Compare commits

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261 commits

Author SHA1 Message Date
mitoposter
57ff99ce53
cubeb: Show default device option even if enumerating devices fails (#1515) 2025-03-19 17:06:55 +01:00
capitalistspz
8b5cafa98e
Wiimote/L2CAP: More accurate descriptions for descriptors (#1512) 2025-03-13 01:09:45 +01:00
Crementif
186e92221a
debugger: allow printing registers using logging breakpoint placeholders (#1510)
This allows a savy user, developer or modder to change the comment field of a logging breakpoint to include placeholders such as {r3} or {f3} to log the register values whenever that code is hit.
2025-03-07 23:40:17 +01:00
goeiecool9999
31d2db6f78 OpenGL: Add explicit/matching qualifiers in output shader interface
fixes issues with old intel drivers
2025-03-05 22:23:06 +01:00
capitalistspz
ebb5ab53e2
Add menu item for opening shader cache directory (#1494) 2025-02-14 20:56:51 +01:00
capitalistspz
a6fb0a48eb
BUILD.md: Provide more info about build configuration flags (#1486) 2025-02-04 10:56:33 +01:00
Exzap
ec2d7c086a coreinit: Clean up time functions 2025-01-30 03:49:17 +01:00
Exzap
c714e8cb6b coreinit: Time to tick conversion is unsigned
The result is treated as signed in most cases, but the calculation uses unsigned arithmetic.

As a concrete example where this matters, DS VC passes -1 (2^64-1) to OSWaitEventWithTimeout which internally causes an overflow. But only with unsigned arithmetic this will result in a large positive number that behaves like the intended infinite timeout. With signed arithmetic the result is negative and the events will timeout immediately.
2025-01-30 03:32:24 +01:00
goeiecool9999
e834515f43
Vulkan: Improve post-shutdown cleanup and minor improvements (#1401) 2025-01-23 21:20:03 +01:00
Exzap
4f9eea07e0 CI: Update action version 2025-01-23 21:06:07 +01:00
goeiecool9999
372c314f06 fix building with fmt11 and GCC 2025-01-23 21:03:11 +01:00
Exzap
5bd253a1f8 Revert "Fix building against fmt 11.1.0 (#1474)"
Reverting commit 4ac65159ef because game profile enums use the stringifying formatters from config.h and are not supposed to store raw integers
2025-01-23 17:33:06 +01:00
Alexandre Bouvier
4ac65159ef
Fix building against fmt 11.1.0 (#1474) 2025-01-16 12:54:29 +01:00
Joshua de Reeper
eab1b24320
nsyshid: Initialise interface index as 0 (#1473) 2025-01-12 20:20:48 +01:00
Exzap
07cd402531
Update precompiled.h 2025-01-12 18:33:15 +01:00
Joshua de Reeper
0a59085021
nsyshid: Make Libusb the Windows backend (#1471) 2025-01-12 14:33:24 +01:00
Exzap
8dd809d725
Latte: Implement better index caching (#1443) 2025-01-12 12:39:02 +01:00
rcaridade145
1923b7a7c4
Vulkan: Added R5_G6_B5_UNORM to supported readback formats (#1430) 2025-01-12 12:37:56 +01:00
brysma1
f61539a262
Update build instructions for fedora and add troubleshooting step for alternative architectures (#1468) 2025-01-08 04:22:55 +01:00
Crementif
92021db230
Use one CPU emulation thread for --force-interpreter (#1467) 2025-01-05 04:08:13 +01:00
Crementif
4b792aa4d2
debug: Fix shader dumping (#1466) 2025-01-04 20:38:42 +01:00
capitalistspz
1e30d72658
build: Add ALLOW_PORTABLE flag (#1464)
* Add ALLOW_PORTABLE cmake flag
* Also check that `portable` is a directory
2024-12-30 18:49:51 +01:00
Mike Lothian
2b0cbf7f6b
Fix building against Boost 1.87.0 (#1455) 2024-12-18 22:15:42 +01:00
goeiecool9999
3738ccd2e6
Play bootSound.btsnd while shaders/pipelines are compiling (#1047) 2024-12-18 15:55:23 +01:00
Exzap
b53b223ba9 Vulkan: Use cache for sampler objects 2024-12-16 13:05:22 +01:00
Exzap
6aaad1eb83 Debugger: Added right click context menu to disasm view + small fixes 2024-12-16 13:05:22 +01:00
Exzap
adab729f43 UI: Correctly handle unicode paths during save export 2024-12-16 13:05:22 +01:00
capitalistspz
dd0af0a56f
Linux: Allow connecting Wiimotes via L2CAP (#1353) 2024-12-07 12:02:40 +01:00
Exzap
934cb54605 Properly check if MLC is writeable 2024-12-07 10:26:17 +01:00
Exzap
356cf0e5e0 Multiple smaller HLE improvements 2024-12-07 10:26:17 +01:00
Exzap
e2d0871ca3 Camera: Set error code in CAMInit
Fixes Hunter's Trophy 2 crashing on boot
2024-12-07 10:26:17 +01:00
Cemu-Language CI
40d9664d1c Update translation files 2024-12-07 07:14:20 +00:00
neebyA
eca7374567
Set version for macOS bundle (#1431) 2024-12-02 05:19:15 +01:00
Jeremy Kescher
80a6057512
build: Fix linker failure with glslang 15.0.0 (#1436) 2024-12-02 01:01:22 +01:00
capitalistspz
0735237686
Input: Move pairing dialog button and source (#1424) 2024-11-30 23:05:50 +01:00
capitalistspz
90eb2e01f4
nsyshid/dimensions: add missing return (#1425) 2024-11-22 13:43:12 +01:00
Exzap
409f12b13a coreinit: Fix calculation of thread total awake time 2024-11-21 20:34:24 +01:00
Exzap
7b513f1744 Latte: Add workaround for infinite loop in Fatal Frame shaders 2024-11-21 20:34:24 +01:00
Exzap
c3e29fb619 Latte: Add support for shader instructions MIN_UINT and MAX_UINT
Seen in the eShop version of Fatal Frame
Also made some warnings less spammy since this game seems to trigger it a lot
2024-11-21 20:34:24 +01:00
Exzap
2065ac5f63 GfxPack: Better logging messages for diagnosing problems in rules.txt 2024-11-21 20:34:24 +01:00
goeiecool9999
269d5b9aab
Vulkan: Make scaling shaders compatible + fixes (#1392) 2024-11-16 10:02:43 +01:00
Exzap
6f9f3d52ea CI: Remove outdated workflow 2024-11-13 06:38:17 +01:00
Exzap
719c631f13 config: Fix receive_untested_updates using the wrong default 2024-11-13 06:29:24 +01:00
Exzap
66658351c1 erreula: Rework implementation and fix bugs
- ErrEula doesn't disappear on its own anymore. The expected behavior is for the game to call Disappear once a button has been selected. This fixes issues where the dialog would softlock in some games
- Modernized code a bit
- Added a subtle fade in/out effect
2024-11-13 06:29:24 +01:00
Exzap
a5717e1b11 FST: Refactoring to fix a read bug + verify all reads
- Fixes a bug where corrupted data would be returned when reading files from unhashed sections with non-block aligned offset or size
- Added hash checks for all reads where possible. This means that FST now can automatically catch corruptions when they are encountered while reading from the volume
2024-11-13 06:29:23 +01:00
Joshua de Reeper
ca2e0a7c31
nsyshid: Add support for emulated Dimensions Toypad (#1371) 2024-11-11 08:58:01 +01:00
capitalistspz
2e829479d9
nsyshid/libusb: correct error message formatting and print error string on open fail (#1407) 2024-11-09 06:22:13 +01:00
capitalistspz
4ac1ab162a
procui: swap tickDelay and priority args in callbacks (#1408) 2024-11-09 06:21:06 +01:00
SamoZ256
813f9148b1
macOS: Fix absolute path to libusb dylib (#1405) 2024-11-07 07:09:35 +01:00
SamoZ256
9941e00b54
macOS: Fix libusb path for bundle (#1403) 2024-11-05 22:22:00 +01:00
Exzap
1c49a8a1ba nn_nfp: Implement GetNfpReadOnlyInfo and fix deactivate event
Fixes Amiibos not being detected in MK8
2024-11-01 22:47:19 +01:00
capitalistspz
47001ad233
Make MEMPTR<T> a little more T*-like (#1385) 2024-10-30 23:10:32 +01:00
goeiecool9999
459fd5d9bb
input: Fix crash when closing add controller dialog before search completes (#1386) 2024-10-28 09:37:30 +01:00
capitalistspz
63e1289bb5
Windows: Save icons to Cemu user data directory (#1390) 2024-10-25 18:48:21 +02:00
goeiecool9999
f9a4b2dbb1
input: Add option to make show screen button a toggle (#1383) 2024-10-19 01:56:56 +02:00
goeiecool9999
d6575455ee Linux: Fix crash on invalid command-line arguments
use std::cout instead of wxMessageBox which does not work when wxWidgets has not been initialised yet
2024-10-17 22:24:20 +02:00
goeiecool9999
3acd0c4f2c
Vulkan: Protect against uniform var ringbuffer overflow (#1378) 2024-10-14 14:03:36 +02:00
Alexandre Bouvier
6dc73f5d79
Add support for fmt 11 (#1366) 2024-10-03 08:48:25 +02:00
capitalistspz
8508c62540
Various smaller code improvements (#1343) 2024-09-17 02:00:26 +02:00
Andrea Toska
adffd53dbd
boss: Fix BOSS not honoring the proxy_server setting (#1344) 2024-09-16 12:40:38 +02:00
goeiecool9999
a05bdb172d
Vulkan: Add explicit synchronization on frame boundaries (#1290) 2024-09-15 20:23:11 +02:00
Cemu-Language CI
1a4d9660e7 Update translation files 2024-09-08 15:40:13 +00:00
Exzap
ba54d1540c Fix "Receive untested updates" option not being synced to config 2024-09-08 17:21:20 +02:00
MoonlightWave-12
0d8fd7c0dc
appimage: Do not copy libstdc++.so.6 to usr/lib/ (#1319) 2024-09-02 21:22:38 +02:00
Joshua de Reeper
b06990607d
nsysnet: Avoid crash on NULL timeout in select (#1324) 2024-09-02 16:20:16 +02:00
squidbus
9a53b19403
CI+build: Improve macOS builds (#1310) 2024-08-28 11:06:49 +02:00
Cemu-Language CI
03484d2146 Update translation files 2024-08-28 09:05:50 +00:00
Exzap
1234e2c118
Preparations for 2.1 (#1306) 2024-08-26 11:43:38 +02:00
Cemu-Language CI
d7f39aab05 Update translation files 2024-08-26 09:16:11 +00:00
bl
dc9d99b03b
nn_fp: Implement GetMyComment and UpdateCommentAsync (#1173) 2024-08-24 21:03:03 +02:00
Exzap
573c98b2f8 GfxPack: Workaround for invisible detail panel
Fixes #1307
There is probably a better way to calculate the maximum width. But this suffices for now as a workaround
2024-08-23 19:26:33 +02:00
Cemu-Language CI
9e53c1ce27 Update translation files 2024-08-22 05:17:01 +00:00
Exzap
958137a301 vpad: Keep second channel empty if no extra GamePad is configured 2024-08-15 18:27:08 +02:00
20943204920434
294a6de779
Update appimage.sh to support runtime libstdc++.so.6 loading (#1292)
Add checkrt plugin in order to detect the right libstdc++.so.6 version to load.
2024-08-15 16:22:41 +02:00
Exzap
2843da4479 padscore: Invoke sampling callbacks every 5ms
This fixes high input latency in games like Pokemon Rumble U which update input via the sampling callbacks
2024-08-15 05:00:09 +02:00
Exzap
b0bab273e2 padscore: Simulate queue behaviour for KPADRead 2024-08-15 02:16:24 +02:00
Skyth (Asilkan)
c49296acdc
Add support for iterating directories in graphics pack content folders. (#1288) 2024-08-13 15:53:04 +02:00
goeiecool9999
a6d8c0fb9f
CI: Fix macOS build (#1291) 2024-08-13 15:48:13 +02:00
Exzap
e551f8f524 Fix clang compile error 2024-08-13 05:57:55 +02:00
Exzap
f52970c822 Vulkan: Allow RGBA16F texture format with SRGB bit 2024-08-13 04:47:43 +02:00
Exzap
e02cc42d67 COS: Implement PPC va_list, va_arg and update related functions 2024-08-13 01:00:56 +02:00
goeiecool9999
9812a47cb1
clang-format: Put class braces on a new line (#1283) 2024-08-08 19:35:50 +02:00
Exzap
7fd532436d CI: Manual unshallow of vcpkg is no longer needed 2024-08-08 16:07:45 +02:00
Exzap
598298cb3d Vulkan: Fix stencil front mask 2024-08-08 16:07:45 +02:00
goeiecool9999
54e695a6e8
git: unshallow vcpkg, shallow vulkan-headers and imgui (#1282) 2024-08-08 15:58:24 +02:00
Exzap
bf2208145b Enable async shader compile by default 2024-08-07 16:35:15 +02:00
Exzap
b52b676413 vcpkg: Automatically unshallow submodule 2024-08-07 02:50:24 +02:00
Exzap
2129644781 Remove shaderCache directory
The location of the shaderCache path is different for non-portable cases so let's not confuse the user by shipping with a precreated directory that isn't actually used
2024-08-06 23:02:28 +02:00
Exzap
d81eb952a4 nsyshid: Silence some logging in release builds 2024-08-06 22:58:23 +02:00
Exzap
1575866eca Vulkan: Add R32_X8_FLOAT format 2024-08-04 14:47:51 +02:00
Joshua de Reeper
517e68fe57
nsyshid: Tidyups and Fixes (#1275) 2024-07-28 18:50:20 +02:00
Exzap
593da5ed79 CI: Workaround for MoltenVK crash
1.2.10 and later crash during descriptor set creation. So for now let's stick with the older version
2024-07-27 18:35:23 +02:00
Exzap
c73fa3761c Fix compatibility with GCC 2024-07-27 04:45:36 +02:00
Exzap
5328e9eb10 CPU: Fix overflow bit calculation in SUBFO instruction
Since rD can overlap with rA or rB the result needs to be stored in a temporary
2024-07-26 06:03:00 +02:00
Exzap
47f1dcf996 debugger: Add symbol support to PPC stack traces
Also moved the declaration to precompiled.h instead of redefining it wherever it is used
2024-07-26 06:03:00 +02:00
Exzap
252429933f debugger: Slightly optimize symbol list updates 2024-07-26 06:03:00 +02:00
Exzap
026d547dcc Use HTTP 1.1 in Nintendo API requests 2024-07-26 06:03:00 +02:00
Exzap
f1685eab66
h264: Use asynchronous decoding when possible (#1257) 2024-07-26 05:48:42 +02:00
Exverge
4b9c7c0d30
Update Fedora build instructions (#1269) 2024-07-24 08:32:40 +02:00
capitalistspz
e65abf4898
Suppress unnecessary GTK messages (#1267) 2024-07-23 22:18:55 +02:00
Joshua de Reeper
a1c1a608d7
nsyshid: Emulate Infinity Base (#1246) 2024-07-23 03:18:48 +02:00
Exzap
64232ffdbd
Windows default to non-portable + Reworked MLC handling and related UI (#1252) 2024-07-23 03:13:36 +02:00
goeiecool9999
7522c8470e
resource: move fontawesome to .rodata (#1259) 2024-07-19 14:24:46 +02:00
Exzap
9d366937cd Workaround for compiler issue with Visual Studio 17.10 2024-07-07 08:55:26 +02:00
Joshua de Reeper
5209677f2f
nsyshid: Add SetProtocol and SetReport support for libusb backend (#1243) 2024-07-02 03:32:37 +02:00
Colin Kinloch
64b0b85ed5
Create GamePad window at correct size (#1247)
Don't change the size on canvas initialization
2024-06-29 22:31:47 +02:00
Joshua de Reeper
aefbb918be
nsyshid: Skylander emulation fixes and code cleanup (#1244) 2024-06-28 15:44:49 +02:00
Joshua de Reeper
93b58ae6f7
nsyshid: Add infrastructure and support for emulating Skylander Portal (#971) 2024-06-28 00:55:20 +02:00
Exzap
f3d20832c1 Avoid an unhandled exception when mlc path is invalid 2024-06-25 19:28:21 +02:00
Exzap
d4c2c3d209 nsyskbd: Stub KBDGetKey
Fixes MSX VC games freezing on boot
2024-06-25 15:50:06 +02:00
Exzap
1672f969bb Latte: Add support for vertex format used by Rabbids Land 2024-06-09 17:53:34 +02:00
goeiecool9999
6772b1993f
vcpkg: Update dependencies (#1229) 2024-06-05 16:34:42 +02:00
Exzap
16070458ed Logging: Restructure menu + allow toggeling APIErrors logtype
The logtype "APIErrors" previously was always enabled. This option is intended to help homebrew developers notice mistakes in how they use CafeOS API. But some commercial games trigger these a lot and cause log.txt bloat (e.g. seen in XCX). Thus this commit changes it so that it's off by default and instead can be toggled if desired.

Additionally in this commit:
- COS module logging options are no longer translatable (our debug logging is fundamentally English)
- Restructured the log menu and moved the logging options that are mainly of interest to Cemu devs into a separate submenu
2024-06-02 21:39:40 +02:00
Exzap
5f825a1fa8 Latte: Always allow views with the same format as base texture
Fixes crash/assert in VC N64 titles
2024-06-02 21:39:40 +02:00
Colin Kinloch
d33337d539
Fix GamePad window size (#1224) 2024-05-29 00:36:12 +02:00
Exzap
f576269ed0 Refactor legacy method of emulating thread events 2024-05-29 00:34:11 +02:00
Exzap
da8fd5b7c7 nn_save: Refactor and modernize code 2024-05-29 00:07:37 +02:00
Exzap
1ee9d5c78c coreinit: Tweak JD2019 workaround to avoid XCX softlock 2024-05-27 01:24:24 +02:00
goeiecool9999
aadd2f4a1a
Input: Assign profile name correctly on save (#1217) 2024-05-25 01:48:53 +02:00
qurious-pixel
149fe10a4e
CI+MacOS: Use libusb dylib from vcpkg (#1219) 2024-05-25 01:48:17 +02:00
Cemu-Language CI
917ea2ef23 Update translation files 2024-05-23 17:48:04 +00:00
Exzap
b048a1fd9e Use CURLOPT_USERAGENT instead of manually setting User-Agent 2024-05-22 05:08:03 +02:00
Exzap
a059338890
Add initial NTAG and NFC implementation 2024-05-22 04:45:10 +02:00
goeiecool9999
523a1652df
OpenGL: Restore ProgramBinary cache for GL shaders (#1209) 2024-05-22 04:23:33 +02:00
goeiecool9999
c913a59c7a
TitleList: Add homebrew title type (#1203) 2024-05-22 04:11:02 +02:00
GaryOderNichts
964d2acb44 Filestream_unix: Include cstdarg 2024-05-18 20:47:09 +02:00
GaryOderNichts
a115921b43 Fix inconsistency with int types 2024-05-18 20:37:37 +02:00
GaryOderNichts
eb1983daa6 nfc: Remove backup path 2024-05-18 20:37:37 +02:00
GaryOderNichts
8fe69cd0fb Properly implement NFC result codes 2024-05-18 20:37:37 +02:00
GaryOderNichts
41fe598e33 nfc: Implement UID filter 2024-05-18 20:37:37 +02:00
GaryOderNichts
8e8431113a ntag: Implement NTAGWrite 2024-05-18 20:37:37 +02:00
GaryOderNichts
1c6b209692 Add initial ntag and nfc implementation 2024-05-18 20:37:37 +02:00
GaryOderNichts
84e78088fb PPCCoreCallback: Add support for stack args if GPR limit is reached 2024-05-18 20:37:37 +02:00
splatoon1enjoyer
13b90874f9
Fix commas edge case in strings when parsing an assembly line (#1201) 2024-05-13 16:52:25 +02:00
Exzap
cf41c3b136
CI: Use submodule commit of vcpkg 2024-05-10 09:33:32 +02:00
Xphalnos
97d8cf4ba3
vcpkg: Update libraries (#1198) 2024-05-10 09:32:06 +02:00
GaryOderNichts
b2a6cccc89
nn_act: Implement GetTransferableId (#1197) 2024-05-09 12:12:34 +02:00
GaryOderNichts
10d553e1c9
zlib125: Implement deflateInit_ (#1194) 2024-05-07 11:56:28 +02:00
Exzap
3f8722f0a6 Track online-enable and network-service settings per-account instead of globally 2024-05-06 18:18:42 +02:00
Exzap
065fb7eb58 coreinit: Add reschedule special case to avoid a deadlock
Fixes Just Dance 2019 locking up on boot
2024-05-06 09:15:36 +02:00
capitalistspz
7d6d417354
Input: Improve setting of dpd_enable_fg (#1127) 2024-05-06 03:27:30 +02:00
Exzap
bd13d4bdc3 nn_act: Make AcquireToken gracefully fail in offline mode + refactor 2024-05-05 17:05:11 +02:00
Exzap
bf37a8281e CI: Update action versions 2024-05-05 14:06:26 +02:00
Exzap
dd3ed56509 nn_save: Fix inverted condition preventing accessing other title's saves 2024-05-05 10:05:35 +02:00
Exzap
70afe3a033 nlibcurl: Use separte logging type 2024-05-05 09:11:08 +02:00
goeiecool9999
dc480ac00b
Add support for WUHB file format (#1190) 2024-05-05 02:35:01 +02:00
qurious-pixel
f28043e0e9
Linux/Mac Auto-Updater (#1145) 2024-05-05 01:34:36 +02:00
Exzap
a744670486 coreinit: Add export for OSGetForegroundBucketFreeArea 2024-05-05 01:33:15 +02:00
Exzap
48d2a8371b sndcore: Write log message instead of asserting in AXSetDeviceRemixMatrix
Fixes a crash in Watch Dogs due to the non-debug assert
2024-05-05 01:33:15 +02:00
Exzap
91a010fbdd proc_ui: Fix crash due to incorrect version handling
Resolves a crash in NEX Remix
2024-05-04 08:05:10 +02:00
Exzap
a16c37f0c5 coreinit: Rework thread creation
New implementation is much closer to console behavior. For example we didn't align the stack which would cause crashes in the Miiverse applet
2024-05-04 07:05:59 +02:00
Exzap
041f29a914 nn_act: Implement GetTimeZoneId placeholder 2024-05-03 02:44:10 +02:00
Exzap
1b5c885621 nn_acp: Implement ACPGetTitleMetaXml 2024-05-03 02:41:39 +02:00
Exzap
c11d83e9d8 coreinit: Implement MCP_GetTitleId 2024-05-03 02:41:05 +02:00
Exzap
379950d185 coreinit+nn_save: Cleanup some legacy code 2024-05-01 05:06:50 +02:00
Exzap
e7c6862e19 DownloadManager: Fix missing updates 2024-05-01 01:55:55 +02:00
Exzap
1c73dc9e1b Implement proc_ui.rpl + stub SYSSwitchToEManual() to avoid softlocks
- Full reimplementation of proc_ui.rpl with all 19 exports
- Foreground/Background messages now go to the coreinit system message queue as they should (instead of using a hack where proc_ui receives them directly)
- Add missing coreinit API needed by proc_ui: OSGetPFID(), OSGetUPID(), OSGetTitleID(), __OSCreateThreadType()
- Use big-endian types in OSMessage
- Flesh out the stubs for OSDriver_Register and OSDriver_Unregister a bit more since we need to call it from proc_ui. Similiar small tweaks to other coreinit API
- Stub sysapp SYSSwitchToEManual() and _SYSSwitchToEManual() in such a way that they will trigger the expected background/foreground transition, avoiding softlocks in games that call these functions
2024-04-30 23:29:15 +02:00
Exzap
c038e758ae IOSU: Clean up resource on service shutdown
Also set device-dependent thread name
2024-04-30 23:19:11 +02:00
Exzap
b2be3c13df Add example network_services.xml 2024-04-30 23:19:04 +02:00
GaryOderNichts
fdf239929f
nsysnet: Various improvements (#1188)
- Do not raise an assert for unimplemented optnames
- recvfrom: src_addr and addrlen can be NULL
- getsockopt: Implement SO_TYPE
2024-04-29 00:24:43 +02:00
goeiecool9999
5be98da0ac
OpenGL: Fix a crash when GL_VERSION is null (#1187) 2024-04-27 15:49:49 +02:00
Exzap
efbbb817fe DownloadManager: Always use Nintendo servers + additional streamlining
- Download manager now always uses Nintendo servers. Requires only a valid OTP and SEEPROM dump so you can use it in combination with a Pretendo setup even without a NNID
- Account drop down removed from download manager since it's not required
- Internally all our API requests now support overriding which service to use
- Drop support for act-url and ecs-url command line parameters. Usage of network_services.xml ("custom" option in the UI) is preferred
2024-04-20 12:19:06 +02:00
Exzap
989e2b8c8c prudp: More code cleanup + fix compile error 2024-04-18 23:11:39 +02:00
Exzap
e2f9725719 prudp: Code cleanup 2024-04-18 19:23:00 +02:00
Exzap
ee36992bd6 prudp: Improve ping and ack logic
Fixes the issue where the friend service connection would always timeout on Pretendo servers

The individual changes are:
- Outgoing ping packets now use their own incrementing sequenceId (matches official NEX behavior)
- If the server sends us a ping packet with NEEDS_ACK, we now respond
- Misc smaller refactoring and code clean up
- Added PRUDP as a separate logging option
2024-04-18 19:23:00 +02:00
goeiecool9999
10c78eccce
CI: don't strip debug symbols from binary in AppImage (#1175) 2024-04-15 05:20:39 +02:00
Exzap
6ea42d958c nlibcurl: Fix compile error 2024-04-13 11:03:02 +02:00
Exzap
9c28a728e4 prudp: Dont expect sessionId to match for PING+ACK
Fixes friend service connection periodically timing-out on Pretendo.

Seems that unlike Nintendo's servers, Pretendo doesn't set sessionId for PING ack packets.
2024-04-13 10:43:21 +02:00
Exzap
d5a8530246 nlibcurl: Detect invalid header combo + refactoring
Fixes error 106-0526 when opening course world on Super Mario Maker

Manually attaching Content-Length header for POST requests is undefined behavior on recent libcurl.
To detect the bad case some refactoring was necessary. In general we should try to move away from directly forwarding curl_easy_setopt() to the underlying instance as the behavior is diverging in modern libcurl. Much more refactoring work is required in the future to fix all of this.
2024-04-13 10:43:21 +02:00
goeiecool9999
84cad8b280
Vulkan: Remove unecessary present fence (#1166) 2024-04-11 06:41:57 +02:00
qurious-pixel
391533dbe5
Gamelist: Enable icon column by default (#1168) 2024-04-11 06:08:26 +02:00
goeiecool9999
bac1ac3b49
CI: use last vcpkg compatible CMake 3.29.0 (#1167) 2024-04-11 03:06:36 +02:00
Exzap
d45c2fa6d1 erreula: Avoid triggering debug assert in imgui
It does not like empty window titles
2024-04-10 20:23:15 +02:00
Exzap
12eda10387 nn_acp: Implement ACPGetOlvAccesskey + code clean up
Added ACPGetOlvAccesskey() which is used by Super Mario Maker

iosu acp, nn_acp and nn_save all cross talk with each other and are mostly legacy code. Modernized it a tiny bit and moved functions to where they should be. A larger refactor should be done in the future but for now this works ok
2024-04-10 20:22:27 +02:00
47463915
33a74c2035
nn_nfp: Avoid current app from showing up as "???" for others in Friend List + View friends' status (#1157) 2024-04-09 00:33:50 +02:00
Maschell
7b635e7eb8
nn_boss: Implement startIndex parameter usage in nn:boss:::GetDataList (#1162) 2024-04-08 19:51:30 +02:00
Maschell
9b30be0258
drmapp: Stub more functions to allow title loading from Wii U Menu (#1161) 2024-04-08 19:50:57 +02:00
Maschell
efbf712305
nn_sl: Stub GetDefaultWhiteListAccessor__Q2_2nn2slFv to avoid crash in Wii U Menu when an online account is used (#1159) 2024-04-08 19:15:49 +02:00
Exzap
74e8d205b0 coreinit: Handle SD mounting permission in FSGetMountSource
One Piece requires this to not get stuck in an infinite loop on boot.

This also sets up initial infrastructure for handling cos.xml permissions
2024-04-06 22:18:38 +02:00
Exzap
fde7230191 vcpkg/windows/mac: Avoid dependency on liblzma via tiff 2024-04-06 22:18:38 +02:00
goeiecool9999
075eac626b
ELF: Fix crash due to not allocating recompiler ranges (#1154) 2024-04-06 22:13:19 +02:00
Exzap
85141f17f9 vcpkg/linux: Avoid dependency on libsystemd/liblzma
libsystemd which is required by dbus has an optional dependency on liblzma and since we don't need it we can just strip it out of dbus
2024-04-03 15:40:38 +02:00
Exzap
5c0d5a54ac vcpkg/linux: Avoid dependency on liblzma for now
Use port of tiff which does not rely on lzma
2024-04-03 02:40:41 +02:00
Exzap
51072b510c nn_boss: Large rework with various improvements
Lots of internal changes. On the surface this only fixes a crash in Mario & Sonic Rio 2016 (at least what I saw from my testing) but it may affect more games.

Summary of changes:
- Rewrite code to use newer cafeExportRegisterFunc
- Simplify code by merging namespaces and structs of the same types
- Correctly set ppc vtables for the virtual boss classes
- Fix some wrong function definitions and implement a little bit more of the boss API (mainly constructors and destructors)
2024-04-03 01:56:49 +02:00
Exzap
3e467e220e Logging: Prevent crash for nullptr strings 2024-04-03 01:56:49 +02:00
Exzap
fa8bab2f39 Latte: Add support for LOOP_START_NO_AL shader instruction
This instruction is used by Injustice: Gods Among Us and Project Zero

Also improved robustness of rendering to be less prone to crashing when a game tries to draw with broken shaders
2024-04-03 01:56:49 +02:00
Exzap
60adc38205 Latte: Add support for more fence conditions
MEM_OP_GREATER is required by Injustice: Gods Among Us
2024-04-03 01:56:49 +02:00
Exzap
b0b2c25762 coreinit: Improve accuracy of OSSwitchCoroutine
Fixes Injustice: Gods Among Us crashing during boot.
2024-04-03 01:56:48 +02:00
goeiecool9999
5230fcab37
Debugger: Fix infinite loop in symbol storage (#1134) 2024-03-27 11:14:01 +01:00
goeiecool9999
4f3d4624f5
GraphicPacksWindow: Disable update button when a game is running (#1137) 2024-03-26 13:09:24 +01:00
goeiecool9999
111e383d1b
coreinit: Fix race condition that causes crash (#1138) 2024-03-26 13:07:08 +01:00
SSimco
fa4ad9b8c1
Gamelist: Add option to hide the icon column (#604) 2024-03-25 22:30:39 +01:00
Exzap
4b7d2f88ae Latte: Enable colorbuffer optimization if gfx packs are aware
The optimization for colorbuffer resolution introduced in PR #706 is now enabled. This optimization changes the resolution of certain framebuffer textures, which may conflict with the texture resolution rules set by some graphic packs. As a result, if a graphic pack that specifies texture resolution rules is in use, the optimization will automatically be turned off to prevent any issues.

To circumvent this, graphic packs can now include the setting "colorbufferOptimizationAware = true" in their rules.txt. This setting indicates that the pack has been updated to handle the resolution changes introduced by the optimization. Cemu will allow the optimization to remain enabled if resolution packs have this flag set.
2024-03-25 21:35:38 +01:00
Francesco Saltori
4d148b3696
Add supported locales to macOS plist (#1133) 2024-03-25 21:34:40 +01:00
capitalistspz
241915e1a6
Gamelist: Display title long names + improvements for shortcuts (#1126)
- Windows icons are stored as .ico files to %LOCALAPPDATA%/Cemu/icons/
- Long title names chosen as some games (NSMBU + NSLU) add trailing dots for their shortnames
- Long title names have their newlines replaced with spaces at parsing
- Linux shortcut paths are saved with UTF-8 encoding
- Game titles are copied and saved with UTF-8 encoding
2024-03-24 11:11:18 +01:00
goeiecool9999
17060752b6
Vulkan: Several swapchain fixes and refactors (#1132) 2024-03-24 10:57:08 +01:00
goeiecool9999
4d609f06b8
InputSettings: Fix controller type counter to restore WPAD limit (#1118) 2024-03-20 10:22:48 +01:00
goeiecool9999
42d14eec96
Minor code improvements (#1124) 2024-03-18 09:18:02 +01:00
goeiecool9999
eaa82817dd
Update thread names (#1120) 2024-03-15 23:06:48 +01:00
Exzap
731713de3a OpenGL: Remove "-legacy" flag
"Intel legacy mode" was a special mode to workaround various Intel OpenGL driver limitations during the earlier years of Cemu. It's been unmaintained for years and no longer serves a purpose.

If we ever bring back compatibility with ancient Intel GPUs it should be done in a more structured way than a blunt yes/no flag.
2024-03-14 03:11:04 +01:00
Exzap
193767e6cc Latte+Vulkan: Code cleanup
Besides a general cleanup:
- Remove deprecated resource destruction queues
- Move functionality from renderer into Latte base classes to deduplicate code
2024-03-14 01:10:52 +01:00
Exzap
bc04662525 Latte+GL+VK: Improve handling of gfx pack texture overwrite format
Graphic packs can overwrite the format of a texture (e.g. for higher bitdepth to lessen banding) but the code for this wasn't correctly working anymore.

- Fixes overwrite format being ignored for texture views on Vulkan backend
- Fixes overwrite format not being used for texture views on OpenGL

Format aliasing is complicated enough as it is, even without overwrites, so this adds a new rule to make behavior more well defined: If two textures share memory but only one uses an overwrite format, then they are no longer synchronized and are considered separate textures.

Bonus fixes for OpenGL:
- Use fbo 0 instead of -1 as the default. This silences some warnings in debug output
- On OpenGL, bind new framebuffers on handle generation so they are considered created
2024-03-13 02:41:42 +01:00
Exzap
8bc444bb97 Latte: Derive framebuffer size from correct mip of depth buffer 2024-03-12 16:16:52 +01:00
Exzap
6fa77feba3 Latte: Fix regression in dd7cb74 2024-03-12 05:53:31 +01:00
Exzap
224866c3d2 CI: Work around a vcpkg issue by checking out an earlier commit 2024-03-12 01:43:52 +01:00
Exzap
a50e25300d Vulkan: Remove unused code path for texture copies
In 2020 we switched to drawcalls for texture copies replacing the copy-via-buffer path. It's not been used since so lets remove it
2024-03-11 23:01:37 +01:00
Exzap
1f9b89116f Vulkan: Fix crash during shutdown if shaders are still compiling
Make sure the async shader compiler threads are stopped before the shaders are deleted
2024-03-11 21:57:37 +01:00
Exzap
40d1eaeb72 nn_ac: Refactor and implement more API
Doesn't fix any issue as far as I know but it removes some of the unsupported API complaints in debug logging
2024-03-11 21:57:37 +01:00
Exzap
dd7cb74cd2 Latte: Small refactor and clean up for texture size code 2024-03-11 21:57:37 +01:00
Exzap
0993658c82 GX2: Rework GX2Set*UniformReg
- Use cafeExportRegister() instead of legacy export
- Submit as a single PM4 packet
- Add logging for the special case of the size parameter (not sure if this is used by any game?)
- Add some extra validation and logging which may be helpful to homebrew devs
2024-03-11 21:57:37 +01:00
Exzap
3d0d987d89 Logging: Introduce logOnce helper
For cases where printing a message once is enough and to avoid spamming log.txt
2024-03-11 21:57:37 +01:00
goeiecool9999
bb88b5c36d
Fix crash introduced by #1115 (#1117)
* Revert "CafeSystem: Init recompiler after game profile has been loaded (#1115)"
* Instead move gameprofile load call
2024-03-11 02:40:47 +01:00
goeiecool9999
ccabd93159
Linux: Exit on SIGTERM (#1116) 2024-03-11 02:13:53 +01:00
goeiecool9999
788da3cdf7
CafeSystem: Init recompiler after game profile has been loaded (#1115) 2024-03-11 01:47:31 +01:00
goeiecool9999
e1435066ee
OpenGL: Fix crash related to wxWidgets handling of vsync (#1112) 2024-03-11 00:57:31 +01:00
goeiecool9999
a2d74972d4
Prevent changing of console language while a game is running (#1114) 2024-03-11 00:55:31 +01:00
goeiecool9999
f69fddc6e5
TitleManager: Fix crash when sorting by format (#1113) 2024-03-10 23:25:16 +01:00
Exzap
d9e8ca2c83 Revert "Vulkan: Update some code to use VK_KHR_synchronization2"
This reverts commit 8f1cd4f925.

We received reports from users stuck with Vulkan drivers from 2019. (E.g. Kepler on Windows). So let's not unnecessarily increase the Vulkan requirement for now and postpone this to after the next stable release
2024-03-09 02:38:08 +01:00
Exzap
b390023bc5 README.md: Fix minor ambiguity 2024-03-08 14:48:59 +01:00
Exzap
ea68f787eb Vulkan: For MSAA surface copies make the target MSAA too
Fixes #1108
2024-03-08 14:45:02 +01:00
Exzap
9f9bc9865f Vulkan: Avoid calling vkCmdClearColorImage() on compressed textures
This is not allowed according to the spec and can crash drivers. Fixes #1100
2024-03-08 14:43:40 +01:00
Exzap
b8d81283e8 Vulkan: Remove unnecessary index buffer for backbuffer drawcall 2024-03-08 14:39:46 +01:00
Exzap
8f1cd4f925 Vulkan: Update some code to use VK_KHR_synchronization2 2024-03-08 14:39:46 +01:00
Simon
49c55a3f56
nsyshid: remove stray print statements (#1106) 2024-03-06 14:37:36 +01:00
Leif Liddy
8b37e316d0
BUILD.md: Add llvm package for Fedora (#1101) 2024-02-24 20:47:06 +01:00
Exzap
a63678c1f4 Update SDL2 vcpkg port to 2.30.0 2024-02-20 11:10:35 +01:00
Exzap
72ce4838ea Latte: Optimize uniform register array size for known shaders 2024-02-20 10:57:05 +01:00
Exzap
96bbd3bd25 Latte: Avoid assert in texture view check 2024-02-20 10:57:05 +01:00
MoonlightWave-12
3a02490a1f
BUILD.md: Mention Debian in the build-instructions for Ubuntu (#1096) 2024-02-18 17:12:09 +01:00
rawdatafeel
8d7fc98275
Improve BUILD.md (#1093) 2024-02-18 05:59:00 +01:00
capitalistspz
ed01eaf5f9
Gamelist: Add right-click actions for copying title ID, name, and icon (#1089) 2024-02-18 05:56:36 +01:00
Steveice10
9bbb7c8b97
Add support for portable directory without build flag (#1071) 2024-02-18 05:54:41 +01:00
Squall Leonhart
6a08d04af9
UI: Make Alt+F4/Ctrl+Q more reliable (#1035) 2024-02-18 05:52:11 +01:00
Squall Leonhart
81acd80a97
Cubeb: Add a default device to the selection (#1017) 2024-02-18 05:51:00 +01:00
Exzap
ca01e923bf Update issue templates 2024-01-20 00:33:39 +01:00
Exzap
4e4ac0de51 CI: For the Windows build use as many cores as available 2024-01-19 23:32:43 +01:00
capitalistspz
18679af4ec Ignore Wii U pro controller 2024-01-19 16:25:04 +01:00
Mike Lothian
72aacbdcec Vulkan: Don't use glslang internal headers
Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
2024-01-19 04:58:08 +01:00
Colin Kinloch
e53c63b828 Flatpak: Create shortcuts that launch flatpak 2024-01-17 02:49:58 +01:00
Colin Kinloch
f899ab7c34 Vulkan: Check for 0 size before wayland resize
Fixes "Launching games directly with the --title-id argument doesn't work
in Wayland" (#999)
2024-01-17 02:18:29 +01:00
Live session user
7e778042ee Fix macos missing dylib file 2024-01-16 14:51:12 +01:00
Exzap
f58b260cbd Fix macos missing dylib file 2024-01-15 16:32:04 +01:00
Exzap
f39a5e757b Add "Open MLC folder" option
Also updated Patron supporter list
2024-01-15 15:15:00 +01:00
Exzap
9b0a1d53dc Latte: Fix syntax error in generated GLSL 2024-01-14 23:40:29 +01:00
Exzap
223833cac4 Update libraries 2024-01-13 22:36:04 +01:00
GaryOderNichts
4405116324
GDBStub: Support watchpoints on linux (#1030)
* GDBStub: Support watchpoints on linux
* GDBStub: Use `TCP_NODELAY`
2023-12-23 15:25:01 -08:00
Exzap
bab1616565 nsysnet: Add support for SO_BIO and handle SO_ENOTCONN 2023-12-13 22:43:51 +01:00
Exzap
d2ba4e65c5 Latte: 1D views are compatible with 1D textures 2023-12-13 18:10:10 +01:00
Exzap
2167143c17 Latte: Support for SAMPLE_LB 2023-12-13 12:45:20 +01:00
Exzap
df282ab230 Latte: Clean up OpenGL relics in shared render code 2023-12-13 12:45:20 +01:00
Exzap
646835346c Latte: Refactor legacy OpenGL code for shader binding 2023-12-13 12:45:20 +01:00
Exzap
dee764473d Latte: Small refactor for GLSL texture coord handling
Also adds support for 2D textures coordinates with source as 0.0 or 1.0 literals instead of GPRs. Seen in shaders generated by CafeGLSL
2023-12-10 08:30:52 +01:00
Exzap
e7fa8ec0c6 Vulkan: Properly shut down compilation threads 2023-12-10 08:30:52 +01:00
Exzap
bffeb818d1 GfxPack: Refactor + better unicode support 2023-12-10 08:30:52 +01:00
Exzap
67f7ce815c nn_pdm: Refactor code to use new module structure 2023-12-10 08:30:52 +01:00
Exzap
9398c0ca6b Latte: Simplify and fix texture copy 2023-12-10 08:30:52 +01:00
shinra-electric
f6bb666abf
Mac: Add wua filetype to info.plist (#1039) 2023-12-10 08:30:08 +01:00
qurious-pixel
b6aaf66330
[AppImage] Bundle libstdc++ (#1038) 2023-12-07 02:07:50 +01:00
capitalistspz
1849083073
Use hidapi for Wiimotes on Windows (#1033) 2023-12-06 02:33:29 +01:00
shinra-electric
09409a5108
Set macOS min version to 12.0 Monterey (#1025) 2023-11-27 12:24:26 +01:00
GaryOderNichts
5047c4d083
GDBStub: Fix checkSum string to int conversion (#1029) 2023-11-27 12:21:52 +01:00
412 changed files with 23318 additions and 11466 deletions

View file

@ -15,6 +15,7 @@ BinPackArguments: true
BinPackParameters: true
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: Always
AfterEnum: true
AfterExternBlock: true

View file

@ -1,34 +0,0 @@
---
name: Bug Report / Feature Request
about: Tech support does not belong here. You should only file an issue here if you think you have experienced an actual bug with Cemu or you are requesting a feature you believe would make Cemu better.
title: ''
labels: ''
assignees: ''
---
<!---
Please keep in mind Cemu is EXPERIMENTAL SOFTWARE.
Please read the FAQ:
https://cemu.info/faq.html
THIS IS NOT A SUPPORT FORUM, FOR SUPPORT GO TO:
https://discord.com/invite/5psYsup
If the FAQ does not answer your question, please go to:
https://discord.com/invite/5psYsup
When submitting an issue, please check the following:
- You have read the above.
- You have provided the version (commit hash) of Cemu you are using.
- You have provided sufficient detail for the issue to be reproduced.
- You have provided system specs (if relevant).
- Please also provide:
- For any issues, a log file
- For crashes, a backtrace.
- For graphical issues, comparison screenshots with real hardware.
- For emulation inaccuracies, a test-case (if able).
-->

View file

@ -2,4 +2,4 @@ blank_issues_enabled: false
contact_links:
- name: Cemu Discord
url: https://discord.com/invite/5psYsup
about: If you are experiencing an issue with Cemu, and you need tech support, or if you have a general question, try asking in the official Cemu Discord linked here. Piracy is not allowed.
about: If you need technical support with Cemu or have other questions the best place to ask is on the official Cemu Discord linked here

View file

@ -0,0 +1,69 @@
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Bug Report
description: Report an issue with Cemu emulator
title: "Enter a title for the bug report here"
labels: bug
body:
- type: markdown
id: md_readme
attributes:
value: |
## Important: Read First
If you discovered a bug you can report it here. Please make sure of the following first:
- That you are using the latest version of Cemu
- Only report something if you are sure it's a bug and not any technical issue on your end. For troubleshooting help see the [links page](https://github.com/cemu-project/Cemu#links)
- Problems specific to a single game should be reported on the [compatibility wiki](https://wiki.cemu.info/wiki/Main_Page) instead
- Verify that your problem isn't already mentioned on the [issue tracker](https://github.com/cemu-project/Cemu/issues)
Additionally, be aware that graphic packs can also causes issues. There is a separate issue tracker for graphic pack bugs over at the [graphic pack repository](https://github.com/cemu-project/cemu_graphic_packs)
- type: textarea
id: current_behavior
attributes:
label: Current Behavior
description: "What the bug is, in a brief description"
validations:
required: true
- type: textarea
id: expected_behavior
attributes:
label: Expected Behavior
description: "What did you expect to happen?"
validations:
required: true
- type: textarea
id: steps_to_reproduce
attributes:
label: Steps to Reproduce
description: "How to reproduce the issue"
validations:
required: true
- type: textarea
id: sys_info
attributes:
label: System Info (Optional)
description: "Your PC specifications. Usually only the operating system and graphics card is important. But feel free to add more info."
placeholder: |
Info
OS: Windows 10
GPU: NVIDIA GeForce RTX 4090
value: |
OS:
GPU:
- type: textarea
id: emulation_settings
attributes:
label: Emulation Settings (Optional)
description: |
Any non-default settings. You can leave this empty if you didn't change anything other than input settings.
validations:
required: false
- type: textarea
id: logs_files
attributes:
label: "Logs (Optional)"
description: |
"Attach `log.txt` from your Cemu folder (*File > Open Cemu folder*)".
validations:
required: false

