _this, esi
}
// Log
CDevice_SetStateUP_0__LTCG_esi1(_this);
CxbxrImpl_CDevice_SetStateUP(_this);
__asm {
LTCG_EPILOGUE
ret
}
}
// ******************************************************************

View file

@ -4256,3 +4256,27 @@ HRESULT WINAPI XTL::EMUPATCH(D3DDevice_GetVertexShaderInput)
return 0;
}
// ******************************************************************
// * patch: D3DDevice_BlockUntilVerticalBlank
// ******************************************************************
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_BlockUntilVerticalBlank)()
{
LOG_FUNC();
std::unique_lock<std::mutex> lk(g_VBConditionMutex);
g_VBConditionVariable.wait(lk);
}
// ******************************************************************
// * patch: D3DDevice_SetVerticalBlankCallback
// ******************************************************************
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetVerticalBlankCallback)
(
X_D3DVBLANKCALLBACK pCallback
)
{
LOG_FUNC_ONE_ARG(pCallback);
g_pXbox_VerticalBlankCallback = pCallback;
}

View file

@ -40,7 +40,7 @@
void LookupTrampolinesD3D();
// initialize render window
extern void CxbxInitWindow(bool bFullInit);
extern void CxbxInitWindow();
void CxbxUpdateNativeD3DResources();
@ -144,14 +144,14 @@ xbox::void_xt WINAPI EMUPATCH(D3DDevice_GetDisplayFieldStatus)
);
// ******************************************************************
// * patch: D3DDevice_BeginPush
// * patch: D3DDevice_BeginPush_4
// ******************************************************************
xbox::PDWORD WINAPI EMUPATCH(D3DDevice_BeginPush)(dword_xt Count);
xbox::PDWORD WINAPI EMUPATCH(D3DDevice_BeginPush_4)(dword_xt Count);
// ******************************************************************
// * patch: D3DDevice_BeginPush2 //two arg version for xdk before 4531
// * patch: D3DDevice_BeginPush_8
// ******************************************************************
xbox::void_xt WINAPI EMUPATCH(D3DDevice_BeginPush2)(dword_xt Count, dword_xt **ppPush);
xbox::void_xt WINAPI EMUPATCH(D3DDevice_BeginPush_8)(dword_xt Count, dword_xt **ppPush);
// ******************************************************************
// * patch: D3DDevice_EndPush
@ -1394,18 +1394,27 @@ xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetVertexShader_0)();
xbox::void_xt WINAPI EMUPATCH(D3DDevice_DrawVertices)
(
X_D3DPRIMITIVETYPE PrimitiveType,
uint_xt StartVertex,
uint_xt VertexCount
uint_xt StartVertex,
uint_xt VertexCount
);
// ******************************************************************
// * patch: D3DDevice_DrawVertices_4
// * patch: D3DDevice_DrawVertices_4__LTCG_ecx2_eax3
// ******************************************************************
xbox::void_xt WINAPI EMUPATCH(D3DDevice_DrawVertices_4)
xbox::void_xt WINAPI EMUPATCH(D3DDevice_DrawVertices_4__LTCG_ecx2_eax3)
(
X_D3DPRIMITIVETYPE PrimitiveType
);
// ******************************************************************
// * patch: D3DDevice_DrawVertices_8__LTCG_eax3
// ******************************************************************
xbox::void_xt WINAPI EMUPATCH(D3DDevice_DrawVertices_8__LTCG_eax3)
(
X_D3DPRIMITIVETYPE PrimitiveType,
uint_xt StartVertex
);
// ******************************************************************
// * patch: D3DDevice_DrawVerticesUP
// ******************************************************************
@ -1417,11 +1426,11 @@ xbox::void_xt WINAPI EMUPATCH(D3DDevice_DrawVerticesUP)
uint_xt VertexStreamZeroStride
);
xbox::void_xt WINAPI EMUPATCH(D3DDevice_DrawVerticesUP_12)
xbox::void_xt WINAPI EMUPATCH(D3DDevice_DrawVerticesUP_12__LTCG_ebx3)
(
X_D3DPRIMITIVETYPE PrimitiveType,
uint_xt VertexCount,
uint_xt VertexStreamZeroStride
uint_xt VertexCount,
uint_xt VertexStreamZeroStride
);
@ -1908,6 +1917,8 @@ xbox::void_xt WINAPI EMUPATCH(CDevice_SetStateVB_8)(xbox::addr_xt _this, xbox::u
// * patch: CDevice_SetStateUP (D3D::CDevice::SetStateUP)
// ******************************************************************
xbox::void_xt WINAPI EMUPATCH(CDevice_SetStateUP)();
xbox::void_xt WINAPI EMUPATCH(CDevice_SetStateUP_4)(xbox::addr_xt _this);
xbox::void_xt WINAPI EMUPATCH(CDevice_SetStateUP_0__LTCG_esi1)();
// ******************************************************************
// * patch: D3DDevice_SetStipple

View file

@ -237,6 +237,24 @@ TextureArgs ExecuteTextureStage(
float4 main(const PS_INPUT input) : COLOR {
// Calculate the fog factor
float fogFactor;
if (state.FogEnable == 0){
fogFactor = 1;
}
else{
if (state.FogTableMode == FOG_TABLE_NONE)
fogFactor = input.iFog;
if (state.FogTableMode == FOG_TABLE_EXP)
fogFactor = 1 / exp(input.iFog * state.FogDensity); // 1 / e^(d * density)
if (state.FogTableMode == FOG_TABLE_EXP2)
fogFactor = 1 / exp(pow(input.iFog * state.FogDensity, 2)); // 1 / e^((d * density)^2)
if (state.FogTableMode == FOG_TABLE_LINEAR)
fogFactor = (state.FogEnd - input.iFog) / (state.FogEnd - state.FogStart); // (end - d) / (end - start)
if (state.FogEnable == 0)
fogFactor = 1;
}
TexCoords = input.iT;
// Each stage is passed and returns
@ -284,7 +302,7 @@ float4 main(const PS_INPUT input) : COLOR {
// Add fog if enabled
if (state.FogEnable) {
ctx.CURRENT.rgb = lerp(state.FogColor.rgb, ctx.CURRENT.rgb, saturate(input.iFog));
ctx.CURRENT.rgb = lerp(state.FogColor.rgb, ctx.CURRENT.rgb, saturate(fogFactor));
}
// Add specular if enabled

View file

@ -63,10 +63,16 @@ namespace FixedFunctionPixelShader {
const float X_D3DTA_COMPLEMENT = 0x00000010; // take 1.0 - x (read modifier)
const float X_D3DTA_ALPHAREPLICATE = 0x00000020; // replicate alpha to color components (read modifier)
const int SAMPLE_NONE = 0;
const int SAMPLE_2D = 1;
const int SAMPLE_3D = 2;
const int SAMPLE_CUBE = 3;
const int SAMPLE_NONE = 0;
const int SAMPLE_2D = 1;
const int SAMPLE_3D = 2;
const int SAMPLE_CUBE = 3;
// https://docs.microsoft.com/en-us/windows/win32/direct3d9/fog-formulas
const float FOG_TABLE_NONE = 0;
const float FOG_TABLE_EXP = 1;
const float FOG_TABLE_EXP2 = 2;
const float FOG_TABLE_LINEAR = 3;
// This state is passed to the shader
struct PsTextureStageState {
@ -125,7 +131,11 @@ namespace FixedFunctionPixelShader {
alignas(16) float SpecularEnable;
alignas(16) float FogEnable;
alignas(16) float3 FogColor;
};
alignas(16) float FogTableMode;
alignas(16) float FogDensity;
alignas(16) float FogStart;
alignas(16) float FogEnd;
};
#ifdef __cplusplus
} // FixedFunctionPixelShader namespace
#endif

View file

@ -288,20 +288,8 @@ float DoFog(const VS_INPUT xIn)
fogDepth = abs(Projection.Position.z);
if (state.Fog.DepthMode == FixedFunctionVertexShader::FOG_DEPTH_W)
fogDepth = Projection.Position.w;
// Calculate the fog factor
// Some of this might be better done in the pixel shader?
float fogFactor;
if (state.Fog.TableMode == FixedFunctionVertexShader::FOG_TABLE_NONE)
fogFactor = fogDepth;
if (state.Fog.TableMode == FixedFunctionVertexShader::FOG_TABLE_EXP)
fogFactor = 1 / exp(fogDepth * state.Fog.Density); // 1 / e^(d * density)
if (state.Fog.TableMode == FixedFunctionVertexShader::FOG_TABLE_EXP2)
fogFactor = 1 / exp(pow(fogDepth * state.Fog.Density, 2)); // 1 / e^((d * density)^2)
if (state.Fog.TableMode == FixedFunctionVertexShader::FOG_TABLE_LINEAR)
fogFactor = (state.Fog.End - fogDepth) / (state.Fog.End - state.Fog.Start); // (end - d) / (end - start)
return fogFactor;
return fogDepth;
}
float4 DoTexCoord(const uint stage, const VS_INPUT xIn)
@ -351,9 +339,9 @@ float4 DoTexCoord(const uint stage, const VS_INPUT xIn)
// TODO move alongside the texture transformation when it stops angering the HLSL compiler
const float componentCount = state.TexCoordComponentCount[texCoordIndex];
if (componentCount == 1)
texCoord.yzw = float3(1, 0, 0);
texCoord.yzw = float3(0, 0, 1);
if (componentCount == 2)
texCoord.zw = float2(1, 0);
texCoord.zw = float2(0, 1);
if (componentCount == 3)
texCoord.w = 1;
} // Generate texture coordinates
@ -390,14 +378,15 @@ float4 DoTexCoord(const uint stage, const VS_INPUT xIn)
// Test case: ProjectedTexture sample, which uses 3 coordinates
// We'll need to implement the divide when D3D stops handling it for us?
// https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dtexturetransformflags
// padding makes no differences in LLE. LLE works with ProjectedTexture sample without padding, but to be devided by w is necessary.
if (projected)
{
if (countFlag == 1)
texCoord.yzw = texCoord.x;
if (countFlag == 2)
texCoord.zw = texCoord.y;
if (countFlag == 3)
texCoord.w = texCoord.z;
//if (countFlag == 1)
//texCoord.yz = texCoord.x;
//if (countFlag == 2)
//texCoord.z = texCoord.y;
//texCoord.xyzw = texCoord.xyzw / texCoord.w;
}
return texCoord;

View file

@ -289,12 +289,7 @@ bool IsTextureSampled(DecodedRegisterCombiner* pShader, int reg)
void BuildShader(DecodedRegisterCombiner* pShader, std::stringstream& hlsl)
{
// Include HLSL header and footer as raw strings :
static const std::string hlsl_template[4] = {
#include "core\hle\D3D8\Direct3D9\CxbxPixelShaderTemplate.hlsl"
};
hlsl << hlsl_template[0]; // Start with the HLSL template header
hlsl << g_ShaderSources.pixelShaderTemplateHlsl[0]; // Start with the HLSL template header
hlsl << "\n#define ALPHAKILL {"
<< (pShader->AlphaKill[0] ? "true, " : "false, ")
@ -341,9 +336,9 @@ void BuildShader(DecodedRegisterCombiner* pShader, std::stringstream& hlsl)
OutputDefineFlag(hlsl, pShader->FinalCombiner.ComplementV1, "PS_FINALCOMBINERSETTING_COMPLEMENT_V1");
OutputDefineFlag(hlsl, pShader->FinalCombiner.ComplementR0, "PS_FINALCOMBINERSETTING_COMPLEMENT_R0");
OutputDefineFlag(hlsl, pShader->FinalCombiner.ClampSum, "PS_FINALCOMBINERSETTING_CLAMP_SUM");
hlsl << '\n';
hlsl << hlsl_template[1];
hlsl << hlsl_template[2];
hlsl << g_ShaderSources.pixelShaderTemplateHlsl[1];
// Generate all four texture stages
for (unsigned i = 0; i < PSH_XBOX_MAX_T_REGISTER_COUNT; i++) {
@ -390,7 +385,7 @@ void BuildShader(DecodedRegisterCombiner* pShader, std::stringstream& hlsl)
FinalCombinerStageHlsl(hlsl, pShader->FinalCombiner, pShader->hasFinalCombiner);
hlsl << hlsl_template[3]; // Finish with the HLSL template footer
hlsl << g_ShaderSources.pixelShaderTemplateHlsl[2]; // Finish with the HLSL template footer
}
// recompile xbox pixel shader function

View file

@ -29,10 +29,18 @@
#include <d3dcompiler.h>
#include "Shader.h"
#include "common/FilePaths.hpp" // For szFilePath_CxbxReloaded_Exe
#include "core\kernel\init\CxbxKrnl.h" // LOG_TEST_CASE
#include "core\kernel\support\Emu.h" // EmuLog
#include <filesystem>
#include <fstream>
#include <array>
#include <thread>
//#include <sstream>
ShaderSources g_ShaderSources;
std::string DebugPrependLineNumbers(std::string shaderString) {
std::stringstream shader(shaderString);
auto debugShader = std::stringstream();
@ -140,3 +148,173 @@ extern HRESULT EmuCompileShader
return hRet;
}
std::ifstream OpenWithRetry(const std::string& path) {
auto fstream = std::ifstream(path);
int failures = 0;
while (fstream.fail()) {
Sleep(50);
fstream = std::ifstream(path);
if (failures++ > 10) {
// crash?
CxbxrAbort("Error opening shader file: %s", path);
break;
}
}
return fstream;
}
int ShaderSources::Update() {
int versionOnDisk = shaderVersionOnDisk;
if (shaderVersionLoadedFromDisk != versionOnDisk) {
LoadShadersFromDisk();
shaderVersionLoadedFromDisk = versionOnDisk;
}
return shaderVersionLoadedFromDisk;
}
void ShaderSources::LoadShadersFromDisk() {
const auto hlslDir = std::filesystem::path(szFilePath_CxbxReloaded_Exe)
.parent_path()
.append("hlsl");
// Pixel Shader Template
{
std::stringstream tmp;
auto dir = hlslDir;
dir.append("CxbxPixelShaderTemplate.hlsl");
tmp << OpenWithRetry(dir.string()).rdbuf();
std::string hlsl = tmp.str();
// Split the HLSL file on insertion points
std::array<std::string, 2> insertionPoints = {
"// <HARDCODED STATE GOES HERE>\n",
"// <XBOX SHADER PROGRAM GOES HERE>\n",
};
int pos = 0;
for (int i = 0; i < insertionPoints.size(); i++) {
auto insertionPoint = insertionPoints[i];
auto index = hlsl.find(insertionPoint, pos);
if (index == std::string::npos) {
// Handle broken shaders
this->pixelShaderTemplateHlsl[i] = "";
}
else {
this->pixelShaderTemplateHlsl[i] = hlsl.substr(pos, index - pos);
pos = index + insertionPoint.length();
}
}
this->pixelShaderTemplateHlsl[insertionPoints.size()] = hlsl.substr(pos);
}
// Fixed Function Pixel Shader
{
auto dir = hlslDir;
this->fixedFunctionPixelShaderPath = dir.append("FixedFunctionPixelShader.hlsl").string();
std::stringstream tmp;
tmp << OpenWithRetry(this->fixedFunctionPixelShaderPath).rdbuf();
this->fixedFunctionPixelShaderHlsl = tmp.str();
}
// Vertex Shader Template
{
std::stringstream tmp;
auto dir = hlslDir;
dir.append("CxbxVertexShaderTemplate.hlsl");
tmp << OpenWithRetry(dir.string()).rdbuf();
std::string hlsl = tmp.str();
const std::string insertionPoint = "// <XBOX SHADER PROGRAM GOES HERE>\n";
auto index = hlsl.find(insertionPoint);
if (index == std::string::npos) {
// Handle broken shaders
this->vertexShaderTemplateHlsl[0] = hlsl;
this->vertexShaderTemplateHlsl[1] = "";
}
else
{
this->vertexShaderTemplateHlsl[0] = hlsl.substr(0, index);
this->vertexShaderTemplateHlsl[1] = hlsl.substr(index + insertionPoint.length());
}
}
// Fixed Function Vertex Shader
{
auto dir = hlslDir;
this->fixedFunctionVertexShaderPath = dir.append("FixedFunctionVertexShader.hlsl").string();
std::stringstream tmp;
tmp << OpenWithRetry(this->fixedFunctionVertexShaderPath).rdbuf();
this->fixedFunctionVertexShaderHlsl = tmp.str();
}
// Passthrough Vertex Shader
{
auto dir = hlslDir;
this->vertexShaderPassthroughPath = dir.append("CxbxVertexShaderPassthrough.hlsl").string();
std::stringstream tmp;
tmp << OpenWithRetry(this->vertexShaderPassthroughPath).rdbuf();
this->vertexShaderPassthroughHlsl = tmp.str();
}
}
void ShaderSources::InitShaderHotloading() {
static std::jthread fsWatcherThread;
if (fsWatcherThread.joinable()) {
EmuLog(LOG_LEVEL::ERROR2, "Ignoring request to start shader file watcher - it has already been started.");
return;
}
EmuLog(LOG_LEVEL::DEBUG, "Starting shader file watcher...");
fsWatcherThread = std::jthread([]{
// Determine the filename and directory for the fixed function shader
char cxbxExePath[MAX_PATH];
GetModuleFileName(GetModuleHandle(nullptr), cxbxExePath, MAX_PATH);
auto hlslDir = std::filesystem::path(cxbxExePath).parent_path().append("hlsl/");
HANDLE changeHandle = FindFirstChangeNotification(hlslDir.string().c_str(), false, FILE_NOTIFY_CHANGE_LAST_WRITE);
if (changeHandle == INVALID_HANDLE_VALUE) {
DWORD errorCode = GetLastError();
EmuLog(LOG_LEVEL::ERROR2, "Error initializing shader file watcher: %d", errorCode);
return 1;
}
while (true) {
if (FindNextChangeNotification(changeHandle)) {
WaitForSingleObject(changeHandle, INFINITE);
// Wait for changes to stop..
// Will usually be at least two - one for the file and one for the directory
while (true) {
FindNextChangeNotification(changeHandle);
if (WaitForSingleObject(changeHandle, 100) == WAIT_TIMEOUT) {
break;
}
}
EmuLog(LOG_LEVEL::DEBUG, "Change detected in shader folder");
g_ShaderSources.shaderVersionOnDisk++;
}
else {
EmuLog(LOG_LEVEL::ERROR2, "Shader filewatcher failed to get the next notification");
break;
}
}
EmuLog(LOG_LEVEL::DEBUG, "Shader file watcher exiting...");
// until there is a way to disable hotloading
// this is always an error
FindCloseChangeNotification(changeHandle);
return 1;
});
}

View file

@ -1,5 +1,6 @@
#pragma once
#include <atomic>
#include <string> // std::string
#include <d3dcompiler.h> // ID3DBlob (via d3d9.h > d3d11shader.h > d3dcommon.h)
@ -10,3 +11,38 @@ extern HRESULT EmuCompileShader
ID3DBlob** ppHostShader,
const char* pSourceName = nullptr
);
struct ShaderSources {
// Pixel Shader
std::string pixelShaderTemplateHlsl[3];
std::string fixedFunctionPixelShaderHlsl;
std::string fixedFunctionPixelShaderPath;
// Vertex Shader
std::string vertexShaderTemplateHlsl[2];
std::string fixedFunctionVertexShaderHlsl;
std::string fixedFunctionVertexShaderPath;
std::string vertexShaderPassthroughHlsl;
std::string vertexShaderPassthroughPath;
// Load shaders from disk (if out-of-date)
// and return the current loaded shader version
int Update();
// Start a thread to watch for changes in the shader folder
void InitShaderHotloading();
private:
void LoadShadersFromDisk();
// counts upwards on every change detected to the shader source files at runtime
std::atomic_int shaderVersionOnDisk = 0;
// current loaded shader version
// Initialized to < shaderVersionOnDisk
int shaderVersionLoadedFromDisk = -1;
};
extern ShaderSources g_ShaderSources;

View file

@ -4,9 +4,7 @@
#include "VertexShader.h" // EmuCompileVertexShader
#include "core\kernel\init\CxbxKrnl.h" // implicit CxbxKrnl_Xbe used in LOG_TEST_CASE
#include "core\kernel\support\Emu.h" // LOG_TEST_CASE (via Logging.h)
#include "common/FilePaths.hpp" // For szFilePath_CxbxReloaded_Exe
#include <fstream>
#include <sstream> // std::stringstream
extern const char* g_vs_model = vs_model_3_0;
@ -290,26 +288,23 @@ extern HRESULT EmuCompileVertexShader
ID3DBlob** ppHostShader
)
{
// Include HLSL header and footer as raw strings :
static std::string hlsl_template[2] = {
#include "core\hle\D3D8\Direct3D9\CxbxVertexShaderTemplate.hlsl"
};
auto hlsl_stream = std::stringstream();
hlsl_stream << hlsl_template[0]; // Start with the HLSL template header
assert(pIntermediateShader->Instructions.size() > 0);
BuildShader(pIntermediateShader, hlsl_stream);
hlsl_stream << hlsl_template[1]; // Finish with the HLSL template footer
// Combine the shader template with the shader program
auto hlsl_stream = std::stringstream();
hlsl_stream << g_ShaderSources.vertexShaderTemplateHlsl[0]; // Start with the HLSL template header
BuildShader(pIntermediateShader, hlsl_stream);
hlsl_stream << g_ShaderSources.vertexShaderTemplateHlsl[1]; // Finish with the HLSL template footer
std::string hlsl_str = hlsl_stream.str();
HRESULT hRet = EmuCompileShader(hlsl_str, g_vs_model, ppHostShader, "CxbxVertexShaderTemplate.hlsl");
const char* notionalSourceName = "CxbxVertexShaderTemplate.hlsl";
HRESULT hRet = EmuCompileShader(hlsl_str, g_vs_model, ppHostShader, notionalSourceName);
if (FAILED(hRet) && (g_vs_model != vs_model_3_0)) {
// If the shader failed in the default vertex shader model, retry in vs_model_3_0
// This allows shaders too large for 2_a to be compiled (Test Case: Shenmue 2)
EmuLog(LOG_LEVEL::WARNING, "Shader compile failed. Retrying with shader model 3.0");
hRet = EmuCompileShader(hlsl_str, vs_model_3_0, ppHostShader, "CxbxVertexShaderTemplate.hlsl");
hRet = EmuCompileShader(hlsl_str, vs_model_3_0, ppHostShader, notionalSourceName);
}
return hRet;
@ -317,174 +312,10 @@ extern HRESULT EmuCompileVertexShader
extern void EmuCompileFixedFunction(ID3DBlob** ppHostShader)
{
static ID3DBlob* pShader = nullptr;
// TODO does this need to be thread safe?
if (pShader == nullptr) {
// Determine the filename and directory for the fixed function shader
auto hlslDir = std::filesystem::path(szFilePath_CxbxReloaded_Exe)
.parent_path()
.append("hlsl");
auto sourceFile = hlslDir.append("FixedFunctionVertexShader.hlsl").string();
// Load the shader into a string
std::ifstream hlslStream(sourceFile);
std::stringstream hlsl;
hlsl << hlslStream.rdbuf();
// Compile the shader
EmuCompileShader(hlsl.str(), g_vs_model, &pShader, sourceFile.c_str());
}
*ppHostShader = pShader;
EmuCompileShader(g_ShaderSources.fixedFunctionVertexShaderHlsl, g_vs_model, ppHostShader, g_ShaderSources.fixedFunctionVertexShaderPath.c_str());
};
static ID3DBlob* pPassthroughShader = nullptr;
extern HRESULT EmuCompileXboxPassthrough(ID3DBlob** ppHostShader)
extern void EmuCompileXboxPassthrough(ID3DBlob** ppHostShader)
{
// TODO does this need to be thread safe?
if (pPassthroughShader == nullptr) {
auto hlsl =
R"(
// Xbox HLSL pretransformed vertex shader
// Default values for vertex registers, and whether to use them
uniform float4 vRegisterDefaultValues[16] : register(c192);
uniform float4 vRegisterDefaultFlagsPacked[4] : register(c208);
uniform float4 xboxScreenspaceScale : register(c212);
uniform float4 xboxScreenspaceOffset : register(c213);
uniform float4 xboxTextureScale[4] : register(c214);
// Parameters for mapping the shader's fog output value to a fog factor
uniform float4 CxbxFogInfo: register(c218); // = CXBX_D3DVS_CONSTREG_FOGINFO
struct VS_INPUT
{
float4 v[16] : TEXCOORD;
};
// Output registers
struct VS_OUTPUT
{
float4 oPos : POSITION; // Homogeneous clip space position
float4 oD0 : COLOR0; // Primary color (front-facing)
float4 oD1 : COLOR1; // Secondary color (front-facing)
float oFog : FOG; // Fog coordinate
float oPts : PSIZE; // Point size
float4 oB0 : TEXCOORD4; // Back-facing primary color
float4 oB1 : TEXCOORD5; // Back-facing secondary color
float4 oT0 : TEXCOORD0; // Texture coordinate set 0
float4 oT1 : TEXCOORD1; // Texture coordinate set 1
float4 oT2 : TEXCOORD2; // Texture coordinate set 2
float4 oT3 : TEXCOORD3; // Texture coordinate set 3
};
float4 reverseScreenspaceTransform(float4 oPos)
{
// Scale screenspace coordinates (0 to viewport width/height) to -1 to +1 range
// On Xbox, oPos should contain the vertex position in screenspace
// We need to reverse this transformation
// Conventionally, each Xbox Vertex Shader includes instructions like this
// mul oPos.xyz, r12, c-38
// +rcc r1.x, r12.w
// mad oPos.xyz, r12, r1.x, c-37
// where c-37 and c-38 are reserved transform values
// Reverse screenspace offset
oPos -= xboxScreenspaceOffset;
// Reverse screenspace scale
oPos /= xboxScreenspaceScale;
// Ensure w is nonzero
if(oPos.w == 0) oPos.w = 1;
// Reverse perspective divide
oPos.xyz *= oPos.w;
return oPos;
}
VS_OUTPUT main(const VS_INPUT xIn)
{
// Input registers
float4 v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15;
// Unpack 16 flags from 4 float4 constant registers
float vRegisterDefaultFlags[16] = (float[16])vRegisterDefaultFlagsPacked;
// Initialize input registers from the vertex buffer data
// Or use the register's default value (which can be changed by the title)
#define init_v(i) v##i = lerp(xIn.v[i], vRegisterDefaultValues[i], vRegisterDefaultFlags[i]);
// Note : unroll manually instead of for-loop, because of the ## concatenation
init_v( 0); init_v( 1); init_v( 2); init_v( 3);
init_v( 4); init_v( 5); init_v( 6); init_v( 7);
init_v( 8); init_v( 9); init_v(10); init_v(11);
init_v(12); init_v(13); init_v(14); init_v(15);
// For passthrough, map output variables to their corresponding input registers
float4 oPos = v0;
float4 oD0 = v3;
float4 oD1 = v4;
float4 oFog = v5;
float4 oPts = v6;
float4 oB0 = v7;
float4 oB1 = v8;
float4 oT0 = v9;
float4 oT1 = v10;
float4 oT2 = v11;
float4 oT3 = v12;
// Copy variables to output struct
VS_OUTPUT xOut;
// Fogging
// TODO deduplicate
const float fogDepth = abs(oFog.x);
const float fogTableMode = CxbxFogInfo.x;
const float fogDensity = CxbxFogInfo.y;
const float fogStart = CxbxFogInfo.z;
const float fogEnd = CxbxFogInfo.w;
const float FOG_TABLE_NONE = 0;
const float FOG_TABLE_EXP = 1;
const float FOG_TABLE_EXP2 = 2;
const float FOG_TABLE_LINEAR = 3;
float fogFactor;
if(fogTableMode == FOG_TABLE_NONE)
fogFactor = fogDepth;
if(fogTableMode == FOG_TABLE_EXP)
fogFactor = 1 / exp(fogDepth * fogDensity); /* / 1 / e^(d * density)*/
if(fogTableMode == FOG_TABLE_EXP2)
fogFactor = 1 / exp(pow(fogDepth * fogDensity, 2)); /* / 1 / e^((d * density)^2)*/
if(fogTableMode == FOG_TABLE_LINEAR)
fogFactor = (fogEnd - fogDepth) / (fogEnd - fogStart);
xOut.oPos = reverseScreenspaceTransform(oPos);
xOut.oD0 = saturate(oD0);
xOut.oD1 = saturate(oD1);
xOut.oFog = fogFactor; // Note : Xbox clamps fog in pixel shader
xOut.oPts = oPts.x;
xOut.oB0 = saturate(oB0);
xOut.oB1 = saturate(oB1);
// Scale textures (TODO : or should we apply this to the input register values?)
xOut.oT0 = oT0 / xboxTextureScale[0];
xOut.oT1 = oT1 / xboxTextureScale[1];
xOut.oT2 = oT2 / xboxTextureScale[2];
xOut.oT3 = oT3 / xboxTextureScale[3];
return xOut;
}
)";
EmuCompileShader(hlsl, g_vs_model, &pPassthroughShader, "passthrough.hlsl");
}
*ppHostShader = pPassthroughShader;
return 0;
EmuCompileShader(g_ShaderSources.vertexShaderPassthroughHlsl, g_vs_model, ppHostShader, g_ShaderSources.vertexShaderPassthroughPath.c_str());
}

View file

@ -21,5 +21,5 @@ extern HRESULT EmuCompileVertexShader
extern void EmuCompileFixedFunction(ID3DBlob** ppHostShader);
extern HRESULT EmuCompileXboxPassthrough(ID3DBlob** ppHostShader);
extern void EmuCompileXboxPassthrough(ID3DBlob** ppHostShader);

View file

@ -1,15 +1,16 @@
#define LOG_PREFIX CXBXR_MODULE::VSHCACHE
#include "VertexShaderSource.h"
#include "VertexShaderCache.h"
#include "core/kernel/init/CxbxKrnl.h"
#include "util/hasher.h"
#include "core/kernel/support/Emu.h"
VertexShaderSource g_VertexShaderSource = VertexShaderSource();
VertexShaderCache g_VertexShaderCache = VertexShaderCache();
// FIXME : This should really be released and created in step with the D3D device lifecycle rather than being a thing on its own
// (And the ResetD3DDevice method should be removed)
ID3DBlob* AsyncCreateVertexShader(IntermediateVertexShader intermediateShader, ShaderKey key) {
ID3DBlob* pCompiledShader;
@ -25,7 +26,7 @@ ID3DBlob* AsyncCreateVertexShader(IntermediateVertexShader intermediateShader, S
// Find a shader
// Return true if the shader was found
bool VertexShaderSource::_FindShader(ShaderKey key, LazyVertexShader** ppLazyShader) {
bool VertexShaderCache::_FindShader(ShaderKey key, LazyVertexShader** ppLazyShader) {
auto it = cache.find(key);
if (it == cache.end()) {
// We didn't find anything! Was CreateShader called?
@ -39,7 +40,7 @@ ID3DBlob* AsyncCreateVertexShader(IntermediateVertexShader intermediateShader, S
// Create a new shader
// If the shader was already created, just increase its reference count
ShaderKey VertexShaderSource::CreateShader(const xbox::dword_xt* pXboxFunction, DWORD *pXboxFunctionSize) {
ShaderKey VertexShaderCache::CreateShader(const xbox::dword_xt* pXboxFunction, DWORD *pXboxFunctionSize) {
IntermediateVertexShader intermediateShader;
*pXboxFunctionSize = GetVshFunctionSize(pXboxFunction);
@ -86,7 +87,7 @@ ShaderKey VertexShaderSource::CreateShader(const xbox::dword_xt* pXboxFunction,
}
// Get a shader using the given key
IDirect3DVertexShader* VertexShaderSource::GetShader(ShaderKey key)
IDirect3DVertexShader* VertexShaderCache::GetShader(ShaderKey key)
{
LazyVertexShader* pLazyShader = nullptr;
@ -113,6 +114,12 @@ IDirect3DVertexShader* VertexShaderSource::GetShader(ShaderKey key)
EmuLog(LOG_LEVEL::DEBUG, "Waiting for shader %llx...", key);
pCompiledShader = pLazyShader->compileResult.get();
if (!pCompiledShader) {
EmuLog(LOG_LEVEL::ERROR2, "Failed to compile vertex shader for %llx", key);
pLazyShader->isReady = true;
return nullptr;
}
// Create the shader
auto hRet = pD3DDevice->CreateVertexShader
(
@ -145,7 +152,7 @@ IDirect3DVertexShader* VertexShaderSource::GetShader(ShaderKey key)
}
// Release a shader. Doesn't actually release any resources for now
void VertexShaderSource::ReleaseShader(ShaderKey key)
void VertexShaderCache::ReleaseShader(ShaderKey key)
{
// For now, don't bother releasing any shaders
LazyVertexShader* pLazyShader;
@ -165,8 +172,25 @@ void VertexShaderSource::ReleaseShader(ShaderKey key)
}
}
void VertexShaderSource::ResetD3DDevice(IDirect3DDevice9* newDevice)
void VertexShaderCache::ResetD3DDevice(IDirect3DDevice9* newDevice)
{
EmuLog(LOG_LEVEL::DEBUG, "Resetting D3D device");
cache.clear();
this->pD3DDevice = newDevice;
}
void VertexShaderCache::Clear()
{
for (auto& x : cache) {
if (!x.second.isReady) {
auto pBlob = x.second.compileResult.get();
if (pBlob) {
pBlob->Release();
}
}
else if(x.second.pHostVertexShader) {
x.second.pHostVertexShader->Release();
}
}
cache.clear();
}

View file

@ -8,7 +8,7 @@
typedef uint64_t ShaderKey;
// Manages creation and caching of vertex shaders
class VertexShaderSource {
class VertexShaderCache {
public:
ShaderKey CreateShader(const xbox::dword_xt* pXboxFunction, DWORD* pXboxFunctionSize);
@ -16,6 +16,7 @@ public:
void ReleaseShader(ShaderKey key);
void ResetD3DDevice(IDirect3DDevice9* pD3DDevice);
void Clear();
// TODO
// WriteCacheToDisk
@ -42,6 +43,6 @@ private:
bool _FindShader(ShaderKey key, LazyVertexShader** ppLazyShader);
};
extern VertexShaderSource g_VertexShaderSource;
extern VertexShaderCache g_VertexShaderCache;
#endif

