Commit graph

7443 commits

Author SHA1 Message Date
Silent
4985d9ca7e ImGui: More detailed vertex cache statistics 2021-04-03 14:35:29 -05:00
Silent
f68c706b1e ImGui: Improve style a bit, start hidden 2021-04-03 14:35:29 -05:00
Silent
55f1228c66 ImGui: Quick set-up 2021-04-03 14:35:29 -05:00
Silent
611966f34e ImGui: Disabled some useless Win32 functions 2021-04-03 14:35:29 -05:00
RadWolfie
a57aeed9f0 Add Dear ImGui library 2021-04-03 14:35:29 -05:00
ergo720
5995641a8f
Merge pull request #2178 from RadWolfie/kernel-fixes
Minor kernel fixes
2021-04-03 19:21:40 +02:00
Luke Usher
a53f3604fd
Merge pull request #2181 from NZJenkins/stencil-convert
Convert STENCILFAIL
2021-04-03 17:14:39 +01:00
Anthony
d0e525cd99 Convert STENCILFAIL
Improves shadows in DoA3
2021-04-04 02:30:36 +13:00
RadWolfie
db6dd7110e fix xbox::RtlInitAnsiString when used inside cxbxr 2021-04-02 10:14:44 -05:00
RadWolfie
45e4e18415 fix crash with xbox kernel test suite for IoCreateSymbolicLink/IoDeleteSymbolicLink tests 2021-04-02 10:14:44 -05:00
RadWolfie
58f1c0959c kernel: check for CXBX_KERNEL_REWORK_ENABLED macro switch to investigate what need to work on 2021-04-02 10:14:44 -05:00
RadWolfie
f3aaea3bc2
Merge pull request #2179 from Margen67/actions
ci: Use ubuntu-latest for release
2021-03-31 14:50:10 -05:00
Margen67
d66c50ad26
ci: Use ubuntu-latest for release
See https://github.com/actions/virtual-environments/issues/1430
2021-03-31 05:11:50 -10:00
RadWolfie
3d95e0223b kernel: add notes 2021-03-30 14:48:48 -05:00
RadWolfie
8a750fb4f2 kernel: add warning message 2021-03-29 19:33:24 -05:00
RadWolfie
3ff7869331 kernel: move emulated symbolic link object into ObOpenObjectByName patch 2021-03-29 19:33:24 -05:00
RadWolfie
98805bd0c5 minor fixes 2021-03-29 19:28:09 -05:00
PatrickvL
6cfad6f212
Merge pull request #2172 from CookiePLMonster/cpu-sets
Use Win10 CPU Sets API where supported
2021-03-27 09:52:39 +01:00
PatrickvL
6d187f1015
Merge pull request #2176 from ergo720/xinputpoll
Implemented XInputPoll
2021-03-27 09:50:24 +01:00
ergo720
2b6f452f18 Addressed review remark 2021-03-27 00:10:10 +01:00
ergo720
c30a2e058a Implemented input auto-poll behaviour 2021-03-24 23:00:50 +01:00
Silent
39c938f990
Use Win10 CPU Sets API where supported
Using CPU Sets instead of thread affinity allows to ensure
that the entire physical core is reserved ONLY for the game code,
so even the worker threads and third party libraries inside the process
cannot run code on it.

