Commit graph

6415 commits

Author SHA1 Message Date
Luke Usher
ae4dbce372 Comment out warnings that pollute the log 2019-07-25 12:11:59 +01:00
Luke Usher
6ced176977 Cleanup + R12 oPos readback 2019-07-25 07:39:24 +01:00
Luke Usher
bcc7f0c650 Remove R12 replace hack: VS2_X has enough registers 2019-07-25 07:14:53 +01:00
Luke Usher
b62b8341cc 3925 fog disable hack 2019-07-24 18:37:03 +01:00
Luke Usher
6326602232 Writeback vertex attributes 2019-07-24 18:34:39 +01:00
Luke Usher
fb871f283f Prevent new R registers being trashed 2019-07-24 15:36:56 +01:00
Luke Usher
893a25baf2 Pass default values at SetVertexShader time 2019-07-24 15:26:50 +01:00
Luke Usher
5bfb98c312 Read registers not present in vertex buffers from SetVertexData4f registers 2019-07-24 14:39:58 +01:00
Luke Usher
8d8e256697 Update SetVertexData4f to write it's input to shader constants 2019-07-24 12:00:32 +01:00
Luke Usher
b5cec3e8fc Cleanup Register Usage detection + Remove incorrect Xbox->PC mappings (From D3D8to9) 2019-07-24 11:52:19 +01:00
Luke Usher
33b63c2e9e
Removed Gitter Link from Readme
The community has migrated over to Discord and Gitter has not been used for a very long time now.
2019-07-23 08:44:10 +01:00
PatrickvL
1b2fad6816
Merge pull request #1680 from LukeUsher/determine-default-backbuffer
Fix when CreateDevice doesn't call SetRenderTarget
2019-07-21 15:38:13 +02:00
Luke Usher
931970068c Fix when CreateDevice doesn't call SetRenderTarget
This allows for the Xbox backbuffer location to be properly determined, even in titles that do not call
SetRenderTarget at all!

Tt also fixes the situation where games didn't call SetRenderTarget internally within CreateDevice.

This works because GetRenderTarget always returns the assigned render target, which immediately after
CreateDevice, is *always* the backbuffer.

This allows us to reliably determine the default backbuffer and depth stencil, even without a CreateDevice call.

