Luke Usher
cdd962e5a4
3925 alpha test hack
2019-07-28 14:26:43 +01:00
Luke Usher
d2e65f0e67
Fix vOffset/vScale overwritten by nv2a constants
2019-07-28 14:26:19 +01:00
RadWolfie
ec3f97e4f0
Merge pull request #1682 from NZJenkins/lockfs_perf
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Improve LockFS performance
2019-07-27 20:47:49 -05:00
Anthony Miles
99f4c460b8
Improve LockFS performance
2019-07-27 11:22:41 +12:00
Luke Usher
35ce3e7fb1
Treat all vertex registers as 'User Defined'
2019-07-25 16:23:39 +01:00
Luke Usher
ae4dbce372
Comment out warnings that pollute the log
2019-07-25 12:11:59 +01:00
Luke Usher
6ced176977
Cleanup + R12 oPos readback
2019-07-25 07:39:24 +01:00
Luke Usher
bcc7f0c650
Remove R12 replace hack: VS2_X has enough registers
2019-07-25 07:14:53 +01:00
Luke Usher
b62b8341cc
3925 fog disable hack
2019-07-24 18:37:03 +01:00
Luke Usher
6326602232
Writeback vertex attributes
2019-07-24 18:34:39 +01:00
Luke Usher
fb871f283f
Prevent new R registers being trashed
2019-07-24 15:36:56 +01:00
Luke Usher
893a25baf2
Pass default values at SetVertexShader time
2019-07-24 15:26:50 +01:00
Luke Usher
5bfb98c312
Read registers not present in vertex buffers from SetVertexData4f registers
2019-07-24 14:39:58 +01:00
Luke Usher
8d8e256697
Update SetVertexData4f to write it's input to shader constants
2019-07-24 12:00:32 +01:00
Luke Usher
b5cec3e8fc
Cleanup Register Usage detection + Remove incorrect Xbox->PC mappings (From D3D8to9)
2019-07-24 11:52:19 +01:00
Luke Usher
33b63c2e9e
Removed Gitter Link from Readme
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The community has migrated over to Discord and Gitter has not been used for a very long time now.
2019-07-23 08:44:10 +01:00
PatrickvL
1b2fad6816
Merge pull request #1680 from LukeUsher/determine-default-backbuffer
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Fix when CreateDevice doesn't call SetRenderTarget
2019-07-21 15:38:13 +02:00
Luke Usher
931970068c
Fix when CreateDevice doesn't call SetRenderTarget
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This allows for the Xbox backbuffer location to be properly determined, even in titles that do not call
SetRenderTarget at all!
Tt also fixes the situation where games didn't call SetRenderTarget internally within CreateDevice.
This works because GetRenderTarget always returns the assigned render target, which immediately after
CreateDevice, is *always* the backbuffer.
This allows us to reliably determine the default backbuffer and depth stencil, even without a CreateDevice call.
This fixed a regresion in Shin Megami Tensei: Nine , and has potential to fix some more blackscreen issues.
2019-07-21 12:37:06 +01:00
RadWolfie
d4f8ec93bf
Merge pull request #1679 from ergo720/error_log_lv
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Add error log level to logging system
2019-07-20 22:20:45 -05:00
ergo720
fd4bcb39ff
Added error log level
2019-07-20 21:53:15 +02:00
RadWolfie
b20185b797
Merge pull request #1678 from LukeUsher/loadvertexshaderprogram
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Allow LoadVertexShaderProgram to work in games without their own CreateVertexShaderFunction
2019-07-20 14:49:37 -05:00
Luke Usher
4a3f9a19a4
Allow LoadVertexShaderProgram to work in games without their own CreateVertexShader function
2019-07-20 11:56:13 +01:00
PatrickvL
a1731b6bfc
Merge pull request #1676 from RadWolfie/fix-uem-str
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Fix Universal Error Message Output
2019-07-20 11:26:12 +02:00
RadWolfie
e646eada8d
fix universal error message output
2019-07-20 01:47:46 -05:00
ergo720
7f70c88917
Fix a bug in KiTimerMtx.Acquired ( #1675 )
2019-07-20 00:36:53 +02:00
RadWolfie
0c334de398
Merge pull request #1674 from ergo720/d3d_resource_crash_fix
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Fix a crash in JSRF
2019-07-19 15:08:09 -05:00
ergo720
19984db979
Fix a crash in JSRF
2019-07-19 21:17:42 +02:00