View file

@ -0,0 +1,28 @@
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Feature suggestion
description: Suggest a new feature
title: "Enter a title for the suggestion here"
labels: feature request
body:
- type: markdown
id: md_readme
attributes:
value: |
## Important: Read First
While we appreciate suggestions, it is important to note that we are a very small team and there are already many more ideas than we could ever implement in the near future. Therefore, please only suggest something if you believe it is a great addition and the idea is reasonably unique.
*Avoid* to create suggestions for:
- Overly obvious features ("Game xyz does not work and should be fixed", "Wiimote support should be improved", "You should add an Android port", "Copy feature xyz from another emulator", "A button to pause/stop emulation")
- Niche features which are only interesting to a tiny percentage of users
- Large scale features ("Add a Metal backend for MacOS", "Add ARM support", "Add savestates")
Note that this doesn't mean we aren't interested in these ideas, but rather we likely have them planned anyway and it's mostly up to finding the time to implement them.
If you believe your idea is worthwhile even if it doesn't meet all the criteria above, you can still try suggesting it but we might close it.
- type: textarea
id: idea_suggestion
attributes:
label: Your suggestion
description: "Describe what your suggestion is in as much detail as possible"
validations:
required: true

View file

@ -1,9 +0,0 @@
#include <stdio.h>
#include "./../src/Common/version.h"
// output current Cemu version for CI workflow. Do not modify
int main()
{
printf("%d.%d", EMULATOR_VERSION_LEAD, EMULATOR_VERSION_MAJOR);
return 0;
}

View file

@ -3,10 +3,10 @@ name: Build Cemu
on:
workflow_call:
inputs:
deploymode:
next_version_major:
required: false
type: string
experimentalversion:
next_version_minor:
required: false
type: string
@ -19,41 +19,32 @@ jobs:
runs-on: ubuntu-22.04
steps:
- name: "Checkout repo"
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
submodules: "recursive"
fetch-depth: 0
- name: "Fetch full history for vcpkg submodule"
run: |
cd dependencies/vcpkg
git fetch --unshallow
git pull --all
- name: Setup release mode parameters (for deploy)
if: ${{ inputs.deploymode == 'release' }}
- name: Setup release mode parameters
run: |
echo "BUILD_MODE=release" >> $GITHUB_ENV
echo "BUILD_FLAGS=" >> $GITHUB_ENV
echo "Build mode is release"
- name: Setup debug mode parameters (for continous build)
if: ${{ inputs.deploymode != 'release' }}
- name: Setup build flags for version
if: ${{ inputs.next_version_major != '' }}
run: |
echo "BUILD_MODE=debug" >> $GITHUB_ENV
echo "BUILD_FLAGS=" >> $GITHUB_ENV
echo "Build mode is debug"
- name: Setup version for experimental
if: ${{ inputs.experimentalversion != '' }}
run: |
echo "[INFO] Experimental version ${{ inputs.experimentalversion }}"
echo "BUILD_FLAGS=${{ env.BUILD_FLAGS }} -DEXPERIMENTAL_VERSION=${{ inputs.experimentalversion }}" >> $GITHUB_ENV
echo "[INFO] Version ${{ inputs.next_version_major }}.${{ inputs.next_version_minor }}"
echo "BUILD_FLAGS=${{ env.BUILD_FLAGS }} -DEMULATOR_VERSION_MAJOR=${{ inputs.next_version_major }} -DEMULATOR_VERSION_MINOR=${{ inputs.next_version_minor }}" >> $GITHUB_ENV
- name: "Install system dependencies"
run: |
sudo apt update -qq
sudo apt install -y clang-15 cmake freeglut3-dev libgcrypt20-dev libglm-dev libgtk-3-dev libpulse-dev libsecret-1-dev libsystemd-dev libudev-dev nasm ninja-build
sudo apt install -y clang-15 cmake freeglut3-dev libgcrypt20-dev libglm-dev libgtk-3-dev libpulse-dev libsecret-1-dev libsystemd-dev libudev-dev nasm ninja-build libbluetooth-dev
- name: "Setup cmake"
uses: jwlawson/actions-setup-cmake@v2
with:
cmake-version: '3.29.0'
- name: "Bootstrap vcpkg"
run: |
@ -75,19 +66,17 @@ jobs:
- name: "cmake"
run: |
cmake -S . -B build ${{ env.BUILD_FLAGS }} -DCMAKE_BUILD_TYPE=${{ env.BUILD_MODE }} -DPORTABLE=OFF -DCMAKE_C_COMPILER=/usr/bin/clang-15 -DCMAKE_CXX_COMPILER=/usr/bin/clang++-15 -G Ninja -DCMAKE_MAKE_PROGRAM=/usr/bin/ninja
cmake -S . -B build ${{ env.BUILD_FLAGS }} -DCMAKE_BUILD_TYPE=${{ env.BUILD_MODE }} -DCMAKE_C_COMPILER=/usr/bin/clang-15 -DCMAKE_CXX_COMPILER=/usr/bin/clang++-15 -G Ninja -DCMAKE_MAKE_PROGRAM=/usr/bin/ninja
- name: "Build Cemu"
run: |
cmake --build build
- name: Prepare artifact
if: ${{ inputs.deploymode == 'release' }}
run: mv bin/Cemu_release bin/Cemu
- name: Upload artifact
uses: actions/upload-artifact@v3
if: ${{ inputs.deploymode == 'release' }}
uses: actions/upload-artifact@v4
with:
name: cemu-bin-linux-x64
path: ./bin/Cemu
@ -97,9 +86,9 @@ jobs:
needs: build-ubuntu
steps:
- name: Checkout Upstream Repo
uses: actions/checkout@v3
uses: actions/checkout@v4
- uses: actions/download-artifact@v3
- uses: actions/download-artifact@v4
with:
name: cemu-bin-linux-x64
path: bin
@ -107,7 +96,7 @@ jobs:
- name: "Install system dependencies"
run: |
sudo apt update -qq
sudo apt install -y clang-15 cmake freeglut3-dev libgcrypt20-dev libglm-dev libgtk-3-dev libpulse-dev libsecret-1-dev libsystemd-dev nasm ninja-build appstream
sudo apt install -y clang-15 cmake freeglut3-dev libgcrypt20-dev libglm-dev libgtk-3-dev libpulse-dev libsecret-1-dev libsystemd-dev nasm ninja-build appstream libbluetooth-dev
- name: "Build AppImage"
run: |
@ -116,7 +105,7 @@ jobs:
dist/linux/appimage.sh
- name: Upload artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: cemu-appimage-x64
path: artifacts
@ -125,34 +114,26 @@ jobs:
runs-on: windows-2022
steps:
- name: "Checkout repo"
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
submodules: "recursive"
- name: "Fetch full history for vcpkg submodule"
run: |
cd dependencies/vcpkg
git fetch --unshallow
git pull --all
- name: Setup release mode parameters (for deploy)
if: ${{ inputs.deploymode == 'release' }}
- name: Setup release mode parameters
run: |
echo "BUILD_MODE=release" | Out-File -FilePath $Env:GITHUB_ENV -Encoding utf8 -Append
echo "BUILD_FLAGS=" | Out-File -FilePath $Env:GITHUB_ENV -Encoding utf8 -Append
echo "Build mode is release"
- name: Setup debug mode parameters (for continous build)
if: ${{ inputs.deploymode != 'release' }}
- name: Setup build flags for version
if: ${{ inputs.next_version_major != '' }}
run: |
echo "BUILD_MODE=debug" | Out-File -FilePath $Env:GITHUB_ENV -Encoding utf8 -Append
echo "BUILD_FLAGS=" | Out-File -FilePath $Env:GITHUB_ENV -Encoding utf8 -Append
echo "Build mode is debug"
- name: Setup version for experimental
if: ${{ inputs.experimentalversion != '' }}
run: |
echo "[INFO] Experimental version ${{ inputs.experimentalversion }}"
echo "BUILD_FLAGS=${{ env.BUILD_FLAGS }} -DEXPERIMENTAL_VERSION=${{ inputs.experimentalversion }}" | Out-File -FilePath $Env:GITHUB_ENV -Encoding utf8 -Append
echo "[INFO] Version ${{ inputs.next_version_major }}.${{ inputs.next_version_minor }}"
echo "BUILD_FLAGS=${{ env.BUILD_FLAGS }} -DEMULATOR_VERSION_MAJOR=${{ inputs.next_version_major }} -DEMULATOR_VERSION_MINOR=${{ inputs.next_version_minor }}" | Out-File -FilePath $Env:GITHUB_ENV -Encoding utf8 -Append
- name: "Setup cmake"
uses: jwlawson/actions-setup-cmake@v2
with:
cmake-version: '3.29.0'
- name: "Bootstrap vcpkg"
run: |
@ -183,56 +164,53 @@ jobs:
- name: "Build Cemu"
run: |
cd build
cmake --build . --config ${{ env.BUILD_MODE }} -j 2
cmake --build . --config ${{ env.BUILD_MODE }}
- name: Prepare artifact
if: ${{ inputs.deploymode == 'release' }}
run: Rename-Item bin/Cemu_release.exe Cemu.exe
- name: Upload artifact
uses: actions/upload-artifact@v3
if: ${{ inputs.deploymode == 'release' }}
uses: actions/upload-artifact@v4
with:
name: cemu-bin-windows-x64
path: ./bin/Cemu.exe
build-macos:
runs-on: macos-12
runs-on: macos-14
steps:
- name: "Checkout repo"
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
submodules: "recursive"
- name: "Fetch full history for vcpkg submodule"
run: |
cd dependencies/vcpkg
git fetch --unshallow
git pull --all
- name: Setup release mode parameters (for deploy)
if: ${{ inputs.deploymode == 'release' }}
- name: Setup release mode parameters
run: |
echo "BUILD_MODE=release" >> $GITHUB_ENV
echo "BUILD_FLAGS=" >> $GITHUB_ENV
echo "Build mode is release"
- name: Setup debug mode parameters (for continous build)
if: ${{ inputs.deploymode != 'release' }}
- name: Setup build flags for version
if: ${{ inputs.next_version_major != '' }}
run: |
echo "BUILD_MODE=debug" >> $GITHUB_ENV
echo "BUILD_FLAGS=" >> $GITHUB_ENV
echo "Build mode is debug"
- name: Setup version for experimental
if: ${{ inputs.experimentalversion != '' }}
run: |
echo "[INFO] Experimental version ${{ inputs.experimentalversion }}"
echo "BUILD_FLAGS=${{ env.BUILD_FLAGS }} -DEXPERIMENTAL_VERSION=${{ inputs.experimentalversion }}" >> $GITHUB_ENV
echo "[INFO] Version ${{ inputs.next_version_major }}.${{ inputs.next_version_minor }}"
echo "BUILD_FLAGS=${{ env.BUILD_FLAGS }} -DEMULATOR_VERSION_MAJOR=${{ inputs.next_version_major }} -DEMULATOR_VERSION_MINOR=${{ inputs.next_version_minor }}" >> $GITHUB_ENV
- name: "Install system dependencies"
run: |
brew update
brew install llvm@15 ninja nasm molten-vk automake libtool
brew install ninja nasm automake libtool
- name: "Install molten-vk"
run: |
curl -L -O https://github.com/KhronosGroup/MoltenVK/releases/download/v1.2.9/MoltenVK-macos.tar
tar xf MoltenVK-macos.tar
sudo mkdir -p /usr/local/lib
sudo cp MoltenVK/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib /usr/local/lib
- name: "Setup cmake"
uses: jwlawson/actions-setup-cmake@v2
with:
cmake-version: '3.29.0'
- name: "Bootstrap vcpkg"
run: |
@ -258,10 +236,8 @@ jobs:
cd build
cmake .. ${{ env.BUILD_FLAGS }} \
-DCMAKE_BUILD_TYPE=${{ env.BUILD_MODE }} \
-DPORTABLE=OFF \
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DMACOS_BUNDLE=ON \
-DCMAKE_C_COMPILER=/usr/local/opt/llvm@15/bin/clang \
-DCMAKE_CXX_COMPILER=/usr/local/opt/llvm@15/bin/clang++ \
-G Ninja
- name: "Build Cemu"
@ -269,21 +245,19 @@ jobs:
cmake --build build
- name: Prepare artifact
if: ${{ inputs.deploymode == 'release' }}
run: |
mkdir bin/Cemu_app
mv bin/Cemu_release.app bin/Cemu_app/Cemu.app
mv bin/Cemu_app/Cemu.app/Contents/MacOS/Cemu_release bin/Cemu_app/Cemu.app/Contents/MacOS/Cemu
sed -i '' 's/Cemu_release/Cemu/g' bin/Cemu_app/Cemu.app/Contents/Info.plist
chmod a+x bin/Cemu_app/Cemu.app/Contents/MacOS/Cemu
chmod a+x bin/Cemu_app/Cemu.app/Contents/MacOS/{Cemu,update.sh}
ln -s /Applications bin/Cemu_app/Applications
hdiutil create ./bin/tmp.dmg -ov -volname "Cemu" -fs HFS+ -srcfolder "./bin/Cemu_app"
hdiutil convert ./bin/tmp.dmg -format UDZO -o bin/Cemu.dmg
rm bin/tmp.dmg
- name: Upload artifact
uses: actions/upload-artifact@v3
if: ${{ inputs.deploymode == 'release' }}
uses: actions/upload-artifact@v4
with:
name: cemu-bin-macos-x64
path: ./bin/Cemu.dmg

View file

@ -16,6 +16,3 @@ on:
jobs:
build:
uses: ./.github/workflows/build.yml
with:
deploymode: release
experimentalversion: 999999

View file

@ -1,86 +0,0 @@
name: Deploy experimental release
on:
workflow_dispatch:
jobs:
call-release-build:
uses: ./.github/workflows/build.yml
with:
deploymode: release
experimentalversion: ${{ github.run_number }}
deploy:
name: Deploy experimental release
runs-on: ubuntu-22.04
needs: call-release-build
steps:
- uses: actions/checkout@v3
- uses: actions/download-artifact@v3
with:
name: cemu-bin-linux-x64
path: cemu-bin-linux-x64
- uses: actions/download-artifact@v3
with:
name: cemu-appimage-x64
path: cemu-appimage-x64
- uses: actions/download-artifact@v3
with:
name: cemu-bin-windows-x64
path: cemu-bin-windows-x64
- uses: actions/download-artifact@v3
with:
name: cemu-bin-macos-x64
path: cemu-bin-macos-x64
- name: Initialize
run: |
mkdir upload
sudo apt install zip
- name: Get version
run: |
echo "Experimental version: ${{ github.run_number }}"
ls
gcc -o getversion .github/getversion.cpp
./getversion
echo "Cemu CI version: $(./getversion)"
echo "CEMU_FOLDER_NAME=Cemu_$(./getversion)-${{ github.run_number }}" >> $GITHUB_ENV
echo "CEMU_VERSION=$(./getversion)-${{ github.run_number }}" >> $GITHUB_ENV
- name: Create release from windows-bin
run: |
ls ./
ls ./bin/
cp -R ./bin ./${{ env.CEMU_FOLDER_NAME }}
mv cemu-bin-windows-x64/Cemu.exe ./${{ env.CEMU_FOLDER_NAME }}/Cemu.exe
zip -9 -r upload/cemu-${{ env.CEMU_VERSION }}-windows-x64.zip ${{ env.CEMU_FOLDER_NAME }}
rm -r ./${{ env.CEMU_FOLDER_NAME }}
- name: Create appimage
run: |
VERSION=${{ env.CEMU_VERSION }}
echo "Cemu Version is $VERSION"
ls cemu-appimage-x64
mv cemu-appimage-x64/Cemu-*-x86_64.AppImage upload/Cemu-$VERSION-x86_64.AppImage
- name: Create release from linux-bin
run: |
ls ./
ls ./bin/
cp -R ./bin ./${{ env.CEMU_FOLDER_NAME }}
mv cemu-bin-linux-x64/Cemu ./${{ env.CEMU_FOLDER_NAME }}/Cemu
zip -9 -r upload/cemu-${{ env.CEMU_VERSION }}-ubuntu-22.04-x64.zip ${{ env.CEMU_FOLDER_NAME }}
rm -r ./${{ env.CEMU_FOLDER_NAME }}
- name: Create release from macos-bin
run: cp cemu-bin-macos-x64/Cemu.dmg upload/cemu-${{ env.CEMU_VERSION }}-macos-12-x64.dmg
- name: Create release
run: |
wget -O ghr.tar.gz https://github.com/tcnksm/ghr/releases/download/v0.15.0/ghr_v0.15.0_linux_amd64.tar.gz
tar xvzf ghr.tar.gz; rm ghr.tar.gz
echo "[INFO] Release tag: v${{ env.CEMU_VERSION }}"
ghr_v0.15.0_linux_amd64/ghr -prerelease -t ${{ secrets.GITHUB_TOKEN }} -n "Cemu ${{ env.CEMU_VERSION }} (Experimental)" -b "Cemu experimental release" "v${{ env.CEMU_VERSION }}" ./upload

151
.github/workflows/deploy_release.yml vendored Normal file
View file

@ -0,0 +1,151 @@
name: Deploy release
on:
workflow_dispatch:
inputs:
changelog0:
description: 'Enter the changelog lines for this release. Each line is a feature / bullet point. Do not use dash.'
required: true
type: string
changelog1:
description: 'Feature 2'
required: false
type: string
changelog2:
description: 'Feature 3'
required: false
type: string
changelog3:
description: 'Feature 4'
required: false
type: string
changelog4:
description: 'Feature 5'
required: false
type: string
changelog5:
description: 'Feature 6'
required: false
type: string
changelog6:
description: 'Feature 7'
required: false
type: string
changelog7:
description: 'Feature 8'
required: false
type: string
changelog8:
description: 'Feature 9'
required: false
type: string
changelog9:
description: 'Feature 10'
required: false
type: string
jobs:
calculate-version:
name: Calculate Version
uses: ./.github/workflows/determine_release_version.yml
call-release-build:
uses: ./.github/workflows/build.yml
needs: calculate-version
with:
next_version_major: ${{ needs.calculate-version.outputs.next_version_major }}
next_version_minor: ${{ needs.calculate-version.outputs.next_version_minor }}
deploy:
name: Deploy release
runs-on: ubuntu-22.04
needs: [call-release-build, calculate-version]
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Generate changelog
id: generate_changelog
run: |
CHANGELOG=""
if [ -n "${{ github.event.inputs.changelog0 }}" ]; then CHANGELOG="$CHANGELOG- ${{ github.event.inputs.changelog0 }}\n"; fi
if [ -n "${{ github.event.inputs.changelog1 }}" ]; then CHANGELOG="$CHANGELOG- ${{ github.event.inputs.changelog1 }}\n"; fi
if [ -n "${{ github.event.inputs.changelog2 }}" ]; then CHANGELOG="$CHANGELOG- ${{ github.event.inputs.changelog2 }}\n"; fi
if [ -n "${{ github.event.inputs.changelog3 }}" ]; then CHANGELOG="$CHANGELOG- ${{ github.event.inputs.changelog3 }}\n"; fi
if [ -n "${{ github.event.inputs.changelog4 }}" ]; then CHANGELOG="$CHANGELOG- ${{ github.event.inputs.changelog4 }}\n"; fi
if [ -n "${{ github.event.inputs.changelog5 }}" ]; then CHANGELOG="$CHANGELOG- ${{ github.event.inputs.changelog5 }}\n"; fi
if [ -n "${{ github.event.inputs.changelog6 }}" ]; then CHANGELOG="$CHANGELOG- ${{ github.event.inputs.changelog6 }}\n"; fi
if [ -n "${{ github.event.inputs.changelog7 }}" ]; then CHANGELOG="$CHANGELOG- ${{ github.event.inputs.changelog7 }}\n"; fi
if [ -n "${{ github.event.inputs.changelog8 }}" ]; then CHANGELOG="$CHANGELOG- ${{ github.event.inputs.changelog8 }}\n"; fi
if [ -n "${{ github.event.inputs.changelog9 }}" ]; then CHANGELOG="$CHANGELOG- ${{ github.event.inputs.changelog9 }}\n"; fi
echo -e "$CHANGELOG"
echo "RELEASE_BODY=$CHANGELOG" >> $GITHUB_ENV
- uses: actions/download-artifact@v4
with:
name: cemu-bin-linux-x64
path: cemu-bin-linux-x64
- uses: actions/download-artifact@v4
with:
name: cemu-appimage-x64
path: cemu-appimage-x64
- uses: actions/download-artifact@v4
with:
name: cemu-bin-windows-x64
path: cemu-bin-windows-x64
- uses: actions/download-artifact@v4
with:
name: cemu-bin-macos-x64
path: cemu-bin-macos-x64
- name: Initialize
run: |
mkdir upload
sudo apt install zip
- name: Set version dependent vars
run: |
echo "Version: ${{ needs.calculate-version.outputs.next_version }}"
echo "CEMU_FOLDER_NAME=Cemu_${{ needs.calculate-version.outputs.next_version }}"
echo "CEMU_VERSION=${{ needs.calculate-version.outputs.next_version }}"
echo "CEMU_FOLDER_NAME=Cemu_${{ needs.calculate-version.outputs.next_version }}" >> $GITHUB_ENV
echo "CEMU_VERSION=${{ needs.calculate-version.outputs.next_version }}" >> $GITHUB_ENV
- name: Create release from windows-bin
run: |
ls ./
ls ./bin/
cp -R ./bin ./${{ env.CEMU_FOLDER_NAME }}
mv cemu-bin-windows-x64/Cemu.exe ./${{ env.CEMU_FOLDER_NAME }}/Cemu.exe
zip -9 -r upload/cemu-${{ env.CEMU_VERSION }}-windows-x64.zip ${{ env.CEMU_FOLDER_NAME }}
rm -r ./${{ env.CEMU_FOLDER_NAME }}
- name: Create appimage
run: |
VERSION=${{ env.CEMU_VERSION }}
echo "Cemu Version is $VERSION"
ls cemu-appimage-x64
mv cemu-appimage-x64/Cemu-*-x86_64.AppImage upload/Cemu-$VERSION-x86_64.AppImage
- name: Create release from linux-bin
run: |
ls ./
ls ./bin/
cp -R ./bin ./${{ env.CEMU_FOLDER_NAME }}
mv cemu-bin-linux-x64/Cemu ./${{ env.CEMU_FOLDER_NAME }}/Cemu
zip -9 -r upload/cemu-${{ env.CEMU_VERSION }}-ubuntu-22.04-x64.zip ${{ env.CEMU_FOLDER_NAME }}
rm -r ./${{ env.CEMU_FOLDER_NAME }}
- name: Create release from macos-bin
run: cp cemu-bin-macos-x64/Cemu.dmg upload/cemu-${{ env.CEMU_VERSION }}-macos-12-x64.dmg
- name: Create release
run: |
wget -O ghr.tar.gz https://github.com/tcnksm/ghr/releases/download/v0.15.0/ghr_v0.15.0_linux_amd64.tar.gz
tar xvzf ghr.tar.gz; rm ghr.tar.gz
echo "[INFO] Release tag: v${{ env.CEMU_VERSION }}"
CHANGELOG_UNESCAPED=$(printf "%s\n" "${{ env.RELEASE_BODY }}" | sed 's/\\n/\n/g')
RELEASE_BODY=$(printf "%s\n%s" \
"**Changelog:**" \
"$CHANGELOG_UNESCAPED")
ghr_v0.15.0_linux_amd64/ghr -draft -t ${{ secrets.GITHUB_TOKEN }} -n "Cemu ${{ env.CEMU_VERSION }}" -b "$RELEASE_BODY" "v${{ env.CEMU_VERSION }}" ./upload

View file

@ -1,85 +0,0 @@
name: Create new release
on:
workflow_dispatch:
inputs:
PlaceholderInput:
description: PlaceholderInput
required: false
jobs:
call-release-build:
uses: ./.github/workflows/build.yml
with:
deploymode: release
deploy:
name: Deploy release
runs-on: ubuntu-20.04
needs: call-release-build
steps:
- uses: actions/checkout@v3
- uses: actions/download-artifact@v3
with:
name: cemu-bin-linux-x64
path: cemu-bin-linux-x64
- uses: actions/download-artifact@v3
with:
name: cemu-appimage-x64
path: cemu-appimage-x64
- uses: actions/download-artifact@v3
with:
name: cemu-bin-windows-x64
path: cemu-bin-windows-x64
- uses: actions/download-artifact@v3
with:
name: cemu-bin-macos-x64
path: cemu-bin-macos-x64
- name: Initialize
run: |
mkdir upload
sudo apt update -qq
sudo apt install -y zip
- name: Get Cemu release version
run: |
gcc -o getversion .github/getversion.cpp
echo "Cemu CI version: $(./getversion)"
echo "CEMU_FOLDER_NAME=Cemu_$(./getversion)" >> $GITHUB_ENV
echo "CEMU_VERSION=$(./getversion)" >> $GITHUB_ENV
- name: Create release from windows-bin
run: |
ls ./
ls ./bin/
cp -R ./bin ./${{ env.CEMU_FOLDER_NAME }}
mv cemu-bin-windows-x64/Cemu.exe ./${{ env.CEMU_FOLDER_NAME }}/Cemu.exe
zip -9 -r upload/cemu-${{ env.CEMU_VERSION }}-windows-x64.zip ${{ env.CEMU_FOLDER_NAME }}
rm -r ./${{ env.CEMU_FOLDER_NAME }}
- name: Create appimage
run: |
VERSION=${{ env.CEMU_VERSION }}
echo "Cemu Version is $VERSION"
ls cemu-appimage-x64
mv cemu-appimage-x64/Cemu-*-x86_64.AppImage upload/Cemu-$VERSION-x86_64.AppImage
- name: Create release from ubuntu-bin
run: |
ls ./
ls ./bin/
cp -R ./bin ./${{ env.CEMU_FOLDER_NAME }}
mv cemu-bin-linux-x64/Cemu ./${{ env.CEMU_FOLDER_NAME }}/Cemu
zip -9 -r upload/cemu-${{ env.CEMU_VERSION }}-ubuntu-20.04-x64.zip ${{ env.CEMU_FOLDER_NAME }}
rm -r ./${{ env.CEMU_FOLDER_NAME }}
- name: Create release from macos-bin
run: cp cemu-bin-macos-x64/Cemu.dmg upload/cemu-${{ env.CEMU_VERSION }}-macos-12-x64.dmg
- name: Create release
run: |
wget -O ghr.tar.gz https://github.com/tcnksm/ghr/releases/download/v0.15.0/ghr_v0.15.0_linux_amd64.tar.gz
tar xvzf ghr.tar.gz; rm ghr.tar.gz
ghr_v0.15.0_linux_amd64/ghr -t ${{ secrets.GITHUB_TOKEN }} -n "Cemu ${{ env.CEMU_VERSION }}" -b "Changelog:" v${{ env.CEMU_VERSION }} ./upload

View file

@ -0,0 +1,74 @@
name: Calculate Next Version from release history
on:
workflow_dispatch:
workflow_call:
outputs:
next_version:
description: "The next semantic version"
value: ${{ jobs.calculate-version.outputs.next_version }}
next_version_major:
description: "The next semantic version (major)"
value: ${{ jobs.calculate-version.outputs.next_version_major }}
next_version_minor:
description: "The next semantic version (minor)"
value: ${{ jobs.calculate-version.outputs.next_version_minor }}
jobs:
calculate-version:
runs-on: ubuntu-latest
outputs:
next_version: ${{ steps.calculate_next_version.outputs.next_version }}
next_version_major: ${{ steps.calculate_next_version.outputs.next_version_major }}
next_version_minor: ${{ steps.calculate_next_version.outputs.next_version_minor }}
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Get all releases
id: get_all_releases
run: |
# Fetch all releases and check for API errors
RESPONSE=$(curl -s -o response.json -w "%{http_code}" "https://api.github.com/repos/${{ github.repository }}/releases?per_page=100")
if [ "$RESPONSE" -ne 200 ]; then
echo "Failed to fetch releases. HTTP status: $RESPONSE"
cat response.json
exit 1
fi
# Extract and sort tags
ALL_TAGS=$(jq -r '.[].tag_name' response.json | grep -E '^v[0-9]+\.[0-9]+(-[0-9]+)?$' | sed 's/-.*//' | sort -V | tail -n 1)
# Exit if no tags were found
if [ -z "$ALL_TAGS" ]; then
echo "No valid tags found."
exit 1
fi
echo "::set-output name=tag::$ALL_TAGS"
# echo "tag=$ALL_TAGS" >> $GITHUB_STATE
- name: Calculate next semver minor
id: calculate_next_version
run: |
LATEST_VERSION=${{ steps.get_all_releases.outputs.tag }}
# strip 'v' prefix and split into major.minor
LATEST_VERSION=${LATEST_VERSION//v/}
IFS='.' read -r -a VERSION_PARTS <<< "$LATEST_VERSION"
MAJOR=${VERSION_PARTS[0]}
MINOR=${VERSION_PARTS[1]}
# increment the minor version
MINOR=$((MINOR + 1))
NEXT_VERSION="${MAJOR}.${MINOR}"
echo "Major: $MAJOR"
echo "Minor: $MINOR"
echo "Next version: $NEXT_VERSION"
echo "::set-output name=next_version::$NEXT_VERSION"
echo "::set-output name=next_version_major::$MAJOR"
echo "::set-output name=next_version_minor::$MINOR"

View file

@ -35,7 +35,7 @@ jobs:
-o cemu.pot
- name: Upload artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: POT file
path: ./cemu.pot

2
.gitignore vendored
View file

@ -39,6 +39,8 @@ bin/sdcard/*
bin/screenshots/*
bin/dump/*
bin/cafeLibs/*
bin/portable/*
bin/keys.txt
!bin/shaderCache/info.txt
bin/shaderCache/*

4
.gitmodules vendored
View file

@ -9,10 +9,12 @@
[submodule "dependencies/vcpkg"]
path = dependencies/vcpkg
url = https://github.com/microsoft/vcpkg
shallow = true
shallow = false
[submodule "dependencies/Vulkan-Headers"]
path = dependencies/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers
shallow = true
[submodule "dependencies/imgui"]
path = dependencies/imgui
url = https://github.com/ocornut/imgui
shallow = true

226
BUILD.md
View file

@ -1,4 +1,26 @@
# Build instructions
# Build Instructions
## Table of Contents
- [Windows](#windows)
- [Linux](#linux)
- [Dependencies](#dependencies)
- [For Arch and derivatives:](#for-arch-and-derivatives)
- [For Debian, Ubuntu and derivatives](#for-debian-ubuntu-and-derivatives)
- [For Fedora and derivatives:](#for-fedora-and-derivatives)
- [Build Cemu](#build-cemu)
- [CMake and Clang](#cmake-and-clang)
- [GCC](#gcc)
- [Debug Build](#debug-build)
- [Troubleshooting Steps](#troubleshooting-steps)
- [Compiling Errors](#compiling-errors)
- [Building Errors](#building-errors)
- [macOS](#macos)
- [Installing brew](#installing-brew)
- [Installing Tool Dependencies](#installing-tool-dependencies)
- [Installing Library Dependencies](#installing-library-dependencies)
- [Build Cemu using CMake](#build-cemu-using-cmake)
- [Updating Cemu and source code](#updating-cemu-and-source-code)
## Windows
@ -19,79 +41,144 @@ Any other IDE should also work as long as it has CMake and MSVC support. CLion a
## Linux
To compile Cemu, a recent enough compiler and STL with C++20 support is required! clang-15 or higher is what we recommend.
To compile Cemu, a recent enough compiler and STL with C++20 support is required! Clang-15 or higher is what we recommend.
### Installing dependencies
### Dependencies
#### For Ubuntu and derivatives:
`sudo apt install -y cmake curl clang-15 freeglut3-dev git libgcrypt20-dev libglm-dev libgtk-3-dev libpulse-dev libsecret-1-dev libsystemd-dev nasm ninja-build`
#### For Arch and derivatives:
`sudo pacman -S --needed base-devel bluez-libs clang cmake freeglut git glm gtk3 libgcrypt libpulse libsecret linux-headers llvm nasm ninja systemd unzip zip`
#### For Debian, Ubuntu and derivatives:
`sudo apt install -y cmake curl clang-15 freeglut3-dev git libbluetooth-dev libgcrypt20-dev libglm-dev libgtk-3-dev libpulse-dev libsecret-1-dev libsystemd-dev libtool nasm ninja-build`
You may also need to install `libusb-1.0-0-dev` as a workaround for an issue with the vcpkg hidapi package.
At step 3 while building, use:
At Step 3 in [Build Cemu using cmake and clang](#build-cemu-using-cmake-and-clang), use the following command instead:
`cmake -S . -B build -DCMAKE_BUILD_TYPE=release -DCMAKE_C_COMPILER=/usr/bin/clang-15 -DCMAKE_CXX_COMPILER=/usr/bin/clang++-15 -G Ninja -DCMAKE_MAKE_PROGRAM=/usr/bin/ninja`
#### For Arch and derivatives:
`sudo pacman -S --needed base-devel clang cmake freeglut git glm gtk3 libgcrypt libpulse libsecret linux-headers llvm nasm ninja systemd unzip zip`
#### For Fedora and derivatives:
`sudo dnf install clang cmake cubeb-devel freeglut-devel git glm-devel gtk3-devel kernel-headers libgcrypt-devel libsecret-devel libtool libusb1-devel nasm ninja-build perl-core systemd-devel zlib-devel`
`sudo dnf install bluez-libs-devel clang cmake cubeb-devel freeglut-devel git glm-devel gtk3-devel kernel-headers libgcrypt-devel libsecret-devel libtool libusb1-devel llvm nasm ninja-build perl-core systemd-devel wayland-protocols-devel zlib-devel zlib-static`
### Build Cemu using cmake and clang
1. `git clone --recursive https://github.com/cemu-project/Cemu`
2. `cd Cemu`
3. `cmake -S . -B build -DCMAKE_BUILD_TYPE=release -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ -G Ninja`
4. `cmake --build build`
5. You should now have a Cemu executable file in the /bin folder, which you can run using `./bin/Cemu_release`.
### Build Cemu
#### Using GCC
While we build and test Cemu using clang, using GCC might work better with your distro (they should be fairly similar performance/issues wise and should only be considered if compilation is the issue).
#### CMake and Clang
You can use GCC by doing the following:
- make sure you have g++ installed in your system
- installation for Ubuntu and derivatives: `sudo apt install g++`
- installation for Fedora and derivatives: `sudo dnf install gcc-c++`
- replace the step 3 with the following:
`cmake -S . -B build -DCMAKE_BUILD_TYPE=release -DCMAKE_C_COMPILER=/usr/bin/gcc -DCMAKE_CXX_COMPILER=/usr/bin/g++ -G Ninja`
```
git clone --recursive https://github.com/cemu-project/Cemu
cd Cemu
cmake -S . -B build -DCMAKE_BUILD_TYPE=release -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ -G Ninja
cmake --build build
```
#### Troubleshooting steps
- If step 3 gives you an error about not being able to find ninja, try appending `-DCMAKE_MAKE_PROGRAM=/usr/bin/ninja` to the command and running it again.
- If step 3 fails while compiling the boost-build dependency, it means you don't have a working/good standard library installation. Check the integrity of your system headers and making sure that C++ related packages are installed and intact.
- If step 3 gives a random error, read the `[package-name-and-platform]-out.log` and `[package-name-and-platform]-err.log` for the actual reason to see if you might be lacking the headers from a dependency.
- If step 3 is still failing or if you're not able to find the cause, please make an issue on our Github about it!
- If step 3 fails during rebuild after `git pull` with an error that mentions RPATH, add this to the end of step 3: `-DCMAKE_BUILD_WITH_INSTALL_RPATH=ON`
- If step 4 gives you an error that contains something like `main.cpp.o: in function 'std::__cxx11::basic_string...`, you likely are experiencing a clang-14 issue. This can only be fixed by either lowering the clang version or using GCC, see below.
- If step 4 gives you a different error, you could report it to this repo or try using GCC. Just make sure your standard library and compilers are updated since Cemu uses a lot of modern features!
- If step 4 gives you undefined libdecor_xx, you are likely experiencing an issue with sdl2 package that comes with vcpkg. Delete sdl2 from vcpkg.json in source file and recompile.
- If step 4 gives you `fatal error: 'span' file not found`, then you're either missing `libstdc++` or are using a version that's too old. Install at least v10 with your package manager, eg `sudo apt install libstdc++-10-dev`. See #644.
#### GCC
If you are building using GCC, make sure you have g++ installed:
- Installation for Arch and derivatives: `sudo pacman -S gcc`
- Installation for Debian, Ubuntu and derivatives: `sudo apt install g++`
- Installation for Fedora and derivatives: `sudo dnf install gcc-c++`
```
git clone --recursive https://github.com/cemu-project/Cemu
cd Cemu
cmake -S . -B build -DCMAKE_BUILD_TYPE=release -DCMAKE_C_COMPILER=/usr/bin/gcc -DCMAKE_CXX_COMPILER=/usr/bin/g++ -G Ninja
cmake --build build
```
#### Debug Build
```
git clone --recursive https://github.com/cemu-project/Cemu
cd Cemu
cmake -S . -B build -DCMAKE_BUILD_TYPE=debug -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ -G Ninja
cmake --build build
```
If you are using GCC, replace `cmake -S . -B build -DCMAKE_BUILD_TYPE=debug -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ -G Ninja` with `cmake -S . -B build -DCMAKE_BUILD_TYPE=debug -DCMAKE_C_COMPILER=/usr/bin/gcc -DCMAKE_CXX_COMPILER=/usr/bin/g++ -G Ninja`
#### Troubleshooting Steps
##### Compiling Errors
This section refers to running `cmake -S...` (truncated).
* `vcpkg install failed`
* Run the following in the root directory and try running the command again (don't forget to change directories afterwards):
* `cd dependencies/vcpkg && git fetch --unshallow`
* `Please ensure you're using the latest port files with git pull and vcpkg update.`
* Either:
* Update vcpkg by running by the following command:
* `git submodule update --remote dependencies/vcpkg`
* If you are sure vcpkg is up to date, check the following logs:
* `Cemu/dependencies/vcpkg/buildtrees/wxwidgets/config-x64-linux-out.log`
* `Cemu/dependencies/vcpkg/buildtrees/libsystemd/config-x64-linux-dbg-meson-log.txt.log`
* `Cemu/dependencies/vcpkg/buildtrees/libsystemd/config-x64-linux-dbg-out.log`
* Not able to find Ninja.
* Add the following and try running the command again:
* `-DCMAKE_MAKE_PROGRAM=/usr/bin/ninja`
* Compiling failed during the boost-build dependency.
* It means you don't have a working/good standard library installation. Check the integrity of your system headers and making sure that C++ related packages are installed and intact.
* Compiling failed during rebuild after `git pull` with an error that mentions RPATH
* Add the following and try running the command again:
* `-DCMAKE_BUILD_WITH_INSTALL_RPATH=ON`
* Environment variable `VCPKG_FORCE_SYSTEM_BINARIES` must be set.
* Execute the folowing and then try running the command again:
* `export VCPKG_FORCE_SYSTEM_BINARIES=1`
* If you are getting a random error, read the [package-name-and-platform]-out.log and [package-name-and-platform]-err.log for the actual reason to see if you might be lacking the headers from a dependency.
If you are getting a different error than any of the errors listed above, you may either open an issue in this repo or try using [GCC](#gcc). Make sure your standard library and compilers are updated since Cemu uses a lot of modern features!
##### Building Errors
This section refers to running `cmake --build build`.
* `main.cpp.o: in function 'std::__cxx11::basic_string...`
* You likely are experiencing a clang-14 issue. This can only be fixed by either lowering the clang version or using GCC, see [GCC](#gcc).
* `fatal error: 'span' file not found`
* You're either missing `libstdc++` or are using a version that's too old. Install at least v10 with your package manager, eg `sudo apt install libstdc++-10-dev`. See [#644](https://github.com/cemu-project/Cemu/issues/644).
* `undefined libdecor_xx`
* You are likely experiencing an issue with sdl2 package that comes with vcpkg. Delete sdl2 from vcpkg.json in source file and recompile.
If you are getting a different error than any of the errors listed above, you may either open an issue in this repo or try using [GCC](#gcc). Make sure your standard library and compilers are updated since Cemu uses a lot of modern features!
## macOS
To compile Cemu, a recent enough compiler and STL with C++20 support is required! LLVM 13 and
below, built in LLVM, and Xcode LLVM don't support the C++20 feature set required. The OpenGL graphics
API isn't support on macOS, Vulkan must be used. Additionally Vulkan must be used through the
Molten-VK compatibility layer
### On Apple Silicon Macs, Rosetta 2 and the x86_64 version of Homebrew must be used
You can skip this section if you have an Intel Mac. Every time you compile, you need to perform steps 2.
1. `softwareupdate --install-rosetta` # Install Rosetta 2 if you don't have it. This only has to be done once
2. `arch -x86_64 zsh` # run an x64 shell
To compile Cemu, a recent enough compiler and STL with C++20 support is required! LLVM 13 and below
don't support the C++20 feature set required, so either install LLVM from Homebrew or make sure that
you have a recent enough version of Xcode. Xcode 15 is known to work. The OpenGL graphics API isn't
supported on macOS, so Vulkan must be used through the Molten-VK compatibility layer.
### Installing brew
1. `/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"`
2. `eval "$(/usr/local/Homebrew/bin/brew shellenv)"` # set x86_64 brew env
2. Set up the Homebrew shell environment:
1. **On an Intel Mac:** `eval "$(/usr/local/Homebrew/bin/brew shellenv)"`
2. **On an Apple Silicon Mac:** eval `"$(/opt/homebrew/bin/brew shellenv)"`
### Installing dependencies
### Installing Tool Dependencies
`brew install boost git cmake llvm ninja nasm molten-vk automake libtool`
The native versions of these can be used regardless of what type of Mac you have.
`brew install git cmake ninja nasm automake libtool`
### Installing Library Dependencies
**On Apple Silicon Macs, Rosetta 2 and the x86_64 version of Homebrew must be used to install these dependencies:**
1. `softwareupdate --install-rosetta` # Install Rosetta 2 if you don't have it. This only has to be done once
2. `arch -x86_64 zsh` # run an x64 shell
3. `/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"`
4. `eval "$(/usr/local/Homebrew/bin/brew shellenv)"`
Then install the dependencies:
`brew install boost molten-vk`
### Build Cemu using CMake
### Build Cemu using cmake and clang
1. `git clone --recursive https://github.com/cemu-project/Cemu`
2. `cd Cemu`
3. `cmake -S . -B build -DCMAKE_BUILD_TYPE=release -DCMAKE_C_COMPILER=/usr/local/opt/llvm/bin/clang -DCMAKE_CXX_COMPILER=/usr/local/opt/llvm/bin/clang++ -G Ninja`
3. `cmake -S . -B build -DCMAKE_BUILD_TYPE=release -DCMAKE_OSX_ARCHITECTURES=x86_64 -G Ninja`
4. `cmake --build build`
5. You should now have a Cemu executable file in the /bin folder, which you can run using `./bin/Cemu_release`.
@ -104,3 +191,42 @@ You can skip this section if you have an Intel Mac. Every time you compile, you
2. Then, you can rebuild Cemu using the steps listed above, according to whether you use Linux or Windows.
If CMake complains about Cemu already being compiled or another similar error, try deleting the `CMakeCache.txt` file inside the `build` folder and retry building.
## CMake configure flags
Some flags can be passed during CMake configure to customise which features are enabled on build.
Example usage: `cmake -S . -B build -DCMAKE_BUILD_TYPE=release -DENABLE_SDL=ON -DENABLE_VULKAN=OFF`
### All platforms
| Flag | | Description | Default | Note |
|--------------------|:--|-----------------------------------------------------------------------------|---------|--------------------|
| ALLOW_PORTABLE | | Allow Cemu to use the `portable` directory to store configs and data | ON | |
| CEMU_CXX_FLAGS | | Flags passed straight to the compiler, e.g. `-march=native`, `-Wall`, `/W3` | "" | |
| ENABLE_CUBEB | | Enable cubeb audio backend | ON | |
| ENABLE_DISCORD_RPC | | Enable Discord Rich presence support | ON | |
| ENABLE_OPENGL | | Enable OpenGL graphics backend | ON | Currently required |
| ENABLE_HIDAPI | | Enable HIDAPI (used for Wiimote controller API) | ON | |
| ENABLE_SDL | | Enable SDLController controller API | ON | Currently required |
| ENABLE_VCPKG | | Use VCPKG package manager to obtain dependencies | ON | |
| ENABLE_VULKAN | | Enable the Vulkan graphics backend | ON | |
| ENABLE_WXWIDGETS | | Enable wxWidgets UI | ON | Currently required |
### Windows
| Flag | Description | Default | Note |
|--------------------|-----------------------------------|---------|--------------------|
| ENABLE_DIRECTAUDIO | Enable DirectAudio audio backend | ON | Currently required |
| ENABLE_DIRECTINPUT | Enable DirectInput controller API | ON | Currently required |
| ENABLE_XAUDIO | Enable XAudio audio backend | ON | |
| ENABLE_XINPUT | Enable XInput controller API | ON | |
### Linux
| Flag | Description | Default |
|-----------------------|----------------------------------------------------|---------|
| ENABLE_BLUEZ | Build with Bluez (used for Wiimote controller API) | ON |
| ENABLE_FERAL_GAMEMODE | Enable Feral Interactive GameMode support | ON |
| ENABLE_WAYLAND | Enable Wayland support | ON |
### macOS
| Flag | Description | Default |
|--------------|------------------------------------------------|---------|
| MACOS_BUNDLE | MacOS executable will be an application bundle | OFF |

View file

@ -1,24 +1,45 @@
cmake_minimum_required(VERSION 3.21.1)
option(ENABLE_VCPKG "Enable the vcpkg package manager" ON)
option(PORTABLE "All data created and maintained by Cemu will be in the directory where the executable file is located" ON)
option(MACOS_BUNDLE "The executable when built on macOS will be created as an application bundle" OFF)
set(EXPERIMENTAL_VERSION "" CACHE STRING "") # used by CI script to set experimental version
option(ALLOW_PORTABLE "Allow Cemu to be run in portable mode" ON)
if (EXPERIMENTAL_VERSION)
add_definitions(-DEMULATOR_VERSION_MINOR=${EXPERIMENTAL_VERSION})
execute_process(
COMMAND git log --format=%h -1
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
OUTPUT_VARIABLE GIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
add_definitions(-DEMULATOR_HASH=${GIT_HASH})
endif()
# used by CI script to set version:
set(EMULATOR_VERSION_MAJOR "0" CACHE STRING "")
set(EMULATOR_VERSION_MINOR "0" CACHE STRING "")
set(EMULATOR_VERSION_PATCH "0" CACHE STRING "")
execute_process(
COMMAND git log --format=%h -1
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
OUTPUT_VARIABLE GIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
add_definitions(-DEMULATOR_HASH=${GIT_HASH})
if (ENABLE_VCPKG)
# check if vcpkg is shallow and unshallow it if necessary
execute_process(
COMMAND git rev-parse --is-shallow-repository
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/dependencies/vcpkg
OUTPUT_VARIABLE is_vcpkg_shallow
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(is_vcpkg_shallow STREQUAL "true")
message(STATUS "vcpkg is shallow. Unshallowing it now...")
execute_process(
COMMAND git fetch --unshallow
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/dependencies/vcpkg"
RESULT_VARIABLE result
OUTPUT_VARIABLE output
)
endif()
if(UNIX AND NOT APPLE)
set(VCPKG_OVERLAY_PORTS "${CMAKE_CURRENT_LIST_DIR}/dependencies/vcpkg_overlay_ports_linux")
elseif(APPLE)
set(VCPKG_OVERLAY_PORTS "${CMAKE_CURRENT_LIST_DIR}/dependencies/vcpkg_overlay_ports_mac")
else()
set(VCPKG_OVERLAY_PORTS "${CMAKE_CURRENT_LIST_DIR}/dependencies/vcpkg_overlay_ports")
endif()
@ -43,9 +64,9 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
add_compile_definitions($<$<CONFIG:Debug>:CEMU_DEBUG_ASSERT>) # if build type is debug, set CEMU_DEBUG_ASSERT
if(PORTABLE)
add_compile_definitions(PORTABLE)
endif()
add_definitions(-DEMULATOR_VERSION_MAJOR=${EMULATOR_VERSION_MAJOR})
add_definitions(-DEMULATOR_VERSION_MINOR=${EMULATOR_VERSION_MINOR})
add_definitions(-DEMULATOR_VERSION_PATCH=${EMULATOR_VERSION_PATCH})
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
@ -72,11 +93,13 @@ endif()
if (APPLE)
enable_language(OBJC OBJCXX)
set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0")
endif()
if (UNIX AND NOT APPLE)
option(ENABLE_WAYLAND "Build with Wayland support" ON)
option(ENABLE_FERAL_GAMEMODE "Enables Feral Interactive GameMode Support" ON)
option(ENABLE_BLUEZ "Build with Bluez support" ON)
endif()
option(ENABLE_OPENGL "Enables the OpenGL backend" ON)
@ -89,10 +112,9 @@ if (WIN32)
option(ENABLE_XINPUT "Enables the usage of XInput" ON)
option(ENABLE_DIRECTINPUT "Enables the usage of DirectInput" ON)
add_compile_definitions(HAS_DIRECTINPUT)
set(ENABLE_WIIMOTE ON)
elseif (UNIX)
option(ENABLE_HIDAPI "Build with HIDAPI" ON)
endif()
option(ENABLE_HIDAPI "Build with HIDAPI" ON)
option(ENABLE_SDL "Enables the SDLController backend" ON)
# audio backends
@ -102,23 +124,6 @@ if (WIN32)
endif()
option(ENABLE_CUBEB "Enabled cubeb backend" ON)
# usb hid backends
if (WIN32)
option(ENABLE_NSYSHID_WINDOWS_HID "Enables the native Windows HID backend for nsyshid" ON)
endif ()
# libusb and windows hid backends shouldn't be active at the same time; otherwise we'd see all devices twice!
if (NOT ENABLE_NSYSHID_WINDOWS_HID)
option(ENABLE_NSYSHID_LIBUSB "Enables the libusb backend for nsyshid" ON)
else ()
set(ENABLE_NSYSHID_LIBUSB OFF CACHE BOOL "" FORCE)
endif ()
if (ENABLE_NSYSHID_WINDOWS_HID)
add_compile_definitions(NSYSHID_ENABLE_BACKEND_WINDOWS_HID)
endif ()
if (ENABLE_NSYSHID_LIBUSB)
add_compile_definitions(NSYSHID_ENABLE_BACKEND_LIBUSB)
endif ()
option(ENABLE_WXWIDGETS "Build with wxWidgets UI (Currently required)" ON)
set(THREADS_PREFER_PTHREAD_FLAG true)
@ -159,6 +164,12 @@ if (UNIX AND NOT APPLE)
endif()
find_package(GTK3 REQUIRED)
if(ENABLE_BLUEZ)
find_package(bluez REQUIRED)
set(ENABLE_WIIMOTE ON)
add_compile_definitions(HAS_BLUEZ)
endif()
endif()
if (ENABLE_VULKAN)
@ -202,7 +213,7 @@ if (ENABLE_CUBEB)
option(BUILD_TOOLS "" OFF)
option(BUNDLE_SPEEX "" OFF)
set(USE_WINMM OFF CACHE BOOL "")
add_subdirectory("dependencies/cubeb" EXCLUDE_FROM_ALL)
add_subdirectory("dependencies/cubeb" EXCLUDE_FROM_ALL SYSTEM)
set_property(TARGET cubeb PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_library(cubeb::cubeb ALIAS cubeb)
endif()

View file

@ -48,7 +48,7 @@ Before submitting a pull request, please read and follow our code style guidelin
If coding isn't your thing, testing games and making detailed bug reports or updating the (usually outdated) compatibility wiki is also appreciated!
Questions about Cemu's software architecture can also be answered on Discord (through the Matrix bridge).
Questions about Cemu's software architecture can also be answered on Discord (or through the Matrix bridge).
## License
Cemu is licensed under [Mozilla Public License 2.0](/LICENSE.txt). Exempt from this are all files in the dependencies directory for which the licenses of the original code apply as well as some individual files in the src folder, as specified in those file headers respectively.

