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CATSFC | ||
source | ||
.gitignore | ||
catsfc.bmp | ||
catsfc.ini | ||
copyright | ||
installation.txt | ||
Makefile | ||
README.md | ||
source.txt | ||
version |
CATSFC version 1.08, 2012-12-20
A Super Nintendo emulator for the Supercard DSTWO.
Based on:
- Snes9x 1.43, by the Snes9x team (with research by the ZSNES folks, anomie, zsKnight, etc.)
- NDSSFC 1.06, by the Supercard team (porting to the MIPS processor)
- BAGSFC, by BassAceGold (improving over NDSSFC)
- CATSFC, by ShadauxCat (improving over BAGSFC)
Compiling
Compiling CATSFC is best done on Linux. Make sure you have access to a Linux system to perform these steps.
The DS2 SDK
To compile CATSFC, you need to have the Supercard team's DS2 SDK.
The Makefile expects it at /opt/ds2sdk
, but you can move it anywhere,
provided that you update the Makefile's DS2SDKPATH
variable to point to it.
For best results, download version 0.13 of the DS2 SDK, which will have the
MIPS compiler (gcc
), extract it to /opt/ds2sdk
, follow the instructions,
then download version 1.2 of the DS2 SDK and extract its files into
opt/ds2sdk
, overwriting version 0.13.
The MIPS compiler (gcc
)
You also need the MIPS compiler from the DS2 SDK.
The Makefile expects it at /opt/mipsel-4.1.2-nopic
, but you can move it
anywhere, provided that you update the Makefile's CROSS
variable to point to
it.
Making the plugin
To make the plugin, catsfc.plg
, use the cd
command to change to the
directory containing your copy of the CATSFC source, then type
make clean; make
. catsfc.plg
should appear in the same directory.
Installing
To install the plugin to your storage card after compiling it, copy
catsfc.plg
, catsfc.ini
and catsfc.bmp
to the card's _dstwoplug
directory. Then, copy the source directory's CATSFC subdirectory to the
root of the card.
The font
The font used by CATSFC is now similar to the Pictochat font. To modify it,
see source/font/README.txt
.
Translations
Translations for CATSFC may be submitted to the author(s) under many forms, one of which is the Github pull request. To complete a translation, you will need to do the following:
- Open
CATSFC/system/language.msg
. - Copy what's between
STARTENGLISH
andENDENGLISH
and paste it at the end of the file. - Change the tags. For example, if you want to translate to German, the tags
will become
STARTGERMAN
andENDGERMAN
. - Translate each of the messages, using the lines starting with
#MSG_
as a guide to the context in which the messages will be used. - Edit
source/nds/message.h
. Findenum LANGUAGE
and add the name of your language there. For the example of German, you would add this at the end of the list:, GERMAN
- Still in
source/nds/message.h
, just belowenum LANGUAGE
, you will findextern char* lang[
some number]
. Add 1 to that number. - Edit
source/nds/gui.c
. Findchar *lang[
some number] =
. Add the name of your language, in the language itself. For the example of German, you would add this at the end of the list:, "Deutsch"
- Still in
source/nds/gui.c
, findcase CHINESE_SIMPLIFIED
. Copy the lines starting at thecase
and ending withbreak
, inclusively. Paste them before the}
. Change the language name and tags, and update thecmplen
to be the length of theSTART
tag. For the example of German, you would usecmplen= 11;
, because that's the length ofSTARTGERMAN
:case GERMAN: strcpy(start, "STARTGERMAN"); strcpy(end, "ENDGERMAN"); cmplen = 11; break;
Compile again, copy the plugin and your new language.msg
to your card
under CATSFC/system
, and you can now select your new language in CATSFC!