mirror of
https://github.com/ShadauxCat/CATSFC.git
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137 lines
3.3 KiB
C
137 lines
3.3 KiB
C
/* gui.h
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*
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* Copyright (C) 2010 dking <dking024@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public Licens e as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __GUI_H__
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#define __GUI_H__
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#include "ds2_types.h"
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#include "fs_api.h"
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#include "gcheat.h"
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#define UP_SCREEN_UPDATE_METHOD 0
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#define DOWN_SCREEN_UPDATE_METHOD 2
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#define MAX_GAMEPAD_MAP 16
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#ifdef __cplusplus
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extern "C" {
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#endif
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//
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struct _EMU_CONFIG
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{
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u32 language;
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char rom_file[256];
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char rom_path[256];
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char latest_file[5][512];
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u32 HotkeyReturnToMenu;
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u32 HotkeyTemporaryFastForward;
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u32 HotkeyToggleSound;
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u32 Reserved[61];
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};
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struct _GAME_CONFIG
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{
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u32 clock_speed_number;
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u32 Reserved0;
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u32 frameskip_value;
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u32 graphic;
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u32 enable_audio;
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u32 Reserved1;
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u32 backward;
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u32 backward_time;
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u32 HotkeyReturnToMenu;
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u32 HotkeyTemporaryFastForward;
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u32 HotkeyToggleSound;
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u32 Reserved2[45];
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};
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typedef enum
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{
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CURSOR_NONE = 0,
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CURSOR_UP,
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CURSOR_DOWN,
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CURSOR_LEFT,
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CURSOR_RIGHT,
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CURSOR_SELECT,
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CURSOR_BACK,
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CURSOR_EXIT,
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CURSOR_RTRIGGER,
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CURSOR_LTRIGGER,
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CURSOR_KEY_SELECT,
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CURSOR_TOUCH
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} gui_action_type;
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typedef enum
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{
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BUTTON_ID_A = 0x01,
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BUTTON_ID_B = 0x02,
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BUTTON_ID_SELECT = 0x04,
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BUTTON_ID_START = 0x08,
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BUTTON_ID_RIGHT = 0x10,
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BUTTON_ID_LEFT = 0x20,
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BUTTON_ID_UP = 0x40,
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BUTTON_ID_DOWN = 0x80,
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BUTTON_ID_R = 0x100,
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BUTTON_ID_L = 0x200,
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BUTTON_ID_X = 0x400,
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BUTTON_ID_Y = 0x800,
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BUTTON_ID_TOUCH = 0x1000,
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BUTTON_ID_LID = 0x2000,
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BUTTON_ID_FA = 0x4000,
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BUTTON_ID_FB = 0x8000,
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BUTTON_ID_NONE = 0
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} input_buttons_id_type;
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extern char main_path[MAX_PATH];
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extern char rom_path[MAX_PATH];
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extern u32 game_enable_audio;
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extern u32 clock_speed_number;
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extern u32 game_fast_forward;
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extern u32 temporary_fast_forward;
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/******************************************************************************
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******************************************************************************/
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extern char g_default_rom_dir[MAX_PATH];
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extern char DEFAULT_RTS_DIR[MAX_PATH];
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extern char DEFAULT_CFG_DIR[MAX_PATH];
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extern char DEFAULT_SS_DIR[MAX_PATH];
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extern char DEFAULT_CHEAT_DIR[MAX_PATH];
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typedef struct _EMU_CONFIG EMU_CONFIG;
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typedef struct _GAME_CONFIG GAME_CONFIG;
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extern EMU_CONFIG emu_config;
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extern GAME_CONFIG game_config;
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/******************************************************************************
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******************************************************************************/
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extern void gui_init(u32 lang_id);
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extern u32 menu(u16 *original_screen);
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extern void game_disableAudio();
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extern void game_set_frameskip();
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extern void set_cpu_clock(u32 num);
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extern int load_language_msg(char *filename, u32 language);
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#ifdef __cplusplus
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}
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#endif
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#endif //__GUI_H__
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