RadWolfie
99fc299611
Merge pull request #1672 from LukeUsher/fix-shader-constants
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Fix shader constants: It's per-function not per-XDK
2019-07-19 13:56:51 -05:00
PatrickvL
69ebe1b4ba
Merge pull request #1669 from LukeUsher/work-around-for-missing-destroyresource-patch
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Workaround & LOG_TEST_CASE for missing DestroyResource patch
2019-07-19 10:08:17 +02:00
PatrickvL
8cba41744f
Merge pull request #1670 from LukeUsher/ltcg-fixes
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Improve some LTCG specific patches
2019-07-19 10:07:38 +02:00
PatrickvL
eaa87ae6cb
Merge pull request #1673 from NZJenkins/perf_tweaks
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Add sleeps/waits in various places
2019-07-19 10:03:37 +02:00
Anthony Miles
0ea66ea0d8
Avoid tight loop in LockFS. Fixes Prince of Persia 2 slowdown during loading screen
2019-07-19 18:42:59 +12:00
Anthony Miles
63996f87eb
Avoid tight loop in interrupt thread. Alleviates some stutter in Panzer Dragoon Orta
2019-07-19 18:41:50 +12:00
Anthony Miles
9c4277ae9b
Avoid tight loop in DirectSound thread worker
2019-07-19 18:41:14 +12:00
Luke Usher
fdaa102dc8
Fix shader constants: It's per-function not per-XDK
2019-07-18 22:20:55 +01:00
RadWolfie
1edbc208e5
Merge pull request #1671 from RadWolfie/hotfix-GenerateMixBinDefault-func
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HOTFIX: GenerateMixBinDefault check for lpwfxFormat is null pointer
2019-07-17 17:02:22 -05:00
RadWolfie
64f1948dd9
hotfix GenerateMixBinDefault check for lpwfxFormat is nullptr
2019-07-17 16:21:29 -05:00
Luke Usher
87aa125af4
Fix another LTCG variant of CreateDevice
2019-07-17 22:20:59 +01:00
Luke Usher
511fd017f5
Add two more LTCG specific patches
2019-07-17 19:44:16 +01:00
Luke Usher
abe82f0336
Update to be informational only
2019-07-17 14:58:51 +01:00
Luke Usher
4190b81431
Add an early-out for non-zero internal reference count
2019-07-17 10:12:01 +01:00
Luke Usher
bd3569ff95
Workaround & LOG_TEST_CASE for missing DestroyResource patch
2019-07-16 21:17:35 +01:00
PatrickvL
f9a3fde976
Merge pull request #1666 from LukeUsher/fix-reset-bug
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Fix a bug with D3DDevice_Reset that could trigger a black screen
2019-07-16 22:01:17 +02:00
Luke Usher
53ea7f102d
Fix a bug with D3DDevice_Reset that could trigger a black screen on resolution change
2019-07-16 20:50:13 +01:00
RadWolfie
e2cceb695a
Merge pull request #1667 from LukeUsher/remove-host-backbuffer-hack
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Remove 'Render to Host Backbuffer' hack
2019-07-16 13:05:10 -05:00
Luke Usher
059c587523
Remove 'Render to Host Backbuffer' hack
2019-07-16 16:53:04 +01:00
PatrickvL
337a9f6914
Merge pull request #1655 from LukeUsher/seperate-render-and-display-resolution
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Higher Resolution Rendering Support
2019-07-15 07:05:55 +02:00
RadWolfie
82b2c3559d
Merge pull request #1662 from NZJenkins/input_hack
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Device connection delay hack
2019-07-14 22:39:26 -05:00
PatrickvL
3a0c0bb6a0
Pixel shader upgrading ( #1631 )
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* Remove support for shader models older than 2.0 while keep existing functionality intact.
* Fixed combiner output flags parsing (it didn't use a bitmask before)
* Separate decoding of register combiner registers from generation of pixel shaders.
* Added LOG_TEST_CASE's for the three cases that weren't hit before, so that we can gather titles that hit those cases.
* Remove remnants of code that supported pixel shader versions below 2.0.
Also addressed a few TODO's, by applying the IsArithetic() check instead of checking for opcodes > PO_TEX
2019-07-14 21:16:51 -05:00
RadWolfie
32568f68fd
fix latest development build link
2019-07-13 19:13:03 -05:00