mirror of
https://github.com/ShadauxCat/CATSFC.git
synced 2025-04-02 10:41:47 -04:00
* before rendering a background; * before rendering sprites; * while rendering more than 128 samples of audio at once ("Prefer fluid video"); * after every 16 scanlines of CPU execution instead of every 1; * while waiting for an audio buffer to become available; * while killing time between frames with fast-forward disabled. Controller presses and releases are now combined in a DS button bitfield using a shorter 32-bit algorithm. See entry.cpp:NDSSFCAccumulateJoypad and #define ACCUMULATE_JOYPAD in the source. This is still not suitable for playing platformers frame-perfectly, but it's much better than half a second of latency to press or release a button, and one still needs to press buttons a bit more than just light taps. I'd say 50 milliseconds is the latency now. Platformers requiring more precision can be played with frameskip 0. DMA does not require double-buffered displaying, so synchronise the controller more often by disabling double-buffered displaying again.
844 lines
21 KiB
C++
844 lines
21 KiB
C++
/*******************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Joel Yliluoma (http://iki.fi/bisqwit/)
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Kris Bleakley (codeviolation@hotmail.com),
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Matthew Kendora,
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Nach (n-a-c-h@users.sourceforge.net),
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Peter Bortas (peter@bortas.org) and
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zones (kasumitokoduck@yahoo.com)
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
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_Demo_ (_demo_@zsnes.com), and Nach
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C4 C++ code
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(c) Copyright 2003 Brad Jorsch
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DSP-1 emulator code
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(c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
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John Weidman, neviksti (neviksti@hotmail.com),
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Kris Bleakley, Andreas Naive
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DSP-2 emulator code
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(c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
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Lord Nightmare (lord_nightmare@users.sourceforge.net
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight, John Weidman, and Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive and John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and distribute Snes9x in both binary and
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source form, for non-commercial purposes, is hereby granted without fee,
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providing that this license information and copyright notice appear with
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all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes
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charging money for Snes9x or software derived from Snes9x.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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*******************************************************************************/
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#include "ds2_timer.h"
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#include "ds2_cpu.h"
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#include "ds2io.h"
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#include "snes9x.h"
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#include "memmap.h"
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#include "cpuops.h"
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#include "ppu.h"
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#include "cpuexec.h"
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#include "debug.h"
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#include "snapshot.h"
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#include "gfx.h"
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#include "missing.h"
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#include "apu.h"
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#include "dma.h"
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#include "fxemu.h"
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#include "sa1.h"
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#include "spc7110.h"
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#ifdef ACCUMULATE_JOYPAD
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#include "display.h"
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#endif
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extern void S9xProcessSound (unsigned int);
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void S9xMainLoop_SA1_SFX (void);
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void S9xMainLoop_SA1_NoSFX (void);
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void S9xMainLoop_NoSA1_SFX (void);
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void S9xMainLoop_NoSA1_NoSFX (void);
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/*
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* This is a CATSFC modification inspired by a Snes9x-Euphoria modification.
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* The emulator selects a main loop based on the chips used in an entire
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* frame. This avoids the constant SA1.Executing and Settings.SuperFX checks.
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*
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* The original version of S9xMainLoop is S9xMainLoop_SA1_SFX below. Remember
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* to propagate modifications to the SA1_NoSFX, NoSA1_SFX and NoSA1_NoSFX
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* versions.
