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23 lines
No EOL
562 B
GLSL
23 lines
No EOL
562 B
GLSL
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aColor;
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layout (location = 2) in vec2 aTexCoord;
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layout (location = 3) in vec2 aTexpageCoords;
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layout (location = 4) in vec2 aClut;
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out vec3 ourColor;
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out vec2 TexCoord;
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flat out vec2 texpageCoords;
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flat out vec2 clut;
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uniform int colourDepth;
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void main()
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{
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gl_Position = vec4(float(aPos.x) / 512 - 1, -(1 - float(aPos.y) / 256), 0.0, 1.0);
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ourColor = aColor;
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TexCoord = aTexCoord;
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texpageCoords = aTexpageCoords;
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clut = aClut;
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}
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