View file

@ -39,6 +39,7 @@
#include "core\kernel\support\Emu.h"
#include "core\hle\D3D8\Direct3D9\Direct3D9.h" // For g_pD3DDevice, g_pXbox_PixelShader
#include "core\hle\D3D8\Direct3D9\Shader.h" // For g_ShaderSources
#include "core\hle\D3D8\XbPixelShader.h"
#include "core\hle\D3D8\Direct3D9\PixelShader.h" // EmuCompilePixelShader
#include "core\hle\D3D8\XbD3D8Logging.h" // For D3DErrorString()
@ -51,6 +52,7 @@
#include <assert.h> // assert()
#include <process.h>
#include <locale.h>
#include <filesystem>
#include <fstream>
#include <sstream>
@ -659,35 +661,12 @@ constexpr int PSH_XBOX_CONSTANT_BEM = PSH_XBOX_CONSTANT_FOG + 1; // = 19..22
constexpr int PSH_XBOX_CONSTANT_LUM = PSH_XBOX_CONSTANT_BEM + 4; // = 23..26
// Which winding order to consider as the front face
constexpr int PSH_XBOX_CONSTANT_FRONTFACE_FACTOR = PSH_XBOX_CONSTANT_LUM + 4; // = 27
// Fog table information {Table mode, density, start and end}
constexpr int CXBX_D3DPS_CONSTREG_FOGINFO = PSH_XBOX_CONSTANT_FRONTFACE_FACTOR + 1; // = 28
//Fog enable flag
constexpr int PSH_XBOX_CONSTANT_FOGENABLE = CXBX_D3DPS_CONSTREG_FOGINFO + 1; // = 29
// This concludes the set of constants that need to be set on host :
constexpr int PSH_XBOX_CONSTANT_MAX = PSH_XBOX_CONSTANT_FRONTFACE_FACTOR + 1; // = 28
std::string GetFixedFunctionShaderTemplate() {
static bool loaded = false;
static std::string hlslString;
// TODO does this need to be thread safe?
if (!loaded) {
loaded = true;
// Determine the filename and directory for the fixed function shader
// TODO make this a relative path so we guarantee an LPCSTR for D3DCompile
auto hlslDir = std::filesystem::path(szFilePath_CxbxReloaded_Exe)
.parent_path()
.append("hlsl");
auto sourceFile = hlslDir.append("FixedFunctionPixelShader.hlsl").string();
// Load the shader into a string
std::ifstream hlslStream(sourceFile);
std::stringstream hlsl;
hlsl << hlslStream.rdbuf();
hlslString = hlsl.str();
}
return hlslString;
}
constexpr int PSH_XBOX_CONSTANT_MAX = PSH_XBOX_CONSTANT_FOGENABLE + 1; // = 30
std::string_view GetD3DTOPString(int d3dtop) {
static constexpr std::string_view opToString[] = {
@ -789,6 +768,21 @@ IDirect3DPixelShader9* GetFixedFunctionShader()
// TODO move this cache elsewhere - and flush it when the device is released!
static std::unordered_map<uint64_t, IDirect3DPixelShader9*> ffPsCache = {};
// Support hotloading hlsl
static int pixelShaderVersion = -1;
int shaderVersion = g_ShaderSources.Update();
if (pixelShaderVersion != shaderVersion) {
pixelShaderVersion = shaderVersion;
g_pD3DDevice->SetPixelShader(nullptr);
for (auto& hostShader : ffPsCache) {
if (hostShader.second)
hostShader.second->Release();
}
ffPsCache.clear();
}
// Create a key from state that will be baked in to the shader
PsTextureHardcodedState states[4] = {};
int sampleType[4] = { SAMPLE_NONE, SAMPLE_NONE, SAMPLE_NONE, SAMPLE_NONE };
@ -871,68 +865,74 @@ IDirect3DPixelShader9* GetFixedFunctionShader()
}
// Build and compile a new shader
auto hlslTemplate = GetFixedFunctionShaderTemplate();
std::string hlslTemplate = g_ShaderSources.fixedFunctionPixelShaderHlsl;
// In D3D9 it seems we need to know hardcode if we're doing a 2D or 3D lookup
const std::string sampleTypePattern = "TEXTURE_SAMPLE_TYPE;";
auto sampleTypeReplace = hlslTemplate.find(sampleTypePattern);
std::string finalShader = hlslTemplate;
static constexpr std::string_view typeToString[] = {
"SAMPLE_NONE",
"SAMPLE_2D",
"SAMPLE_3D",
"SAMPLE_CUBE"
};
if (sampleTypeReplace != std::string::npos) {
static constexpr std::string_view typeToString[] = {
"SAMPLE_NONE",
"SAMPLE_2D",
"SAMPLE_3D",
"SAMPLE_CUBE"
};
std::stringstream sampleTypeString;
sampleTypeString << "{"
<< typeToString[sampleType[0]] << ", "
<< typeToString[sampleType[1]] << ", "
<< typeToString[sampleType[2]] << ", "
<< typeToString[sampleType[3]] << "};";
std::stringstream sampleTypeString;
sampleTypeString << "{"
<< typeToString[sampleType[0]] << ", "
<< typeToString[sampleType[1]] << ", "
<< typeToString[sampleType[2]] << ", "
<< typeToString[sampleType[3]] << "};";
auto finalShader = hlslTemplate.replace(sampleTypeReplace, sampleTypePattern.size(), sampleTypeString.str());
finalShader = hlslTemplate.replace(sampleTypeReplace, sampleTypePattern.size(), sampleTypeString.str());
}
// Hardcode the texture stage operations and arguments
// So the shader handles exactly one combination of values
const std::string stageDef = "// STAGE DEFINITIONS";
auto stageDefInsert = finalShader.find(stageDef) + stageDef.size();
auto stageDefInsert = finalShader.find(stageDef);
if (stageDefInsert != std::string::npos) {
stageDefInsert += stageDef.size();
std::stringstream stageSetup;
stageSetup << '\n';
std::stringstream stageSetup;
stageSetup << '\n';
for (int i = 0; i < 4; i++) {
for (int i = 0; i < 4; i++) {
#ifdef ENABLE_FF_ALPHAKILL
// Even when a stage is disabled, we still have to fully initialize it's values, to prevent
// "error X4000: variable 'stages' used without having been completely initialized"
// Even when a stage is disabled, we still have to fully initialize it's values, to prevent
// "error X4000: variable 'stages' used without having been completely initialized"
#else
// The stage is initialized to be disabled
// We don't have to output anything
if (states[i].COLOROP == X_D3DTOP_DISABLE)
continue;
// The stage is initialized to be disabled
// We don't have to output anything
if (states[i].COLOROP == X_D3DTOP_DISABLE)
continue;
#endif
std::string target = "stages[" + std::to_string(i) + "].";
std::string target = "stages[" + std::to_string(i) + "].";
auto s = states[i];
stageSetup << target << "COLOROP = " << GetD3DTOPString(s.COLOROP) << ";\n";
auto s = states[i];
stageSetup << target << "COLOROP = " << GetD3DTOPString(s.COLOROP) << ";\n";
stageSetup << target << "COLORARG0 = " << GetD3DTASumString(s.COLORARG0) << ";\n";
stageSetup << target << "COLORARG1 = " << GetD3DTASumString(s.COLORARG1) << ";\n";
stageSetup << target << "COLORARG2 = " << GetD3DTASumString(s.COLORARG2) << ";\n";
stageSetup << target << "COLORARG0 = " << GetD3DTASumString(s.COLORARG0) << ";\n";
stageSetup << target << "COLORARG1 = " << GetD3DTASumString(s.COLORARG1) << ";\n";
stageSetup << target << "COLORARG2 = " << GetD3DTASumString(s.COLORARG2) << ";\n";
stageSetup << target << "ALPHAOP = " << GetD3DTOPString(s.ALPHAOP) << ";\n";
stageSetup << target << "ALPHAOP = " << GetD3DTOPString(s.ALPHAOP) << ";\n";
stageSetup << target << "ALPHAARG0 = " << GetD3DTASumString(s.ALPHAARG0) << ";\n";
stageSetup << target << "ALPHAARG1 = " << GetD3DTASumString(s.ALPHAARG1) << ";\n";
stageSetup << target << "ALPHAARG2 = " << GetD3DTASumString(s.ALPHAARG2) << ";\n";
stageSetup << target << "ALPHAARG0 = " << GetD3DTASumString(s.ALPHAARG0) << ";\n";
stageSetup << target << "ALPHAARG1 = " << GetD3DTASumString(s.ALPHAARG1) << ";\n";
stageSetup << target << "ALPHAARG2 = " << GetD3DTASumString(s.ALPHAARG2) << ";\n";
stageSetup << target << "RESULTARG = " << GetD3DTASumString(s.RESULTARG, false) << ";\n";
stageSetup << '\n';
stageSetup << target << "RESULTARG = " << GetD3DTASumString(s.RESULTARG, false) << ";\n";
stageSetup << '\n';
}
finalShader = finalShader.insert(stageDefInsert, stageSetup.str());
}
finalShader = finalShader.insert(stageDefInsert, stageSetup.str());
// Compile the shader
ID3DBlob* pShaderBlob;
@ -944,12 +944,15 @@ IDirect3DPixelShader9* GetFixedFunctionShader()
auto pseudoSourceFile = hlslDir.append(pseudoFileName).string();
EmuCompileShader(finalShader, "ps_3_0", &pShaderBlob, pseudoSourceFile.c_str());
// Create shader object for the device
IDirect3DPixelShader9* pShader = nullptr;
auto hRet = g_pD3DDevice->CreatePixelShader((DWORD*)pShaderBlob->GetBufferPointer(), &pShader);
if (hRet != S_OK)
CxbxrAbort("Failed to compile fixed function pixel shader");
pShaderBlob->Release();
if (pShaderBlob) {
// Create shader object for the device
auto hRet = g_pD3DDevice->CreatePixelShader((DWORD*)pShaderBlob->GetBufferPointer(), &pShader);
if (hRet != S_OK) {
EmuLog(LOG_LEVEL::ERROR2, "Failed to compile fixed function pixel shader");
}
pShaderBlob->Release();
}
// Insert the shader into the cache
ffPsCache[key] = pShader;
@ -972,7 +975,10 @@ void UpdateFixedFunctionPixelShaderState()
ffPsState.SpecularEnable = XboxRenderStates.GetXboxRenderState(xbox::X_D3DRS_SPECULARENABLE);
ffPsState.FogEnable = XboxRenderStates.GetXboxRenderState(xbox::X_D3DRS_FOGENABLE);
ffPsState.FogColor = (D3DXVECTOR3)((D3DXCOLOR)XboxRenderStates.GetXboxRenderState(xbox::X_D3DRS_FOGCOLOR));
ffPsState.FogTableMode = XboxRenderStates.GetXboxRenderState(xbox::_X_D3DRENDERSTATETYPE::X_D3DRS_FOGTABLEMODE);
ffPsState.FogDensity = XboxRenderStates.GetXboxRenderStateAsFloat(xbox::_X_D3DRENDERSTATETYPE::X_D3DRS_FOGDENSITY);
ffPsState.FogStart = XboxRenderStates.GetXboxRenderStateAsFloat(xbox::_X_D3DRENDERSTATETYPE::X_D3DRS_FOGSTART);
ffPsState.FogEnd = XboxRenderStates.GetXboxRenderStateAsFloat(xbox::_X_D3DRENDERSTATETYPE::X_D3DRS_FOGEND);
// Texture state
for (int i = 0; i < xbox::X_D3DTS_STAGECOUNT; i++) {
@ -1029,6 +1035,21 @@ void DxbxUpdateActivePixelShader() // NOPATCH
// Fetch all other values that are used in the IsEquivalent check :
CompletePSDef.SnapshotRuntimeVariables();
// Support hotloading hlsl
static int pixelShaderVersion = -1;
int shaderVersion = g_ShaderSources.Update();
if (pixelShaderVersion != shaderVersion) {
pixelShaderVersion = shaderVersion;
g_pD3DDevice->SetPixelShader(nullptr);
for (auto& hostShader : g_RecompiledPixelShaders) {
if (hostShader.ConvertedPixelShader)
hostShader.ConvertedPixelShader->Release();
}
g_RecompiledPixelShaders.clear();
}
// Now, see if we already have a shader compiled for this definition :
// TODO : Change g_RecompiledPixelShaders into an unordered_map, hash just the identifying PSDef members, and add cache eviction (clearing host resources when pruning)
const PSH_RECOMPILED_SHADER* RecompiledPixelShader = nullptr;
@ -1150,7 +1171,18 @@ void DxbxUpdateActivePixelShader() // NOPATCH
frontfaceFactor = cwFrontface ? 1.0 : -1.0;
}
fColor[PSH_XBOX_CONSTANT_FRONTFACE_FACTOR].r = frontfaceFactor;
float fogEnable = XboxRenderStates.GetXboxRenderState(xbox::X_D3DRS_FOGENABLE) > 0;
const float fogTableMode = XboxRenderStates.GetXboxRenderState(xbox::_X_D3DRENDERSTATETYPE::X_D3DRS_FOGTABLEMODE);
const float fogDensity = XboxRenderStates.GetXboxRenderStateAsFloat(xbox::_X_D3DRENDERSTATETYPE::X_D3DRS_FOGDENSITY);
const float fogStart = XboxRenderStates.GetXboxRenderStateAsFloat(xbox::_X_D3DRENDERSTATETYPE::X_D3DRS_FOGSTART);
const float fogEnd = XboxRenderStates.GetXboxRenderStateAsFloat(xbox::_X_D3DRENDERSTATETYPE::X_D3DRS_FOGEND);
fColor[CXBX_D3DPS_CONSTREG_FOGINFO].r = fogTableMode;
fColor[CXBX_D3DPS_CONSTREG_FOGINFO].g = fogDensity;
fColor[CXBX_D3DPS_CONSTREG_FOGINFO].b = fogStart;
fColor[CXBX_D3DPS_CONSTREG_FOGINFO].a = fogEnd;
fColor[PSH_XBOX_CONSTANT_FOGENABLE].r = fogEnable;
// Assume all constants are in use (this is much easier than tracking them for no other purpose than to skip a few here)
// Read the color from the corresponding render state slot :
// Set all host constant values using a single call:

View file

@ -469,12 +469,15 @@ extern void EmuExecutePushBufferRaw
LOG_TEST_CASE("Pushbuffer COMMAND_TYPE_JUMP_LONG");
dma_get_jmp_shadow = dma_get;
dma_get = (uint32_t *)(CONTIGUOUS_MEMORY_BASE | (word & COMMAND_WORD_MASK_JUMP_LONG));
//NV2A uses COMMAND_TYPE_JUMP_LONG as return for COMMAND_TYPE_CALL. we clear the subr_active here to indicate we have returned from COMMAND_TYPE_CALL.
subr_active = false;
continue; // while
case COMMAND_TYPE_CALL: // Note : NV2A return is said not to work?
if (subr_active) {
LOG_TEST_CASE("Pushbuffer COMMAND_TYPE_CALL while another call was active!");
// TODO : throw DMA_PUSHER(CALL_SUBR_ACTIVE);
return; // For now, don't even attempt to run through
// For now, don't even attempt to run through, this should never happened, if it happened, the pgraph handler will go crazy.
CxbxrAbort("Pushbuffer COMMAND_TYPE_CALL called without return!");
}
else {
LOG_TEST_CASE("Pushbuffer COMMAND_TYPE_CALL");

View file

@ -34,7 +34,8 @@
#include "core\kernel\support\Emu.h"
#include "core\hle\D3D8\Direct3D9\Direct3D9.h" // For g_Xbox_VertexShader_Handle
#include "core\hle\D3D8\Direct3D9\RenderStates.h" // For XboxRenderStateConverter
#include "core\hle\D3D8\Direct3D9\VertexShaderSource.h" // For g_VertexShaderSource
#include "core\hle\D3D8\Direct3D9\VertexShaderCache.h" // For g_VertexShaderCache
#include "core\hle\D3D8\Direct3D9\Shader.h" // For g_ShaderSources
#include "core\hle\D3D8\XbVertexBuffer.h" // For CxbxImpl_SetVertexData4f
#include "core\hle\D3D8\XbVertexShader.h"
#include "core\hle\D3D8\XbD3D8Logging.h" // For DEBUG_D3DRESULT
@ -49,6 +50,7 @@
#include <unordered_map>
#include <array>
#include <bitset>
#include <filesystem>
// External symbols :
extern xbox::X_STREAMINPUT g_Xbox_SetStreamSource[X_VSH_MAX_STREAMS]; // Declared in XbVertexBuffer.cpp
@ -1124,10 +1126,49 @@ IDirect3DVertexDeclaration* CxbxCreateHostVertexDeclaration(D3DVERTEXELEMENT *pD
return pHostVertexDeclaration;
}
static IDirect3DVertexShader* passthroughshader;
IDirect3DVertexShader* InitShader(void (*compileFunc)(ID3DBlob**), const char* label) {
IDirect3DVertexShader* shader = nullptr;
ID3DBlob* pBlob = nullptr;
compileFunc(&pBlob);
if (pBlob) {
HRESULT hRet = g_pD3DDevice->CreateVertexShader((DWORD*)pBlob->GetBufferPointer(), &shader);
pBlob->Release();
if (FAILED(hRet)) CxbxrAbort("Failed to create shader: %s", label);
}
return shader;
}
void CxbxUpdateHostVertexShader()
{
extern bool g_bUsePassthroughHLSL; // TMP glue
// TODO: move d3d9 state to VertexShader.cpp
static IDirect3DVertexShader* fixedFunctionShader = nullptr; // TODO: move to shader cache
static IDirect3DVertexShader* passthroughShader = nullptr;
static int vertexShaderVersion = -1;
int shaderVersion = g_ShaderSources.Update();
if (vertexShaderVersion != shaderVersion) {
vertexShaderVersion = shaderVersion;
g_pD3DDevice->SetVertexShader(nullptr);
EmuLog(LOG_LEVEL::INFO, "Loading vertex shaders...");
g_VertexShaderCache.Clear();
if (fixedFunctionShader) {
fixedFunctionShader->Release();
fixedFunctionShader = nullptr;
}
fixedFunctionShader = InitShader(EmuCompileFixedFunction, "Fixed Function Vertex Shader");
if (passthroughShader) {
passthroughShader->Release();
passthroughShader = nullptr;
}
passthroughShader = InitShader(EmuCompileXboxPassthrough, "Passthrough Vertex Shader");
}
// TODO Call this when state is dirty
// Rather than every time state changes
@ -1135,43 +1176,20 @@ void CxbxUpdateHostVertexShader()
LOG_INIT; // Allows use of DEBUG_D3DRESULT
if (g_Xbox_VertexShaderMode == VertexShaderMode::FixedFunction) {
IDirect3DVertexShader* fixedFunctionShader = nullptr;
HRESULT hRet;
if (g_UseFixedFunctionVertexShader) {
static IDirect3DVertexShader* ffHlsl = nullptr;
if (ffHlsl == nullptr) {
ID3DBlob* pBlob = nullptr;
EmuCompileFixedFunction(&pBlob);
if (pBlob) {
hRet = g_pD3DDevice->CreateVertexShader((DWORD*)pBlob->GetBufferPointer(), &ffHlsl);
if (FAILED(hRet)) CxbxrAbort("Failed to create fixed-function shader");
}
}
fixedFunctionShader = ffHlsl;
}
hRet = g_pD3DDevice->SetVertexShader(fixedFunctionShader);
HRESULT hRet = g_pD3DDevice->SetVertexShader(fixedFunctionShader);
if (FAILED(hRet)) CxbxrAbort("Failed to set fixed-function shader");
}
else if (g_Xbox_VertexShaderMode == VertexShaderMode::Passthrough && g_bUsePassthroughHLSL) {
if (passthroughshader == nullptr) {
ID3DBlob* pBlob = nullptr;
EmuCompileXboxPassthrough(&pBlob);
if (pBlob) {
g_pD3DDevice->CreateVertexShader((DWORD*)pBlob->GetBufferPointer(), &passthroughshader);
}
}
HRESULT hRet = g_pD3DDevice->SetVertexShader(passthroughshader);
HRESULT hRet = g_pD3DDevice->SetVertexShader(passthroughShader);
if (FAILED(hRet)) CxbxrAbort("Failed to set passthrough shader");
}
else {
auto pTokens = GetCxbxVertexShaderSlotPtr(g_Xbox_VertexShader_FunctionSlots_StartAddress);
assert(pTokens);
// Create a vertex shader from the tokens
DWORD shaderSize;
auto VertexShaderKey = g_VertexShaderSource.CreateShader(pTokens, &shaderSize);
IDirect3DVertexShader* pHostVertexShader = g_VertexShaderSource.GetShader(VertexShaderKey);
auto VertexShaderKey = g_VertexShaderCache.CreateShader(pTokens, &shaderSize);
IDirect3DVertexShader* pHostVertexShader = g_VertexShaderCache.GetShader(VertexShaderKey);
HRESULT hRet = g_pD3DDevice->SetVertexShader(pHostVertexShader);
DEBUG_D3DRESULT(hRet, "g_pD3DDevice->SetVertexShader");
}
@ -1559,7 +1577,7 @@ void CxbxImpl_DeleteVertexShader(DWORD Handle)
RegisterCxbxVertexDeclaration(pCxbxVertexDeclaration->Key, nullptr); // Remove from cache (which will free present pCxbxVertexDeclaration)
// Release the host vertex shader
g_VertexShaderSource.ReleaseShader(pCxbxVertexShader->Key);
g_VertexShaderCache.ReleaseShader(pCxbxVertexShader->Key);
#endif
}

View file

@ -53,6 +53,7 @@
// TODO: Move these to LLE APUDevice once we have one!
static constexpr uint32_t APU_TIMER_FREQUENCY = 48000;
static uint64_t dsound_last;
uint32_t GetAPUTime()
{
@ -85,10 +86,6 @@ uint32_t GetAPUTime()
there is chance of failure which contain value greater than 0.
*/
// Managed memory xbox audio variables
static std::thread dsound_thread;
static void dsound_thread_worker(LPVOID);
#include "DirectSoundInline.hpp"
#ifdef __cplusplus
@ -98,6 +95,7 @@ extern "C" {
void CxbxInitAudio()
{
g_EmuShared->GetAudioSettings(&g_XBAudio);
dsound_last = get_now();
}
#ifdef __cplusplus
@ -125,10 +123,6 @@ xbox::hresult_xt WINAPI xbox::EMUPATCH(DirectSoundCreate)
HRESULT hRet = DS_OK;
if (!initialized) {
dsound_thread = std::thread(dsound_thread_worker, nullptr);
}
// Set this flag when this function is called
g_bDSoundCreateCalled = TRUE;
@ -454,51 +448,51 @@ void StreamBufferAudio(xbox::XbHybridDSBuffer* pHybridBuffer, float msToCopy) {
}
}
static void dsound_thread_worker(LPVOID nullPtr)
void dsound_async_worker()
{
g_AffinityPolicy->SetAffinityOther();
DSoundMutexGuardLock;
const int dsStreamInterval = 300;
int waitCounter = 0;
xbox::LARGE_INTEGER getTime;
xbox::KeQuerySystemTime(&getTime);
DirectSoundDoWork_Stream(getTime);
}
while (true) {
// FIXME time this loop more accurately
// and account for variation in the length of Sleep calls
void dsound_worker()
{
// Testcase: Gauntlet Dark Legacy, if Sleep(1) then intro videos start to starved often
// unless console is open with logging enabled. This is the cause of stopping intro videos often.
// Testcase: Gauntlet Dark Legacy, if Sleep(1) then intro videos start to starved often
// unless console is open with logging enabled. This is the cause of stopping intro videos often.
Sleep(g_dsBufferStreaming.streamInterval);
waitCounter += g_dsBufferStreaming.streamInterval;
// Enforce mutex guard lock only occur inside below bracket for proper compile build.
DSoundMutexGuardLock;
// Enforce mutex guard lock only occur inside below bracket for proper compile build.
{
DSoundMutexGuardLock;
if (waitCounter > dsStreamInterval) {
waitCounter = 0;
// For Async process purpose only
xbox::LARGE_INTEGER getTime;
xbox::KeQuerySystemTime(&getTime);
DirectSoundDoWork_Stream(getTime);
// Stream sound buffer audio
// because the title may change the content of sound buffers at any time
for (auto& pBuffer : g_pDSoundBufferCache) {
// Avoid expensive calls to DirectSound on buffers unless they've been played at least once
// Since some titles create a large amount of buffers, but only use a few
if (pBuffer->emuDSBuffer->EmuStreamingInfo.playRequested) {
DWORD status;
HRESULT hRet = pBuffer->emuDSBuffer->EmuDirectSoundBuffer8->GetStatus(&status);
if (hRet == 0 && status & DSBSTATUS_PLAYING) {
auto streamMs = g_dsBufferStreaming.streamInterval + g_dsBufferStreaming.streamAhead;
StreamBufferAudio(pBuffer, streamMs);
}
}
}
}
// Stream sound buffer audio
// because the title may change the content of sound buffers at any time
for (auto& pBuffer : g_pDSoundBufferCache) {
// Avoid expensive calls to DirectSound on buffers unless they've been played at least once
// Since some titles create a large amount of buffers, but only use a few
if (pBuffer->emuDSBuffer->EmuStreamingInfo.playRequested) {
DWORD status;
HRESULT hRet = pBuffer->emuDSBuffer->EmuDirectSoundBuffer8->GetStatus(&status);
if (hRet == 0 && status & DSBSTATUS_PLAYING) {
auto streamMs = g_dsBufferStreaming.streamInterval + g_dsBufferStreaming.streamAhead;
StreamBufferAudio(pBuffer, streamMs);
}
}
}
}
uint64_t dsound_next(uint64_t now)
{
constexpr uint64_t dsound_period = 300 * 1000;
uint64_t next = dsound_last + dsound_period;
if (now >= next) {
dsound_async_worker();
dsound_last = get_now();
return dsound_period;
}
return dsound_last + dsound_period - now; // time remaining until next dsound async event
}
// Kismet given name for RadWolfie's experiment major issue in the mutt.

View file

@ -81,3 +81,6 @@ extern DsBufferStreaming g_dsBufferStreaming;
extern void DirectSoundDoWork_Buffer(xbox::LARGE_INTEGER& time);
extern void DirectSoundDoWork_Stream(xbox::LARGE_INTEGER& time);
extern void dsound_async_worker();
extern void dsound_worker();
extern uint64_t dsound_next(uint64_t now);

View file

@ -34,6 +34,7 @@
#include <cmath>
#include <iomanip> // For std::setfill and std::setw
#include <filesystem>
#include "core\kernel\init\CxbxKrnl.h"
#include "core\kernel\support\Emu.h"