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*/
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void S9xMainLoop (void)
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{
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if (Settings.SA1)
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{
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if (Settings.SuperFX) S9xMainLoop_SA1_SFX ();
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else /* if (!Settings.SuperFX) */ S9xMainLoop_SA1_NoSFX ();
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}
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else /* if (!Settings.SA1) */
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{
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if (Settings.SuperFX) S9xMainLoop_NoSA1_SFX ();
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else /* if (!Settings.SuperFX) */ S9xMainLoop_NoSA1_NoSFX ();
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}
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}
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void S9xMainLoop_SA1_SFX (void)
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{
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for (;;)
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{
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APU_EXECUTE ();
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if (CPU.Flags)
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{
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if (CPU.Flags & NMI_FLAG)
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{
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if (--CPU.NMICycleCount == 0) {
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CPU.Flags &= ~NMI_FLAG;
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if (CPU.WaitingForInterrupt) {
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CPU.WaitingForInterrupt = FALSE;
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CPU.PC++;
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}
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S9xOpcode_NMI ();
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}
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}
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CHECK_SOUND ();
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if (CPU.Flags & IRQ_PENDING_FLAG)
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{
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if (CPU.IRQCycleCount == 0)
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{
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if (CPU.WaitingForInterrupt) {
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CPU.WaitingForInterrupt = FALSE;
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CPU.PC++;
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}
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if (CPU.IRQActive && !Settings.DisableIRQ) {
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if (!CheckFlag (IRQ))
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S9xOpcode_IRQ ();
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}
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else
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CPU.Flags &= ~IRQ_PENDING_FLAG;
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}
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else
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{
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if(--CPU.IRQCycleCount==0 && CheckFlag (IRQ))
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CPU.IRQCycleCount=1;
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}
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}
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if (CPU.Flags & SCAN_KEYS_FLAG)
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break;
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}
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#ifdef CPU_SHUTDOWN
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CPU.PCAtOpcodeStart = CPU.PC;
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#endif
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CPU.Cycles += CPU.MemSpeed;
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(*ICPU.S9xOpcodes [*CPU.PC++].S9xOpcode) ();
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if (SA1.Executing)
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S9xSA1MainLoop ();
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DO_HBLANK_CHECK_SFX();
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}
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ICPU.Registers.PC = CPU.PC - CPU.PCBase;
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S9xPackStatus ();
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IAPU.Registers.PC = IAPU.PC - IAPU.RAM;
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S9xAPUPackStatus ();
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if (CPU.Flags & SCAN_KEYS_FLAG)
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{
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S9xSyncSpeed ();
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CPU.Flags &= ~SCAN_KEYS_FLAG;
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}
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#ifdef DETECT_NASTY_FX_INTERLEAVE
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if (CPU.BRKTriggered && Settings.SuperFX && !CPU.TriedInterleavedMode2)
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{
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CPU.TriedInterleavedMode2 = TRUE;
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CPU.BRKTriggered = FALSE;
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S9xDeinterleaveMode2 ();
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}
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#endif
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}
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void S9xMainLoop_SA1_NoSFX (void)
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{
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for (;;)
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{
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APU_EXECUTE ();
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if (CPU.Flags)
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{
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if (CPU.Flags & NMI_FLAG)
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{
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if (--CPU.NMICycleCount == 0) {
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CPU.Flags &= ~NMI_FLAG;
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if (CPU.WaitingForInterrupt) {
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CPU.WaitingForInterrupt = FALSE;
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CPU.PC++;
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}
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S9xOpcode_NMI ();
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}
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}
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CHECK_SOUND ();
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if (CPU.Flags & IRQ_PENDING_FLAG)
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{
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if (CPU.IRQCycleCount == 0)
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{
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if (CPU.WaitingForInterrupt) {
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CPU.WaitingForInterrupt = FALSE;
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CPU.PC++;
