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263 lines
8.8 KiB
C
263 lines
8.8 KiB
C
/*******************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Joel Yliluoma (http://iki.fi/bisqwit/)
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Kris Bleakley (codeviolation@hotmail.com),
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Matthew Kendora,
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Nach (n-a-c-h@users.sourceforge.net),
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Peter Bortas (peter@bortas.org) and
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zones (kasumitokoduck@yahoo.com)
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
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_Demo_ (_demo_@zsnes.com), and Nach
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C4 C++ code
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(c) Copyright 2003 Brad Jorsch
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DSP-1 emulator code
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(c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
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John Weidman, neviksti (neviksti@hotmail.com),
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Kris Bleakley, Andreas Naive
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DSP-2 emulator code
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(c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
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Lord Nightmare (lord_nightmare@users.sourceforge.net
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight, John Weidman, and Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive and John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and distribute Snes9x in both binary and
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source form, for non-commercial purposes, is hereby granted without fee,
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providing that this license information and copyright notice appear with
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all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes
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charging money for Snes9x or software derived from Snes9x.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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*******************************************************************************/
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#ifndef _SOUND_H_
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#define _SOUND_H_
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enum { SOUND_SAMPLE = 0, SOUND_NOISE, SOUND_EXTRA_NOISE, SOUND_MUTE };
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enum { SOUND_SILENT, SOUND_ATTACK, SOUND_DECAY, SOUND_SUSTAIN,
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SOUND_RELEASE, SOUND_GAIN, SOUND_INCREASE_LINEAR,
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SOUND_INCREASE_BENT_LINE, SOUND_DECREASE_LINEAR,
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SOUND_DECREASE_EXPONENTIAL};
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enum { MODE_NONE = SOUND_SILENT, MODE_ADSR, MODE_RELEASE = SOUND_RELEASE,
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MODE_GAIN, MODE_INCREASE_LINEAR, MODE_INCREASE_BENT_LINE,
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MODE_DECREASE_LINEAR, MODE_DECREASE_EXPONENTIAL};
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#define MAX_ENVELOPE_HEIGHT 127
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#define ENVELOPE_SHIFT 7
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#define MAX_VOLUME 127
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#define VOLUME_SHIFT 7
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#define VOL_DIV 128
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#define SOUND_DECODE_LENGTH 16
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#define NUM_CHANNELS 8
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#define SOUND_BUFFER_SIZE (1024 * 16)
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#define MAX_BUFFER_SIZE SOUND_BUFFER_SIZE
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#define SOUND_BUFFER_SIZE_MASK (SOUND_BUFFER_SIZE - 1)
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#define SOUND_BUFS 4
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#ifdef __sgi
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# include <audio.h>
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#endif /* __sgi */
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typedef struct {
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int sound_fd;
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int sound_switch;
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int playback_rate;
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int buffer_size;
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// int noise_gen;
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// Moved to soundux.cpp's noise_gen; this doesn't need volatility! [Neb]
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bool8 mute_sound;
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#ifndef FOREVER_STEREO
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int stereo;
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#endif
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#ifndef FOREVER_16_BIT_SOUND
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bool8 sixteen_bit;
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#endif
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bool8 encoded;
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#ifdef __sun
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int last_eof;
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#endif
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#ifdef __sgi
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ALport al_port;
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#endif /* __sgi */
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int32 samples_mixed_so_far;
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int32 play_position;
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uint32 err_counter;
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uint32 err_rate;
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} SoundStatus;
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// Define NO_VOLATILE_SOUND if you're always reading or writing sound from one
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// thread or one co-routine. If you're using interrupts or a thread, sound must
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// be volatile.