670
src/core/hle/JVS/JVS.cpp Normal file
View file

@ -0,0 +1,670 @@
// This is an open source non-commercial project. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
// ******************************************************************
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2019 Luke Usher <luke.usher@outlook.com>
// *
// * All rights reserved
// *
// ******************************************************************
#define _XBOXKRNL_DEFEXTRN_
#define LOG_PREFIX CXBXR_MODULE::JVS
#undef FIELD_OFFSET // prevent macro redefinition warnings
#include "EmuShared.h"
#include "common\Logging.h"
#include "common\FilePaths.hpp"
#include "core\kernel\init\CxbxKrnl.h"
#include "core\kernel\support\Emu.h"
#include "core\hle\JVS\JVS.h"
#include "core\hle\Intercept.hpp"
#include "devices\chihiro\JvsIo.h"
#include "devices\Xbox.h"
#include <thread>
#pragma warning(disable:4244) // Silence mio compiler warnings
#include <mio/mmap.hpp>
#pragma warning(default:4244)
// Global variables used to store JVS related firmware/eeproms
mio::mmap_sink g_BaseBoardQcFirmware; // QC Microcontroller firmware
mio::mmap_sink g_BaseBoardScFirmware; // SC Microcontroller firmware
mio::mmap_sink g_BaseBoardEeprom; // Config EEPROM
mio::mmap_sink g_BaseBoardBackupMemory; // Backup Memory (high-scores, etc)
typedef struct _baseboard_state_t {
// Switch 1: Horizontal Display, On = Vertical Display
// Switch 2-3: D3D Resolution Configuraton
// Switch 4: 0 = Hardware Vertex Processing, 1 = Software Vertex processing (Causes D3D to fail).. Horizontal frequency?
// Switch 5: Unknown
// Switch 6-8: Connected AV Pack flag
bool DipSwitch[8];
bool TestButton;
bool ServiceButton;
uint8_t JvsSense;
void Reset()
{
// TODO: Make this configurable
DipSwitch[0] = false;
DipSwitch[1] = false;
DipSwitch[2] = true;
DipSwitch[3] = true;
DipSwitch[4] = false;
DipSwitch[5] = true;
DipSwitch[6] = true;
DipSwitch[7] = true;
TestButton = false;
ServiceButton = false;
JvsSense = 0;
}
uint8_t GetAvPack()
{
uint8_t avpack = 0;
// Dip Switches 6,7,8 combine to form the Av Pack ID
// TODO: Verify the order, these might need to be reversed
avpack &= ~((DipSwitch[5] ? 1 : 0) << 2);
avpack &= ~((DipSwitch[6] ? 1 : 0) << 1);
avpack &= ~ (DipSwitch[7] ? 1 : 0);
return avpack;
}
uint8_t GetPINSA()
{
uint8_t PINSA = 0b11101111; // 1 = Off, 0 = On
// Dip Switches 1-3 are set on PINSA bits 0-2
PINSA &= ~ (DipSwitch[0] ? 1 : 0);
PINSA &= ~((DipSwitch[1] ? 1 : 0) << 1);
PINSA &= ~((DipSwitch[2] ? 1 : 0) << 2);
// Bit 3 is currently unknown, so we don't modify that bit
// Dip Switches 4,5 are set on bits 4,5
PINSA &= ~((DipSwitch[3] ? 1 : 0) << 4);
PINSA &= ~((DipSwitch[4] ? 1 : 0) << 5);
// Bit 6 = Test, Bit 7 = Service
PINSA &= ~((TestButton ? 1 : 0) << 6);
PINSA &= ~((ServiceButton ? 1 : 0) << 7);
return PINSA;
}
uint8_t GetPINSB()
{
// PINSB bits 0-1 represent the JVS Sense line
return JvsSense;
}
} baseboard_state_t;
baseboard_state_t ChihiroBaseBoardState = {};
DWORD* g_pPINSA = nullptr; // Qc PINSA Register: Contains Filter Board DIP Switches + Test/Service buttons
DWORD* g_pPINSB = nullptr; // Qc PINSB Register: Contains JVS Sense Pin state
bool JVS_LoadFile(std::string path, mio::mmap_sink& data)
{
FILE* fp = fopen(path.c_str(), "rb");
if (fp == nullptr) {
return false;
}
std::error_code error;
data = mio::make_mmap_sink(path, error);
if (error) {
return false;
}
return true;
}
void JvsInputThread()
{
g_AffinityPolicy->SetAffinityOther(GetCurrentThread());
while (true) {
// This thread is responsible for reading the emulated Baseboard state
// and setting the correct internal variables
ChihiroBaseBoardState.TestButton = GetAsyncKeyState(VK_F1);
ChihiroBaseBoardState.ServiceButton = GetAsyncKeyState(VK_F2);
// Call into the Jvs I/O board update function
g_pJvsIo->Update();
if (g_pPINSA != nullptr) {
*g_pPINSA = ChihiroBaseBoardState.GetPINSA();
}
if (g_pPINSB != nullptr) {
*g_pPINSB = ChihiroBaseBoardState.GetPINSB();
}
}
}
void JVS_Init()
{
// Init Jvs IO board
g_pJvsIo = new JvsIo(&ChihiroBaseBoardState.JvsSense);
std::string romPath = g_DataFilePath + std::string("\\EmuDisk\\Chihiro");
std::string baseBoardQcFirmwarePath = "ic10_g24lc64.bin";
std::string baseBoardScFirmwarePath = "pc20_g24lc64.bin";
std::string baseBoardEepromPath = "ic11_24lc024.bin";
std::string baseBoardBackupRamPath = "backup_ram.bin";
if (!JVS_LoadFile((romPath + "\\" + baseBoardQcFirmwarePath).c_str(), g_BaseBoardQcFirmware)) {
CxbxrAbort("Failed to load base board firmware: %s", baseBoardQcFirmwarePath.c_str());
}
if (!JVS_LoadFile((romPath + "\\" + baseBoardScFirmwarePath).c_str(), g_BaseBoardScFirmware)) {
CxbxrAbort("Failed to load base board qc firmware: %s", baseBoardScFirmwarePath.c_str());
}
if (!JVS_LoadFile((romPath + "\\" + baseBoardEepromPath).c_str(), g_BaseBoardEeprom)) {
CxbxrAbort("Failed to load base board EEPROM: %s", baseBoardEepromPath.c_str());
}
// backup ram is a special case, we can create it automatically if it doesn't exist
if (!std::filesystem::exists(romPath + "\\" + baseBoardBackupRamPath)) {
FILE *fp = fopen((romPath + "\\" + baseBoardBackupRamPath).c_str(), "w");
if (fp == nullptr) {
CxbxrAbort("Could not create Backup File: %s", baseBoardBackupRamPath.c_str());
}
// Create 128kb empty file for backup ram
fseek(fp, (128 * 1024) - 1, SEEK_SET);
fputc('\0', fp);
fclose(fp);
}
if (!JVS_LoadFile((romPath + "\\" + baseBoardBackupRamPath).c_str(), g_BaseBoardBackupMemory)) {
CxbxrAbort("Failed to load base board BACKUP RAM: %s", baseBoardBackupRamPath.c_str());
}
// Determine which version of JVS_SendCommand this title is using and derive the offset
// TODO: Extract this into a function and also locate PINSB
static int JvsSendCommandVersion = -1;
g_pPINSA = nullptr;
g_pPINSB = nullptr;
auto JvsSendCommandOffset1 = (uintptr_t)GetXboxSymbolPointer("JVS_SendCommand");
auto JvsSendCommandOffset2 = (uintptr_t)GetXboxSymbolPointer("JVS_SendCommand2");
auto JvsSendCommandOffset3 = (uintptr_t)GetXboxSymbolPointer("JVS_SendCommand3");
if (JvsSendCommandOffset1) {
JvsSendCommandVersion = 1;
g_pPINSA = *(DWORD**)(JvsSendCommandOffset1 + 0x2A0);
g_pPINSB = (DWORD*)((DWORD)g_pPINSA - 8);
}
if (JvsSendCommandOffset2) {
JvsSendCommandVersion = 2;
g_pPINSA = *(DWORD**)(JvsSendCommandOffset2 + 0x312);
g_pPINSB = (DWORD*)((DWORD)g_pPINSA - 8);
}
if (JvsSendCommandOffset3) {
JvsSendCommandVersion = 3;
g_pPINSA = *(DWORD**)(JvsSendCommandOffset3 + 0x307);
g_pPINSB = (DWORD*)((DWORD)g_pPINSA - 8);
if ((DWORD)g_pPINSA > XBE_MAX_VA) {
// This was invalid, we must have the other varient of SendCommand3 (SEGABOOT)
g_pPINSA = *(DWORD**)(JvsSendCommandOffset3 + 0x302);
g_pPINSB = (DWORD*)((DWORD)g_pPINSA - 8);
}
}
// Set state to a sane initial default
ChihiroBaseBoardState.Reset();
// Auto-Patch Chihiro Region Flag to match the desired game
uint8_t &region = (uint8_t &)g_BaseBoardQcFirmware[0x1F00];
auto regionFlags = g_MediaBoard->GetBootId().regionFlags;
// The region of the system can be converted to a game region flag by doing 1 << region
// This gives a bitmask that can be ANDed with the BootID region flags to check the games support
if ((regionFlags & (1 << region)) == 0) {
// The region was not compatible, so we need to patch the region flag
// This avoids "Error 05: This game is not acceptable by main board."
// We use USA,EXPORT,JAPAN to make sure mutiple-language games default to English first
if (regionFlags & MB_CHIHIRO_REGION_FLAG_USA) {
region = 2;
}
else if (regionFlags & MB_CHIHIRO_REGION_FLAG_EXPORT) {
region = 3;
}
else if (regionFlags & MB_CHIHIRO_REGION_FLAG_JAPAN) {
region = 1;
}
}
// Spawn the Chihiro/JVS Input Thread
std::thread(JvsInputThread).detach();
}
DWORD WINAPI xbox::EMUPATCH(JVS_SendCommand)
(
DWORD a1,
DWORD Command,
DWORD a3,
DWORD Length,
DWORD a5,
DWORD a6,
DWORD a7,
DWORD a8
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(a1)
LOG_FUNC_ARG(Command)
LOG_FUNC_ARG(a3)
LOG_FUNC_ARG(Length)
LOG_FUNC_ARG(a5)
LOG_FUNC_ARG(a6)
LOG_FUNC_ARG(a7)
LOG_FUNC_ARG(a8)
LOG_FUNC_END;
LOG_UNIMPLEMENTED();
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsBACKUP_Read)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Offset)
LOG_FUNC_ARG(Length)
LOG_FUNC_ARG(Buffer)
LOG_FUNC_ARG(a4)
LOG_FUNC_END
memcpy((void*)Buffer, &g_BaseBoardBackupMemory[Offset], Length);
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsBACKUP_Write)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Offset)
LOG_FUNC_ARG(Length)
LOG_FUNC_ARG(Buffer)
LOG_FUNC_ARG(a4)
LOG_FUNC_END
memcpy(&g_BaseBoardBackupMemory[Offset], (void*)Buffer, Length);
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsEEPROM_Read)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Offset)
LOG_FUNC_ARG(Length)
LOG_FUNC_ARG_OUT(Buffer)
LOG_FUNC_ARG(a4)
LOG_FUNC_END
memcpy((void*)Buffer, &g_BaseBoardEeprom[Offset], Length);
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsEEPROM_Write)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Offset)
LOG_FUNC_ARG(Length)
LOG_FUNC_ARG_OUT(Buffer)
LOG_FUNC_ARG(a4)
LOG_FUNC_END
memcpy(&g_BaseBoardEeprom[Offset], (void*)Buffer, Length);
std::error_code error;
g_BaseBoardEeprom.sync(error);
if (error) {
EmuLog(LOG_LEVEL::WARNING, "Couldn't sync EEPROM to disk");
}
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsFirmwareDownload)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Offset)
LOG_FUNC_ARG(Length)
LOG_FUNC_ARG_OUT(Buffer)
LOG_FUNC_ARG(a4)
LOG_FUNC_END
memcpy((void*)Buffer, &g_BaseBoardQcFirmware[Offset], Length);
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsFirmwareUpload)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Offset)
LOG_FUNC_ARG(Length)
LOG_FUNC_ARG(Buffer)
LOG_FUNC_ARG(a4)
LOG_FUNC_END
memcpy(&g_BaseBoardQcFirmware[Offset], (void*)Buffer, Length);
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsNodeReceivePacket)
(
PUCHAR Buffer,
PDWORD Length,
DWORD a3
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG_OUT(Buffer)
LOG_FUNC_ARG_OUT(Length)
LOG_FUNC_ARG(a3)
LOG_FUNC_END
// Receive the packet from the connected IO board
uint8_t DeviceId = g_pJvsIo->GetDeviceId();
// TODO : "Number of packets received" below might imply multiple packets might need receiving here...
uint16_t payloadSize = (uint16_t)g_pJvsIo->ReceivePacket(&Buffer[6]);
if (payloadSize > 0) {
Buffer[0] = 0; // Empty header byte, ignored
Buffer[1] = 1; // Number of packets received
Buffer[2] = DeviceId;
Buffer[3] = 0; // Unused
*Length = payloadSize + 6;
// Write the payload size header field
*((uint16_t*)&Buffer[4]) = payloadSize; // Packet Length (bytes 4-5)
// TODO : Prevent little/big endian issues here by explicitly setting Buffer[4] and Buffer[5]
}
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsNodeSendPacket)
(
PUCHAR Buffer,
DWORD Length,
DWORD a3
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Buffer)
LOG_FUNC_ARG(Length)
LOG_FUNC_ARG(a3)
LOG_FUNC_END
// Buffer contains two opening bytes, '00' and 'XX', where XX is the number of JVS packets to send
// Each JVS packet is prepended with a '00' byte, the rest of the packet is as-per the JVS I/O standard.
// Ignore Buffer[0] (should be 0x00)
unsigned packetCount = Buffer[1];
uint8_t* packetPtr = &Buffer[2]; // First JVS packet starts at offset 2;
for (unsigned i = 0; i < packetCount; i++) {
// Skip the separator byte (should be 0x00)
packetPtr++;
// Send the packet to the connected I/O board
size_t bytes = g_pJvsIo->SendPacket(packetPtr);
// Set packetPtr to the next packet
packetPtr += bytes;
}
RETURN(0);
}
// Binary Coded Decimal to Decimal conversion
uint8_t BcdToUint8(uint8_t value)
{
return value - 6 * (value >> 4);
}
uint8_t Uint8ToBcd(uint8_t value)
{
return value + 6 * (value / 10);
}
DWORD WINAPI xbox::EMUPATCH(JvsRTC_Read)
(
DWORD a1,
DWORD a2,
JvsRTCTime* pTime,
DWORD a4
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(a1)
LOG_FUNC_ARG(a2)
LOG_FUNC_ARG_OUT(time)
LOG_FUNC_ARG(a4)
LOG_FUNC_END
time_t hostTime;
struct tm* hostTimeInfo;
time(&hostTime);
hostTimeInfo = localtime(&hostTime);
memset(pTime, 0, sizeof(JvsRTCTime));
pTime->day = Uint8ToBcd(hostTimeInfo->tm_mday);
pTime->month = Uint8ToBcd(hostTimeInfo->tm_mon + 1); // Chihiro month counter stats at 1
pTime->year = Uint8ToBcd(hostTimeInfo->tm_year - 100); // Chihiro starts counting from year 2000
pTime->hour = Uint8ToBcd(hostTimeInfo->tm_hour);
pTime->minute = Uint8ToBcd(hostTimeInfo->tm_min);
pTime->second = Uint8ToBcd(hostTimeInfo->tm_sec);
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsRTC_Write)
(
DWORD a1,
DWORD a2,
JvsRTCTime* pTime,
DWORD a4
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(a1)
LOG_FUNC_ARG(a2)
LOG_FUNC_ARG_OUT(time)
LOG_FUNC_ARG(a4)
LOG_FUNC_END
LOG_UNIMPLEMENTED();
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsScFirmwareDownload)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Offset)
LOG_FUNC_ARG(Length)
LOG_FUNC_ARG_OUT(Buffer)
LOG_FUNC_ARG(a4)
LOG_FUNC_END
memcpy((void*)Buffer, &g_BaseBoardScFirmware[Offset], Length);
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsScFirmwareUpload)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Offset)
LOG_FUNC_ARG(Length)
LOG_FUNC_ARG(Buffer)
LOG_FUNC_ARG(a4)
LOG_FUNC_END
memcpy(&g_BaseBoardScFirmware[Offset], (void*)Buffer, Length);
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsScReceiveMidi)
(
DWORD a1,
DWORD a2,
DWORD a3
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(a1)
LOG_FUNC_ARG(a2)
LOG_FUNC_ARG(a3)
LOG_FUNC_END
LOG_UNIMPLEMENTED();
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsScSendMidi)
(
DWORD a1,
DWORD a2,
DWORD a3
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(a1)
LOG_FUNC_ARG(a2)
LOG_FUNC_ARG(a3)
LOG_FUNC_END
LOG_UNIMPLEMENTED();
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsScReceiveRs323c)
(
PUCHAR Buffer,
DWORD Length,
DWORD a3
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Buffer)
LOG_FUNC_ARG(Length)
LOG_FUNC_ARG(a3)
LOG_FUNC_END
LOG_UNIMPLEMENTED();
RETURN(0);
}
DWORD WINAPI xbox::EMUPATCH(JvsScSendRs323c)
(
PUCHAR Buffer,
DWORD Length,
DWORD a3
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Buffer)
LOG_FUNC_ARG(Length)
LOG_FUNC_ARG(a3)
LOG_FUNC_END
LOG_UNIMPLEMENTED();
RETURN(0);
}

182
src/core/hle/JVS/JVS.h Normal file
View file

@ -0,0 +1,182 @@
// ******************************************************************
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2019 Luke Usher <luke.usher@outlook.com>
// *
// * All rights reserved
// *
// ******************************************************************
#ifndef JVS_H
#define JVS_H
// Used by CxbxKrnl to setup JVS roms
void JVS_Init();
#include "core\hle\XAPI\Xapi.h" // For EMUPATCH
namespace xbox {
DWORD WINAPI EMUPATCH(JVS_SendCommand)
(
DWORD a1,
DWORD Command,
DWORD a3,
DWORD Length,
DWORD a5,
DWORD a6,
DWORD a7,
DWORD a8
);
DWORD WINAPI EMUPATCH(JvsBACKUP_Read)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
);
DWORD WINAPI EMUPATCH(JvsBACKUP_Write)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
);
DWORD WINAPI EMUPATCH(JvsEEPROM_Read)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
);
DWORD WINAPI EMUPATCH(JvsEEPROM_Write)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
);
DWORD WINAPI EMUPATCH(JvsFirmwareDownload)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
);
DWORD WINAPI EMUPATCH(JvsFirmwareUpload)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
);
DWORD WINAPI EMUPATCH(JvsNodeReceivePacket)
(
PUCHAR Buffer,
PDWORD Length,
DWORD a3
);
DWORD WINAPI EMUPATCH(JvsNodeSendPacket)
(
PUCHAR Buffer,
DWORD Length,
DWORD a3
);
typedef struct {
UCHAR second;
UCHAR minute;
UCHAR hour;
UCHAR unused_2;
UCHAR day;
UCHAR month;
UCHAR year;
UCHAR unused_1;
} JvsRTCTime;
DWORD WINAPI EMUPATCH(JvsRTC_Read)
(
DWORD a1,
DWORD a2,
JvsRTCTime *time,
DWORD a4
);
DWORD WINAPI EMUPATCH(JvsRTC_Write)
(
DWORD a1,
DWORD a2,
JvsRTCTime *time,
DWORD a4
);
DWORD WINAPI EMUPATCH(JvsScFirmwareDownload)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
);
DWORD WINAPI EMUPATCH(JvsScFirmwareUpload)
(
DWORD Offset,
DWORD Length,
PUCHAR Buffer,
DWORD a4
);
DWORD WINAPI EMUPATCH(JvsScReceiveMidi)
(
DWORD a1,
DWORD a2,
DWORD a3
);
DWORD WINAPI EMUPATCH(JvsScSendMidi)
(
DWORD a1,
DWORD a2,
DWORD a3
);
DWORD WINAPI EMUPATCH(JvsScReceiveRs323c)
(
PUCHAR Buffer,
DWORD Length,
DWORD a3
);
DWORD WINAPI EMUPATCH(JvsScSendRs323c)
(
PUCHAR Buffer,
DWORD Length,
DWORD a3
);
}
#endif

View file

@ -29,6 +29,7 @@
#include "core\kernel\init\CxbxKrnl.h"
#include "core\kernel\support\Emu.h"
#include "core\hle\D3D8\Direct3D9/Direct3D9.h"
#include "core\hle\JVS\JVS.h"
#include "core\hle\DSOUND\DirectSound\DirectSound.hpp"
#include "Patches.hpp"
#include "Intercept.hpp"
@ -57,14 +58,16 @@ const uint32_t PATCH_IS_FIBER = 1 << 4;
std::map<const std::string, const xbox_patch_t> g_PatchTable = {
// Direct3D
PATCH_ENTRY("CDevice_SetStateUP", xbox::EMUPATCH(CDevice_SetStateUP), PATCH_HLE_D3D),
PATCH_ENTRY("CDevice_SetStateUP_4", xbox::EMUPATCH(CDevice_SetStateUP_4), PATCH_HLE_D3D),
PATCH_ENTRY("CDevice_SetStateUP_0__LTCG_esi1", xbox::EMUPATCH(CDevice_SetStateUP_0__LTCG_esi1), PATCH_HLE_D3D),
PATCH_ENTRY("CDevice_SetStateVB", xbox::EMUPATCH(CDevice_SetStateVB), PATCH_HLE_D3D),
PATCH_ENTRY("CDevice_SetStateVB_8", xbox::EMUPATCH(CDevice_SetStateVB_8), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_Begin", xbox::EMUPATCH(D3DDevice_Begin), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_BeginPush", xbox::EMUPATCH(D3DDevice_BeginPush), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_BeginPush2", xbox::EMUPATCH(D3DDevice_BeginPush2), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_BeginPush_4", xbox::EMUPATCH(D3DDevice_BeginPush_4), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_BeginPush_8", xbox::EMUPATCH(D3DDevice_BeginPush_8), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_BeginVisibilityTest", xbox::EMUPATCH(D3DDevice_BeginVisibilityTest), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_BlockOnFence", xbox::EMUPATCH(D3DDevice_BlockOnFence), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_BlockUntilVerticalBlank", xbox::EMUPATCH(D3DDevice_BlockUntilVerticalBlank), PATCH_HLE_D3D),
//PATCH_ENTRY("D3DDevice_BlockUntilVerticalBlank", xbox::EMUPATCH(D3DDevice_BlockUntilVerticalBlank), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_Clear", xbox::EMUPATCH(D3DDevice_Clear), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_CopyRects", xbox::EMUPATCH(D3DDevice_CopyRects), PATCH_HLE_D3D),
// PATCH_ENTRY("D3DDevice_CreateVertexShader", xbox::EMUPATCH(D3DDevice_CreateVertexShader), PATCH_HLE_D3D),
@ -75,9 +78,10 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
PATCH_ENTRY("D3DDevice_DrawRectPatch", xbox::EMUPATCH(D3DDevice_DrawRectPatch), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_DrawTriPatch", xbox::EMUPATCH(D3DDevice_DrawTriPatch), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_DrawVertices", xbox::EMUPATCH(D3DDevice_DrawVertices), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_DrawVertices_4", xbox::EMUPATCH(D3DDevice_DrawVertices_4), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_DrawVertices_4__LTCG_ecx2_eax3", xbox::EMUPATCH(D3DDevice_DrawVertices_4__LTCG_ecx2_eax3), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_DrawVertices_8__LTCG_eax3", xbox::EMUPATCH(D3DDevice_DrawVertices_8__LTCG_eax3), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_DrawVerticesUP", xbox::EMUPATCH(D3DDevice_DrawVerticesUP), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_DrawVerticesUP_12", xbox::EMUPATCH(D3DDevice_DrawVerticesUP_12), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_DrawVerticesUP_12__LTCG_ebx3", xbox::EMUPATCH(D3DDevice_DrawVerticesUP_12__LTCG_ebx3), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_EnableOverlay", xbox::EMUPATCH(D3DDevice_EnableOverlay), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_End", xbox::EMUPATCH(D3DDevice_End), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_EndPush", xbox::EMUPATCH(D3DDevice_EndPush), PATCH_HLE_D3D),
@ -180,7 +184,7 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
PATCH_ENTRY("D3DDevice_SetVertexShaderConstant_8", xbox::EMUPATCH(D3DDevice_SetVertexShaderConstant_8), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetVertexShaderInput", xbox::EMUPATCH(D3DDevice_SetVertexShaderInput), PATCH_HLE_D3D),
//PATCH_ENTRY("D3DDevice_SetVertexShaderInputDirect", xbox::EMUPATCH(D3DDevice_SetVertexShaderInputDirect), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetVerticalBlankCallback", xbox::EMUPATCH(D3DDevice_SetVerticalBlankCallback), PATCH_HLE_D3D),
//PATCH_ENTRY("D3DDevice_SetVerticalBlankCallback", xbox::EMUPATCH(D3DDevice_SetVerticalBlankCallback), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetViewport", xbox::EMUPATCH(D3DDevice_SetViewport), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_Swap", xbox::EMUPATCH(D3DDevice_Swap), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_Swap_0", xbox::EMUPATCH(D3DDevice_Swap_0), PATCH_HLE_D3D),
@ -372,6 +376,54 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
//PATCH_ENTRY("timeSetEvent", xbox::EMUPATCH(timeSetEvent), PATCH_ALWAYS),
PATCH_ENTRY("XReadMUMetaData", xbox::EMUPATCH(XReadMUMetaData), PATCH_ALWAYS),
PATCH_ENTRY("XUnmountMU", xbox::EMUPATCH(XUnmountMU), PATCH_ALWAYS),
// JVS Functions
PATCH_ENTRY("JVS_SendCommand", xbox::EMUPATCH(JVS_SendCommand), PATCH_ALWAYS),
PATCH_ENTRY("JVS_SendCommand2", xbox::EMUPATCH(JVS_SendCommand), PATCH_ALWAYS),
PATCH_ENTRY("JVS_SendCommand3", xbox::EMUPATCH(JVS_SendCommand), PATCH_ALWAYS),
PATCH_ENTRY("JvsBACKUP_Read", xbox::EMUPATCH(JvsBACKUP_Read), PATCH_ALWAYS),
PATCH_ENTRY("JvsBACKUP_Read2", xbox::EMUPATCH(JvsBACKUP_Read), PATCH_ALWAYS),
PATCH_ENTRY("JvsBACKUP_Read3", xbox::EMUPATCH(JvsBACKUP_Read), PATCH_ALWAYS),
PATCH_ENTRY("JvsBACKUP_Write", xbox::EMUPATCH(JvsBACKUP_Write), PATCH_ALWAYS),
PATCH_ENTRY("JvsBACKUP_Write2", xbox::EMUPATCH(JvsBACKUP_Write), PATCH_ALWAYS),
PATCH_ENTRY("JvsEEPROM_Read", xbox::EMUPATCH(JvsEEPROM_Read), PATCH_ALWAYS),
PATCH_ENTRY("JvsEEPROM_Read2", xbox::EMUPATCH(JvsEEPROM_Read), PATCH_ALWAYS),
PATCH_ENTRY("JvsEEPROM_Read3", xbox::EMUPATCH(JvsEEPROM_Read), PATCH_ALWAYS),
PATCH_ENTRY("JvsEEPROM_Write", xbox::EMUPATCH(JvsEEPROM_Write), PATCH_ALWAYS),
PATCH_ENTRY("JvsEEPROM_Write2", xbox::EMUPATCH(JvsEEPROM_Write), PATCH_ALWAYS),
PATCH_ENTRY("JvsEEPROM_Write3", xbox::EMUPATCH(JvsEEPROM_Write), PATCH_ALWAYS),
PATCH_ENTRY("JvsFirmwareDownload", xbox::EMUPATCH(JvsFirmwareDownload), PATCH_ALWAYS),
PATCH_ENTRY("JvsFirmwareDownload2", xbox::EMUPATCH(JvsFirmwareDownload), PATCH_ALWAYS),
PATCH_ENTRY("JvsFirmwareDownload3", xbox::EMUPATCH(JvsFirmwareDownload), PATCH_ALWAYS),
PATCH_ENTRY("JvsFirmwareDownload4", xbox::EMUPATCH(JvsFirmwareDownload), PATCH_ALWAYS),
PATCH_ENTRY("JvsFirmwareUpload", xbox::EMUPATCH(JvsFirmwareUpload), PATCH_ALWAYS),
PATCH_ENTRY("JvsFirmwareUpload2", xbox::EMUPATCH(JvsFirmwareUpload), PATCH_ALWAYS),
PATCH_ENTRY("JvsFirmwareUpload3", xbox::EMUPATCH(JvsFirmwareUpload), PATCH_ALWAYS),
PATCH_ENTRY("JvsFirmwareUpload4", xbox::EMUPATCH(JvsFirmwareUpload), PATCH_ALWAYS),
PATCH_ENTRY("JvsNodeReceivePacket", xbox::EMUPATCH(JvsNodeReceivePacket), PATCH_ALWAYS),
PATCH_ENTRY("JvsNodeReceivePacket2", xbox::EMUPATCH(JvsNodeReceivePacket), PATCH_ALWAYS),
PATCH_ENTRY("JvsNodeSendPacket", xbox::EMUPATCH(JvsNodeSendPacket), PATCH_ALWAYS),
PATCH_ENTRY("JvsNodeSendPacket2", xbox::EMUPATCH(JvsNodeSendPacket), PATCH_ALWAYS),
PATCH_ENTRY("JvsRTC_Read", xbox::EMUPATCH(JvsRTC_Read), PATCH_ALWAYS),
PATCH_ENTRY("JvsRTC_Read2", xbox::EMUPATCH(JvsRTC_Read), PATCH_ALWAYS),
PATCH_ENTRY("JvsRTC_Read3", xbox::EMUPATCH(JvsRTC_Read), PATCH_ALWAYS),
PATCH_ENTRY("JvsRTC_Write", xbox::EMUPATCH(JvsRTC_Write), PATCH_ALWAYS),
PATCH_ENTRY("JvsRTC_Write2", xbox::EMUPATCH(JvsRTC_Write), PATCH_ALWAYS),
PATCH_ENTRY("JvsScFirmwareDownload", xbox::EMUPATCH(JvsScFirmwareDownload), PATCH_ALWAYS),
PATCH_ENTRY("JvsScFirmwareDownload2", xbox::EMUPATCH(JvsScFirmwareDownload), PATCH_ALWAYS),
PATCH_ENTRY("JvsScFirmwareDownload3", xbox::EMUPATCH(JvsScFirmwareDownload), PATCH_ALWAYS),
PATCH_ENTRY("JvsScFirmwareDownload4", xbox::EMUPATCH(JvsScFirmwareDownload), PATCH_ALWAYS),
PATCH_ENTRY("JvsScFirmwareUpload", xbox::EMUPATCH(JvsScFirmwareUpload), PATCH_ALWAYS),
PATCH_ENTRY("JvsScFirmwareUpload2", xbox::EMUPATCH(JvsScFirmwareUpload), PATCH_ALWAYS),
PATCH_ENTRY("JvsScFirmwareUpload3", xbox::EMUPATCH(JvsScFirmwareUpload), PATCH_ALWAYS),
PATCH_ENTRY("JvsScReceiveMidi", xbox::EMUPATCH(JvsScReceiveMidi), PATCH_ALWAYS),
PATCH_ENTRY("JvsScReceiveMidi2", xbox::EMUPATCH(JvsScReceiveMidi), PATCH_ALWAYS),
PATCH_ENTRY("JvsScReceiveRs323c", xbox::EMUPATCH(JvsScReceiveRs323c), PATCH_ALWAYS),
PATCH_ENTRY("JvsScReceiveRs323c2", xbox::EMUPATCH(JvsScReceiveRs323c), PATCH_ALWAYS),
PATCH_ENTRY("JvsScSendMidi", xbox::EMUPATCH(JvsScSendMidi), PATCH_ALWAYS),
PATCH_ENTRY("JvsScSendMidi2", xbox::EMUPATCH(JvsScSendMidi), PATCH_ALWAYS),
PATCH_ENTRY("JvsScSendRs323c", xbox::EMUPATCH(JvsScSendRs323c), PATCH_ALWAYS),
PATCH_ENTRY("JvsScSendRs323c2", xbox::EMUPATCH(JvsScSendRs323c), PATCH_ALWAYS),
};
std::unordered_map<std::string, subhook::Hook> g_FunctionHooks;

View file

@ -960,15 +960,41 @@ xbox::dword_xt WINAPI xbox::EMUPATCH(SignalObjectAndWait)
NewTime.QuadPart += (static_cast<xbox::ulonglong_xt>(dwMilliseconds) * CLOCK_TIME_INCREMENT);
}
xbox::dword_xt ret = WaitApc([hObjectToSignal, hObjectToWaitOn, bAlertable]() -> std::optional<DWORD> {
PKTHREAD kThread = KeGetCurrentThread();
kThread->WaitStatus = X_STATUS_SUCCESS;
if (!AddWaitObject(kThread, Timeout)) {
RETURN(WAIT_TIMEOUT);
}
xbox::ntstatus_xt status = WaitApc<true>([hObjectToSignal, hObjectToWaitOn, bAlertable](xbox::PKTHREAD kThread) -> std::optional<DWORD> {
DWORD dwRet = SignalObjectAndWait(hObjectToSignal, hObjectToWaitOn, 0, bAlertable);
if (dwRet == WAIT_TIMEOUT) {
return std::nullopt;
}
return std::make_optional<DWORD>(dwRet);
}, Timeout, bAlertable, UserMode);
// If the wait was satisfied with the host, then also unwait the thread on the guest side, to be sure to remove WaitBlocks that might have been added
// to the thread
xbox::ntstatus_xt Status;
switch (dwRet)
{
case WAIT_ABANDONED: Status = X_STATUS_ABANDONED; break;
case WAIT_IO_COMPLETION: Status = X_STATUS_USER_APC; break;
case WAIT_OBJECT_0: Status = X_STATUS_SUCCESS; break;
default: Status = X_STATUS_INVALID_HANDLE;
}
xbox::KiUnwaitThreadAndLock(kThread, Status, 0);
return std::make_optional<ntstatus_xt>(kThread->WaitStatus);
}, Timeout, bAlertable, UserMode, kThread);
RETURN((ret == X_STATUS_USER_APC) ? WAIT_IO_COMPLETION : (ret == X_STATUS_TIMEOUT) ? WAIT_TIMEOUT : ret);
xbox::dword_xt ret;
switch (status)
{
case X_STATUS_ABANDONED: ret = WAIT_ABANDONED; break;
case X_STATUS_USER_APC: ret = WAIT_IO_COMPLETION; break;
case X_STATUS_SUCCESS: ret = WAIT_OBJECT_0; break;
case X_STATUS_TIMEOUT: ret = WAIT_TIMEOUT; break;
default: ret = WAIT_FAILED;
}
RETURN(ret);
}
// ******************************************************************

View file

@ -605,6 +605,9 @@ XBSYSAPI EXPORTNUM(352) void_xt NTAPI RtlRip
PCHAR Message
);
void_xt RtlInitSystem();
extern RTL_CRITICAL_SECTION NtSystemTimeCritSec;
}
#endif

View file

@ -98,6 +98,8 @@ typedef void* LPSECURITY_ATTRIBUTES;
#define X_STATUS_FILE_IS_A_DIRECTORY 0xC00000BAL
#define X_STATUS_END_OF_FILE 0xC0000011L
#define X_STATUS_INVALID_PAGE_PROTECTION 0xC0000045L
#define X_STATUS_SUSPEND_COUNT_EXCEEDED 0xC000004AL
#define X_STATUS_THREAD_IS_TERMINATING 0xC000004BL
#define X_STATUS_CONFLICTING_ADDRESSES 0xC0000018L
#define X_STATUS_UNABLE_TO_FREE_VM 0xC000001AL
#define X_STATUS_FREE_VM_NOT_AT_BASE 0xC000009FL
@ -266,7 +268,7 @@ typedef struct _UNICODE_STRING
{
ushort_xt Length;
ushort_xt MaximumLength;
ushort_xt *Buffer;
wchar_xt *Buffer;
}
UNICODE_STRING, *PUNICODE_STRING;
@ -1945,7 +1947,7 @@ typedef struct _KTHREAD
/* 0x56/86 */ char_xt WaitNext;
/* 0x57/87 */ char_xt WaitReason;
/* 0x58/88 */ PKWAIT_BLOCK WaitBlockList;
/* 0x5C/92 */ LIST_ENTRY WaitListEntry;
/* 0x5C/92 */ LIST_ENTRY WaitListEntry; // Used to place the thread in the ready list of the scheduler
/* 0x64/100 */ ulong_xt WaitTime;
/* 0x68/104 */ ulong_xt KernelApcDisable;
/* 0x6C/108 */ ulong_xt Quantum;
@ -1969,6 +1971,8 @@ typedef struct _KTHREAD
}
KTHREAD, *PKTHREAD, *RESTRICTED_POINTER PRKTHREAD;
#define X_MAXIMUM_SUSPEND_COUNT 0x7F
// ******************************************************************
// * ETHREAD
// ******************************************************************
@ -2081,6 +2085,11 @@ typedef enum _XC_VALUE_INDEX
}
XC_VALUE_INDEX, *PXC_VALUE_INDEX;
#define XBOX_HW_FLAG_INTERNAL_USB_HUB 0x00000001
#define XBOX_HW_FLAG_DEVKIT_KERNEL 0x00000002
#define XBOX_480P_MACROVISION_ENABLED 0x00000004
#define XBOX_HW_FLAG_ARCADE 0x00000008
// ******************************************************************
// * XBOX_HARDWARE_INFO
// ******************************************************************

View file

@ -85,6 +85,8 @@ void InsertTailList(xbox::PLIST_ENTRY pListHead, xbox::PLIST_ENTRY pEntry)
//#define RemoveEntryList(e) do { PLIST_ENTRY f = (e)->Flink, b = (e)->Blink; f->Blink = b; b->Flink = f; (e)->Flink = (e)->Blink = NULL; } while (0)
// Returns TRUE if the list has become empty after removing the element, FALSE otherwise.
// NOTE: this function is a mess. _EX_Flink and _EX_Flink should never be nullptr, and it should never be called on a detached element either. Try to fix
// the bugs in the caller instead of trying to handle it here with these hacks
xbox::boolean_xt RemoveEntryList(xbox::PLIST_ENTRY pEntry)
{
xbox::PLIST_ENTRY _EX_Flink = pEntry->Flink;
@ -140,8 +142,6 @@ void RestoreInterruptMode(bool value)
g_bInterruptsEnabled = value;
}
extern void ExecuteDpcQueue();
void KiUnexpectedInterrupt()
{
xbox::KeBugCheck(TRAP_CAUSE_UNKNOWN); // see
@ -178,6 +178,33 @@ void CallSoftwareInterrupt(const xbox::KIRQL SoftwareIrql)
HalInterruptRequestRegister ^= (1 << SoftwareIrql);
}
bool AddWaitObject(xbox::PKTHREAD kThread, xbox::PLARGE_INTEGER Timeout)
{
// Use the built-in ktimer as a dummy wait object, so that KiUnwaitThreadAndLock can still work
xbox::KiTimerLock();
xbox::PKWAIT_BLOCK WaitBlock = &kThread->TimerWaitBlock;
kThread->WaitBlockList = WaitBlock;
xbox::PKTIMER Timer = &kThread->Timer;
WaitBlock->NextWaitBlock = WaitBlock;
Timer->Header.WaitListHead.Flink = &WaitBlock->WaitListEntry;
Timer->Header.WaitListHead.Blink = &WaitBlock->WaitListEntry;
if (Timeout && Timeout->QuadPart) {
// Setup a timer so that KiTimerExpiration can discover the timeout and yield to us.
// Otherwise, we will only be able to discover the timeout when Windows decides to schedule us again, and testing shows that
// tends to happen much later than the due time
if (xbox::KiInsertTreeTimer(Timer, *Timeout) == FALSE) {
// Sanity check: set WaitBlockList to nullptr so that we can catch the case where a waiter starts a new wait but forgets to setup a new wait block. This
// way, we will crash instead of silently using the pointer to the old block
kThread->WaitBlockList = xbox::zeroptr;
xbox::KiTimerUnlock();
return false;
}
}
kThread->State = xbox::Waiting;
xbox::KiTimerUnlock();
return true;
}
// This masks have been verified to be correct against a kernel dump
const DWORD IrqlMasks[] = {
0xFFFFFFFE, // IRQL 0