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}
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if (CPU.IRQActive && !Settings.DisableIRQ) {
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if (!CheckFlag (IRQ))
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S9xOpcode_IRQ ();
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}
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else
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CPU.Flags &= ~IRQ_PENDING_FLAG;
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}
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else
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{
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if(--CPU.IRQCycleCount==0 && CheckFlag (IRQ))
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CPU.IRQCycleCount=1;
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}
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}
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if (CPU.Flags & SCAN_KEYS_FLAG)
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break;
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}
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#ifdef CPU_SHUTDOWN
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CPU.PCAtOpcodeStart = CPU.PC;
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#endif
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CPU.Cycles += CPU.MemSpeed;
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(*ICPU.S9xOpcodes [*CPU.PC++].S9xOpcode) ();
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if (SA1.Executing)
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S9xSA1MainLoop ();
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DO_HBLANK_CHECK_NoSFX();
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}
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ICPU.Registers.PC = CPU.PC - CPU.PCBase;
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S9xPackStatus ();
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IAPU.Registers.PC = IAPU.PC - IAPU.RAM;
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S9xAPUPackStatus ();
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if (CPU.Flags & SCAN_KEYS_FLAG)
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{
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S9xSyncSpeed ();
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CPU.Flags &= ~SCAN_KEYS_FLAG;
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}
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}
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void S9xMainLoop_NoSA1_SFX (void)
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{
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for (;;)
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{
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APU_EXECUTE ();
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|
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if (CPU.Flags)
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{
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if (CPU.Flags & NMI_FLAG)
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{
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if (--CPU.NMICycleCount == 0) {
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CPU.Flags &= ~NMI_FLAG;
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if (CPU.WaitingForInterrupt) {
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CPU.WaitingForInterrupt = FALSE;
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CPU.PC++;
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}
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S9xOpcode_NMI ();
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}
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}
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CHECK_SOUND ();
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if (CPU.Flags & IRQ_PENDING_FLAG)
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{
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if (CPU.IRQCycleCount == 0)
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{
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if (CPU.WaitingForInterrupt) {
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CPU.WaitingForInterrupt = FALSE;
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CPU.PC++;
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}
|
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if (CPU.IRQActive && !Settings.DisableIRQ) {
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if (!CheckFlag (IRQ))
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S9xOpcode_IRQ ();
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}
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else
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CPU.Flags &= ~IRQ_PENDING_FLAG;
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}
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else
|
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{
|
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if(--CPU.IRQCycleCount==0 && CheckFlag (IRQ))
|
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CPU.IRQCycleCount=1;
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|
}
|
|
}
|
|
|
|
if (CPU.Flags & SCAN_KEYS_FLAG)
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break;
|
|
}
|
|
|
|
#ifdef CPU_SHUTDOWN
|
|
CPU.PCAtOpcodeStart = CPU.PC;
|
|
#endif
|
|
CPU.Cycles += CPU.MemSpeed;
|
|
|
|
(*ICPU.S9xOpcodes [*CPU.PC++].S9xOpcode) ();
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|
|
|
DO_HBLANK_CHECK_SFX();
|
|
}
|
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|
|
ICPU.Registers.PC = CPU.PC - CPU.PCBase;
|
|
S9xPackStatus ();
|
|
IAPU.Registers.PC = IAPU.PC - IAPU.RAM;
|
|
S9xAPUPackStatus ();
|
|
if (CPU.Flags & SCAN_KEYS_FLAG)
|
|
{
|
|
S9xSyncSpeed ();
|
|
CPU.Flags &= ~SCAN_KEYS_FLAG;
|
|
}
|
|
|
|
#ifdef DETECT_NASTY_FX_INTERLEAVE
|
|
if (CPU.BRKTriggered && Settings.SuperFX && !CPU.TriedInterleavedMode2)
|
|
{
|
|
CPU.TriedInterleavedMode2 = TRUE;
|
|
CPU.BRKTriggered = FALSE;
|
|
S9xDeinterleaveMode2 ();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void S9xMainLoop_NoSA1_NoSFX (void)
|
|
{
|
|
for (;;)
|
|
{
|
|
APU_EXECUTE ();
|
|
|
|
if (CPU.Flags)
|
|
{
|
|
if (CPU.Flags & NMI_FLAG)
|
|
{
|
|
if (--CPU.NMICycleCount == 0) {
|
|
CPU.Flags &= ~NMI_FLAG;
|
|
if (CPU.WaitingForInterrupt) {
|
|
CPU.WaitingForInterrupt = FALSE;
|
|
CPU.PC++;
|
|
}
|
|
S9xOpcode_NMI ();
|
|
}
|
|
}
|
|
|
|
CHECK_SOUND ();
|
|
|
|
if (CPU.Flags & IRQ_PENDING_FLAG)
|
|
{
|
|
if (CPU.IRQCycleCount == 0)
|
|
{
|
|
if (CPU.WaitingForInterrupt) {
|
|
CPU.WaitingForInterrupt = FALSE;
|
|
CPU.PC++;
|
|
}
|
|
if (CPU.IRQActive && !Settings.DisableIRQ) {
|
|
if (!CheckFlag (IRQ))
|
|
S9xOpcode_IRQ ();
|
|
}
|
|
else
|
|
CPU.Flags &= ~IRQ_PENDING_FLAG;
|
|
}
|
|
else
|
|
{
|
|
if(--CPU.IRQCycleCount==0 && CheckFlag (IRQ))
|
|
CPU.IRQCycleCount=1;
|
|
}
|
|
}
|
|
|
|
if (CPU.Flags & SCAN_KEYS_FLAG)
|
|
break;
|
|
}
|
|
|
|
#ifdef CPU_SHUTDOWN
|
|
CPU.PCAtOpcodeStart = CPU.PC;
|
|
#endif
|
|
CPU.Cycles += CPU.MemSpeed;
|
|
|
|
(*ICPU.S9xOpcodes [*CPU.PC++].S9xOpcode) ();
|
|
|
|
DO_HBLANK_CHECK_NoSFX();
|
|
}
|
|
|
|
ICPU.Registers.PC = CPU.PC - CPU.PCBase;
|
|
S9xPackStatus ();
|
|
IAPU.Registers.PC = IAPU.PC - IAPU.RAM;
|
|
S9xAPUPackStatus ();
|
|
if (CPU.Flags & SCAN_KEYS_FLAG)
|
|
{
|
|
S9xSyncSpeed ();
|
|
CPU.Flags &= ~SCAN_KEYS_FLAG;
|
|
}
|
|
}
|
|
|
|
void S9xSetIRQ (uint32 source)
|
|
{
|
|
CPU.IRQActive |= source;
|
|
CPU.Flags |= IRQ_PENDING_FLAG;
|
|
CPU.IRQCycleCount = 3;
|
|
if (CPU.WaitingForInterrupt)
|
|
{
|
|
// Force IRQ to trigger immediately after WAI -
|
|
// Final Fantasy Mystic Quest crashes without this.
