RadWolfie
4d9151ca26
rtl: remove unnecessary double setter in RtlInitUnicodeString
2023-12-20 09:31:35 -06:00
RadWolfie
1f1d1ac631
rtl: fix RtlCompareString and RtlCompareUnicodeString to match with kernel test suite
2023-12-17 20:50:46 -06:00
RadWolfie
e5043dbc05
fix UNICODE_STRING's Buffer variable type issue
2023-12-17 20:49:10 -06:00
RadWolfie
a2fb41856d
kernel: fix RtlWalkFrameChain according to xbox kernel test suite failed test
2023-12-17 19:02:20 -06:00
RadWolfie
b09d3ca69a
kernel: update RtlAnsiStringToUnicodeString to include error log returns
2023-12-17 11:41:12 -06:00
NZJenkins
4808be65c4
Slightly reduce build time ( #2437 )
2023-10-16 08:51:56 +02:00
Jack Chen
67f21d5c30
reset subr_active flag to indicate we've returned from any COMMAND_TYPE_CALL command.
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NV2A used COMMAND_TYPE_JUMP_LONG to return from COMMAND_TYPE_CALL.
Otogi uses lot's of COMMAND_TYPE_CALL, this should inprove the pushbuffer handling.
2023-09-03 20:42:07 +08:00
RadWolfie
a8f6d0496e
kernel: fix non-ansii file path conversion for reboot process
2023-03-08 18:17:07 -06:00
RadWolfie
ef3439e46f
d3d8: fix GTA: SA bug and add LTCG patch for D3DDevice_DrawVertices variant
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Plus other variant LTCG patches that only does logging. And symbol renames.
2023-03-06 05:47:39 -06:00
ergo720
ed8a6124e4
Merge pull request #2416 from ergo720/dpc_recursion_fix
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Dpc recursion fix
2023-03-02 23:32:30 +01:00
ergo720
062752e1a7
Review remarks
2023-03-02 22:53:18 +01:00
ergo720
99ab34ac82
Fixed dpc recursion bug
2023-03-02 14:59:10 +01:00
RadWolfie
8e0df988a8
kernel: fix hacked windows handle check to bypass special handle of current process
2023-03-01 17:04:42 -06:00
ergo720
58041c95b4
Clean up unused dpc event member variable
2023-03-01 22:43:42 +01:00
ergo720
d0890d588d
Fixed a bug in KeSetDisableBoostThread
2023-03-01 17:10:24 +01:00
ergo720
4821a72b6f
Set/query the priority of the requested thread, instead of the current one in KeQueryBasePriorityThread and KeSetBasePriorityThread
2023-03-01 16:48:30 +01:00
RadWolfie
b2f05b8b0b
lib: sync XbSymbolDatabase
2023-02-27 04:37:02 -06:00
ergo720
111728f170
Merge pull request #2408 from LukeUsher/avoid-region-patching
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cxbxkrnl: avoid region patching loaded titles
2023-02-10 18:35:28 +01:00
RadWolfie
f4488c0270
fix false positive emulation is either still running or stopped
2023-02-10 07:16:12 -06:00
Luke Usher
65a5ad6591
cxbxkrnl: avoid region patching loaded titles
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While it sounds ideal from a UX standpoint, region patching does break a number of
titles that would otherwise work.
Instead, show a warning that it may not be compatible with instructions on how to
configure region settings in eeprom.
Allow the user to attempt to run the title anyway, if the game does not do it's own
region checking, it will most likely just work regardless.