View file

@ -52,8 +52,8 @@ xbox::PLIST_ENTRY RemoveTailList(xbox::PLIST_ENTRY pListHead);
extern xbox::LAUNCH_DATA_PAGE DefaultLaunchDataPage;
extern xbox::PKINTERRUPT EmuInterruptList[MAX_BUS_INTERRUPT_LEVEL + 1];
inline std::condition_variable g_InterruptSignal;
inline std::atomic_bool g_AnyInterruptAsserted = false;
// Indicates to disable/enable all interrupts when cli and sti instructions are executed
inline std::atomic_bool g_bEnableAllInterrupts = true;
class HalSystemInterrupt {
public:
@ -64,8 +64,6 @@ public:
}
m_Asserted = state;
g_AnyInterruptAsserted = true;
g_InterruptSignal.notify_one();
};
void Enable() {
@ -110,17 +108,18 @@ extern HalSystemInterrupt HalSystemInterrupts[MAX_BUS_INTERRUPT_LEVEL + 1];
bool DisableInterrupts();
void RestoreInterruptMode(bool value);
void CallSoftwareInterrupt(const xbox::KIRQL SoftwareIrql);
bool AddWaitObject(xbox::PKTHREAD kThread, xbox::PLARGE_INTEGER Timeout);
template<typename T>
std::optional<xbox::ntstatus_xt> SatisfyWait(T &&Lambda, xbox::PETHREAD eThread, xbox::boolean_xt Alertable, xbox::char_xt WaitMode)
std::optional<xbox::ntstatus_xt> SatisfyWait(T &&Lambda, xbox::PKTHREAD kThread, xbox::boolean_xt Alertable, xbox::char_xt WaitMode)
{
if (const auto ret = Lambda()) {
if (const auto ret = Lambda(kThread)) {
return ret;
}
xbox::KiApcListMtx.lock();
bool EmptyKernel = IsListEmpty(&eThread->Tcb.ApcState.ApcListHead[xbox::KernelMode]);
bool EmptyUser = IsListEmpty(&eThread->Tcb.ApcState.ApcListHead[xbox::UserMode]);
bool EmptyKernel = IsListEmpty(&kThread->ApcState.ApcListHead[xbox::KernelMode]);
bool EmptyUser = IsListEmpty(&kThread->ApcState.ApcListHead[xbox::UserMode]);
xbox::KiApcListMtx.unlock();
if (EmptyKernel == false) {
@ -131,56 +130,65 @@ std::optional<xbox::ntstatus_xt> SatisfyWait(T &&Lambda, xbox::PETHREAD eThread,
(Alertable == TRUE) &&
(WaitMode == xbox::UserMode)) {
xbox::KiExecuteUserApc();
return X_STATUS_USER_APC;
xbox::KiUnwaitThreadAndLock(kThread, X_STATUS_USER_APC, 0);
return kThread->WaitStatus;
}
return std::nullopt;
}
template<typename T>
xbox::ntstatus_xt WaitApc(T &&Lambda, xbox::PLARGE_INTEGER Timeout, xbox::boolean_xt Alertable, xbox::char_xt WaitMode)
template<bool host_wait, typename T>
xbox::ntstatus_xt WaitApc(T &&Lambda, xbox::PLARGE_INTEGER Timeout, xbox::boolean_xt Alertable, xbox::char_xt WaitMode, xbox::PKTHREAD kThread)
{
// NOTE: kThread->Alerted is currently never set. When the alerted mechanism is implemented, the alerts should
// also interrupt the wait
xbox::PETHREAD eThread = reinterpret_cast<xbox::PETHREAD>(EmuKeGetPcr()->Prcb->CurrentThread);
// NOTE1: kThread->Alerted is currently never set. When the alerted mechanism is implemented, the alerts should
// also interrupt the wait.
xbox::ntstatus_xt status;
if (Timeout == nullptr) {
// No timout specified, so this is an infinite wait until an alert, a user apc or the object(s) become(s) signalled
while (true) {
if (const auto ret = SatisfyWait(Lambda, eThread, Alertable, WaitMode)) {
return *ret;
if (const auto ret = SatisfyWait(Lambda, kThread, Alertable, WaitMode)) {
status = *ret;
break;
}
std::this_thread::yield();
}
}
else if (Timeout->QuadPart == 0) {
assert(host_wait);
// A zero timeout means that we only have to check the conditions once and then return immediately if they are not satisfied
if (const auto ret = SatisfyWait(Lambda, eThread, Alertable, WaitMode)) {
return *ret;
if (const auto ret = SatisfyWait(Lambda, kThread, Alertable, WaitMode)) {
status = *ret;
}
else {
return X_STATUS_TIMEOUT;
// If the wait failed, then always remove the wait block. Note that this can only happen with host waits, since guest waits never call us at all
// when Timeout->QuadPart == 0. Test case: Halo 2 (sporadically when playing the intro video)
xbox::KiUnwaitThreadAndLock(kThread, X_STATUS_TIMEOUT, 0);
status = kThread->WaitStatus;
}
}
else {
// A non-zero timeout means we have to check the conditions until we reach the requested time
xbox::LARGE_INTEGER ExpireTime, DueTime, NewTime;
xbox::ulonglong_xt Now;
ExpireTime.QuadPart = DueTime.QuadPart = Timeout->QuadPart; // either positive, negative, but not NULL
xbox::PLARGE_INTEGER AbsoluteExpireTime = xbox::KiComputeWaitInterval(&ExpireTime, &DueTime, &NewTime, &Now);
while (Now <= static_cast<xbox::ulonglong_xt>(AbsoluteExpireTime->QuadPart)) {
if (const auto ret = SatisfyWait(Lambda, eThread, Alertable, WaitMode)) {
return *ret;
while (true) {
if (const auto ret = SatisfyWait(Lambda, kThread, Alertable, WaitMode)) {
status = *ret;
break;
}
if (host_wait && (kThread->State == xbox::Ready)) {
status = kThread->WaitStatus;
break;
}
std::this_thread::yield();
Now = xbox::KeQueryInterruptTime();
}
return X_STATUS_TIMEOUT;
}
if constexpr (host_wait) {
kThread->State = xbox::Running;
}
return status;
}
#endif

View file

@ -43,7 +43,6 @@
#include "common\EmuEEPROM.h" // For EEPROM
#include "devices\Xbox.h" // For g_SMBus, SMBUS_ADDRESS_SYSTEM_MICRO_CONTROLLER
#include "devices\SMCDevice.h" // For SMC_COMMAND_SCRATCH
#include "common/util/strConverter.hpp" // for utf16_to_ascii
#include "core\kernel\memory-manager\VMManager.h"
#include <algorithm> // for std::replace

View file

@ -248,6 +248,14 @@ XBSYSAPI EXPORTNUM(66) xbox::ntstatus_xt NTAPI xbox::IoCreateFile
LOG_FUNC_ARG(Options)
LOG_FUNC_END;
// If we are emulating the Chihiro, we need to hook mbcom, so return an easily identifable handle
if (g_bIsChihiro) {
if (strncmp(ObjectAttributes->ObjectName->Buffer, DriveMbcom.c_str(), DriveMbcom.length()) == 0) {
*FileHandle = CHIHIRO_MBCOM_HANDLE;
return X_STATUS_SUCCESS;
}
}
NativeObjectAttributes nativeObjectAttributes;
// If we are NOT accessing a directory, and we match a partition path, we need to redirect to a partition.bin file
@ -273,6 +281,17 @@ XBSYSAPI EXPORTNUM(66) xbox::ntstatus_xt NTAPI xbox::IoCreateFile
// Force ShareAccess to all
ShareAccess = FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE;
// Force set DELETE permission flag if write attributes flag is set.
// Testcase: dashupdate.xbe (4928, untested with other versions but newer dashupdate did not call for deletion on fail).
if (DesiredAccess & FILE_WRITE_ATTRIBUTES) {
DesiredAccess |= DELETE;
}
// Force sanitize before call to NtDll::NtCreateFile
// Testcase:
// * Exhibition Demo discs - Attempt to create music folder fail internally which then show unable to copy soundtrack dialog.
FileAttributes &= FILE_ATTRIBUTE_VALID_FLAGS;
if (SUCCEEDED(ret))
{
// redirect to NtCreateFile

View file

@ -97,10 +97,12 @@ namespace NtDll
typedef struct _DpcData {
CRITICAL_SECTION Lock;
std::atomic_flag IsDpcActive;
std::atomic_flag IsDpcPending;
xbox::LIST_ENTRY DpcQueue; // TODO : Use KeGetCurrentPrcb()->DpcListHead instead
} DpcData;
DpcData g_DpcData = { 0 }; // Note : g_DpcData is initialized in InitDpcData()
std::atomic_flag xbox::KeSystemTimeChanged;
xbox::ulonglong_xt LARGE_INTEGER2ULONGLONG(xbox::LARGE_INTEGER value)
{
@ -130,6 +132,33 @@ xbox::ulonglong_xt LARGE_INTEGER2ULONGLONG(xbox::LARGE_INTEGER value)
break; \
}
xbox::void_xt xbox::KeResumeThreadEx
(
IN PKTHREAD Thread
)
{
// This is only to be used to synchronize new thread creation with the thread that spawned it
Thread->SuspendSemaphore.Header.SignalState = 1;
KiWaitListLock();
KiWaitTest(&Thread->SuspendSemaphore, 0);
}
xbox::void_xt xbox::KeSuspendThreadEx
(
IN PKTHREAD Thread
)
{
// This is only to be used to synchronize new thread creation with the thread that spawned it
Thread->SuspendSemaphore.Header.SignalState = 0;
KiInsertQueueApc(&Thread->SuspendApc, 0);
}
xbox::void_xt xbox::KeWaitForDpc()
{
g_DpcData.IsDpcPending.wait(false);
}
// ******************************************************************
// * EmuKeGetPcr()
@ -166,7 +195,7 @@ xbox::void_xt NTAPI xbox::KeSetSystemTime
)
{
KIRQL OldIrql, OldIrql2;
LARGE_INTEGER DeltaTime, HostTime;
LARGE_INTEGER DeltaTime;
PLIST_ENTRY ListHead, NextEntry;
PKTIMER Timer;
LIST_ENTRY TempList, TempList2;
@ -184,10 +213,6 @@ xbox::void_xt NTAPI xbox::KeSetSystemTime
/* Query the system time now */
KeQuerySystemTime(OldTime);
/* Surely, we won't set the system time here, but we CAN remember a delta to the host system time */
HostTime.QuadPart = OldTime->QuadPart - HostSystemTimeDelta.load();
HostSystemTimeDelta = NewTime->QuadPart - HostTime.QuadPart;
/* Calculate the difference between the new and the old time */
DeltaTime.QuadPart = NewTime->QuadPart - OldTime->QuadPart;
@ -246,7 +271,7 @@ xbox::void_xt NTAPI xbox::KeSetSystemTime
}
}
/* Process expired timers. This releases the dispatcher and timer locks */
/* Process expired timers. This releases the dispatcher and timer locks, then it yields */
KiTimerListExpire(&TempList2, OldIrql);
}
@ -463,6 +488,7 @@ void ExecuteDpcQueue()
g_DpcData.IsDpcActive.test_and_set();
KeGetCurrentPrcb()->DpcRoutineActive = TRUE; // Experimental
LeaveCriticalSection(&(g_DpcData.Lock));
EmuLog(LOG_LEVEL::DEBUG, "Global DpcQueue, calling DPC object 0x%.8X at 0x%.8X", pkdpc, pkdpc->DeferredRoutine);
// Call the Deferred Procedure :
@ -477,6 +503,8 @@ void ExecuteDpcQueue()
g_DpcData.IsDpcActive.clear();
}
g_DpcData.IsDpcPending.clear();
// Assert(g_DpcData._dwThreadId == GetCurrentThreadId());
// Assert(g_DpcData._dwDpcThreadId == g_DpcData._dwThreadId);
// g_DpcData._dwDpcThreadId = 0;
@ -715,7 +743,13 @@ XBSYSAPI EXPORTNUM(99) xbox::ntstatus_xt NTAPI xbox::KeDelayExecutionThread
// We can't remove NtDll::NtDelayExecution until all APCs queued by Io are implemented by our kernel as well
// Test case: Metal Slug 3
xbox::ntstatus_xt ret = WaitApc([Alertable]() -> std::optional<ntstatus_xt> {
PKTHREAD kThread = KeGetCurrentThread();
kThread->WaitStatus = X_STATUS_SUCCESS;
if (!AddWaitObject(kThread, Interval)) {
RETURN(X_STATUS_TIMEOUT);
}
xbox::ntstatus_xt ret = WaitApc<true>([Alertable](xbox::PKTHREAD kThread) -> std::optional<ntstatus_xt> {
NtDll::LARGE_INTEGER ExpireTime;
ExpireTime.QuadPart = 0;
NTSTATUS Status = NtDll::NtDelayExecution(Alertable, &ExpireTime);
@ -723,8 +757,11 @@ XBSYSAPI EXPORTNUM(99) xbox::ntstatus_xt NTAPI xbox::KeDelayExecutionThread
if (Status >= 0 && Status != STATUS_ALERTED && Status != STATUS_USER_APC) {
return std::nullopt;
}
return std::make_optional<ntstatus_xt>(Status);
}, Interval, Alertable, WaitMode);
// If the wait was satisfied with the host, then also unwait the thread on the guest side, to be sure to remove WaitBlocks that might have been added
// to the thread. Test case: Steel Battalion
xbox::KiUnwaitThreadAndLock(kThread, Status, 0);
return std::make_optional<ntstatus_xt>(kThread->WaitStatus);
}, Interval, Alertable, WaitMode, kThread);
if (ret == X_STATUS_TIMEOUT) {
// NOTE: this function considers a timeout a success
@ -1206,35 +1243,9 @@ XBSYSAPI EXPORTNUM(118) xbox::boolean_xt NTAPI xbox::KeInsertQueueApc
Apc->SystemArgument1 = SystemArgument1;
Apc->SystemArgument2 = SystemArgument2;
if (Apc->Inserted) {
KfLowerIrql(OldIrql);
RETURN(FALSE);
}
else {
KiApcListMtx.lock();
InsertTailList(&kThread->ApcState.ApcListHead[Apc->ApcMode], &Apc->ApcListEntry);
Apc->Inserted = TRUE;
KiApcListMtx.unlock();
// We can only attempt to execute the queued apc right away if it is been inserted in the current thread, because otherwise the KTHREAD
// in the fs selector will not be correct
if (kThread == KeGetCurrentThread()) {
if (Apc->ApcMode == KernelMode) { // kernel apc
// NOTE: this is wrong, we should check the thread state instead of just signaling the kernel apc, but we currently
// don't set the appropriate state in kthread
kThread->ApcState.KernelApcPending = TRUE;
KiExecuteKernelApc();
}
else if ((kThread->WaitMode == UserMode) && (kThread->Alertable)) { // user apc
// NOTE: this should also check the thread state
kThread->ApcState.UserApcPending = TRUE;
KiExecuteUserApc();
}
}
KfLowerIrql(OldIrql);
RETURN(TRUE);
}
boolean_xt result = KiInsertQueueApc(Apc, Increment);
KfLowerIrql(OldIrql);
RETURN(result);
}
}
@ -1266,18 +1277,25 @@ XBSYSAPI EXPORTNUM(119) xbox::boolean_xt NTAPI xbox::KeInsertQueueDpc
Dpc->SystemArgument1 = SystemArgument1;
Dpc->SystemArgument2 = SystemArgument2;
InsertTailList(&(g_DpcData.DpcQueue), &(Dpc->DpcListEntry));
LeaveCriticalSection(&(g_DpcData.Lock));
g_DpcData.IsDpcPending.test_and_set();
g_DpcData.IsDpcPending.notify_one();
// TODO : Instead of DpcQueue, add the DPC to KeGetCurrentPrcb()->DpcListHead
// Signal the Dpc handling code there's work to do
if (!IsDpcActive()) {
HalRequestSoftwareInterrupt(DISPATCH_LEVEL);
}
// OpenXbox has this instead:
// if (!pKPRCB->DpcRoutineActive && !pKPRCB->DpcInterruptRequested) {
// pKPRCB->DpcInterruptRequested = TRUE;
}
else {
LeaveCriticalSection(&(g_DpcData.Lock));
}
// Thread-safety is no longer required anymore
LeaveCriticalSection(&(g_DpcData.Lock));
// TODO : Instead, enable interrupts - use KeLowerIrql(OldIrql) ?
RETURN(NeedsInsertion);
@ -1353,13 +1371,14 @@ XBSYSAPI EXPORTNUM(123) xbox::long_xt NTAPI xbox::KePulseEvent
}
LONG OldState = Event->Header.SignalState;
KiWaitListLock();
if ((OldState == 0) && (IsListEmpty(&Event->Header.WaitListHead) == FALSE)) {
Event->Header.SignalState = 1;
// TODO: KiWaitTest(Event, Increment);
// For now, we just sleep to give other threads time to wake
// KiWaitTest and related functions require correct thread scheduling to implement first
// This will have to wait until CPU emulation at v1.0
Sleep(1);
KiWaitTest(Event, Increment);
std::this_thread::yield();
}
else {
KiWaitListUnlock();
}
Event->Header.SignalState = 0;
@ -1385,9 +1404,7 @@ XBSYSAPI EXPORTNUM(124) xbox::long_xt NTAPI xbox::KeQueryBasePriorityThread
KIRQL OldIrql;
KiLockDispatcherDatabase(&OldIrql);
// It cannot fail because all thread handles are created by ob
const auto& nativeHandle = GetNativeHandle<true>(reinterpret_cast<PETHREAD>(Thread)->UniqueThread);
long_xt ret = GetThreadPriority(*nativeHandle);
long_xt ret = Thread->Priority;
KiUnlockDispatcherDatabase(OldIrql);
@ -1540,12 +1557,14 @@ XBSYSAPI EXPORTNUM(132) xbox::long_xt NTAPI xbox::KeReleaseSemaphore
}
Semaphore->Header.SignalState = adjusted_signalstate;
//TODO: Implement KiWaitTest
#if 0
KiWaitListLock();
if ((initial_state == 0) && (IsListEmpty(&Semaphore->Header.WaitListHead) == FALSE)) {
KiWaitTest(&Semaphore->Header, Increment);
std::this_thread::yield();
}
else {
KiWaitListUnlock();
}
#endif
if (Wait) {
PKTHREAD current_thread = KeGetCurrentThread();
@ -1759,11 +1778,29 @@ XBSYSAPI EXPORTNUM(140) xbox::ulong_xt NTAPI xbox::KeResumeThread
{
LOG_FUNC_ONE_ARG(Thread);
NTSTATUS ret = X_STATUS_SUCCESS;
KIRQL OldIrql;
KiLockDispatcherDatabase(&OldIrql);
LOG_UNIMPLEMENTED();
char_xt OldCount = Thread->SuspendCount;
if (OldCount != 0) {
--Thread->SuspendCount;
if (Thread->SuspendCount == 0) {
#if 0
++Thread->SuspendSemaphore.Header.SignalState;
KiWaitListLock();
KiWaitTest(&Thread->SuspendSemaphore, 0);
std::this_thread::yield();
#else
if (const auto &nativeHandle = GetNativeHandle<true>(reinterpret_cast<PETHREAD>(Thread)->UniqueThread)) {
ResumeThread(*nativeHandle);
}
#endif
}
}
RETURN(ret);
KiUnlockDispatcherDatabase(OldIrql);
RETURN(OldCount);
}
XBSYSAPI EXPORTNUM(141) xbox::PLIST_ENTRY NTAPI xbox::KeRundownQueue
@ -1805,25 +1842,15 @@ XBSYSAPI EXPORTNUM(143) xbox::long_xt NTAPI xbox::KeSetBasePriorityThread
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG_OUT(Thread)
LOG_FUNC_ARG_OUT(Priority)
LOG_FUNC_ARG(Thread)
LOG_FUNC_ARG(Priority)
LOG_FUNC_END;
KIRQL oldIRQL;
KiLockDispatcherDatabase(&oldIRQL);
// It cannot fail because all thread handles are created by ob
const auto &nativeHandle = GetNativeHandle<true>(reinterpret_cast<PETHREAD>(Thread)->UniqueThread);
LONG ret = GetThreadPriority(*nativeHandle);
// This would work normally, but it will slow down the emulation,
// don't do that if the priority is higher then normal (so our own)!
if (Priority <= THREAD_PRIORITY_NORMAL) {
BOOL result = SetThreadPriority(*nativeHandle, Priority);
if (!result) {
EmuLog(LOG_LEVEL::WARNING, "SetThreadPriority failed: %s", WinError2Str().c_str());
}
}
Thread->Priority = Priority;
long_xt ret = Thread->Priority;
KiUnlockDispatcherDatabase(oldIRQL);
@ -1844,17 +1871,9 @@ XBSYSAPI EXPORTNUM(144) xbox::boolean_xt NTAPI xbox::KeSetDisableBoostThread
KIRQL oldIRQL;
KiLockDispatcherDatabase(&oldIRQL);
// It cannot fail because all thread handles are created by ob
const auto &nativeHandle = GetNativeHandle<true>(reinterpret_cast<PETHREAD>(Thread)->UniqueThread);
boolean_xt prevDisableBoost = Thread->DisableBoost;
Thread->DisableBoost = (CHAR)Disable;
BOOL bRet = SetThreadPriorityBoost(*nativeHandle, Disable);
if (!bRet) {
EmuLog(LOG_LEVEL::WARNING, "SetThreadPriorityBoost failed: %s", WinError2Str().c_str());
}
KiUnlockDispatcherDatabase(oldIRQL);
RETURN(prevDisableBoost);
@ -1889,7 +1908,9 @@ XBSYSAPI EXPORTNUM(145) xbox::long_xt NTAPI xbox::KeSetEvent
}
LONG OldState = Event->Header.SignalState;
KiWaitListLock();
if (IsListEmpty(&Event->Header.WaitListHead) != FALSE) {
KiWaitListUnlock();
Event->Header.SignalState = 1;
} else {
PKWAIT_BLOCK WaitBlock = CONTAINING_RECORD(Event->Header.WaitListHead.Flink, KWAIT_BLOCK, WaitListEntry);
@ -1897,16 +1918,14 @@ XBSYSAPI EXPORTNUM(145) xbox::long_xt NTAPI xbox::KeSetEvent
(WaitBlock->WaitType != WaitAny)) {
if (OldState == 0) {
Event->Header.SignalState = 1;
// TODO: KiWaitTest(Event, Increment);
// For now, we just sleep to give other threads time to wake
// See KePulseEvent
Sleep(1);
KiWaitTest(Event, Increment);
}
else {
KiWaitListUnlock();
}
} else {
// TODO: KiUnwaitThread(WaitBlock->Thread, (NTSTATUS)WaitBlock->WaitKey, Increment);
// For now, we just sleep to give other threads time to wake
// See KePulseEvent
Sleep(1);
KiUnwaitThread(WaitBlock->Thread, (NTSTATUS)WaitBlock->WaitKey, Increment);
KiWaitListUnlock();
}
}
@ -1943,6 +1962,7 @@ XBSYSAPI EXPORTNUM(146) xbox::void_xt NTAPI xbox::KeSetEventBoostPriority
return;
}
KiWaitListLock();
if (IsListEmpty(&Event->Header.WaitListHead) != FALSE) {
Event->Header.SignalState = 1;
} else {
@ -1953,11 +1973,9 @@ XBSYSAPI EXPORTNUM(146) xbox::void_xt NTAPI xbox::KeSetEventBoostPriority
}
WaitThread->Quantum = WaitThread->ApcState.Process->ThreadQuantum;
// TODO: KiUnwaitThread(WaitThread, X_STATUS_SUCCESS, 1);
// For now, we just sleep to give other threads time to wake
// See KePulseEvent
Sleep(1);
KiUnwaitThread(WaitThread, X_STATUS_SUCCESS, 1);
}
KiWaitListUnlock();
KiUnlockDispatcherDatabase(OldIrql);
}
@ -1989,8 +2007,8 @@ XBSYSAPI EXPORTNUM(148) xbox::boolean_xt NTAPI xbox::KeSetPriorityThread
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG_OUT(Thread)
LOG_FUNC_ARG_OUT(Priority)
LOG_FUNC_ARG(Thread)
LOG_FUNC_ARG(Priority)
LOG_FUNC_END;
LOG_UNIMPLEMENTED();
@ -2103,11 +2121,38 @@ XBSYSAPI EXPORTNUM(152) xbox::ulong_xt NTAPI xbox::KeSuspendThread
{
LOG_FUNC_ONE_ARG(Thread);
NTSTATUS ret = X_STATUS_SUCCESS;
KIRQL OldIrql;
KiLockDispatcherDatabase(&OldIrql);
LOG_UNIMPLEMENTED();
char_xt OldCount = Thread->SuspendCount;
if (OldCount == X_MAXIMUM_SUSPEND_COUNT) {
KiUnlockDispatcherDatabase(OldIrql);
RETURN(X_STATUS_SUSPEND_COUNT_EXCEEDED);
}
RETURN(ret);
if (Thread->ApcState.ApcQueueable == TRUE) {
++Thread->SuspendCount;
if (OldCount == 0) {
#if 0
if (KiInsertQueueApc(&Thread->SuspendApc, 0) == FALSE) {
--Thread->SuspendSemaphore.Header.SignalState;
}
#else
// JSRF creates a thread at 0x0013BC30 and then it attempts to continuously suspend/resume it. Unfortunately, this thread performs a never ending loop (and
// terminates if it ever exit the loop), and never calls any kernel functions in the middle. This means that our suspend APC will never be executed and so
// we cannot suspend such thread. Thus, we will always have to rely on the host to do the suspension, as long as we do direct execution. Note that this is
// a general issue for all kernel APCs too.
if (const auto &nativeHandle = GetNativeHandle<true>(reinterpret_cast<PETHREAD>(Thread)->UniqueThread)) {
SuspendThread(*nativeHandle);
}
#endif
}
}
KiUnlockDispatcherDatabase(OldIrql);
RETURN(OldCount);
}
// ******************************************************************
@ -2203,15 +2248,13 @@ XBSYSAPI EXPORTNUM(158) xbox::ntstatus_xt NTAPI xbox::KeWaitForMultipleObjects
// Wait Loop
// This loop ends
PLARGE_INTEGER OriginalTime = Timeout;
LARGE_INTEGER DueTime, NewTime;
KWAIT_BLOCK StackWaitBlock;
PKWAIT_BLOCK WaitBlock = &StackWaitBlock;
PKWAIT_BLOCK WaitBlock;
BOOLEAN WaitSatisfied;
NTSTATUS WaitStatus;
PKMUTANT ObjectMutant;
// Hack variable (remove this when the thread scheduler is here)
bool timeout_set = false;
do {
Thread->WaitBlockList = WaitBlockArray;
// Check if we need to let an APC run. This should immediately trigger APC interrupt via a call to UnlockDispatcherDatabase
if (Thread->ApcState.KernelApcPending && (Thread->WaitIrql < APC_LEVEL)) {
KiUnlockDispatcherDatabase(Thread->WaitIrql);
@ -2270,7 +2313,7 @@ XBSYSAPI EXPORTNUM(158) xbox::ntstatus_xt NTAPI xbox::KeWaitForMultipleObjects
// Check if the wait can be satisfied immediately
if ((WaitType == WaitAll) && (WaitSatisfied)) {
WaitBlock->NextWaitBlock = &WaitBlockArray[0];
KiWaitSatisfyAll(WaitBlock);
KiWaitSatisfyAllAndLock(WaitBlock);
WaitStatus = (NTSTATUS)Thread->WaitStatus;
goto NoWait;
}
@ -2285,36 +2328,20 @@ XBSYSAPI EXPORTNUM(158) xbox::ntstatus_xt NTAPI xbox::KeWaitForMultipleObjects
goto NoWait;
}
// Setup a timer for the thread but only once (for now)
if (!timeout_set) {
KiTimerLock();
PKTIMER Timer = &Thread->Timer;
PKWAIT_BLOCK WaitTimer = &Thread->TimerWaitBlock;
WaitBlock->NextWaitBlock = WaitTimer;
Timer->Header.WaitListHead.Flink = &WaitTimer->WaitListEntry;
Timer->Header.WaitListHead.Blink = &WaitTimer->WaitListEntry;
WaitTimer->NextWaitBlock = WaitBlock;
if (KiInsertTreeTimer(Timer, *Timeout) == FALSE) {
WaitStatus = (NTSTATUS)STATUS_TIMEOUT;
KiTimerUnlock();
goto NoWait;
}
// Boring, ensure that we only set the thread timer once. Otherwise, this will cause to insert the same
// thread timer over and over in the timer list, which will prevent KiTimerExpiration from removing these
// duplicated timers and thus it will attempt to endlessly remove the same unremoved timers, causing a deadlock.
// This can be removed once KiSwapThread and the kernel/user APCs are implemented
timeout_set = true;
DueTime.QuadPart = Timer->DueTime.QuadPart;
// Setup a timer for the thread
KiTimerLock();
PKTIMER Timer = &Thread->Timer;
PKWAIT_BLOCK WaitTimer = &Thread->TimerWaitBlock;
WaitBlock->NextWaitBlock = WaitTimer;
Timer->Header.WaitListHead.Flink = &WaitTimer->WaitListEntry;
Timer->Header.WaitListHead.Blink = &WaitTimer->WaitListEntry;
WaitTimer->NextWaitBlock = WaitBlock;
if (KiInsertTreeTimer(Timer, *Timeout) == FALSE) {
WaitStatus = (NTSTATUS)STATUS_TIMEOUT;
KiTimerUnlock();
}
// KiTimerExpiration has removed the timer but the objects were not signaled, so we have a timeout
// (remove this when the thread scheduler is here)
if (Thread->Timer.Header.Inserted == FALSE) {
WaitStatus = (NTSTATUS)(STATUS_TIMEOUT);
goto NoWait;
}
KiTimerUnlock();
}
else {
WaitBlock->NextWaitBlock = WaitBlock;
@ -2322,12 +2349,13 @@ XBSYSAPI EXPORTNUM(158) xbox::ntstatus_xt NTAPI xbox::KeWaitForMultipleObjects
WaitBlock->NextWaitBlock = &WaitBlockArray[0];
WaitBlock = &WaitBlockArray[0];
KiWaitListLock();
do {
ObjectMutant = (PKMUTANT)WaitBlock->Object;
//InsertTailList(&ObjectMutant->Header.WaitListHead, &WaitBlock->WaitListEntry);
InsertTailList(&ObjectMutant->Header.WaitListHead, &WaitBlock->WaitListEntry);
WaitBlock = WaitBlock->NextWaitBlock;
} while (WaitBlock != &WaitBlockArray[0]);
KiWaitListUnlock();
/*
TODO: We can't implement this and the return values until we have our own thread scheduler
@ -2335,9 +2363,6 @@ XBSYSAPI EXPORTNUM(158) xbox::ntstatus_xt NTAPI xbox::KeWaitForMultipleObjects
This code can all be enabled once we have CPU emulation and our own scheduler in v1.0
*/
// Insert the WaitBlock
//InsertTailList(&ObjectMutant->Header.WaitListHead, &WaitBlock->WaitListEntry);
// If the current thread is processing a queue object, wake other treads using the same queue
PRKQUEUE Queue = (PRKQUEUE)Thread->Queue;
if (Queue != NULL) {
@ -2349,7 +2374,7 @@ XBSYSAPI EXPORTNUM(158) xbox::ntstatus_xt NTAPI xbox::KeWaitForMultipleObjects
Thread->WaitMode = WaitMode;
Thread->WaitReason = (UCHAR)WaitReason;
Thread->WaitTime = KeTickCount;
//Thread->State = Waiting;
Thread->State = Waiting;
//KiInsertWaitList(WaitMode, Thread);
//WaitStatus = (NTSTATUS)KiSwapThread();
@ -2364,12 +2389,15 @@ XBSYSAPI EXPORTNUM(158) xbox::ntstatus_xt NTAPI xbox::KeWaitForMultipleObjects
//}
// TODO: Remove this after we have our own scheduler and the above is implemented
Sleep(0);
WaitStatus = WaitApc<false>([](PKTHREAD Thread) -> std::optional<ntstatus_xt> {
if (Thread->State == Ready) {
// We have been readied to resume execution, so exit the wait
return std::make_optional<ntstatus_xt>(Thread->WaitStatus);
}
return std::nullopt;
}, Timeout, Alertable, WaitMode, Thread);
// Reduce the timout if necessary
if (Timeout != nullptr) {
Timeout = KiComputeWaitInterval(OriginalTime, &DueTime, &NewTime);
}
break;
}
// Raise IRQL to DISPATCH_LEVEL and lock the database (only if it's not already at this level)
@ -2384,10 +2412,14 @@ XBSYSAPI EXPORTNUM(158) xbox::ntstatus_xt NTAPI xbox::KeWaitForMultipleObjects
// The waiting thead has been alerted, or an APC needs to be delivered
// So unlock the dispatcher database, lower the IRQ and return the status
Thread->State = Running;
KiUnlockDispatcherDatabase(Thread->WaitIrql);
#if 0
// No need for this at the moment, since WaitApc already executes user APCs
if (WaitStatus == X_STATUS_USER_APC) {
KiExecuteUserApc();
}
#endif
RETURN(WaitStatus);
@ -2396,14 +2428,7 @@ NoWait:
// Unlock the database and return the status
//TODO: KiAdjustQuantumThread(Thread);
// Don't forget to remove the thread timer if the objects were signaled before the timer expired
// (remove this when the thread scheduler is here)
if (timeout_set && Thread->Timer.Header.Inserted == TRUE) {
KiTimerLock();
KxRemoveTreeTimer(&Thread->Timer);
KiTimerUnlock();
}
Thread->State = Running;
KiUnlockDispatcherDatabase(Thread->WaitIrql);
if (WaitStatus == X_STATUS_USER_APC) {
@ -2445,12 +2470,9 @@ XBSYSAPI EXPORTNUM(159) xbox::ntstatus_xt NTAPI xbox::KeWaitForSingleObject
// Wait Loop
// This loop ends
PLARGE_INTEGER OriginalTime = Timeout;
LARGE_INTEGER DueTime, NewTime;
KWAIT_BLOCK StackWaitBlock;
PKWAIT_BLOCK WaitBlock = &StackWaitBlock;
NTSTATUS WaitStatus;
// Hack variable (remove this when the thread scheduler is here)
bool timeout_set = false;
ntstatus_xt WaitStatus;
do {
// Check if we need to let an APC run. This should immediately trigger APC interrupt via a call to UnlockDispatcherDatabase
if (Thread->ApcState.KernelApcPending && (Thread->WaitIrql < APC_LEVEL)) {
@ -2498,36 +2520,20 @@ XBSYSAPI EXPORTNUM(159) xbox::ntstatus_xt NTAPI xbox::KeWaitForSingleObject
goto NoWait;
}
// Setup a timer for the thread but only once (for now)
if (!timeout_set) {
KiTimerLock();
PKTIMER Timer = &Thread->Timer;
PKWAIT_BLOCK WaitTimer = &Thread->TimerWaitBlock;
WaitBlock->NextWaitBlock = WaitTimer;
Timer->Header.WaitListHead.Flink = &WaitTimer->WaitListEntry;
Timer->Header.WaitListHead.Blink = &WaitTimer->WaitListEntry;
WaitTimer->NextWaitBlock = WaitBlock;
if (KiInsertTreeTimer(Timer, *Timeout) == FALSE) {
WaitStatus = (NTSTATUS)STATUS_TIMEOUT;
KiTimerUnlock();
goto NoWait;
}
// Boring, ensure that we only set the thread timer once. Otherwise, this will cause to insert the same
// thread timer over and over in the timer list, which will prevent KiTimerExpiration from removing these
// duplicated timers and thus it will attempt to endlessly remove the same unremoved timers, causing a deadlock.
// This can be removed once KiSwapThread and the kernel/user APCs are implemented
timeout_set = true;
DueTime.QuadPart = Timer->DueTime.QuadPart;
// Setup a timer for the thread
KiTimerLock();
PKTIMER Timer = &Thread->Timer;
PKWAIT_BLOCK WaitTimer = &Thread->TimerWaitBlock;
WaitBlock->NextWaitBlock = WaitTimer;
Timer->Header.WaitListHead.Flink = &WaitTimer->WaitListEntry;
Timer->Header.WaitListHead.Blink = &WaitTimer->WaitListEntry;
WaitTimer->NextWaitBlock = WaitBlock;
if (KiInsertTreeTimer(Timer, *Timeout) == FALSE) {
WaitStatus = (NTSTATUS)STATUS_TIMEOUT;
KiTimerUnlock();
}
// KiTimerExpiration has removed the timer but the object was not signaled, so we have a timeout
// (remove this when the thread scheduler is here)
if (Thread->Timer.Header.Inserted == FALSE) {
WaitStatus = (NTSTATUS)(STATUS_TIMEOUT);
goto NoWait;
}
KiTimerUnlock();
}
else {
WaitBlock->NextWaitBlock = WaitBlock;
@ -2539,9 +2545,6 @@ XBSYSAPI EXPORTNUM(159) xbox::ntstatus_xt NTAPI xbox::KeWaitForSingleObject
This code can all be enabled once we have CPU emulation and our own scheduler in v1.0
*/
// Insert the WaitBlock
//InsertTailList(&ObjectMutant->Header.WaitListHead, &WaitBlock->WaitListEntry);
// If the current thread is processing a queue object, wake other treads using the same queue
PRKQUEUE Queue = (PRKQUEUE)Thread->Queue;
if (Queue != NULL) {
@ -2553,7 +2556,7 @@ XBSYSAPI EXPORTNUM(159) xbox::ntstatus_xt NTAPI xbox::KeWaitForSingleObject
Thread->WaitMode = WaitMode;
Thread->WaitReason = (UCHAR)WaitReason;
Thread->WaitTime = KeTickCount;
// TODO: Thread->State = Waiting;
Thread->State = Waiting;
//KiInsertWaitList(WaitMode, Thread);
/*
@ -2568,13 +2571,21 @@ XBSYSAPI EXPORTNUM(159) xbox::ntstatus_xt NTAPI xbox::KeWaitForSingleObject
return WaitStatus;
} */
// TODO: Remove this after we have our own scheduler and the above is implemented
Sleep(0);
// Insert the WaitBlock
KiWaitListLock();
InsertTailList(&ObjectMutant->Header.WaitListHead, &WaitBlock->WaitListEntry);
KiWaitListUnlock();
// Reduce the timout if necessary
if (Timeout != nullptr) {
Timeout = KiComputeWaitInterval(OriginalTime, &DueTime, &NewTime);
}
// TODO: Remove this after we have our own scheduler and the above is implemented
WaitStatus = WaitApc<false>([](PKTHREAD Thread) -> std::optional<ntstatus_xt> {
if (Thread->State == Ready) {
// We have been readied to resume execution, so exit the wait
return std::make_optional<ntstatus_xt>(Thread->WaitStatus);
}
return std::nullopt;
}, Timeout, Alertable, WaitMode, Thread);
break;
}
// Raise IRQL to DISPATCH_LEVEL and lock the database
@ -2589,10 +2600,14 @@ XBSYSAPI EXPORTNUM(159) xbox::ntstatus_xt NTAPI xbox::KeWaitForSingleObject
// The waiting thead has been alerted, or an APC needs to be delivered
// So unlock the dispatcher database, lower the IRQ and return the status
Thread->State = Running;
KiUnlockDispatcherDatabase(Thread->WaitIrql);
#if 0
// No need for this at the moment, since WaitApc already executes user APCs
if (WaitStatus == X_STATUS_USER_APC) {
KiExecuteUserApc();
}
#endif
RETURN(WaitStatus);
@ -2601,14 +2616,7 @@ NoWait:
// Unlock the database and return the status
//TODO: KiAdjustQuantumThread(Thread);
// Don't forget to remove the thread timer if the object was signaled before the timer expired
// (remove this when the thread scheduler is here)
if (timeout_set && Thread->Timer.Header.Inserted == TRUE) {
KiTimerLock();
KxRemoveTreeTimer(&Thread->Timer);
KiTimerUnlock();
}
Thread->State = Running;
KiUnlockDispatcherDatabase(Thread->WaitIrql);
if (WaitStatus == X_STATUS_USER_APC) {