|
|
CPU.IRQCycleCount = 0;
|
|
CPU.WaitingForInterrupt = FALSE;
|
|
CPU.PC++;
|
|
}
|
|
}
|
|
|
|
void S9xClearIRQ (uint32 source)
|
|
{
|
|
CLEAR_IRQ_SOURCE (source);
|
|
}
|
|
|
|
/*
|
|
* This is a CATSFC modification inspired by a Snes9x-Euphoria modification.
|
|
* The emulator selects an HBlank processor based on the chips used in an
|
|
* entire frame. This avoids the constant Settings.SuperFX checks.
|
|
*
|
|
* The original version of S9xDoHBlankProcessing is S9xDoHBlankProcessing_SFX
|
|
* below. Remember to propagate modifications to the NoSFX version.
|
|
*/
|
|
void S9xDoHBlankProcessing_SFX ()
|
|
{
|
|
#ifdef CPU_SHUTDOWN
|
|
CPU.WaitCounter++;
|
|
#endif
|
|
switch (CPU.WhichEvent)
|
|
{
|
|
case HBLANK_START_EVENT:
|
|
#ifdef ACCUMULATE_JOYPAD
|
|
/*
|
|
* This call allows NDSSFC to synchronise the DS controller more often.
|
|
* If porting a later version of Snes9x into NDSSFC, it is essential to
|
|
* preserve it.
|
|
*/
|
|
if ((CPU.V_Counter & 0xF) == 0)
|
|
NDSSFCAccumulateJoypad ();
|
|
#endif
|
|
if (IPPU.HDMA && CPU.V_Counter <= PPU.ScreenHeight)
|
|
IPPU.HDMA = S9xDoHDMA (IPPU.HDMA);
|
|
|
|
break;
|
|
|
|
case HBLANK_END_EVENT:
|
|
S9xSuperFXExec ();
|
|
|
|
#ifndef STORM
|
|
if (Settings.SoundSync)
|
|
S9xGenerateSound ();
|
|
#endif
|
|
|
|
CPU.Cycles -= Settings.H_Max;
|
|
if (IAPU.APUExecuting)
|
|
{
|
|
APU.Cycles -= Settings.H_Max;
|
|
#ifdef MK_APU
|
|
S9xCatchupCount();
|
|
#endif
|
|
}
|
|
else
|
|
APU.Cycles = 0;
|
|
|
|
CPU.NextEvent = -1;
|
|
ICPU.Scanline++;
|
|
|
|
if (++CPU.V_Counter >= (Settings.PAL ? SNES_MAX_PAL_VCOUNTER : SNES_MAX_NTSC_VCOUNTER))
|
|
{
|
|
CPU.V_Counter = 0;
|
|
Memory.FillRAM[0x213F]^=0x80;
|
|
PPU.RangeTimeOver = 0;
|
|
CPU.NMIActive = FALSE;
|
|
ICPU.Frame++;
|
|
PPU.HVBeamCounterLatched = 0;
|
|
CPU.Flags |= SCAN_KEYS_FLAG;
|
|
S9xStartHDMA ();
|
|
}
|
|
|
|
S9xProcessSound (0);
|
|
|
|
if (PPU.VTimerEnabled && !PPU.HTimerEnabled && CPU.V_Counter == PPU.IRQVBeamPos)
|
|
{
|
|
S9xSetIRQ (PPU_V_BEAM_IRQ_SOURCE);
|
|
}
|
|
|
|
if (CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE)
|
|
{
|
|
// Start of V-blank
|
|
S9xEndScreenRefresh ();
|
|
IPPU.HDMA = 0;
|
|
// Bits 7 and 6 of $4212 are computed when read in S9xGetPPU.