This fixed a regresion in Shin Megami Tensei: Nine , and has potential to fix some more blackscreen issues.
2019-07-21 12:37:06 +01:00
RadWolfie
d4f8ec93bf
Merge pull request #1679 from ergo720/error_log_lv
Add error log level to logging system
2019-07-20 22:20:45 -05:00
ergo720
fd4bcb39ff Added error log level 2019-07-20 21:53:15 +02:00
RadWolfie
b20185b797
Merge pull request #1678 from LukeUsher/loadvertexshaderprogram
Allow LoadVertexShaderProgram to work in games without their own CreateVertexShaderFunction
2019-07-20 14:49:37 -05:00
Luke Usher
4a3f9a19a4 Allow LoadVertexShaderProgram to work in games without their own CreateVertexShader function 2019-07-20 11:56:13 +01:00
PatrickvL
a1731b6bfc
Merge pull request #1676 from RadWolfie/fix-uem-str
Fix Universal Error Message Output
2019-07-20 11:26:12 +02:00
RadWolfie
e646eada8d fix universal error message output 2019-07-20 01:47:46 -05:00
ergo720
7f70c88917 Fix a bug in KiTimerMtx.Acquired (#1675) 2019-07-20 00:36:53 +02:00
RadWolfie
0c334de398
Merge pull request #1674 from ergo720/d3d_resource_crash_fix
Fix a crash in JSRF
2019-07-19 15:08:09 -05:00
ergo720
19984db979 Fix a crash in JSRF 2019-07-19 21:17:42 +02:00
RadWolfie
99fc299611
Merge pull request #1672 from LukeUsher/fix-shader-constants
Fix shader constants: It's per-function not per-XDK
2019-07-19 13:56:51 -05:00
PatrickvL
69ebe1b4ba
Merge pull request #1669 from LukeUsher/work-around-for-missing-destroyresource-patch
Workaround & LOG_TEST_CASE for missing DestroyResource patch
2019-07-19 10:08:17 +02:00
PatrickvL
8cba41744f
Merge pull request #1670 from LukeUsher/ltcg-fixes
Improve some LTCG specific patches
2019-07-19 10:07:38 +02:00
PatrickvL
eaa87ae6cb
Merge pull request #1673 from NZJenkins/perf_tweaks
Add sleeps/waits in various places
2019-07-19 10:03:37 +02:00
Anthony Miles
0ea66ea0d8 Avoid tight loop in LockFS. Fixes Prince of Persia 2 slowdown during loading screen 2019-07-19 18:42:59 +12:00
Anthony Miles
63996f87eb Avoid tight loop in interrupt thread. Alleviates some stutter in Panzer Dragoon Orta 2019-07-19 18:41:50 +12:00
Anthony Miles
9c4277ae9b Avoid tight loop in DirectSound thread worker 2019-07-19 18:41:14 +12:00
Luke Usher
fdaa102dc8 Fix shader constants: It's per-function not per-XDK 2019-07-18 22:20:55 +01:00
RadWolfie
1edbc208e5
Merge pull request #1671 from RadWolfie/hotfix-GenerateMixBinDefault-func
HOTFIX: GenerateMixBinDefault check for lpwfxFormat is null pointer
2019-07-17 17:02:22 -05:00
RadWolfie
64f1948dd9 hotfix GenerateMixBinDefault check for lpwfxFormat is nullptr 2019-07-17 16:21:29 -05:00
Luke Usher
87aa125af4 Fix another LTCG variant of CreateDevice 2019-07-17 22:20:59 +01:00
Luke Usher
511fd017f5 Add two more LTCG specific patches 2019-07-17 19:44:16 +01:00
Luke Usher
abe82f0336 Update to be informational only 2019-07-17 14:58:51 +01:00
Luke Usher
4190b81431 Add an early-out for non-zero internal reference count 2019-07-17 10:12:01 +01:00
Luke Usher
bd3569ff95 Workaround & LOG_TEST_CASE for missing DestroyResource patch 2019-07-16 21:17:35 +01:00
PatrickvL
f9a3fde976
Merge pull request #1666 from LukeUsher/fix-reset-bug
Fix a bug with D3DDevice_Reset that could trigger a black screen
2019-07-16 22:01:17 +02:00
Luke Usher
53ea7f102d Fix a bug with D3DDevice_Reset that could trigger a black screen on resolution change 2019-07-16 20:50:13 +01:00
RadWolfie
e2cceb695a
Merge pull request #1667 from LukeUsher/remove-host-backbuffer-hack
Remove 'Render to Host Backbuffer' hack
2019-07-16 13:05:10 -05:00
Luke Usher
059c587523 Remove 'Render to Host Backbuffer' hack 2019-07-16 16:53:04 +01:00
PatrickvL
337a9f6914
Merge pull request #1655 from LukeUsher/seperate-render-and-display-resolution
Higher Resolution Rendering Support
2019-07-15 07:05:55 +02:00
RadWolfie
82b2c3559d
Merge pull request #1662 from NZJenkins/input_hack
Device connection delay hack
2019-07-14 22:39:26 -05:00
PatrickvL
3a0c0bb6a0 Pixel shader upgrading (#1631)
* Remove support for shader models older than 2.0 while keep existing functionality intact.
* Fixed combiner output flags parsing (it didn't use a bitmask before)
* Separate decoding of register combiner registers from generation of pixel shaders.
* Added LOG_TEST_CASE's for the three cases that weren't hit before, so that we can gather titles that hit those cases.
* Remove remnants of code that supported pixel shader versions below 2.0.
Also addressed a few TODO's, by applying the IsArithetic() check instead of checking for opcodes > PO_TEX
2019-07-14 21:16:51 -05:00
RadWolfie
32568f68fd fix latest development build link 2019-07-13 19:13:03 -05:00
RadWolfie
64f7822c1c
Merge pull request #1657 from gellis713/fixing-issue-1656
Show Disabled Selection in Network Configuration
2019-07-13 18:03:06 -05:00
gellis713
56e08b03cb Ensure "Disabled" is an option before and after first apply of adapter to prevent crashes. 2019-07-13 17:27:43 -05:00
Luke Usher
2356910042
Merge pull request #1664 from RadWolfie/appveyor-release-artifact-only
Keep appveyor release artifact only
2019-07-13 23:24:59 +01:00
Luke Usher
aeba69c71d Fix FMV scaling in Star Wars: KOTOR 2019-07-13 22:37:10 +01:00
Anthony Miles
d0d8b864bd fixup g_ prefix 2019-07-13 19:21:50 +12:00