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View file

@ -1 +0,0 @@
If you plan to transfer the shader cache to a different PC or Cemu installation you only need to copy the 'transferable' directory.

20
cmake/Findbluez.cmake Normal file
View file

@ -0,0 +1,20 @@
# SPDX-FileCopyrightText: 2022 Andrea Pappacoda <andrea@pappacoda.it>
# SPDX-License-Identifier: ISC
find_package(bluez CONFIG)
if (NOT bluez_FOUND)
find_package(PkgConfig)
if (PKG_CONFIG_FOUND)
pkg_search_module(bluez IMPORTED_TARGET GLOBAL bluez-1.0 bluez)
if (bluez_FOUND)
add_library(bluez::bluez ALIAS PkgConfig::bluez)
endif ()
endif ()
endif ()
find_package_handle_standard_args(bluez
REQUIRED_VARS
bluez_LINK_LIBRARIES
bluez_FOUND
VERSION_VAR bluez_VERSION
)

View file

@ -117,7 +117,13 @@ add_library (ih264d
"decoder/ivd.h"
)
if (CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64" OR CMAKE_SYSTEM_PROCESSOR STREQUAL "amd64" OR CMAKE_SYSTEM_PROCESSOR STREQUAL "AMD64")
if (CMAKE_OSX_ARCHITECTURES)
set(IH264D_ARCHITECTURE ${CMAKE_OSX_ARCHITECTURES})
else()
set(IH264D_ARCHITECTURE ${CMAKE_SYSTEM_PROCESSOR})
endif()
if (IH264D_ARCHITECTURE STREQUAL "x86_64" OR IH264D_ARCHITECTURE STREQUAL "amd64" OR IH264D_ARCHITECTURE STREQUAL "AMD64")
set(LIBAVCDEC_X86_INCLUDES "common/x86" "decoder/x86")
include_directories("common/" "decoder/" ${LIBAVCDEC_X86_INCLUDES})
target_sources(ih264d PRIVATE
@ -140,7 +146,7 @@ target_sources(ih264d PRIVATE
"decoder/x86/ih264d_function_selector_sse42.c"
"decoder/x86/ih264d_function_selector_ssse3.c"
)
elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
elseif(IH264D_ARCHITECTURE STREQUAL "aarch64" OR IH264D_ARCHITECTURE STREQUAL "arm64")
enable_language( C CXX ASM )
set(LIBAVCDEC_ARM_INCLUDES "common/armv8" "decoder/arm")
include_directories("common/" "decoder/" ${LIBAVCDEC_ARM_INCLUDES})
@ -178,7 +184,7 @@ target_sources(ih264d PRIVATE
)
target_compile_options(ih264d PRIVATE -DARMV8)
else()
message(FATAL_ERROR "ih264d unknown architecture: ${CMAKE_SYSTEM_PROCESSOR}")
message(FATAL_ERROR "ih264d unknown architecture: ${IH264D_ARCHITECTURE}")
endif()
if(MSVC)

2
dependencies/vcpkg vendored

@ -1 +1 @@
Subproject commit b81bc3a83fdbdffe80325eeabb2ec735a1f3c29d
Subproject commit a4275b7eee79fb24ec2e135481ef5fce8b41c339

View file

@ -1,13 +0,0 @@
diff --git a/cmake/sdlchecks.cmake b/cmake/sdlchecks.cmake
index 65a98efbe..2f99f28f1 100644
--- a/cmake/sdlchecks.cmake
+++ b/cmake/sdlchecks.cmake
@@ -352,7 +352,7 @@ endmacro()
# - HAVE_SDL_LOADSO opt
macro(CheckLibSampleRate)
if(SDL_LIBSAMPLERATE)
- find_package(SampleRate QUIET)
+ find_package(SampleRate CONFIG REQUIRED)
if(SampleRate_FOUND AND TARGET SampleRate::samplerate)
set(HAVE_LIBSAMPLERATE TRUE)
set(HAVE_LIBSAMPLERATE_H TRUE)

View file

@ -1,130 +0,0 @@
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO libsdl-org/SDL
REF "release-${VERSION}"
SHA512 90858ae8c5fdddd5e13724e05ad0970e11bbab1df8a0201c3f4ce354dc6018e5d4ab7279402a263c716aacdaa52745f78531dc225d48d790ee9307e2f6198695
HEAD_REF main
PATCHES
deps.patch
)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" SDL_STATIC)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" SDL_SHARED)
string(COMPARE EQUAL "${VCPKG_CRT_LINKAGE}" "static" FORCE_STATIC_VCRT)
vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS
FEATURES
vulkan SDL_VULKAN
x11 SDL_X11
wayland SDL_WAYLAND
samplerate SDL_LIBSAMPLERATE
ibus SDL_IBUS
)
if ("x11" IN_LIST FEATURES)
message(WARNING "You will need to install Xorg dependencies to use feature x11:\nsudo apt install libx11-dev libxft-dev libxext-dev\n")
endif()
if ("wayland" IN_LIST FEATURES)
message(WARNING "You will need to install Wayland dependencies to use feature wayland:\nsudo apt install libwayland-dev libxkbcommon-dev libegl1-mesa-dev\n")
endif()
if ("ibus" IN_LIST FEATURES)
message(WARNING "You will need to install ibus dependencies to use feature ibus:\nsudo apt install libibus-1.0-dev\n")
endif()
if(VCPKG_TARGET_IS_UWP)
set(configure_opts WINDOWS_USE_MSBUILD)
endif()
vcpkg_cmake_configure(
SOURCE_PATH "${SOURCE_PATH}"
${configure_opts}
OPTIONS ${FEATURE_OPTIONS}
-DSDL_STATIC=${SDL_STATIC}
-DSDL_SHARED=${SDL_SHARED}
-DSDL_FORCE_STATIC_VCRT=${FORCE_STATIC_VCRT}
-DSDL_LIBC=ON
-DSDL_TEST=OFF
-DSDL_INSTALL_CMAKEDIR="cmake"
-DCMAKE_DISABLE_FIND_PACKAGE_Git=ON
-DSDL_LIBSAMPLERATE_SHARED=OFF
MAYBE_UNUSED_VARIABLES
SDL_FORCE_STATIC_VCRT
)
vcpkg_cmake_install()
vcpkg_cmake_config_fixup(CONFIG_PATH cmake)
file(REMOVE_RECURSE
"${CURRENT_PACKAGES_DIR}/debug/include"
"${CURRENT_PACKAGES_DIR}/debug/share"
"${CURRENT_PACKAGES_DIR}/bin/sdl2-config"
"${CURRENT_PACKAGES_DIR}/debug/bin/sdl2-config"
"${CURRENT_PACKAGES_DIR}/SDL2.framework"
"${CURRENT_PACKAGES_DIR}/debug/SDL2.framework"
"${CURRENT_PACKAGES_DIR}/share/licenses"
"${CURRENT_PACKAGES_DIR}/share/aclocal"
)
file(GLOB BINS "${CURRENT_PACKAGES_DIR}/debug/bin/*" "${CURRENT_PACKAGES_DIR}/bin/*")
if(NOT BINS)
file(REMOVE_RECURSE
"${CURRENT_PACKAGES_DIR}/bin"
"${CURRENT_PACKAGES_DIR}/debug/bin"
)
endif()
if(VCPKG_TARGET_IS_WINDOWS AND NOT VCPKG_TARGET_IS_UWP AND NOT VCPKG_TARGET_IS_MINGW)
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
file(MAKE_DIRECTORY "${CURRENT_PACKAGES_DIR}/lib/manual-link")
file(RENAME "${CURRENT_PACKAGES_DIR}/lib/SDL2main.lib" "${CURRENT_PACKAGES_DIR}/lib/manual-link/SDL2main.lib")
endif()
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
file(MAKE_DIRECTORY "${CURRENT_PACKAGES_DIR}/debug/lib/manual-link")
file(RENAME "${CURRENT_PACKAGES_DIR}/debug/lib/SDL2maind.lib" "${CURRENT_PACKAGES_DIR}/debug/lib/manual-link/SDL2maind.lib")
endif()
file(GLOB SHARE_FILES "${CURRENT_PACKAGES_DIR}/share/sdl2/*.cmake")
foreach(SHARE_FILE ${SHARE_FILES})
vcpkg_replace_string("${SHARE_FILE}" "lib/SDL2main" "lib/manual-link/SDL2main")
endforeach()
endif()
vcpkg_copy_pdbs()
set(DYLIB_COMPATIBILITY_VERSION_REGEX "set\\(DYLIB_COMPATIBILITY_VERSION (.+)\\)")
set(DYLIB_CURRENT_VERSION_REGEX "set\\(DYLIB_CURRENT_VERSION (.+)\\)")
file(STRINGS "${SOURCE_PATH}/CMakeLists.txt" DYLIB_COMPATIBILITY_VERSION REGEX ${DYLIB_COMPATIBILITY_VERSION_REGEX})
file(STRINGS "${SOURCE_PATH}/CMakeLists.txt" DYLIB_CURRENT_VERSION REGEX ${DYLIB_CURRENT_VERSION_REGEX})
string(REGEX REPLACE ${DYLIB_COMPATIBILITY_VERSION_REGEX} "\\1" DYLIB_COMPATIBILITY_VERSION "${DYLIB_COMPATIBILITY_VERSION}")
string(REGEX REPLACE ${DYLIB_CURRENT_VERSION_REGEX} "\\1" DYLIB_CURRENT_VERSION "${DYLIB_CURRENT_VERSION}")
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/sdl2.pc" "-lSDL2main" "-lSDL2maind")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/sdl2.pc" "-lSDL2 " "-lSDL2d ")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/sdl2.pc" "-lSDL2-static " "-lSDL2-staticd ")
endif()
if(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic" AND VCPKG_TARGET_IS_WINDOWS AND NOT VCPKG_TARGET_IS_MINGW)
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/lib/pkgconfig/sdl2.pc" "-lSDL2-static " " ")
endif()
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/sdl2.pc" "-lSDL2-staticd " " ")
endif()
endif()
if(VCPKG_TARGET_IS_UWP)
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/lib/pkgconfig/sdl2.pc" "$<$<CONFIG:Debug>:d>.lib" "")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/lib/pkgconfig/sdl2.pc" "-l-nodefaultlib:" "-nodefaultlib:")
endif()
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/sdl2.pc" "$<$<CONFIG:Debug>:d>.lib" "d")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/sdl2.pc" "-l-nodefaultlib:" "-nodefaultlib:")
endif()
endif()
vcpkg_fixup_pkgconfig()
file(INSTALL "${CMAKE_CURRENT_LIST_DIR}/usage" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}")
vcpkg_install_copyright(FILE_LIST "${SOURCE_PATH}/LICENSE.txt")

View file

@ -1,8 +0,0 @@
sdl2 provides CMake targets:
find_package(SDL2 CONFIG REQUIRED)
target_link_libraries(main
PRIVATE
$<TARGET_NAME_IF_EXISTS:SDL2::SDL2main>
$<IF:$<TARGET_EXISTS:SDL2::SDL2>,SDL2::SDL2,SDL2::SDL2-static>
)

View file

@ -1,58 +0,0 @@
{
"name": "sdl2",
"version": "2.26.5",
"description": "Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.",
"homepage": "https://www.libsdl.org/download-2.0.php",
"license": "Zlib",
"dependencies": [
{
"name": "vcpkg-cmake",
"host": true
},
{
"name": "vcpkg-cmake-config",
"host": true
}
],
"default-features": [
"base"
],
"features": {
"base": {
"description": "Base functionality for SDL",
"dependencies": [
{
"name": "sdl2",
"default-features": false,
"features": [
"ibus",
"wayland",
"x11"
],
"platform": "linux"
}
]
},
"ibus": {
"description": "Build with ibus IME support",
"supports": "linux"
},
"samplerate": {
"description": "Use libsamplerate for audio rate conversion",
"dependencies": [
"libsamplerate"
]
},
"vulkan": {
"description": "Vulkan functionality for SDL"
},
"wayland": {
"description": "Build with Wayland support",
"supports": "linux"
},
"x11": {
"description": "Build with X11 support",
"supports": "!windows"
}
}
}

View file

@ -1,13 +0,0 @@
diff --git a/cmake/sdlchecks.cmake b/cmake/sdlchecks.cmake
index 65a98efbe..2f99f28f1 100644
--- a/cmake/sdlchecks.cmake
+++ b/cmake/sdlchecks.cmake
@@ -352,7 +352,7 @@ endmacro()
# - HAVE_SDL_LOADSO opt
macro(CheckLibSampleRate)
if(SDL_LIBSAMPLERATE)
- find_package(SampleRate QUIET)
+ find_package(SampleRate CONFIG REQUIRED)
if(SampleRate_FOUND AND TARGET SampleRate::samplerate)
set(HAVE_LIBSAMPLERATE TRUE)
set(HAVE_LIBSAMPLERATE_H TRUE)

View file

@ -1,130 +0,0 @@
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO libsdl-org/SDL
REF "release-${VERSION}"
SHA512 90858ae8c5fdddd5e13724e05ad0970e11bbab1df8a0201c3f4ce354dc6018e5d4ab7279402a263c716aacdaa52745f78531dc225d48d790ee9307e2f6198695
HEAD_REF main
PATCHES
deps.patch
)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" SDL_STATIC)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" SDL_SHARED)
string(COMPARE EQUAL "${VCPKG_CRT_LINKAGE}" "static" FORCE_STATIC_VCRT)
vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS
FEATURES
vulkan SDL_VULKAN
x11 SDL_X11
wayland SDL_WAYLAND
samplerate SDL_LIBSAMPLERATE
ibus SDL_IBUS
)
if ("x11" IN_LIST FEATURES)
message(WARNING "You will need to install Xorg dependencies to use feature x11:\nsudo apt install libx11-dev libxft-dev libxext-dev\n")
endif()
if ("wayland" IN_LIST FEATURES)
message(WARNING "You will need to install Wayland dependencies to use feature wayland:\nsudo apt install libwayland-dev libxkbcommon-dev libegl1-mesa-dev\n")
endif()
if ("ibus" IN_LIST FEATURES)
message(WARNING "You will need to install ibus dependencies to use feature ibus:\nsudo apt install libibus-1.0-dev\n")
endif()
if(VCPKG_TARGET_IS_UWP)
set(configure_opts WINDOWS_USE_MSBUILD)
endif()
vcpkg_cmake_configure(
SOURCE_PATH "${SOURCE_PATH}"
${configure_opts}
OPTIONS ${FEATURE_OPTIONS}
-DSDL_STATIC=${SDL_STATIC}
-DSDL_SHARED=${SDL_SHARED}
-DSDL_FORCE_STATIC_VCRT=${FORCE_STATIC_VCRT}
-DSDL_LIBC=ON
-DSDL_TEST=OFF
-DSDL_INSTALL_CMAKEDIR="cmake"
-DCMAKE_DISABLE_FIND_PACKAGE_Git=ON
-DSDL_LIBSAMPLERATE_SHARED=OFF
MAYBE_UNUSED_VARIABLES
SDL_FORCE_STATIC_VCRT
)
vcpkg_cmake_install()
vcpkg_cmake_config_fixup(CONFIG_PATH cmake)
file(REMOVE_RECURSE
"${CURRENT_PACKAGES_DIR}/debug/include"
"${CURRENT_PACKAGES_DIR}/debug/share"
"${CURRENT_PACKAGES_DIR}/bin/sdl2-config"
"${CURRENT_PACKAGES_DIR}/debug/bin/sdl2-config"
"${CURRENT_PACKAGES_DIR}/SDL2.framework"
"${CURRENT_PACKAGES_DIR}/debug/SDL2.framework"
"${CURRENT_PACKAGES_DIR}/share/licenses"
"${CURRENT_PACKAGES_DIR}/share/aclocal"
)
file(GLOB BINS "${CURRENT_PACKAGES_DIR}/debug/bin/*" "${CURRENT_PACKAGES_DIR}/bin/*")
if(NOT BINS)
file(REMOVE_RECURSE
"${CURRENT_PACKAGES_DIR}/bin"
"${CURRENT_PACKAGES_DIR}/debug/bin"
)
endif()
if(VCPKG_TARGET_IS_WINDOWS AND NOT VCPKG_TARGET_IS_UWP AND NOT VCPKG_TARGET_IS_MINGW)
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
file(MAKE_DIRECTORY "${CURRENT_PACKAGES_DIR}/lib/manual-link")
file(RENAME "${CURRENT_PACKAGES_DIR}/lib/SDL2main.lib" "${CURRENT_PACKAGES_DIR}/lib/manual-link/SDL2main.lib")
endif()
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
file(MAKE_DIRECTORY "${CURRENT_PACKAGES_DIR}/debug/lib/manual-link")
file(RENAME "${CURRENT_PACKAGES_DIR}/debug/lib/SDL2maind.lib" "${CURRENT_PACKAGES_DIR}/debug/lib/manual-link/SDL2maind.lib")
endif()
file(GLOB SHARE_FILES "${CURRENT_PACKAGES_DIR}/share/sdl2/*.cmake")
foreach(SHARE_FILE ${SHARE_FILES})
vcpkg_replace_string("${SHARE_FILE}" "lib/SDL2main" "lib/manual-link/SDL2main")
endforeach()
endif()
vcpkg_copy_pdbs()
set(DYLIB_COMPATIBILITY_VERSION_REGEX "set\\(DYLIB_COMPATIBILITY_VERSION (.+)\\)")
set(DYLIB_CURRENT_VERSION_REGEX "set\\(DYLIB_CURRENT_VERSION (.+)\\)")
file(STRINGS "${SOURCE_PATH}/CMakeLists.txt" DYLIB_COMPATIBILITY_VERSION REGEX ${DYLIB_COMPATIBILITY_VERSION_REGEX})
file(STRINGS "${SOURCE_PATH}/CMakeLists.txt" DYLIB_CURRENT_VERSION REGEX ${DYLIB_CURRENT_VERSION_REGEX})
string(REGEX REPLACE ${DYLIB_COMPATIBILITY_VERSION_REGEX} "\\1" DYLIB_COMPATIBILITY_VERSION "${DYLIB_COMPATIBILITY_VERSION}")
string(REGEX REPLACE ${DYLIB_CURRENT_VERSION_REGEX} "\\1" DYLIB_CURRENT_VERSION "${DYLIB_CURRENT_VERSION}")
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/sdl2.pc" "-lSDL2main" "-lSDL2maind")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/sdl2.pc" "-lSDL2 " "-lSDL2d ")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/sdl2.pc" "-lSDL2-static " "-lSDL2-staticd ")
endif()
if(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic" AND VCPKG_TARGET_IS_WINDOWS AND NOT VCPKG_TARGET_IS_MINGW)
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/lib/pkgconfig/sdl2.pc" "-lSDL2-static " " ")
endif()
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/sdl2.pc" "-lSDL2-staticd " " ")
endif()
endif()
if(VCPKG_TARGET_IS_UWP)
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/lib/pkgconfig/sdl2.pc" "$<$<CONFIG:Debug>:d>.lib" "")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/lib/pkgconfig/sdl2.pc" "-l-nodefaultlib:" "-nodefaultlib:")
endif()
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/sdl2.pc" "$<$<CONFIG:Debug>:d>.lib" "d")
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/sdl2.pc" "-l-nodefaultlib:" "-nodefaultlib:")
endif()
endif()
vcpkg_fixup_pkgconfig()
file(INSTALL "${CMAKE_CURRENT_LIST_DIR}/usage" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}")
vcpkg_install_copyright(FILE_LIST "${SOURCE_PATH}/LICENSE.txt")

View file

@ -1,8 +0,0 @@
sdl2 provides CMake targets:
find_package(SDL2 CONFIG REQUIRED)
target_link_libraries(main
PRIVATE
$<TARGET_NAME_IF_EXISTS:SDL2::SDL2main>
$<IF:$<TARGET_EXISTS:SDL2::SDL2>,SDL2::SDL2,SDL2::SDL2-static>
)

View file

@ -1,58 +0,0 @@
{
"name": "sdl2",
"version": "2.26.5",
"description": "Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.",
"homepage": "https://www.libsdl.org/download-2.0.php",
"license": "Zlib",
"dependencies": [
{
"name": "vcpkg-cmake",
"host": true
},
{
"name": "vcpkg-cmake-config",
"host": true
}
],
"default-features": [
"base"
],
"features": {
"base": {
"description": "Base functionality for SDL",
"dependencies": [
{
"name": "sdl2",
"default-features": false,
"features": [
"ibus",
"wayland",
"x11"
],
"platform": "linux"
}
]
},
"ibus": {
"description": "Build with ibus IME support",
"supports": "linux"
},
"samplerate": {
"description": "Use libsamplerate for audio rate conversion",
"dependencies": [
"libsamplerate"
]
},
"vulkan": {
"description": "Vulkan functionality for SDL"
},
"wayland": {
"description": "Build with Wayland support",
"supports": "linux"
},
"x11": {
"description": "Build with X11 support",
"supports": "!windows"
}
}
}

View file

@ -0,0 +1,71 @@
set(VCPKG_LIBRARY_LINKAGE dynamic)
if(VCPKG_TARGET_IS_LINUX)
message("${PORT} currently requires the following tools and libraries from the system package manager:\n autoreconf\n libudev\n\nThese can be installed on Ubuntu systems via apt-get install autoconf libudev-dev")
endif()
set(VERSION 1.0.26)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO libusb/libusb
REF fcf0c710ef5911ae37fbbf1b39d48a89f6f14e8a # v1.0.26.11791 2023-03-12
SHA512 0aa6439f7988487adf2a3bff473fec80b5c722a47f117a60696d2aa25c87cc3f20fb6aaca7c66e49be25db6a35eb0bb5f71ed7b211d1b8ee064c5d7f1b985c73
HEAD_REF master
)
if(VCPKG_TARGET_IS_WINDOWS AND NOT VCPKG_TARGET_IS_MINGW)
if(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
set(LIBUSB_PROJECT_TYPE dll)
else()
set(LIBUSB_PROJECT_TYPE static)
endif()
# The README.md file in the archive is a symlink to README
# which causes issues with the windows MSBUILD process
file(REMOVE "${SOURCE_PATH}/README.md")
vcpkg_msbuild_install(
SOURCE_PATH "${SOURCE_PATH}"
PROJECT_SUBPATH msvc/libusb_${LIBUSB_PROJECT_TYPE}.vcxproj
)
file(INSTALL "${SOURCE_PATH}/libusb/libusb.h" DESTINATION "${CURRENT_PACKAGES_DIR}/include/libusb-1.0")
set(prefix "")
set(exec_prefix [[${prefix}]])
set(libdir [[${prefix}/lib]])
set(includedir [[${prefix}/include]])
configure_file("${SOURCE_PATH}/libusb-1.0.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/libusb-1.0.pc" @ONLY)
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/lib/pkgconfig/libusb-1.0.pc" " -lusb-1.0" " -llibusb-1.0")
if(NOT VCPKG_BUILD_TYPE)
set(includedir [[${prefix}/../include]])
configure_file("${SOURCE_PATH}/libusb-1.0.pc.in" "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/libusb-1.0.pc" @ONLY)
vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/libusb-1.0.pc" " -lusb-1.0" " -llibusb-1.0")
endif()
else()
vcpkg_list(SET MAKE_OPTIONS)
vcpkg_list(SET LIBUSB_LINK_LIBRARIES)
if(VCPKG_TARGET_IS_EMSCRIPTEN)
vcpkg_list(APPEND MAKE_OPTIONS BUILD_TRIPLET --host=wasm32)
endif()
if("udev" IN_LIST FEATURES)
vcpkg_list(APPEND MAKE_OPTIONS "--enable-udev")
vcpkg_list(APPEND LIBUSB_LINK_LIBRARIES udev)
else()
vcpkg_list(APPEND MAKE_OPTIONS "--disable-udev")
endif()
vcpkg_configure_make(
SOURCE_PATH "${SOURCE_PATH}"
AUTOCONFIG
OPTIONS
${MAKE_OPTIONS}
"--enable-examples-build=no"
"--enable-tests-build=no"
)
vcpkg_install_make()
endif()
vcpkg_fixup_pkgconfig()
file(INSTALL "${CMAKE_CURRENT_LIST_DIR}/usage" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}")
vcpkg_install_copyright(FILE_LIST "${SOURCE_PATH}/COPYING")

View file

@ -0,0 +1,5 @@
libusb can be imported via CMake FindPkgConfig module:
find_package(PkgConfig REQUIRED)
pkg_check_modules(libusb REQUIRED IMPORTED_TARGET libusb-1.0)
target_link_libraries(main PRIVATE PkgConfig::libusb)

View file

@ -0,0 +1,8 @@
{
"name": "libusb",
"version": "1.0.26.11791",
"port-version": 7,
"description": "a cross-platform library to access USB devices",
"homepage": "https://github.com/libusb/libusb",
"license": "LGPL-2.1-or-later"
}

View file

@ -10,6 +10,8 @@ curl -sSfL https://github.com"$(curl https://github.com/probonopd/go-appimage/re
chmod a+x mkappimage.AppImage
curl -sSfLO "https://raw.githubusercontent.com/linuxdeploy/linuxdeploy-plugin-gtk/master/linuxdeploy-plugin-gtk.sh"
chmod a+x linuxdeploy-plugin-gtk.sh
curl -sSfLO "https://github.com/darealshinji/linuxdeploy-plugin-checkrt/releases/download/continuous/linuxdeploy-plugin-checkrt.sh"
chmod a+x linuxdeploy-plugin-checkrt.sh
if [[ ! -e /usr/lib/x86_64-linux-gnu ]]; then
sed -i 's#lib\/x86_64-linux-gnu#lib64#g' linuxdeploy-plugin-gtk.sh
@ -33,12 +35,14 @@ chmod +x AppDir/usr/bin/Cemu
cp /usr/lib/x86_64-linux-gnu/{libsepol.so.1,libffi.so.7,libpcre.so.3,libGLU.so.1,libthai.so.0} AppDir/usr/lib
export UPD_INFO="gh-releases-zsync|cemu-project|Cemu|ci|Cemu.AppImage.zsync"
export NO_STRIP=1
./linuxdeploy-x86_64.AppImage --appimage-extract-and-run \
--appdir="${GITHUB_WORKSPACE}"/AppDir/ \
-d "${GITHUB_WORKSPACE}"/AppDir/info.cemu.Cemu.desktop \
-i "${GITHUB_WORKSPACE}"/AppDir/info.cemu.Cemu.png \
-e "${GITHUB_WORKSPACE}"/AppDir/usr/bin/Cemu \
--plugin gtk
--plugin gtk \
--plugin checkrt
if ! GITVERSION="$(git rev-parse --short HEAD 2>/dev/null)"; then
GITVERSION=experimental

17
dist/network_services.xml vendored Normal file
View file

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<content>
<networkname>CustomExample</networkname>
<disablesslverification>0</disablesslverification>
<urls>
<act>https://account.nintendo.net</act>
<ecs>https://ecs.wup.shop.nintendo.net/ecs/services/ECommerceSOAP</ecs>
<nus>https://nus.wup.shop.nintendo.net/nus/services/NetUpdateSOAP</nus>
<ias>https://ias.wup.shop.nintendo.net/ias/services/IdentityAuthenticationSOAP</ias>
<ccsu>https://ccs.wup.shop.nintendo.net/ccs/download</ccsu>
<ccs>http://ccs.cdn.wup.shop.nintendo.net/ccs/download</ccs>
<idbe>https://idbe-wup.cdn.nintendo.net/icondata</idbe>
<boss>https://npts.app.nintendo.net/p01/tasksheet</boss>
<tagaya>https://tagaya.wup.shop.nintendo.net/tagaya/versionlist</tagaya>
<olv>https://discovery.olv.nintendo.net/v1/endpoint</olv>
</urls>
</content>

View file

@ -56,6 +56,12 @@ add_executable(CemuBin
mainLLE.cpp
)
if(MSVC AND MSVC_VERSION EQUAL 1940)
# workaround for an msvc issue on VS 17.10 where generated ILK files are too large
# see https://developercommunity.visualstudio.com/t/After-updating-to-VS-1710-the-size-of-/10665511
set_target_properties(CemuBin PROPERTIES LINK_FLAGS "/INCREMENTAL:NO")
endif()
if(WIN32)
target_sources(CemuBin PRIVATE
resource/cemu.rc
@ -76,11 +82,13 @@ if (MACOS_BUNDLE)
set(MACOSX_BUNDLE_ICON_FILE "cemu.icns")
set(MACOSX_BUNDLE_GUI_IDENTIFIER "info.cemu.Cemu")
set(MACOSX_BUNDLE_BUNDLE_NAME "Cemu")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${CMAKE_PROJECT_VERSION})
set(MACOSX_BUNDLE_BUNDLE_VERSION ${CMAKE_PROJECT_VERSION})
set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2023 Cemu Project")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${EMULATOR_VERSION_MAJOR}.${EMULATOR_VERSION_MINOR}.${EMULATOR_VERSION_PATCH}")
set(MACOSX_BUNDLE_BUNDLE_VERSION "${EMULATOR_VERSION_MAJOR}.${EMULATOR_VERSION_MINOR}.${EMULATOR_VERSION_PATCH}")
set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2024 Cemu Project")
set(MACOSX_BUNDLE_CATEGORY "public.app-category.games")
set(MACOSX_MINIMUM_SYSTEM_VERSION "12.0")
set(MACOSX_BUNDLE_TYPE_EXTENSION "wua")
set_target_properties(CemuBin PROPERTIES
MACOSX_BUNDLE true
@ -93,11 +101,18 @@ if (MACOS_BUNDLE)
COMMAND ${CMAKE_COMMAND} ARGS -E copy_directory "${CMAKE_SOURCE_DIR}/bin/${folder}" "${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/SharedSupport/${folder}")
endforeach(folder)
add_custom_command (TARGET CemuBin POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy "/usr/local/lib/libMoltenVK.dylib" "${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/Frameworks/libMoltenVK.dylib")
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(LIBUSB_PATH "${CMAKE_BINARY_DIR}/vcpkg_installed/x64-osx/debug/lib/libusb-1.0.0.dylib")
else()
set(LIBUSB_PATH "${CMAKE_BINARY_DIR}/vcpkg_installed/x64-osx/lib/libusb-1.0.0.dylib")
endif()
add_custom_command (TARGET CemuBin POST_BUILD
COMMAND bash -c "install_name_tool -add_rpath @executable_path/../Frameworks ${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/MacOS/${OUTPUT_NAME}")
COMMAND ${CMAKE_COMMAND} ARGS -E copy "/usr/local/lib/libMoltenVK.dylib" "${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/Frameworks/libMoltenVK.dylib"
COMMAND ${CMAKE_COMMAND} ARGS -E copy "${LIBUSB_PATH}" "${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/Frameworks/libusb-1.0.0.dylib"
COMMAND ${CMAKE_COMMAND} ARGS -E copy "${CMAKE_SOURCE_DIR}/src/resource/update.sh" "${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/MacOS/update.sh"
COMMAND bash -c "install_name_tool -add_rpath @executable_path/../Frameworks ${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/MacOS/${OUTPUT_NAME}"
COMMAND bash -c "install_name_tool -change ${LIBUSB_PATH} @executable_path/../Frameworks/libusb-1.0.0.dylib ${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/MacOS/${OUTPUT_NAME}")
endif()
set_target_properties(CemuBin PROPERTIES

View file

@ -10,6 +10,7 @@ add_library(CemuCafe
Filesystem/fscDeviceRedirect.cpp
Filesystem/fscDeviceWua.cpp
Filesystem/fscDeviceWud.cpp
Filesystem/fscDeviceWuhb.cpp
Filesystem/fsc.h
Filesystem/FST/FST.cpp
Filesystem/FST/FST.h
@ -18,6 +19,9 @@ add_library(CemuCafe
Filesystem/FST/KeyCache.h
Filesystem/WUD/wud.cpp
Filesystem/WUD/wud.h
Filesystem/WUHB/RomFSStructs.h
Filesystem/WUHB/WUHBReader.cpp
Filesystem/WUHB/WUHBReader.h
GamePatch.cpp
GamePatch.h
GameProfile/GameProfile.cpp
@ -40,6 +44,7 @@ add_library(CemuCafe
HW/Espresso/Debugger/DebugSymbolStorage.h
HW/Espresso/Debugger/GDBStub.h
HW/Espresso/Debugger/GDBStub.cpp
HW/Espresso/Debugger/GDBBreakpoints.cpp
HW/Espresso/Debugger/GDBBreakpoints.h
HW/Espresso/EspressoISA.h
HW/Espresso/Interpreter/PPCInterpreterALU.hpp
@ -213,6 +218,8 @@ add_library(CemuCafe
HW/SI/SI.cpp
HW/SI/si.h
HW/VI/VI.cpp
IOSU/ccr_nfc/iosu_ccr_nfc.cpp
IOSU/ccr_nfc/iosu_ccr_nfc.h
IOSU/fsa/fsa_types.h
IOSU/fsa/iosu_fsa.cpp
IOSU/fsa/iosu_fsa.h
@ -367,12 +374,24 @@ add_library(CemuCafe
OS/libs/gx2/GX2_Texture.h
OS/libs/gx2/GX2_TilingAperture.cpp
OS/libs/h264_avc/H264Dec.cpp
OS/libs/h264_avc/H264DecBackendAVC.cpp
OS/libs/h264_avc/h264dec.h
OS/libs/h264_avc/H264DecInternal.h
OS/libs/h264_avc/parser
OS/libs/h264_avc/parser/H264Parser.cpp
OS/libs/h264_avc/parser/H264Parser.h
OS/libs/mic/mic.cpp
OS/libs/mic/mic.h
OS/libs/nfc/ndef.cpp
OS/libs/nfc/ndef.h
OS/libs/nfc/nfc.cpp
OS/libs/nfc/nfc.h
OS/libs/nfc/stream.cpp
OS/libs/nfc/stream.h
OS/libs/nfc/TagV0.cpp
OS/libs/nfc/TagV0.h
OS/libs/nfc/TLV.cpp
OS/libs/nfc/TLV.h
OS/libs/nlibcurl/nlibcurl.cpp
OS/libs/nlibcurl/nlibcurlDebug.hpp
OS/libs/nlibcurl/nlibcurl.h
@ -403,6 +422,8 @@ add_library(CemuCafe
OS/libs/nn_ndm/nn_ndm.h
OS/libs/nn_spm/nn_spm.cpp
OS/libs/nn_spm/nn_spm.h
OS/libs/nn_sl/nn_sl.cpp
OS/libs/nn_sl/nn_sl.h
OS/libs/nn_nfp/AmiiboCrypto.h
OS/libs/nn_nfp/nn_nfp.cpp
OS/libs/nn_nfp/nn_nfp.h
@ -438,14 +459,22 @@ add_library(CemuCafe
OS/libs/nsyshid/AttachDefaultBackends.cpp
OS/libs/nsyshid/Whitelist.cpp
OS/libs/nsyshid/Whitelist.h
OS/libs/nsyshid/BackendEmulated.cpp
OS/libs/nsyshid/BackendEmulated.h
OS/libs/nsyshid/BackendLibusb.cpp
OS/libs/nsyshid/BackendLibusb.h
OS/libs/nsyshid/BackendWindowsHID.cpp
OS/libs/nsyshid/BackendWindowsHID.h
OS/libs/nsyshid/Dimensions.cpp
OS/libs/nsyshid/Dimensions.h
OS/libs/nsyshid/Infinity.cpp
OS/libs/nsyshid/Infinity.h
OS/libs/nsyshid/Skylander.cpp
OS/libs/nsyshid/Skylander.h
OS/libs/nsyskbd/nsyskbd.cpp
OS/libs/nsyskbd/nsyskbd.h
OS/libs/nsysnet/nsysnet.cpp
OS/libs/nsysnet/nsysnet.h
OS/libs/ntag/ntag.cpp
OS/libs/ntag/ntag.h
OS/libs/padscore/padscore.cpp
OS/libs/padscore/padscore.h
OS/libs/proc_ui/proc_ui.cpp
@ -501,6 +530,12 @@ set_property(TARGET CemuCafe PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CON
target_include_directories(CemuCafe PUBLIC "../")
if (glslang_VERSION VERSION_LESS "15.0.0")
set(glslang_target "glslang::SPIRV")
else()
set(glslang_target "glslang")
endif()
target_link_libraries(CemuCafe PRIVATE
CemuAsm
CemuAudio
@ -516,7 +551,7 @@ target_link_libraries(CemuCafe PRIVATE
Boost::nowide
CURL::libcurl
fmt::fmt
glslang::SPIRV
${glslang_target}
ih264d
OpenSSL::Crypto
OpenSSL::SSL
@ -532,15 +567,16 @@ if (ENABLE_WAYLAND)
target_link_libraries(CemuCafe PUBLIC Wayland::Client)
endif()
if (ENABLE_NSYSHID_LIBUSB)
if (ENABLE_VCPKG)
find_package(libusb CONFIG REQUIRED)
target_include_directories(CemuCafe PRIVATE ${LIBUSB_INCLUDE_DIRS})
target_link_libraries(CemuCafe PRIVATE ${LIBUSB_LIBRARIES})
else ()
find_package(libusb MODULE REQUIRED)
target_link_libraries(CemuCafe PRIVATE libusb::libusb)
endif ()
if (ENABLE_VCPKG)
if(WIN32)
set(PKG_CONFIG_EXECUTABLE "${VCPKG_INSTALLED_DIR}/x64-windows/tools/pkgconf/pkgconf.exe")
endif()
find_package(PkgConfig REQUIRED)
pkg_check_modules(libusb REQUIRED IMPORTED_TARGET libusb-1.0)
target_link_libraries(CemuCafe PRIVATE PkgConfig::libusb)
else ()
find_package(libusb MODULE REQUIRED)
target_link_libraries(CemuCafe PRIVATE libusb::libusb)
endif ()
if (ENABLE_WXWIDGETS)