View file

@ -27,6 +27,8 @@
namespace xbox
{
extern std::atomic_flag KeSystemTimeChanged;
void_xt NTAPI KeSetSystemTime
(
IN PLARGE_INTEGER NewTime,
@ -50,5 +52,16 @@ namespace xbox
IN PKPROCESS Process
);
xbox::void_xt KeResumeThreadEx
(
IN PKTHREAD Thread
);
xbox::void_xt KeSuspendThreadEx
(
IN PKTHREAD Thread
);
void_xt KeEmptyQueueApc();
void_xt KeWaitForDpc();
}

View file

@ -59,6 +59,8 @@
* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
*/
// Also from ReactOS: KiWaitTest, KiWaitSatisfyAll, KiUnwaitThread, KiUnlinkThread
// COPYING file:
/*
GNU GENERAL PUBLIC LICENSE
@ -84,15 +86,18 @@ the said software).
#include "Logging.h" // For LOG_FUNC()
#include "EmuKrnl.h" // for the list support functions
#include "EmuKrnlKi.h"
#include "EmuKrnlKe.h"
#define MAX_TIMER_DPCS 16
#define ASSERT_TIMER_LOCKED assert(KiTimerMtx.Acquired > 0)
#define ASSERT_WAIT_LIST_LOCKED assert(KiWaitListMtx.Acquired > 0)
xbox::KPROCESS KiUniqueProcess;
const xbox::ulong_xt CLOCK_TIME_INCREMENT = 0x2710;
xbox::KDPC KiTimerExpireDpc;
xbox::KI_TIMER_LOCK KiTimerMtx;
xbox::KI_WAIT_LIST_LOCK KiWaitListMtx;
xbox::KTIMER_TABLE_ENTRY KiTimerTableListHead[TIMER_TABLE_SIZE];
xbox::LIST_ENTRY KiWaitInListHead;
std::mutex xbox::KiApcListMtx;
@ -129,55 +134,81 @@ xbox::void_xt xbox::KiTimerUnlock()
KiTimerMtx.Mtx.unlock();
}
xbox::void_xt xbox::KiClockIsr
(
unsigned int ScalingFactor
)
xbox::void_xt xbox::KiWaitListLock()
{
KIRQL OldIrql;
LARGE_INTEGER InterruptTime;
LARGE_INTEGER HostSystemTime;
KiWaitListMtx.Mtx.lock();
KiWaitListMtx.Acquired++;
}
xbox::void_xt xbox::KiWaitListUnlock()
{
KiWaitListMtx.Acquired--;
KiWaitListMtx.Mtx.unlock();
}
xbox::void_xt xbox::KiClockIsr(ulonglong_xt TotalUs)
{
LARGE_INTEGER InterruptTime, SystemTime;
ULONG Hand;
DWORD OldKeTickCount;
OldIrql = KfRaiseIrql(CLOCK_LEVEL);
static uint64_t LostUs;
uint64_t TotalMs = TotalUs / 1000;
LostUs += (TotalUs - TotalMs * 1000);
uint64_t RecoveredMs = LostUs / 1000;
TotalMs += RecoveredMs;
LostUs -= (RecoveredMs * 1000);
// Update the interrupt time
InterruptTime.u.LowPart = KeInterruptTime.LowPart;
InterruptTime.u.HighPart = KeInterruptTime.High1Time;
InterruptTime.QuadPart += (CLOCK_TIME_INCREMENT * ScalingFactor);
InterruptTime.QuadPart += (CLOCK_TIME_INCREMENT * TotalMs);
KeInterruptTime.High2Time = InterruptTime.u.HighPart;
KeInterruptTime.LowPart = InterruptTime.u.LowPart;
KeInterruptTime.High1Time = InterruptTime.u.HighPart;
// Update the system time
// NOTE: I'm not sure if we should round down the host system time to the nearest multiple
// of the Xbox clock increment...
GetSystemTimeAsFileTime((LPFILETIME)&HostSystemTime);
HostSystemTime.QuadPart += HostSystemTimeDelta.load();
KeSystemTime.High2Time = HostSystemTime.u.HighPart;
KeSystemTime.LowPart = HostSystemTime.u.LowPart;
KeSystemTime.High1Time = HostSystemTime.u.HighPart;
if (KeSystemTimeChanged.test()) [[unlikely]] {
KeSystemTimeChanged.clear();
LARGE_INTEGER HostSystemTime, OldSystemTime;
GetSystemTimeAsFileTime((LPFILETIME)&HostSystemTime);
xbox::KeSystemTime.High2Time = HostSystemTime.u.HighPart;
xbox::KeSystemTime.LowPart = HostSystemTime.u.LowPart;
xbox::KeSystemTime.High1Time = HostSystemTime.u.HighPart;
KeSetSystemTime(&HostSystemTime, &OldSystemTime);
}
else {
SystemTime.u.LowPart = KeSystemTime.LowPart;
SystemTime.u.HighPart = KeSystemTime.High1Time;
SystemTime.QuadPart += (CLOCK_TIME_INCREMENT * TotalMs);
KeSystemTime.High2Time = SystemTime.u.HighPart;
KeSystemTime.LowPart = SystemTime.u.LowPart;
KeSystemTime.High1Time = SystemTime.u.HighPart;
}
// Update the tick counter
OldKeTickCount = KeTickCount;
KeTickCount += ScalingFactor;
KeTickCount += static_cast<dword_xt>(TotalMs);
// Because this function must be fast to continuously update the kernel clocks, if somebody else is currently
// holding the lock, we won't wait and instead skip the check of the timers for this cycle
if (KiTimerMtx.Mtx.try_lock()) {
KiTimerMtx.Acquired++;
// Check if a timer has expired
Hand = OldKeTickCount & (TIMER_TABLE_SIZE - 1);
if (KiTimerTableListHead[Hand].Entry.Flink != &KiTimerTableListHead[Hand].Entry &&
(ULONGLONG)InterruptTime.QuadPart >= KiTimerTableListHead[Hand].Time.QuadPart) {
KeInsertQueueDpc(&KiTimerExpireDpc, (PVOID)Hand, 0);
// On real hw, this is called every ms, so it only needs to check a single timer index. However, testing on the emulator shows that this can have a delay
// larger than a ms. If we only check the index corresponding to OldKeTickCount, then we will miss timers that might have expired already, causing an unpredictable
// delay on threads that are waiting with those timeouts
dword_xt EndKeTickCount = (KeTickCount - OldKeTickCount) >= TIMER_TABLE_SIZE ? OldKeTickCount + TIMER_TABLE_SIZE : KeTickCount;
for (dword_xt i = OldKeTickCount; i < EndKeTickCount; ++i) {
Hand = i & (TIMER_TABLE_SIZE - 1);
if (KiTimerTableListHead[Hand].Entry.Flink != &KiTimerTableListHead[Hand].Entry &&
(ULONGLONG)InterruptTime.QuadPart >= KiTimerTableListHead[Hand].Time.QuadPart) {
KeInsertQueueDpc(&KiTimerExpireDpc, (PVOID)OldKeTickCount, (PVOID)EndKeTickCount);
break;
}
}
KiTimerMtx.Acquired--;
KiTimerMtx.Mtx.unlock();
}
KfLowerIrql(OldIrql);
}
xbox::void_xt NTAPI xbox::KiCheckTimerTable
@ -328,8 +359,8 @@ xbox::boolean_xt FASTCALL xbox::KiInsertTimerTable
IN xbox::ulong_xt Hand
)
{
LARGE_INTEGER InterruptTime;
LONGLONG DueTime = Timer->DueTime.QuadPart;
ULARGE_INTEGER InterruptTime;
ULONGLONG DueTime = Timer->DueTime.QuadPart;
BOOLEAN Expired = FALSE;
PLIST_ENTRY ListHead, NextEntry;
PKTIMER CurrentTimer;
@ -352,7 +383,7 @@ xbox::boolean_xt FASTCALL xbox::KiInsertTimerTable
CurrentTimer = CONTAINING_RECORD(NextEntry, KTIMER, TimerListEntry);
/* Now check if we can fit it before */
if ((ULONGLONG)DueTime >= CurrentTimer->DueTime.QuadPart) break;
if (DueTime >= CurrentTimer->DueTime.QuadPart) break;
/* Keep looping */
NextEntry = NextEntry->Blink;
@ -368,6 +399,10 @@ xbox::boolean_xt FASTCALL xbox::KiInsertTimerTable
KiTimerTableListHead[Hand].Time.QuadPart = DueTime;
/* Make sure it hasn't expired already */
// NOTE: DueTime must be unsigned so that we can perform un unsigned comparison with the interrupt time. Otherwise, if DueTime is very large, it will be
// interpreted as a very small negative number, which will cause the function to think the timer has already expired, when it didn't. Test case: Metal Slug 3.
// It uses KeDelayExecutionThread with a relative timeout of 0x8000000000000000, which is then interpreted here as a negative number that immediately satisfies
// the wait. The title crashes shortly after, since the wait was supposed to end with a user APC queued by NtQueueApcThread instead
InterruptTime.QuadPart = KeQueryInterruptTime();
if (DueTime <= InterruptTime.QuadPart) {
EmuLog(LOG_LEVEL::DEBUG, "Timer %p already expired", Timer);
@ -484,19 +519,13 @@ xbox::boolean_xt FASTCALL xbox::KiSignalTimer
Timer->Header.SignalState = TRUE;
/* Check if the timer has waiters */
KiWaitListLock();
if (!IsListEmpty(&Timer->Header.WaitListHead))
{
/* Check the type of event */
if (Timer->Header.Type == TimerNotificationObject)
{
/* Unwait the thread */
// KxUnwaitThread(&Timer->Header, IO_NO_INCREMENT);
}
else
{
/* Otherwise unwait the thread and signal the timer */
// KxUnwaitThreadForEvent((PKEVENT)Timer, IO_NO_INCREMENT);
}
KiWaitTest(Timer, 0);
}
else {
KiWaitListUnlock();
}
/* Check if we have a period */
@ -532,7 +561,7 @@ xbox::void_xt NTAPI xbox::KiTimerExpiration
{
ULARGE_INTEGER SystemTime, InterruptTime;
LARGE_INTEGER Interval;
LONG Limit, Index, i;
LONG i;
ULONG Timers, ActiveTimers, DpcCalls;
PLIST_ENTRY ListHead, NextEntry;
KIRQL OldIrql;
@ -544,34 +573,25 @@ xbox::void_xt NTAPI xbox::KiTimerExpiration
/* Query system and interrupt time */
KeQuerySystemTime((PLARGE_INTEGER)&SystemTime);
InterruptTime.QuadPart = KeQueryInterruptTime();
Limit = KeTickCount;
/* Get the index of the timer and normalize it */
Index = PtrToLong(SystemArgument1);
if ((Limit - Index) >= TIMER_TABLE_SIZE)
{
/* Normalize it */
Limit = Index + TIMER_TABLE_SIZE - 1;
}
/* Setup index and actual limit */
Index--;
Limit &= (TIMER_TABLE_SIZE - 1);
dword_xt OldKeTickCount = PtrToLong(SystemArgument1);
dword_xt EndKeTickCount = PtrToLong(SystemArgument2);
/* Setup accounting data */
DpcCalls = 0;
Timers = 24;
ActiveTimers = 4;
/* Lock the Database and Raise IRQL */
/* Lock the Database */
KiTimerLock();
KiLockDispatcherDatabase(&OldIrql);
/* Start expiration loop */
do
for (dword_xt i = OldKeTickCount; i < EndKeTickCount; ++i)
{
/* Get the current index */
Index = (Index + 1) & (TIMER_TABLE_SIZE - 1);
dword_xt Index = i & (TIMER_TABLE_SIZE - 1);
/* Get list pointers and loop the list */
ListHead = &KiTimerTableListHead[Index].Entry;
@ -599,19 +619,13 @@ xbox::void_xt NTAPI xbox::KiTimerExpiration
Period = Timer->Period;
/* Check if there are any waiters */
KiWaitListLock();
if (!IsListEmpty(&Timer->Header.WaitListHead))
{
/* Check the type of event */
if (Timer->Header.Type == TimerNotificationObject)
{
/* Unwait the thread */
// KxUnwaitThread(&Timer->Header, IO_NO_INCREMENT);
}
else
{
/* Otherwise unwait the thread and signal the timer */
// KxUnwaitThreadForEvent((PKEVENT)Timer, IO_NO_INCREMENT);
}
KiWaitTest(Timer, 0);
}
else {
KiWaitListUnlock();
}
/* Check if we have a period */
@ -709,7 +723,7 @@ xbox::void_xt NTAPI xbox::KiTimerExpiration
break;
}
}
} while (Index != Limit);
}
/* Verify the timer table, on a debug kernel only */
if (g_bIsDebugKernel) {
@ -737,17 +751,17 @@ xbox::void_xt NTAPI xbox::KiTimerExpiration
);
}
KiTimerUnlock();
/* Lower IRQL if we need to */
if (OldIrql != DISPATCH_LEVEL) {
KfLowerIrql(OldIrql);
}
KiTimerUnlock();
}
else
{
/* Unlock the dispatcher */
KiUnlockDispatcherDatabase(OldIrql);
KiTimerUnlock();
KiUnlockDispatcherDatabase(OldIrql);
}
}
@ -791,19 +805,13 @@ xbox::void_xt FASTCALL xbox::KiTimerListExpire
Period = Timer->Period;
/* Check if there's any waiters */
KiWaitListLock();
if (!IsListEmpty(&Timer->Header.WaitListHead))
{
/* Check the type of event */
if (Timer->Header.Type == TimerNotificationObject)
{
/* Unwait the thread */
// KxUnwaitThread(&Timer->Header, IO_NO_INCREMENT);
}
else
{
/* Otherwise unwait the thread and signal the timer */
// KxUnwaitThreadForEvent((PKEVENT)Timer, IO_NO_INCREMENT);
}
KiWaitTest(Timer, 0);
}
else {
KiWaitListUnlock();
}
/* Check if we have a period */
@ -826,6 +834,8 @@ xbox::void_xt FASTCALL xbox::KiTimerListExpire
}
}
KiTimerUnlock();
/* Check if we still have DPC entries */
if (DpcCalls)
{
@ -849,39 +859,14 @@ xbox::void_xt FASTCALL xbox::KiTimerListExpire
/* Lower IRQL */
KfLowerIrql(OldIrql);
KiTimerUnlock();
}
else
{
/* Unlock the dispatcher */
KiUnlockDispatcherDatabase(OldIrql);
KiTimerUnlock();
}
}
xbox::void_xt FASTCALL xbox::KiWaitSatisfyAll
(
IN xbox::PKWAIT_BLOCK WaitBlock
)
{
PKMUTANT Object;
PRKTHREAD Thread;
PKWAIT_BLOCK WaitBlock1;
WaitBlock1 = WaitBlock;
Thread = WaitBlock1->Thread;
do {
if (WaitBlock1->WaitKey != (cshort_xt)STATUS_TIMEOUT) {
Object = (PKMUTANT)WaitBlock1->Object;
KiWaitSatisfyAny(Object, Thread);
}
WaitBlock1 = WaitBlock1->NextWaitBlock;
} while (WaitBlock1 != WaitBlock);
return;
}
template<xbox::MODE ApcMode>
static xbox::void_xt KiExecuteApc()
{
@ -907,12 +892,13 @@ static xbox::void_xt KiExecuteApc()
Apc->Inserted = FALSE;
xbox::KiApcListMtx.unlock();
// NOTE: we never use KernelRoutine because that is only used for kernel APCs, which we currently don't use
// This is either KiFreeUserApc, which frees the memory of the apc, or KiSuspendNop, which does nothing
(Apc->KernelRoutine)(Apc, &Apc->NormalRoutine, &Apc->NormalContext, &Apc->SystemArgument1, &Apc->SystemArgument2);
if (Apc->NormalRoutine != xbox::zeroptr) {
(Apc->NormalRoutine)(Apc->NormalContext, Apc->SystemArgument1, Apc->SystemArgument2);
}
xbox::ExFreePool(Apc);
xbox::KiApcListMtx.lock();
}
@ -966,7 +952,8 @@ xbox::PLARGE_INTEGER FASTCALL xbox::KiComputeWaitInterval
}
// Source: ReactOS
xbox::void_xt NTAPI xbox::KiSuspendNop(
xbox::void_xt NTAPI xbox::KiSuspendNop
(
IN PKAPC Apc,
IN PKNORMAL_ROUTINE* NormalRoutine,
IN PVOID* NormalContext,
@ -974,7 +961,7 @@ xbox::void_xt NTAPI xbox::KiSuspendNop(
IN PVOID* SystemArgument2
)
{
/* Does nothing */
/* Does nothing because the memory of the suspend apc is part of kthread */
UNREFERENCED_PARAMETER(Apc);
UNREFERENCED_PARAMETER(NormalRoutine);
UNREFERENCED_PARAMETER(NormalContext);
@ -982,8 +969,21 @@ xbox::void_xt NTAPI xbox::KiSuspendNop(
UNREFERENCED_PARAMETER(SystemArgument2);
}
xbox::void_xt NTAPI xbox::KiFreeUserApc
(
IN PKAPC Apc,
IN PKNORMAL_ROUTINE *NormalRoutine,
IN PVOID *NormalContext,
IN PVOID *SystemArgument1,
IN PVOID *SystemArgument2
)
{
ExFreePool(Apc);
}
// Source: ReactOS
xbox::void_xt NTAPI xbox::KiSuspendThread(
xbox::void_xt NTAPI xbox::KiSuspendThread
(
IN PVOID NormalContext,
IN PVOID SystemArgument1,
IN PVOID SystemArgument2
@ -1076,3 +1076,210 @@ xbox::void_xt xbox::KiInitializeContextThread(
/* Save back the new value of the kernel stack. */
Thread->KernelStack = reinterpret_cast<PVOID>(CtxSwitchFrame);
}
xbox::boolean_xt xbox::KiInsertQueueApc
(
IN PRKAPC Apc,
IN KPRIORITY Increment
)
{
PKTHREAD kThread = Apc->Thread;
KiApcListMtx.lock();
if (Apc->Inserted) {
KiApcListMtx.unlock();
return FALSE;
}
InsertTailList(&kThread->ApcState.ApcListHead[Apc->ApcMode], &Apc->ApcListEntry);
Apc->Inserted = TRUE;
KiApcListMtx.unlock();
// We can only attempt to execute the queued apc right away if it is been inserted in the current thread, because otherwise the KTHREAD
// in the fs selector will not be correct
if (Apc->ApcMode == KernelMode) { // kernel apc
kThread->ApcState.KernelApcPending = TRUE;
// NOTE: this is wrong, we should check the thread state instead of just signaling the kernel apc, but we currently
// don't set the appropriate state in kthread
if (kThread == KeGetCurrentThread()) {
KiExecuteKernelApc();
}
}
else if ((kThread->WaitMode == UserMode) && (kThread->Alertable)) { // user apc
kThread->ApcState.UserApcPending = TRUE;
// NOTE: this should also check the thread state
if (kThread == KeGetCurrentThread()) {
KiExecuteUserApc();
}
}
return TRUE;
}
xbox::void_xt xbox::KiWaitTest
(
IN PVOID Object,
IN KPRIORITY Increment
)
{
PLIST_ENTRY WaitEntry, WaitList;
PKWAIT_BLOCK WaitBlock, NextBlock;
PKTHREAD WaitThread;
PKMUTANT FirstObject = (PKMUTANT)Object;
ASSERT_WAIT_LIST_LOCKED;
/* Loop the Wait Entries */
WaitList = &FirstObject->Header.WaitListHead;
WaitEntry = WaitList->Flink;
while ((FirstObject->Header.SignalState > 0) && (WaitEntry != WaitList)) {
/* Get the current wait block */
WaitBlock = CONTAINING_RECORD(WaitEntry, KWAIT_BLOCK, WaitListEntry);
WaitThread = WaitBlock->Thread;
/* Check the current Wait Mode */
if (WaitBlock->WaitType == WaitAny) {
/* Easy case, satisfy only this wait */
KiWaitSatisfyAny(FirstObject, WaitThread);
}
else {
/* WaitAll, check that all the objects are signalled */
NextBlock = WaitBlock->NextWaitBlock;
while (NextBlock != WaitBlock) {
if (NextBlock->WaitKey != X_STATUS_TIMEOUT) {
PKMUTANT Mutant = (PKMUTANT)NextBlock->Object;
// NOTE: we ignore mutants because we forward them to ntdll
if (Mutant->Header.SignalState <= 0) {
// We found at least one object not in the signalled state, so we cannot satisfy the wait
goto NextWaitEntry;
}
}
NextBlock = NextBlock->NextWaitBlock;
}
KiWaitSatisfyAll(WaitBlock);
}
/* Now do the rest of the unwait */
KiUnwaitThread(WaitThread, WaitBlock->WaitKey, Increment);
NextWaitEntry:
WaitEntry = WaitEntry->Flink;
}
KiWaitListUnlock();
}
xbox::void_xt xbox::KiWaitSatisfyAll
(
IN PKWAIT_BLOCK FirstBlock
)
{
PKWAIT_BLOCK WaitBlock = FirstBlock;
PKTHREAD WaitThread = WaitBlock->Thread;
ASSERT_WAIT_LIST_LOCKED;
/* Loop through all the Wait Blocks, and wake each Object */
do {
/* Make sure it hasn't timed out */
if (WaitBlock->WaitKey != X_STATUS_TIMEOUT) {
/* Wake the Object */
KiWaitSatisfyAny((PKMUTANT)WaitBlock->Object, WaitThread);
}
/* Move to the next block */
WaitBlock = WaitBlock->NextWaitBlock;
} while (WaitBlock != FirstBlock);
}
xbox::void_xt xbox::KiWaitSatisfyAllAndLock
(
IN PKWAIT_BLOCK FirstBlock
)
{
KiWaitListLock();
KiWaitSatisfyAll(FirstBlock);
KiWaitListUnlock();
}
xbox::void_xt xbox::KiUnwaitThread
(
IN PKTHREAD Thread,
IN long_ptr_xt WaitStatus,
IN KPRIORITY Increment
)
{
ASSERT_WAIT_LIST_LOCKED;
if (Thread->State != Waiting) {
// Don't do anything if it was already unwaited
return;
}
/* Unlink the thread */
KiUnlinkThread(Thread, WaitStatus);
// We cannot schedule the thread, so we'll just set its state to Ready
Thread->State = Ready;
}
xbox::void_xt xbox::KiUnwaitThreadAndLock
(
IN PKTHREAD Thread,
IN long_ptr_xt WaitStatus,
IN KPRIORITY Increment
)
{
KiWaitListLock();
KiUnwaitThread(Thread, WaitStatus, Increment);
KiWaitListUnlock();
}
xbox::void_xt xbox::KiUnlinkThread
(
IN PKTHREAD Thread,
IN long_ptr_xt WaitStatus
)
{
PKWAIT_BLOCK WaitBlock;
PKTIMER Timer;
ASSERT_WAIT_LIST_LOCKED;
/* Update wait status */
Thread->WaitStatus |= WaitStatus;
/* Remove the Wait Blocks from the list */
WaitBlock = Thread->WaitBlockList;
do {
/* Remove it */
RemoveEntryList(&WaitBlock->WaitListEntry);
/* Go to the next one */
WaitBlock = WaitBlock->NextWaitBlock;
} while (WaitBlock != Thread->WaitBlockList);
#if 0
// Disabled, as we currently don't put threads in the ready list
/* Remove the thread from the wait list! */
if (Thread->WaitListEntry.Flink) {
RemoveEntryList(&Thread->WaitListEntry);
}
#endif
/* Check if there's a Thread Timer */
Timer = &Thread->Timer;
if (Timer->Header.Inserted) {
KiTimerLock();
KxRemoveTreeTimer(Timer);
KiTimerUnlock();
}
#if 0
// Disabled, because we don't support queues
/* Increment the Queue's active threads */
if (Thread->Queue) Thread->Queue->CurrentCount++;
#endif
// Sanity check: set WaitBlockList to nullptr so that we can catch the case where a waiter starts a new wait but forgets to setup a new wait block. This
// way, we will crash instead of silently using the pointer to the old block
Thread->WaitBlockList = zeroptr;
}

View file

@ -47,6 +47,12 @@ namespace xbox
int Acquired;
} KI_TIMER_LOCK;
typedef struct _KI_WAIT_LIST_LOCK
{
std::recursive_mutex Mtx;
int Acquired;
} KI_WAIT_LIST_LOCK;
// NOTE: since the apc list is per-thread, we could also create a different mutex for each kthread
extern std::mutex KiApcListMtx;
@ -56,10 +62,11 @@ namespace xbox
void_xt KiTimerUnlock();
void_xt KiClockIsr
(
IN unsigned int ScalingFactor
);
void_xt KiWaitListLock();
void_xt KiWaitListUnlock();
void_xt KiClockIsr(ulonglong_xt TotalUs);
xbox::void_xt NTAPI KiCheckTimerTable
(
@ -132,7 +139,7 @@ namespace xbox
IN KIRQL OldIrql
);
void_xt FASTCALL KiWaitSatisfyAll
void_xt KiWaitSatisfyAll
(
IN PKWAIT_BLOCK WaitBlock
);
@ -156,7 +163,8 @@ namespace xbox
);
// Source: ReactOS
void_xt NTAPI KiSuspendNop(
void_xt NTAPI KiSuspendNop
(
IN PKAPC Apc,
IN PKNORMAL_ROUTINE* NormalRoutine,
IN PVOID* NormalContext,
@ -164,6 +172,15 @@ namespace xbox
IN PVOID* SystemArgument2
);
void_xt NTAPI KiFreeUserApc
(
IN PKAPC Apc,
IN PKNORMAL_ROUTINE *NormalRoutine,
IN PVOID *NormalContext,
IN PVOID *SystemArgument1,
IN PVOID *SystemArgument2
);
// Source: ReactOS
void_xt NTAPI KiSuspendThread(
IN PVOID NormalContext,
@ -180,6 +197,48 @@ namespace xbox
IN PKSTART_ROUTINE StartRoutine,
IN PVOID StartContext
);
boolean_xt KiInsertQueueApc
(
IN PRKAPC Apc,
IN KPRIORITY Increment
);
void_xt KiWaitTest
(
IN PVOID Object,
IN KPRIORITY Increment
);
void_xt KiWaitSatisfyAll
(
IN PKWAIT_BLOCK FirstBlock
);
void_xt KiWaitSatisfyAllAndLock
(
IN PKWAIT_BLOCK FirstBlock
);
void_xt KiUnwaitThread
(
IN PKTHREAD Thread,
IN long_ptr_xt WaitStatus,
IN KPRIORITY Increment
);
void_xt KiUnwaitThreadAndLock
(
IN PKTHREAD Thread,
IN long_ptr_xt WaitStatus,
IN KPRIORITY Increment
);
void_xt KiUnlinkThread
(
IN PKTHREAD Thread,
IN long_ptr_xt WaitStatus
);
};
extern xbox::KPROCESS KiUniqueProcess;

