Luke Usher
65a5ad6591
cxbxkrnl: avoid region patching loaded titles
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While it sounds ideal from a UX standpoint, region patching does break a number of
titles that would otherwise work.
Instead, show a warning that it may not be compatible with instructions on how to
configure region settings in eeprom.
Allow the user to attempt to run the title anyway, if the game does not do it's own
region checking, it will most likely just work regardless.
2023-02-07 22:08:31 +00:00
RadWolfie
0b695637ce
Merge pull request #2406 from LukeUsher/fix-xbe-version-reporting
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xbe: fix version number formatting
2022-11-20 06:24:51 -06:00
Luke Usher
fe9a706a8e
xbe: fix version number formatting
2022-11-19 16:06:12 +00:00
Luke Usher
8ac5d14cd2
Merge pull request #2401 from medievil1/new-master
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correct hemisphere formula
2022-10-13 14:39:59 +01:00
Luke Usher
628323218a
Merge pull request #2404 from CookiePLMonster/remove-int32x32To64
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Remove Int32x32To64 from the code
2022-10-06 22:41:51 +01:00
Silent
f7c09ddc4f
Remove Int32x32To64 as it's potentially harmful
2022-10-06 23:07:37 +02:00
ergo720
09e744ecc4
Merge pull request #2403 from RadWolfie/libusb-fixes
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HOTFIX: Fix LibusbDevice's initialization process
2022-10-06 00:36:31 +02:00
RadWolfie
a37124e2dc
readme: create a link to libusb's driver installation section to find suggested driver
2022-10-05 17:09:17 -05:00
RadWolfie
5f58ae918c
input: have libusb_claim_interface's return actually give err number than comparsion check for non-zero
2022-10-05 16:46:17 -05:00
RadWolfie
f17b7f7fa6
input: check for error from libusb_open and report as device invalid
2022-10-05 16:40:39 -05:00
RadWolfie
4dccf6d5b9
input: don't override device's vendor id, expected to do comparsion instead
2022-10-05 06:42:56 -05:00
medievil1
6bbe6cefe8
added notes
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changed a couple things around and added notes
correct hemisphere formula
correct one entry
make twointoone shorter
Per PatrickvL's suggestion and code
2022-09-25 19:32:25 -04:00
PatrickvL
547c3ae663
Merge pull request #2398 from LukeUsher/xxh3-hash
2022-09-24 07:26:34 +02:00
PatrickvL
c594e34ac5
Merge pull request #2400 from jarupxx/dialog
2022-09-24 07:24:38 +02:00
jarupxx
caae99952c
Fixed a Folder select dialog
2022-09-24 04:51:55 +09:00
Luke Usher
aeeb67dc6a
hasher: use xxh3 exclusively
2022-09-14 13:51:05 +01:00
Luke Usher
4204640052
Merge pull request #2397 from medievil1/new-master
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correct mod instruction
2022-09-11 18:45:16 +01:00
medievil1
3c78dd29a7
correct mod instruction
2022-09-11 13:22:29 -04:00
PatrickvL
42ff76ce0f
Merge pull request #2389 from medievil1/upsteam-master
2022-08-26 22:26:56 +02:00
PatrickvL
bf931d2d81
Merge pull request #2393 from medievil1/new-master
2022-08-26 21:40:56 +02:00
medievil1
a2a4fb35a4
xdm, xdd, xmd component count fix
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all 3 use 3 components but on cxbx they were using 4
discovered by NzJenkins
test case Morrowind water
cosmetic fix
:P
changed per Patrick's request
reinsert line accidentally deleted
final change, move xdot
needed one more cosmetic space change
more fornatting
2022-08-26 15:37:14 -04:00
medievil1
f570c05e95
fix up
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REMOVE HACK comment
REMOVE extra white space
2022-07-17 23:58:16 -04:00
medievil1
0b76da7c00
per review remarls
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moved the case to the else statement and added a log entry
2022-07-17 23:38:41 -04:00
medievil1
9ee5b45b88
typo fix
2022-07-17 10:16:27 -04:00
medievil1
ee7be21bbb
fix dot_str_cube not kicking in
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when a cube texture is used and dot_str_3d is the texture mode, it is suppose to be flagged by combiner for change to dot_str_cube.
2022-07-17 10:10:12 -04:00
Luke Usher
8fcc2f5e0c
Merge pull request #2387 from LukeUsher/fix-heap-corruption-at-startup-with-nvnet
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Fix heap corruption in NVNetDevice::GetMacAddress
2022-07-13 09:36:31 +01:00
Luke Usher
56610cd899
Fix heap corruption in NVNetDevice::GetMacAddress
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This could cause startup of CxbxR to fail for some users.