View file

@ -9,6 +9,7 @@
#include "audio/IAudioAPI.h"
#include "audio/IAudioInputAPI.h"
#include "config/ActiveSettings.h"
#include "config/LaunchSettings.h"
#include "Cafe/TitleList/GameInfo.h"
#include "Cafe/GraphicPack/GraphicPack2.h"
#include "util/helpers/SystemException.h"
@ -35,6 +36,7 @@
#include "Cafe/IOSU/legacy/iosu_boss.h"
#include "Cafe/IOSU/legacy/iosu_nim.h"
#include "Cafe/IOSU/PDM/iosu_pdm.h"
#include "Cafe/IOSU/ccr_nfc/iosu_ccr_nfc.h"
// IOSU initializer functions
#include "Cafe/IOSU/kernel/iosu_kernel.h"
@ -51,6 +53,8 @@
#include "Cafe/OS/libs/gx2/GX2.h"
#include "Cafe/OS/libs/gx2/GX2_Misc.h"
#include "Cafe/OS/libs/mic/mic.h"
#include "Cafe/OS/libs/nfc/nfc.h"
#include "Cafe/OS/libs/ntag/ntag.h"
#include "Cafe/OS/libs/nn_aoc/nn_aoc.h"
#include "Cafe/OS/libs/nn_pdm/nn_pdm.h"
#include "Cafe/OS/libs/nn_cmpt/nn_cmpt.h"
@ -393,7 +397,7 @@ void cemu_initForGame()
// replace any known function signatures with our HLE implementations and patch bugs in the games
GamePatch_scan();
}
LatteGPUState.alwaysDisplayDRC = ActiveSettings::DisplayDRCEnabled();
LatteGPUState.isDRCPrimary = ActiveSettings::DisplayDRCEnabled();
InfoLog_PrintActiveSettings();
Latte_Start();
// check for debugger entrypoint bp
@ -530,7 +534,10 @@ namespace CafeSystem
{
// entries in this list are ordered by initialization order. Shutdown in reverse order
iosu::kernel::GetModule(),
iosu::fpd::GetModule()
iosu::acp::GetModule(),
iosu::fpd::GetModule(),
iosu::pdm::GetModule(),
iosu::ccr_nfc::GetModule(),
};
// initialize all subsystems which are persistent and don't depend on a game running
@ -571,7 +578,6 @@ namespace CafeSystem
iosu::iosuAcp_init();
iosu::boss_init();
iosu::nim::Initialize();
iosu::pdm::Initialize();
iosu::odm::Initialize();
// init Cafe OS
avm::Initialize();
@ -586,6 +592,8 @@ namespace CafeSystem
H264::Initialize();
snd_core::Initialize();
mic::Initialize();
nfc::Initialize();
ntag::Initialize();
// init hardware register interfaces
HW_SI::Initialize();
}
@ -630,40 +638,40 @@ namespace CafeSystem
fsc_unmount("/cemuBossStorage/", FSC_PRIORITY_BASE);
}
STATUS_CODE LoadAndMountForegroundTitle(TitleId titleId)
PREPARE_STATUS_CODE LoadAndMountForegroundTitle(TitleId titleId)
{
cemuLog_log(LogType::Force, "Mounting title {:016x}", (uint64)titleId);
sGameInfo_ForegroundTitle = CafeTitleList::GetGameInfo(titleId);
if (!sGameInfo_ForegroundTitle.IsValid())
{
cemuLog_log(LogType::Force, "Mounting failed: Game meta information is either missing, inaccessible or not valid (missing or invalid .xml files in code and meta folder)");
return STATUS_CODE::UNABLE_TO_MOUNT;
return PREPARE_STATUS_CODE::UNABLE_TO_MOUNT;
}
// check base
TitleInfo& titleBase = sGameInfo_ForegroundTitle.GetBase();
if (!titleBase.IsValid())
return STATUS_CODE::UNABLE_TO_MOUNT;
return PREPARE_STATUS_CODE::UNABLE_TO_MOUNT;
if(!titleBase.ParseXmlInfo())
return STATUS_CODE::UNABLE_TO_MOUNT;
return PREPARE_STATUS_CODE::UNABLE_TO_MOUNT;
cemuLog_log(LogType::Force, "Base: {}", titleBase.GetPrintPath());
// mount base
if (!titleBase.Mount("/vol/content", "content", FSC_PRIORITY_BASE) || !titleBase.Mount(GetInternalVirtualCodeFolder(), "code", FSC_PRIORITY_BASE))
{
cemuLog_log(LogType::Force, "Mounting failed");
return STATUS_CODE::UNABLE_TO_MOUNT;
return PREPARE_STATUS_CODE::UNABLE_TO_MOUNT;
}
// check update
TitleInfo& titleUpdate = sGameInfo_ForegroundTitle.GetUpdate();
if (titleUpdate.IsValid())
{
if (!titleUpdate.ParseXmlInfo())
return STATUS_CODE::UNABLE_TO_MOUNT;
return PREPARE_STATUS_CODE::UNABLE_TO_MOUNT;
cemuLog_log(LogType::Force, "Update: {}", titleUpdate.GetPrintPath());
// mount update
if (!titleUpdate.Mount("/vol/content", "content", FSC_PRIORITY_PATCH) || !titleUpdate.Mount(GetInternalVirtualCodeFolder(), "code", FSC_PRIORITY_PATCH))
{
cemuLog_log(LogType::Force, "Mounting failed");
return STATUS_CODE::UNABLE_TO_MOUNT;
return PREPARE_STATUS_CODE::UNABLE_TO_MOUNT;
}
}
else
@ -675,20 +683,20 @@ namespace CafeSystem
// todo - support for multi-title AOC
TitleInfo& titleAOC = aocList[0];
if (!titleAOC.ParseXmlInfo())
return STATUS_CODE::UNABLE_TO_MOUNT;
return PREPARE_STATUS_CODE::UNABLE_TO_MOUNT;
cemu_assert_debug(titleAOC.IsValid());
cemuLog_log(LogType::Force, "DLC: {}", titleAOC.GetPrintPath());
// mount AOC
if (!titleAOC.Mount(fmt::format("/vol/aoc{:016x}", titleAOC.GetAppTitleId()), "content", FSC_PRIORITY_PATCH))
{
cemuLog_log(LogType::Force, "Mounting failed");
return STATUS_CODE::UNABLE_TO_MOUNT;
return PREPARE_STATUS_CODE::UNABLE_TO_MOUNT;
}
}
else
cemuLog_log(LogType::Force, "DLC: Not present");
sForegroundTitleId = titleId;
return STATUS_CODE::SUCCESS;
return PREPARE_STATUS_CODE::SUCCESS;
}
void UnmountForegroundTitle()
@ -716,7 +724,7 @@ namespace CafeSystem
}
}
STATUS_CODE SetupExecutable()
PREPARE_STATUS_CODE SetupExecutable()
{
// set rpx path from cos.xml if available
_pathToBaseExecutable = _pathToExecutable;
@ -748,8 +756,7 @@ namespace CafeSystem
}
}
LoadMainExecutable();
gameProfile_load();
return STATUS_CODE::SUCCESS;
return PREPARE_STATUS_CODE::SUCCESS;
}
void SetupMemorySpace()
@ -763,7 +770,7 @@ namespace CafeSystem
memory_unmapForCurrentTitle();
}
STATUS_CODE PrepareForegroundTitle(TitleId titleId)
PREPARE_STATUS_CODE PrepareForegroundTitle(TitleId titleId)
{
CafeTitleList::WaitForMandatoryScan();
sLaunchModeIsStandalone = false;
@ -774,20 +781,21 @@ namespace CafeSystem
// mount mlc storage
MountBaseDirectories();
// mount title folders
STATUS_CODE r = LoadAndMountForegroundTitle(titleId);
if (r != STATUS_CODE::SUCCESS)
PREPARE_STATUS_CODE r = LoadAndMountForegroundTitle(titleId);
if (r != PREPARE_STATUS_CODE::SUCCESS)
return r;
gameProfile_load();
// setup memory space and PPC recompiler
SetupMemorySpace();
PPCRecompiler_init();
r = SetupExecutable(); // load RPX
if (r != STATUS_CODE::SUCCESS)
if (r != PREPARE_STATUS_CODE::SUCCESS)
return r;
InitVirtualMlcStorage();
return STATUS_CODE::SUCCESS;
return PREPARE_STATUS_CODE::SUCCESS;
}
STATUS_CODE PrepareForegroundTitleFromStandaloneRPX(const fs::path& path)
PREPARE_STATUS_CODE PrepareForegroundTitleFromStandaloneRPX(const fs::path& path)
{
sLaunchModeIsStandalone = true;
cemuLog_log(LogType::Force, "Launching executable in standalone mode due to incorrect layout or missing meta files");
@ -805,7 +813,7 @@ namespace CafeSystem
if (!r)
{
cemuLog_log(LogType::Force, "Failed to mount {}", _pathToUtf8(contentPath));
return STATUS_CODE::UNABLE_TO_MOUNT;
return PREPARE_STATUS_CODE::UNABLE_TO_MOUNT;
}
}
}
@ -817,7 +825,7 @@ namespace CafeSystem
// since a lot of systems (including save folder location) rely on a TitleId, we derive a placeholder id from the executable hash
auto execData = fsc_extractFile(_pathToExecutable.c_str());
if (!execData)
return STATUS_CODE::INVALID_RPX;
return PREPARE_STATUS_CODE::INVALID_RPX;
uint32 h = generateHashFromRawRPXData(execData->data(), execData->size());
sForegroundTitleId = 0xFFFFFFFF00000000ULL | (uint64)h;
cemuLog_log(LogType::Force, "Generated placeholder TitleId: {:016x}", sForegroundTitleId);
@ -827,7 +835,7 @@ namespace CafeSystem
// load executable
SetupExecutable();
InitVirtualMlcStorage();
return STATUS_CODE::SUCCESS;
return PREPARE_STATUS_CODE::SUCCESS;
}
void _LaunchTitleThread()
@ -836,11 +844,10 @@ namespace CafeSystem
module->TitleStart();
cemu_initForGame();
// enter scheduler
if (ActiveSettings::GetCPUMode() == CPUMode::MulticoreRecompiler)
if (ActiveSettings::GetCPUMode() == CPUMode::MulticoreRecompiler && !LaunchSettings::ForceInterpreter())
coreinit::OSSchedulerBegin(3);
else
coreinit::OSSchedulerBegin(1);
iosu::pdm::StartTrackingTime(GetForegroundTitleId());
}
void LaunchForegroundTitle()
@ -915,6 +922,27 @@ namespace CafeSystem
return sGameInfo_ForegroundTitle.GetBase().GetArgStr();
}
CosCapabilityBits GetForegroundTitleCosCapabilities(CosCapabilityGroup group)
{
if (sLaunchModeIsStandalone)
return CosCapabilityBits::All;
auto& update = sGameInfo_ForegroundTitle.GetUpdate();
if (update.IsValid())
{
ParsedCosXml* cosXml = update.GetCosInfo();
if (cosXml)
return cosXml->GetCapabilityBits(group);
}
auto& base = sGameInfo_ForegroundTitle.GetBase();
if(base.IsValid())
{
ParsedCosXml* cosXml = base.GetCosInfo();
if (cosXml)
return cosXml->GetCapabilityBits(group);
}
return CosCapabilityBits::All;
}
// when switching titles custom parameters can be passed, returns true if override args are used
bool GetOverrideArgStr(std::vector<std::string>& args)
{
@ -970,8 +998,6 @@ namespace CafeSystem
RPLLoader_ResetState();
for(auto it = s_iosuModules.rbegin(); it != s_iosuModules.rend(); ++it)
(*it)->TitleStop();
// stop time tracking
iosu::pdm::Stop();
// reset Cemu subsystems
PPCRecompiler_Shutdown();
GraphicPack2::Reset();

View file

@ -4,6 +4,9 @@
#include "Cafe/TitleList/TitleId.h"
#include "config/CemuConfig.h"
enum class CosCapabilityBits : uint64;
enum class CosCapabilityGroup : uint32;
namespace CafeSystem
{
class SystemImplementation
@ -12,20 +15,19 @@ namespace CafeSystem
virtual void CafeRecreateCanvas() = 0;
};
enum class STATUS_CODE
enum class PREPARE_STATUS_CODE
{
SUCCESS,
INVALID_RPX,
UNABLE_TO_MOUNT, // failed to mount through TitleInfo (most likely caused by an invalid or outdated path)
//BAD_META_DATA, - the title list only stores titles with valid meta, so this error code is impossible
};
void Initialize();
void SetImplementation(SystemImplementation* impl);
void Shutdown();
STATUS_CODE PrepareForegroundTitle(TitleId titleId);
STATUS_CODE PrepareForegroundTitleFromStandaloneRPX(const fs::path& path);
PREPARE_STATUS_CODE PrepareForegroundTitle(TitleId titleId);
PREPARE_STATUS_CODE PrepareForegroundTitleFromStandaloneRPX(const fs::path& path);
void LaunchForegroundTitle();
bool IsTitleRunning();
@ -41,6 +43,7 @@ namespace CafeSystem
std::string GetForegroundTitleName();
std::string GetForegroundTitleArgStr();
uint32 GetForegroundTitleOlvAccesskey();
CosCapabilityBits GetForegroundTitleCosCapabilities(CosCapabilityGroup group);
void ShutdownTitle();

View file

@ -3,8 +3,7 @@
#include "Cemu/ncrypto/ncrypto.h"
#include "Cafe/Filesystem/WUD/wud.h"
#include "util/crypto/aes128.h"
#include "openssl/evp.h" /* EVP_Digest */
#include "openssl/sha.h" /* SHA1 / SHA256_DIGEST_LENGTH */
#include "openssl/sha.h" /* SHA1 / SHA256 */
#include "fstUtil.h"
#include "FST.h"
@ -141,7 +140,7 @@ struct DiscPartitionTableHeader
static constexpr uint32 MAGIC_VALUE = 0xCCA6E67B;
/* +0x00 */ uint32be magic;
/* +0x04 */ uint32be sectorSize; // must be 0x8000?
/* +0x04 */ uint32be blockSize; // must be 0x8000?
/* +0x08 */ uint8 partitionTableHash[20]; // hash of the data range at +0x800 to end of sector (0x8000)
/* +0x1C */ uint32be numPartitions;
};
@ -164,10 +163,10 @@ struct DiscPartitionHeader
static constexpr uint32 MAGIC_VALUE = 0xCC93A4F5;
/* +0x00 */ uint32be magic;
/* +0x04 */ uint32be sectorSize; // must match DISC_SECTOR_SIZE
/* +0x04 */ uint32be sectorSize; // must match DISC_SECTOR_SIZE for hashed blocks
/* +0x08 */ uint32be ukn008;
/* +0x0C */ uint32be ukn00C;
/* +0x0C */ uint32be ukn00C; // h3 array size?
/* +0x10 */ uint32be h3HashNum;
/* +0x14 */ uint32be fstSize; // in bytes
/* +0x18 */ uint32be fstSector; // relative to partition start
@ -178,13 +177,15 @@ struct DiscPartitionHeader
/* +0x24 */ uint8 fstHashType;
/* +0x25 */ uint8 fstEncryptionType; // purpose of this isn't really understood. Maybe it controls which key is being used? (1 -> disc key, 2 -> partition key)
/* +0x26 */ uint8 versionA;
/* +0x27 */ uint8 ukn027; // also a version field?
/* +0x26 */ uint8be versionA;
/* +0x27 */ uint8be ukn027; // also a version field?
// there is an array at +0x40 ? Related to H3 list. Also related to value at +0x0C and h3HashNum
/* +0x28 */ uint8be _uknOrPadding028[0x18];
/* +0x40 */ uint8be h3HashArray[32]; // dynamic size. Only present if fstHashType != 0
};
static_assert(sizeof(DiscPartitionHeader) == 0x28);
static_assert(sizeof(DiscPartitionHeader) == 0x40+0x20);
bool FSTVolume::FindDiscKey(const fs::path& path, NCrypto::AesKey& discTitleKey)
{
@ -269,7 +270,7 @@ FSTVolume* FSTVolume::OpenFromDiscImage(const fs::path& path, NCrypto::AesKey& d
cemuLog_log(LogType::Force, "Disc image rejected because decryption failed");
return nullptr;
}
if (partitionHeader->sectorSize != DISC_SECTOR_SIZE)
if (partitionHeader->blockSize != DISC_SECTOR_SIZE)
{
cemuLog_log(LogType::Force, "Disc image rejected because partition sector size is invalid");
return nullptr;
@ -336,6 +337,9 @@ FSTVolume* FSTVolume::OpenFromDiscImage(const fs::path& path, NCrypto::AesKey& d
cemu_assert_debug(partitionHeaderSI.fstEncryptionType == 1);
// todo - check other fields?
if(partitionHeaderSI.fstHashType == 0 && partitionHeaderSI.h3HashNum != 0)
cemuLog_log(LogType::Force, "FST: Partition uses unhashed blocks but stores a non-zero amount of H3 hashes");
// GM partition
DiscPartitionHeader partitionHeaderGM{};
if (!readPartitionHeader(partitionHeaderGM, gmPartitionIndex))
@ -349,9 +353,10 @@ FSTVolume* FSTVolume::OpenFromDiscImage(const fs::path& path, NCrypto::AesKey& d
// if decryption is necessary
// load SI FST
dataSource->SetBaseOffset((uint64)partitionArray[siPartitionIndex].partitionAddress * DISC_SECTOR_SIZE);
auto siFST = OpenFST(dataSource.get(), (uint64)partitionHeaderSI.fstSector * DISC_SECTOR_SIZE, partitionHeaderSI.fstSize, &discTitleKey, static_cast<FSTVolume::ClusterHashMode>(partitionHeaderSI.fstHashType));
auto siFST = OpenFST(dataSource.get(), (uint64)partitionHeaderSI.fstSector * DISC_SECTOR_SIZE, partitionHeaderSI.fstSize, &discTitleKey, static_cast<FSTVolume::ClusterHashMode>(partitionHeaderSI.fstHashType), nullptr);
if (!siFST)
return nullptr;
cemu_assert_debug(!(siFST->HashIsDisabled() && partitionHeaderSI.h3HashNum != 0)); // if hash is disabled, no H3 data may be present
// load ticket file for partition that we want to decrypt
NCrypto::ETicketParser ticketParser;
std::vector<uint8> ticketData = siFST->ExtractFile(fmt::format("{:02x}/title.tik", gmPartitionIndex));
@ -360,16 +365,32 @@ FSTVolume* FSTVolume::OpenFromDiscImage(const fs::path& path, NCrypto::AesKey& d
cemuLog_log(LogType::Force, "Disc image ticket file is invalid");
return nullptr;
}
#if 0
// each SI partition seems to contain a title.tmd that we could parse and which should have information about the associated GM partition
// but the console seems to ignore this file for disc images, at least when mounting, so we shouldn't rely on it either
std::vector<uint8> tmdData = siFST->ExtractFile(fmt::format("{:02x}/title.tmd", gmPartitionIndex));
if (tmdData.empty())
{
cemuLog_log(LogType::Force, "Disc image TMD file is missing");
return nullptr;
}
// parse TMD
NCrypto::TMDParser tmdParser;
if (!tmdParser.parse(tmdData.data(), tmdData.size()))
{
cemuLog_log(LogType::Force, "Disc image TMD file is invalid");
return nullptr;
}
#endif
delete siFST;
NCrypto::AesKey gmTitleKey;
ticketParser.GetTitleKey(gmTitleKey);
// load GM partition
dataSource->SetBaseOffset((uint64)partitionArray[gmPartitionIndex].partitionAddress * DISC_SECTOR_SIZE);
FSTVolume* r = OpenFST(std::move(dataSource), (uint64)partitionHeaderGM.fstSector * DISC_SECTOR_SIZE, partitionHeaderGM.fstSize, &gmTitleKey, static_cast<FSTVolume::ClusterHashMode>(partitionHeaderGM.fstHashType));
FSTVolume* r = OpenFST(std::move(dataSource), (uint64)partitionHeaderGM.fstSector * DISC_SECTOR_SIZE, partitionHeaderGM.fstSize, &gmTitleKey, static_cast<FSTVolume::ClusterHashMode>(partitionHeaderGM.fstHashType), nullptr);
if (r)
SET_FST_ERROR(OK);
cemu_assert_debug(!(r->HashIsDisabled() && partitionHeaderGM.h3HashNum != 0)); // if hash is disabled, no H3 data may be present
return r;
}
@ -426,15 +447,15 @@ FSTVolume* FSTVolume::OpenFromContentFolder(fs::path folderPath, ErrorCode* erro
}
// load FST
// fstSize = size of first cluster?
FSTVolume* fstVolume = FSTVolume::OpenFST(std::move(dataSource), 0, fstSize, &titleKey, fstHashMode);
FSTVolume* fstVolume = FSTVolume::OpenFST(std::move(dataSource), 0, fstSize, &titleKey, fstHashMode, &tmdParser);
if (fstVolume)
SET_FST_ERROR(OK);
return fstVolume;
}
FSTVolume* FSTVolume::OpenFST(FSTDataSource* dataSource, uint64 fstOffset, uint32 fstSize, NCrypto::AesKey* partitionTitleKey, ClusterHashMode fstHashMode)
FSTVolume* FSTVolume::OpenFST(FSTDataSource* dataSource, uint64 fstOffset, uint32 fstSize, NCrypto::AesKey* partitionTitleKey, ClusterHashMode fstHashMode, NCrypto::TMDParser* optionalTMD)
{
cemu_assert_debug(fstHashMode != ClusterHashMode::RAW || fstHashMode != ClusterHashMode::RAW2);
cemu_assert_debug(fstHashMode != ClusterHashMode::RAW || fstHashMode != ClusterHashMode::RAW_STREAM);
if (fstSize < sizeof(FSTHeader))
return nullptr;
constexpr uint64 FST_CLUSTER_OFFSET = 0;
@ -465,6 +486,34 @@ FSTVolume* FSTVolume::OpenFST(FSTDataSource* dataSource, uint64 fstOffset, uint3
clusterTable[i].offset = clusterDataTable[i].offset;
clusterTable[i].size = clusterDataTable[i].size;
clusterTable[i].hashMode = static_cast<FSTVolume::ClusterHashMode>((uint8)clusterDataTable[i].hashMode);
clusterTable[i].hasContentHash = false; // from the TMD file (H4?)
}
// if the TMD is available (when opening .app files) we can use the extra info from it to validate unhashed clusters
// each content entry in the TMD corresponds to one cluster used by the FST
if(optionalTMD)
{
if(numCluster != optionalTMD->GetContentList().size())
{
cemuLog_log(LogType::Force, "FST: Number of clusters does not match TMD content list");
return nullptr;
}
auto& contentList = optionalTMD->GetContentList();
for(size_t i=0; i<contentList.size(); i++)
{
auto& cluster = clusterTable[i];
auto& content = contentList[i];
cluster.hasContentHash = true;
cluster.contentHashIsSHA1 = HAS_FLAG(contentList[i].contentFlags, NCrypto::TMDParser::TMDContentFlags::FLAG_SHA1);
cluster.contentSize = content.size;
static_assert(sizeof(content.hash32) == sizeof(cluster.contentHash32));
memcpy(cluster.contentHash32, content.hash32, sizeof(cluster.contentHash32));
// if unhashed mode, then initialize the hash context
if(cluster.hashMode == ClusterHashMode::RAW || cluster.hashMode == ClusterHashMode::RAW_STREAM)
{
cluster.singleHashCtx.reset(EVP_MD_CTX_new());
EVP_DigestInit_ex(cluster.singleHashCtx.get(), cluster.contentHashIsSHA1 ? EVP_sha1() : EVP_sha256(), nullptr);
}
}
}
// preprocess FST table
FSTHeader_FileEntry* fileTable = (FSTHeader_FileEntry*)(clusterDataTable + numCluster);
@ -491,16 +540,17 @@ FSTVolume* FSTVolume::OpenFST(FSTDataSource* dataSource, uint64 fstOffset, uint3
fstVolume->m_offsetFactor = fstHeader->offsetFactor;
fstVolume->m_sectorSize = DISC_SECTOR_SIZE;
fstVolume->m_partitionTitlekey = *partitionTitleKey;
std::swap(fstVolume->m_cluster, clusterTable);
std::swap(fstVolume->m_entries, fstEntries);
std::swap(fstVolume->m_nameStringTable, nameStringTable);
fstVolume->m_hashIsDisabled = fstHeader->hashIsDisabled != 0;
fstVolume->m_cluster = std::move(clusterTable);
fstVolume->m_entries = std::move(fstEntries);
fstVolume->m_nameStringTable = std::move(nameStringTable);
return fstVolume;
}
FSTVolume* FSTVolume::OpenFST(std::unique_ptr<FSTDataSource> dataSource, uint64 fstOffset, uint32 fstSize, NCrypto::AesKey* partitionTitleKey, ClusterHashMode fstHashMode)
FSTVolume* FSTVolume::OpenFST(std::unique_ptr<FSTDataSource> dataSource, uint64 fstOffset, uint32 fstSize, NCrypto::AesKey* partitionTitleKey, ClusterHashMode fstHashMode, NCrypto::TMDParser* optionalTMD)
{
FSTDataSource* ds = dataSource.release();
FSTVolume* fstVolume = OpenFST(ds, fstOffset, fstSize, partitionTitleKey, fstHashMode);
FSTVolume* fstVolume = OpenFST(ds, fstOffset, fstSize, partitionTitleKey, fstHashMode, optionalTMD);
if (!fstVolume)
{
delete ds;
@ -757,7 +807,7 @@ uint32 FSTVolume::ReadFile(FSTFileHandle& fileHandle, uint32 offset, uint32 size
return 0;
cemu_assert_debug(!HAS_FLAG(entry.GetFlags(), FSTEntry::FLAGS::FLAG_LINK));
FSTCluster& cluster = m_cluster[entry.fileInfo.clusterIndex];
if (cluster.hashMode == ClusterHashMode::RAW || cluster.hashMode == ClusterHashMode::RAW2)
if (cluster.hashMode == ClusterHashMode::RAW || cluster.hashMode == ClusterHashMode::RAW_STREAM)
return ReadFile_HashModeRaw(entry.fileInfo.clusterIndex, entry, offset, size, dataOut);
else if (cluster.hashMode == ClusterHashMode::HASH_INTERLEAVED)
return ReadFile_HashModeHashed(entry.fileInfo.clusterIndex, entry, offset, size, dataOut);
@ -765,87 +815,15 @@ uint32 FSTVolume::ReadFile(FSTFileHandle& fileHandle, uint32 offset, uint32 size
return 0;
}
uint32 FSTVolume::ReadFile_HashModeRaw(uint32 clusterIndex, FSTEntry& entry, uint32 readOffset, uint32 readSize, void* dataOut)
{
const uint32 readSizeInput = readSize;
uint8* dataOutU8 = (uint8*)dataOut;
if (readOffset >= entry.fileInfo.fileSize)
return 0;
else if ((readOffset + readSize) >= entry.fileInfo.fileSize)
readSize = (entry.fileInfo.fileSize - readOffset);
const FSTCluster& cluster = m_cluster[clusterIndex];
uint64 clusterOffset = (uint64)cluster.offset * m_sectorSize;
uint64 absFileOffset = entry.fileInfo.fileOffset * m_offsetFactor + readOffset;
// make sure the raw range we read is aligned to AES block size (16)
uint64 readAddrStart = absFileOffset & ~0xF;
uint64 readAddrEnd = (absFileOffset + readSize + 0xF) & ~0xF;
bool usesInitialIV = readOffset < 16;
if (!usesInitialIV)
readAddrStart -= 16; // read previous AES block since we require it for the IV
uint32 prePadding = (uint32)(absFileOffset - readAddrStart); // number of extra bytes we read before readOffset (for AES alignment and IV calculation)
uint32 postPadding = (uint32)(readAddrEnd - (absFileOffset + readSize));
uint8 readBuffer[64 * 1024];
// read first chunk
// if file read offset (readOffset) is within the first AES-block then use initial IV calculated from cluster index
// otherwise read previous AES-block is the IV (AES-CBC)
uint64 readAddrCurrent = readAddrStart;
uint32 rawBytesToRead = (uint32)std::min((readAddrEnd - readAddrStart), (uint64)sizeof(readBuffer));
if (m_dataSource->readData(clusterIndex, clusterOffset, readAddrCurrent, readBuffer, rawBytesToRead) != rawBytesToRead)
{
cemuLog_log(LogType::Force, "FST read error in raw content");
return 0;
}
readAddrCurrent += rawBytesToRead;
uint8 iv[16]{};
if (usesInitialIV)
{
// for the first AES block, the IV is initialized from cluster index
iv[0] = (uint8)(clusterIndex >> 8);
iv[1] = (uint8)(clusterIndex >> 0);
AES128_CBC_decrypt_updateIV(readBuffer, readBuffer, rawBytesToRead, m_partitionTitlekey.b, iv);
std::memcpy(dataOutU8, readBuffer + prePadding, rawBytesToRead - prePadding - postPadding);
dataOutU8 += (rawBytesToRead - prePadding - postPadding);
readSize -= (rawBytesToRead - prePadding - postPadding);
}
else
{
// IV is initialized from previous AES block (AES-CBC)
std::memcpy(iv, readBuffer, 16);
AES128_CBC_decrypt_updateIV(readBuffer + 16, readBuffer + 16, rawBytesToRead - 16, m_partitionTitlekey.b, iv);
std::memcpy(dataOutU8, readBuffer + prePadding, rawBytesToRead - prePadding - postPadding);
dataOutU8 += (rawBytesToRead - prePadding - postPadding);
readSize -= (rawBytesToRead - prePadding - postPadding);
}
// read remaining chunks
while (readSize > 0)
{
uint32 bytesToRead = (uint32)std::min((uint32)sizeof(readBuffer), readSize);
uint32 alignedBytesToRead = (bytesToRead + 15) & ~0xF;
if (m_dataSource->readData(clusterIndex, clusterOffset, readAddrCurrent, readBuffer, alignedBytesToRead) != alignedBytesToRead)
{
cemuLog_log(LogType::Force, "FST read error in raw content");
return 0;
}
AES128_CBC_decrypt_updateIV(readBuffer, readBuffer, alignedBytesToRead, m_partitionTitlekey.b, iv);
std::memcpy(dataOutU8, readBuffer, bytesToRead);
dataOutU8 += bytesToRead;
readSize -= bytesToRead;
readAddrCurrent += alignedBytesToRead;
}
return readSizeInput - readSize;
}
constexpr size_t BLOCK_SIZE = 0x10000;
constexpr size_t BLOCK_HASH_SIZE = 0x0400;
constexpr size_t BLOCK_FILE_SIZE = 0xFC00;
struct FSTRawBlock
{
std::vector<uint8> rawData; // unhashed block size depends on sector size field in partition header
};
struct FSTHashedBlock
{
uint8 rawData[BLOCK_SIZE];
@ -887,12 +865,160 @@ struct FSTHashedBlock
static_assert(sizeof(FSTHashedBlock) == BLOCK_SIZE);
struct FSTCachedRawBlock
{
FSTRawBlock blockData;
uint8 ivForNextBlock[16];
uint64 lastAccess;
};
struct FSTCachedHashedBlock
{
FSTHashedBlock blockData;
uint64 lastAccess;
};
// Checks cache fill state and if necessary drops least recently accessed block from the cache. Optionally allows to recycle the released cache entry to cut down cost of memory allocation and clearing
void FSTVolume::TrimCacheIfRequired(FSTCachedRawBlock** droppedRawBlock, FSTCachedHashedBlock** droppedHashedBlock)
{
// calculate size used by cache
size_t cacheSize = 0;
for (auto& itr : m_cacheDecryptedRawBlocks)
cacheSize += itr.second->blockData.rawData.size();
for (auto& itr : m_cacheDecryptedHashedBlocks)
cacheSize += sizeof(FSTCachedHashedBlock) + sizeof(FSTHashedBlock);
// only trim if cache is full (larger than 2MB)
if (cacheSize < 2*1024*1024) // 2MB
return;
// scan both cache lists to find least recently accessed block to drop
auto dropRawItr = std::min_element(m_cacheDecryptedRawBlocks.begin(), m_cacheDecryptedRawBlocks.end(), [](const auto& a, const auto& b) -> bool
{ return a.second->lastAccess < b.second->lastAccess; });
auto dropHashedItr = std::min_element(m_cacheDecryptedHashedBlocks.begin(), m_cacheDecryptedHashedBlocks.end(), [](const auto& a, const auto& b) -> bool
{ return a.second->lastAccess < b.second->lastAccess; });
uint64 lastAccess = std::numeric_limits<uint64>::max();
if(dropRawItr != m_cacheDecryptedRawBlocks.end())
lastAccess = dropRawItr->second->lastAccess;
if(dropHashedItr != m_cacheDecryptedHashedBlocks.end())
lastAccess = std::min<uint64>(lastAccess, dropHashedItr->second->lastAccess);
if(dropRawItr != m_cacheDecryptedRawBlocks.end() && dropRawItr->second->lastAccess == lastAccess)
{
if (droppedRawBlock)
*droppedRawBlock = dropRawItr->second;
else
delete dropRawItr->second;
m_cacheDecryptedRawBlocks.erase(dropRawItr);
return;
}
else if(dropHashedItr != m_cacheDecryptedHashedBlocks.end() && dropHashedItr->second->lastAccess == lastAccess)
{
if (droppedHashedBlock)
*droppedHashedBlock = dropHashedItr->second;
else
delete dropHashedItr->second;
m_cacheDecryptedHashedBlocks.erase(dropHashedItr);
}
}
void FSTVolume::DetermineUnhashedBlockIV(uint32 clusterIndex, uint32 blockIndex, uint8 ivOut[16])
{
memset(ivOut, 0, sizeof(ivOut));
if(blockIndex == 0)
{
ivOut[0] = (uint8)(clusterIndex >> 8);
ivOut[1] = (uint8)(clusterIndex >> 0);
}
else
{
// the last 16 encrypted bytes of the previous block are the IV (AES CBC)
// if the previous block is cached we can grab the IV from there. Otherwise we have to read the 16 bytes from the data source
uint32 prevBlockIndex = blockIndex - 1;
uint64 cacheBlockId = ((uint64)clusterIndex << (64 - 16)) | (uint64)prevBlockIndex;
auto itr = m_cacheDecryptedRawBlocks.find(cacheBlockId);
if (itr != m_cacheDecryptedRawBlocks.end())
{
memcpy(ivOut, itr->second->ivForNextBlock, 16);
}
else
{
cemu_assert(m_sectorSize >= 16);
uint64 clusterOffset = (uint64)m_cluster[clusterIndex].offset * m_sectorSize;
uint8 prevIV[16];
if (m_dataSource->readData(clusterIndex, clusterOffset, blockIndex * m_sectorSize - 16, prevIV, 16) != 16)
{
cemuLog_log(LogType::Force, "Failed to read IV for raw FST block");
m_detectedCorruption = true;
return;
}
memcpy(ivOut, prevIV, 16);
}
}
}
FSTCachedRawBlock* FSTVolume::GetDecryptedRawBlock(uint32 clusterIndex, uint32 blockIndex)
{
FSTCluster& cluster = m_cluster[clusterIndex];
uint64 clusterOffset = (uint64)cluster.offset * m_sectorSize;
// generate id for cache
uint64 cacheBlockId = ((uint64)clusterIndex << (64 - 16)) | (uint64)blockIndex;
// lookup block in cache
FSTCachedRawBlock* block = nullptr;
auto itr = m_cacheDecryptedRawBlocks.find(cacheBlockId);
if (itr != m_cacheDecryptedRawBlocks.end())
{
block = itr->second;
block->lastAccess = ++m_cacheAccessCounter;
return block;
}
// if cache already full, drop least recently accessed block and recycle FSTCachedRawBlock object if possible
TrimCacheIfRequired(&block, nullptr);
if (!block)
block = new FSTCachedRawBlock();
block->blockData.rawData.resize(m_sectorSize);
// block not cached, read new
block->lastAccess = ++m_cacheAccessCounter;
if (m_dataSource->readData(clusterIndex, clusterOffset, blockIndex * m_sectorSize, block->blockData.rawData.data(), m_sectorSize) != m_sectorSize)
{
cemuLog_log(LogType::Force, "Failed to read raw FST block");
delete block;
m_detectedCorruption = true;
return nullptr;
}
// decrypt hash data
uint8 iv[16]{};
DetermineUnhashedBlockIV(clusterIndex, blockIndex, iv);
memcpy(block->ivForNextBlock, block->blockData.rawData.data() + m_sectorSize - 16, 16);
AES128_CBC_decrypt(block->blockData.rawData.data(), block->blockData.rawData.data(), m_sectorSize, m_partitionTitlekey.b, iv);
// if this is the next block, then hash it
if(cluster.hasContentHash)
{
if(cluster.singleHashNumBlocksHashed == blockIndex)
{
cemu_assert_debug(!(cluster.contentSize % m_sectorSize)); // size should be multiple of sector size? Regardless, the hashing code below can handle non-aligned sizes
bool isLastBlock = blockIndex == (std::max<uint32>(cluster.contentSize / m_sectorSize, 1) - 1);
uint32 hashSize = m_sectorSize;
if(isLastBlock)
hashSize = cluster.contentSize - (uint64)blockIndex*m_sectorSize;
EVP_DigestUpdate(cluster.singleHashCtx.get(), block->blockData.rawData.data(), hashSize);
cluster.singleHashNumBlocksHashed++;
if(isLastBlock)
{
uint8 hash[32];
EVP_DigestFinal_ex(cluster.singleHashCtx.get(), hash, nullptr);
if(memcmp(hash, cluster.contentHash32, cluster.contentHashIsSHA1 ? 20 : 32) != 0)
{
cemuLog_log(LogType::Force, "FST: Raw section hash mismatch");
delete block;
m_detectedCorruption = true;
return nullptr;
}
}
}
}
// register in cache
m_cacheDecryptedRawBlocks.emplace(cacheBlockId, block);
return block;
}
FSTCachedHashedBlock* FSTVolume::GetDecryptedHashedBlock(uint32 clusterIndex, uint32 blockIndex)
{
const FSTCluster& cluster = m_cluster[clusterIndex];
@ -908,22 +1034,17 @@ FSTCachedHashedBlock* FSTVolume::GetDecryptedHashedBlock(uint32 clusterIndex, ui
block->lastAccess = ++m_cacheAccessCounter;
return block;
}
// if cache already full, drop least recently accessed block (but recycle the FSTHashedBlock* object)
if (m_cacheDecryptedHashedBlocks.size() >= 16)
{
auto dropItr = std::min_element(m_cacheDecryptedHashedBlocks.begin(), m_cacheDecryptedHashedBlocks.end(), [](const auto& a, const auto& b) -> bool
{ return a.second->lastAccess < b.second->lastAccess; });
block = dropItr->second;
m_cacheDecryptedHashedBlocks.erase(dropItr);
}
else
// if cache already full, drop least recently accessed block and recycle FSTCachedHashedBlock object if possible
TrimCacheIfRequired(nullptr, &block);
if (!block)
block = new FSTCachedHashedBlock();
// block not cached, read new
block->lastAccess = ++m_cacheAccessCounter;
if (m_dataSource->readData(clusterIndex, clusterOffset, blockIndex * BLOCK_SIZE, block->blockData.rawData, BLOCK_SIZE) != BLOCK_SIZE)
{
cemuLog_log(LogType::Force, "Failed to read FST block");
cemuLog_log(LogType::Force, "Failed to read hashed FST block");
delete block;
m_detectedCorruption = true;
return nullptr;
}
// decrypt hash data
@ -931,11 +1052,46 @@ FSTCachedHashedBlock* FSTVolume::GetDecryptedHashedBlock(uint32 clusterIndex, ui
AES128_CBC_decrypt(block->blockData.getHashData(), block->blockData.getHashData(), BLOCK_HASH_SIZE, m_partitionTitlekey.b, iv);
// decrypt file data
AES128_CBC_decrypt(block->blockData.getFileData(), block->blockData.getFileData(), BLOCK_FILE_SIZE, m_partitionTitlekey.b, block->blockData.getH0Hash(blockIndex%16));
// compare with H0 to verify data integrity
NCrypto::CHash160 h0;
SHA1(block->blockData.getFileData(), BLOCK_FILE_SIZE, h0.b);
uint32 h0Index = (blockIndex % 4096);
if (memcmp(h0.b, block->blockData.getH0Hash(h0Index & 0xF), sizeof(h0.b)) != 0)
{
cemuLog_log(LogType::Force, "FST: Hash H0 mismatch in hashed block (section {} index {})", clusterIndex, blockIndex);
delete block;
m_detectedCorruption = true;
return nullptr;
}
// register in cache
m_cacheDecryptedHashedBlocks.emplace(cacheBlockId, block);
return block;
}
uint32 FSTVolume::ReadFile_HashModeRaw(uint32 clusterIndex, FSTEntry& entry, uint32 readOffset, uint32 readSize, void* dataOut)
{
uint8* dataOutU8 = (uint8*)dataOut;
if (readOffset >= entry.fileInfo.fileSize)
return 0;
else if ((readOffset + readSize) >= entry.fileInfo.fileSize)
readSize = (entry.fileInfo.fileSize - readOffset);
uint64 absFileOffset = entry.fileInfo.fileOffset * m_offsetFactor + readOffset;
uint32 remainingReadSize = readSize;
while (remainingReadSize > 0)
{
const FSTCachedRawBlock* rawBlock = this->GetDecryptedRawBlock(clusterIndex, absFileOffset/m_sectorSize);
if (!rawBlock)
break;
uint32 blockOffset = (uint32)(absFileOffset % m_sectorSize);
uint32 bytesToRead = std::min<uint32>(remainingReadSize, m_sectorSize - blockOffset);
std::memcpy(dataOutU8, rawBlock->blockData.rawData.data() + blockOffset, bytesToRead);
dataOutU8 += bytesToRead;
remainingReadSize -= bytesToRead;
absFileOffset += bytesToRead;
}
return readSize - remainingReadSize;
}
uint32 FSTVolume::ReadFile_HashModeHashed(uint32 clusterIndex, FSTEntry& entry, uint32 readOffset, uint32 readSize, void* dataOut)
{
/*
@ -966,7 +1122,6 @@ uint32 FSTVolume::ReadFile_HashModeHashed(uint32 clusterIndex, FSTEntry& entry,
*/
const FSTCluster& cluster = m_cluster[clusterIndex];
uint64 clusterBaseOffset = (uint64)cluster.offset * m_sectorSize;
uint64 fileReadOffset = entry.fileInfo.fileOffset * m_offsetFactor + readOffset;
uint32 blockIndex = (uint32)(fileReadOffset / BLOCK_FILE_SIZE);
uint32 bytesRemaining = readSize;
@ -1019,6 +1174,8 @@ bool FSTVolume::Next(FSTDirectoryIterator& directoryIterator, FSTFileHandle& fil
FSTVolume::~FSTVolume()
{
for (auto& itr : m_cacheDecryptedRawBlocks)
delete itr.second;
for (auto& itr : m_cacheDecryptedHashedBlocks)
delete itr.second;
if (m_sourceIsOwned)
@ -1115,4 +1272,4 @@ bool FSTVerifier::VerifyHashedContentFile(FileStream* fileContent, const NCrypto
void FSTVolumeTest()
{
FSTPathUnitTest();
}
}

View file

@ -1,5 +1,6 @@
#pragma once
#include "Cemu/ncrypto/ncrypto.h"
#include "openssl/evp.h"
struct FSTFileHandle
{
@ -45,6 +46,7 @@ public:
~FSTVolume();
uint32 GetFileCount() const;
bool HasCorruption() const { return m_detectedCorruption; }
bool OpenFile(std::string_view path, FSTFileHandle& fileHandleOut, bool openOnlyFiles = false);
@ -86,15 +88,25 @@ private:
enum class ClusterHashMode : uint8
{
RAW = 0, // raw data + encryption, no hashing?
RAW2 = 1, // raw data + encryption, with hash stored in tmd?
RAW_STREAM = 1, // raw data + encryption, with hash stored in tmd?
HASH_INTERLEAVED = 2, // hashes + raw interleaved in 0x10000 blocks (0x400 bytes of hashes at the beginning, followed by 0xFC00 bytes of data)
};
struct FSTCluster
{
FSTCluster() : singleHashCtx(nullptr, &EVP_MD_CTX_free) {}
uint32 offset;
uint32 size;
ClusterHashMode hashMode;
// extra data if TMD is available
bool hasContentHash;
uint8 contentHash32[32];
bool contentHashIsSHA1; // if true then it's SHA1 (with extra bytes zeroed out), otherwise it's SHA256
uint64 contentSize; // size of the content (in blocks)
// hash context for single hash mode (content hash must be available)
std::unique_ptr<EVP_MD_CTX, decltype(&EVP_MD_CTX_free)> singleHashCtx; // unique_ptr to make this move-only
uint32 singleHashNumBlocksHashed{0};
};
struct FSTEntry
@ -164,17 +176,30 @@ private:
bool m_sourceIsOwned{};
uint32 m_sectorSize{}; // for cluster offsets
uint32 m_offsetFactor{}; // for file offsets
bool m_hashIsDisabled{}; // disables hash verification (for all clusters of this volume?)
std::vector<FSTCluster> m_cluster;
std::vector<FSTEntry> m_entries;
std::vector<char> m_nameStringTable;
NCrypto::AesKey m_partitionTitlekey;
bool m_detectedCorruption{false};
/* Cache for decrypted hashed blocks */
bool HashIsDisabled() const
{
return m_hashIsDisabled;
}
/* Cache for decrypted raw and hashed blocks */
std::unordered_map<uint64, struct FSTCachedRawBlock*> m_cacheDecryptedRawBlocks;
std::unordered_map<uint64, struct FSTCachedHashedBlock*> m_cacheDecryptedHashedBlocks;
uint64 m_cacheAccessCounter{};
void DetermineUnhashedBlockIV(uint32 clusterIndex, uint32 blockIndex, uint8 ivOut[16]);
struct FSTCachedRawBlock* GetDecryptedRawBlock(uint32 clusterIndex, uint32 blockIndex);
struct FSTCachedHashedBlock* GetDecryptedHashedBlock(uint32 clusterIndex, uint32 blockIndex);
void TrimCacheIfRequired(struct FSTCachedRawBlock** droppedRawBlock, struct FSTCachedHashedBlock** droppedHashedBlock);
/* File reading */
uint32 ReadFile_HashModeRaw(uint32 clusterIndex, FSTEntry& entry, uint32 readOffset, uint32 readSize, void* dataOut);
uint32 ReadFile_HashModeHashed(uint32 clusterIndex, FSTEntry& entry, uint32 readOffset, uint32 readSize, void* dataOut);
@ -185,7 +210,10 @@ private:
/* +0x00 */ uint32be magic;
/* +0x04 */ uint32be offsetFactor;
/* +0x08 */ uint32be numCluster;
/* +0x0C */ uint32be ukn0C;
/* +0x0C */ uint8be hashIsDisabled;
/* +0x0D */ uint8be ukn0D;
/* +0x0E */ uint8be ukn0E;
/* +0x0F */ uint8be ukn0F;
/* +0x10 */ uint32be ukn10;
/* +0x14 */ uint32be ukn14;
/* +0x18 */ uint32be ukn18;
@ -262,8 +290,8 @@ private:
static_assert(sizeof(FSTHeader_FileEntry) == 0x10);
static FSTVolume* OpenFST(FSTDataSource* dataSource, uint64 fstOffset, uint32 fstSize, NCrypto::AesKey* partitionTitleKey, ClusterHashMode fstHashMode);
static FSTVolume* OpenFST(std::unique_ptr<FSTDataSource> dataSource, uint64 fstOffset, uint32 fstSize, NCrypto::AesKey* partitionTitleKey, ClusterHashMode fstHashMode);
static FSTVolume* OpenFST(FSTDataSource* dataSource, uint64 fstOffset, uint32 fstSize, NCrypto::AesKey* partitionTitleKey, ClusterHashMode fstHashMode, NCrypto::TMDParser* optionalTMD);
static FSTVolume* OpenFST(std::unique_ptr<FSTDataSource> dataSource, uint64 fstOffset, uint32 fstSize, NCrypto::AesKey* partitionTitleKey, ClusterHashMode fstHashMode, NCrypto::TMDParser* optionalTMD);
static bool ProcessFST(FSTHeader_FileEntry* fileTable, uint32 numFileEntries, uint32 numCluster, std::vector<char>& nameStringTable, std::vector<FSTEntry>& fstEntries);
bool MatchFSTEntryName(FSTEntry& entry, std::string_view comparedName)