2023-02-07 22:08:31 +00:00
Luke Usher
fe9a706a8e
xbe: fix version number formatting
2022-11-19 16:06:12 +00:00
Luke Usher
8ac5d14cd2
Merge pull request #2401 from medievil1/new-master
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correct hemisphere formula
2022-10-13 14:39:59 +01:00
Silent
f7c09ddc4f
Remove Int32x32To64 as it's potentially harmful
2022-10-06 23:07:37 +02:00
RadWolfie
5f58ae918c
input: have libusb_claim_interface's return actually give err number than comparsion check for non-zero
2022-10-05 16:46:17 -05:00
RadWolfie
f17b7f7fa6
input: check for error from libusb_open and report as device invalid
2022-10-05 16:40:39 -05:00
RadWolfie
4dccf6d5b9
input: don't override device's vendor id, expected to do comparsion instead
2022-10-05 06:42:56 -05:00
medievil1
6bbe6cefe8
added notes
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changed a couple things around and added notes
correct hemisphere formula
correct one entry
make twointoone shorter
Per PatrickvL's suggestion and code
2022-09-25 19:32:25 -04:00
PatrickvL
547c3ae663
Merge pull request #2398 from LukeUsher/xxh3-hash
2022-09-24 07:26:34 +02:00
jarupxx
caae99952c
Fixed a Folder select dialog
2022-09-24 04:51:55 +09:00
Luke Usher
aeeb67dc6a
hasher: use xxh3 exclusively
2022-09-14 13:51:05 +01:00
medievil1
3c78dd29a7
correct mod instruction
2022-09-11 13:22:29 -04:00
PatrickvL
42ff76ce0f
Merge pull request #2389 from medievil1/upsteam-master
2022-08-26 22:26:56 +02:00
medievil1
a2a4fb35a4
xdm, xdd, xmd component count fix
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all 3 use 3 components but on cxbx they were using 4
discovered by NzJenkins
test case Morrowind water
cosmetic fix
:P
changed per Patrick's request
reinsert line accidentally deleted
final change, move xdot
needed one more cosmetic space change
more fornatting
2022-08-26 15:37:14 -04:00
medievil1
f570c05e95
fix up
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REMOVE HACK comment
REMOVE extra white space
2022-07-17 23:58:16 -04:00
medievil1
0b76da7c00
per review remarls
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moved the case to the else statement and added a log entry
2022-07-17 23:38:41 -04:00
medievil1
9ee5b45b88
typo fix
2022-07-17 10:16:27 -04:00
medievil1
ee7be21bbb
fix dot_str_cube not kicking in
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when a cube texture is used and dot_str_3d is the texture mode, it is suppose to be flagged by combiner for change to dot_str_cube.
2022-07-17 10:10:12 -04:00
Luke Usher
56610cd899
Fix heap corruption in NVNetDevice::GetMacAddress
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This could cause startup of CxbxR to fail for some users.
2022-07-12 09:40:27 +01:00
Luke Usher
9fab1d5bed
Merge pull request #2386 from LukeUsher/fix-multi-xbe-vfs
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emufile: fix multi-xbe titles when running through xbox-iso-vfs
2022-07-11 14:22:49 +01:00
PatrickvL
0043e45531
Merge pull request #2374 from NZJenkins/vsh-op-independence
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Fix vertex shader op independence
2022-07-08 22:18:50 +02:00
Luke Usher
bc9cbec518
Merge pull request #2385 from ergo720/gui_xbe_crash
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Fixed a crash in the gui when opening an xbe fails
2022-07-08 20:40:53 +01:00
Luke Usher
4edd3feb3e
emufile: fix multi-xbe titles when running through xbox-iso-vfs
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Prior to this commit, the relaunch path would become corrupted when running a game mounted with xbox-iso-vfs.
2022-07-08 20:37:32 +01:00
ergo720
0717c0166b
Fixed a crash in the gui when opening an xbe fails
2022-07-08 13:38:52 +02:00
PatrickvL
16ffe3a80f
Merge pull request #2384 from LukeUsher/allow-skipping-faulty-instructions
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EmuException: allow skipping of instructions that trigger unhandled exceptions
2022-07-08 13:21:15 +02:00
Luke Usher
5f3cfdeb77
address feedback
2022-07-08 11:37:48 +01:00
Luke Usher
4076a5b758
EmuException: allow skipping of instructions that trigger unhandled exceptions.
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In many cases, this will result in more instability, however, it is useful as a debugging tool:
some games that would otherwise be working are let down by a *single* invalid read or write, and skipping
over that instruction allows the game to be played.
This can enable further research/debugging within the title.
2022-07-06 09:21:23 +01:00
ergo720
ce55fe8627
Fixed slowness in Steel Battalion caused by WaitApc
2022-07-05 22:24:12 +02:00
Luke Usher
b2f63918de
Merge pull request #2382 from jackchentwkh/vsh_cpu_2
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Implement HLE D3DDevice_RunVertexStateShader()
2022-07-05 15:57:43 +01:00
Luke Usher
f6274cc59f
Revert "fix order of thread initialization"
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This reverts commit 3a50d7e136
.
2022-07-05 15:29:55 +01:00
PatrickvL
8546d7c10d
EMUPATCH(D3DDevice_RunVertexStateShader):
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added LOG_TEST_CASE precondition checks, replacing an assert
simplified implementation (no need for an intermediate variable)
commented some notes and future suggestions
2022-06-30 11:33:29 +02:00