ergo720
88a37ac496
Merge pull request #2353 from RadWolfie/fix-tls-data-emu
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Fix tls data initialization from cxbxr's emulation threads end
2022-05-08 01:34:07 +02:00
RadWolfie
774ef7c9e3
fix pull request 2348 regression
2022-05-02 15:30:07 -05:00
RadWolfie
9973ec7b6f
fix tls data initialization from cxbxr's emulation threads end
2022-05-02 09:46:14 -05:00
RadWolfie
23488ad22b
review remark
2022-04-25 04:49:22 -05:00
RadWolfie
8b0b016aec
more cleanup
2022-04-14 00:14:41 -05:00
RadWolfie
cd09cf8dfd
remove emu codebase from gui's side
2022-04-14 00:14:41 -05:00
RadWolfie
3a50d7e136
fix order of thread initialization
2022-04-13 07:54:19 -05:00
Anthony
2a3656bf24
Some comments on the "mount point"
2022-04-12 19:26:31 +12:00
Anthony
469352e72a
Better support for UNC paths
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Fix launching demos when the title was loaded from a UNC path
e.g. MechAssault with quantum redshift demo
We use GetFinalPathNameByHandle, which returns a "root local device" path beginning with '\\?\'
For UNC paths, this looks like '\\?\UNC\bla' - but this path was not handled correctly.
Before, '\\?\' was immediately stripped from the beginning of the path,
resulting in an invalid relative path e.g 'UNC\bla' - causing errors.
Now, we don't strip anything from the path, and accept it as-is.
In some related code, we also need to use the '\' character instead of '/'
since '/' is not the path separator on Windows and is not valid to add to a path beginning with '\\?\'.
Info about paths windows paths
https://googleprojectzero.blogspot.com/2016/02/the-definitive-guide-on-win32-to-nt.html
2022-04-12 19:11:42 +12:00
NZJenkins
72908248eb
Merge pull request #2341 from NZJenkins/jsrf-storage-spaces
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Clear FILE_NO_INTERMEDIATE_BUFFERING in IoCreateFile
2022-04-07 19:32:28 +12:00
Anthony
e9212c35f7
Fix annoying assert
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asserting when D3DDECLTYPE_FLOAT1 was in use
2022-04-06 22:21:12 +12:00
RadWolfie
a338a12d77
revert partial review remark
2022-04-06 03:42:35 -05:00
Anthony
88b686c27d
Clear FILE_NO_INTERMEDIATE_BUFFERING in IoCreateFile
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Fixes JSRF issue with loading titles from Windows Storage Spaces
2022-04-06 19:49:02 +12:00
RadWolfie
b84e80663f
review remark 2
2022-04-05 17:57:05 -05:00
RadWolfie
351c9a7c86
review remark
2022-04-05 17:45:36 -05:00
RadWolfie
6d395bf2ee
fix alignment from tabs to spaces
2022-04-03 19:08:14 -05:00
RadWolfie
57640cad49
Implement RtlGetCallersAddress
2022-04-03 19:08:13 -05:00
RadWolfie
1d030aa41f
Implement RtlCaptureStackBackTrace
2022-04-03 19:08:13 -05:00
RadWolfie
c723c56e4a
Implement RtlWalkFrameChain
2022-04-03 19:08:13 -05:00
RadWolfie
877c87537e
review remark
2022-04-03 17:30:08 -05:00
RadWolfie
82427abcb8
fix hidden bug when binaries are mixed
2022-03-29 20:36:58 -05:00
RadWolfie
f0a1301b64
improve xbox thread implement
2022-03-29 20:36:58 -05:00
RadWolfie
d9785e7225
prepare and clean up kernel types
2022-03-29 20:36:58 -05:00
ergo720
5d5fc992da
Fixed wrong type for MmGlobalData kernel export
2022-03-29 14:47:00 +02:00
ergo720
dc1f93b120
Merge pull request #2326 from NZJenkins/exp/dsound-buffer-streaming
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DirectSoundBuffer streaming
2022-03-29 14:03:54 +02:00
ergo720
bfa9abbc1b
Updated cxbxr projects to use and build with C++20
2022-03-22 00:52:52 +01:00
Anthony
aac207c78e
Fix typo
2022-03-14 17:10:26 +13:00
Anthony
49b4988953
Co-locate imgui includes
2022-03-13 21:41:13 +13:00
Anthony
da27e1456b
Restore Unlock logging
2022-03-12 09:57:32 +13:00
Anthony
baa1cf5470
Ensure End() is called after Begin/BeginChild, regardless of return value
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Note this is not required for other Begin apis
2022-03-12 09:53:22 +13:00
Anthony
feb1f0383d
Comment some includes
2022-03-12 09:45:23 +13:00
Anthony
4186d4ba8b
Avoid expensive calls to DirectSound on buffers unless they've been played at least once
2022-03-07 21:24:35 +13:00
Anthony
4c30264136
DirectSoundBuffer visualization debug view
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- Visualize play progress, play region, loop region
- Buffer streaming controls
- Scale visualization to window by RadWolfie
2022-03-07 21:24:35 +13:00
Anthony
7528d9a4e3
Change locking APIs to nops
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to prevent interference DirectSoundBuffer streaming.