|
|
missing.dma_this_frame = 0;
|
|
IPPU.MaxBrightness = PPU.Brightness;
|
|
PPU.ForcedBlanking = (Memory.FillRAM [0x2100] >> 7) & 1;
|
|
|
|
if(!PPU.ForcedBlanking)
|
|
{
|
|
PPU.OAMAddr = PPU.SavedOAMAddr;
|
|
|
|
uint8 tmp = 0;
|
|
if(PPU.OAMPriorityRotation)
|
|
tmp = (PPU.OAMAddr&0xFE)>>1;
|
|
if((PPU.OAMFlip&1) || PPU.FirstSprite!=tmp)
|
|
{
|
|
PPU.FirstSprite=tmp;
|
|
IPPU.OBJChanged=TRUE;
|
|
}
|
|
|
|
PPU.OAMFlip = 0;
|
|
}
|
|
|
|
Memory.FillRAM[0x4210] = 0x80 |Model->_5A22;
|
|
if (Memory.FillRAM[0x4200] & 0x80)
|
|
{
|
|
CPU.NMIActive = TRUE;
|
|
CPU.Flags |= NMI_FLAG;
|
|
CPU.NMICycleCount = CPU.NMITriggerPoint;
|
|
}
|
|
|
|
#ifdef OLD_SNAPSHOT_CODE
|
|
if (CPU.Flags & SAVE_SNAPSHOT_FLAG)
|
|
{
|
|
CPU.Flags &= ~SAVE_SNAPSHOT_FLAG;
|
|
Registers.PC = CPU.PC - CPU.PCBase;
|
|
S9xPackStatus ();
|
|
S9xAPUPackStatus ();
|
|
Snapshot (NULL);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (CPU.V_Counter == PPU.ScreenHeight + 3)
|
|
S9xUpdateJoypads ();
|
|
|
|
if (CPU.V_Counter == FIRST_VISIBLE_LINE)
|
|
{
|
|
Memory.FillRAM[0x4210] = Model->_5A22;
|
|
CPU.Flags &= ~NMI_FLAG;
|
|
S9xStartScreenRefresh ();
|
|
}
|
|
if (CPU.V_Counter >= FIRST_VISIBLE_LINE &&
|
|
CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE)
|
|
{
|
|
RenderLine (CPU.V_Counter - FIRST_VISIBLE_LINE);
|
|
}
|
|
// Use TimerErrorCounter to skip update of SPC700 timers once
|
|
// every 128 updates. Needed because this section of code is called
|
|
// once every emulated 63.5 microseconds, which coresponds to
|
|
// 15.750KHz, but the SPC700 timers need to be updated at multiples
|
|
// of 8KHz, hence the error correction.
|
|
// IAPU.TimerErrorCounter++;
|
|
// if (IAPU.TimerErrorCounter >= )
|
|
// IAPU.TimerErrorCounter = 0;
|
|
// else
|
|
{
|
|
if (APU.TimerEnabled [2])
|
|
{
|
|
APU.Timer [2] += 4;
|
|
while (APU.Timer [2] >= APU.TimerTarget [2])
|
|
{
|
|
IAPU.RAM [0xff] = (IAPU.RAM [0xff] + 1) & 0xf;
|
|
APU.Timer [2] -= APU.TimerTarget [2];
|
|
#ifdef SPC700_SHUTDOWN
|
|
IAPU.WaitCounter++;
|
|
IAPU.APUExecuting = TRUE;
|
|
#endif
|
|
}
|
|
}
|
|
if (CPU.V_Counter & 1)
|
|
{
|
|
if (APU.TimerEnabled [0])
|
|
{
|
|
APU.Timer [0]++;
|
|
if (APU.Timer [0] >= APU.TimerTarget [0])
|
|
{
|
|
IAPU.RAM [0xfd] = (IAPU.RAM [0xfd] + 1) & 0xf;
|
|
