ChonkyStation/textured.vert

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No EOL
562 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
layout (location = 3) in vec2 aTexpageCoords;
layout (location = 4) in vec2 aClut;
out vec3 ourColor;
out vec2 TexCoord;
flat out vec2 texpageCoords;
flat out vec2 clut;
uniform int colourDepth;
void main()
{
gl_Position = vec4(float(aPos.x) / 512 - 1, -(1 - float(aPos.y) / 256), 0.0, 1.0);
ourColor = aColor;
TexCoord = aTexCoord;
texpageCoords = aTexpageCoords;
clut = aClut;
}