View file

@ -3,6 +3,8 @@
#include <boost/container/small_vector.hpp>
#include "../fsc.h"
// path parser and utility class for Wii U paths
// optimized to be allocation-free for common path lengths
class FSCPath
@ -119,9 +121,7 @@ public:
template<typename F>
class FSAFileTree
{
public:
private:
private:
enum NODETYPE : uint8
{
@ -133,6 +133,7 @@ private:
{
std::string name;
std::vector<node_t*> subnodes;
size_t fileSize;
F* custom;
NODETYPE type;
};
@ -179,13 +180,54 @@ private:
return newNode;
}
class DirectoryIterator : public FSCVirtualFile
{
public:
DirectoryIterator(node_t* node)
: m_node(node), m_subnodeIndex(0)
{
}
sint32 fscGetType() override
{
return FSC_TYPE_DIRECTORY;
}
bool fscDirNext(FSCDirEntry* dirEntry) override
{
if (m_subnodeIndex >= m_node->subnodes.size())
return false;
const node_t* subnode = m_node->subnodes[m_subnodeIndex];
strncpy(dirEntry->path, subnode->name.c_str(), sizeof(dirEntry->path) - 1);
dirEntry->path[sizeof(dirEntry->path) - 1] = '\0';
dirEntry->isDirectory = subnode->type == FSAFileTree::NODETYPE_DIRECTORY;
dirEntry->isFile = subnode->type == FSAFileTree::NODETYPE_FILE;
dirEntry->fileSize = subnode->type == FSAFileTree::NODETYPE_FILE ? subnode->fileSize : 0;
++m_subnodeIndex;
return true;
}
bool fscRewindDir() override
{
m_subnodeIndex = 0;
return true;
}
private:
node_t* m_node;
size_t m_subnodeIndex;
};
public:
FSAFileTree()
{
rootNode.type = NODETYPE_DIRECTORY;
}
bool addFile(std::string_view path, F* custom)
bool addFile(std::string_view path, size_t fileSize, F* custom)
{
FSCPath p(path);
if (p.GetNodeCount() == 0)
@ -196,6 +238,7 @@ public:
return false; // node already exists
// add file node
node_t* fileNode = newNode(directoryNode, NODETYPE_FILE, p.GetNodeName(p.GetNodeCount() - 1));
fileNode->fileSize = fileSize;
fileNode->custom = custom;
return true;
}
@ -214,6 +257,20 @@ public:
return true;
}
bool getDirectory(std::string_view path, FSCVirtualFile*& dirIterator)
{
FSCPath p(path);
if (p.GetNodeCount() == 0)
return false;
node_t* node = getByNodePath(p, p.GetNodeCount(), false);
if (node == nullptr)
return false;
if (node->type != NODETYPE_DIRECTORY)
return false;
dirIterator = new DirectoryIterator(node);
return true;
}
bool removeFile(std::string_view path)
{
FSCPath p(path);

View file

@ -0,0 +1,40 @@
#pragma once
struct romfs_header_t
{
uint32 header_magic;
uint32be header_size;
uint64be dir_hash_table_ofs;
uint64be dir_hash_table_size;
uint64be dir_table_ofs;
uint64be dir_table_size;
uint64be file_hash_table_ofs;
uint64be file_hash_table_size;
uint64be file_table_ofs;
uint64be file_table_size;
uint64be file_partition_ofs;
};
struct romfs_direntry_t
{
uint32be parent;
uint32be listNext; // offset to next directory entry in linked list of parent directory (aka "sibling")
uint32be dirListHead; // offset to first entry in linked list of directory entries (aka "child")
uint32be fileListHead; // offset to first entry in linked list of file entries (aka "file")
uint32be hash;
uint32be name_size;
std::string name;
};
struct romfs_fentry_t
{
uint32be parent;
uint32be listNext; // offset to next file entry in linked list of parent directory (aka "sibling")
uint64be offset;
uint64be size;
uint32be hash;
uint32be name_size;
std::string name;
};
#define ROMFS_ENTRY_EMPTY 0xFFFFFFFF

View file

@ -0,0 +1,224 @@
#include "WUHBReader.h"
WUHBReader* WUHBReader::FromPath(const fs::path& path)
{
FileStream* fileIn{FileStream::openFile2(path)};
if (!fileIn)
return nullptr;
WUHBReader* ret = new WUHBReader(fileIn);
if (!ret->CheckMagicValue())
{
delete ret;
return nullptr;
}
if (!ret->ReadHeader())
{
delete ret;
return nullptr;
}
return ret;
}
static const romfs_direntry_t fallbackDirEntry{
.parent = ROMFS_ENTRY_EMPTY,
.listNext = ROMFS_ENTRY_EMPTY,
.dirListHead = ROMFS_ENTRY_EMPTY,
.fileListHead = ROMFS_ENTRY_EMPTY,
.hash = ROMFS_ENTRY_EMPTY,
.name_size = 0,
.name = ""
};
static const romfs_fentry_t fallbackFileEntry{
.parent = ROMFS_ENTRY_EMPTY,
.listNext = ROMFS_ENTRY_EMPTY,
.offset = 0,
.size = 0,
.hash = ROMFS_ENTRY_EMPTY,
.name_size = 0,
.name = ""
};
template<bool File>
const WUHBReader::EntryType<File>& WUHBReader::GetFallback()
{
if constexpr (File)
return fallbackFileEntry;
else
return fallbackDirEntry;
}
template<bool File>
WUHBReader::EntryType<File> WUHBReader::GetEntry(uint32 offset) const
{
auto fallback = GetFallback<File>();
if(offset == ROMFS_ENTRY_EMPTY)
return fallback;
const char* typeName = File ? "fentry" : "direntry";
EntryType<File> ret;
if (offset >= (File ? m_header.file_table_size : m_header.dir_table_size))
{
cemuLog_log(LogType::Force, "WUHB {} offset exceeds table size declared in header", typeName);
return fallback;
}
// read the entry
m_fileIn->SetPosition((File ? m_header.file_table_ofs : m_header.dir_table_ofs) + offset);
auto read = m_fileIn->readData(&ret, offsetof(EntryType<File>, name));
if (read != offsetof(EntryType<File>, name))
{
cemuLog_log(LogType::Force, "failed to read WUHB {} at offset: {}", typeName, offset);
return fallback;
}
// read the name
ret.name.resize(ret.name_size);
read = m_fileIn->readData(ret.name.data(), ret.name_size);
if (read != ret.name_size)
{
cemuLog_log(LogType::Force, "failed to read WUHB {} name", typeName);
return fallback;
}
return ret;
}
romfs_direntry_t WUHBReader::GetDirEntry(uint32 offset) const
{
return GetEntry<false>(offset);
}
romfs_fentry_t WUHBReader::GetFileEntry(uint32 offset) const
{
return GetEntry<true>(offset);
}
uint64 WUHBReader::GetFileSize(uint32 entryOffset) const
{
return GetFileEntry(entryOffset).size;
}
uint64 WUHBReader::ReadFromFile(uint32 entryOffset, uint64 fileOffset, uint64 length, void* buffer) const
{
const auto fileEntry = GetFileEntry(entryOffset);
if (fileOffset >= fileEntry.size)
return 0;
const uint64 readAmount = std::min(length, fileEntry.size - fileOffset);
const uint64 wuhbOffset = m_header.file_partition_ofs + fileEntry.offset + fileOffset;
m_fileIn->SetPosition(wuhbOffset);
return m_fileIn->readData(buffer, readAmount);
}
uint32 WUHBReader::GetHashTableEntryOffset(uint32 hash, bool isFile) const
{
const uint64 hash_table_size = (isFile ? m_header.file_hash_table_size : m_header.dir_hash_table_size);
const uint64 hash_table_ofs = (isFile ? m_header.file_hash_table_ofs : m_header.dir_hash_table_ofs);
const uint64 hash_table_entry_count = hash_table_size / sizeof(uint32);
const uint64 hash_table_entry_offset = hash_table_ofs + (hash % hash_table_entry_count) * sizeof(uint32);
m_fileIn->SetPosition(hash_table_entry_offset);
uint32 tableOffset;
if (!m_fileIn->readU32(tableOffset))
{
cemuLog_log(LogType::Force, "failed to read WUHB hash table entry at file offset: {}", hash_table_entry_offset);
return ROMFS_ENTRY_EMPTY;
}
return uint32be::from_bevalue(tableOffset);
}
template<bool T>
bool WUHBReader::SearchHashList(uint32& entryOffset, const fs::path& targetName) const
{
for (;;)
{
if (entryOffset == ROMFS_ENTRY_EMPTY)
return false;
auto entry = GetEntry<T>(entryOffset);
if (entry.name == targetName)
return true;
entryOffset = entry.hash;
}
return false;
}
uint32 WUHBReader::Lookup(const std::filesystem::path& path, bool isFile) const
{
uint32 currentEntryOffset = 0;
auto look = [&](const fs::path& part, bool lookInFileHT) {
const auto partString = part.string();
currentEntryOffset = GetHashTableEntryOffset(CalcPathHash(currentEntryOffset, partString.c_str(), 0, partString.size()), lookInFileHT);
if (lookInFileHT)
return SearchHashList<true>(currentEntryOffset, part);
else
return SearchHashList<false>(currentEntryOffset, part);
};
// look for the root entry
if (!look("", false))
return ROMFS_ENTRY_EMPTY;
auto it = path.begin();
while (it != path.end())
{
fs::path part = *it;
++it;
// no need to recurse after trailing forward slash (e.g. directory/)
if (part.empty() && !isFile)
break;
// skip leading forward slash
if (part == "/")
continue;
// if the lookup target is a file and this is the last iteration, look in the file hash table instead.
if (!look(part, it == path.end() && isFile))
return ROMFS_ENTRY_EMPTY;
}
return currentEntryOffset;
}
bool WUHBReader::CheckMagicValue() const
{
uint8 magic[4];
m_fileIn->SetPosition(0);
int read = m_fileIn->readData(magic, 4);
if (read != 4)
{
cemuLog_log(LogType::Force, "Failed to read WUHB magic numbers");
return false;
}
static_assert(sizeof(magic) == s_headerMagicValue.size());
return std::memcmp(&magic, s_headerMagicValue.data(), sizeof(magic)) == 0;
}
bool WUHBReader::ReadHeader()
{
m_fileIn->SetPosition(0);
auto read = m_fileIn->readData(&m_header, sizeof(m_header));
auto readSuccess = read == sizeof(m_header);
if (!readSuccess)
cemuLog_log(LogType::Force, "Failed to read WUHB header");
return readSuccess;
}
unsigned char WUHBReader::NormalizeChar(unsigned char c)
{
if (c >= 'a' && c <= 'z')
{
return c + 'A' - 'a';
}
else
{
return c;
}
}
uint32 WUHBReader::CalcPathHash(uint32 parent, const char* path, uint32 start, size_t path_len)
{
cemu_assert(path != nullptr || path_len == 0);
uint32 hash = parent ^ 123456789;
for (uint32 i = 0; i < path_len; i++)
{
hash = (hash >> 5) | (hash << 27);
hash ^= NormalizeChar(path[start + i]);
}
return hash;
}

View file

@ -0,0 +1,45 @@
#pragma once
#include <Common/FileStream.h>
#include "RomFSStructs.h"
class WUHBReader
{
public:
static WUHBReader* FromPath(const fs::path& path);
romfs_direntry_t GetDirEntry(uint32 offset) const;
romfs_fentry_t GetFileEntry(uint32 offset) const;
uint64 GetFileSize(uint32 entryOffset) const;
uint64 ReadFromFile(uint32 entryOffset, uint64 fileOffset, uint64 length, void* buffer) const;
uint32 Lookup(const std::filesystem::path& path, bool isFile) const;
private:
WUHBReader(FileStream* file)
: m_fileIn(file)
{
cemu_assert_debug(file != nullptr);
};
WUHBReader() = delete;
romfs_header_t m_header;
std::unique_ptr<FileStream> m_fileIn;
constexpr static std::string_view s_headerMagicValue = "WUHB";
bool ReadHeader();
bool CheckMagicValue() const;
static inline unsigned char NormalizeChar(unsigned char c);
static uint32 CalcPathHash(uint32 parent, const char* path, uint32 start, size_t path_len);
template<bool File>
using EntryType = std::conditional_t<File, romfs_fentry_t, romfs_direntry_t>;
template<bool File>
static const EntryType<File>& GetFallback();
template<bool File>
EntryType<File> GetEntry(uint32 offset) const;
template<bool T>
bool SearchHashList(uint32& entryOffset, const fs::path& targetName) const;
uint32 GetHashTableEntryOffset(uint32 hash, bool isFile) const;
};

View file

@ -204,9 +204,12 @@ bool FSCDeviceWUD_Mount(std::string_view mountPath, std::string_view destination
// wua device
bool FSCDeviceWUA_Mount(std::string_view mountPath, std::string_view destinationBaseDir, class ZArchiveReader* archive, sint32 priority);
// wuhb device
bool FSCDeviceWUHB_Mount(std::string_view mountPath, std::string_view destinationBaseDir, class WUHBReader* wuhbReader, sint32 priority);
// hostFS device
bool FSCDeviceHostFS_Mount(std::string_view mountPath, std::string_view hostTargetPath, sint32 priority);
// redirect device
void fscDeviceRedirect_map();
void fscDeviceRedirect_add(std::string_view virtualSourcePath, const fs::path& targetFilePath, sint32 priority);
void fscDeviceRedirect_add(std::string_view virtualSourcePath, size_t fileSize, const fs::path& targetFilePath, sint32 priority);

View file

@ -11,7 +11,7 @@ struct RedirectEntry
FSAFileTree<RedirectEntry> redirectTree;
void fscDeviceRedirect_add(std::string_view virtualSourcePath, const fs::path& targetFilePath, sint32 priority)
void fscDeviceRedirect_add(std::string_view virtualSourcePath, size_t fileSize, const fs::path& targetFilePath, sint32 priority)
{
// check if source already has a redirection
RedirectEntry* existingEntry;
@ -24,7 +24,7 @@ void fscDeviceRedirect_add(std::string_view virtualSourcePath, const fs::path& t
delete existingEntry;
}
RedirectEntry* entry = new RedirectEntry(targetFilePath, priority);
redirectTree.addFile(virtualSourcePath, entry);
redirectTree.addFile(virtualSourcePath, fileSize, entry);
}
class fscDeviceTypeRedirect : public fscDeviceC
@ -32,8 +32,15 @@ class fscDeviceTypeRedirect : public fscDeviceC
FSCVirtualFile* fscDeviceOpenByPath(std::string_view path, FSC_ACCESS_FLAG accessFlags, void* ctx, sint32* fscStatus) override
{
RedirectEntry* redirectionEntry;
if (redirectTree.getFile(path, redirectionEntry))
if (HAS_FLAG(accessFlags, FSC_ACCESS_FLAG::OPEN_FILE) && redirectTree.getFile(path, redirectionEntry))
return FSCVirtualFile_Host::OpenFile(redirectionEntry->dstPath, accessFlags, *fscStatus);
FSCVirtualFile* dirIterator;
if (HAS_FLAG(accessFlags, FSC_ACCESS_FLAG::OPEN_DIR) && redirectTree.getDirectory(path, dirIterator))
return dirIterator;
return nullptr;
}

View file

@ -0,0 +1,151 @@
#include "Filesystem/WUHB/WUHBReader.h"
#include "Cafe/Filesystem/fsc.h"
#include "Cafe/Filesystem/FST/FST.h"
class FSCDeviceWuhbFileCtx : public FSCVirtualFile
{
public:
FSCDeviceWuhbFileCtx(WUHBReader* reader, uint32 entryOffset, uint32 fscType)
: m_wuhbReader(reader), m_entryOffset(entryOffset), m_fscType(fscType)
{
cemu_assert(entryOffset != ROMFS_ENTRY_EMPTY);
if (fscType == FSC_TYPE_DIRECTORY)
{
romfs_direntry_t entry = reader->GetDirEntry(entryOffset);
m_dirIterOffset = entry.dirListHead;
m_fileIterOffset = entry.fileListHead;
}
}
sint32 fscGetType() override
{
return m_fscType;
}
uint64 fscQueryValueU64(uint32 id) override
{
if (m_fscType == FSC_TYPE_FILE)
{
if (id == FSC_QUERY_SIZE)
return m_wuhbReader->GetFileSize(m_entryOffset);
else if (id == FSC_QUERY_WRITEABLE)
return 0; // WUHB images are read-only
else
cemu_assert_error();
}
else
{
cemu_assert_unimplemented();
}
return 0;
}
uint32 fscWriteData(void* buffer, uint32 size) override
{
cemu_assert_error();
return 0;
}
uint32 fscReadData(void* buffer, uint32 size) override
{
if (m_fscType != FSC_TYPE_FILE)
return 0;
auto read = m_wuhbReader->ReadFromFile(m_entryOffset, m_seek, size, buffer);
m_seek += read;
return read;
}
void fscSetSeek(uint64 seek) override
{
m_seek = seek;
}
uint64 fscGetSeek() override
{
if (m_fscType != FSC_TYPE_FILE)
return 0;
return m_seek;
}
void fscSetFileLength(uint64 endOffset) override
{
cemu_assert_error();
}
bool fscDirNext(FSCDirEntry* dirEntry) override
{
if (m_dirIterOffset != ROMFS_ENTRY_EMPTY)
{
romfs_direntry_t entry = m_wuhbReader->GetDirEntry(m_dirIterOffset);
m_dirIterOffset = entry.listNext;
if(entry.name_size > 0)
{
dirEntry->isDirectory = true;
dirEntry->isFile = false;
dirEntry->fileSize = 0;
std::strncpy(dirEntry->path, entry.name.c_str(), FSC_MAX_DIR_NAME_LENGTH);
return true;
}
}
if (m_fileIterOffset != ROMFS_ENTRY_EMPTY)
{
romfs_fentry_t entry = m_wuhbReader->GetFileEntry(m_fileIterOffset);
m_fileIterOffset = entry.listNext;
if(entry.name_size > 0)
{
dirEntry->isDirectory = false;
dirEntry->isFile = true;
dirEntry->fileSize = entry.size;
std::strncpy(dirEntry->path, entry.name.c_str(), FSC_MAX_DIR_NAME_LENGTH);
return true;
}
}
return false;
}
private:
WUHBReader* m_wuhbReader{};
uint32 m_fscType;
uint32 m_entryOffset = ROMFS_ENTRY_EMPTY;
uint32 m_dirIterOffset = ROMFS_ENTRY_EMPTY;
uint32 m_fileIterOffset = ROMFS_ENTRY_EMPTY;
uint64 m_seek = 0;
};
class fscDeviceWUHB : public fscDeviceC
{
FSCVirtualFile* fscDeviceOpenByPath(std::string_view path, FSC_ACCESS_FLAG accessFlags, void* ctx, sint32* fscStatus) override
{
WUHBReader* reader = (WUHBReader*)ctx;
cemu_assert_debug(!HAS_FLAG(accessFlags, FSC_ACCESS_FLAG::WRITE_PERMISSION)); // writing to WUHB is not supported
bool isFile;
uint32 table_offset = ROMFS_ENTRY_EMPTY;
if (table_offset == ROMFS_ENTRY_EMPTY && HAS_FLAG(accessFlags, FSC_ACCESS_FLAG::OPEN_DIR))
{
table_offset = reader->Lookup(path, false);
isFile = false;
}
if (table_offset == ROMFS_ENTRY_EMPTY && HAS_FLAG(accessFlags, FSC_ACCESS_FLAG::OPEN_FILE))
{
table_offset = reader->Lookup(path, true);
isFile = true;
}
if (table_offset == ROMFS_ENTRY_EMPTY)
{
*fscStatus = FSC_STATUS_FILE_NOT_FOUND;
return nullptr;
}
*fscStatus = FSC_STATUS_OK;
return new FSCDeviceWuhbFileCtx(reader, table_offset, isFile ? FSC_TYPE_FILE : FSC_TYPE_DIRECTORY);
}
// singleton
public:
static fscDeviceWUHB& instance()
{
static fscDeviceWUHB _instance;
return _instance;
}
};
bool FSCDeviceWUHB_Mount(std::string_view mountPath, std::string_view destinationBaseDir, WUHBReader* wuhbReader, sint32 priority)
{
return fsc_mount(mountPath, destinationBaseDir, &fscDeviceWUHB::instance(), wuhbReader, priority) == FSC_STATUS_OK;
}

View file

@ -140,7 +140,7 @@ bool gameProfile_loadEnumOption(IniParser& iniParser, const char* optionName, T&
for(const T& v : T())
{
// test integer option
if (boost::iequals(fmt::format("{}", static_cast<typename std::underlying_type<T>::type>(v)), *option_value))
if (boost::iequals(fmt::format("{}", fmt::underlying(v)), *option_value))
{
option = v;
return true;
@ -209,7 +209,7 @@ bool GameProfile::Load(uint64_t title_id)
m_gameName = std::string(game_name.begin(), game_name.end());
trim(m_gameName.value());
}
IniParser iniParser(*profileContents, gameProfilePath.string());
IniParser iniParser(*profileContents, _pathToUtf8(gameProfilePath));
// parse ini
while (iniParser.NextSection())
{

View file

@ -28,7 +28,7 @@ void GraphicPack2::LoadGraphicPack(fs::path graphicPackPath)
return;
std::vector<uint8> rulesData;
fs_rules->extract(rulesData);
IniParser iniParser(rulesData, rulesPath.string());
IniParser iniParser(rulesData, _pathToUtf8(rulesPath));
if (!iniParser.NextSection())
{
@ -51,10 +51,9 @@ void GraphicPack2::LoadGraphicPack(fs::path graphicPackPath)
cemuLog_log(LogType::Force, "{}: Unable to parse version", _pathToUtf8(rulesPath));
return;
}
if (versionNum > GP_LEGACY_VERSION)
{
GraphicPack2::LoadGraphicPack(_pathToUtf8(rulesPath), iniParser);
GraphicPack2::LoadGraphicPack(rulesPath, iniParser);
return;
}
}
@ -79,22 +78,22 @@ void GraphicPack2::LoadAll()
}
}
bool GraphicPack2::LoadGraphicPack(const std::string& filename, IniParser& rules)
bool GraphicPack2::LoadGraphicPack(const fs::path& rulesPath, IniParser& rules)
{
try
{
auto gp = std::make_shared<GraphicPack2>(filename, rules);
auto gp = std::make_shared<GraphicPack2>(rulesPath, rules);
// check if enabled and preset set
const auto& config_entries = g_config.data().graphic_pack_entries;
// legacy absolute path checking for not breaking compatibility
auto file = gp->GetFilename2();
auto file = gp->GetRulesPath();
auto it = config_entries.find(file.lexically_normal());
if (it == config_entries.cend())
{
// check for relative path
it = config_entries.find(MakeRelativePath(ActiveSettings::GetUserDataPath(), gp->GetFilename2()).lexically_normal());
it = config_entries.find(_utf8ToPath(gp->GetNormalizedPathString()));
}
if (it != config_entries.cend())
@ -145,7 +144,7 @@ bool GraphicPack2::DeactivateGraphicPack(const std::shared_ptr<GraphicPack2>& gr
const auto it = std::find_if(s_active_graphic_packs.begin(), s_active_graphic_packs.end(),
[graphic_pack](const GraphicPackPtr& gp)
{
return gp->GetFilename() == graphic_pack->GetFilename();
return gp->GetNormalizedPathString() == graphic_pack->GetNormalizedPathString();
}
);
@ -173,12 +172,12 @@ void GraphicPack2::ActivateForCurrentTitle()
{
if (gp->GetPresets().empty())
{
cemuLog_log(LogType::Force, "Activate graphic pack: {}", gp->GetPath());
cemuLog_log(LogType::Force, "Activate graphic pack: {}", gp->GetVirtualPath());
}
else
{
std::string logLine;
logLine.assign(fmt::format("Activate graphic pack: {} [Presets: ", gp->GetPath()));
logLine.assign(fmt::format("Activate graphic pack: {} [Presets: ", gp->GetVirtualPath()));
bool isFirst = true;
for (auto& itr : gp->GetPresets())
{
@ -249,8 +248,8 @@ std::unordered_map<std::string, GraphicPack2::PresetVar> GraphicPack2::ParsePres
return vars;
}
GraphicPack2::GraphicPack2(std::string filename, IniParser& rules)
: m_filename(std::move(filename))
GraphicPack2::GraphicPack2(fs::path rulesPath, IniParser& rules)
: m_rulesPath(std::move(rulesPath))
{
// we're already in [Definition]
auto option_version = rules.FindOption("version");
@ -259,7 +258,7 @@ GraphicPack2::GraphicPack2(std::string filename, IniParser& rules)
m_version = StringHelpers::ToInt(*option_version, -1);
if (m_version < 0)
{
cemuLog_log(LogType::Force, "{}: Invalid version", m_filename);
cemuLog_log(LogType::Force, "{}: Invalid version", _pathToUtf8(m_rulesPath));
throw std::exception();
}
@ -281,6 +280,10 @@ GraphicPack2::GraphicPack2(std::string filename, IniParser& rules)
m_enabled = m_default_enabled;
}
auto option_allowRendertargetSizeOptimization = rules.FindOption("colorbufferOptimizationAware");
if (option_allowRendertargetSizeOptimization)
m_allowRendertargetSizeOptimization = boost::iequals(*option_allowRendertargetSizeOptimization, "true") || boost::iequals(*option_allowRendertargetSizeOptimization, "1");
auto option_vendorFilter = rules.FindOption("vendorFilter");
if (option_vendorFilter)
{
@ -305,7 +308,7 @@ GraphicPack2::GraphicPack2(std::string filename, IniParser& rules)
cemuLog_log(LogType::Force, "[Definition] section from '{}' graphic pack must contain option: path", gp_name_log.has_value() ? *gp_name_log : "Unknown");
throw std::exception();
}
m_path = *option_path;
m_virtualPath = *option_path;
auto option_gp_name = rules.FindOption("name");
if (option_gp_name)
@ -342,7 +345,7 @@ GraphicPack2::GraphicPack2(std::string filename, IniParser& rules)
const auto preset_name = rules.FindOption("name");
if (!preset_name)
{
cemuLog_log(LogType::Force, "Graphic pack \"{}\": Preset in line {} skipped because it has no name option defined", m_name, rules.GetCurrentSectionLineNumber());
cemuLog_log(LogType::Force, "Graphic pack \"{}\": Preset in line {} skipped because it has no name option defined", GetNormalizedPathString(), rules.GetCurrentSectionLineNumber());
continue;
}
@ -366,7 +369,7 @@ GraphicPack2::GraphicPack2(std::string filename, IniParser& rules)
}
catch (const std::exception & ex)
{
cemuLog_log(LogType::Force, "Graphic pack \"{}\": Can't parse preset \"{}\": {}", m_name, *preset_name, ex.what());
cemuLog_log(LogType::Force, "Graphic pack \"{}\": Can't parse preset \"{}\": {}", GetNormalizedPathString(), *preset_name, ex.what());
}
}
else if (boost::iequals(currentSectionName, "RAM"))
@ -380,7 +383,7 @@ GraphicPack2::GraphicPack2(std::string filename, IniParser& rules)
{
if (m_version <= 5)
{
cemuLog_log(LogType::Force, "Graphic pack \"{}\": [RAM] options are only available for graphic pack version 6 or higher", m_name, optionNameBuf);
cemuLog_log(LogType::Force, "Graphic pack \"{}\": [RAM] options are only available for graphic pack version 6 or higher", GetNormalizedPathString(), optionNameBuf);
throw std::exception();
}
@ -390,12 +393,12 @@ GraphicPack2::GraphicPack2(std::string filename, IniParser& rules)
{
if (addrEnd <= addrStart)
{
cemuLog_log(LogType::Force, "Graphic pack \"{}\": start address (0x{:08x}) must be greater than end address (0x{:08x}) for {}", m_name, addrStart, addrEnd, optionNameBuf);
cemuLog_log(LogType::Force, "Graphic pack \"{}\": start address (0x{:08x}) must be greater than end address (0x{:08x}) for {}", GetNormalizedPathString(), addrStart, addrEnd, optionNameBuf);
throw std::exception();
}
else if ((addrStart & 0xFFF) != 0 || (addrEnd & 0xFFF) != 0)
{
cemuLog_log(LogType::Force, "Graphic pack \"{}\": addresses for %s are not aligned to 0x1000", m_name, optionNameBuf);
cemuLog_log(LogType::Force, "Graphic pack \"{}\": addresses for %s are not aligned to 0x1000", GetNormalizedPathString(), optionNameBuf);
throw std::exception();
}
else
@ -405,7 +408,7 @@ GraphicPack2::GraphicPack2(std::string filename, IniParser& rules)
}
else
{
cemuLog_log(LogType::Force, "Graphic pack \"{}\": has invalid syntax for option {}", m_name, optionNameBuf);
cemuLog_log(LogType::Force, "Graphic pack \"{}\": has invalid syntax for option {}", GetNormalizedPathString(), optionNameBuf);
throw std::exception();
}
}
@ -419,24 +422,32 @@ GraphicPack2::GraphicPack2(std::string filename, IniParser& rules)
std::unordered_map<std::string, std::vector<PresetPtr>> tmp_map;
// all vars must be defined in the default preset vars before
for (const auto& entry : m_presets)
std::vector<std::pair<std::string, std::string>> mismatchingPresetVars;
for (const auto& presetEntry : m_presets)
{
tmp_map[entry->category].emplace_back(entry);
tmp_map[presetEntry->category].emplace_back(presetEntry);
for (auto& kv : entry->variables)
for (auto& presetVar : presetEntry->variables)
{
const auto it = m_preset_vars.find(kv.first);
const auto it = m_preset_vars.find(presetVar.first);
if (it == m_preset_vars.cend())
{
cemuLog_log(LogType::Force, "Graphic pack: \"{}\" contains preset variables which are not defined in the default section", m_name);
throw std::exception();
mismatchingPresetVars.emplace_back(presetEntry->name, presetVar.first);
continue;
}
// overwrite var type with default var type
kv.second.first = it->second.first;
presetVar.second.first = it->second.first;
}
}
if(!mismatchingPresetVars.empty())
{
cemuLog_log(LogType::Force, "Graphic pack \"{}\" contains preset variables which are not defined in the [Default] section:", GetNormalizedPathString());
for (const auto& [presetName, varName] : mismatchingPresetVars)
cemuLog_log(LogType::Force, "Preset: {} Variable: {}", presetName, varName);
throw std::exception();
}
// have first entry be default active for every category if no default= is set
for(auto entry : get_values(tmp_map))
{
@ -466,7 +477,7 @@ GraphicPack2::GraphicPack2(std::string filename, IniParser& rules)
auto& p2 = kv.second[i + 1];
if (p1->variables.size() != p2->variables.size())
{
cemuLog_log(LogType::Force, "Graphic pack: \"{}\" contains inconsistent preset variables", m_name);
cemuLog_log(LogType::Force, "Graphic pack: \"{}\" contains inconsistent preset variables", GetNormalizedPathString());
throw std::exception();
}
@ -474,14 +485,14 @@ GraphicPack2::GraphicPack2(std::string filename, IniParser& rules)
std::set<std::string> keys2(get_keys(p2->variables).begin(), get_keys(p2->variables).end());
if (keys1 != keys2)
{
cemuLog_log(LogType::Force, "Graphic pack: \"{}\" contains inconsistent preset variables", m_name);
cemuLog_log(LogType::Force, "Graphic pack: \"{}\" contains inconsistent preset variables", GetNormalizedPathString());
throw std::exception();
}
if(p1->is_default)
{
if(has_default)
cemuLog_log(LogType::Force, "Graphic pack: \"{}\" has more than one preset with the default key set for the same category \"{}\"", m_name, p1->name);
cemuLog_log(LogType::Force, "Graphic pack: \"{}\" has more than one preset with the default key set for the same category \"{}\"", GetNormalizedPathString(), p1->name);
p1->active = true;
has_default = true;
}
@ -508,6 +519,11 @@ bool GraphicPack2::Reload()
return Activate();
}
std::string GraphicPack2::GetNormalizedPathString() const
{
return _pathToUtf8(MakeRelativePath(ActiveSettings::GetUserDataPath(), GetRulesPath()).lexically_normal());
}
bool GraphicPack2::ContainsTitleId(uint64_t title_id) const
{
const auto it = std::find_if(m_title_ids.begin(), m_title_ids.end(), [title_id](uint64 id) { return id == title_id; });
@ -650,7 +666,7 @@ bool GraphicPack2::SetActivePreset(std::string_view category, std::string_view n
void GraphicPack2::LoadShaders()
{
fs::path path(m_filename);
fs::path path = GetRulesPath();
for (auto& it : fs::directory_iterator(path.remove_filename()))
{
if (!is_regular_file(it))
@ -676,7 +692,7 @@ void GraphicPack2::LoadShaders()
{
std::ifstream file(p);
if (!file.is_open())
throw std::runtime_error(fmt::format("can't open graphic pack file: {}", p.filename().string()).c_str());
throw std::runtime_error(fmt::format("can't open graphic pack file: {}", _pathToUtf8(p.filename())));
file.seekg(0, std::ios::end);
m_output_shader_source.reserve(file.tellg());
@ -689,7 +705,7 @@ void GraphicPack2::LoadShaders()
{
std::ifstream file(p);
if (!file.is_open())
throw std::runtime_error(fmt::format("can't open graphic pack file: {}", p.filename().string()).c_str());
throw std::runtime_error(fmt::format("can't open graphic pack file: {}", _pathToUtf8(p.filename())));
file.seekg(0, std::ios::end);
m_upscaling_shader_source.reserve(file.tellg());
@ -702,7 +718,7 @@ void GraphicPack2::LoadShaders()
{
std::ifstream file(p);
if (!file.is_open())
throw std::runtime_error(fmt::format("can't open graphic pack file: {}", p.filename().string()).c_str());
throw std::runtime_error(fmt::format("can't open graphic pack file: {}", _pathToUtf8(p.filename())));
file.seekg(0, std::ios::end);
m_downscaling_shader_source.reserve(file.tellg());
@ -805,7 +821,7 @@ void GraphicPack2::AddConstantsForCurrentPreset(ExpressionParser& ep)
}
}
void GraphicPack2::_iterateReplacedFiles(const fs::path& currentPath, std::wstring& internalPath, bool isAOC)
void GraphicPack2::_iterateReplacedFiles(const fs::path& currentPath, bool isAOC)
{
uint64 currentTitleId = CafeSystem::GetForegroundTitleId();
uint64 aocTitleId = (currentTitleId & 0xFFFFFFFFull) | 0x0005000c00000000ull;
@ -822,7 +838,7 @@ void GraphicPack2::_iterateReplacedFiles(const fs::path& currentPath, std::wstri
{
virtualMountPath = fs::path("vol/content/") / virtualMountPath;
}
fscDeviceRedirect_add(virtualMountPath.generic_string(), it.path().generic_string(), m_fs_priority);
fscDeviceRedirect_add(virtualMountPath.generic_string(), it.file_size(), it.path().generic_string(), m_fs_priority);
}
}
}
@ -833,7 +849,7 @@ void GraphicPack2::LoadReplacedFiles()
return;
m_patchedFilesLoaded = true;
fs::path gfxPackPath = _utf8ToPath(m_filename);
fs::path gfxPackPath = GetRulesPath();
gfxPackPath = gfxPackPath.remove_filename();
// /content/
@ -843,10 +859,9 @@ void GraphicPack2::LoadReplacedFiles()
std::error_code ec;
if (fs::exists(contentPath, ec))
{
std::wstring internalPath(L"/vol/content/");
// setup redirections
fscDeviceRedirect_map();
_iterateReplacedFiles(contentPath, internalPath, false);
_iterateReplacedFiles(contentPath, false);
}
// /aoc/
fs::path aocPath(gfxPackPath);
@ -857,13 +872,9 @@ void GraphicPack2::LoadReplacedFiles()
uint64 aocTitleId = CafeSystem::GetForegroundTitleId();
aocTitleId = aocTitleId & 0xFFFFFFFFULL;
aocTitleId |= 0x0005000c00000000ULL;
wchar_t internalAocPath[128];
swprintf(internalAocPath, sizeof(internalAocPath)/sizeof(wchar_t), L"/aoc/%016llx/", aocTitleId);
std::wstring internalPath(internalAocPath);
// setup redirections
fscDeviceRedirect_map();
_iterateReplacedFiles(aocPath, internalPath, true);
_iterateReplacedFiles(aocPath, true);
}
}
@ -879,21 +890,18 @@ bool GraphicPack2::Activate()
if (m_gfx_vendor.has_value())
{
auto vendor = g_renderer->GetVendor();
if (vendor == GfxVendor::IntelLegacy || vendor == GfxVendor::IntelNoLegacy)
vendor = GfxVendor::Intel;
if (m_gfx_vendor.value() != vendor)
return false;
}
FileStream* fs_rules = FileStream::openFile2(_utf8ToPath(m_filename));
FileStream* fs_rules = FileStream::openFile2(m_rulesPath);
if (!fs_rules)
return false;
std::vector<uint8> rulesData;
fs_rules->extract(rulesData);
delete fs_rules;
IniParser rules({ (char*)rulesData.data(), rulesData.size()}, m_filename);
IniParser rules({ (char*)rulesData.data(), rulesData.size()}, GetNormalizedPathString());
// load rules
try
@ -947,7 +955,7 @@ bool GraphicPack2::Activate()
else if (anisotropyValue == 16)
rule.overwrite_settings.anistropic_value = 4;
else
cemuLog_log(LogType::Force, "Invalid value {} for overwriteAnisotropy in graphic pack {}. Only the values 1, 2, 4, 8 or 16 are allowed.", anisotropyValue, m_filename);
cemuLog_log(LogType::Force, "Invalid value {} for overwriteAnisotropy in graphic pack {}. Only the values 1, 2, 4, 8 or 16 are allowed.", anisotropyValue, GetNormalizedPathString());
}
m_texture_rules.emplace_back(rule);
}
@ -960,7 +968,7 @@ bool GraphicPack2::Activate()
auto option_upscale = rules.FindOption("upscaleMagFilter");
if(option_upscale && boost::iequals(*option_upscale, "NearestNeighbor"))
m_output_settings.upscale_filter = LatteTextureView::MagFilter::kNearestNeighbor;
auto option_downscale = rules.FindOption("NearestNeighbor");
auto option_downscale = rules.FindOption("downscaleMinFilter");
if (option_downscale && boost::iequals(*option_downscale, "NearestNeighbor"))
m_output_settings.downscale_filter = LatteTextureView::MagFilter::kNearestNeighbor;
}
@ -992,11 +1000,11 @@ bool GraphicPack2::Activate()
if (LatteTiming_getCustomVsyncFrequency(globalCustomVsyncFreq))
{
if (customVsyncFreq != globalCustomVsyncFreq)
cemuLog_log(LogType::Force, "rules.txt error: Mismatching vsync frequency {} in graphic pack \'{}\'", customVsyncFreq, GetPath());
cemuLog_log(LogType::Force, "rules.txt error: Mismatching vsync frequency {} in graphic pack \'{}\'", customVsyncFreq, GetVirtualPath());
}
else
{
cemuLog_log(LogType::Force, "Set vsync frequency to {} (graphic pack {})", customVsyncFreq, GetPath());
cemuLog_log(LogType::Force, "Set vsync frequency to {} (graphic pack {})", customVsyncFreq, GetVirtualPath());
LatteTiming_setCustomVsyncFrequency(customVsyncFreq);
}
}

View file

@ -97,22 +97,23 @@ public:
};
using PresetPtr = std::shared_ptr<Preset>;
GraphicPack2(std::string filename, IniParser& rules);
GraphicPack2(fs::path rulesPath, IniParser& rules);
bool IsEnabled() const { return m_enabled; }
bool IsActivated() const { return m_activated; }
sint32 GetVersion() const { return m_version; }
const std::string& GetFilename() const { return m_filename; }
const fs::path GetFilename2() const { return fs::path(m_filename); }
const fs::path GetRulesPath() const { return m_rulesPath; }
std::string GetNormalizedPathString() const;
bool RequiresRestart(bool changeEnableState, bool changePreset);
bool Reload();
bool HasName() const { return !m_name.empty(); }
const std::string& GetName() const { return m_name.empty() ? m_path : m_name; }
const std::string& GetPath() const { return m_path; }
const std::string& GetName() const { return m_name.empty() ? m_virtualPath : m_name; }
const std::string& GetVirtualPath() const { return m_virtualPath; } // returns the path in the gfx tree hierarchy
const std::string& GetDescription() const { return m_description; }
bool IsDefaultEnabled() const { return m_default_enabled; }
bool AllowRendertargetSizeOptimization() const { return m_allowRendertargetSizeOptimization; }
void SetEnabled(bool state) { m_enabled = state; }
@ -164,7 +165,7 @@ public:
static const std::vector<std::shared_ptr<GraphicPack2>>& GetGraphicPacks() { return s_graphic_packs; }
static const std::vector<std::shared_ptr<GraphicPack2>>& GetActiveGraphicPacks() { return s_active_graphic_packs; }
static void LoadGraphicPack(fs::path graphicPackPath);
static bool LoadGraphicPack(const std::string& filename, class IniParser& rules);
static bool LoadGraphicPack(const fs::path& rulesPath, class IniParser& rules);
static bool ActivateGraphicPack(const std::shared_ptr<GraphicPack2>& graphic_pack);
static bool DeactivateGraphicPack(const std::shared_ptr<GraphicPack2>& graphic_pack);
static void ClearGraphicPacks();
@ -208,15 +209,17 @@ private:
parser.TryAddConstant(var.first, (TType)var.second.second);
}
std::string m_filename;
fs::path m_rulesPath;
sint32 m_version;
std::string m_name;
std::string m_path;
std::string m_virtualPath;
std::string m_description;
bool m_default_enabled = false;
bool m_allowRendertargetSizeOptimization = false; // gfx pack supports framebuffers with non-padded sizes, which is an optional optimization introduced with Cemu 2.0-74
// filter
std::optional<RendererAPI> m_renderer_api;
std::optional<GfxVendor> m_gfx_vendor;
@ -257,7 +260,7 @@ private:
CustomShader LoadShader(const fs::path& path, uint64 shader_base_hash, uint64 shader_aux_hash, GP_SHADER_TYPE shader_type) const;
void ApplyShaderPresets(std::string& shader_source) const;
void LoadReplacedFiles();
void _iterateReplacedFiles(const fs::path& currentPath, std::wstring& internalPath, bool isAOC);
void _iterateReplacedFiles(const fs::path& currentPath, bool isAOC);
// ram mappings
std::vector<std::pair<MPTR, MPTR>> m_ramMappings;

View file

@ -71,19 +71,8 @@ void PatchErrorHandler::showStageErrorMessageBox()
// returns true if at least one file was found even if it could not be successfully parsed
bool GraphicPack2::LoadCemuPatches()
{
// todo - once we have updated to C++20 we can replace these with the new std::string functions
auto startsWith = [](const std::wstring& str, const std::wstring& prefix)
{
return str.size() >= prefix.size() && 0 == str.compare(0, prefix.size(), prefix);
};
auto endsWith = [](const std::wstring& str, const std::wstring& suffix)
{
return str.size() >= suffix.size() && 0 == str.compare(str.size() - suffix.size(), suffix.size(), suffix);
};
bool foundPatches = false;
fs::path path(_utf8ToPath(m_filename));
fs::path path(m_rulesPath);
path.remove_filename();
for (auto& p : fs::directory_iterator(path))
{
@ -129,7 +118,7 @@ void GraphicPack2::LoadPatchFiles()
if (LoadCemuPatches())
return; // exit if at least one Cemu style patch file was found
// fall back to Cemuhook patches.txt to guarantee backward compatibility
fs::path path(_utf8ToPath(m_filename));
fs::path path(m_rulesPath);
path.remove_filename();
path.append("patches.txt");
FileStream* patchFile = FileStream::openFile2(path);

View file

@ -25,7 +25,7 @@ sint32 GraphicPack2::GetLengthWithoutComment(const char* str, size_t length)
void GraphicPack2::LogPatchesSyntaxError(sint32 lineNumber, std::string_view errorMsg)
{
cemuLog_log(LogType::Force, "Syntax error while parsing patch for graphic pack '{}':", this->GetFilename());
cemuLog_log(LogType::Force, "Syntax error while parsing patch for graphic pack '{}':", _pathToUtf8(this->GetRulesPath()));
if(lineNumber >= 0)
cemuLog_log(LogType::Force, fmt::format("Line {0}: {1}", lineNumber, errorMsg));
else

View file

@ -45,12 +45,17 @@ public:
static void ClearRange(MPTR address, uint32 length)
{
if (length == 0)
return;
s_lock.lock();
while (length > 0)
for (;;)
{
auto itr = s_typeStorage.find(address);
if (itr != s_typeStorage.end())
s_typeStorage.erase(itr);
if (length <= 4)
break;
address += 4;
length -= 4;
}
@ -60,4 +65,4 @@ public:
private:
static FSpinlock s_lock;
static std::unordered_map<MPTR, DEBUG_SYMBOL_TYPE> s_typeStorage;
};
};