APU.Timer [0] = 0;
|
|
#ifdef SPC700_SHUTDOWN
|
|
IAPU.WaitCounter++;
|
|
IAPU.APUExecuting = TRUE;
|
|
#endif
|
|
}
|
|
}
|
|
if (APU.TimerEnabled [1])
|
|
{
|
|
APU.Timer [1]++;
|
|
if (APU.Timer [1] >= APU.TimerTarget [1])
|
|
{
|
|
IAPU.RAM [0xfe] = (IAPU.RAM [0xfe] + 1) & 0xf;
|
|
APU.Timer [1] = 0;
|
|
#ifdef SPC700_SHUTDOWN
|
|
IAPU.WaitCounter++;
|
|
IAPU.APUExecuting = TRUE;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case HTIMER_BEFORE_EVENT:
|
|
case HTIMER_AFTER_EVENT:
|
|
if (PPU.HTimerEnabled && (!PPU.VTimerEnabled || CPU.V_Counter == PPU.IRQVBeamPos))
|
|
{
|
|
S9xSetIRQ (PPU_H_BEAM_IRQ_SOURCE);
|
|
}
|
|
break;
|
|
}
|
|
|
|
S9xReschedule ();
|
|
}
|
|
void S9xDoHBlankProcessing_NoSFX ()
|
|
{
|
|
#ifdef CPU_SHUTDOWN
|
|
CPU.WaitCounter++;
|
|
#endif
|
|
switch (CPU.WhichEvent)
|
|
{
|
|
case HBLANK_START_EVENT:
|
|
#ifdef ACCUMULATE_JOYPAD
|
|
/*
|
|
* This call allows NDSSFC to synchronise the DS controller more often.
|
|
* If porting a later version of Snes9x into NDSSFC, it is essential to
|
|
* preserve it.
|
|
*/
|
|
NDSSFCAccumulateJoypad ();
|
|
#endif
|
|
if (IPPU.HDMA && CPU.V_Counter <= PPU.ScreenHeight)
|
|
IPPU.HDMA = S9xDoHDMA (IPPU.HDMA);
|
|
|
|
break;
|
|
|
|
case HBLANK_END_EVENT:
|
|
|
|
#ifndef STORM
|
|
if (Settings.SoundSync)
|
|
S9xGenerateSound ();
|
|
#endif
|
|
|
|
CPU.Cycles -= Settings.H_Max;
|
|
if (IAPU.APUExecuting)
|
|
{
|
|
APU.Cycles -= Settings.H_Max;
|
|
#ifdef MK_APU
|
|
S9xCatchupCount();
|
|
#endif
|
|
}
|
|
else
|
|
APU.Cycles = 0;
|
|
|
|
CPU.NextEvent = -1;
|
|
ICPU.Scanline++;
|
|
|
|
if (++CPU.V_Counter >= (Settings.PAL ? SNES_MAX_PAL_VCOUNTER : SNES_MAX_NTSC_VCOUNTER))
|
|
{
|
|
CPU.V_Counter = 0;
|
|
Memory.FillRAM[0x213F]^=0x80;
|
|
PPU.RangeTimeOver = 0;
|
|
CPU.NMIActive = FALSE;
|
|
ICPU.Frame++;
|
|
PPU.HVBeamCounterLatched = 0;
|
|
CPU.Flags |= SCAN_KEYS_FLAG;
|
|
S9xStartHDMA ();
|
|
}
|
|
|
|
S9xProcessSound (0);
|
|
|
|
if (PPU.VTimerEnabled && !PPU.HTimerEnabled && CPU.V_Counter == PPU.IRQVBeamPos)
|
|
{
|
|
S9xSetIRQ (PPU_V_BEAM_IRQ_SOURCE);
|
|
}
|
|
|
|
if (CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE)
|
|
{
|
|
// Start of V-blank
|
|
S9xEndScreenRefresh ();
|
|
IPPU.HDMA = 0;
|
|
// Bits 7 and 6 of $4212 are computed when read in S9xGetPPU.