View file

@ -47,6 +47,7 @@ namespace NtDll
#include "core\kernel\support\EmuFile.h" // For EmuNtSymbolicLinkObject, NtStatusToString(), etc.
#include "core\kernel\memory-manager\VMManager.h" // For g_VMManager
#include "core\kernel\support\NativeHandle.h"
#include "devices\Xbox.h"
#include "CxbxDebugger.h"
#pragma warning(disable:4005) // Ignore redefined status values
@ -58,7 +59,7 @@ namespace NtDll
#include <mutex>
// Prevent setting the system time from multiple threads at the same time
std::mutex NtSystemTimeMtx;
xbox::RTL_CRITICAL_SECTION xbox::NtSystemTimeCritSec;
// ******************************************************************
// * 0x00B8 - NtAllocateVirtualMemory()
@ -1039,7 +1040,7 @@ XBSYSAPI EXPORTNUM(206) xbox::ntstatus_xt NTAPI xbox::NtQueueApcThread
PKAPC Apc = static_cast<PKAPC>(ExAllocatePoolWithTag(sizeof(KAPC), 'pasP'));
if (Apc != zeroptr) {
KeInitializeApc(Apc, &Thread->Tcb, zeroptr, zeroptr, reinterpret_cast<PKNORMAL_ROUTINE>(ApcRoutine), UserMode, ApcRoutineContext);
KeInitializeApc(Apc, &Thread->Tcb, KiFreeUserApc, zeroptr, reinterpret_cast<PKNORMAL_ROUTINE>(ApcRoutine), UserMode, ApcRoutineContext);
if (!KeInsertQueueApc(Apc, ApcStatusBlock, ApcReserved, 0)) {
ExFreePool(Apc);
result = X_STATUS_UNSUCCESSFUL;
@ -1711,6 +1712,16 @@ XBSYSAPI EXPORTNUM(219) xbox::ntstatus_xt NTAPI xbox::NtReadFile
CxbxDebugger::ReportFileRead(FileHandle, Length, Offset);
}
// If we are emulating the Chihiro, we need to hook mbcom
if (g_bIsChihiro && FileHandle == CHIHIRO_MBCOM_HANDLE) {
g_MediaBoard->ComRead(ByteOffset->QuadPart, Buffer, Length);
// Update the Status Block
IoStatusBlock->Status = STATUS_SUCCESS;
IoStatusBlock->Information = Length;
return STATUS_SUCCESS;
}
if (ApcRoutine != nullptr) {
// Pack the original parameters to a wrapped context for a custom APC routine
CxbxIoDispatcherContext* cxbxContext = new CxbxIoDispatcherContext(IoStatusBlock, ApcRoutine, ApcContext);
@ -1856,15 +1867,20 @@ XBSYSAPI EXPORTNUM(224) xbox::ntstatus_xt NTAPI xbox::NtResumeThread
LOG_FUNC_ARG_OUT(PreviousSuspendCount)
LOG_FUNC_END;
if (const auto &nativeHandle = GetNativeHandle(ThreadHandle)) {
// Thread handles are created by ob
RETURN(NtDll::NtResumeThread(*nativeHandle, (::PULONG)PreviousSuspendCount));
}
else {
RETURN(X_STATUS_INVALID_HANDLE);
PETHREAD Thread;
ntstatus_xt result = ObReferenceObjectByHandle(ThreadHandle, &PsThreadObjectType, reinterpret_cast<PVOID *>(&Thread));
if (!X_NT_SUCCESS(result)) {
RETURN(result);
}
// TODO : Once we do our own thread-switching, implement NtResumeThread using KetResumeThread
ulong_xt PrevSuspendCount = KeResumeThread(&Thread->Tcb);
ObfDereferenceObject(Thread);
if (PreviousSuspendCount) {
*PreviousSuspendCount = PrevSuspendCount;
}
RETURN(X_STATUS_SUCCESS);
}
// ******************************************************************
@ -1971,7 +1987,7 @@ XBSYSAPI EXPORTNUM(228) xbox::ntstatus_xt NTAPI xbox::NtSetSystemTime
ret = STATUS_ACCESS_VIOLATION;
}
else {
NtSystemTimeMtx.lock();
RtlEnterCriticalSectionAndRegion(&NtSystemTimeCritSec);
NewSystemTime = *SystemTime;
if (NewSystemTime.u.HighPart > 0 && NewSystemTime.u.HighPart <= 0x20000000) {
/* Convert the time and set it in HAL */
@ -1991,7 +2007,7 @@ XBSYSAPI EXPORTNUM(228) xbox::ntstatus_xt NTAPI xbox::NtSetSystemTime
else {
ret = STATUS_INVALID_PARAMETER;
}
NtSystemTimeMtx.unlock();
RtlLeaveCriticalSectionAndRegion(&NtSystemTimeCritSec);
}
RETURN(ret);
@ -2079,15 +2095,30 @@ XBSYSAPI EXPORTNUM(231) xbox::ntstatus_xt NTAPI xbox::NtSuspendThread
LOG_FUNC_ARG_OUT(PreviousSuspendCount)
LOG_FUNC_END;
if (const auto &nativeHandle = GetNativeHandle(ThreadHandle)) {
// Thread handles are created by ob
RETURN(NtDll::NtSuspendThread(*nativeHandle, (::PULONG)PreviousSuspendCount));
}
else {
RETURN(X_STATUS_INVALID_HANDLE);
PETHREAD Thread;
ntstatus_xt result = ObReferenceObjectByHandle(ThreadHandle, &PsThreadObjectType, reinterpret_cast<PVOID *>(&Thread));
if (!X_NT_SUCCESS(result)) {
RETURN(result);
}
// TODO : Once we do our own thread-switching, implement NtSuspendThread using KeSuspendThread
if (Thread != PspGetCurrentThread()) {
if (Thread->Tcb.HasTerminated) {
ObfDereferenceObject(Thread);
RETURN(X_STATUS_THREAD_IS_TERMINATING);
}
}
ulong_xt PrevSuspendCount = KeSuspendThread(&Thread->Tcb);
ObfDereferenceObject(Thread);
if (PrevSuspendCount == X_STATUS_SUSPEND_COUNT_EXCEEDED) {
RETURN(X_STATUS_SUSPEND_COUNT_EXCEEDED);
}
if (PreviousSuspendCount) {
*PreviousSuspendCount = PrevSuspendCount;
}
RETURN(X_STATUS_SUCCESS);
}
// ******************************************************************
@ -2201,15 +2232,23 @@ XBSYSAPI EXPORTNUM(235) xbox::ntstatus_xt NTAPI xbox::NtWaitForMultipleObjectsEx
if (const auto &nativeHandle = GetNativeHandle(Handles[i])) {
// This is a ob handle, so replace it with its native counterpart
nativeHandles[i] = *nativeHandle;
EmuLog(LOG_LEVEL::DEBUG, "xbox handle: %p", nativeHandles[i]);
}
else {
nativeHandles[i] = Handles[i];
EmuLog(LOG_LEVEL::DEBUG, "native handle: %p", nativeHandles[i]);
}
}
// Because user APCs from NtQueueApcThread are now handled by the kernel, we need to wait for them ourselves
xbox::ntstatus_xt ret = WaitApc([Count, &nativeHandles, WaitType, Alertable]() -> std::optional<ntstatus_xt> {
PKTHREAD kThread = KeGetCurrentThread();
kThread->WaitStatus = X_STATUS_SUCCESS;
if (!AddWaitObject(kThread, Timeout)) {
RETURN(X_STATUS_TIMEOUT);
}
xbox::ntstatus_xt ret = WaitApc<true>([Count, &nativeHandles, WaitType, Alertable](xbox::PKTHREAD kThread) -> std::optional<ntstatus_xt> {
NtDll::LARGE_INTEGER ExpireTime;
ExpireTime.QuadPart = 0;
NTSTATUS Status = NtDll::NtWaitForMultipleObjects(
@ -2221,8 +2260,11 @@ XBSYSAPI EXPORTNUM(235) xbox::ntstatus_xt NTAPI xbox::NtWaitForMultipleObjectsEx
if (Status == STATUS_TIMEOUT) {
return std::nullopt;
}
return std::make_optional<ntstatus_xt>(Status);
}, Timeout, Alertable, WaitMode);
// If the wait was satisfied with the host, then also unwait the thread on the guest side, to be sure to remove WaitBlocks that might have been added
// to the thread. Test case: Steel Battalion
xbox::KiUnwaitThreadAndLock(kThread, Status, 0);
return std::make_optional<ntstatus_xt>(kThread->WaitStatus);
}, Timeout, Alertable, WaitMode, kThread);
RETURN(ret);
}
@ -2269,6 +2311,16 @@ XBSYSAPI EXPORTNUM(236) xbox::ntstatus_xt NTAPI xbox::NtWriteFile
CxbxDebugger::ReportFileWrite(FileHandle, Length, Offset);
}
// If we are emulating the Chihiro, we need to hook mbcom
if (g_bIsChihiro && FileHandle == CHIHIRO_MBCOM_HANDLE) {
g_MediaBoard->ComWrite(ByteOffset->QuadPart, Buffer, Length);
// Update the Status Block
IoStatusBlock->Status = STATUS_SUCCESS;
IoStatusBlock->Information = Length;
return STATUS_SUCCESS;
}
if (ApcRoutine != nullptr) {
// Pack the original parameters to a wrapped context for a custom APC routine
CxbxIoDispatcherContext* cxbxContext = new CxbxIoDispatcherContext(IoStatusBlock, ApcRoutine, ApcContext);

View file

@ -121,6 +121,8 @@ static unsigned int WINAPI PCSTProxy
params.Ethread,
params.TlsDataSize);
xbox::KiExecuteKernelApc();
auto routine = (xbox::PKSYSTEM_ROUTINE)StartFrame->SystemRoutine;
// Debugging notice : When the below line shows up with an Exception dialog and a
// message like: "Exception thrown at 0x00026190 in cxbx.exe: 0xC0000005: Access
@ -406,13 +408,24 @@ XBSYSAPI EXPORTNUM(255) xbox::ntstatus_xt NTAPI xbox::PsCreateSystemThreadEx
assert(dupHandle);
RegisterXboxHandle(eThread->UniqueThread, dupHandle);
eThread->Tcb.Priority = GetThreadPriority(handle);
g_AffinityPolicy->SetAffinityXbox(handle);
// Now that ThreadId is populated and affinity is changed, resume the thread (unless the guest passed CREATE_SUSPENDED)
if (!CreateSuspended) {
ResumeThread(handle);
// Wait for the initialization of the remaining thread state
KeSuspendThreadEx(&eThread->Tcb);
ResumeThread(handle);
while (eThread->Tcb.State == Initialized) {
std::this_thread::yield();
}
// Now that ThreadId is populated and affinity is changed, resume the thread (unless the guest passed CREATE_SUSPENDED), then wait until the new thread has
// finished initialization
if (CreateSuspended) {
KeSuspendThread(&eThread->Tcb);
}
KeResumeThreadEx(&eThread->Tcb);
// Log ThreadID identical to how GetCurrentThreadID() is rendered :
EmuLog(LOG_LEVEL::DEBUG, "Created Xbox proxy thread. Handle : 0x%X, ThreadId : [0x%.4X], Native Handle : 0x%X, Native ThreadId : [0x%.4X]",
*ThreadHandle, eThread->UniqueThread, handle, ThreadId);
@ -493,10 +506,13 @@ XBSYSAPI EXPORTNUM(258) xbox::void_xt NTAPI xbox::PsTerminateSystemThread
KeQuerySystemTime(&eThread->ExitTime);
eThread->ExitStatus = ExitStatus;
eThread->Tcb.Header.SignalState = 1;
KiWaitListLock();
if (!IsListEmpty(&eThread->Tcb.Header.WaitListHead)) {
// TODO: Implement KiWaitTest's relative objects usage
//KiWaitTest()
assert(0);
KiWaitTest((PVOID)&eThread->Tcb, 0);
std::this_thread::yield();
}
else {
KiWaitListUnlock();
}
if (GetNativeHandle(eThread->UniqueThread)) {

View file

@ -89,6 +89,11 @@ xbox::boolean_xt RtlpCaptureStackLimits(
return TRUE;
}
xbox::void_xt xbox::RtlInitSystem()
{
xbox::RtlInitializeCriticalSection(&NtSystemTimeCritSec);
}
// ******************************************************************
// * 0x0104 - RtlAnsiStringToUnicodeString()
// ******************************************************************
@ -108,23 +113,28 @@ XBSYSAPI EXPORTNUM(260) xbox::ntstatus_xt NTAPI xbox::RtlAnsiStringToUnicodeStri
dword_xt total = RtlAnsiStringToUnicodeSize(SourceString);
if (total > 0xffff) {
return X_STATUS_INVALID_PARAMETER_2;
RETURN(X_STATUS_INVALID_PARAMETER_2);
}
DestinationString->Length = (USHORT)(total - sizeof(WCHAR));
if (AllocateDestinationString) {
DestinationString->MaximumLength = (USHORT)total;
if (!(DestinationString->Buffer = (USHORT*)ExAllocatePoolWithTag(total, 'grtS'))) {
return X_STATUS_NO_MEMORY;
if (!(DestinationString->Buffer = (wchar_xt*)ExAllocatePoolWithTag(total, 'grtS'))) {
RETURN(X_STATUS_NO_MEMORY);
}
}
else {
if (total > DestinationString->MaximumLength) {
return X_STATUS_BUFFER_OVERFLOW;
RETURN(X_STATUS_BUFFER_OVERFLOW);
}
}
RtlMultiByteToUnicodeN((PWSTR)DestinationString->Buffer, (ULONG)DestinationString->Length, NULL, SourceString->Buffer, SourceString->Length);
RtlMultiByteToUnicodeN((PWSTR)DestinationString->Buffer,
(ULONG)DestinationString->Length,
NULL,
SourceString->Buffer,
SourceString->Length);
DestinationString->Buffer[DestinationString->Length / sizeof(WCHAR)] = 0;
RETURN(X_STATUS_SUCCESS);
@ -521,23 +531,31 @@ XBSYSAPI EXPORTNUM(270) xbox::long_xt NTAPI xbox::RtlCompareString
LOG_FUNC_ARG(CaseInSensitive)
LOG_FUNC_END;
LONG result;
const USHORT l1 = String1->Length;
const USHORT l2 = String2->Length;
const USHORT maxLen = (l1 <= l2 ? l1 : l2);
USHORT l1 = String1->Length;
USHORT l2 = String2->Length;
USHORT maxLen = l1 <= l2 ? l1 : l2;
CHAR *str1 = String1->Buffer;
CHAR *str2 = String2->Buffer;
const PCHAR str1 = String1->Buffer;
const PCHAR str2 = String2->Buffer;
if (CaseInSensitive) {
result = _strnicmp(str1, str2, maxLen);
for (unsigned i = 0; i < maxLen; i++) {
UCHAR char1 = RtlLowerChar(str1[i]);
UCHAR char2 = RtlLowerChar(str2[i]);
if (char1 != char2) {
RETURN(char1 - char2);
}
}
}
else {
result = strncmp(str1, str2, maxLen);
for (unsigned i = 0; i < maxLen; i++) {
if (str1[i] != str2[i]) {
RETURN(str1[i] - str2[i]);
}
}
}
RETURN(result);
RETURN(l1 - l2);
}
// ******************************************************************
@ -556,23 +574,32 @@ XBSYSAPI EXPORTNUM(271) xbox::long_xt NTAPI xbox::RtlCompareUnicodeString
LOG_FUNC_ARG(CaseInSensitive)
LOG_FUNC_END;
LONG result;
const USHORT l1 = String1->Length;
const USHORT l2 = String2->Length;
const USHORT maxLen = (l1 <= l2 ? l1 : l2) / sizeof(WCHAR);
USHORT l1 = String1->Length;
USHORT l2 = String2->Length;
USHORT maxLen = l1 <= l2 ? l1 : l2;
WCHAR *str1 = (WCHAR*)(String1->Buffer);
WCHAR *str2 = (WCHAR*)(String2->Buffer);
const wchar_xt* str1 = String1->Buffer;
const wchar_xt* str2 = String2->Buffer;
if (CaseInSensitive) {
result = _wcsnicmp(str1, str2, maxLen);
for (unsigned i = 0; i < maxLen; i++) {
wchar_xt char1 = towlower(str1[i]);
wchar_xt char2 = towlower(str2[i]);
if (char1 != char2) {
RETURN(char1 - char2);
}
}
}
else {
result = wcsncmp(str1, str2, maxLen);
for (unsigned i = 0; i < maxLen; i++) {
if (str1[i] != str2[i]) {
RETURN(str1[i] - str2[i]);
}
}
}
RETURN(result);
RETURN(l1 - l2);
}
// ******************************************************************
@ -652,7 +679,7 @@ XBSYSAPI EXPORTNUM(274) xbox::boolean_xt NTAPI xbox::RtlCreateUnicodeString
BOOLEAN result = TRUE;
ULONG bufferSize = (std::u16string(SourceString).length() + 1) * sizeof(WCHAR);
DestinationString->Buffer = (USHORT *)ExAllocatePoolWithTag(bufferSize, 'grtS');
DestinationString->Buffer = (wchar_xt*)ExAllocatePoolWithTag(bufferSize, 'grtS');
if (!DestinationString->Buffer) {
result = FALSE;
}
@ -700,7 +727,7 @@ XBSYSAPI EXPORTNUM(276) xbox::ntstatus_xt NTAPI xbox::RtlDowncaseUnicodeString
if (AllocateDestinationString) {
DestinationString->MaximumLength = SourceString->Length;
DestinationString->Buffer = (USHORT*)ExAllocatePoolWithTag((ULONG)DestinationString->MaximumLength, 'grtS');
DestinationString->Buffer = (wchar_xt*)ExAllocatePoolWithTag((ULONG)DestinationString->MaximumLength, 'grtS');
if (DestinationString->Buffer == NULL) {
return X_STATUS_NO_MEMORY;
}
@ -1173,9 +1200,8 @@ XBSYSAPI EXPORTNUM(290) xbox::void_xt NTAPI xbox::RtlInitUnicodeString
LOG_FUNC_ARG(SourceString)
LOG_FUNC_END;
DestinationString->Buffer = (USHORT*)SourceString;
DestinationString->Buffer = (wchar_xt*)SourceString;
if (SourceString != NULL) {
DestinationString->Buffer = (USHORT*)SourceString;
DestinationString->Length = (USHORT)std::u16string(SourceString).length() * 2;
DestinationString->MaximumLength = DestinationString->Length + 2;
}
@ -1523,6 +1549,7 @@ no_mapping:
#define TICKSPERSEC 10000000
#define TICKSPERMSEC 10000
#define MSECSPERSEC 1000
#define SECSPERDAY 86400
#define SECSPERHOUR 3600
#define SECSPERMIN 60
@ -1541,6 +1568,11 @@ no_mapping:
#define SECS_1601_TO_1980 ((379 * 365 + 91) * (ULONGLONG)SECSPERDAY)
#define TICKS_1601_TO_1980 (SECS_1601_TO_1980 * TICKSPERSEC)
const xbox::LARGE_INTEGER Magic10000 = { .QuadPart = 0xd1b71758e219652ci64 };
#define SHIFT10000 13
xbox::LARGE_INTEGER Magic86400000 = { .QuadPart = 0xc6d750ebfa67b90ei64 };
#define SHIFT86400000 26
static const int MonthLengths[2][MONSPERYEAR] =
{
@ -1594,26 +1626,31 @@ XBSYSAPI EXPORTNUM(304) xbox::boolean_xt NTAPI xbox::RtlTimeFieldsToTime
OUT PLARGE_INTEGER Time
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(TimeFields)
LOG_FUNC_ARG_OUT(Time)
LOG_FUNC_END;
int month, year, cleaps, day;
/* FIXME: normalize the TIME_FIELDS structure here */
/* No, native just returns 0 (error) if the fields are not */
if (TimeFields->Millisecond < 0 || TimeFields->Millisecond > 999 ||
TimeFields->Second < 0 || TimeFields->Second > 59 ||
TimeFields->Minute < 0 || TimeFields->Minute > 59 ||
TimeFields->Hour < 0 || TimeFields->Hour > 23 ||
TimeFields->Month < 1 || TimeFields->Month > 12 ||
TimeFields->Day < 1 ||
TimeFields->Day > MonthLengths
[TimeFields->Month == 2 || IsLeapYear(TimeFields->Year)]
[TimeFields->Month - 1] ||
TimeFields->Year < 1601)
/* Verify each TimeFields' variables are within range */
if (TimeFields->Millisecond < 0 || TimeFields->Millisecond > 999) {
return FALSE;
}
if (TimeFields->Second < 0 || TimeFields->Second > 59) {
return FALSE;
}
if (TimeFields->Minute < 0 || TimeFields->Minute > 59) {
return FALSE;
}
if (TimeFields->Hour < 0 || TimeFields->Hour > 23) {
return FALSE;
}
if (TimeFields->Month < 1 || TimeFields->Month > 12) {
return FALSE;
}
if (TimeFields->Day < 1 ||
TimeFields->Day > MonthLengths[IsLeapYear(TimeFields->Year)][TimeFields->Month - 1]) {
return FALSE;
}
if (TimeFields->Year < 1601) {
return FALSE;
}
/* now calculate a day count from the date
* First start counting years from March. This way the leap days
@ -1629,20 +1666,21 @@ XBSYSAPI EXPORTNUM(304) xbox::boolean_xt NTAPI xbox::RtlTimeFieldsToTime
month = TimeFields->Month + 1;
year = TimeFields->Year;
}
cleaps = (3 * (year / 100) + 3) / 4; /* nr of "century leap years"*/
day = (36525 * year) / 100 - cleaps + /* year * dayperyr, corrected */
(1959 * month) / 64 + /* months * daypermonth */
TimeFields->Day - /* day of the month */
584817; /* zero that on 1601-01-01 */
cleaps = (3 * (year / 100) + 3) / 4; /* nr of "century leap years"*/
day = (36525 * year) / 100 - cleaps + /* year * DayPerYear, corrected */
(1959 * month) / 64 + /* months * DayPerMonth */
TimeFields->Day - /* day of the month */
584817; /* zero that on 1601-01-01 */
/* done */
Time->QuadPart = (((((LONGLONG)day * HOURSPERDAY +
TimeFields->Hour) * MINSPERHOUR +
TimeFields->Minute) * SECSPERMIN +
TimeFields->Second) * 1000 +
TimeFields->Millisecond) * TICKSPERMSEC;
/* Convert into Time format */
Time->QuadPart = day * HOURSPERDAY;
Time->QuadPart = (Time->QuadPart + TimeFields->Hour) * MINSPERHOUR;
Time->QuadPart = (Time->QuadPart + TimeFields->Minute) * SECSPERMIN;
Time->QuadPart = (Time->QuadPart + TimeFields->Second) * MSECSPERSEC;
Time->QuadPart = (Time->QuadPart + TimeFields->Millisecond) * TICKSPERMSEC;
RETURN(TRUE);
return TRUE;
}
// ******************************************************************
@ -1654,36 +1692,27 @@ XBSYSAPI EXPORTNUM(305) xbox::void_xt NTAPI xbox::RtlTimeToTimeFields
OUT PTIME_FIELDS TimeFields
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Time)
LOG_FUNC_ARG_OUT(TimeFields)
LOG_FUNC_END;
LONGLONG Days, cleaps, years, yearday, months;
int SecondsInDay;
long int cleaps, years, yearday, months;
long int Days;
LONGLONG _Time;
/* Extract millisecond from time and convert time into seconds */
TimeFields->Millisecond =
(cshort_xt)((Time->QuadPart % TICKSPERSEC) / TICKSPERMSEC);
_Time = Time->QuadPart / TICKSPERSEC;
/* The native version of RtlTimeToTimeFields does not take leap seconds
* into account */
/* Split the time into days and seconds within the day */
Days = (long int )(_Time / SECSPERDAY);
SecondsInDay = _Time % SECSPERDAY;
/* Extract milliseconds from time and days from milliseconds */
// NOTE: Reverse engineered native kernel uses RtlExtendedMagicDivide calls.
// Using similar code of ReactOS does not emulate native kernel's implement for
// one increment over large integer's max value.
xbox::LARGE_INTEGER MillisecondsTotal = RtlExtendedMagicDivide(*Time, Magic10000, SHIFT10000);
Days = RtlExtendedMagicDivide(MillisecondsTotal, Magic86400000, SHIFT86400000).u.LowPart;
MillisecondsTotal.QuadPart -= Days * SECSPERDAY * MSECSPERSEC;
/* compute time of day */
TimeFields->Hour = (cshort_xt)(SecondsInDay / SECSPERHOUR);
SecondsInDay = SecondsInDay % SECSPERHOUR;
TimeFields->Minute = (cshort_xt)(SecondsInDay / SECSPERMIN);
TimeFields->Second = (cshort_xt)(SecondsInDay % SECSPERMIN);
TimeFields->Millisecond = MillisecondsTotal.u.LowPart % MSECSPERSEC;
dword_xt RemainderTime = MillisecondsTotal.u.LowPart / MSECSPERSEC;
TimeFields->Second = RemainderTime % SECSPERMIN;
RemainderTime /= SECSPERMIN;
TimeFields->Minute = RemainderTime % MINSPERHOUR;
RemainderTime /= MINSPERHOUR;
TimeFields->Hour = RemainderTime; // NOTE: Remaining hours did not received 24 hours modulo treatment.
/* compute day of week */
TimeFields->Weekday = (cshort_xt)((EPOCHWEEKDAY + Days) % DAYSPERWEEK);
TimeFields->Weekday = (EPOCHWEEKDAY + Days) % DAYSPERWEEK;
/* compute year, month and day of month. */
cleaps = (3 * ((4 * Days + 1227) / DAYSPERQUADRICENTENNIUM) + 3) / 4;
@ -1692,7 +1721,7 @@ XBSYSAPI EXPORTNUM(305) xbox::void_xt NTAPI xbox::RtlTimeToTimeFields
yearday = Days - (years * DAYSPERNORMALQUADRENNIUM) / 4;
months = (64 * yearday) / 1959;
/* the result is based on a year starting on March.
* To convert take 12 from Januari and Februari and
* To convert take 12 from January and February and
* increase the year by one. */
if (months < 14) {
TimeFields->Month = (USHORT)(months - 1);
@ -2025,7 +2054,7 @@ XBSYSAPI EXPORTNUM(314) xbox::ntstatus_xt NTAPI xbox::RtlUpcaseUnicodeString
if (AllocateDestinationString) {
DestinationString->MaximumLength = SourceString->Length;
DestinationString->Buffer = (USHORT*)ExAllocatePoolWithTag((ULONG)DestinationString->MaximumLength, 'grtS');
DestinationString->Buffer = (wchar_xt*)ExAllocatePoolWithTag((ULONG)DestinationString->MaximumLength, 'grtS');
if (DestinationString->Buffer == NULL) {
return X_STATUS_NO_MEMORY;
}
@ -2219,6 +2248,11 @@ XBSYSAPI EXPORTNUM(319) xbox::ulong_xt NTAPI xbox::RtlWalkFrameChain
ulong_ptr_xt NewStack = *(ulong_ptr_xt*)Stack;
ulong_xt Eip = *(ulong_ptr_xt*)(Stack + sizeof(ulong_ptr_xt));
/* Check if Eip is not below executable's dos header */
if (Eip < KiB(64)) {
break;
}
/* Check if the new pointer is above the old one and past the end */
if (!((Stack < NewStack) && (NewStack < StackEnd))) {
/* Stop searching after this entry */

View file

@ -41,13 +41,19 @@ XBSYSAPI EXPORTNUM(321) xbox::XBOX_KEY_DATA xbox::XboxEEPROMKey = { 0 };
// ******************************************************************
// * 0x0142 - XboxHardwareInfo
// ******************************************************************
// TODO: The main goal is to completely unset custom init values and have
// them set from kernel's initialization end and device classes.
// Although, device classes does not really set this value but read
// from PCI space for Gpu rev, Mcp rev, and possibility INTERNAL_USB flag.
XBSYSAPI EXPORTNUM(322) xbox::XBOX_HARDWARE_INFO xbox::XboxHardwareInfo =
{
0xC0000031, // Flags: 1=INTERNAL_USB, 2=DEVKIT, 4=MACROVISION, 8=CHIHIRO
0xA2, // GpuRevision, byte read from NV2A first register, at 0xFD0000000 - see NV_PMC_BOOT_0
0xD3, // McpRevision, Retail 1.6 - see https://github.com/JayFoxRox/xqemu-jfr/wiki/MCPX-and-bootloader
0, // unknown
0 // unknown
// TODO: What exactly 0xC0000030 flags are? Might need default to null then set them later properly.
// NOTE: Will be set by src/devices/Xbox.cpp and maybe other file(s)...
.Flags = 0xC0000030, // Flags: 1=INTERNAL_USB, 2=DEVKIT, 4=MACROVISION, 8=CHIHIRO
.GpuRevision = 0xD3, // GpuRevision, byte read from NV2A first register, at 0xFD0000000 - see NV_PMC_BOOT_0
.McpRevision = 0, // NOTE: Will be set by src/devices/Xbox.cpp file.
.Unknown3 = 0, // unknown
.Unknown4 = 0 // unknown
};
// ******************************************************************

View file

@ -99,9 +99,6 @@ bool g_bIsChihiro = false;
bool g_bIsDevKit = false;
bool g_bIsRetail = false;
// Indicates to disable/enable all interrupts when cli and sti instructions are executed
std::atomic_bool g_bEnableAllInterrupts = true;
// Set by the VMManager during initialization. Exported because it's needed in other parts of the emu
size_t g_SystemMaxMemory = 0;
@ -113,6 +110,8 @@ ULONG g_CxbxFatalErrorCode = FATAL_ERROR_NONE;
// Define function located in EmuXApi so we can call it from here
void SetupXboxDeviceTypes();
extern xbox::void_xt NTAPI system_events(xbox::PVOID arg);
void SetupPerTitleKeys()
{
// Generate per-title keys from the XBE Certificate
@ -329,64 +328,6 @@ void InitSoftwareInterrupts()
}
#endif
static xbox::void_xt NTAPI CxbxKrnlInterruptThread(xbox::PVOID param)
{
CxbxSetThreadName("CxbxKrnl Interrupts");
#if 0
InitSoftwareInterrupts();
#endif
std::mutex m;
std::unique_lock<std::mutex> lock(m);
while (true) {
for (int i = 0; i < MAX_BUS_INTERRUPT_LEVEL; i++) {
// If the interrupt is pending and connected, process it
if (HalSystemInterrupts[i].IsPending() && EmuInterruptList[i] && EmuInterruptList[i]->Connected) {
HalSystemInterrupts[i].Trigger(EmuInterruptList[i]);
}
}
g_InterruptSignal.wait(lock, []() { return g_AnyInterruptAsserted.load() && g_bEnableAllInterrupts.load(); });
g_AnyInterruptAsserted = false;
}
assert(0);
}
static void CxbxKrnlClockThread(void* pVoid)
{
LARGE_INTEGER CurrentTicks;
uint64_t Delta;
uint64_t Microseconds;
unsigned int IncrementScaling;
static uint64_t LastTicks = 0;
static uint64_t Error = 0;
static uint64_t UnaccountedMicroseconds = 0;
// This keeps track of how many us have elapsed between two cycles, so that the xbox clocks are updated
// with the proper increment (instead of blindly adding a single increment at every step)
if (LastTicks == 0) {
QueryPerformanceCounter(&CurrentTicks);
LastTicks = CurrentTicks.QuadPart;
CurrentTicks.QuadPart = 0;
}
QueryPerformanceCounter(&CurrentTicks);
Delta = CurrentTicks.QuadPart - LastTicks;
LastTicks = CurrentTicks.QuadPart;
Error += (Delta * SCALE_S_IN_US);
Microseconds = Error / HostQPCFrequency;
Error -= (Microseconds * HostQPCFrequency);
UnaccountedMicroseconds += Microseconds;
IncrementScaling = (unsigned int)(UnaccountedMicroseconds / 1000); // -> 1 ms = 1000us -> time between two xbox clock interrupts
UnaccountedMicroseconds -= (IncrementScaling * 1000);
xbox::KiClockIsr(IncrementScaling);
}
void MapThunkTable(uint32_t* kt, uint32_t* pThunkTable)
{
const bool SendDebugReports = (pThunkTable == CxbxKrnl_KernelThunkTable) && CxbxDebugger::CanReport();
@ -542,7 +483,10 @@ static void CxbxrKrnlSetupMemorySystem(int BootFlags, unsigned emulate_system, u
}
}
static bool CxbxrKrnlXbeSystemSelector(int BootFlags, unsigned& reserved_systems, blocks_reserved_t blocks_reserved)
static bool CxbxrKrnlXbeSystemSelector(int BootFlags,
unsigned& reserved_systems,
blocks_reserved_t blocks_reserved,
HardwareModel &hardwareModel)
{
unsigned int emulate_system = 0;
// Get title path :
@ -683,6 +627,7 @@ static bool CxbxrKrnlXbeSystemSelector(int BootFlags, unsigned& reserved_systems
// Detect XBE type :
XbeType xbeType = CxbxKrnl_Xbe->GetXbeType();
EmuLogInit(LOG_LEVEL::INFO, "Auto detect: XbeType = %s", GetXbeTypeToStr(xbeType));
// Convert XBE type into corresponding system to emulate.
switch (xbeType) {
case XbeType::xtChihiro:
@ -696,6 +641,10 @@ static bool CxbxrKrnlXbeSystemSelector(int BootFlags, unsigned& reserved_systems
break;
DEFAULT_UNREACHABLE;
}
if (std::filesystem::exists(xbeDirectory / "boot.id")) {
emulate_system = SYSTEM_CHIHIRO;
}
}
EmuLogInit(LOG_LEVEL::INFO, "Host's compatible system types: %2X", reserved_systems);
@ -717,6 +666,17 @@ static bool CxbxrKrnlXbeSystemSelector(int BootFlags, unsigned& reserved_systems
g_bIsChihiro = (emulate_system == SYSTEM_CHIHIRO);
g_bIsDevKit = (emulate_system == SYSTEM_DEVKIT);
g_bIsRetail = (emulate_system == SYSTEM_XBOX);
if (g_bIsChihiro) {
hardwareModel = HardwareModel::Chihiro_Type1; // TODO: Make configurable to support Type-3 console.
}
else if (g_bIsDevKit) {
hardwareModel = HardwareModel::DebugKit_r1_2; // Unlikely need to make configurable.
}
// Retail (default)
else {
// Should not be configurable. Otherwise, titles compiled with newer XDK will patch older xbox kernel.
hardwareModel = HardwareModel::Revision1_6;
}
#ifdef CHIHIRO_WORK
// If this is a Chihiro title, we need to patch the init flags to disable HDD setup
@ -934,7 +894,8 @@ static bool CxbxrKrnlPrepareXbeMap()
Xbe::Header* XbeHeader,
uint32_t XbeHeaderSize,
void (*Entry)(),
int BootFlags
int BootFlags,
HardwareModel hardwareModel
);
void CxbxKrnlEmulate(unsigned int reserved_systems, blocks_reserved_t blocks_reserved)
@ -1088,7 +1049,8 @@ void CxbxKrnlEmulate(unsigned int reserved_systems, blocks_reserved_t blocks_res
// using XeLoadImage from LaunchDataPage->Header.szLaunchPath
// Now we can load the XBE :
if (!CxbxrKrnlXbeSystemSelector(BootFlags, reserved_systems, blocks_reserved)) {
HardwareModel hardwareModel = HardwareModel::Revision1_6; // It is configured by CxbxrKrnlXbeSystemSelector function according to console type.
if (!CxbxrKrnlXbeSystemSelector(BootFlags, reserved_systems, blocks_reserved, hardwareModel)) {
return;
}
@ -1116,7 +1078,8 @@ void CxbxKrnlEmulate(unsigned int reserved_systems, blocks_reserved_t blocks_res
(Xbe::Header*)CxbxKrnl_Xbe->m_Header.dwBaseAddr,
CxbxKrnl_Xbe->m_Header.dwSizeofHeaders,
(void(*)())EntryPoint,
BootFlags
BootFlags,
hardwareModel
);
}
@ -1178,7 +1141,8 @@ static void CxbxrKrnlInitHacks()
Xbe::Header *pXbeHeader,
uint32_t dwXbeHeaderSize,
void(*Entry)(),
int BootFlags)
int BootFlags,
HardwareModel hardwareModel)
{
unsigned Host2XbStackBaseReserved = 0;
__asm mov Host2XbStackBaseReserved, esp;
@ -1202,7 +1166,7 @@ static void CxbxrKrnlInitHacks()
g_pCertificate = &CxbxKrnl_Xbe->m_Certificate;
// Initialize timer subsystem
Timer_Init();
timer_init();
// for unicode conversions
setlocale(LC_ALL, "English");
// Initialize DPC global
@ -1344,10 +1308,11 @@ static void CxbxrKrnlInitHacks()
}
xbox::PsInitSystem();
xbox::KiInitSystem();
xbox::RtlInitSystem();
// initialize graphics
EmuLogInit(LOG_LEVEL::DEBUG, "Initializing render window.");
CxbxInitWindow(true);
CxbxInitWindow();
// Now process the boot flags to see if there are any special conditions to handle
if (BootFlags & BOOT_EJECT_PENDING) {} // TODO
@ -1383,7 +1348,7 @@ static void CxbxrKrnlInitHacks()
SetupXboxDeviceTypes();
}
InitXboxHardware(HardwareModel::Revision1_5); // TODO : Make configurable
InitXboxHardware(hardwareModel);
// Read Xbox video mode from the SMC, store it in HalBootSMCVideoMode
xbox::HalReadSMBusValue(SMBUS_ADDRESS_SYSTEM_MICRO_CONTROLLER, SMC_COMMAND_AV_PACK, FALSE, (xbox::PULONG)&xbox::HalBootSMCVideoMode);
@ -1456,23 +1421,17 @@ static void CxbxrKrnlInitHacks()
#endif
EmuX86_Init();
// Create the interrupt processing thread
// Start the event thread
xbox::HANDLE hThread;
CxbxrCreateThread(&hThread, xbox::zeroptr, CxbxKrnlInterruptThread, xbox::zeroptr, FALSE);
// Start the kernel clock thread
TimerObject* KernelClockThr = Timer_Create(CxbxKrnlClockThread, nullptr, "Kernel clock thread", true);
Timer_Start(KernelClockThr, SCALE_MS_IN_NS);
xbox::PsCreateSystemThread(&hThread, xbox::zeroptr, system_events, xbox::zeroptr, FALSE);
// Launch the xbe
xbox::PsCreateSystemThread(&hThread, xbox::zeroptr, CxbxLaunchXbe, Entry, FALSE);
EmuKeFreePcr();
__asm add esp, Host2XbStackSizeReserved;
// This will wait forever
std::condition_variable cv;
std::mutex m;
std::unique_lock<std::mutex> lock(m);
cv.wait(lock, [] { return false; });
xbox::KeRaiseIrqlToDpcLevel();
while (true) {
xbox::KeWaitForDpc();
ExecuteDpcQueue();
}
}
// REMARK: the following is useless, but PatrickvL has asked to keep it for documentation purposes
@ -1494,7 +1453,7 @@ void CxbxrKrnlSuspendThreads()
// Don't use EmuKeGetPcr because that asserts kpcr
xbox::KPCR* Pcr = reinterpret_cast<xbox::PKPCR>(__readfsdword(TIB_ArbitraryDataSlot));
// If there's nothing in list entry, skip this step.
if (!ThreadListEntry) {
return;