2022-07-12 09:40:27 +01:00
Luke Usher
9fab1d5bed
Merge pull request #2386 from LukeUsher/fix-multi-xbe-vfs
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emufile: fix multi-xbe titles when running through xbox-iso-vfs
2022-07-11 14:22:49 +01:00
PatrickvL
0043e45531
Merge pull request #2374 from NZJenkins/vsh-op-independence
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Fix vertex shader op independence
2022-07-08 22:18:50 +02:00
Luke Usher
bc9cbec518
Merge pull request #2385 from ergo720/gui_xbe_crash
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Fixed a crash in the gui when opening an xbe fails
2022-07-08 20:40:53 +01:00
Luke Usher
4edd3feb3e
emufile: fix multi-xbe titles when running through xbox-iso-vfs
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Prior to this commit, the relaunch path would become corrupted when running a game mounted with xbox-iso-vfs.
2022-07-08 20:37:32 +01:00
ergo720
0717c0166b
Fixed a crash in the gui when opening an xbe fails
2022-07-08 13:38:52 +02:00
PatrickvL
16ffe3a80f
Merge pull request #2384 from LukeUsher/allow-skipping-faulty-instructions
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EmuException: allow skipping of instructions that trigger unhandled exceptions
2022-07-08 13:21:15 +02:00
Luke Usher
5f3cfdeb77
address feedback
2022-07-08 11:37:48 +01:00
Luke Usher
a650fd2078
Merge pull request #2375 from ergo720/libusb_update
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Updated libusb submodule to include deadlock fix
2022-07-08 09:59:19 +01:00
Luke Usher
cfa7be71cf
Merge pull request #2378 from ergo720/sb_fix
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Fixed slowness in Steel Battalion caused by WaitApc
2022-07-08 09:58:01 +01:00
Luke Usher
4076a5b758
EmuException: allow skipping of instructions that trigger unhandled exceptions.
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In many cases, this will result in more instability, however, it is useful as a debugging tool:
some games that would otherwise be working are let down by a *single* invalid read or write, and skipping
over that instruction allows the game to be played.
This can enable further research/debugging within the title.
2022-07-06 09:21:23 +01:00
ergo720
6e3635d90a
Updated libusb to include deadlock fix
2022-07-05 22:25:08 +02:00
ergo720
ce55fe8627
Fixed slowness in Steel Battalion caused by WaitApc
2022-07-05 22:24:12 +02:00
Luke Usher
b2f63918de
Merge pull request #2382 from jackchentwkh/vsh_cpu_2
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Implement HLE D3DDevice_RunVertexStateShader()
2022-07-05 15:57:43 +01:00
Luke Usher
f6274cc59f
Revert "fix order of thread initialization"
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This reverts commit 3a50d7e136
.
2022-07-05 15:29:55 +01:00
PatrickvL
8546d7c10d
EMUPATCH(D3DDevice_RunVertexStateShader):
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added LOG_TEST_CASE precondition checks, replacing an assert
simplified implementation (no need for an intermediate variable)
commented some notes and future suggestions
2022-06-30 11:33:29 +02:00
jackchentwkh
4c5995af0c
using memset for vertex_state_shader_v0[] init.
2022-06-26 11:00:04 +08:00
jackchentwkh
c981ff23b1
Correction of v0.xyzw assignment.
2022-06-26 11:00:04 +08:00
jackchentwkh
186b5fa8ee
adopt api changes of nv2a_vsh_emu_execute_track_context_writes().
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using pg->vsh_constants_dirty[] again.
2022-06-26 11:00:04 +08:00
jackchentwkh
ce4f4a07f0
adopt api nv2a_vsh_emu_initialize_xss_execution_state change from 3 args to 2 args.
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mark all vertex constants dirty after vertex state shader execution.
2022-06-26 11:00:04 +08:00
jackchentwkh
4d110bad6e
Implement RunVertexStateShader()
2022-06-26 11:00:04 +08:00
RadWolfie
6f79b035bd
cmake: include nv2a_vsh_cpu libraries
2022-06-26 11:00:03 +08:00
jackchentwkh
7bc95d7a67
Add nv2a_vsh_cpu submodule
2022-06-26 11:00:03 +08:00
NZJenkins
5a454aad5c
Merge pull request #2381 from NZJenkins/cubemap-mips
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Fix mipmapped cubemaps
2022-06-25 17:49:31 +12:00