|
|
missing.dma_this_frame = 0;
|
|
IPPU.MaxBrightness = PPU.Brightness;
|
|
PPU.ForcedBlanking = (Memory.FillRAM [0x2100] >> 7) & 1;
|
|
|
|
if(!PPU.ForcedBlanking)
|
|
{
|
|
PPU.OAMAddr = PPU.SavedOAMAddr;
|
|
|
|
uint8 tmp = 0;
|
|
if(PPU.OAMPriorityRotation)
|
|
tmp = (PPU.OAMAddr&0xFE)>>1;
|
|
if((PPU.OAMFlip&1) || PPU.FirstSprite!=tmp)
|
|
{
|
|
PPU.FirstSprite=tmp;
|
|
IPPU.OBJChanged=TRUE;
|
|
}
|
|
|
|
PPU.OAMFlip = 0;
|
|
}
|
|
|
|
Memory.FillRAM[0x4210] = 0x80 |Model->_5A22;
|
|
if (Memory.FillRAM[0x4200] & 0x80)
|
|
{
|
|
CPU.NMIActive = TRUE;
|
|
CPU.Flags |= NMI_FLAG;
|
|
CPU.NMICycleCount = CPU.NMITriggerPoint;
|
|
}
|
|
|
|
#ifdef OLD_SNAPSHOT_CODE
|
|
if (CPU.Flags & SAVE_SNAPSHOT_FLAG)
|
|
{
|
|
CPU.Flags &= ~SAVE_SNAPSHOT_FLAG;
|
|
Registers.PC = CPU.PC - CPU.PCBase;
|
|
S9xPackStatus ();
|
|
S9xAPUPackStatus ();
|
|
Snapshot (NULL);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (CPU.V_Counter == PPU.ScreenHeight + 3)
|
|
S9xUpdateJoypads ();
|
|
|
|
if (CPU.V_Counter == FIRST_VISIBLE_LINE)
|
|
{
|
|
Memory.FillRAM[0x4210] = Model->_5A22;
|
|
CPU.Flags &= ~NMI_FLAG;
|
|
S9xStartScreenRefresh ();
|
|
}
|
|
if (CPU.V_Counter >= FIRST_VISIBLE_LINE &&
|
|
CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE)
|
|
{
|
|
RenderLine (CPU.V_Counter - FIRST_VISIBLE_LINE);
|
|
}
|
|
// Use TimerErrorCounter to skip update of SPC700 timers once
|
|
// every 128 updates. Needed because this section of code is called
|
|
// once every emulated 63.5 microseconds, which coresponds to
|
|
// 15.750KHz, but the SPC700 timers need to be updated at multiples
|
|
// of 8KHz, hence the error correction.
|
|
// IAPU.TimerErrorCounter++;
|
|
// if (IAPU.TimerErrorCounter >= )
|
|
// IAPU.TimerErrorCounter = 0;
|
|
// else
|
|
{
|
|
if (APU.TimerEnabled [2])
|
|
{
|
|
APU.Timer [2] += 4;
|
|
while (APU.Timer [2] >= APU.TimerTarget [2])
|
|
{
|
|
IAPU.RAM [0xff] = (IAPU.RAM [0xff] + 1) & 0xf;
|
|
APU.Timer [2] -= APU.TimerTarget [2];
|
|
#ifdef SPC700_SHUTDOWN
|
|
IAPU.WaitCounter++;
|
|
IAPU.APUExecuting = TRUE;
|
|
#endif
|
|
}
|
|
}
|
|
if (CPU.V_Counter & 1)
|
|
{
|
|
if (APU.TimerEnabled [0])
|
|
{
|
|
APU.Timer [0]++;
|
|
if (APU.Timer [0] >= APU.TimerTarget [0])
|
|
{
|
|
IAPU.RAM [0xfd] = (IAPU.RAM [0xfd] + 1) & 0xf;
|
|
APU.Timer [0] = 0;
|
|
#ifdef SPC700_SHUTDOWN
|
|
IAPU.WaitCounter++;
|
|
IAPU.APUExecuting = TRUE;
|
|
#endif
|
|
}
|
|
}
|
|
if (APU.TimerEnabled [1])
|
|
{
|
|
APU.Timer [1]++;
|
|
if (APU.Timer [1] >= APU.TimerTarget [1])
|
|
{
|
|
IAPU.RAM [0xfe] = (IAPU.RAM [0xfe] + 1) & 0xf;
|
|
APU.Timer [1] = 0;
|
|
#ifdef SPC700_SHUTDOWN
|
|
IAPU.WaitCounter++;
|
|
IAPU.APUExecuting = TRUE;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case HTIMER_BEFORE_EVENT:
|
|
case HTIMER_AFTER_EVENT:
|
|
if (PPU.HTimerEnabled && (!PPU.VTimerEnabled || CPU.V_Counter == PPU.IRQVBeamPos))
|
|
{
|
|
S9xSetIRQ (PPU_H_BEAM_IRQ_SOURCE);
|
|
}
|
|
break;
|
|
}
|
|
|
|
S9xReschedule ();
|
|
}
|
|
|