2022-03-07 20:33:12 +13:00
Anthony
60dbf241e8
Stream audio from Xbox DirectSoundBuffers
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to handle cases where titles write to sound buffers after they are created.
Note titles do not have to lock the buffer or otherwise call any API to write to sound buffers.
Every few ms, for each sound buffer currently playing, write a chunk of sound data ahead of the current audio play cursor.
Fixes audio issues in titles including:
- NBA Live 2005 (no audio)
- Crash Tag Team Racing (audio looping incorrectly)
- Madagascar (audio looping incorrectly)
2022-03-07 20:33:11 +13:00
Anthony
852adf0d21
optimize DirectSound Buffer's StopEx function
2022-03-06 21:00:02 +13:00
Luke Usher
3a59c62753
Update src/core/hle/Patches.cpp
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Co-authored-by: RadWolfie <RadWolfie@users.noreply.github.com>
2022-03-01 22:41:18 +00:00
Luke Usher
884a9080b5
hle: detect when patches fail to apply
2022-03-01 20:40:56 +00:00
ergo720
d3b2554b20
Use a separate array for the native handles in NtWaitForMultipleObjectsEx
2022-02-20 16:07:42 +01:00
ergo720
f174872702
Unpatch timeSetEvent and timeKillEvent + fixes a crash in chihiro games + missing audio effects in virtua cop 3 + fixes a bug in SignalObjectAndWait
2022-02-20 12:22:36 +01:00
ergo720
c6ea72dcf4
Use a condition variable to notify interrupts, fixes stuttering in the dashboard
2022-02-18 20:17:22 +01:00
ergo720
bc98e164b2
Removed CxbxKrnlTerminateThread and some unnecessary calls to TerminateProcess
2022-02-18 15:30:18 +01:00
ergo720
6867907a3c
Fixed a bug in NtWaitForMultipleObjectsEx that caused the dashboard to deadlock + more review remarks
2022-02-18 12:42:56 +01:00
ergo720
7589f0a94c
Avoid using std::async in WaitApc
2022-02-17 02:33:44 +01:00
RadWolfie
a769e896c6
hidden bug while debugging on xbox kernel thread's issue
2022-02-16 18:20:04 +01:00
RadWolfie
44ed2ee3aa
update Timer_Shutdown to reduce wait time for shutdown if threads are all xbox
2022-02-16 18:20:04 +01:00
ergo720
06f34134ff
Review remarks + use PsCreateSystemThread to start all xbox threads
2022-02-16 18:20:04 +01:00
RadWolfie
6320dd5539
fix shutdown process crashed on shutdown and reboots
2022-02-16 18:20:03 +01:00
RadWolfie
8c7247abf5
reimplement suspend xbox threads so we can shutdown emulation properly
2022-02-16 18:20:02 +01:00
RadWolfie
0b90a48434
register duplicated xbox handle require duplicated handle from host
2022-02-16 18:20:01 +01:00