View file

@ -157,6 +157,7 @@ void CxbxKrnlNoFunc();
void InitDpcData(); // Implemented in EmuKrnlKe.cpp
bool IsDpcActive();
void ExecuteDpcQueue();
/*! kernel thunk table */
extern uint32_t CxbxKrnl_KernelThunkTable[379];

View file

@ -49,11 +49,6 @@ bool g_DisablePixelShaders = false;
bool g_UseAllCores = false;
bool g_SkipRdtscPatching = false;
// Delta added to host SystemTime, used in KiClockIsr and KeSetSystemTime
// This shouldn't need to be atomic, but because raising the IRQL to high lv in KeSetSystemTime doesn't really stop KiClockIsr from running,
// we need it for now to prevent reading a corrupted value while KeSetSystemTime is in the middle of updating it
std::atomic_int64_t HostSystemTimeDelta(0);
// Static Function(s)
static int ExitException(LPEXCEPTION_POINTERS e);

View file

@ -68,9 +68,6 @@ extern HWND g_hEmuWindow;
extern HANDLE g_CurrentProcessHandle; // Set in CxbxKrnlMain
// Delta added to host SystemTime, used in KiClockIsr and KeSetSystemTime
extern std::atomic_int64_t HostSystemTimeDelta;
typedef struct DUMMY_KERNEL
{
IMAGE_DOS_HEADER DosHeader;

View file

@ -40,7 +40,6 @@
#include <ntstatus.h>
#pragma warning(default:4005)
#include "Logging.h"
#include "common/util/strConverter.hpp" // utf16_to_ascii
#include "common/util/cliConfig.hpp"
#include "common/CxbxDebugger.h"
#include "EmuShared.h"
@ -790,20 +789,21 @@ std::string CxbxConvertXboxToHostPath(const std::string_view XboxDevicePath)
std::wstring wXbePath;
// We pretend to come from NtCreateFile to force symbolic link resolution
CxbxConvertFilePath(XboxDevicePath.data(), wXbePath, &rootDirectoryHandle, "NtCreateFile");
// Convert Wide String as returned by above to a string, for XbePath
std::string XbePath = utf16_to_ascii(wXbePath.c_str());
std::filesystem::path XbePath;
// If the rootDirectoryHandle is not null, we have a relative path
// We need to prepend the path of the root directory to get a full DOS path
if (rootDirectoryHandle != nullptr) {
WCHAR directoryPathBuffer[MAX_PATH];
GetFinalPathNameByHandleW(rootDirectoryHandle, directoryPathBuffer, MAX_PATH, VOLUME_NAME_DOS);
std::string directoryPath = utf16_to_ascii(directoryPathBuffer);
XbePath = directoryPath + std::string("\\") + XbePath;
XbePath = directoryPathBuffer;
XbePath /= wXbePath;
}
else {
XbePath = wXbePath;
}
return XbePath;
return XbePath.string();
}
int CxbxRegisterDeviceHostPath(const std::string_view XboxDevicePath, std::string HostDevicePath, bool IsFile, std::size_t size)

View file

@ -26,6 +26,7 @@
#include <core\kernel\exports\xboxkrnl.h>
#include <filesystem>
#include "core\kernel\init\CxbxKrnl.h"
#include <vector>
#include <cstdio>

View file

@ -91,10 +91,13 @@ uint8_t SMCDevice::ReadByte(uint8_t command)
// See https://xboxdevwiki.net/PIC#PIC_version_string
switch (m_revision) {
case SCMRevision::P01: buffer[1] = "P01"[m_PICVersionStringIndex]; break;
case SCMRevision::P2L: buffer[1] = "P05"[m_PICVersionStringIndex]; break; // ??
case SCMRevision::P05: buffer[1] = "P05"[m_PICVersionStringIndex]; break;
case SCMRevision::P11: buffer[1] = "P11"[m_PICVersionStringIndex]; break;
case SCMRevision::P2L: buffer[1] = "P2L"[m_PICVersionStringIndex]; break;
case SCMRevision::D01: buffer[1] = "DXB"[m_PICVersionStringIndex]; break;
case SCMRevision::D05: buffer[1] = "D05"[m_PICVersionStringIndex]; break; // ??
// default: UNREACHABLE(m_revision);
case SCMRevision::B11: buffer[1] = "B11"[m_PICVersionStringIndex]; break; // ??
default: CxbxrAbort("Unknown PIC revision: %d", m_revision);
}
m_PICVersionStringIndex = (m_PICVersionStringIndex + 1) % 3;

View file

@ -93,10 +93,14 @@
typedef enum {
// https://xboxdevwiki.net/System_Management_Controller
// https://xboxdevwiki.net/Xboxen_Info
P01,
P05,
P11,
P2L,
D01, // Seen in a debug kit
D05, // Seen in a earlier model chihiro
B11,
} SCMRevision;
class SMCDevice : public SMDevice {

View file

@ -25,9 +25,14 @@
// *
// ******************************************************************
#define LOG_PREFIX CXBXR_MODULE::XBOX
#include "Xbox.h" // For HardwareModel
#include "common\xbe\Xbe.h" // Without this HLEIntercept complains about some undefined xbe variables
#include "core\kernel\common\xbox.h"
#include "cxbxr.hpp"
#include "core\hle\Intercept.hpp"
#include "EmuShared.h"
PCIBus* g_PCIBus;
SMBus* g_SMBus;
@ -38,69 +43,86 @@ NVNetDevice* g_NVNet;
NV2ADevice* g_NV2A;
ADM1032Device* g_ADM1032;
USBDevice* g_USB0;
MediaBoard* g_MediaBoard;
MCPXRevision MCPXRevisionFromHardwareModel(HardwareModel hardwareModel)
{
switch (hardwareModel) {
case Revision1_0:
case Revision1_1:
case Revision1_2:
case Revision1_3:
case Revision1_4:
case Revision1_5:
case Revision1_6:
// https://xboxdevwiki.net/Xboxen_Info
switch (GET_HW_CONSOLE(hardwareModel)) {
case Retail:
return MCPXRevision::MCPX_X3;
case DebugKit:
// EmuLog(LOG_LEVEL::WARNING, "Guessing MCPXVersion");
case Chihiro:
return MCPXRevision::MCPX_X2;
default:
// UNREACHABLE(hardwareModel);
return MCPXRevision::MCPX_X3;
CxbxrAbort("MCPXRevisionFromHardwareModel: Unknown conversion for hardware model (0x%02X)", hardwareModel);
}
}
SCMRevision SCMRevisionFromHardwareModel(HardwareModel hardwareModel)
{
// https://xboxdevwiki.net/Xboxen_Info
switch (hardwareModel) {
case Revision1_0:
return SCMRevision::P01; // Our SCM returns PIC version string "P01"
return SCMRevision::P01;
case Revision1_1:
return SCMRevision::P05;
case Revision1_2:
case Revision1_3:
case Revision1_4:
return SCMRevision::P11;
case Revision1_5:
case Revision1_6:
// EmuLog(LOG_LEVEL::WARNING, "Guessing SCMRevision");
return SCMRevision::P2L; // Assumption; Our SCM returns PIC version string "P05"
case DebugKit:
return SCMRevision::D01; // Our SCM returns PIC version string "DXB"
default:
// UNREACHABLE(hardwareModel);
return SCMRevision::P2L;
case DebugKit:
return SCMRevision::D01;
case Chihiro_Type1:
return SCMRevision::D05;
case DebugKit_r1_2:
case Chihiro_Type3:
return SCMRevision::B11;
default:
CxbxrAbort("SCMRevisionFromHardwareModel: Unknown conversion for hardware model (0x%02X)", hardwareModel);
}
}
TVEncoder TVEncoderFromHardwareModel(HardwareModel hardwareModel)
{
switch (hardwareModel) {
// https://xboxdevwiki.net/Xboxen_Info
// LukeUsher : My debug kit and at least most of them (maybe all?)
// are equivalent to v1.0 and have Conexant encoders.
switch (GET_HW_REVISION(hardwareModel)) {
case Revision1_0:
case Revision1_1:
case Revision1_2:
case Revision1_3:
return TVEncoder::Conexant;
case Revision1_4:
case Revision1_5: // Assumption
return TVEncoder::Focus;
case Revision1_5:
return TVEncoder::Focus; // Assumption
case Revision1_6:
return TVEncoder::XCalibur;
case DebugKit:
// LukeUsher : My debug kit and at least most of them (maybe all?)
// are equivalent to v1.0 and have Conexant encoders.
return TVEncoder::Conexant;
default:
// UNREACHABLE(hardwareModel);
return TVEncoder::Focus;
default:
CxbxrAbort("TVEncoderFromHardwareModel: Unknown conversion for hardware model (0x%02X)", hardwareModel);
}
}
xbox::uchar_xt MCP_PCIRevisionFromHardwareModel(HardwareModel hardwareModel)
{
// https://xboxdevwiki.net/Xboxen_Info
switch (GET_HW_REVISION(hardwareModel)) {
case Revision1_0:
return 0xB2;
case Revision1_1:
case Revision1_2:
case Revision1_3:
case Revision1_4:
case Revision1_5: // Assumption
return 0xD4;
case Revision1_6:
return 0xD5;
default:
CxbxrAbort("MCP_PCIRevisionFromHardwareModel: Unknown conversion for hardware model (0x%02X)", hardwareModel);
}
}
@ -111,22 +133,43 @@ void InitXboxHardware(HardwareModel hardwareModel)
SCMRevision smc_revision = SCMRevisionFromHardwareModel(hardwareModel);
TVEncoder tv_encoder = TVEncoderFromHardwareModel(hardwareModel);
// Only Xbox 1.0 has usb daughterboard supplied, later revisions are integrated onto motherboard.
if (GET_HW_REVISION(hardwareModel) == HardwareModel::Revision1_0) {
xbox::XboxHardwareInfo.Flags |= XBOX_HW_FLAG_INTERNAL_USB_HUB;
}
// Set the special type of consoles according to xbox kernel designed respectively.
if (IS_DEVKIT(hardwareModel)) {
xbox::XboxHardwareInfo.Flags |= XBOX_HW_FLAG_DEVKIT_KERNEL;
}
else if (IS_CHIHIRO(hardwareModel)) {
xbox::XboxHardwareInfo.Flags |= XBOX_HW_FLAG_ARCADE;
}
xbox::XboxHardwareInfo.McpRevision = MCP_PCIRevisionFromHardwareModel(hardwareModel);
// Create busses
g_PCIBus = new PCIBus();
g_SMBus = new SMBus();
// Create devices
g_MCPX = new MCPXDevice(mcpx_revision);
g_SMC = new SMCDevice(smc_revision, g_bIsChihiro ? 6 : 1); // 6 = AV_PACK_STANDARD, 1 = AV_PACK_HDTV. Chihiro doesn't support HDTV!
// SMC uses different AV_PACK values than the Kernel
// See https://xboxdevwiki.net/PIC#The_AV_Pack
// TODO: For Chihiro, different games modes require different DIP switch settings
// Chihiro FilterBoard dip-switches 6,7,8 change this value!
g_SMC = new SMCDevice(smc_revision, IS_CHIHIRO(hardwareModel) ? 0 : 1); // 0 = AV_PACK_SCART, 1 = AV_PACK_HDTV. Chihiro doesn't support HDTV!
// SMC uses different AV_PACK values than the Kernel
// See https://xboxdevwiki.net/PIC#The_AV_Pack
g_EEPROM = new EEPROMDevice();
g_NVNet = new NVNetDevice();
g_NV2A = new NV2ADevice();
g_ADM1032 = new ADM1032Device();
if (bLLE_USB) {
g_USB0 = new USBDevice();
g_USB0 = new USBDevice();
if (IS_CHIHIRO(hardwareModel)) {
g_MediaBoard = new MediaBoard();
char MediaBoardMountPath[xbox::max_path];
g_EmuShared->GetTitleMountPath(MediaBoardMountPath);
g_MediaBoard->SetMountPath(MediaBoardMountPath);
}
// Connect devices to SM bus
@ -156,14 +199,12 @@ void InitXboxHardware(HardwareModel hardwareModel)
//g_PCIBus->ConnectDevice(PCI_DEVID(0, PCI_DEVFN(5, 0)), g_NVAPU);
//g_PCIBus->ConnectDevice(PCI_DEVID(0, PCI_DEVFN(6, 0)), g_AC97);
g_PCIBus->ConnectDevice(PCI_DEVID(1, PCI_DEVFN(0, 0)), g_NV2A);
if (bLLE_USB) {
// ergo720: according to some research done by LukeUsher, only Xbox Alpha Kits have a two HCs configuration. This seems to also be confirmed by the xboxdevwiki,
// which states that it has a xircom PGPCI2(OPTI 82C861) 2 USB port PCI card -> 2 ports, not 4. Finally, I disassembled various xbe's and discovered that the number
// of ports per HC is hardcoded as 4 in the driver instead of being detected at runtime by reading the HcRhDescriptorA register and so a game would have to be
// recompiled to support 2 HCs, which further confirms the point. Because we are not going to emulate an Alpha Kit, we can simply ignore the USB1 device.
// ergo720: according to some research done by LukeUsher, only Xbox Alpha Kits have a two HCs configuration. This seems to also be confirmed by the xboxdevwiki,
// which states that it has a xircom PGPCI2(OPTI 82C861) 2 USB port PCI card -> 2 ports, not 4. Finally, I disassembled various xbe's and discovered that the number
// of ports per HC is hardcoded as 4 in the driver instead of being detected at runtime by reading the HcRhDescriptorA register and so a game would have to be
// recompiled to support 2 HCs, which further confirms the point. Because we are not going to emulate an Alpha Kit, we can simply ignore the USB1 device.
g_PCIBus->ConnectDevice(PCI_DEVID(0, PCI_DEVFN(2, 0)), g_USB0);
}
g_PCIBus->ConnectDevice(PCI_DEVID(0, PCI_DEVFN(2, 0)), g_USB0);
// TODO : Handle other SMBUS Addresses, like PIC_ADDRESS, XCALIBUR_ADDRESS
// Resources : http://pablot.com/misc/fancontroller.cpp

View file

@ -35,6 +35,7 @@
#include "ADM1032Device.h" // For ADM1032
#include "devices\video\nv2a.h" // For NV2ADevice
#include "Usb\USBDevice.h" // For USBDevice
#include "chihiro\MediaBoard.h"
#define SMBUS_ADDRESS_MCPX 0x10 // = Write; Read = 0x11
#define SMBUS_ADDRESS_TV_ENCODER 0x88 // = Write; Read = 0x89
@ -53,9 +54,21 @@ typedef enum {
Revision1_4,
Revision1_5,
Revision1_6,
DebugKit
Retail = 0x00,
// We don't need include revison 1.0 to 1.6 here, use above revision range instead.
DebugKit = 0x10, // TODO: Since there are 1.0/1.1/1.2 revisions. For now, let's go with 1.2 by default.
DebugKit_r1_2 = DebugKit | Revision1_2,
Chihiro = 0x20,
Chihiro_Type1 = Chihiro | Revision1_1,
Chihiro_Type3 = Chihiro | Revision1_2, // TODO: Need verify on Chihiro hw, it is currently base on (B11) Debug Kit list.
} HardwareModel;
#define GET_HW_REVISION(hardwareModel) (hardwareModel & 0x0F)
#define GET_HW_CONSOLE(hardwareModel) (hardwareModel & 0xF0)
#define IS_RETAIL(hardwareModel) (GET_HW_CONSOLE(hardwareModel) == Retail)
#define IS_DEVKIT(hardwareModel) (GET_HW_CONSOLE(hardwareModel) == DebugKit)
#define IS_CHIHIRO(hardwareModel) (GET_HW_CONSOLE(hardwareModel) == Chihiro)
typedef enum { // TODO : Move to it's own file
// https://xboxdevwiki.net/Hardware_Revisions#Video_encoder
Conexant,
@ -71,5 +84,6 @@ extern EEPROMDevice* g_EEPROM;
extern NVNetDevice* g_NVNet;
extern NV2ADevice* g_NV2A;
extern USBDevice* g_USB0;
extern MediaBoard* g_MediaBoard;
extern void InitXboxHardware(HardwareModel hardwareModel);

View file

@ -0,0 +1,443 @@
// This is an open source non-commercial project. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
// ******************************************************************
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2019 Luke Usher
// *
// * All rights reserved
// *
// ******************************************************************
#include "JvsIo.h"
#include <cstdio>
#include <string>
JvsIo* g_pJvsIo;
//#define DEBUG_JVS_PACKETS
#include <vector>
#include <Windows.h>
// We will emulate SEGA 837-13551 IO Board
JvsIo::JvsIo(uint8_t* sense)
{
pSense = sense;
// Version info BCD Format: X.X
CommandFormatRevision = 0x11;
JvsVersion = 0x20;
CommunicationVersion = 0x10;
BoardID = "SEGA ENTERPRISES,LTD.;I/O BD JVS;837-13551";
}
void JvsIo::Update()
{
// Handle coin input
static bool previousCoinButtonsState = false;
bool currentCoinButtonState = GetAsyncKeyState('5');
if (currentCoinButtonState && !previousCoinButtonsState) {
Inputs.coins[0].coins += 1;
}
previousCoinButtonsState = currentCoinButtonState;
// TODO: Update Jvs inputs based on user configuration
// For now, hardcode the inputs for the game we are currently testing (Ollie King)
Inputs.switches.player[0].start = GetAsyncKeyState('1'); // Start
Inputs.analog[1].value = GetAsyncKeyState(VK_LEFT) ? 0x9000 : (GetAsyncKeyState(VK_RIGHT) ? 0x7000 : 0x8000); // Board Swing
Inputs.switches.player[0].up = GetAsyncKeyState(VK_UP); // Board Front
Inputs.switches.player[0].down = GetAsyncKeyState(VK_DOWN); // Board Rear
Inputs.switches.player[0].button[0] = GetAsyncKeyState('A'); // Left Button
Inputs.switches.player[0].button[1] = GetAsyncKeyState('S'); // Right Button
}
uint8_t JvsIo::GetDeviceId()
{
return BroadcastPacket ? 0x00 : DeviceId;
}
int JvsIo::Jvs_Command_F0_Reset(uint8_t* data)
{
uint8_t ensure_reset = data[1];
if (ensure_reset == 0xD9) {
// Set sense to 3 (2.5v) to instruct the baseboard we're ready.
*pSense = 3;
ResponseBuffer.push_back(ReportCode::Handled); // Note : Without this, Chihiro software stops sending packets (but JVS V3 doesn't send this?)
DeviceId = 0;
}
#if 0 // TODO : Is the following required?
else {
ResponseBuffer.push_back(ReportCode::InvalidParameter);
}
#endif
#if 0 // TODO : Is the following required?
// Detect a consecutive reset
if (data[2] == 0xF0) {
// TODO : Probably ensure the second reset too : if (data[3] == 0xD9) {
// TODO : Handle two consecutive reset's here?
return 3;
}
#endif
return 1;
}
int JvsIo::Jvs_Command_F1_SetDeviceId(uint8_t* data)
{
// Set Address
DeviceId = data[1];
*pSense = 0; // Set sense to 0v
ResponseBuffer.push_back(ReportCode::Handled);
return 1;
}
int JvsIo::Jvs_Command_10_GetBoardId()
{
// Get Board ID
ResponseBuffer.push_back(ReportCode::Handled);
for (char& c : BoardID) {
ResponseBuffer.push_back(c);
}
return 0;
}
int JvsIo::Jvs_Command_11_GetCommandFormat()
{
ResponseBuffer.push_back(ReportCode::Handled);
ResponseBuffer.push_back(CommandFormatRevision);
return 0;
}
int JvsIo::Jvs_Command_12_GetJvsRevision()
{
ResponseBuffer.push_back(ReportCode::Handled);
ResponseBuffer.push_back(JvsVersion);
return 0;
}
int JvsIo::Jvs_Command_13_GetCommunicationVersion()
{
ResponseBuffer.push_back(ReportCode::Handled);
ResponseBuffer.push_back(CommunicationVersion);
return 0;
}
int JvsIo::Jvs_Command_14_GetCapabilities()
{
ResponseBuffer.push_back(ReportCode::Handled);
// Capabilities list (4 bytes each)
// Input capabilities
ResponseBuffer.push_back(CapabilityCode::PlayerSwitchButtonSets);
ResponseBuffer.push_back(JVS_MAX_PLAYERS); // number of players
ResponseBuffer.push_back(13); // 13 button switches per player
ResponseBuffer.push_back(0);
ResponseBuffer.push_back(CapabilityCode::CoinSlots);
ResponseBuffer.push_back(JVS_MAX_COINS); // number of coin slots
ResponseBuffer.push_back(0);
ResponseBuffer.push_back(0);
ResponseBuffer.push_back(CapabilityCode::AnalogInputs);
ResponseBuffer.push_back(JVS_MAX_ANALOG); // number of analog input channels
ResponseBuffer.push_back(16); // 16 bits per analog input channel
ResponseBuffer.push_back(0);
// Output capabilities
ResponseBuffer.push_back(CapabilityCode::GeneralPurposeOutputs);
ResponseBuffer.push_back(6); // number of outputs
ResponseBuffer.push_back(0);
ResponseBuffer.push_back(0);
ResponseBuffer.push_back(CapabilityCode::EndOfCapabilities);
return 0;
}
int JvsIo::Jvs_Command_20_ReadSwitchInputs(uint8_t* data)
{
static jvs_switch_player_inputs_t default_switch_player_input;
uint8_t nr_switch_players = data[1];
uint8_t bytesPerSwitchPlayerInput = data[2];
ResponseBuffer.push_back(ReportCode::Handled);
ResponseBuffer.push_back(Inputs.switches.system.GetByte0());
for (int i = 0; i < nr_switch_players; i++) {
for (int j = 0; j < bytesPerSwitchPlayerInput; j++) {
// If a title asks for more switch player inputs than we support, pad with dummy data
jvs_switch_player_inputs_t &switch_player_input = (i >= JVS_MAX_PLAYERS) ? default_switch_player_input : Inputs.switches.player[i];
uint8_t value
= (j == 0) ? switch_player_input.GetByte0()
: (j == 1) ? switch_player_input.GetByte1()
: 0; // Pad any remaining bytes with 0, as we don't have that many inputs available
ResponseBuffer.push_back(value);
}
}
return 2;
}
int JvsIo::Jvs_Command_21_ReadCoinInputs(uint8_t* data)
{
static jvs_coin_slots_t default_coin_slot;
uint8_t nr_coin_slots = data[1];
ResponseBuffer.push_back(ReportCode::Handled);
for (int i = 0; i < nr_coin_slots; i++) {
const uint8_t bytesPerCoinSlot = 2;
for (int j = 0; j < bytesPerCoinSlot; j++) {
// If a title asks for more coin slots than we support, pad with dummy data
jvs_coin_slots_t &coin_slot = (i >= JVS_MAX_COINS) ? default_coin_slot : Inputs.coins[i];
uint8_t value
= (j == 0) ? coin_slot.GetByte0()
: (j == 1) ? coin_slot.GetByte1()
: 0; // Pad any remaining bytes with 0, as we don't have that many inputs available
ResponseBuffer.push_back(value);
}
}
return 1;
}
int JvsIo::Jvs_Command_22_ReadAnalogInputs(uint8_t* data)
{
static jvs_analog_input_t default_analog;
uint8_t nr_analog_inputs = data[1];
ResponseBuffer.push_back(ReportCode::Handled);
for (int i = 0; i < nr_analog_inputs; i++) {
const uint8_t bytesPerAnalogInput = 2;
for (int j = 0; j < bytesPerAnalogInput; j++) {
// If a title asks for more analog input than we support, pad with dummy data
jvs_analog_input_t &analog_input = (i >= JVS_MAX_ANALOG) ? default_analog : Inputs.analog[i];
uint8_t value
= (j == 0) ? analog_input.GetByte0()
: (j == 1) ? analog_input.GetByte1()
: 0; // Pad any remaining bytes with 0, as we don't have that many inputs available
ResponseBuffer.push_back(value);
}
}
return 1;
}
int JvsIo::Jvs_Command_32_GeneralPurposeOutput(uint8_t* data)
{
uint8_t banks = data[1];
ResponseBuffer.push_back(ReportCode::Handled);
// TODO: Handle output
// Input data size is 1 byte indicating the number of banks, followed by one byte per bank
return 1 + banks;
}
uint8_t JvsIo::GetByte(uint8_t* &buffer)
{
uint8_t value = *buffer++;
#ifdef DEBUG_JVS_PACKETS
printf(" %02X", value);
#endif
return value;
}
uint8_t JvsIo::GetEscapedByte(uint8_t* &buffer)
{
uint8_t value = GetByte(buffer);
// Special case: 0xD0 is an exception byte that actually returns the next byte + 1
if (value == ESCAPE_BYTE) {
value = GetByte(buffer) + 1;
}
return value;
}
void JvsIo::HandlePacket(jvs_packet_header_t* header, std::vector<uint8_t>& packet)
{
// It's possible for a JVS packet to contain multiple commands, so we must iterate through it
ResponseBuffer.push_back(StatusCode::StatusOkay); // Assume we'll handle the command just fine
for (size_t i = 0; i < packet.size(); i++) {
BroadcastPacket = packet[i] >= 0xF0; // Set a flag when broadcast packet
uint8_t* command_data = &packet[i];
switch (packet[i]) {
// Broadcast Commands
case 0xF0: i += Jvs_Command_F0_Reset(command_data); break;
case 0xF1: i += Jvs_Command_F1_SetDeviceId(command_data); break;
// Init Commands
case 0x10: i += Jvs_Command_10_GetBoardId(); break;
case 0x11: i += Jvs_Command_11_GetCommandFormat(); break;
case 0x12: i += Jvs_Command_12_GetJvsRevision(); break;
case 0x13: i += Jvs_Command_13_GetCommunicationVersion(); break;
case 0x14: i += Jvs_Command_14_GetCapabilities(); break;
case 0x20: i += Jvs_Command_20_ReadSwitchInputs(command_data); break;
case 0x21: i += Jvs_Command_21_ReadCoinInputs(command_data); break;
case 0x22: i += Jvs_Command_22_ReadAnalogInputs(command_data); break;
case 0x32: i += Jvs_Command_32_GeneralPurposeOutput(command_data); break;
default:
// Overwrite the verly-optimistic StatusCode::StatusOkay with Status::Unsupported command
// Don't process any further commands. Existing processed commands must still return their responses.
ResponseBuffer[0] = StatusCode::UnsupportedCommand;
printf("JvsIo::HandlePacket: Unhandled Command %02X\n", packet[i]);
return;
}
}
}
size_t JvsIo::SendPacket(uint8_t* buffer)
{
// Remember where the buffer started (so we can calculate the number of bytes we've handled)
uint8_t* buffer_start = buffer;
// Scan the packet header
jvs_packet_header_t header;
// First, read the sync byte
#ifdef DEBUG_JVS_PACKETS
printf("JvsIo::SendPacket:");
#endif
header.sync = GetByte(buffer); // Do not unescape the sync-byte!
if (header.sync != SYNC_BYTE) {
#ifdef DEBUG_JVS_PACKETS
printf(" [Missing SYNC_BYTE!]\n");
#endif
// If it's wrong, return we've processed (actually, skipped) one byte
return 1;
}
// Read the target and count bytes
header.target = GetEscapedByte(buffer);
header.count = GetEscapedByte(buffer);
// Calculate the checksum
uint8_t actual_checksum = header.target + header.count;
// Decode the payload data
std::vector<uint8_t> packet;
for (int i = 0; i < header.count - 1; i++) { // Note : -1 to avoid adding the checksum byte to the packet
uint8_t value = GetEscapedByte(buffer);
packet.push_back(value);
actual_checksum += value;
}
// Read the checksum from the last byte
uint8_t packet_checksum = GetEscapedByte(buffer);
#ifdef DEBUG_JVS_PACKETS
printf("\n");
#endif
// Verify checksum - skip packet if invalid
ResponseBuffer.clear();
if (packet_checksum != actual_checksum) {
ResponseBuffer.push_back(StatusCode::ChecksumError);
} else {
// If the packet was intended for us, we need to handle it
if (header.target == TARGET_BROADCAST || header.target == DeviceId) {
HandlePacket(&header, packet);
}
}
// Calculate and return the total packet size including header
size_t total_packet_size = buffer - buffer_start;
return total_packet_size;
}
void JvsIo::SendByte(uint8_t* &buffer, uint8_t value)
{
*buffer++ = value;
}
void JvsIo::SendEscapedByte(uint8_t* &buffer, uint8_t value)
{
// Special case: Send an exception byte followed by value - 1
if (value == SYNC_BYTE || value == ESCAPE_BYTE) {
SendByte(buffer, ESCAPE_BYTE);
value--;
}
SendByte(buffer, value);
}
size_t JvsIo::ReceivePacket(uint8_t* buffer)
{
if (ResponseBuffer.empty()) {
return 0;
}
// Build a JVS response packet containing the payload
jvs_packet_header_t header;
header.sync = SYNC_BYTE;
header.target = TARGET_MASTER_DEVICE;
header.count = (uint8_t)ResponseBuffer.size() + 1; // Set data size to payload + 1 checksum byte
// TODO : What if count overflows (meaning : responses are bigger than 255 bytes); Should we split it over multiple packets??
// Remember where the buffer started (so we can calculate the number of bytes we've send)
uint8_t* buffer_start = buffer;
// Send the header bytes
SendByte(buffer, header.sync); // Do not escape the sync byte!
SendEscapedByte(buffer, header.target);
SendEscapedByte(buffer, header.count);
// Calculate the checksum
uint8_t packet_checksum = header.target + header.count;
// Encode the payload data
for (size_t i = 0; i < ResponseBuffer.size(); i++) {
uint8_t value = ResponseBuffer[i];
SendEscapedByte(buffer, value);
packet_checksum += value;
}
// Write the checksum to the last byte
SendEscapedByte(buffer, packet_checksum);
ResponseBuffer.clear();
// Calculate an return the total packet size including header
size_t total_packet_size = buffer - buffer_start;
#ifdef DEBUG_JVS_PACKETS
printf("JvsIo::ReceivePacket:");
for (size_t i = 0; i < total_packet_size; i++) {
printf(" %02X", buffer_start[i]);
}
printf("\n");
#endif
return total_packet_size;
}