View file

@ -8,6 +8,7 @@
#include "gui/debugger/DebuggerWindow2.h"
#include "Cafe/OS/libs/coreinit/coreinit.h"
#include "util/helpers/helpers.h"
#if BOOST_OS_WINDOWS
#include <Windows.h>
@ -136,11 +137,6 @@ void debugger_createCodeBreakpoint(uint32 address, uint8 bpType)
debugger_updateExecutionBreakpoint(address);
}
void debugger_createExecuteBreakpoint(uint32 address)
{
debugger_createCodeBreakpoint(address, DEBUGGER_BP_T_NORMAL);
}
namespace coreinit
{
std::vector<std::thread::native_handle_type>& OSGetSchedulerThreads();
@ -294,8 +290,23 @@ void debugger_toggleExecuteBreakpoint(uint32 address)
}
else
{
// create new breakpoint
debugger_createExecuteBreakpoint(address);
// create new execution breakpoint
debugger_createCodeBreakpoint(address, DEBUGGER_BP_T_NORMAL);
}
}
void debugger_toggleLoggingBreakpoint(uint32 address)
{
auto existingBP = debugger_getFirstBP(address, DEBUGGER_BP_T_LOGGING);
if (existingBP)
{
// delete existing breakpoint
debugger_deleteBreakpoint(existingBP);
}
else
{
// create new logging breakpoint
debugger_createCodeBreakpoint(address, DEBUGGER_BP_T_LOGGING);
}
}
@ -447,6 +458,34 @@ bool debugger_hasPatch(uint32 address)
return false;
}
void debugger_removePatch(uint32 address)
{
for (sint32 i = 0; i < debuggerState.patches.size(); i++)
{
auto& patch = debuggerState.patches[i];
if (address < patch->address || address >= (patch->address + patch->length))
continue;
MPTR startAddress = patch->address;
MPTR endAddress = patch->address + patch->length;
// remove any breakpoints overlapping with the patch
for (auto& bp : debuggerState.breakpoints)
{
if (bp->address + 4 > startAddress && bp->address < endAddress)
{
bp->enabled = false;
debugger_updateExecutionBreakpoint(bp->address);
}
}
// restore original data
memcpy(MEMPTR<void>(startAddress).GetPtr(), patch->origData.data(), patch->length);
PPCRecompiler_invalidateRange(startAddress, endAddress);
// remove patch
delete patch;
debuggerState.patches.erase(debuggerState.patches.begin() + i);
return;
}
}
void debugger_stepInto(PPCInterpreter_t* hCPU, bool updateDebuggerWindow = true)
{
bool isRecEnabled = ppcRecompilerEnabled;
@ -501,8 +540,6 @@ void debugger_createPPCStateSnapshot(PPCInterpreter_t* hCPU)
debuggerState.debugSession.ppcSnapshot.cr[i] = hCPU->cr[i];
}
void DebugLogStackTrace(OSThread_t* thread, MPTR sp);
void debugger_enterTW(PPCInterpreter_t* hCPU)
{
// handle logging points
@ -512,7 +549,48 @@ void debugger_enterTW(PPCInterpreter_t* hCPU)
{
if (bp->bpType == DEBUGGER_BP_T_LOGGING && bp->enabled)
{
std::string logName = !bp->comment.empty() ? "Breakpoint '"+boost::nowide::narrow(bp->comment)+"'" : fmt::format("Breakpoint at 0x{:08X} (no comment)", bp->address);
std::string comment = !bp->comment.empty() ? boost::nowide::narrow(bp->comment) : fmt::format("Breakpoint at 0x{:08X} (no comment)", bp->address);
auto replacePlaceholders = [&](const std::string& prefix, const auto& formatFunc)
{
size_t pos = 0;
while ((pos = comment.find(prefix, pos)) != std::string::npos)
{
size_t endPos = comment.find('}', pos);
if (endPos == std::string::npos)
break;
try
{
if (int regNum = ConvertString<int>(comment.substr(pos + prefix.length(), endPos - pos - prefix.length())); regNum >= 0 && regNum < 32)
{
std::string replacement = formatFunc(regNum);
comment.replace(pos, endPos - pos + 1, replacement);
pos += replacement.length();
}
else
{
pos = endPos + 1;
}
}
catch (...)
{
pos = endPos + 1;
}
}
};
// Replace integer register placeholders {rX}
replacePlaceholders("{r", [&](int regNum) {
return fmt::format("0x{:08X}", hCPU->gpr[regNum]);
});
// Replace floating point register placeholders {fX}
replacePlaceholders("{f", [&](int regNum) {
return fmt::format("{}", hCPU->fpr[regNum].fpr);
});
std::string logName = "Breakpoint '" + comment + "'";
std::string logContext = fmt::format("Thread: {:08x} LR: 0x{:08x}", MEMPTR<OSThread_t>(coreinit::OSGetCurrentThread()).GetMPTR(), hCPU->spr.LR, cemuLog_advancedPPCLoggingEnabled() ? " Stack Trace:" : "");
cemuLog_log(LogType::Force, "[Debugger] {} was executed! {}", logName, logContext);
if (cemuLog_advancedPPCLoggingEnabled())
@ -549,7 +627,7 @@ void debugger_enterTW(PPCInterpreter_t* hCPU)
debuggerState.debugSession.stepInto = false;
debuggerState.debugSession.stepOver = false;
debuggerState.debugSession.run = false;
while (true)
while (debuggerState.debugSession.isTrapped)
{
std::this_thread::sleep_for(std::chrono::milliseconds(1));
// check for step commands

View file

@ -100,8 +100,8 @@ extern debuggerState_t debuggerState;
// new API
DebuggerBreakpoint* debugger_getFirstBP(uint32 address);
void debugger_createCodeBreakpoint(uint32 address, uint8 bpType);
void debugger_createExecuteBreakpoint(uint32 address);
void debugger_toggleExecuteBreakpoint(uint32 address); // create/remove execute breakpoint
void debugger_toggleLoggingBreakpoint(uint32 address); // create/remove logging breakpoint
void debugger_toggleBreakpoint(uint32 address, bool state, DebuggerBreakpoint* bp);
void debugger_createMemoryBreakpoint(uint32 address, bool onRead, bool onWrite);
@ -114,6 +114,7 @@ void debugger_updateExecutionBreakpoint(uint32 address, bool forceRestore = fals
void debugger_createPatch(uint32 address, std::span<uint8> patchData);
bool debugger_hasPatch(uint32 address);
void debugger_removePatch(uint32 address);
void debugger_forceBreak(); // force breakpoint at the next possible instruction
bool debugger_isTrapped();

View file

@ -0,0 +1,304 @@
#include "GDBBreakpoints.h"
#include "Debugger.h"
#include "Cafe/HW/Espresso/Recompiler/PPCRecompiler.h"
#if defined(ARCH_X86_64) && BOOST_OS_LINUX
#include <sys/ptrace.h>
#include <sys/wait.h>
#include <sys/user.h>
DRType _GetDR(pid_t tid, int drIndex)
{
size_t drOffset = offsetof(struct user, u_debugreg) + drIndex * sizeof(user::u_debugreg[0]);
long v;
v = ptrace(PTRACE_PEEKUSER, tid, drOffset, nullptr);
if (v == -1)
perror("ptrace(PTRACE_PEEKUSER)");
return (DRType)v;
}
void _SetDR(pid_t tid, int drIndex, DRType newValue)
{
size_t drOffset = offsetof(struct user, u_debugreg) + drIndex * sizeof(user::u_debugreg[0]);
long rc = ptrace(PTRACE_POKEUSER, tid, drOffset, newValue);
if (rc == -1)
perror("ptrace(PTRACE_POKEUSER)");
}
DRType _ReadDR6()
{
pid_t tid = gettid();
// linux doesn't let us attach to the current thread / threads in the current thread group
// we have to create a child process which then modifies the debug registers and quits
pid_t child = fork();
if (child == -1)
{
perror("fork");
return 0;
}
if (child == 0)
{
if (ptrace(PTRACE_ATTACH, tid, nullptr, nullptr))
{
perror("attach");
_exit(0);
}
waitpid(tid, NULL, 0);
uint64_t dr6 = _GetDR(tid, 6);
if (ptrace(PTRACE_DETACH, tid, nullptr, nullptr))
perror("detach");
// since the status code only uses the lower 8 bits, we have to discard the rest of DR6
// this should be fine though, since the lower 4 bits of DR6 contain all the bp conditions
_exit(dr6 & 0xff);
}
// wait for child process
int wstatus;
waitpid(child, &wstatus, 0);
return (DRType)WEXITSTATUS(wstatus);
}
#endif
GDBServer::ExecutionBreakpoint::ExecutionBreakpoint(MPTR address, BreakpointType type, bool visible, std::string reason)
: m_address(address), m_removedAfterInterrupt(false), m_reason(std::move(reason))
{
if (type == BreakpointType::BP_SINGLE)
{
this->m_pauseThreads = true;
this->m_restoreAfterInterrupt = false;
this->m_deleteAfterAnyInterrupt = false;
this->m_pauseOnNextInterrupt = false;
this->m_visible = visible;
}
else if (type == BreakpointType::BP_PERSISTENT)
{
this->m_pauseThreads = true;
this->m_restoreAfterInterrupt = true;
this->m_deleteAfterAnyInterrupt = false;
this->m_pauseOnNextInterrupt = false;
this->m_visible = visible;
}
else if (type == BreakpointType::BP_RESTORE_POINT)
{
this->m_pauseThreads = false;
this->m_restoreAfterInterrupt = false;
this->m_deleteAfterAnyInterrupt = false;
this->m_pauseOnNextInterrupt = false;
this->m_visible = false;
}
else if (type == BreakpointType::BP_STEP_POINT)
{
this->m_pauseThreads = false;
this->m_restoreAfterInterrupt = false;
this->m_deleteAfterAnyInterrupt = true;
this->m_pauseOnNextInterrupt = true;
this->m_visible = false;
}
this->m_origOpCode = memory_readU32(address);
memory_writeU32(address, DEBUGGER_BP_T_GDBSTUB_TW);
PPCRecompiler_invalidateRange(address, address + 4);
}
GDBServer::ExecutionBreakpoint::~ExecutionBreakpoint()
{
memory_writeU32(this->m_address, this->m_origOpCode);
PPCRecompiler_invalidateRange(this->m_address, this->m_address + 4);
}
uint32 GDBServer::ExecutionBreakpoint::GetVisibleOpCode() const
{
if (this->m_visible)
return memory_readU32(this->m_address);
else
return this->m_origOpCode;
}
void GDBServer::ExecutionBreakpoint::RemoveTemporarily()
{
memory_writeU32(this->m_address, this->m_origOpCode);
PPCRecompiler_invalidateRange(this->m_address, this->m_address + 4);
this->m_restoreAfterInterrupt = true;
}
void GDBServer::ExecutionBreakpoint::Restore()
{
memory_writeU32(this->m_address, DEBUGGER_BP_T_GDBSTUB_TW);
PPCRecompiler_invalidateRange(this->m_address, this->m_address + 4);
this->m_restoreAfterInterrupt = false;
}
namespace coreinit
{
#if BOOST_OS_LINUX
std::vector<pid_t>& OSGetSchedulerThreadIds();
#endif
std::vector<std::thread::native_handle_type>& OSGetSchedulerThreads();
}
GDBServer::AccessBreakpoint::AccessBreakpoint(MPTR address, AccessPointType type)
: m_address(address), m_type(type)
{
#if defined(ARCH_X86_64) && BOOST_OS_WINDOWS
for (auto& hThreadNH : coreinit::OSGetSchedulerThreads())
{
HANDLE hThread = (HANDLE)hThreadNH;
CONTEXT ctx{};
ctx.ContextFlags = CONTEXT_DEBUG_REGISTERS;
SuspendThread(hThread);
GetThreadContext(hThread, &ctx);
// use BP 2/3 for gdb stub since cemu's internal debugger uses BP 0/1 already
ctx.Dr2 = (DWORD64)memory_getPointerFromVirtualOffset(address);
ctx.Dr3 = (DWORD64)memory_getPointerFromVirtualOffset(address);
// breakpoint 2
SetBits(ctx.Dr7, 4, 1, 1); // breakpoint #3 enabled: true
SetBits(ctx.Dr7, 24, 2, 1); // breakpoint #3 condition: 1 (write)
SetBits(ctx.Dr7, 26, 2, 3); // breakpoint #3 length: 3 (4 bytes)
// breakpoint 3
SetBits(ctx.Dr7, 6, 1, 1); // breakpoint #4 enabled: true
SetBits(ctx.Dr7, 28, 2, 3); // breakpoint #4 condition: 3 (read & write)
SetBits(ctx.Dr7, 30, 2, 3); // breakpoint #4 length: 3 (4 bytes)
SetThreadContext(hThread, &ctx);
ResumeThread(hThread);
}
#elif defined(ARCH_X86_64) && BOOST_OS_LINUX
// linux doesn't let us attach to threads which are in the same thread group as our current thread
// we have to create a child process which then modifies the debug registers and quits
pid_t child = fork();
if (child == -1)
{
perror("fork");
return;
}
if (child == 0)
{
for (pid_t tid : coreinit::OSGetSchedulerThreadIds())
{
long rc = ptrace(PTRACE_ATTACH, tid, nullptr, nullptr);
if (rc == -1)
perror("ptrace(PTRACE_ATTACH)");
waitpid(tid, nullptr, 0);
DRType dr7 = _GetDR(tid, 7);
// use BP 2/3 for gdb stub since cemu's internal debugger uses BP 0/1 already
DRType dr2 = (uint64)memory_getPointerFromVirtualOffset(address);
DRType dr3 = (uint64)memory_getPointerFromVirtualOffset(address);
// breakpoint 2
SetBits(dr7, 4, 1, 1); // breakpoint #3 enabled: true
SetBits(dr7, 24, 2, 1); // breakpoint #3 condition: 1 (write)
SetBits(dr7, 26, 2, 3); // breakpoint #3 length: 3 (4 bytes)
// breakpoint 3
SetBits(dr7, 6, 1, 1); // breakpoint #4 enabled: true
SetBits(dr7, 28, 2, 3); // breakpoint #4 condition: 3 (read & write)
SetBits(dr7, 30, 2, 3); // breakpoint #4 length: 3 (4 bytes)
_SetDR(tid, 2, dr2);
_SetDR(tid, 3, dr3);
_SetDR(tid, 7, dr7);
rc = ptrace(PTRACE_DETACH, tid, nullptr, nullptr);
if (rc == -1)
perror("ptrace(PTRACE_DETACH)");
}
// exit child process
_exit(0);
}
// wait for child process
waitpid(child, nullptr, 0);
#else
cemuLog_log(LogType::Force, "Debugger read/write breakpoints are not supported on non-x86 CPUs yet.");
#endif
}
GDBServer::AccessBreakpoint::~AccessBreakpoint()
{
#if defined(ARCH_X86_64) && BOOST_OS_WINDOWS
for (auto& hThreadNH : coreinit::OSGetSchedulerThreads())
{
HANDLE hThread = (HANDLE)hThreadNH;
CONTEXT ctx{};
ctx.ContextFlags = CONTEXT_DEBUG_REGISTERS;
SuspendThread(hThread);
GetThreadContext(hThread, &ctx);
// reset BP 2/3 to zero
ctx.Dr2 = (DWORD64)0;
ctx.Dr3 = (DWORD64)0;
// breakpoint 2
SetBits(ctx.Dr7, 4, 1, 0);
SetBits(ctx.Dr7, 24, 2, 0);
SetBits(ctx.Dr7, 26, 2, 0);
// breakpoint 3
SetBits(ctx.Dr7, 6, 1, 0);
SetBits(ctx.Dr7, 28, 2, 0);
SetBits(ctx.Dr7, 30, 2, 0);
SetThreadContext(hThread, &ctx);
ResumeThread(hThread);
}
#elif defined(ARCH_X86_64) && BOOST_OS_LINUX
// linux doesn't let us attach to threads which are in the same thread group as our current thread
// we have to create a child process which then modifies the debug registers and quits
pid_t child = fork();
if (child == -1)
{
perror("fork");
return;
}
if (child == 0)
{
for (pid_t tid : coreinit::OSGetSchedulerThreadIds())
{
long rc = ptrace(PTRACE_ATTACH, tid, nullptr, nullptr);
if (rc == -1)
perror("ptrace(PTRACE_ATTACH)");
waitpid(tid, nullptr, 0);
DRType dr7 = _GetDR(tid, 7);
// reset BP 2/3 to zero
DRType dr2 = 0;
DRType dr3 = 0;
// breakpoint 2
SetBits(dr7, 4, 1, 0);
SetBits(dr7, 24, 2, 0);
SetBits(dr7, 26, 2, 0);
// breakpoint 3
SetBits(dr7, 6, 1, 0);
SetBits(dr7, 28, 2, 0);
SetBits(dr7, 30, 2, 0);
_SetDR(tid, 2, dr2);
_SetDR(tid, 3, dr3);
_SetDR(tid, 7, dr7);
rc = ptrace(PTRACE_DETACH, tid, nullptr, nullptr);
if (rc == -1)
perror("ptrace(PTRACE_DETACH)");
}
// exit child process
_exit(0);
}
// wait for child process
waitpid(child, nullptr, 0);
#endif
}

View file

@ -1,33 +1,18 @@
#pragma once
#include "GDBStub.h"
#include <utility>
#if defined(ARCH_X86_64) && BOOST_OS_LINUX && FALSE
#include <sys/ptrace.h>
#include <sys/wait.h>
#include <sys/user.h>
#if defined(ARCH_X86_64) && BOOST_OS_LINUX
#include <sys/types.h>
// helpers for accessing debug register
typedef unsigned long DRType;
DRType _GetDR(pid_t tid, int drIndex)
{
unsigned long v;
v = ptrace (PTRACE_PEEKUSER, tid, offsetof (struct user, u_debugreg[drIndex]), 0);
return (DRType)v;
}
void _SetDR(pid_t tid, int drIndex, DRType newValue)
{
unsigned long v = newValue;
ptrace (PTRACE_POKEUSER, tid, offsetof (struct user, u_debugreg[drIndex]), v);
}
DRType _GetDR(pid_t tid, int drIndex);
void _SetDR(pid_t tid, int drIndex, DRType newValue);
DRType _ReadDR6();
#endif
namespace coreinit
{
std::vector<std::thread::native_handle_type>& OSGetSchedulerThreads();
}
enum class BreakpointType
{
BP_SINGLE,
@ -38,59 +23,10 @@ enum class BreakpointType
class GDBServer::ExecutionBreakpoint {
public:
ExecutionBreakpoint(MPTR address, BreakpointType type, bool visible, std::string reason)
: m_address(address), m_removedAfterInterrupt(false), m_reason(std::move(reason))
{
if (type == BreakpointType::BP_SINGLE)
{
this->m_pauseThreads = true;
this->m_restoreAfterInterrupt = false;
this->m_deleteAfterAnyInterrupt = false;
this->m_pauseOnNextInterrupt = false;
this->m_visible = visible;
}
else if (type == BreakpointType::BP_PERSISTENT)
{
this->m_pauseThreads = true;
this->m_restoreAfterInterrupt = true;
this->m_deleteAfterAnyInterrupt = false;
this->m_pauseOnNextInterrupt = false;
this->m_visible = visible;
}
else if (type == BreakpointType::BP_RESTORE_POINT)
{
this->m_pauseThreads = false;
this->m_restoreAfterInterrupt = false;
this->m_deleteAfterAnyInterrupt = false;
this->m_pauseOnNextInterrupt = false;
this->m_visible = false;
}
else if (type == BreakpointType::BP_STEP_POINT)
{
this->m_pauseThreads = false;
this->m_restoreAfterInterrupt = false;
this->m_deleteAfterAnyInterrupt = true;
this->m_pauseOnNextInterrupt = true;
this->m_visible = false;
}
ExecutionBreakpoint(MPTR address, BreakpointType type, bool visible, std::string reason);
~ExecutionBreakpoint();
this->m_origOpCode = memory_readU32(address);
memory_writeU32(address, DEBUGGER_BP_T_GDBSTUB_TW);
PPCRecompiler_invalidateRange(address, address + 4);
};
~ExecutionBreakpoint()
{
memory_writeU32(this->m_address, this->m_origOpCode);
PPCRecompiler_invalidateRange(this->m_address, this->m_address + 4);
};
[[nodiscard]] uint32 GetVisibleOpCode() const
{
if (this->m_visible)
return memory_readU32(this->m_address);
else
return this->m_origOpCode;
};
[[nodiscard]] uint32 GetVisibleOpCode() const;
[[nodiscard]] bool ShouldBreakThreads() const
{
return this->m_pauseThreads;
@ -118,18 +54,8 @@ public:
return m_reason;
};
void RemoveTemporarily()
{
memory_writeU32(this->m_address, this->m_origOpCode);
PPCRecompiler_invalidateRange(this->m_address, this->m_address + 4);
this->m_restoreAfterInterrupt = true;
};
void Restore()
{
memory_writeU32(this->m_address, DEBUGGER_BP_T_GDBSTUB_TW);
PPCRecompiler_invalidateRange(this->m_address, this->m_address + 4);
this->m_restoreAfterInterrupt = false;
};
void RemoveTemporarily();
void Restore();
void PauseOnNextInterrupt()
{
this->m_pauseOnNextInterrupt = true;
@ -162,115 +88,8 @@ enum class AccessPointType
class GDBServer::AccessBreakpoint {
public:
AccessBreakpoint(MPTR address, AccessPointType type)
: m_address(address), m_type(type)
{
#if defined(ARCH_X86_64) && BOOST_OS_WINDOWS
for (auto& hThreadNH : coreinit::OSGetSchedulerThreads())
{
HANDLE hThread = (HANDLE)hThreadNH;
CONTEXT ctx{};
ctx.ContextFlags = CONTEXT_DEBUG_REGISTERS;
SuspendThread(hThread);
GetThreadContext(hThread, &ctx);
// use BP 2/3 for gdb stub since cemu's internal debugger uses BP 0/1 already
ctx.Dr2 = (DWORD64)memory_getPointerFromVirtualOffset(address);
ctx.Dr3 = (DWORD64)memory_getPointerFromVirtualOffset(address);
// breakpoint 2
SetBits(ctx.Dr7, 4, 1, 1); // breakpoint #3 enabled: true
SetBits(ctx.Dr7, 24, 2, 1); // breakpoint #3 condition: 1 (write)
SetBits(ctx.Dr7, 26, 2, 3); // breakpoint #3 length: 3 (4 bytes)
// breakpoint 3
SetBits(ctx.Dr7, 6, 1, 1); // breakpoint #4 enabled: true
SetBits(ctx.Dr7, 28, 2, 3); // breakpoint #4 condition: 3 (read & write)
SetBits(ctx.Dr7, 30, 2, 3); // breakpoint #4 length: 3 (4 bytes)
SetThreadContext(hThread, &ctx);
ResumeThread(hThread);
}
// todo: port the following code to all unix platforms, they seem to differ quite a bit
#elif defined(ARCH_X86_64) && BOOST_OS_LINUX && FALSE
for (auto& hThreadNH : coreinit::OSGetSchedulerThreads())
{
pid_t pid = (pid_t)(uintptr_t)hThreadNH;
ptrace(PTRACE_ATTACH, pid, nullptr, nullptr);
waitpid(pid, nullptr, 0);
DRType dr7 = _GetDR(pid, 7);
// use BP 2/3 for gdb stub since cemu's internal debugger uses BP 0/1 already
DRType dr2 = (uint64)memory_getPointerFromVirtualOffset(address);
DRType dr3 = (uint64)memory_getPointerFromVirtualOffset(address);
// breakpoint 2
SetBits(dr7, 4, 1, 1); // breakpoint #3 enabled: true
SetBits(dr7, 24, 2, 1); // breakpoint #3 condition: 1 (write)
SetBits(dr7, 26, 2, 3); // breakpoint #3 length: 3 (4 bytes)
// breakpoint 3
SetBits(dr7, 6, 1, 1); // breakpoint #4 enabled: true
SetBits(dr7, 28, 2, 3); // breakpoint #4 condition: 3 (read & write)
SetBits(dr7, 30, 2, 3); // breakpoint #4 length: 3 (4 bytes)
_SetDR(pid, 2, dr2);
_SetDR(pid, 3, dr3);
_SetDR(pid, 7, dr7);
ptrace(PTRACE_DETACH, pid, nullptr, nullptr);
}
#else
cemuLog_log(LogType::Force, "Debugger read/write breakpoints are not supported on non-x86 CPUs yet.");
#endif
};
~AccessBreakpoint()
{
#if defined(ARCH_X86_64) && BOOST_OS_WINDOWS
for (auto& hThreadNH : coreinit::OSGetSchedulerThreads())
{
HANDLE hThread = (HANDLE)hThreadNH;
CONTEXT ctx{};
ctx.ContextFlags = CONTEXT_DEBUG_REGISTERS;
SuspendThread(hThread);
GetThreadContext(hThread, &ctx);
// reset BP 2/3 to zero
ctx.Dr2 = (DWORD64)0;
ctx.Dr3 = (DWORD64)0;
// breakpoint 2
SetBits(ctx.Dr7, 4, 1, 0);
SetBits(ctx.Dr7, 24, 2, 0);
SetBits(ctx.Dr7, 26, 2, 0);
// breakpoint 3
SetBits(ctx.Dr7, 6, 1, 0);
SetBits(ctx.Dr7, 28, 2, 0);
SetBits(ctx.Dr7, 30, 2, 0);
SetThreadContext(hThread, &ctx);
ResumeThread(hThread);
}
#elif defined(ARCH_X86_64) && BOOST_OS_LINUX && FALSE
for (auto& hThreadNH : coreinit::OSGetSchedulerThreads())
{
pid_t pid = (pid_t)(uintptr_t)hThreadNH;
ptrace(PTRACE_ATTACH, pid, nullptr, nullptr);
waitpid(pid, nullptr, 0);
DRType dr7 = _GetDR(pid, 7);
// reset BP 2/3 to zero
DRType dr2 = 0;
DRType dr3 = 0;
// breakpoint 2
SetBits(dr7, 4, 1, 0);
SetBits(dr7, 24, 2, 0);
SetBits(dr7, 26, 2, 0);
// breakpoint 3
SetBits(dr7, 6, 1, 0);
SetBits(dr7, 28, 2, 0);
SetBits(dr7, 30, 2, 0);
_SetDR(pid, 2, dr2);
_SetDR(pid, 3, dr3);
_SetDR(pid, 7, dr7);
ptrace(PTRACE_DETACH, pid, nullptr, nullptr);
}
#endif
};
AccessBreakpoint(MPTR address, AccessPointType type);
~AccessBreakpoint();
MPTR GetAddress() const
{
@ -284,4 +103,4 @@ public:
private:
const MPTR m_address;
const AccessPointType m_type;
};
};

View file

@ -263,6 +263,14 @@ bool GDBServer::Initialize()
return false;
}
int nodelayEnabled = TRUE;
if (setsockopt(m_server_socket, IPPROTO_TCP, TCP_NODELAY, (char*)&nodelayEnabled, sizeof(nodelayEnabled)) == SOCKET_ERROR)
{
closesocket(m_server_socket);
m_server_socket = INVALID_SOCKET;
return false;
}
memset(&m_server_addr, 0, sizeof(m_server_addr));
m_server_addr.sin_family = AF_INET;
m_server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
@ -289,7 +297,7 @@ bool GDBServer::Initialize()
void GDBServer::ThreadFunc()
{
SetThreadName("GDBServer::ThreadFunc");
SetThreadName("GDBServer");
while (!m_stopRequested)
{
@ -356,7 +364,7 @@ void GDBServer::ThreadFunc()
}
char checkSumStr[2];
receiveMessage(checkSumStr, 2);
uint32_t checkSum = std::stoi(checkSumStr, nullptr, 16);
uint32_t checkSum = std::stoi(std::string(checkSumStr, sizeof(checkSumStr)), nullptr, 16);
assert((checkedSum & 0xFF) == checkSum);
HandleCommand(message);

View file

@ -212,11 +212,12 @@ static void PPCInterpreter_SUBF(PPCInterpreter_t* hCPU, uint32 opcode)
static void PPCInterpreter_SUBFO(PPCInterpreter_t* hCPU, uint32 opcode)
{
// untested (Don't Starve Giant Edition uses this)
// Seen in Don't Starve Giant Edition and Teslagrad
// also used by DS Virtual Console (Super Mario 64 DS)
PPC_OPC_TEMPL3_XO();
hCPU->gpr[rD] = ~hCPU->gpr[rA] + hCPU->gpr[rB] + 1;
PPCInterpreter_setXerOV(hCPU, checkAdditionOverflow(~hCPU->gpr[rA], hCPU->gpr[rB], hCPU->gpr[rD]));
uint32 result = ~hCPU->gpr[rA] + hCPU->gpr[rB] + 1;
PPCInterpreter_setXerOV(hCPU, checkAdditionOverflow(~hCPU->gpr[rA], hCPU->gpr[rB], result));
hCPU->gpr[rD] = result;
if (opHasRC())
ppc_update_cr0(hCPU, hCPU->gpr[rD]);
PPCInterpreter_nextInstruction(hCPU);

View file

@ -90,7 +90,7 @@ uint8* PPCInterpreterGetStackPointer()
return memory_getPointerFromVirtualOffset(PPCInterpreter_getCurrentInstance()->gpr[1]);
}
uint8* PPCInterpreterGetAndModifyStackPointer(sint32 offset)
uint8* PPCInterpreter_PushAndReturnStackPointer(sint32 offset)
{
PPCInterpreter_t* hCPU = PPCInterpreter_getCurrentInstance();
uint8* result = memory_getPointerFromVirtualOffset(hCPU->gpr[1] - offset);

View file

@ -5,8 +5,28 @@ struct PPCCoreCallbackData_t
{
sint32 gprCount = 0;
sint32 floatCount = 0;
sint32 stackCount = 0;
};
inline void _PPCCoreCallback_writeGPRArg(PPCCoreCallbackData_t& data, PPCInterpreter_t* hCPU, uint32 value)
{
if (data.gprCount < 8)
{
hCPU->gpr[3 + data.gprCount] = value;
data.gprCount++;
}
else
{
uint32 stackOffset = 8 + data.stackCount * 4;
// PPCCore_executeCallbackInternal does -16*4 to save the current stack area
stackOffset -= 16 * 4;
memory_writeU32(hCPU->gpr[1] + stackOffset, value);
data.stackCount++;
}
}
// callback functions
inline uint32 PPCCoreCallback(MPTR function, const PPCCoreCallbackData_t& data)
{
@ -16,23 +36,21 @@ inline uint32 PPCCoreCallback(MPTR function, const PPCCoreCallbackData_t& data)
template <typename T, typename... TArgs>
uint32 PPCCoreCallback(MPTR function, PPCCoreCallbackData_t& data, T currentArg, TArgs... args)
{
cemu_assert_debug(data.gprCount <= 8);
cemu_assert_debug(data.floatCount <= 8);
// TODO float arguments on stack
cemu_assert_debug(data.floatCount < 8);
PPCInterpreter_t* hCPU = PPCInterpreter_getCurrentInstance();
if constexpr (std::is_pointer_v<T>)
{
hCPU->gpr[3 + data.gprCount] = MEMPTR(currentArg).GetMPTR();
data.gprCount++;
_PPCCoreCallback_writeGPRArg(data, hCPU, MEMPTR(currentArg).GetMPTR());
}
else if constexpr (std::is_base_of_v<MEMPTRBase, std::remove_reference_t<T>>)
{
hCPU->gpr[3 + data.gprCount] = currentArg.GetMPTR();
data.gprCount++;
_PPCCoreCallback_writeGPRArg(data, hCPU, currentArg.GetMPTR());
}
else if constexpr (std::is_reference_v<T>)
{
hCPU->gpr[3 + data.gprCount] = MEMPTR(&currentArg).GetMPTR();
data.gprCount++;
_PPCCoreCallback_writeGPRArg(data, hCPU, MEMPTR(&currentArg).GetMPTR());
}
else if constexpr(std::is_enum_v<T>)
{
@ -53,8 +71,7 @@ uint32 PPCCoreCallback(MPTR function, PPCCoreCallbackData_t& data, T currentArg,
}
else
{
hCPU->gpr[3 + data.gprCount] = (uint32)currentArg;
data.gprCount++;
_PPCCoreCallback_writeGPRArg(data, hCPU, (uint32)currentArg);
}
return PPCCoreCallback(function, data, args...);

View file

@ -213,7 +213,7 @@ void PPCTimer_start();
// core info and control
extern uint32 ppcThreadQuantum;
uint8* PPCInterpreterGetAndModifyStackPointer(sint32 offset);
uint8* PPCInterpreter_PushAndReturnStackPointer(sint32 offset);
uint8* PPCInterpreterGetStackPointer();
void PPCInterpreterModifyStackPointer(sint32 offset);

View file

@ -294,7 +294,7 @@ std::atomic_bool s_recompilerThreadStopSignal{false};
void PPCRecompiler_thread()
{
SetThreadName("PPCRecompiler_thread");
SetThreadName("PPCRecompiler");
while (true)
{
if(s_recompilerThreadStopSignal)

View file

@ -114,13 +114,13 @@ void* ATTR_MS_ABI PPCRecompiler_virtualHLE(PPCInterpreter_t* hCPU, uint32 hleFun
void ATTR_MS_ABI PPCRecompiler_getTBL(PPCInterpreter_t* hCPU, uint32 gprIndex)
{
uint64 coreTime = coreinit::coreinit_getTimerTick();
uint64 coreTime = coreinit::OSGetSystemTime();
hCPU->gpr[gprIndex] = (uint32)(coreTime&0xFFFFFFFF);
}
void ATTR_MS_ABI PPCRecompiler_getTBU(PPCInterpreter_t* hCPU, uint32 gprIndex)
{
uint64 coreTime = coreinit::coreinit_getTimerTick();
uint64 coreTime = coreinit::OSGetSystemTime();
hCPU->gpr[gprIndex] = (uint32)((coreTime>>32)&0xFFFFFFFF);
}

View file

@ -25,6 +25,8 @@ struct LatteGPUState_t
// context control
uint32 contextControl0;
uint32 contextControl1;
// optional features
bool allowFramebufferSizeOptimization{false}; // allow using scissor box as size hint to determine non-padded rendertarget size
// draw context
struct
{
@ -50,7 +52,7 @@ struct LatteGPUState_t
uint32 gx2InitCalled; // incremented every time GX2Init() is called
// OpenGL control
uint32 glVendor; // GLVENDOR_*
bool alwaysDisplayDRC = false;
bool isDRCPrimary = false;
// temporary (replace with proper solution later)
bool tvBufferUsesSRGB;
bool drcBufferUsesSRGB;
@ -98,7 +100,7 @@ void LatteRenderTarget_copyToBackbuffer(LatteTextureView* textureView, bool isPa
void LatteRenderTarget_GetCurrentVirtualViewportSize(sint32* viewportWidth, sint32* viewportHeight);
void LatteRenderTarget_itHLESwapScanBuffer();
void LatteRenderTarget_itHLEClearColorDepthStencil(uint32 clearMask, MPTR colorBufferMPTR, MPTR colorBufferFormat, Latte::E_HWTILEMODE colorBufferTilemode, uint32 colorBufferWidth, uint32 colorBufferHeight, uint32 colorBufferPitch, uint32 colorBufferViewFirstSlice, uint32 colorBufferViewNumSlice, MPTR depthBufferMPTR, MPTR depthBufferFormat, Latte::E_HWTILEMODE depthBufferTileMode, sint32 depthBufferWidth, sint32 depthBufferHeight, sint32 depthBufferPitch, sint32 depthBufferViewFirstSlice, sint32 depthBufferViewNumSlice, float r, float g, float b, float a, float clearDepth, uint32 clearStencil);
void LatteRenderTarget_itHLEClearColorDepthStencil(uint32 clearMask, MPTR colorBufferMPTR, Latte::E_GX2SURFFMT colorBufferFormat, Latte::E_HWTILEMODE colorBufferTilemode, uint32 colorBufferWidth, uint32 colorBufferHeight, uint32 colorBufferPitch, uint32 colorBufferViewFirstSlice, uint32 colorBufferViewNumSlice, MPTR depthBufferMPTR, Latte::E_GX2SURFFMT depthBufferFormat, Latte::E_HWTILEMODE depthBufferTileMode, sint32 depthBufferWidth, sint32 depthBufferHeight, sint32 depthBufferPitch, sint32 depthBufferViewFirstSlice, sint32 depthBufferViewNumSlice, float r, float g, float b, float a, float clearDepth, uint32 clearStencil);
void LatteRenderTarget_itHLECopyColorBufferToScanBuffer(MPTR colorBufferPtr, uint32 colorBufferWidth, uint32 colorBufferHeight, uint32 colorBufferSliceIndex, uint32 colorBufferFormat, uint32 colorBufferPitch, Latte::E_HWTILEMODE colorBufferTilemode, uint32 colorBufferSwizzle, uint32 renderTarget);
void LatteRenderTarget_unloadAll();
@ -115,7 +117,7 @@ void LatteTC_RegisterTexture(LatteTexture* tex);
void LatteTC_UnregisterTexture(LatteTexture* tex);
uint32 LatteTexture_CalculateTextureDataHash(LatteTexture* hostTexture);
void LatteTexture_ReloadData(LatteTexture* hostTexture, uint32 textureUnit);
void LatteTexture_ReloadData(LatteTexture* hostTexture);
bool LatteTC_HasTextureChanged(LatteTexture* hostTexture, bool force = false);
void LatteTC_ResetTextureChangeTracker(LatteTexture* hostTexture, bool force = false);

View file

@ -309,7 +309,7 @@ public:
{
if ((rangeBegin & 0xF))
{
cemuLog_logDebug(LogType::Force, "writeStreamout(): RangeBegin not aligned to 16. Begin {:08x} End {:08x}", rangeBegin, rangeEnd);
cemuLog_logDebugOnce(LogType::Force, "writeStreamout(): RangeBegin not aligned to 16. Begin {:08x} End {:08x}", rangeBegin, rangeEnd);
rangeBegin = (rangeBegin + 0xF) & ~0xF;
rangeEnd = std::max(rangeBegin, rangeEnd);
}

View file

@ -42,7 +42,7 @@ private:
if(colorBuffer[i].texture == nullptr)
continue;
sint32 effectiveWidth, effectiveHeight;
LatteTexture_getEffectiveSize(colorBuffer[i].texture->baseTexture, &effectiveWidth, &effectiveHeight, nullptr, colorBuffer[i].texture->firstMip);
colorBuffer[i].texture->baseTexture->GetEffectiveSize(effectiveWidth, effectiveHeight, colorBuffer[i].texture->firstMip);
if (rtEffectiveSize.x == 0 && rtEffectiveSize.y == 0)
{
rtEffectiveSize.x = effectiveWidth;
@ -64,7 +64,7 @@ private:
if (depthBuffer.texture)
{
sint32 effectiveWidth, effectiveHeight;
LatteTexture_getEffectiveSize(depthBuffer.texture->baseTexture, &effectiveWidth, &effectiveHeight, nullptr, depthBuffer.texture->firstMip);
depthBuffer.texture->baseTexture->GetEffectiveSize(effectiveWidth, effectiveHeight, depthBuffer.texture->firstMip);
if (rtEffectiveSize.x == 0 && rtEffectiveSize.y == 0)
{
rtEffectiveSize.x = effectiveWidth;

View file

@ -141,6 +141,14 @@ private:
void LatteCP_processCommandBuffer(DrawPassContext& drawPassCtx);
// called whenever the GPU runs out of commands or hits a wait condition (semaphores, HLE waits)
void LatteCP_signalEnterWait()
{
// based on the assumption that games won't do a rugpull and swap out buffer data in the middle of an uninterrupted sequence of drawcalls,
// we only flush caches when the GPU goes idle or has to wait for any operation
LatteIndices_invalidateAll();
}
/*
* Read a U32 from the command buffer
* If no data is available then wait in a busy loop
@ -466,6 +474,8 @@ LatteCMDPtr LatteCP_itWaitRegMem(LatteCMDPtr cmd, uint32 nWords)
const uint32 GPU7_WAIT_MEM_OP_GREATER = 6;
const uint32 GPU7_WAIT_MEM_OP_NEVER = 7;
LatteCP_signalEnterWait();
bool stalls = false;
if ((word0 & 0x10) != 0)
{
@ -475,18 +485,45 @@ LatteCMDPtr LatteCP_itWaitRegMem(LatteCMDPtr cmd, uint32 nWords)
{
uint32 fenceMemValue = _swapEndianU32(*fencePtr);
fenceMemValue &= fenceMask;
if (compareOp == GPU7_WAIT_MEM_OP_GEQUAL)
if (compareOp == GPU7_WAIT_MEM_OP_LESS)
{
// greater or equal
if (fenceMemValue >= fenceValue)
if (fenceMemValue < fenceValue)
break;
}
else if (compareOp == GPU7_WAIT_MEM_OP_LEQUAL)
{
if (fenceMemValue <= fenceValue)
break;
}
else if (compareOp == GPU7_WAIT_MEM_OP_EQUAL)
{
// equal
if (fenceMemValue == fenceValue)
break;
}
else if (compareOp == GPU7_WAIT_MEM_OP_NOTEQUAL)
{
if (fenceMemValue != fenceValue)
break;
}
else if (compareOp == GPU7_WAIT_MEM_OP_GEQUAL)
{
if (fenceMemValue >= fenceValue)
break;
}
else if (compareOp == GPU7_WAIT_MEM_OP_GREATER)
{
if (fenceMemValue > fenceValue)
break;
}
else if (compareOp == GPU7_WAIT_MEM_OP_ALWAYS)
{
break;
}
else if (compareOp == GPU7_WAIT_MEM_OP_NEVER)
{
cemuLog_logOnce(LogType::Force, "Latte: WAIT_MEM_OP_NEVER encountered");
break;
}
else
assert_dbg();
if (!stalls)
@ -567,6 +604,7 @@ LatteCMDPtr LatteCP_itMemSemaphore(LatteCMDPtr cmd, uint32 nWords)
else if(SEM_SIGNAL == 7)
{
// wait
LatteCP_signalEnterWait();
size_t loopCount = 0;
while (true)
{
@ -761,7 +799,7 @@ LatteCMDPtr LatteCP_itHLESampleTimer(LatteCMDPtr cmd, uint32 nWords)
{
cemu_assert_debug(nWords == 1);
MPTR timerMPTR = (MPTR)LatteReadCMD();
memory_writeU64(timerMPTR, coreinit::coreinit_getTimerTick());
memory_writeU64(timerMPTR, coreinit::OSGetSystemTime());
return cmd;
}
@ -864,8 +902,8 @@ LatteCMDPtr LatteCP_itHLEClearColorDepthStencil(LatteCMDPtr cmd, uint32 nWords)
cemu_assert_debug(nWords == 23);
uint32 clearMask = LatteReadCMD(); // color (1), depth (2), stencil (4)
// color buffer
MPTR colorBufferMPTR = LatteReadCMD(); // MPTR for color buffer (physical address)
MPTR colorBufferFormat = LatteReadCMD(); // format for color buffer
MPTR colorBufferMPTR = LatteReadCMD(); // physical address for color buffer
Latte::E_GX2SURFFMT colorBufferFormat = (Latte::E_GX2SURFFMT)LatteReadCMD();
Latte::E_HWTILEMODE colorBufferTilemode = (Latte::E_HWTILEMODE)LatteReadCMD();
uint32 colorBufferWidth = LatteReadCMD();
uint32 colorBufferHeight = LatteReadCMD();
@ -873,8 +911,8 @@ LatteCMDPtr LatteCP_itHLEClearColorDepthStencil(LatteCMDPtr cmd, uint32 nWords)
uint32 colorBufferViewFirstSlice = LatteReadCMD();
uint32 colorBufferViewNumSlice = LatteReadCMD();
// depth buffer
MPTR depthBufferMPTR = LatteReadCMD(); // MPTR for depth buffer (physical address)
MPTR depthBufferFormat = LatteReadCMD(); // format for depth buffer
MPTR depthBufferMPTR = LatteReadCMD(); // physical address for depth buffer
Latte::E_GX2SURFFMT depthBufferFormat = (Latte::E_GX2SURFFMT)LatteReadCMD();
Latte::E_HWTILEMODE depthBufferTileMode = (Latte::E_HWTILEMODE)LatteReadCMD();
uint32 depthBufferWidth = LatteReadCMD();
uint32 depthBufferHeight = LatteReadCMD();
@ -893,8 +931,8 @@ LatteCMDPtr LatteCP_itHLEClearColorDepthStencil(LatteCMDPtr cmd, uint32 nWords)
LatteRenderTarget_itHLEClearColorDepthStencil(
clearMask,
colorBufferMPTR, colorBufferFormat, colorBufferTilemode, colorBufferWidth, colorBufferHeight, colorBufferPitch, colorBufferViewFirstSlice, colorBufferViewNumSlice,
depthBufferMPTR, depthBufferFormat, depthBufferTileMode, depthBufferWidth, depthBufferHeight, depthBufferPitch, depthBufferViewFirstSlice, depthBufferViewNumSlice,
colorBufferMPTR, colorBufferFormat, colorBufferTilemode, colorBufferWidth, colorBufferHeight, colorBufferPitch, colorBufferViewFirstSlice, colorBufferViewNumSlice,
depthBufferMPTR, depthBufferFormat, depthBufferTileMode, depthBufferWidth, depthBufferHeight, depthBufferPitch, depthBufferViewFirstSlice, depthBufferViewNumSlice,
r, g, b, a,
clearDepth, clearStencil);
return cmd;
@ -1278,11 +1316,13 @@ void LatteCP_processCommandBuffer(DrawPassContext& drawPassCtx)
}
case IT_HLE_TRIGGER_SCANBUFFER_SWAP:
{
LatteCP_signalEnterWait();
LatteCP_itHLESwapScanBuffer(cmdData, nWords);
break;
}
case IT_HLE_WAIT_FOR_FLIP:
{
LatteCP_signalEnterWait();
LatteCP_itHLEWaitForFlip(cmdData, nWords);
break;
}
@ -1567,12 +1607,14 @@ void LatteCP_ProcessRingbuffer()
}
case IT_HLE_TRIGGER_SCANBUFFER_SWAP:
{
LatteCP_signalEnterWait();
LatteCP_itHLESwapScanBuffer(cmd, nWords);
timerRecheck += CP_TIMER_RECHECK / 64;
break;
}
case IT_HLE_WAIT_FOR_FLIP:
{
LatteCP_signalEnterWait();
LatteCP_itHLEWaitForFlip(cmd, nWords);
timerRecheck += CP_TIMER_RECHECK / 1;
break;

View file

@ -82,8 +82,6 @@
#define GLVENDOR_UNKNOWN (0)
#define GLVENDOR_AMD (1) // AMD/ATI
#define GLVENDOR_NVIDIA (2)
#define GLVENDOR_INTEL_LEGACY (3)
#define GLVENDOR_INTEL_NOLEGACY (4)
#define GLVENDOR_INTEL (5)
#define GLVENDOR_APPLE (6)