For Windows 7 and 8.1, the existing thread affinity approach is retained.
2021-03-24 19:25:25 +01:00
Luke Usher
187f4a8162
Merge pull request #2171 from ergo720/free_thread_resources
Free thread resources upon termination
2021-03-24 06:13:22 +00:00
ergo720
d929e81f1f Free thread resources upon termination 2021-03-23 19:14:32 +01:00
RadWolfie
2d63e89208
Merge pull request #2170 from ergo720/format_partition
Added option to clear the cache partitions from the GUI
2021-03-22 14:51:58 -05:00
ergo720
721d83eaf1 Addressed review remarks 2021-03-22 19:41:06 +01:00
ergo720
7518f8375a Added option to clear the cache partitions from the GUI 2021-03-22 18:23:04 +01:00
Luke Usher
efda454399
Merge pull request #2168 from NZJenkins/upscale-all
Upscale rendertargets and depth surfaces consistently
2021-03-20 10:24:26 +00:00
Anthony
4938b13bc5 Upscale rendertargets and depth surfaces consistently
Rather than just upscaling the backbuffer
Allows high resolution rendering in some games that rendered to textures
Fixes Amped shadows when upscaling, due to SetRenderTarget failure (probably mixing scaled and unscaled RT & Depth)
2021-03-20 12:17:37 +13:00
Luke Usher
d9b994c357
Merge pull request #2164 from CookiePLMonster/vertex-cache-improvements
Vertex buffer cache improvements
2021-03-18 13:48:27 +00:00
Luke Usher
8c754be62a
Merge pull request #2165 from NZJenkins/fix-fse
Fix crash in fullscreen mode
2021-03-18 13:45:26 +00:00
Anthony
9d18a16370 Fix crash in fullscreen mode
Set a backbuffer format, since UNKNOWN is only accepted in windowed mode
2021-03-18 21:44:27 +13:00
Silent
dd5196f3ca
Reduce the amount of state in CxbxVertexBufferConverter
Also removes some legacy code in XbVertexBuffer
2021-03-17 18:46:20 +01:00
Silent
977fdd360c
Use a compound key in the vertex cache to reduce false cache evictions
Now same data viewed with different vertex elements can coexist
in the cache instead of evicting elements continuously
2021-03-17 18:24:57 +01:00
Silent
609614f735
Const-qualify ComputeHash
Needed for an upcoming commit
2021-03-16 23:55:45 +01:00
PatrickvL
6db6256e45
Merge pull request #2157 from NZJenkins/tidy-mip-code
Tidy mip code and work around DXT crash with small textures
2021-03-13 08:24:07 +01:00
Anthony
4f91ca6838 fixup 2021-03-13 19:55:38 +13:00
Anthony
9c6e2656af Hoist blocksize out of the loop 2021-03-13 16:39:59 +13:00
Anthony
d382722d38 co-locate compressed texture handling 2021-03-13 16:38:02 +13:00
Luke Usher
61e7e30e29
Merge pull request #2152 from ergo720/ignore_kbmo_opt
Added option to allow kb/mo input when the rendering window is unfocused
2021-03-12 11:29:18 +00:00
Anthony
a414ee20b9 fixup style 2021-03-11 23:56:11 +13:00
Anthony
b3768ba5ec Avoid crash by not attempting to convert compressed textures (which currently isn't supported) 2021-03-11 20:37:38 +13:00
Anthony
6332b9beaf Try to clarify the mip handling code
- Keep track of the mip width and height in pixels, without any regard for the texture format.
We need to know this to properly convert compressed textures (not that we convert them properly!)
The minimum mip width/height for compressed textures is 1 pixel, not 4 pixels.
- For compressed textures, bottom out the row pitch at the minimum block data size
2021-03-11 20:37:38 +13:00
ergo720
3ac793eb6e Added option to allow kb/mo input when the rendering window is unfocused 2021-03-10 20:06:18 +01:00
PatrickvL
72acea23b2
Merge pull request #2151 from NZJenkins/fix-backbuffer-format
Use the backbuffer format requested by the title
2021-03-10 18:11:03 +01:00
Anthony
55d81a3bfb fixup texture conversion warning 2021-03-10 20:14:48 +13:00
Anthony
0c8ae3f3e2 Always convert D3DFMT_A8 to ARGB
In D3D8, the RGB values appear to be undefined, and the Xbox uses 1.
Whereas in D3D9, the RGB values are 0
2021-03-09 19:49:12 +13:00
Anthony
3c393227be - Remove code that aligns the host backbuffer with the xbox backbuffer
- Remove code related to setting the backbuffer format
2021-03-09 19:49:12 +13:00
PatrickvL
e4ef9c1985
Merge pull request #2156 from CookiePLMonster/format-improve
Further improve partition path functions
2021-03-07 18:11:43 +01:00
Silent
6abf4f0c66
Further improve partition path functions
* Close a possible edge case of "\\Partition" being present in the path
* Close a possible edge case of an invalid path being shorter than the string "\\Partition"
* Allow for partition formatting to work fine when EmuDisk has been relocated
2021-03-07 13:30:22 +01:00