215
src/devices/chihiro/JvsIo.h Normal file
View file

@ -0,0 +1,215 @@
// ******************************************************************
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2019 Luke Usher
// *
// * All rights reserved
// *
// ******************************************************************
#ifndef JVSIO_H
#define JVSIO_H
#include <cstdint>
#include <vector>
#include <string>
typedef struct {
uint8_t sync;
uint8_t target;
uint8_t count;
} jvs_packet_header_t;
#define JVS_MAX_PLAYERS (2)
#define JVS_MAX_ANALOG (8)
#define JVS_MAX_COINS (JVS_MAX_PLAYERS)
typedef struct _jvs_switch_player_inputs_t {
bool start = false;
bool service = false;
bool up = false;
bool down = false;
bool left = false;
bool right = false;
bool button[7] = { false };
uint8_t GetByte0() {
uint8_t value = 0;
value |= start ? 1 << 7 : 0;
value |= service ? 1 << 6 : 0;
value |= up ? 1 << 5 : 0;
value |= down ? 1 << 4 : 0;
value |= left ? 1 << 3 : 0;
value |= right ? 1 << 2 : 0;
value |= button[0] ? 1 << 1 : 0;
value |= button[1] ? 1 << 0 : 0;
return value;
}
uint8_t GetByte1() {
uint8_t value = 0;
value |= button[2] ? 1 << 7 : 0;
value |= button[3] ? 1 << 6 : 0;
value |= button[4] ? 1 << 5 : 0;
value |= button[5] ? 1 << 4 : 0;
value |= button[6] ? 1 << 3 : 0;
return value;
}
} jvs_switch_player_inputs_t;
typedef struct _jvs_switch_system_inputs_t {
bool test = false;
bool tilt1 = false;
bool tilt2 = false;
bool tilt3 = false;
uint8_t GetByte0() {
uint8_t value = 0;
value |= test ? 1 << 7 : 0;
value |= tilt1 ? 1 << 6 : 0;
value |= tilt2 ? 1 << 5 : 0;
value |= tilt3 ? 1 << 4 : 0;
return value;
}
} jvs_switch_system_inputs_t;
typedef struct {
jvs_switch_system_inputs_t system;
jvs_switch_player_inputs_t player[JVS_MAX_PLAYERS];
} jvs_switch_inputs_t;
typedef struct _jvs_analog_input_t {
uint16_t value = 0x8000;
uint8_t GetByte0() {
return (value >> 8) & 0xFF;
}
uint8_t GetByte1() {
return value & 0xFF;
}
} jvs_analog_input_t;
typedef struct _jvs_coin_slots_t {
uint16_t coins = 0;
uint8_t status = 0;
uint8_t GetByte0() {
uint8_t value = 0;
value |= (status << 6) & 0xC0;
value |= (coins >> 8) & 0x3F;
return value;
}
uint8_t GetByte1() {
return coins & 0xFF;
}
} jvs_coin_slots_t;
typedef struct {
jvs_switch_inputs_t switches;
jvs_analog_input_t analog[JVS_MAX_ANALOG];
jvs_coin_slots_t coins[JVS_MAX_COINS];
} jvs_input_states_t;
class JvsIo
{
public:
JvsIo(uint8_t *sense);
size_t SendPacket(uint8_t *buffer);
size_t ReceivePacket(uint8_t *buffer);
uint8_t GetDeviceId();
void Update();
private:
const uint8_t SYNC_BYTE = 0xE0;
const uint8_t ESCAPE_BYTE = 0xD0;
const uint8_t TARGET_MASTER_DEVICE = 0x00;
const uint8_t TARGET_BROADCAST = 0xFF;
uint8_t GetByte(uint8_t *&buffer);
uint8_t GetEscapedByte(uint8_t *&buffer);
void HandlePacket(jvs_packet_header_t *header, std::vector<uint8_t> &packet);
void SendByte(uint8_t *&buffer, uint8_t value);
void SendEscapedByte(uint8_t *&buffer, uint8_t value);
enum StatusCode {
StatusOkay = 1,
UnsupportedCommand = 2,
ChecksumError = 3,
AcknowledgeOverflow = 4,
};
enum ReportCode {
Handled = 1,
NotEnoughParameters = 2,
InvalidParameter = 3,
Busy = 4,
};
enum CapabilityCode {
EndOfCapabilities = 0x00,
// Input capabilities :
PlayerSwitchButtonSets = 0x01,
CoinSlots = 0x02,
AnalogInputs = 0x03,
RotaryInputs = 0x04, // Params : JVS_MAX_ROTARY, 0, 0
KeycodeInputs = 0x05,
ScreenPointerInputs = 0x06, // Params : Xbits, Ybits, JVS_MAX_POINTERS
SwitchInputs = 0x07,
// Output capabilities :
CardSystem = 0x10, // Params : JVS_MAX_CARDS, 0, 0
MedalHopper = 0x11, // Params : max?, 0, 0
GeneralPurposeOutputs = 0x12, // Params : number of outputs, 0, 0
AnalogOutput = 0x13, // Params : channels, 0, 0
CharacterOutput = 0x14, // Params : width, height, type
BackupData = 0x15,
};
// Commands
// These return the additional param bytes used
int Jvs_Command_F0_Reset(uint8_t *data);
int Jvs_Command_F1_SetDeviceId(uint8_t *data);
int Jvs_Command_10_GetBoardId();
int Jvs_Command_11_GetCommandFormat();
int Jvs_Command_12_GetJvsRevision();
int Jvs_Command_13_GetCommunicationVersion();
int Jvs_Command_14_GetCapabilities();
int Jvs_Command_20_ReadSwitchInputs(uint8_t *data);
int Jvs_Command_21_ReadCoinInputs(uint8_t *data);
int Jvs_Command_22_ReadAnalogInputs(uint8_t *data);
int Jvs_Command_32_GeneralPurposeOutput(uint8_t *data);
bool BroadcastPacket; // Set when the last command was a broadcast
uint8_t *pSense = nullptr; // Pointer to Sense line
uint8_t DeviceId = 0; // Device ID assigned by running title
std::vector<uint8_t> ResponseBuffer; // Command Response
// Device info
uint8_t CommandFormatRevision;
uint8_t JvsVersion;
uint8_t CommunicationVersion;
std::string BoardID;
jvs_input_states_t Inputs;
};
extern JvsIo *g_pJvsIo;
#endif

View file

@ -0,0 +1,161 @@
// This is an open source non-commercial project. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
// ******************************************************************
// * src->devices->chihiro->MediaBoard.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2019 Luke Usher
// *
// * All rights reserved
// *
// ******************************************************************
#include "MediaBoard.h"
#include <cstdio>
#include <string>
#define _XBOXKRNL_DEFEXTRN_
#define LOG_PREFIX CXBXR_MODULE::JVS // TODO: XBAM
#include <core\kernel\exports\xboxkrnl.h>
#include "core\kernel\init\\CxbxKrnl.h"
#include "core\kernel\exports\EmuKrnl.h" // for HalSystemInterrupts
chihiro_bootid &MediaBoard::GetBootId()
{
return BootID;
}
void MediaBoard::SetMountPath(std::string path)
{
m_MountPath = path;
// Load Boot.id from file
FILE* bootidFile = fopen((path+"/boot.id").c_str(), "rb");
if (bootidFile == nullptr) {
CxbxrAbort("Could not open Chihiro boot.id");
}
fread(&BootID, 1, sizeof(chihiro_bootid), bootidFile);
fclose(bootidFile);
}
uint32_t MediaBoard::LpcRead(uint32_t addr, int size)
{
switch (addr) {
case 0x401E: return 0x0317; // Firmware Version Number
case 0x4020: return 0x00A0; // XBAM String (SEGABOOT reports Media Board is not present if these values change)
case 0x4022: return 0x4258; // Continued
case 0x4024: return 0x4D41; // Continued
// TODO: Find a way to make the switch between Type-1 and Type-3 (internal value holder maybe?)
case 0x40F0: return 0x0000; // Media Board Type (Type-1 vs Type-3), 0x0000 = Type-1, 0x0100 = Type-3
case 0x40F4: return 0x03; // 1GB
}
printf("MediaBoard::LpcRead: Unknown Addr %08X\n", addr);
return 0;
}
void MediaBoard::LpcWrite(uint32_t addr, uint32_t value, int size)
{
switch (addr) {
case 0x40E1: HalSystemInterrupts[10].Assert(false); break;
default:
printf("MediaBoard::LpcWrite: Unknown Addr %08X = %08X\n", addr, value);
break;
}
}
void MediaBoard::ComRead(uint32_t offset, void* buffer, uint32_t length)
{
// Copy the current read buffer to the output
memcpy(buffer, readBuffer, 0x20);
}
void MediaBoard::ComWrite(uint32_t offset, void* buffer, uint32_t length)
{
// Instant replies cause race conditions, software seems to expect at least a little delay
Sleep(100);
if (offset == 0x900000) { // Some kind of reset?
memcpy(readBuffer, buffer, 0x20);
return;
} else if (offset == 0x900200) { // Command Sector
// Copy the written data to our internal, so we don't trash the original data
memcpy(writeBuffer, buffer, 0x20);
// Create accessor pointers
auto inputBuffer16 = (uint16_t*)writeBuffer;
auto inputBuffer32 = (uint32_t*)writeBuffer;
auto outputBuffer16 = (uint16_t*)readBuffer;
auto outputBuffer32 = (uint32_t*)readBuffer;
// If no command word was specified, do nothing
if (inputBuffer16[0] == 0) {
return;
}
// First word of output gets set to first word of the input, second word gets OR'D with ACK
outputBuffer16[0] = inputBuffer16[0];
outputBuffer16[1] = inputBuffer16[1] | 0x8000; // ACK?
// Read the given Command and handle it
uint32_t command = inputBuffer16[1];
switch (command) {
case MB_CMD_DIMM_SIZE:
outputBuffer32[1] = 1024 * ONE_MB;
break;
case MB_CMD_STATUS:
outputBuffer32[1] = MB_STATUS_READY;
outputBuffer32[2] = 100; // Load/Test Percentage (0-100)
break;
case MB_CMD_FIRMWARE_VERSION:
outputBuffer32[1] = 0x0317;
break;
case MB_CMD_SYSTEM_TYPE:
outputBuffer32[1] = MB_SYSTEM_TYPE_DEVELOPER | MB_SYSTEM_TYPE_GDROM;
break;
case MB_CMD_SERIAL_NUMBER:
memcpy(&outputBuffer32[1], "A89E-25A47354512", 17);
break;
case MB_CMD_HARDWARE_TEST: {
uint32_t testType = inputBuffer32[1];
xbox::addr_xt resultWritePtr = inputBuffer32[2];
outputBuffer32[1] = inputBuffer32[1];
printf("Perform Test Type %X, place result at %08X\n", testType, resultWritePtr);
// For now, just pretend we did the test and was successful
// TODO: How to report percentage? Get's stuck on "CHECKING 0% but still shows "TEST OK"
memcpy((void*)resultWritePtr, "TEST OK", 8);
} break;
default: printf("Unhandled MediaBoard Command: %04X\n", command);
}
// Clear the command bytes
inputBuffer16[0] = 0;
inputBuffer16[1] = 0;
// Trigger LPC Interrupt
HalSystemInterrupts[10].Assert(true);
return;
}
printf("Unhandled MediaBoard mbcom: offset %08X\n", offset);
}

View file

@ -0,0 +1,98 @@
// ******************************************************************
// * src->devices->chihiro->MediaBoard.h
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2019 Luke Usher
// *
// * All rights reserved
// *
// ******************************************************************
#ifndef MEDIABOARD_H
#define MEDIABOARD_H
#include <cstdint>
#include <string>
#define MB_CMD_DIMM_SIZE 0x0001
#define MB_CMD_STATUS 0x0100
#define MB_STATUS_INIT 0
#define MB_STATUS_CHECKING_NETWORK 1
#define MB_STATUS_SYSTEM_DISC 2
#define MB_STATUS_TESTING 3
#define MB_STATUS_LOADING 4
#define MB_STATUS_READY 5
#define MB_STATUS_ERROR 6
#define MB_CMD_FIRMWARE_VERSION 0x0101
#define MB_CMD_SYSTEM_TYPE 0x0102
#define MB_SYSTEM_TYPE_DEVELOPER 0x8000
#define MB_SYSTEM_TYPE_GDROM 0x0001
#define MB_CMD_SERIAL_NUMBER 0x0103
#define MB_CMD_HARDWARE_TEST 0x0301
#define MB_CHIHIRO_REGION_FLAG_JAPAN 0x2
#define MB_CHIHIRO_REGION_FLAG_USA 0x4
#define MB_CHIHIRO_REGION_FLAG_EXPORT 0x8
typedef struct {
char magic[4]; // 0x00 (Always BTID)
uint32_t unknown0[3];
uint32_t unknown1[4];
char mediaboardType[4]; // 0x20 (XBAM for Chihiro)
uint32_t unknown2;
uint16_t year; // 0x28
uint8_t month; // 0x2A
uint8_t day; // 0x2B
uint8_t videoMode; // 0x2C unknown bitmask, resolutions + horizontal/vertical
uint8_t unknown3;
uint8_t type3Compatible; // 0x2E (Type-3 compatible titles have this set to 1)
uint8_t unknown4;
char gameId[8]; // 0x30
uint32_t regionFlags; // 0x38
uint32_t unknown6[9];
char manufacturer[0x20]; // 0x60
char gameName[0x20]; // 0x80
char gameExecutable[0x20]; // 0xA0
char testExecutable[0x20]; // 0xC0
char creditTypes[8][0x20]; // 0xE0
} chihiro_bootid;
class MediaBoard
{
public:
void SetMountPath(std::string path);
// LPC IO handlers
uint32_t LpcRead(uint32_t addr, int size);
void LpcWrite(uint32_t addr, uint32_t value, int size);
// Mbcom partition handlers
void ComRead(uint32_t offset, void* buffer, uint32_t length);
void ComWrite(uint32_t offset, void* buffer, uint32_t length);
chihiro_bootid &GetBootId();
private:
uint8_t readBuffer[512];
uint8_t writeBuffer[512];
std::string m_MountPath;
chihiro_bootid BootID;
};
#endif

View file

@ -476,15 +476,18 @@ void EmuNVNet_Write(xbox::addr_xt addr, uint32_t value, int size)
}
std::thread NVNetRecvThread;
static void NVNetRecvThreadProc(NvNetState_t *s)
void NVNetRecvThreadProc()
{
// NOTE: profiling shows that the winpcap function can take up to 1/6th of the total cpu time of the loader process, so avoid placing
// this function in system_events
g_AffinityPolicy->SetAffinityOther();
uint8_t packet[65536];
static std::unique_ptr<uint8_t[]> packet(new uint8_t[65536]);
while (true) {
int size = g_NVNet->PCAPReceive(packet, 65536);
int size = g_NVNet->PCAPReceive(packet.get(), 65536);
if (size > 0) {
EmuNVNet_DMAPacketToGuest(packet, size);
}
EmuNVNet_DMAPacketToGuest(packet.get(), size);
}
_mm_pause();
}
}
@ -527,7 +530,7 @@ void NVNetDevice::Init()
};
PCAPInit();
NVNetRecvThread = std::thread(NVNetRecvThreadProc, &NvNetState);
NVNetRecvThread = std::thread(NVNetRecvThreadProc);
}
void NVNetDevice::Reset()

View file

@ -279,11 +279,6 @@ OHCI::OHCI(USBDevice* UsbObj)
OHCI_StateReset();
}
void OHCI::OHCI_FrameBoundaryWrapper(void* pVoid)
{
static_cast<OHCI*>(pVoid)->OHCI_FrameBoundaryWorker();
}
void OHCI::OHCI_FrameBoundaryWorker()
{
OHCI_HCCA hcca;
@ -358,7 +353,7 @@ void OHCI::OHCI_FrameBoundaryWorker()
}
// Do SOF stuff here
OHCI_SOF(false);
OHCI_SOF();
// Writeback HCCA
if (OHCI_WriteHCCA(m_Registers.HcHCCA, &hcca)) {
@ -877,32 +872,23 @@ void OHCI::OHCI_StateReset()
void OHCI::OHCI_BusStart()
{
// Create the EOF timer.
m_pEOFtimer = Timer_Create(OHCI_FrameBoundaryWrapper, this, "", false);
m_pEOFtimer = true;
EmuLog(LOG_LEVEL::DEBUG, "Operational event");
// SOF event
OHCI_SOF(true);
OHCI_SOF();
}
void OHCI::OHCI_BusStop()
{
if (m_pEOFtimer) {
// Delete existing EOF timer
Timer_Exit(m_pEOFtimer);
}
m_pEOFtimer = nullptr;
m_pEOFtimer = false;
}
void OHCI::OHCI_SOF(bool bCreate)
void OHCI::OHCI_SOF()
{
// set current SOF time
m_SOFtime = GetTime_NS(m_pEOFtimer);
// make timer expire at SOF + 1 ms from now
if (bCreate) {
Timer_Start(m_pEOFtimer, m_UsbFrameTime);
}
m_SOFtime = get_now();
OHCI_SetInterrupt(OHCI_INTR_SF);
}
@ -1254,6 +1240,23 @@ void OHCI::OHCI_WriteRegister(xbox::addr_xt Addr, uint32_t Value)
}
}
uint64_t OHCI::OHCI_next(uint64_t now)
{
if (m_pEOFtimer) {
constexpr uint64_t ohci_period = 1000;
uint64_t next = m_SOFtime + ohci_period;
if (now >= next) {
OHCI_FrameBoundaryWorker();
return ohci_period;
}
return m_SOFtime + ohci_period - now; // time remaining until EOF
}
return -1;
}
void OHCI::OHCI_UpdateInterrupt()
{
if ((m_Registers.HcInterrupt & OHCI_INTR_MIE) && (m_Registers.HcInterruptStatus & m_Registers.HcInterrupt)) {
@ -1278,7 +1281,7 @@ uint32_t OHCI::OHCI_GetFrameRemaining()
}
// Being in USB operational state guarantees that m_pEOFtimer and m_SOFtime were set already
ticks = GetTime_NS(m_pEOFtimer) - m_SOFtime;
ticks = get_now() - m_SOFtime;
// Avoid Muldiv64 if possible
if (ticks >= m_UsbFrameTime) {

View file

@ -145,6 +145,10 @@ class OHCI
uint32_t OHCI_ReadRegister(xbox::addr_xt Addr);
// write a register
void OHCI_WriteRegister(xbox::addr_xt Addr, uint32_t Value);
// calculates when the next EOF is due
uint64_t OHCI_next(uint64_t now);
// EOF callback function
void OHCI_FrameBoundaryWorker();
private:
@ -153,7 +157,7 @@ class OHCI
// all the registers available in the OHCI standard
OHCI_Registers m_Registers;
// end-of-frame timer
TimerObject* m_pEOFtimer = nullptr;
bool m_pEOFtimer = false;
// time at which a SOF was sent
uint64_t m_SOFtime;
// the duration of a usb frame
@ -173,10 +177,6 @@ class OHCI
// indicates if there is a pending asynchronous packet to process
int m_AsyncComplete = 0;
// EOF callback wrapper
static void OHCI_FrameBoundaryWrapper(void* pVoid);
// EOF callback function
void OHCI_FrameBoundaryWorker();
// inform the HCD that we got a problem here...
void OHCI_FatalError();
// initialize packet struct
@ -189,8 +189,8 @@ class OHCI
void OHCI_BusStart();
// stop sending SOF tokens across the usb bus
void OHCI_BusStop();
// generate a SOF event, and start a timer for EOF
void OHCI_SOF(bool bCreate);
// generate a SOF event
void OHCI_SOF();
// change interrupt status
void OHCI_UpdateInterrupt();
// fire an interrupt

View file

@ -82,6 +82,7 @@ DEVICE_WRITE32(PRAMDAC)
} else {
d->pramdac.core_clock_freq = (NV2A_CRYSTAL_FREQ * n)
/ (1 << p) / m;
d->ptimer_period = ((uint64_t(d->ptimer.alarm_time >> 5) * SCALE_S_IN_US) / d->pramdac.core_clock_freq);
}
break;

View file

@ -35,17 +35,13 @@
#include "common\util\CxbxUtil.h"
#define NANOSECONDS_PER_SECOND 1000000000
/* PTIMER - time measurement and time-based alarms */
static uint64_t ptimer_get_clock(NV2AState * d)
static uint64_t ptimer_get_clock(NV2AState *d)
{
// Get time in nanoseconds
uint64_t time = std::chrono::duration<uint64_t, std::nano>(std::chrono::steady_clock::now().time_since_epoch()).count();
return Muldiv64(Muldiv64(time,
return Muldiv64(Muldiv64(get_now(),
(uint32_t)d->pramdac.core_clock_freq, // TODO : Research how this can be updated to accept uint64_t
NANOSECONDS_PER_SECOND), // Was CLOCKS_PER_SEC
SCALE_S_IN_US), // Was CLOCKS_PER_SEC
d->ptimer.denominator,
d->ptimer.numerator);
}
@ -91,6 +87,13 @@ DEVICE_WRITE32(PTIMER)
break;
case NV_PTIMER_INTR_EN_0:
d->ptimer.enabled_interrupts = value;
if (d->ptimer.enabled_interrupts & NV_PTIMER_INTR_EN_0_ALARM) {
d->ptimer_last = get_now();
d->ptimer_active = true;
}
else if ((d->ptimer.enabled_interrupts & NV_PTIMER_INTR_EN_0_ALARM) == 0) {
d->ptimer_active = false;
}
update_irq(d);
break;
case NV_PTIMER_DENOMINATOR:
@ -101,6 +104,7 @@ DEVICE_WRITE32(PTIMER)
break;
case NV_PTIMER_ALARM_0:
d->ptimer.alarm_time = value;
d->ptimer_period = ((uint64_t(d->ptimer.alarm_time >> 5) * SCALE_S_IN_US) / d->pramdac.core_clock_freq);
break;
default:
//DEVICE_WRITE32_REG(ptimer); // Was : DEBUG_WRITE32_UNHANDLED(PTIMER);

View file

@ -51,6 +51,7 @@
#include "core\kernel\init\CxbxKrnl.h" // For XBOX_MEMORY_SIZE, DWORD, etc
#include "core\kernel\support\Emu.h"
#include "core\kernel\support\NativeHandle.h"
#include "core\kernel\exports\EmuKrnl.h"
#include <backends/imgui_impl_win32.h>
#include <backends/imgui_impl_opengl3.h>
@ -58,6 +59,7 @@
#include "core\hle\Intercept.hpp"
#include "common/win32/Threads.h"
#include "Logging.h"
#include "Timer.h"
#include "vga.h"
#include "nv2a.h" // For NV2AState
@ -128,6 +130,14 @@ static void update_irq(NV2AState *d)
d->pmc.pending_interrupts &= ~NV_PMC_INTR_0_PVIDEO;
}
/* PTIMER */
if (d->ptimer.pending_interrupts & d->ptimer.enabled_interrupts) {
d->pmc.pending_interrupts |= NV_PMC_INTR_0_PTIMER;
}
else {
d->pmc.pending_interrupts &= ~NV_PMC_INTR_0_PTIMER;
}
/* TODO : PBUS * /
if (d->pbus.pending_interrupts & d->pbus.enabled_interrupts) {
d->pmc.pending_interrupts |= NV_PMC_INTR_0_PBUS;
@ -319,8 +329,8 @@ const NV2ABlockInfo* EmuNV2A_Block(xbox::addr_xt addr)
// HACK: Until we implement VGA/proper interrupt generation
// we simulate VBLANK by calling the interrupt at 60Hz
std::thread vblank_thread;
extern std::chrono::steady_clock::time_point GetNextVBlankTime();
extern void hle_vblank();
void _check_gl_reset()
{
@ -1097,25 +1107,27 @@ void NV2ADevice::UpdateHostDisplay(NV2AState *d)
}
// TODO: Fix this properly
static void nv2a_vblank_thread(NV2AState *d)
template<bool should_update_hle>
void nv2a_vblank_interrupt(void *opaque)
{
g_AffinityPolicy->SetAffinityOther();
CxbxSetThreadName("Cxbx NV2A VBLANK");
auto nextVBlankTime = GetNextVBlankTime();
NV2AState *d = static_cast<NV2AState *>(opaque);
while (!d->exiting) {
// Handle VBlank
if (std::chrono::steady_clock::now() > nextVBlankTime) {
d->pcrtc.pending_interrupts |= NV_PCRTC_INTR_0_VBLANK;
update_irq(d);
nextVBlankTime = GetNextVBlankTime();
if (!d->exiting) [[likely]] {
d->pcrtc.pending_interrupts |= NV_PCRTC_INTR_0_VBLANK;
update_irq(d);
// TODO: We should swap here for the purposes of supporting overlays + direct framebuffer access
// But it causes crashes on AMD hardware for reasons currently unknown...
//NV2ADevice::UpdateHostDisplay(d);
// trigger the gpu interrupt if it was asserted in update_irq
if (g_bEnableAllInterrupts && HalSystemInterrupts[3].IsPending() && EmuInterruptList[3] && EmuInterruptList[3]->Connected) {
HalSystemInterrupts[3].Trigger(EmuInterruptList[3]);
}
std::this_thread::sleep_for(std::chrono::milliseconds(1));
// TODO: We should swap here for the purposes of supporting overlays + direct framebuffer access
// But it causes crashes on AMD hardware for reasons currently unknown...
//NV2ADevice::UpdateHostDisplay(d);
if constexpr (should_update_hle) {
hle_vblank();
}
}
}
@ -1189,8 +1201,8 @@ void NV2ADevice::Init()
d->vram_ptr = (uint8_t*)PHYSICAL_MAP_BASE;
d->vram_size = g_SystemMaxMemory;
d->pramdac.core_clock_coeff = 0x00011c01; /* 189MHz...? */
d->pramdac.core_clock_freq = 189000000;
d->pramdac.core_clock_coeff = 0x00011C01; /* 233MHz...? */
d->pramdac.core_clock_freq = 233333324;
d->pramdac.memory_clock_coeff = 0;
d->pramdac.video_clock_coeff = 0x0003C20D; /* 25182Khz...? */
@ -1202,7 +1214,13 @@ void NV2ADevice::Init()
pvideo_init(d);
}
vblank_thread = std::thread(nv2a_vblank_thread, d);
d->vblank_last = get_now();
if (bLLE_GPU) {
d->vblank_cb = nv2a_vblank_interrupt<false>;
}
else {
d->vblank_cb = nv2a_vblank_interrupt<true>;
}
qemu_mutex_init(&d->pfifo.pfifo_lock);
qemu_cond_init(&d->pfifo.puller_cond);
@ -1227,9 +1245,8 @@ void NV2ADevice::Reset()
qemu_cond_broadcast(&d->pfifo.pusher_cond);
d->pfifo.puller_thread.join();
d->pfifo.pusher_thread.join();
qemu_mutex_destroy(&d->pfifo.pfifo_lock); // Cbxbx addition
qemu_mutex_destroy(&d->pfifo.pfifo_lock); // Cxbxr addition
if (d->pgraph.opengl_enabled) {
vblank_thread.join();
pvideo_destroy(d);
}
@ -1377,3 +1394,45 @@ int NV2ADevice::GetFrameWidth(NV2AState* d)
return width;
}
uint64_t NV2ADevice::vblank_next(uint64_t now)
{
// TODO: this should use a vblank period of 20ms when we are in 50Hz PAL mode
constexpr uint64_t vblank_period = 16.6666666667 * 1000;
uint64_t next = m_nv2a_state->vblank_last + vblank_period;
if (now >= next) {
m_nv2a_state->vblank_cb(m_nv2a_state);
m_nv2a_state->vblank_last = get_now();
return vblank_period;
}
return m_nv2a_state->vblank_last + vblank_period - now; // time remaining until next vblank
}
uint64_t NV2ADevice::ptimer_next(uint64_t now)
{
// Test case: Dead or Alive Ultimate uses this when in PAL50 mode only
if (m_nv2a_state->ptimer_active) {
const uint64_t ptimer_period = m_nv2a_state->ptimer_period;
uint64_t next = m_nv2a_state->ptimer_last + ptimer_period;
if (now >= next) {
if (!m_nv2a_state->exiting) [[likely]] {
m_nv2a_state->ptimer.pending_interrupts |= NV_PTIMER_INTR_0_ALARM;
update_irq(m_nv2a_state);
// trigger the gpu interrupt if it was asserted in update_irq
if (g_bEnableAllInterrupts && HalSystemInterrupts[3].IsPending() && EmuInterruptList[3] && EmuInterruptList[3]->Connected) {
HalSystemInterrupts[3].Trigger(EmuInterruptList[3]);
}
}
m_nv2a_state->ptimer_last = get_now();
return ptimer_period;
}
return m_nv2a_state->ptimer_last + ptimer_period - now; // time remaining until next ptimer interrupt
}
return -1;
}

View file

@ -108,6 +108,10 @@ public:
static int GetFrameWidth(NV2AState *d);
static int GetFrameHeight(NV2AState *d);
uint64_t vblank_next(uint64_t now);
uint64_t ptimer_next(uint64_t now);
private:
NV2AState *m_nv2a_state;
};

View file

@ -357,10 +357,15 @@ typedef struct OverlayState {
} OverlayState;
typedef struct NV2AState {
void(* vblank_cb)(void *);
uint64_t vblank_last;
// PCIDevice dev;
// qemu_irq irq;
bool exiting;
bool enable_overlay = false;
bool ptimer_active = false;
uint64_t ptimer_last;
uint64_t ptimer_period;
// VGACommonState vga;
// GraphicHwOps hw_ops;

View file

@ -57,10 +57,15 @@ extern std::atomic_bool g_bEnableAllInterrupts;
static int field_pin = 0;
static thread_local bool g_tls_isEmuX86Managed;
uint32_t EmuX86_IORead(xbox::addr_xt addr, int size)
{
// If we are running a Chihiro game, emulate the Chihiro LPC device
if (g_bIsChihiro) {
if (addr >= 0x4000 && addr <= 0x40FF) {
return g_MediaBoard->LpcRead(addr, size);
}
}
switch (addr) {
case 0x8008: { // TODO : Move 0x8008 TIMER to a device
if (size == sizeof(uint32_t)) {
@ -95,6 +100,14 @@ uint32_t EmuX86_IORead(xbox::addr_xt addr, int size)
void EmuX86_IOWrite(xbox::addr_xt addr, uint32_t value, int size)
{
// If we are running a Chihiro game, emulate the Chihiro LPC device
if (g_bIsChihiro) {
if (addr >= 0x4000 && addr <= 0x40FF) {
g_MediaBoard->LpcWrite(addr, value, size);
return;
}
}
// Pass the IO Write to the PCI Bus, this will handle devices with BARs set to IO addresses
if (g_PCIBus->IOWrite(addr, value, size)) {
return;
@ -197,11 +210,8 @@ uint32_t EmuX86_Read(xbox::addr_xt addr, int size)
return value;
}
// EmuX86 is not suppose to do direct read to host memory and should be handle from
// redirect from above statements. If it doesn't meet any requirement, then should be
// handle as possible fatal crash instead of return corrupt value.
g_tls_isEmuX86Managed = false;
// EmuX86 should not directly access host memory.
EmuLog(LOG_LEVEL::WARNING, "EmuX86_Read(0x%08X, %d) [Unhandled]", addr, size);
return 0;
}
@ -223,10 +233,8 @@ void EmuX86_Write(xbox::addr_xt addr, uint32_t value, int size)
return;
}
// EmuX86 is not suppose to do direct write to host memory and should be handle from
// redirect from above statements. If it doesn't meet any requirement, then should be
// handle as possible fatal crash instead of set corrupt value.
g_tls_isEmuX86Managed = false;
// EmuX86 should not directly access host memory.
EmuLog(LOG_LEVEL::WARNING, "EmuX86_Write(0x%08X, 0x%08X, %d) [Unhandled]", addr, value, size);
}
int ContextRecordOffsetByRegisterType[/*_RegisterType*/R_DR7 + 1] = { 0 };
@ -2928,7 +2936,6 @@ bool EmuX86_DecodeException(LPEXCEPTION_POINTERS e)
// However, if for any reason, an opcode operand cannot be read from or written to,
// that case may be logged, but it shouldn't fail the opcode handler.
_DInst info;
g_tls_isEmuX86Managed = true;
DWORD StartingEip = e->ContextRecord->Eip;
EmuLog(LOG_LEVEL::DEBUG, "Starting instruction emulation from 0x%08X", e->ContextRecord->Eip);
@ -3294,15 +3301,11 @@ bool EmuX86_DecodeException(LPEXCEPTION_POINTERS e)
return true;
} // switch info.opcode
if (g_tls_isEmuX86Managed) {
e->ContextRecord->Eip += info.size;
}
else {
break;
}
e->ContextRecord->Eip += info.size;
} // while true
return g_tls_isEmuX86Managed;
return true;
opcode_error:
EmuLog(LOG_LEVEL::WARNING, "0x%08X: Error while handling instruction %s (%u)", e->ContextRecord->Eip, Distorm_OpcodeString(info.opcode), info.opcode);

View file

@ -64,7 +64,7 @@ INT_PTR CALLBACK DlgAboutProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lPa
SendMessageW(hWndDlg, WM_SETICON, ICON_BIG, (LPARAM)hIcon);
// Build the Tab Control
constexpr size_t text_len = longest_str({ "About", "Contributors", "License" }) + 1;
const size_t text_len = longest_str({ "About", "Contributors", "License" }) + 1;
char text[text_len];
TCITEM tabInfo;
memset(&tabInfo, 0, sizeof(tabInfo));

View file

@ -56,9 +56,12 @@
#undef GetSystemMetrics // Force remove DirectX 8's multimon.h defined function (redirect to xGetSystemMetrics).
#include <WinUser.h> // For GetSystemMetrics
#include <dwmapi.h> // For DwmSetWindowAttribute
#include <io.h>
#include <shlobj.h>
#include <filesystem>
#include <sstream> // for std::stringstream
#include <fstream>
#include <iostream>
@ -322,6 +325,10 @@ LRESULT CALLBACK WndMain::WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lP
ChangeWindowMessageFilterEx(hwnd, WM_COPYDATA, MSGFLT_ALLOW, nullptr);
ChangeWindowMessageFilterEx(hwnd, 0x0049, MSGFLT_ALLOW, nullptr);
// Remove rounded corners from the render window on Windows 11
const DWM_WINDOW_CORNER_PREFERENCE corner_preference = DWMWCP_DONOTROUND;
DwmSetWindowAttribute(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &corner_preference, sizeof(corner_preference));
m_bCreated = true;
}
break;
@ -393,6 +400,13 @@ LRESULT CALLBACK WndMain::WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lP
};
break; // added per PVS suggestion.
case WM_TIMECHANGE:
{
ipc_send_kernel_update(IPC_UPDATE_KERNEL::CONFIG_CHANGE_TIME, 0, reinterpret_cast<std::uintptr_t>(m_hwndChild));
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
break;
case WM_TIMER:
{
switch (wParam)

View file

@ -353,6 +353,7 @@
#define ID_SETTINGS_EXPERIMENTAL 40113
#define ID_SETTINGS_IGNOREINVALIDXBESIG 40114
#define ID_SETTINGS_IGNOREINVALIDXBESEC 40115
#define ID_SYNC_TIME_CHANGE 40116
#define IDC_STATIC -1
// Next default values for new objects
@ -360,7 +361,7 @@
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 139
#define _APS_NEXT_COMMAND_VALUE 40116
#define _APS_NEXT_COMMAND_VALUE 40117
#define _APS_NEXT_CONTROL_VALUE 1308
#define _APS_NEXT_SYMED_VALUE 109
#endif