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#ifndef NO_VOLATILE_SOUND
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EXTERN_C volatile SoundStatus so;
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#else
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EXTERN_C SoundStatus so;
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#endif
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typedef struct {
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int state;
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int type;
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short volume_left;
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short volume_right;
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uint32 hertz;
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uint32 frequency;
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uint32 count;
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bool8 loop;
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int envx;
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short left_vol_level;
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short right_vol_level;
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short envx_target;
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unsigned long int env_error;
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unsigned long erate;
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int direction;
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unsigned long attack_rate;
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unsigned long decay_rate;
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unsigned long sustain_rate;
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unsigned long release_rate;
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unsigned long sustain_level;
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signed short sample;
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signed short decoded [16];
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signed short previous16 [2];
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signed short *block;
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uint16 sample_number;
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bool8 last_block;
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bool8 needs_decode;
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uint32 block_pointer;
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uint32 sample_pointer;
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int *echo_buf_ptr;
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int mode;
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int32 envxx;
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signed short next_sample;
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int32 interpolate;
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int32 previous [2];
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// Just incase they are needed in the future, for snapshot compatibility.
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uint32 dummy [8];
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// unsigned short last_valid_header;
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} Channel;
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typedef struct
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{
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#ifndef FOREVER_FORWARD_STEREO
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short master_volume_left; /* range is -128 .. 127 */
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short master_volume_right; /* range is -128 .. 127 */
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short echo_volume_left; /* range is -128 .. 127 */
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short echo_volume_right; /* range is -128 .. 127 */
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#endif
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int echo_enable;
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int echo_feedback; /* range is -128 .. 127 */
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int echo_ptr;
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int echo_buffer_size;
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int echo_write_enabled;
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int echo_channel_enable;
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int pitch_mod;
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// Just incase they are needed in the future, for snapshot compatibility.
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uint32 dummy [3];
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Channel channels [NUM_CHANNELS];
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// bool8 no_filter;
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short master_volume [2]; /* range is -128 .. 127 */
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short echo_volume [2]; /* range is -128 .. 127 */
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int noise_hertz;
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} SSoundData;
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EXTERN_C SSoundData SoundData;
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void S9xSetEightBitConsoleSound (bool8 Enabled);
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void S9xSetSoundVolume (int channel, short volume_left, short volume_right);
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void S9xSetSoundFrequency (int channel, int hertz);
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void S9xSetSoundHertz (int channel, int hertz);
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void S9xSetSoundType (int channel, int type_of_sound);
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void S9xSetMasterVolume (short master_volume_left, short master_volume_right);
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void S9xSetEchoVolume (short echo_volume_left, short echo_volume_right);
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void S9xSetSoundControl (int sound_switch);
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bool8 S9xSetSoundMute (bool8 mute);
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void S9xSetEnvelopeHeight (int channel, int height);
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void S9xSetSoundADSR (int channel, int attack, int decay, int sustain,
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int sustain_level, int release);
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void S9xSetSoundKeyOff (int channel);
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void S9xSetSoundDecayMode (int channel);
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void S9xSetSoundAttachMode (int channel);
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void S9xSoundStartEnvelope (Channel *);
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void S9xSetSoundSample (int channel, uint16 sample_number);
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void S9xSetEchoFeedback (int echo_feedback);
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void S9xSetEchoEnable (uint8 byte);
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void S9xSetEchoDelay (int byte);
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void S9xSetEchoWriteEnable (uint8 byte);
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void S9xSetFilterCoefficient (int tap, int value);
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void S9xSetFrequencyModulationEnable (uint8 byte);
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void S9xSetEnvelopeRate (int channel, unsigned long rate, int direction,
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int target);
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bool8 S9xSetSoundMode (int channel, int mode);
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int S9xGetEnvelopeHeight (int channel);
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void S9xResetSound (bool8 full);
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void S9xFixSoundAfterSnapshotLoad ();
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void S9xPlaybackSoundSetting (int channel);
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void S9xPlaySample (int channel);
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void S9xFixEnvelope (int channel, uint8 gain, uint8 adsr1, uint8 adsr2);
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void S9xStartSample (int channel);
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EXTERN_C void S9xMixSamples (uint8 *buffer, int sample_count);
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EXTERN_C void S9xMixSamplesO (uint8 *buffer, int sample_count, int byte_offset);
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bool8 S9xOpenSoundDevice (int, bool8, int);
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void S9xSetPlaybackRate (uint32 rate);
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#endif
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