View file

@ -1,6 +1,7 @@
#include "Cafe/HW/Latte/Core/LatteConst.h"
#include "Cafe/HW/Latte/Renderer/Renderer.h"
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"
#include "Common/cpu_features.h"
#if defined(ARCH_X86_64) && defined(__GNUC__)
@ -9,32 +10,53 @@
struct
{
const void* lastPtr;
uint32 lastCount;
LattePrimitiveMode lastPrimitiveMode;
LatteIndexType lastIndexType;
// output
uint32 indexMin;
uint32 indexMax;
Renderer::INDEX_TYPE renderIndexType;
uint32 outputCount;
uint32 indexBufferOffset;
uint32 indexBufferIndex;
struct CacheEntry
{
// input data
const void* lastPtr;
uint32 lastCount;
LattePrimitiveMode lastPrimitiveMode;
LatteIndexType lastIndexType;
uint64 lastUsed;
// output
uint32 indexMin;
uint32 indexMax;
Renderer::INDEX_TYPE renderIndexType;
uint32 outputCount;
Renderer::IndexAllocation indexAllocation;
};
std::array<CacheEntry, 8> entry;
uint64 currentUsageCounter{0};
}LatteIndexCache{};
void LatteIndices_invalidate(const void* memPtr, uint32 size)
{
if (LatteIndexCache.lastPtr >= memPtr && (LatteIndexCache.lastPtr < ((uint8*)memPtr + size)) )
for(auto& entry : LatteIndexCache.entry)
{
LatteIndexCache.lastPtr = nullptr;
LatteIndexCache.lastCount = 0;
if (entry.lastPtr >= memPtr && (entry.lastPtr < ((uint8*)memPtr + size)) )
{
if(entry.lastPtr != nullptr)
g_renderer->indexData_releaseIndexMemory(entry.indexAllocation);
entry.lastPtr = nullptr;
entry.lastCount = 0;
}
}
}
void LatteIndices_invalidateAll()
{
LatteIndexCache.lastPtr = nullptr;
LatteIndexCache.lastCount = 0;
for(auto& entry : LatteIndexCache.entry)
{
if (entry.lastPtr != nullptr)
g_renderer->indexData_releaseIndexMemory(entry.indexAllocation);
entry.lastPtr = nullptr;
entry.lastCount = 0;
}
}
uint64 LatteIndices_GetNextUsageIndex()
{
return LatteIndexCache.currentUsageCounter++;
}
uint32 LatteIndices_calculateIndexOutputSize(LattePrimitiveMode primitiveMode, LatteIndexType indexType, uint32 count)
@ -532,7 +554,7 @@ void LatteIndices_alternativeCalculateIndexMinMax(const void* indexData, LatteIn
}
}
void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32 count, LattePrimitiveMode primitiveMode, uint32& indexMin, uint32& indexMax, Renderer::INDEX_TYPE& renderIndexType, uint32& outputCount, uint32& indexBufferOffset, uint32& indexBufferIndex)
void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32 count, LattePrimitiveMode primitiveMode, uint32& indexMin, uint32& indexMax, Renderer::INDEX_TYPE& renderIndexType, uint32& outputCount, Renderer::IndexAllocation& indexAllocation)
{
// what this should do:
// [x] use fast SIMD-based index decoding
@ -542,17 +564,18 @@ void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32
// [ ] better cache implementation, allow to cache across frames
// reuse from cache if data didn't change
if (LatteIndexCache.lastPtr == indexData &&
LatteIndexCache.lastCount == count &&
LatteIndexCache.lastPrimitiveMode == primitiveMode &&
LatteIndexCache.lastIndexType == indexType)
auto cacheEntry = std::find_if(LatteIndexCache.entry.begin(), LatteIndexCache.entry.end(), [indexData, count, primitiveMode, indexType](const auto& entry)
{
indexMin = LatteIndexCache.indexMin;
indexMax = LatteIndexCache.indexMax;
renderIndexType = LatteIndexCache.renderIndexType;
outputCount = LatteIndexCache.outputCount;
indexBufferOffset = LatteIndexCache.indexBufferOffset;
indexBufferIndex = LatteIndexCache.indexBufferIndex;
return entry.lastPtr == indexData && entry.lastCount == count && entry.lastPrimitiveMode == primitiveMode && entry.lastIndexType == indexType;
});
if (cacheEntry != LatteIndexCache.entry.end())
{
indexMin = cacheEntry->indexMin;
indexMax = cacheEntry->indexMax;
renderIndexType = cacheEntry->renderIndexType;
outputCount = cacheEntry->outputCount;
indexAllocation = cacheEntry->indexAllocation;
cacheEntry->lastUsed = LatteIndices_GetNextUsageIndex();
return;
}
@ -576,10 +599,12 @@ void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32
indexMin = 0;
indexMax = std::max(count, 1u)-1;
renderIndexType = Renderer::INDEX_TYPE::NONE;
indexAllocation = {};
return; // no indices
}
// query index buffer from renderer
void* indexOutputPtr = g_renderer->indexData_reserveIndexMemory(indexOutputSize, indexBufferOffset, indexBufferIndex);
indexAllocation = g_renderer->indexData_reserveIndexMemory(indexOutputSize);
void* indexOutputPtr = indexAllocation.mem;
// decode indices
indexMin = std::numeric_limits<uint32>::max();
@ -704,16 +729,25 @@ void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32
// recalculate index range but filter out primitive restart index
LatteIndices_alternativeCalculateIndexMinMax(indexData, indexType, count, indexMin, indexMax);
}
g_renderer->indexData_uploadIndexMemory(indexBufferOffset, indexOutputSize);
g_renderer->indexData_uploadIndexMemory(indexAllocation);
performanceMonitor.cycle[performanceMonitor.cycleIndex].indexDataUploaded += indexOutputSize;
// get least recently used cache entry
auto lruEntry = std::min_element(LatteIndexCache.entry.begin(), LatteIndexCache.entry.end(), [](const auto& a, const auto& b)
{
return a.lastUsed < b.lastUsed;
});
// invalidate previous allocation
if(lruEntry->lastPtr != nullptr)
g_renderer->indexData_releaseIndexMemory(lruEntry->indexAllocation);
// update cache
LatteIndexCache.lastPtr = indexData;
LatteIndexCache.lastCount = count;
LatteIndexCache.lastPrimitiveMode = primitiveMode;
LatteIndexCache.lastIndexType = indexType;
LatteIndexCache.indexMin = indexMin;
LatteIndexCache.indexMax = indexMax;
LatteIndexCache.renderIndexType = renderIndexType;
LatteIndexCache.outputCount = outputCount;
LatteIndexCache.indexBufferOffset = indexBufferOffset;
LatteIndexCache.indexBufferIndex = indexBufferIndex;
lruEntry->lastPtr = indexData;
lruEntry->lastCount = count;
lruEntry->lastPrimitiveMode = primitiveMode;
lruEntry->lastIndexType = indexType;
lruEntry->indexMin = indexMin;
lruEntry->indexMax = indexMax;
lruEntry->renderIndexType = renderIndexType;
lruEntry->outputCount = outputCount;
lruEntry->indexAllocation = indexAllocation;
lruEntry->lastUsed = LatteIndices_GetNextUsageIndex();
}

View file

@ -4,4 +4,4 @@
void LatteIndices_invalidate(const void* memPtr, uint32 size);
void LatteIndices_invalidateAll();
void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32 count, LattePrimitiveMode primitiveMode, uint32& indexMin, uint32& indexMax, Renderer::INDEX_TYPE& renderIndexType, uint32& outputCount, uint32& indexBufferOffset, uint32& indexBufferIndex);
void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32 count, LattePrimitiveMode primitiveMode, uint32& indexMin, uint32& indexMax, Renderer::INDEX_TYPE& renderIndexType, uint32& outputCount, Renderer::IndexAllocation& indexAllocation);

View file

@ -107,7 +107,13 @@ void LatteOverlay_renderOverlay(ImVec2& position, ImVec2& pivot, sint32 directio
ImGui::Text("VRAM: %dMB / %dMB", g_state.vramUsage, g_state.vramTotal);
if (config.overlay.debug)
{
// general debug info
ImGui::Text("--- Debug info ---");
ImGui::Text("IndexUploadPerFrame: %dKB", (performanceMonitor.stats.indexDataUploadPerFrame+1023)/1024);
// backend specific info
g_renderer->AppendOverlayDebugInfo();
}
position.y += (ImGui::GetWindowSize().y + 10.0f) * direction;
}

View file

@ -74,7 +74,6 @@ void LattePerformanceMonitor_frameEnd()
uniformBankDataUploadedPerFrame /= 1024ULL;
uint32 uniformBankCountUploadedPerFrame = (uint32)(uniformBankUploadedCount / (uint64)elapsedFrames);
uint64 indexDataUploadPerFrame = (indexDataUploaded / (uint64)elapsedFrames);
indexDataUploadPerFrame /= 1024ULL;
double fps = (double)elapsedFrames2S * 1000.0 / (double)totalElapsedTimeFPS;
uint32 shaderBindsPerFrame = shaderBindCounter / elapsedFrames;
@ -82,7 +81,7 @@ void LattePerformanceMonitor_frameEnd()
uint32 rlps = (uint32)((uint64)recompilerLeaveCount * 1000ULL / (uint64)totalElapsedTime);
uint32 tlps = (uint32)((uint64)threadLeaveCount * 1000ULL / (uint64)totalElapsedTime);
// set stats
performanceMonitor.stats.indexDataUploadPerFrame = indexDataUploadPerFrame;
// next counter cycle
sint32 nextCycleIndex = (performanceMonitor.cycleIndex + 1) % PERFORMANCE_MONITOR_TRACK_CYCLES;
performanceMonitor.cycle[nextCycleIndex].drawCallCounter = 0;

View file

@ -124,6 +124,7 @@ typedef struct
LattePerfStatCounter numGraphicPipelines;
LattePerfStatCounter numImages;
LattePerfStatCounter numImageViews;
LattePerfStatCounter numSamplers;
LattePerfStatCounter numRenderPass;
LattePerfStatCounter numFramebuffer;
@ -131,6 +132,12 @@ typedef struct
LattePerfStatCounter numDrawBarriersPerFrame;
LattePerfStatCounter numBeginRenderpassPerFrame;
}vk;
// calculated stats (per frame)
struct
{
uint32 indexDataUploadPerFrame;
}stats;
}performanceMonitor_t;
extern performanceMonitor_t performanceMonitor;

View file

@ -11,7 +11,6 @@
#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"
#include "Cafe/GraphicPack/GraphicPack2.h"
#include "config/ActiveSettings.h"
#include "Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.h"
#include "gui/guiWrapper.h"
#include "Cafe/OS/libs/erreula/erreula.h"
#include "input/InputManager.h"
@ -221,40 +220,10 @@ void LatteMRT::BindDepthBufferOnly(LatteTextureView* view)
ApplyCurrentState();
}
/***************************************************/
LatteTextureView* LatteMRT_FindColorBufferForClearing(MPTR colorBufferPtr, sint32 colorBufferWidth, sint32 colorBufferHeight, sint32 colorBufferPitch, uint32 format, sint32 sliceIndex, sint32* searchIndex)
{
LatteTextureView* view = LatteTC_LookupTextureByData(colorBufferPtr, colorBufferWidth, colorBufferHeight, colorBufferPitch, 0, 1, sliceIndex, 1, searchIndex);
if (view == nullptr)
return nullptr;
return view;
}
LatteTextureView* LatteMRT_CreateColorBuffer(MPTR colorBufferPhysMem, uint32 width, uint32 height, uint32 pitch, Latte::E_GX2SURFFMT format, Latte::E_HWTILEMODE tileMode, uint32 swizzle, uint32 viewSlice)
{
cemu_assert_debug(colorBufferPhysMem != MPTR_NULL);
LatteTextureView* textureView;
if(viewSlice != 0)
textureView = LatteTexture_CreateMapping(colorBufferPhysMem, MPTR_NULL, width, height, viewSlice+1, pitch, tileMode, swizzle, 0, 1, viewSlice, 1, format, Latte::E_DIM::DIM_2D_ARRAY, Latte::E_DIM::DIM_2D, false);
else
textureView = LatteTexture_CreateMapping(colorBufferPhysMem, MPTR_NULL, width, height, 1, pitch, tileMode, swizzle, 0, 1, viewSlice, 1, format, Latte::E_DIM::DIM_2D, Latte::E_DIM::DIM_2D, false);
// unbind texture
g_renderer->texture_bindAndActivate(nullptr, 0);
return textureView;
}
LatteTextureView* LatteMRT_CreateDepthBuffer(MPTR depthBufferPhysMem, uint32 width, uint32 height, uint32 pitch, Latte::E_HWTILEMODE tileMode, Latte::E_GX2SURFFMT format, uint32 swizzle, sint32 viewSlice)
{
LatteTextureView* textureView;
if(viewSlice == 0)
textureView = LatteTexture_CreateMapping(depthBufferPhysMem, MPTR_NULL, width, height, 1, pitch, tileMode, swizzle, 0, 1, viewSlice, 1, format, Latte::E_DIM::DIM_2D, Latte::E_DIM::DIM_2D, true);
else
textureView = LatteTexture_CreateMapping(depthBufferPhysMem, MPTR_NULL, width, height, viewSlice+1, pitch, tileMode, swizzle, 0, 1, viewSlice, 1, format, Latte::E_DIM::DIM_2D_ARRAY, Latte::E_DIM::DIM_2D, true);
LatteTextureView* textureView = LatteTexture_CreateMapping(depthBufferPhysMem, MPTR_NULL, width, height, viewSlice+1, pitch, tileMode, swizzle, 0, 1, viewSlice, 1, format, viewSlice > 0 ? Latte::E_DIM::DIM_2D_ARRAY : Latte::E_DIM::DIM_2D, Latte::E_DIM::DIM_2D, true);
LatteMRT::SetDepthAndStencilAttachment(textureView, textureView->baseTexture->hasStencil);
// unbind texture
g_renderer->texture_bindAndActivate(nullptr, 0);
return textureView;
}
@ -297,14 +266,15 @@ LatteTextureView* LatteMRT::GetColorAttachmentTexture(uint32 index, bool createN
// colorbuffer width/height has to be padded to 8/32 alignment but the actual resolution might be smaller
// use the scissor box as a clue to figure out the original resolution if possible
#if 0
uint32 scissorBoxWidth = LatteGPUState.contextNew.PA_SC_GENERIC_SCISSOR_BR.get_BR_X();
uint32 scissorBoxHeight = LatteGPUState.contextNew.PA_SC_GENERIC_SCISSOR_BR.get_BR_Y();
if (((scissorBoxWidth + 7) & ~7) == colorBufferWidth)
colorBufferWidth = scissorBoxWidth;
if (((colorBufferHeight + 31) & ~31) == colorBufferHeight)
colorBufferHeight = scissorBoxHeight;
#endif
if(LatteGPUState.allowFramebufferSizeOptimization)
{
uint32 scissorBoxWidth = LatteGPUState.contextNew.PA_SC_GENERIC_SCISSOR_BR.get_BR_X();
uint32 scissorBoxHeight = LatteGPUState.contextNew.PA_SC_GENERIC_SCISSOR_BR.get_BR_Y();
if (((scissorBoxWidth + 7) & ~7) == colorBufferWidth)
colorBufferWidth = scissorBoxWidth;
if (((colorBufferHeight + 31) & ~31) == colorBufferHeight)
colorBufferHeight = scissorBoxHeight;
}
// log resolution changes if the above heuristic takes effect
// this is useful to find resolutions which need to be updated in gfx pack texture rules
@ -333,7 +303,7 @@ LatteTextureView* LatteMRT::GetColorAttachmentTexture(uint32 index, bool createN
if (colorBufferView == nullptr)
{
// create color buffer view
colorBufferView = LatteTexture_CreateMapping(colorBufferPhysMem, 0, colorBufferWidth, colorBufferHeight, (viewFirstSlice + viewNumSlices), colorBufferPitch, colorBufferTileMode, colorBufferSwizzle>>8, viewFirstMip, 1, viewFirstSlice, viewNumSlices, (Latte::E_GX2SURFFMT)colorBufferFormat, (viewFirstSlice + viewNumSlices)>1? Latte::E_DIM::DIM_2D_ARRAY: Latte::E_DIM::DIM_2D, Latte::E_DIM::DIM_2D, false);
colorBufferView = LatteTexture_CreateMapping(colorBufferPhysMem, 0, colorBufferWidth, colorBufferHeight, (viewFirstSlice + viewNumSlices), colorBufferPitch, colorBufferTileMode, colorBufferSwizzle>>8, viewFirstMip, 1, viewFirstSlice, viewNumSlices, (Latte::E_GX2SURFFMT)colorBufferFormat, (viewFirstSlice + viewNumSlices)>1? Latte::E_DIM::DIM_2D_ARRAY: Latte::E_DIM::DIM_2D, Latte::E_DIM::DIM_2D, false, true);
LatteGPUState.repeatTextureInitialization = true;
checkForTextureChanges = false;
}
@ -369,7 +339,7 @@ uint8 LatteMRT::GetActiveColorBufferMask(const LatteDecompilerShader* pixelShade
return 0;
cemu_assert_debug(colorControlReg.get_DEGAMMA_ENABLE() == false); // not supported
// combine color buffer mask with pixel output mask from pixel shader
colorBufferMask &= pixelShader->pixelColorOutputMask;
colorBufferMask &= (pixelShader ? pixelShader->pixelColorOutputMask : 0);
// combine color buffer mask with color channel mask from mmCB_TARGET_MASK (disable render buffer if all colors are blocked)
uint32 channelTargetMask = lcr.CB_TARGET_MASK.get_MASK();
for (uint32 i = 0; i < 8; i++)
@ -520,14 +490,12 @@ bool LatteMRT::UpdateCurrentFBO()
sLatteRenderTargetState.rtUpdateList[sLatteRenderTargetState.rtUpdateListCount] = colorAttachmentView;
sLatteRenderTargetState.rtUpdateListCount++;
sint32 colorAttachmentWidth;
sint32 colorAttachmentHeight;
LatteTexture_getSize(colorAttachmentView->baseTexture, &colorAttachmentWidth, &colorAttachmentHeight, nullptr, colorAttachmentView->firstMip);
sint32 colorAttachmentWidth, colorAttachmentHeight;
colorAttachmentView->baseTexture->GetSize(colorAttachmentWidth, colorAttachmentHeight, colorAttachmentView->firstMip);
// set effective size
sint32 effectiveWidth, effectiveHeight;
LatteTexture_getEffectiveSize(colorAttachmentView->baseTexture, &effectiveWidth, &effectiveHeight, nullptr, colorAttachmentView->firstMip);
colorAttachmentView->baseTexture->GetEffectiveSize(effectiveWidth, effectiveHeight, colorAttachmentView->firstMip);
if (rtEffectiveSize->width == 0 && rtEffectiveSize->height == 0)
{
rtEffectiveSize->width = effectiveWidth;
@ -535,9 +503,7 @@ bool LatteMRT::UpdateCurrentFBO()
}
else if (rtEffectiveSize->width != effectiveWidth && rtEffectiveSize->height != effectiveHeight)
{
#ifdef CEMU_DEBUG_ASSERT
cemuLog_log(LogType::Force, "Color buffer size mismatch ({}x{}). Effective size: {}x{} Real size: {}x{} Mismatching texture: {:08x} {}x{} fmt {:04x}", rtEffectiveSize->width, rtEffectiveSize->height, effectiveWidth, effectiveHeight, colorAttachmentView->baseTexture->width, colorAttachmentView->baseTexture->height, colorAttachmentView->baseTexture->physAddress, colorAttachmentView->baseTexture->width, colorAttachmentView->baseTexture->height, (uint32)colorAttachmentView->baseTexture->format);
#endif
cemuLog_logDebug(LogType::Force, "Color buffer size mismatch ({}x{}). Effective size: {}x{} Real size: {}x{} Mismatching texture: {:08x} {}x{} fmt {:04x}", rtEffectiveSize->width, rtEffectiveSize->height, effectiveWidth, effectiveHeight, colorAttachmentView->baseTexture->width, colorAttachmentView->baseTexture->height, colorAttachmentView->baseTexture->physAddress, colorAttachmentView->baseTexture->width, colorAttachmentView->baseTexture->height, (uint32)colorAttachmentView->baseTexture->format);
}
// currently the first color attachment defines the size of the current render target
if (rtRealSize->width == 0 && rtRealSize->height == 0)
@ -612,15 +578,11 @@ bool LatteMRT::UpdateCurrentFBO()
if (depthBufferPhysMem != MPTR_NULL)
{
bool depthBufferWasFound = false;
LatteTextureView* depthBufferView = LatteTextureViewLookupCache::lookupSliceEx(depthBufferPhysMem, depthBufferWidth, depthBufferHeight, depthBufferPitch, 0, depthBufferViewFirstSlice, depthBufferFormat, true);
if (depthBufferView == nullptr)
if (!depthBufferView)
{
// create depth buffer view
if(depthBufferViewFirstSlice == 0)
depthBufferView = LatteTexture_CreateMapping(depthBufferPhysMem, 0, depthBufferWidth, depthBufferHeight, 1, depthBufferPitch, depthBufferTileMode, depthBufferSwizzle, 0, 1, 0, 1, depthBufferFormat, Latte::E_DIM::DIM_2D, Latte::E_DIM::DIM_2D, true);
else
depthBufferView = LatteTexture_CreateMapping(depthBufferPhysMem, 0, depthBufferWidth, depthBufferHeight, depthBufferViewFirstSlice+1, depthBufferPitch, depthBufferTileMode, depthBufferSwizzle, 0, 1, depthBufferViewFirstSlice, 1, depthBufferFormat, Latte::E_DIM::DIM_2D_ARRAY, Latte::E_DIM::DIM_2D, true);
// create new depth buffer view and if it doesn't exist then also create the texture
depthBufferView = LatteTexture_CreateMapping(depthBufferPhysMem, 0, depthBufferWidth, depthBufferHeight, depthBufferViewFirstSlice+1, depthBufferPitch, depthBufferTileMode, depthBufferSwizzle, 0, 1, depthBufferViewFirstSlice, 1, depthBufferFormat, depthBufferViewFirstSlice > 0 ? Latte::E_DIM::DIM_2D_ARRAY : Latte::E_DIM::DIM_2D, Latte::E_DIM::DIM_2D, true, true);
LatteGPUState.repeatTextureInitialization = true;
}
else
@ -630,7 +592,7 @@ bool LatteMRT::UpdateCurrentFBO()
}
// set effective size
sint32 effectiveWidth, effectiveHeight;
LatteTexture_getEffectiveSize(depthBufferView->baseTexture, &effectiveWidth, &effectiveHeight, NULL);
depthBufferView->baseTexture->GetEffectiveSize(effectiveWidth, effectiveHeight, depthBufferView->firstMip);
if (rtEffectiveSize->width == 0 && rtEffectiveSize->height == 0)
{
rtEffectiveSize->width = effectiveWidth;
@ -780,7 +742,10 @@ void LatteRenderTarget_applyTextureDepthClear(LatteTexture* texture, uint32 slic
LatteTexture_MarkDynamicTextureAsChanged(texture->baseView, sliceIndex, mipIndex, eventCounter);
}
void LatteRenderTarget_itHLEClearColorDepthStencil(uint32 clearMask, MPTR colorBufferMPTR, MPTR colorBufferFormat, Latte::E_HWTILEMODE colorBufferTilemode, uint32 colorBufferWidth, uint32 colorBufferHeight, uint32 colorBufferPitch, uint32 colorBufferViewFirstSlice, uint32 colorBufferViewNumSlice, MPTR depthBufferMPTR, MPTR depthBufferFormat, Latte::E_HWTILEMODE depthBufferTileMode, sint32 depthBufferWidth, sint32 depthBufferHeight, sint32 depthBufferPitch, sint32 depthBufferViewFirstSlice, sint32 depthBufferViewNumSlice, float r, float g, float b, float a, float clearDepth, uint32 clearStencil)
void LatteRenderTarget_itHLEClearColorDepthStencil(uint32 clearMask,
MPTR colorBufferMPTR, Latte::E_GX2SURFFMT colorBufferFormat, Latte::E_HWTILEMODE colorBufferTilemode, uint32 colorBufferWidth, uint32 colorBufferHeight, uint32 colorBufferPitch, uint32 colorBufferViewFirstSlice, uint32 colorBufferViewNumSlice,
MPTR depthBufferMPTR, Latte::E_GX2SURFFMT depthBufferFormat, Latte::E_HWTILEMODE depthBufferTileMode, sint32 depthBufferWidth, sint32 depthBufferHeight, sint32 depthBufferPitch, sint32 depthBufferViewFirstSlice, sint32 depthBufferViewNumSlice,
float r, float g, float b, float a, float clearDepth, uint32 clearStencil)
{
uint32 depthBufferMipIndex = 0; // todo
uint32 colorBufferMipIndex = 0; // todo
@ -815,13 +780,11 @@ void LatteRenderTarget_itHLEClearColorDepthStencil(uint32 clearMask, MPTR colorB
bool targetFound = false;
while (true)
{
LatteTextureView* colorView = LatteMRT_FindColorBufferForClearing(colorBufferMPTR, colorBufferWidth, colorBufferHeight, colorBufferPitch, colorBufferFormat, colorBufferViewFirstSlice, &searchIndex);
LatteTextureView* colorView = LatteTC_LookupTextureByData(colorBufferMPTR, colorBufferWidth, colorBufferHeight, colorBufferPitch, 0, 1, colorBufferViewFirstSlice, 1, &searchIndex);
if (!colorView)
break;
if (Latte::GetFormatBits((Latte::E_GX2SURFFMT)colorBufferFormat) != Latte::GetFormatBits(colorView->baseTexture->format))
{
if (Latte::GetFormatBits(colorBufferFormat) != Latte::GetFormatBits(colorView->baseTexture->format))
continue;
}
if (colorView->baseTexture->pitch == colorBufferPitch && colorView->baseTexture->height == colorBufferHeight)
targetFound = true;
@ -833,7 +796,7 @@ void LatteRenderTarget_itHLEClearColorDepthStencil(uint32 clearMask, MPTR colorB
{
// create new texture with matching format
cemu_assert_debug(colorBufferViewNumSlice <= 1);
LatteTextureView* newColorView = LatteMRT_CreateColorBuffer(colorBufferMPTR, colorBufferWidth, colorBufferHeight, colorBufferPitch, (Latte::E_GX2SURFFMT)colorBufferFormat, colorBufferTilemode, colorBufferSwizzle, colorBufferViewFirstSlice);
LatteTextureView* newColorView = LatteTexture_CreateMapping(colorBufferMPTR, MPTR_NULL, colorBufferWidth, colorBufferHeight, colorBufferViewFirstSlice+1, colorBufferPitch, colorBufferTilemode, colorBufferSwizzle, 0, 1, colorBufferViewFirstSlice, 1, colorBufferFormat, colorBufferViewFirstSlice > 0 ? Latte::E_DIM::DIM_2D_ARRAY : Latte::E_DIM::DIM_2D, Latte::E_DIM::DIM_2D, false);
LatteRenderTarget_applyTextureColorClear(newColorView->baseTexture, colorBufferViewFirstSlice, colorBufferMipIndex, r, g, b, a, eventCounter);
}
}
@ -911,20 +874,13 @@ void LatteRenderTarget_getScreenImageArea(sint32* x, sint32* y, sint32* width, s
void LatteRenderTarget_copyToBackbuffer(LatteTextureView* textureView, bool isPadView)
{
if (g_renderer->GetType() == RendererAPI::Vulkan)
{
((VulkanRenderer*)g_renderer.get())->PreparePresentationFrame(!isPadView);
}
// make sure texture is updated to latest data in cache
LatteTexture_UpdateDataToLatest(textureView->baseTexture);
// mark source texture as still in use
LatteTC_MarkTextureStillInUse(textureView->baseTexture);
sint32 effectiveWidth;
sint32 effectiveHeight;
sint32 effectiveDepth;
LatteTexture_getEffectiveSize(textureView->baseTexture, &effectiveWidth, &effectiveHeight, &effectiveDepth, 0);
sint32 effectiveWidth, effectiveHeight;
textureView->baseTexture->GetEffectiveSize(effectiveWidth, effectiveHeight, 0);
_currentOutputImageWidth = effectiveWidth;
_currentOutputImageHeight = effectiveHeight;
@ -976,13 +932,6 @@ void LatteRenderTarget_copyToBackbuffer(LatteTextureView* textureView, bool isPa
if (shader == nullptr)
{
sint32 scaling_filter = downscaling ? GetConfig().downscale_filter : GetConfig().upscale_filter;
if (g_renderer->GetType() == RendererAPI::Vulkan)
{
// force linear or nearest neighbor filter
if(scaling_filter != kLinearFilter && scaling_filter != kNearestNeighborFilter)
scaling_filter = kLinearFilter;
}
if (scaling_filter == kLinearFilter)
{
@ -1000,7 +949,7 @@ void LatteRenderTarget_copyToBackbuffer(LatteTextureView* textureView, bool isPa
else
shader = RendererOutputShader::s_bicubic_shader;
filter = LatteTextureView::MagFilter::kNearestNeighbor;
filter = LatteTextureView::MagFilter::kLinear;
}
else if (scaling_filter == kBicubicHermiteFilter)
{
@ -1032,8 +981,6 @@ void LatteRenderTarget_copyToBackbuffer(LatteTextureView* textureView, bool isPa
g_renderer->ImguiEnd();
}
bool ctrlTabHotkeyPressed = false;
void LatteRenderTarget_itHLECopyColorBufferToScanBuffer(MPTR colorBufferPtr, uint32 colorBufferWidth, uint32 colorBufferHeight, uint32 colorBufferSliceIndex, uint32 colorBufferFormat, uint32 colorBufferPitch, Latte::E_HWTILEMODE colorBufferTilemode, uint32 colorBufferSwizzle, uint32 renderTarget)
{
cemu_assert_debug(colorBufferSliceIndex == 0); // todo - support for non-zero slice
@ -1043,38 +990,31 @@ void LatteRenderTarget_itHLECopyColorBufferToScanBuffer(MPTR colorBufferPtr, uin
return;
}
auto getVPADScreenActive = [](size_t n) -> std::pair<bool, bool> {
auto controller = InputManager::instance().get_vpad_controller(n);
if (!controller)
return {false,false};
auto pressed = controller->is_screen_active();
auto toggle = controller->is_screen_active_toggle();
return {pressed && !toggle, pressed && toggle};
};
const bool tabPressed = gui_isKeyDown(PlatformKeyCodes::TAB);
const bool ctrlPressed = gui_isKeyDown(PlatformKeyCodes::LCONTROL);
const auto [vpad0Active, vpad0Toggle] = getVPADScreenActive(0);
const auto [vpad1Active, vpad1Toggle] = getVPADScreenActive(1);
bool showDRC = swkbd_hasKeyboardInputHook() == false && tabPressed;
bool& alwaysDisplayDRC = LatteGPUState.alwaysDisplayDRC;
const bool altScreenRequested = (!ctrlPressed && tabPressed) || vpad0Active || vpad1Active;
const bool togglePressed = (ctrlPressed && tabPressed) || vpad0Toggle || vpad1Toggle;
static bool togglePressedLast = false;
if (ctrlPressed && tabPressed)
{
if (ctrlTabHotkeyPressed == false)
{
alwaysDisplayDRC = !alwaysDisplayDRC;
ctrlTabHotkeyPressed = true;
}
}
else
ctrlTabHotkeyPressed = false;
bool& isDRCPrimary = LatteGPUState.isDRCPrimary;
if (alwaysDisplayDRC)
showDRC = !tabPressed;
if(togglePressed && !togglePressedLast)
isDRCPrimary = !isDRCPrimary;
togglePressedLast = togglePressed;
if (!showDRC)
{
auto controller = InputManager::instance().get_vpad_controller(0);
if (controller && controller->is_screen_active())
showDRC = true;
if (!showDRC)
{
controller = InputManager::instance().get_vpad_controller(1);
if (controller && controller->is_screen_active())
showDRC = true;
}
}
bool showDRC = swkbd_hasKeyboardInputHook() == false && (isDRCPrimary ^ altScreenRequested);
if ((renderTarget & RENDER_TARGET_DRC) && g_renderer->IsPadWindowActive())
LatteRenderTarget_copyToBackbuffer(texView, true);

View file

@ -451,9 +451,8 @@ void LatteShader_DumpShader(uint64 baseHash, uint64 auxHash, LatteDecompilerShad
suffix = "gs";
else if (shader->shaderType == LatteConst::ShaderType::Pixel)
suffix = "ps";
fs::path dumpPath = "dump/shaders";
dumpPath /= fmt::format("{:016x}_{:016x}_{}.txt", baseHash, auxHash, suffix);
FileStream* fs = FileStream::createFile2(dumpPath);
FileStream* fs = FileStream::createFile2(ActiveSettings::GetUserDataPath("dump/shaders/{:016x}_{:016x}_{}.txt", baseHash, auxHash, suffix));
if (fs)
{
if (shader->strBuf_shaderSource)
@ -479,9 +478,8 @@ void LatteShader_DumpRawShader(uint64 baseHash, uint64 auxHash, uint32 type, uin
suffix = "copy";
else if (type == SHADER_DUMP_TYPE_COMPUTE)
suffix = "compute";
fs::path dumpPath = "dump/shaders";
dumpPath /= fmt::format("{:016x}_{:016x}_{}.bin", baseHash, auxHash, suffix);
FileStream* fs = FileStream::createFile2(dumpPath);
FileStream* fs = FileStream::createFile2(ActiveSettings::GetUserDataPath("dump/shaders/{:016x}_{:016x}_{}.bin", baseHash, auxHash, suffix));
if (fs)
{
fs->writeData(programCode, programLen);
@ -524,7 +522,7 @@ void LatteSHRC_UpdateGSBaseHash(uint8* geometryShaderPtr, uint32 geometryShaderS
// update hash from geometry shader data
uint64 gsHash1 = 0;
uint64 gsHash2 = 0;
_calculateShaderProgramHash((uint32*)geometryShaderPtr, geometryShaderSize, &hashCacheVS, &gsHash1, &gsHash2);
_calculateShaderProgramHash((uint32*)geometryShaderPtr, geometryShaderSize, &hashCacheGS, &gsHash1, &gsHash2);
// get geometry shader
uint64 gsHash = gsHash1 + gsHash2;
gsHash += (uint64)_activeVertexShader->ringParameterCount;
@ -652,7 +650,7 @@ LatteDecompilerShader* LatteShader_CreateShaderFromDecompilerOutput(LatteDecompi
}
else
{
shader->uniform.count_uniformRegister = decompilerOutput.uniformOffsetsVK.count_uniformRegister;
shader->uniform.count_uniformRegister = decompilerOutput.uniformOffsetsGL.count_uniformRegister;
}
// calculate aux hash
if (calculateAuxHash)
@ -838,7 +836,6 @@ LatteDecompilerShader* LatteShader_CompileSeparablePixelShader(uint64 baseHash,
void LatteSHRC_UpdateVertexShader(uint8* vertexShaderPtr, uint32 vertexShaderSize, bool usesGeometryShader)
{
// todo - should include VTX_SEMANTIC table in state
LatteSHRC_UpdateVSBaseHash(vertexShaderPtr, vertexShaderSize, usesGeometryShader);
uint64 vsAuxHash = 0;
auto itBaseShader = sVertexShaders.find(_shaderBaseHash_vs);
@ -855,15 +852,13 @@ void LatteSHRC_UpdateVertexShader(uint8* vertexShaderPtr, uint32 vertexShaderSiz
LatteGPUState.activeShaderHasError = true;
return;
}
g_renderer->shader_bind(vertexShader->shader);
_activeVertexShader = vertexShader;
}
void LatteSHRC_UpdateGeometryShader(bool usesGeometryShader, uint8* geometryShaderPtr, uint32 geometryShaderSize, uint8* geometryCopyShader, uint32 geometryCopyShaderSize)
{
if (usesGeometryShader == false || _activeVertexShader == nullptr)
if (!usesGeometryShader || !_activeVertexShader)
{
g_renderer->shader_unbind(RendererShader::ShaderType::kGeometry);
_shaderBaseHash_gs = 0;
_activeGeometryShader = nullptr;
return;
@ -887,21 +882,11 @@ void LatteSHRC_UpdateGeometryShader(bool usesGeometryShader, uint8* geometryShad
LatteGPUState.activeShaderHasError = true;
return;
}
g_renderer->shader_bind(geometryShader->shader);
_activeGeometryShader = geometryShader;
}
void LatteSHRC_UpdatePixelShader(uint8* pixelShaderPtr, uint32 pixelShaderSize, bool usesGeometryShader)
{
if (LatteGPUState.contextRegister[mmVGT_STRMOUT_EN] != 0 && g_renderer->GetType() == RendererAPI::OpenGL)
{
if (_activePixelShader)
{
g_renderer->shader_unbind(RendererShader::ShaderType::kFragment);
_activePixelShader = nullptr;
}
return;
}
LatteSHRC_UpdatePSBaseHash(pixelShaderPtr, pixelShaderSize, usesGeometryShader);
uint64 psAuxHash = 0;
auto itBaseShader = sPixelShaders.find(_shaderBaseHash_ps);
@ -918,7 +903,6 @@ void LatteSHRC_UpdatePixelShader(uint8* pixelShaderPtr, uint32 pixelShaderSize,
LatteGPUState.activeShaderHasError = true;
return;
}
g_renderer->shader_bind(pixelShader->shader);
_activePixelShader = pixelShader;
}

View file

@ -12,7 +12,7 @@
#define GPU7_CF_INST_VTX (0x02) // used only in GS copy program?
#define GPU7_CF_INST_LOOP_END (0x05)
#define GPU7_CF_INST_LOOP_START_DX10 (0x06)
#define GPU7_CF_INST_LOOP_START_NO_AL (0x07) // (Seen in Project Zero)
#define GPU7_CF_INST_LOOP_START_NO_AL (0x07) // (Seen in Project Zero, Injustice: Gods Among Us)
#define GPU7_CF_INST_LOOP_BREAK (0x09)
#define GPU7_CF_INST_JUMP (0x0A)

View file

@ -25,6 +25,9 @@
#include "util/helpers/Serializer.h"
#include <wx/msgdlg.h>
#include <audio/IAudioAPI.h>
#include <util/bootSound/BootSoundReader.h>
#include <thread>
#if BOOST_OS_WINDOWS
#include <psapi.h>
@ -155,6 +158,118 @@ bool LoadTGAFile(const std::vector<uint8>& buffer, TGAFILE *tgaFile)
return true;
}
class BootSoundPlayer
{
public:
BootSoundPlayer() = default;
~BootSoundPlayer()
{
m_stopRequested = true;
}
void StartSound()
{
if (!m_bootSndPlayThread.joinable())
{
m_fadeOutRequested = false;
m_stopRequested = false;
m_bootSndPlayThread = std::thread{[this]() {
StreamBootSound();
}};
}
}
void FadeOutSound()
{
m_fadeOutRequested = true;
}
void ApplyFadeOutEffect(std::span<sint16> samples, uint64& fadeOutSample, uint64 fadeOutDuration)
{
for (size_t i = 0; i < samples.size(); i += 2)
{
const float decibel = (float)fadeOutSample / fadeOutDuration * -60.0f;
const float volumeFactor = pow(10, decibel / 20);
samples[i] *= volumeFactor;
samples[i + 1] *= volumeFactor;
fadeOutSample++;
}
}
void StreamBootSound()
{
SetThreadName("bootsnd");
constexpr sint32 sampleRate = 48'000;
constexpr sint32 bitsPerSample = 16;
constexpr sint32 samplesPerBlock = sampleRate / 10; // block is 1/10th of a second
constexpr sint32 nChannels = 2;
static_assert(bitsPerSample % 8 == 0, "bits per sample is not a multiple of 8");
AudioAPIPtr bootSndAudioDev;
try
{
bootSndAudioDev = IAudioAPI::CreateDeviceFromConfig(true, sampleRate, nChannels, samplesPerBlock, bitsPerSample);
if(!bootSndAudioDev)
return;
}
catch (const std::runtime_error& ex)
{
cemuLog_log(LogType::Force, "Failed to initialise audio device for bootup sound");
return;
}
bootSndAudioDev->SetAudioDelayOverride(4);
bootSndAudioDev->Play();
std::string sndPath = fmt::format("{}/meta/{}", CafeSystem::GetMlcStoragePath(CafeSystem::GetForegroundTitleId()), "bootSound.btsnd");
sint32 fscStatus = FSC_STATUS_UNDEFINED;
if(!fsc_doesFileExist(sndPath.c_str()))
return;
FSCVirtualFile* bootSndFileHandle = fsc_open(sndPath.c_str(), FSC_ACCESS_FLAG::OPEN_FILE | FSC_ACCESS_FLAG::READ_PERMISSION, &fscStatus);
if(!bootSndFileHandle)
{
cemuLog_log(LogType::Force, "failed to open bootSound.btsnd");
return;
}
constexpr sint32 audioBlockSize = samplesPerBlock * (bitsPerSample/8) * nChannels;
BootSoundReader bootSndFileReader(bootSndFileHandle, audioBlockSize);
uint64 fadeOutSample = 0; // track how far into the fadeout
constexpr uint64 fadeOutDuration = sampleRate * 2; // fadeout should last 2 seconds
while(fadeOutSample < fadeOutDuration && !m_stopRequested)
{
while (bootSndAudioDev->NeedAdditionalBlocks())
{
sint16* data = bootSndFileReader.getSamples();
if(data == nullptr)
{
// break outer loop
m_stopRequested = true;
break;
}
if(m_fadeOutRequested)
ApplyFadeOutEffect({data, samplesPerBlock * nChannels}, fadeOutSample, fadeOutDuration);
bootSndAudioDev->FeedBlock(data);
}
// sleep for the duration of a single block
std::this_thread::sleep_for(std::chrono::milliseconds(samplesPerBlock / (sampleRate/ 1'000)));
}
if(bootSndFileHandle)
fsc_close(bootSndFileHandle);
}
private:
std::thread m_bootSndPlayThread;
std::atomic_bool m_fadeOutRequested = false;
std::atomic_bool m_stopRequested = false;
};
static BootSoundPlayer g_bootSndPlayer;
void LatteShaderCache_finish()
{
if (g_renderer->GetType() == RendererAPI::Vulkan)
@ -299,6 +414,9 @@ void LatteShaderCache_Load()
loadBackgroundTexture(true, g_shaderCacheLoaderState.textureTVId);
loadBackgroundTexture(false, g_shaderCacheLoaderState.textureDRCId);
if(GetConfig().play_boot_sound)
g_bootSndPlayer.StartSound();
sint32 numLoadedShaders = 0;
uint32 loadIndex = 0;
@ -365,6 +483,11 @@ void LatteShaderCache_Load()
g_renderer->DeleteTexture(g_shaderCacheLoaderState.textureTVId);
if (g_shaderCacheLoaderState.textureDRCId)
g_renderer->DeleteTexture(g_shaderCacheLoaderState.textureDRCId);
g_bootSndPlayer.FadeOutSound();
if(Latte_GetStopSignal())
LatteThread_Exit();
}
void LatteShaderCache_ShowProgress(const std::function <bool(void)>& loadUpdateFunc, bool isPipelines)
@ -505,8 +628,6 @@ void LatteShaderCache_LoadVulkanPipelineCache(uint64 cacheTitleId)
g_shaderCacheLoaderState.loadedPipelines = 0;
LatteShaderCache_ShowProgress(LatteShaderCache_updatePipelineLoadingProgress, true);
pipelineCache.EndLoading();
if(Latte_GetStopSignal())
LatteThread_Exit();
}
bool LatteShaderCache_updatePipelineLoadingProgress()
@ -805,4 +926,4 @@ void LatteShaderCache_handleDeprecatedCacheFiles(fs::path pathGeneric, fs::path
fs::remove(pathGenericPre1_25_0, ec);
}
}
}
}

View file

@ -37,7 +37,7 @@ void LatteSurfaceCopy_copySurfaceNew(MPTR srcPhysAddr, MPTR srcMipAddr, uint32 s
if (!destinationTexture)
{
LatteTexture* renderTargetConf = nullptr;
destinationView = LatteTexture_CreateMapping(dstPhysAddr, dstMipAddr, dstWidth, dstHeight, dstDepth, dstPitch, dstTilemode, dstSwizzle, dstLevel, 1, dstSlice, 1, dstSurfaceFormat, dstDim, Latte::E_DIM::DIM_2D, false);
destinationView = LatteTexture_CreateMapping(dstPhysAddr, dstMipAddr, dstWidth, dstHeight, dstDepth, dstPitch, dstTilemode, dstSwizzle, dstLevel, 1, dstSlice, 1, dstSurfaceFormat, dstDim, Latte::IsMSAA(dstDim) ? Latte::E_DIM::DIM_2D_MSAA : Latte::E_DIM::DIM_2D, false);
destinationTexture = destinationView->baseTexture;
}
// copy texture
@ -46,9 +46,7 @@ void LatteSurfaceCopy_copySurfaceNew(MPTR srcPhysAddr, MPTR srcMipAddr, uint32 s
// mark source and destination texture as still in use
LatteTC_MarkTextureStillInUse(destinationTexture);
LatteTC_MarkTextureStillInUse(sourceTexture);
// determine GL slice indices
sint32 realSrcSlice = srcSlice;
sint32 realDstSlice = dstSlice;
if (LatteTexture_doesEffectiveRescaleRatioMatch(sourceTexture, sourceView->firstMip, destinationTexture, destinationView->firstMip))
{
// adjust copy size
@ -62,29 +60,11 @@ void LatteSurfaceCopy_copySurfaceNew(MPTR srcPhysAddr, MPTR srcMipAddr, uint32 s
LatteTexture_scaleToEffectiveSize(sourceTexture, &effectiveCopyWidth, &effectiveCopyHeight, 0);
// copy slice
if (sourceView->baseTexture->isDepth != destinationView->baseTexture->isDepth)
{
g_renderer->surfaceCopy_copySurfaceWithFormatConversion(sourceTexture, sourceView->firstMip, sourceView->firstSlice, destinationTexture, destinationView->firstMip, destinationView->firstSlice, copyWidth, copyHeight);
uint64 eventCounter = LatteTexture_getNextUpdateEventCounter();
LatteTexture_MarkDynamicTextureAsChanged(destinationTexture->baseView, destinationView->firstSlice, destinationView->firstMip, eventCounter);
}
else
{
// calculate mip levels relative to texture base
sint32 texDstMipLevel;
if (destinationTexture->physAddress == dstPhysAddr)
{
texDstMipLevel = dstLevel;
}
else
{
// todo - handle mip addresses properly
texDstMipLevel = dstLevel - destinationView->firstMip;
}
g_renderer->texture_copyImageSubData(sourceTexture, sourceView->firstMip, 0, 0, realSrcSlice, destinationTexture, texDstMipLevel, 0, 0, realDstSlice, effectiveCopyWidth, effectiveCopyHeight, 1);
uint64 eventCounter = LatteTexture_getNextUpdateEventCounter();
LatteTexture_MarkDynamicTextureAsChanged(destinationTexture->baseView, destinationView->firstSlice, texDstMipLevel, eventCounter);
}
g_renderer->texture_copyImageSubData(sourceTexture, sourceView->firstMip, 0, 0, realSrcSlice, destinationTexture, destinationView->firstMip, 0, 0, destinationView->firstSlice, effectiveCopyWidth, effectiveCopyHeight, 1);
const uint64 eventCounter = LatteTexture_getNextUpdateEventCounter();
LatteTexture_MarkDynamicTextureAsChanged(destinationTexture->baseView, destinationView->firstSlice, destinationView->firstMip, eventCounter);
}
else
{

View file

@ -1,5 +1,4 @@
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"
#include "Cafe/HW/Latte/Core/LatteTexture.h"
@ -9,6 +8,8 @@
#include "Cafe/GraphicPack/GraphicPack2.h"
#include <boost/container/small_vector.hpp>
struct TexMemOccupancyEntry
{
uint32 addrStart;
@ -234,6 +235,9 @@ void LatteTexture_InitSliceAndMipInfo(LatteTexture* texture)
// if this function returns false, textures will not be synchronized even if their data overlaps
bool LatteTexture_IsFormatViewCompatible(Latte::E_GX2SURFFMT formatA, Latte::E_GX2SURFFMT formatB)
{
if(formatA == formatB)
return true; // if the format is identical then compatibility must be guaranteed (otherwise we can't create the necessary default view of a texture)
// todo - find a better way to handle this
for (sint32 swap = 0; swap < 2; swap++)
{
@ -297,9 +301,9 @@ void LatteTexture_copyData(LatteTexture* srcTexture, LatteTexture* dstTexture, s
else
{
sint32 effectiveWidth_dst, effectiveHeight_dst;
LatteTexture_getEffectiveSize(srcTexture, &effectiveWidth_dst, &effectiveHeight_dst, NULL, 0);
srcTexture->GetEffectiveSize(effectiveWidth_dst, effectiveHeight_dst, 0);
sint32 effectiveWidth_src, effectiveHeight_src;
LatteTexture_getEffectiveSize(dstTexture, &effectiveWidth_src, &effectiveHeight_src, NULL, 0);
dstTexture->GetEffectiveSize(effectiveWidth_src, effectiveHeight_src, 0);
debug_printf("texture_copyData(): Effective size mismatch\n");
cemuLog_logDebug(LogType::Force, "texture_copyData(): Effective size mismatch (due to texture rule)");
@ -307,8 +311,6 @@ void LatteTexture_copyData(LatteTexture* srcTexture, LatteTexture* dstTexture, s
cemuLog_logDebug(LogType::Force, "Source: origResolution {:04}x{:04} effectiveResolution {:04}x{:04} fmt {:04x} mipIndex {}", srcTexture->width, srcTexture->height, effectiveWidth_src, effectiveHeight_src, (uint32)srcTexture->format, 0);
return;
}
catchOpenGLError();
for (sint32 mipIndex = 0; mipIndex < mipCount; mipIndex++)
{
sint32 sliceCopyWidth = std::max(effectiveCopyWidth >> mipIndex, 1);
@ -323,9 +325,7 @@ void LatteTexture_copyData(LatteTexture* srcTexture, LatteTexture* dstTexture, s
LatteTextureSliceMipInfo* dstTexSliceInfo = dstTexture->sliceMipInfo + dstTexture->GetSliceMipArrayIndex(sliceIndex, mipIndex);
dstTexSliceInfo->lastDynamicUpdate = srcTexSliceInfo->lastDynamicUpdate;
}
catchOpenGLError();
}
catchOpenGLError();
}
template<bool bothMustMatch>
@ -438,6 +438,11 @@ void LatteTexture_SyncSlice(LatteTexture* srcTexture, sint32 srcSliceIndex, sint
sint32 dstWidth = dstTexture->width;
sint32 dstHeight = dstTexture->height;
if(srcTexture->overwriteInfo.hasFormatOverwrite != dstTexture->overwriteInfo.hasFormatOverwrite)
return; // dont sync: format overwrite state needs to match. Not strictly necessary but it simplifies logic down the road
else if(srcTexture->overwriteInfo.hasFormatOverwrite && srcTexture->overwriteInfo.format != dstTexture->overwriteInfo.format)
return; // both are overwritten but with different formats
if (srcMipIndex == 0 && dstMipIndex == 0 && (srcTexture->tileMode == Latte::E_HWTILEMODE::TM_LINEAR_ALIGNED || srcTexture->tileMode == Latte::E_HWTILEMODE::TM_1D_TILED_THIN1) && srcTexture->height > dstTexture->height && (srcTexture->height % dstTexture->height) == 0)
{
bool isMatch = srcTexture->tileMode == Latte::E_HWTILEMODE::TM_LINEAR_ALIGNED;
@ -790,80 +795,42 @@ enum VIEWCOMPATIBILITY
VIEW_NOT_COMPATIBLE,
};
bool IsDimensionCompatibleForView(Latte::E_DIM baseDim, Latte::E_DIM viewDim)
bool IsDimensionCompatibleForGX2View(Latte::E_DIM baseDim, Latte::E_DIM viewDim)
{
bool incompatibleDim = false;
if (baseDim == Latte::E_DIM::DIM_2D && viewDim == Latte::E_DIM::DIM_2D)
;
else if (baseDim == Latte::E_DIM::DIM_2D && viewDim == Latte::E_DIM::DIM_2D_ARRAY)
;
else if (baseDim == Latte::E_DIM::DIM_CUBEMAP && viewDim == Latte::E_DIM::DIM_CUBEMAP)
;
else if (baseDim == Latte::E_DIM::DIM_CUBEMAP && viewDim == Latte::E_DIM::DIM_2D_ARRAY)
;
else if (baseDim == Latte::E_DIM::DIM_2D_ARRAY && viewDim == Latte::E_DIM::DIM_2D_ARRAY)
;
else if (baseDim == Latte::E_DIM::DIM_2D_ARRAY && viewDim == Latte::E_DIM::DIM_2D)
;
else if (baseDim == Latte::E_DIM::DIM_2D_ARRAY && viewDim == Latte::E_DIM::DIM_CUBEMAP)
;
else if (baseDim == Latte::E_DIM::DIM_3D && viewDim == Latte::E_DIM::DIM_2D_ARRAY)
;
else if (baseDim == Latte::E_DIM::DIM_2D_MSAA && viewDim == Latte::E_DIM::DIM_2D_MSAA)
;
else if (baseDim == Latte::E_DIM::DIM_2D_ARRAY && viewDim == Latte::E_DIM::DIM_3D)
{
// not compatible on OpenGL
incompatibleDim = true;
}
else if (baseDim == Latte::E_DIM::DIM_2D && viewDim == Latte::E_DIM::DIM_2D_MSAA)
{
// not compatible
incompatibleDim = true;
}
else if (baseDim == Latte::E_DIM::DIM_2D && viewDim == Latte::E_DIM::DIM_1D)
{
// not compatible
incompatibleDim = true;
}
else if (baseDim == Latte::E_DIM::DIM_2D && viewDim == Latte::E_DIM::DIM_3D)
{
// not compatible
incompatibleDim = true;
}
else if (baseDim == Latte::E_DIM::DIM_3D && viewDim == Latte::E_DIM::DIM_2D)
{
// not compatible
incompatibleDim = true;
}
else if ((baseDim == Latte::E_DIM::DIM_2D && viewDim == Latte::E_DIM::DIM_CUBEMAP) ||
(baseDim == Latte::E_DIM::DIM_CUBEMAP && viewDim == Latte::E_DIM::DIM_2D))
{
// not compatible
incompatibleDim = true;
}
else if (baseDim == Latte::E_DIM::DIM_2D_MSAA && viewDim == Latte::E_DIM::DIM_2D)
{
// not compatible
incompatibleDim = true;
}
else if (baseDim == Latte::E_DIM::DIM_1D && viewDim == Latte::E_DIM::DIM_2D)
{
// not compatible (probably?)
incompatibleDim = true;
}
else
{
cemu_assert_debug(false);
incompatibleDim = true;
}
return !incompatibleDim;
// Note that some combinations depend on the exact view/slice index and count which we currently ignore (like a 3D view of a 3D texture)
bool isCompatible =
(baseDim == viewDim) ||
(baseDim == Latte::E_DIM::DIM_CUBEMAP && viewDim == Latte::E_DIM::DIM_2D) ||
(baseDim == Latte::E_DIM::DIM_2D && viewDim == Latte::E_DIM::DIM_2D_ARRAY) ||
(baseDim == Latte::E_DIM::DIM_2D_ARRAY && viewDim == Latte::E_DIM::DIM_2D) ||
(baseDim == Latte::E_DIM::DIM_CUBEMAP && viewDim == Latte::E_DIM::DIM_2D_ARRAY) ||
(baseDim == Latte::E_DIM::DIM_2D_ARRAY && viewDim == Latte::E_DIM::DIM_CUBEMAP) ||
(baseDim == Latte::E_DIM::DIM_3D && viewDim == Latte::E_DIM::DIM_2D_ARRAY);
if(isCompatible)
return true;
// these combinations have been seen in use by games and are considered incompatible:
// (baseDim == Latte::E_DIM::DIM_2D_ARRAY && viewDim == Latte::E_DIM::DIM_3D) -> Not allowed on OpenGL
// (baseDim == Latte::E_DIM::DIM_2D && viewDim == Latte::E_DIM::DIM_2D_MSAA)
// (baseDim == Latte::E_DIM::DIM_2D && viewDim == Latte::E_DIM::DIM_1D)
// (baseDim == Latte::E_DIM::DIM_2D && viewDim == Latte::E_DIM::DIM_3D)
// (baseDim == Latte::E_DIM::DIM_3D && viewDim == Latte::E_DIM::DIM_2D)
// (baseDim == Latte::E_DIM::DIM_3D && viewDim == Latte::E_DIM::DIM_3D) -> Only compatible if the same depth and shared at mip/slice 0
// (baseDim == Latte::E_DIM::DIM_2D && viewDim == Latte::E_DIM::DIM_CUBEMAP)
// (baseDim == Latte::E_DIM::DIM_2D_MSAA && viewDim == Latte::E_DIM::DIM_2D)
// (baseDim == Latte::E_DIM::DIM_1D && viewDim == Latte::E_DIM::DIM_2D)
return false;
}
VIEWCOMPATIBILITY LatteTexture_CanTextureBeRepresentedAsView(LatteTexture* baseTexture, uint32 physAddr, sint32 width, sint32 height, sint32 pitch, Latte::E_DIM dimView, Latte::E_GX2SURFFMT format, bool isDepth, sint32 firstMip, sint32 numMip, sint32 firstSlice, sint32 numSlice, sint32& relativeMipIndex, sint32& relativeSliceIndex)
{
relativeMipIndex = 0;
relativeSliceIndex = 0;
if (baseTexture->overwriteInfo.hasFormatOverwrite)
{
// if the base format is overwritten, then we only allow aliasing if the view format matches the base format
if (baseTexture->format != format)
return VIEW_NOT_COMPATIBLE;
}
if (LatteTexture_IsFormatViewCompatible(baseTexture->format, format) == false)
return VIEW_NOT_COMPATIBLE;
if (baseTexture->physAddress == physAddr && baseTexture->pitch == pitch)
@ -872,7 +839,9 @@ VIEWCOMPATIBILITY LatteTexture_CanTextureBeRepresentedAsView(LatteTexture* baseT
return VIEW_NOT_COMPATIBLE; // depth and non-depth formats are never compatible (on OpenGL)
if (!LatteTexture_IsTexelSizeCompatibleFormat(baseTexture->format, format) || baseTexture->width != width || baseTexture->height != height)
return VIEW_NOT_COMPATIBLE;
if (!IsDimensionCompatibleForView(baseTexture->dim, dimView))
// 3D views are only compatible on Vulkan if they match the base texture in regards to mip and slice count
bool isCompatible3DView = dimView == Latte::E_DIM::DIM_3D && baseTexture->dim == dimView && firstSlice == 0 && firstMip == 0 && baseTexture->mipLevels == numMip && baseTexture->depth == numSlice;
if (!isCompatible3DView && !IsDimensionCompatibleForGX2View(baseTexture->dim, dimView))
return VIEW_NOT_COMPATIBLE;
if (baseTexture->isDepth && baseTexture->format != format)
{
@ -924,7 +893,7 @@ VIEWCOMPATIBILITY LatteTexture_CanTextureBeRepresentedAsView(LatteTexture* baseT
if (!LatteTexture_IsTexelSizeCompatibleFormat(baseTexture->format, format) )
return VIEW_NOT_COMPATIBLE;
if (!IsDimensionCompatibleForView(baseTexture->dim, dimView))
if (!IsDimensionCompatibleForGX2View(baseTexture->dim, dimView))
return VIEW_NOT_COMPATIBLE;
if (baseTexture->isDepth && baseTexture->format != format)
{
@ -978,7 +947,7 @@ void LatteTexture_RecreateTextureWithDifferentMipSliceCount(LatteTexture* textur
newDim = Latte::E_DIM::DIM_2D_ARRAY;
else if (newDim == Latte::E_DIM::DIM_1D && newDepth > 1)
newDim = Latte::E_DIM::DIM_1D_ARRAY;
LatteTextureView* view = LatteTexture_CreateTexture(0, newDim, texture->physAddress, physMipAddr, texture->format, texture->width, texture->height, newDepth, texture->pitch, newMipCount, texture->swizzle, texture->tileMode, texture->isDepth);
LatteTextureView* view = LatteTexture_CreateTexture(newDim, texture->physAddress, physMipAddr, texture->format, texture->width, texture->height, newDepth, texture->pitch, newMipCount, texture->swizzle, texture->tileMode, texture->isDepth);
cemu_assert(!(view->baseTexture->mipLevels <= 1 && physMipAddr == MPTR_NULL && newMipCount > 1));
// copy data from old texture if its dynamically updated
if (texture->isUpdatedOnGPU)
@ -998,7 +967,8 @@ void LatteTexture_RecreateTextureWithDifferentMipSliceCount(LatteTexture* textur
}
// create new texture representation
// if allowCreateNewDataTexture is true, a new texture will be created if necessary. If it is false, only existing textures may be used, except if a data-compatible version of the requested texture already exists and it's not view compatible
// if allowCreateNewDataTexture is true, a new texture will be created if necessary. If it is false, only existing textures may be used, except if a data-compatible version of the requested texture already exists and it's not view compatible (todo - we should differentiate between Latte compatible views and renderer compatible)
// the returned view will map to the provided mip and slice range within the created texture, this is to match the behavior of lookupSliceEx
LatteTextureView* LatteTexture_CreateMapping(MPTR physAddr, MPTR physMipAddr, sint32 width, sint32 height, sint32 depth, sint32 pitch, Latte::E_HWTILEMODE tileMode, uint32 swizzle, sint32 firstMip, sint32 numMip, sint32 firstSlice, sint32 numSlice, Latte::E_GX2SURFFMT format, Latte::E_DIM dimBase, Latte::E_DIM dimView, bool isDepth, bool allowCreateNewDataTexture)
{
if (format == Latte::E_GX2SURFFMT::INVALID_FORMAT)
@ -1014,7 +984,7 @@ LatteTextureView* LatteTexture_CreateMapping(MPTR physAddr, MPTR physMipAddr, si
// todo, depth and numSlice are redundant
sint32 sliceCount = firstSlice + numSlice;
std::vector<LatteTexture*> list_overlappingTextures;
boost::container::small_vector<LatteTexture*, 16> list_overlappingTextures;
for (sint32 sliceIndex = 0; sliceIndex < sliceCount; sliceIndex++)
{
sint32 mipIndex = 0;
@ -1104,12 +1074,18 @@ LatteTextureView* LatteTexture_CreateMapping(MPTR physAddr, MPTR physMipAddr, si
// create new texture
if (allowCreateNewDataTexture == false)
return nullptr;
LatteTextureView* view = LatteTexture_CreateTexture(0, dimBase, physAddr, physMipAddr, format, width, height, depth, pitch, firstMip + numMip, swizzle, tileMode, isDepth);
LatteTextureView* view = LatteTexture_CreateTexture(dimBase, physAddr, physMipAddr, format, width, height, depth, pitch, firstMip + numMip, swizzle, tileMode, isDepth);
LatteTexture* newTexture = view->baseTexture;
LatteTexture_GatherTextureRelations(view->baseTexture);
LatteTexture_UpdateTextureFromDynamicChanges(view->baseTexture);
// delete any individual smaller slices/mips that have become redundant
LatteTexture_DeleteAbsorbedSubtextures(view->baseTexture);
return view;
// create view
sint32 relativeMipIndex;
sint32 relativeSliceIndex;
VIEWCOMPATIBILITY viewCompatibility = LatteTexture_CanTextureBeRepresentedAsView(newTexture, physAddr, width, height, pitch, dimView, format, isDepth, firstMip, numMip, firstSlice, numSlice, relativeMipIndex, relativeSliceIndex);
cemu_assert(viewCompatibility == VIEW_COMPATIBLE);
return view->baseTexture->GetOrCreateView(dimView, format, relativeMipIndex + firstMip, numMip, relativeSliceIndex + firstSlice, numSlice);
}
LatteTextureView* LatteTC_LookupTextureByData(MPTR physAddr, sint32 width, sint32 height, sint32 pitch, sint32 firstMip, sint32 numMip, sint32 firstSlice, sint32 numSlice, sint32* searchIndex)
@ -1177,12 +1153,8 @@ LatteTextureView* LatteTC_GetTextureSliceViewOrTryCreate(MPTR srcImagePtr, MPTR
void LatteTexture_UpdateDataToLatest(LatteTexture* texture)
{
if (LatteTC_HasTextureChanged(texture))
{
g_renderer->texture_rememberBoundTexture(0);
g_renderer->texture_bindAndActivateRawTex(texture, 0);
LatteTexture_ReloadData(texture, 0);
g_renderer->texture_restoreBoundTexture(0);
}
LatteTexture_ReloadData(texture);
if (texture->reloadFromDynamicTextures)
{
LatteTexture_UpdateCacheFromDynamicTextures(texture);
@ -1231,7 +1203,16 @@ std::vector<LatteTexture*>& LatteTexture::GetAllTextures()
return sAllTextures;
}
LatteTexture::LatteTexture(uint32 textureUnit, Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle,
bool LatteTexture_GX2FormatHasStencil(bool isDepth, Latte::E_GX2SURFFMT format)
{
if (!isDepth)
return false;
return format == Latte::E_GX2SURFFMT::D24_S8_UNORM ||
format == Latte::E_GX2SURFFMT::D24_S8_FLOAT ||
format == Latte::E_GX2SURFFMT::D32_S8_FLOAT;
}
LatteTexture::LatteTexture(Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle,
Latte::E_HWTILEMODE tileMode, bool isDepth)
{
_AddTextureToGlobalList(this);
@ -1249,6 +1230,7 @@ LatteTexture::LatteTexture(uint32 textureUnit, Latte::E_DIM dim, MPTR physAddres
this->mipLevels = mipLevels;
this->tileMode = tileMode;
this->isDepth = isDepth;
this->hasStencil = LatteTexture_GX2FormatHasStencil(isDepth, format);
this->physMipAddress = physMipAddress;
this->lastUpdateEventCounter = LatteTexture_getNextUpdateEventCounter();
this->lastWriteEventCounter = LatteTexture_getNextUpdateEventCounter();

View file

@ -24,10 +24,10 @@ struct LatteSamplerState
class LatteTexture
{
public:
LatteTexture(uint32 textureUnit, Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle, Latte::E_HWTILEMODE tileMode, bool isDepth);
LatteTexture(Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle, Latte::E_HWTILEMODE tileMode, bool isDepth);
virtual ~LatteTexture();
virtual void InitTextureState() {};
virtual void AllocateOnHost() = 0;
LatteTextureView* GetOrCreateView(Latte::E_DIM dim, Latte::E_GX2SURFFMT format, sint32 firstMip, sint32 mipCount, sint32 firstSlice, sint32 sliceCount)
{
@ -57,6 +57,29 @@ public:
bool Is3DTexture() const { return dim == Latte::E_DIM::DIM_3D; };
void GetSize(sint32& width, sint32& height, sint32 mipLevel) const
{
width = std::max(1, this->width >> mipLevel);
height = std::max(1, this->height >> mipLevel);
}
// similar to GetSize, but returns the real size of the texture taking into account any resolution overwrite by gfx pack rules
void GetEffectiveSize(sint32& effectiveWidth, sint32& effectiveHeight, sint32 mipLevel) const
{
if( overwriteInfo.hasResolutionOverwrite )
{
effectiveWidth = overwriteInfo.width;
effectiveHeight = overwriteInfo.height;
}
else
{
effectiveWidth = this->width;
effectiveHeight = this->height;
}
effectiveWidth = std::max(1, effectiveWidth >> mipLevel);
effectiveHeight = std::max(1, effectiveHeight >> mipLevel);
}
sint32 GetMipDepth(sint32 mipIndex)
{
cemu_assert_debug(mipIndex >= 0 && mipIndex < this->mipLevels);
@ -307,13 +330,11 @@ std::vector<LatteTextureInformation> LatteTexture_QueryCacheInfo();
float* LatteTexture_getEffectiveTextureScale(LatteConst::ShaderType shaderType, sint32 texUnit);
LatteTextureView* LatteTexture_CreateTexture(uint32 textureUnit, Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle, Latte::E_HWTILEMODE tileMode, bool isDepth);
LatteTextureView* LatteTexture_CreateTexture(Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle, Latte::E_HWTILEMODE tileMode, bool isDepth);
void LatteTexture_Delete(LatteTexture* texture);
void LatteTextureLoader_writeReadbackTextureToMemory(LatteTextureDefinition* textureData, uint32 sliceIndex, uint32 mipIndex, uint8* linearPixelData);
void LatteTexture_getSize(LatteTexture* texture, sint32* width, sint32* height, sint32* depth, sint32 mipLevel);
void LatteTexture_getEffectiveSize(LatteTexture* texture, sint32* effectiveWidth, sint32* effectiveHeight, sint32* effectiveDepth, sint32 mipLevel = 0);
sint32 LatteTexture_getEffectiveWidth(LatteTexture* texture);
bool LatteTexture_doesEffectiveRescaleRatioMatch(LatteTexture* texture1, sint32 mipLevel1, LatteTexture* texture2, sint32 mipLevel2);
void LatteTexture_scaleToEffectiveSize(LatteTexture* texture, sint32* x, sint32* y, sint32 mipLevel);

View file

@ -316,7 +316,7 @@ void LatteTexture_Delete(LatteTexture* texture)
delete[] texture->sliceMipInfo;
texture->sliceMipInfo = nullptr;
}
g_renderer->texture_destroy(texture);
delete texture;
}
/*

View file

@ -32,9 +32,9 @@ void LatteTexture_setEffectiveTextureScale(LatteConst::ShaderType shaderType, si
t[1] = v;
}
void LatteTextureLoader_UpdateTextureSliceData(LatteTexture* tex, sint32 textureUnit, uint32 sliceIndex, uint32 mipIndex, MPTR physImagePtr, MPTR physMipPtr, Latte::E_DIM dim, uint32 width, uint32 height, uint32 depth, uint32 mipLevels, uint32 pitch, Latte::E_HWTILEMODE tileMode, uint32 swizzle, bool dumpTex);
void LatteTextureLoader_UpdateTextureSliceData(LatteTexture* tex, uint32 sliceIndex, uint32 mipIndex, MPTR physImagePtr, MPTR physMipPtr, Latte::E_DIM dim, uint32 width, uint32 height, uint32 depth, uint32 mipLevels, uint32 pitch, Latte::E_HWTILEMODE tileMode, uint32 swizzle, bool dumpTex);
void LatteTexture_ReloadData(LatteTexture* tex, uint32 textureUnit)
void LatteTexture_ReloadData(LatteTexture* tex)
{
tex->reloadCount++;
for(sint32 mip=0; mip<tex->mipLevels; mip++)
@ -44,35 +44,35 @@ void LatteTexture_ReloadData(LatteTexture* tex, uint32 textureUnit)
{
sint32 numSlices = std::max(tex->depth, 1);
for(sint32 s=0; s<numSlices; s++)
LatteTextureLoader_UpdateTextureSliceData(tex, textureUnit, s, mip, tex->physAddress, tex->physMipAddress, tex->dim, tex->width, tex->height, tex->depth, tex->mipLevels, tex->pitch, tex->tileMode, tex->swizzle, true);
LatteTextureLoader_UpdateTextureSliceData(tex, s, mip, tex->physAddress, tex->physMipAddress, tex->dim, tex->width, tex->height, tex->depth, tex->mipLevels, tex->pitch, tex->tileMode, tex->swizzle, true);
}
else if( tex->dim == Latte::E_DIM::DIM_CUBEMAP )
{
cemu_assert_debug((tex->depth % 6) == 0);
sint32 numFullCubeMaps = tex->depth/6; // number of cubemaps (if numFullCubeMaps is >1 then this texture is a cubemap array)
for(sint32 s=0; s<numFullCubeMaps*6; s++)
LatteTextureLoader_UpdateTextureSliceData(tex, textureUnit, s, mip, tex->physAddress, tex->physMipAddress, tex->dim, tex->width, tex->height, tex->depth, tex->mipLevels, tex->pitch, tex->tileMode, tex->swizzle, true);
LatteTextureLoader_UpdateTextureSliceData(tex, s, mip, tex->physAddress, tex->physMipAddress, tex->dim, tex->width, tex->height, tex->depth, tex->mipLevels, tex->pitch, tex->tileMode, tex->swizzle, true);
}
else if( tex->dim == Latte::E_DIM::DIM_3D )
{
sint32 mipDepth = std::max(tex->depth>>mip, 1);
for(sint32 s=0; s<mipDepth; s++)
{
LatteTextureLoader_UpdateTextureSliceData(tex, textureUnit, s, mip, tex->physAddress, tex->physMipAddress, tex->dim, tex->width, tex->height, tex->depth, tex->mipLevels, tex->pitch, tex->tileMode, tex->swizzle, true);
LatteTextureLoader_UpdateTextureSliceData(tex, s, mip, tex->physAddress, tex->physMipAddress, tex->dim, tex->width, tex->height, tex->depth, tex->mipLevels, tex->pitch, tex->tileMode, tex->swizzle, true);
}
}
else
{
// load slice 0
LatteTextureLoader_UpdateTextureSliceData(tex, textureUnit, 0, mip, tex->physAddress, tex->physMipAddress, tex->dim, tex->width, tex->height, tex->depth, tex->mipLevels, tex->pitch, tex->tileMode, tex->swizzle, true);
LatteTextureLoader_UpdateTextureSliceData(tex, 0, mip, tex->physAddress, tex->physMipAddress, tex->dim, tex->width, tex->height, tex->depth, tex->mipLevels, tex->pitch, tex->tileMode, tex->swizzle, true);
}
}
tex->lastUpdateEventCounter = LatteTexture_getNextUpdateEventCounter();
}
LatteTextureView* LatteTexture_CreateTexture(uint32 textureUnit, Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle, Latte::E_HWTILEMODE tileMode, bool isDepth)
LatteTextureView* LatteTexture_CreateTexture(Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle, Latte::E_HWTILEMODE tileMode, bool isDepth)
{
const auto tex = g_renderer->texture_createTextureEx(textureUnit, dim, physAddress, physMipAddress, format, width, height, depth, pitch, mipLevels, swizzle, tileMode, isDepth);
const auto tex = g_renderer->texture_createTextureEx(dim, physAddress, physMipAddress, format, width, height, depth, pitch, mipLevels, swizzle, tileMode, isDepth);
// init slice/mip info array
LatteTexture_InitSliceAndMipInfo(tex);
LatteTexture_RegisterTextureMemoryOccupancy(tex);
@ -110,7 +110,7 @@ LatteTextureView* LatteTexture_CreateTexture(uint32 textureUnit, Latte::E_DIM di
}
}
}
LatteTexture_ReloadData(tex, textureUnit);
LatteTexture_ReloadData(tex);
LatteTC_MarkTextureStillInUse(tex);
LatteTC_RegisterTexture(tex);
// create initial view that maps to the whole texture
@ -207,13 +207,13 @@ void LatteTexture_updateTexturesForStage(LatteDecompilerShader* shaderContext, u
bool isDepthSampler = shaderContext->textureUsesDepthCompare[textureIndex];
// look for already existing texture
LatteTextureView* textureView;
if (isDepthSampler == false)
if (!isDepthSampler)
textureView = LatteTextureViewLookupCache::lookup(physAddr, width, height, depth, pitch, viewFirstMip, viewNumMips, viewFirstSlice, viewNumSlices, format, dim);
else
textureView = LatteTextureViewLookupCache::lookup(physAddr, width, height, depth, pitch, viewFirstMip, viewNumMips, viewFirstSlice, viewNumSlices, format, dim, true);
if (textureView == nullptr)
textureView = LatteTextureViewLookupCache::lookupWithColorOrDepthType(physAddr, width, height, depth, pitch, viewFirstMip, viewNumMips, viewFirstSlice, viewNumSlices, format, dim, true);
if (!textureView)
{
// create new mapping
// view not found, create a new mapping which will also create a new texture if necessary
textureView = LatteTexture_CreateMapping(physAddr, physMipAddr, width, height, depth, pitch, tileMode, swizzle, viewFirstMip, viewNumMips, viewFirstSlice, viewNumSlices, format, dim, dim, isDepthSampler);
if (textureView == nullptr)
continue;
@ -229,25 +229,20 @@ void LatteTexture_updateTexturesForStage(LatteDecompilerShader* shaderContext, u
// if this texture is bound multiple times then use alternative views
if (textureView->lastTextureBindIndex == LatteGPUState.textureBindCounter)
{
// Intel driver has issues with textures that have multiple views bound and used by a shader, causes a softlock in BotW
// therefore we disable this on Intel
if (LatteGPUState.glVendor != GLVENDOR_INTEL_NOLEGACY)
LatteTextureViewGL* textureViewGL = (LatteTextureViewGL*)textureView;
// get next unused alternative texture view
while (true)
{
LatteTextureViewGL* textureViewGL = (LatteTextureViewGL*)textureView;
// get next unused alternative texture view
while (true)
{
textureViewGL = textureViewGL->GetAlternativeView();
if (textureViewGL->lastTextureBindIndex != LatteGPUState.textureBindCounter)
break;
}
textureView = textureViewGL;
textureViewGL = textureViewGL->GetAlternativeView();
if (textureViewGL->lastTextureBindIndex != LatteGPUState.textureBindCounter)
break;
}
}
textureView = textureViewGL;
}
textureView->lastTextureBindIndex = LatteGPUState.textureBindCounter;
rendererGL->renderstate_updateTextureSettingsGL(shaderContext, textureView, textureIndex + glBackendBaseTexUnit, word4, textureIndex, isDepthSampler);
}
g_renderer->texture_bindOnly(textureView, textureIndex + glBackendBaseTexUnit);
g_renderer->texture_setLatteTexture(textureView, textureIndex + glBackendBaseTexUnit);
// update if data changed
bool swizzleChanged = false;
if (textureView->baseTexture->swizzle != swizzle)
@ -273,9 +268,7 @@ void LatteTexture_updateTexturesForStage(LatteDecompilerShader* shaderContext, u
// check for changes
if (LatteTC_HasTextureChanged(textureView->baseTexture) || swizzleChanged)
{
#ifdef CEMU_DEBUG_ASSERT
debug_printf("Reload texture 0x%08x res %dx%d memRange %08x-%08x SwizzleChange: %s\n", textureView->baseTexture->physAddress, textureView->baseTexture->width, textureView->baseTexture->height, textureView->baseTexture->texDataPtrLow, textureView->baseTexture->texDataPtrHigh, swizzleChanged ? "yes" : "no");
#endif
// update swizzle / changed mip address
if (swizzleChanged)
{
@ -285,9 +278,8 @@ void LatteTexture_updateTexturesForStage(LatteDecompilerShader* shaderContext, u
textureView->baseTexture->physMipAddress = physMipAddr;
}
}
g_renderer->texture_bindAndActivateRawTex(textureView->baseTexture, textureIndex + glBackendBaseTexUnit);
debug_printf("Reload reason: Data-change when bound as texture (new hash 0x%08x)\n", textureView->baseTexture->texDataHash2);
LatteTexture_ReloadData(textureView->baseTexture, textureIndex + glBackendBaseTexUnit);
LatteTexture_ReloadData(textureView->baseTexture);
}
LatteTexture* baseTexture = textureView->baseTexture;
if (baseTexture->reloadFromDynamicTextures)
@ -339,44 +331,6 @@ void LatteTexture_updateTextures()
LatteTexture_updateTexturesForStage(geometryShader, LATTE_CEMU_GS_TEX_UNIT_BASE, LatteGPUState.contextNew.SQ_TEX_START_GS);
}
// returns the width, height, depth of the texture
void LatteTexture_getSize(LatteTexture* texture, sint32* width, sint32* height, sint32* depth, sint32 mipLevel)
{
*width = texture->width;
*height = texture->height;
if (depth != NULL)
*depth = texture->depth;
// handle mip level
*width = std::max(1, *width >> mipLevel);
*height = std::max(1, *height >> mipLevel);
if(texture->Is3DTexture() && depth)
*depth = std::max(1, *depth >> mipLevel);
}
/*
* Returns the internally used width/height/depth of the texture
* Usually this is the width/height/depth specified by the game,
* unless the texture resolution was redefined via graphic pack texture rules
*/
void LatteTexture_getEffectiveSize(LatteTexture* texture, sint32* effectiveWidth, sint32* effectiveHeight, sint32* effectiveDepth, sint32 mipLevel)
{
*effectiveWidth = texture->width;
*effectiveHeight = texture->height;
if( effectiveDepth != NULL )
*effectiveDepth = texture->depth;
if( texture->overwriteInfo.hasResolutionOverwrite )
{
*effectiveWidth = texture->overwriteInfo.width;
*effectiveHeight = texture->overwriteInfo.height;
if( effectiveDepth != NULL )
*effectiveDepth = texture->overwriteInfo.depth;
}
// handle mipLevel
// todo: Mip-mapped 3D textures decrease in depth also?
*effectiveWidth = std::max(1, *effectiveWidth >> mipLevel);
*effectiveHeight = std::max(1, *effectiveHeight >> mipLevel);
}
sint32 LatteTexture_getEffectiveWidth(LatteTexture* texture)
{
if (texture->overwriteInfo.hasResolutionOverwrite)

View file

@ -599,7 +599,7 @@ void LatteTextureLoader_loadTextureDataIntoSlice(LatteTexture* hostTexture, sint
}
}
void LatteTextureLoader_UpdateTextureSliceData(LatteTexture* tex, sint32 textureUnit, uint32 sliceIndex, uint32 mipIndex, MPTR physImagePtr, MPTR physMipPtr, Latte::E_DIM dim, uint32 width, uint32 height, uint32 depth, uint32 mipLevels, uint32 pitch, Latte::E_HWTILEMODE tileMode, uint32 swizzle, bool dumpTex)
void LatteTextureLoader_UpdateTextureSliceData(LatteTexture* tex, uint32 sliceIndex, uint32 mipIndex, MPTR physImagePtr, MPTR physMipPtr, Latte::E_DIM dim, uint32 width, uint32 height, uint32 depth, uint32 mipLevels, uint32 pitch, Latte::E_HWTILEMODE tileMode, uint32 swizzle, bool dumpTex)
{
LatteTextureLoaderCtx textureLoader = { 0 };
@ -621,7 +621,7 @@ void LatteTextureLoader_UpdateTextureSliceData(LatteTexture* tex, sint32 texture
if (tex->isDataDefined == false)
{
g_renderer->texture_reserveTextureOnGPU(tex);
tex->AllocateOnHost();
tex->isDataDefined = true;
// if decoder is not set then clear texture
// on Vulkan this is used to make sure the texture is no longer in UNDEFINED layout

View file

@ -143,7 +143,6 @@ void LatteTextureViewLookupCache::RemoveAll(LatteTextureView* view)
}
}
LatteTextureView* LatteTextureViewLookupCache::lookup(MPTR physAddr, sint32 width, sint32 height, sint32 depth, sint32 pitch, sint32 firstMip, sint32 numMip, sint32 firstSlice, sint32 numSlice, Latte::E_GX2SURFFMT format, Latte::E_DIM dim)
{
// todo - add tileMode param to this and the other lookup functions?
@ -163,7 +162,7 @@ LatteTextureView* LatteTextureViewLookupCache::lookup(MPTR physAddr, sint32 widt
return nullptr;
}
LatteTextureView* LatteTextureViewLookupCache::lookup(MPTR physAddr, sint32 width, sint32 height, sint32 depth, sint32 pitch, sint32 firstMip, sint32 numMip, sint32 firstSlice, sint32 numSlice, Latte::E_GX2SURFFMT format, Latte::E_DIM dim, bool isDepth)
LatteTextureView* LatteTextureViewLookupCache::lookupWithColorOrDepthType(MPTR physAddr, sint32 width, sint32 height, sint32 depth, sint32 pitch, sint32 firstMip, sint32 numMip, sint32 firstSlice, sint32 numSlice, Latte::E_GX2SURFFMT format, Latte::E_DIM dim, bool isDepth)
{
cemu_assert_debug(firstSlice == 0);
uint32 key = _getViewBucketKey(physAddr, width, height, pitch);

View file

@ -41,7 +41,7 @@ public:
static void RemoveAll(LatteTextureView* view);
static LatteTextureView* lookup(MPTR physAddr, sint32 width, sint32 height, sint32 depth, sint32 pitch, sint32 firstMip, sint32 numMip, sint32 firstSlice, sint32 numSlice, Latte::E_GX2SURFFMT format, Latte::E_DIM dim);
static LatteTextureView* lookup(MPTR physAddr, sint32 width, sint32 height, sint32 depth, sint32 pitch, sint32 firstMip, sint32 numMip, sint32 firstSlice, sint32 numSlice, Latte::E_GX2SURFFMT format, Latte::E_DIM dim, bool isDepth);
static LatteTextureView* lookupWithColorOrDepthType(MPTR physAddr, sint32 width, sint32 height, sint32 depth, sint32 pitch, sint32 firstMip, sint32 numMip, sint32 firstSlice, sint32 numSlice, Latte::E_GX2SURFFMT format, Latte::E_DIM dim, bool isDepth);
static LatteTextureView* lookupSlice(MPTR physAddr, sint32 width, sint32 height, sint32 pitch, sint32 firstMip, sint32 firstSlice, Latte::E_GX2SURFFMT format);
static LatteTextureView* lookupSliceMinSize(MPTR physAddr, sint32 minWidth, sint32 minHeight, sint32 pitch, sint32 firstMip, sint32 firstSlice, Latte::E_GX2SURFFMT format);
static LatteTextureView* lookupSliceEx(MPTR physAddr, sint32 width, sint32 height, sint32 pitch, sint32 firstMip, sint32 firstSlice, Latte::E_GX2SURFFMT format, bool isDepth);

View file

@ -44,7 +44,7 @@ LatteTextureView* LatteHandleOSScreen_getOrCreateScreenTex(MPTR physAddress, uin
LatteTextureView* texView = LatteTextureViewLookupCache::lookup(physAddress, width, height, 1, pitch, 0, 1, 0, 1, Latte::E_GX2SURFFMT::R8_G8_B8_A8_UNORM, Latte::E_DIM::DIM_2D);
if (texView)
return texView;
return LatteTexture_CreateTexture(0, Latte::E_DIM::DIM_2D, physAddress, 0, Latte::E_GX2SURFFMT::R8_G8_B8_A8_UNORM, width, height, 1, pitch, 1, 0, Latte::E_HWTILEMODE::TM_LINEAR_ALIGNED, false);
return LatteTexture_CreateTexture(Latte::E_DIM::DIM_2D, physAddress, 0, Latte::E_GX2SURFFMT::R8_G8_B8_A8_UNORM, width, height, 1, pitch, 1, 0, Latte::E_HWTILEMODE::TM_LINEAR_ALIGNED, false);
}
void LatteHandleOSScreen_prepareTextures()
@ -71,8 +71,7 @@ bool LatteHandleOSScreen_TV()
const uint32 bufferIndexTV = (bufferDisplayTV);
const uint32 bufferIndexDRC = bufferDisplayDRC;
g_renderer->texture_bindAndActivate(osScreenTVTex[bufferIndexTV], 0);
LatteTexture_ReloadData(osScreenTVTex[bufferIndexTV]->baseTexture, 0);
LatteTexture_ReloadData(osScreenTVTex[bufferIndexTV]->baseTexture);
// TV screen
LatteRenderTarget_copyToBackbuffer(osScreenTVTex[bufferIndexTV]->baseTexture->baseView, false);
@ -94,8 +93,7 @@ bool LatteHandleOSScreen_DRC()
const uint32 bufferIndexDRC = bufferDisplayDRC;
g_renderer->texture_bindAndActivate(osScreenDRCTex[bufferIndexDRC], 0);
LatteTexture_ReloadData(osScreenDRCTex[bufferIndexDRC]->baseTexture, 0);
LatteTexture_ReloadData(osScreenDRCTex[bufferIndexDRC]->baseTexture);
// GamePad screen
LatteRenderTarget_copyToBackbuffer(osScreenDRCTex[bufferIndexDRC]->baseTexture->baseView, true);
@ -142,13 +140,7 @@ int Latte_ThreadEntry()
case GfxVendor::AMD:
LatteGPUState.glVendor = GLVENDOR_AMD;
break;
case GfxVendor::IntelLegacy:
LatteGPUState.glVendor = GLVENDOR_INTEL_LEGACY;
break;
case GfxVendor::IntelNoLegacy:
LatteGPUState.glVendor = GLVENDOR_INTEL_NOLEGACY;
break;
case GfxVendor::Intel:
case GfxVendor::Intel:
LatteGPUState.glVendor = GLVENDOR_INTEL;
break;
case GfxVendor::Nvidia:
@ -183,6 +175,23 @@ int Latte_ThreadEntry()
// before doing anything with game specific shaders, we need to wait for graphic packs to finish loading
GraphicPack2::WaitUntilReady();
// if legacy packs are enabled we cannot use the colorbuffer resolution optimization
LatteGPUState.allowFramebufferSizeOptimization = true;
for(auto& pack : GraphicPack2::GetActiveGraphicPacks())
{
if(pack->AllowRendertargetSizeOptimization())
continue;
for(auto& rule : pack->GetTextureRules())
{
if(rule.filter_settings.width >= 0 || rule.filter_settings.height >= 0 || rule.filter_settings.depth >= 0 ||
rule.overwrite_settings.width >= 0 || rule.overwrite_settings.height >= 0 || rule.overwrite_settings.depth >= 0)
{
LatteGPUState.allowFramebufferSizeOptimization = false;
cemuLog_log(LogType::Force, "Graphic pack \"{}\" prevents rendertarget size optimization. This warning can be ignored and is intended for graphic pack developers", pack->GetName());
break;
}
}
}
// load disk shader cache
LatteShaderCache_Load();
// init registers
@ -248,6 +257,7 @@ void LatteThread_Exit()
LatteSHRC_UnloadAll();
// close disk cache
LatteShaderCache_Close();
RendererOutputShader::ShutdownStatic();
// destroy renderer but make sure that g_renderer remains valid until the destructor has finished
if (g_renderer)
{

View file

@ -345,6 +345,11 @@ namespace Latte
return IsCompressedFormat((Latte::E_HWSURFFMT)((uint32)format & 0x3F));
}
inline bool IsMSAA(Latte::E_DIM dim)
{
return dim == E_DIM::DIM_2D_MSAA || dim == E_DIM::DIM_2D_ARRAY_MSAA;
}
enum GPU_LIMITS
{
NUM_VERTEX_BUFFERS = 16,

View file

@ -101,7 +101,8 @@ bool LatteDecompiler_ParseCFInstruction(LatteDecompilerShaderContext* shaderCont
// ignored (we use ALU/IF/ELSE/PUSH/POP clauses to determine code flow)
return true;
}
else if (cf_inst23_7 == GPU7_CF_INST_LOOP_START_DX10 || cf_inst23_7 == GPU7_CF_INST_LOOP_END)
else if (cf_inst23_7 == GPU7_CF_INST_LOOP_START_DX10 || cf_inst23_7 == GPU7_CF_INST_LOOP_END ||
cf_inst23_7 == GPU7_CF_INST_LOOP_START_NO_AL)
{
LatteDecompilerCFInstruction& cfInstruction = instructionList.emplace_back();
// set type and address
@ -369,6 +370,8 @@ bool LatteDecompiler_IsALUTransInstruction(bool isOP3, uint32 opcode)
opcode == ALU_OP2_INST_LSHR_INT ||
opcode == ALU_OP2_INST_MAX_INT ||
opcode == ALU_OP2_INST_MIN_INT ||
opcode == ALU_OP2_INST_MAX_UINT ||
opcode == ALU_OP2_INST_MIN_UINT ||
opcode == ALU_OP2_INST_MOVA_FLOOR ||
opcode == ALU_OP2_INST_MOVA_INT ||
opcode == ALU_OP2_INST_SETE_DX10 ||
@ -666,6 +669,9 @@ void LatteDecompiler_ParseTEXClause(LatteDecompilerShader* shaderContext, LatteD
uint32 offsetY = (word2 >> 5) & 0x1F;
uint32 offsetZ = (word2 >> 10) & 0x1F;
sint8 lodBias = (word2 >> 21) & 0x7F;
if ((lodBias&0x40) != 0)
lodBias |= 0x80;
// bufferID -> Texture index
// samplerId -> Sampler index
sint32 textureIndex = bufferId - 0x00;
@ -693,6 +699,7 @@ void LatteDecompiler_ParseTEXClause(LatteDecompilerShader* shaderContext, LatteD
texInstruction.textureFetch.unnormalized[1] = coordTypeY == 0;
texInstruction.textureFetch.unnormalized[2] = coordTypeZ == 0;
texInstruction.textureFetch.unnormalized[3] = coordTypeW == 0;
texInstruction.textureFetch.lodBias = (sint8)lodBias;
cfInstruction->instructionsTEX.emplace_back(texInstruction);
}
else if( inst0_4 == GPU7_TEX_INST_SET_CUBEMAP_INDEX )
@ -962,7 +969,8 @@ void LatteDecompiler_ParseClauses(LatteDecompilerShaderContext* decompilerContex
{
// no sub-instructions
}
else if (cfInstruction.type == GPU7_CF_INST_LOOP_START_DX10 || cfInstruction.type == GPU7_CF_INST_LOOP_END)
else if (cfInstruction.type == GPU7_CF_INST_LOOP_START_DX10 || cfInstruction.type == GPU7_CF_INST_LOOP_END ||
cfInstruction.type == GPU7_CF_INST_LOOP_START_NO_AL)
{
// no sub-instructions
}

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