mirror of
https://github.com/ShadauxCat/CATSFC.git
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232 lines
5.9 KiB
C++
232 lines
5.9 KiB
C++
/*******************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Joel Yliluoma (http://iki.fi/bisqwit/)
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Kris Bleakley (codeviolation@hotmail.com),
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Matthew Kendora,
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Nach (n-a-c-h@users.sourceforge.net),
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Peter Bortas (peter@bortas.org) and
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zones (kasumitokoduck@yahoo.com)
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
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_Demo_ (_demo_@zsnes.com), and Nach
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C4 C++ code
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(c) Copyright 2003 Brad Jorsch
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DSP-1 emulator code
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(c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
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John Weidman, neviksti (neviksti@hotmail.com),
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Kris Bleakley, Andreas Naive
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DSP-2 emulator code
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(c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
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Lord Nightmare (lord_nightmare@users.sourceforge.net
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight, John Weidman, and Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive and John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and distribute Snes9x in both binary and
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source form, for non-commercial purposes, is hereby granted without fee,
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providing that this license information and copyright notice appear with
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all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes
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charging money for Snes9x or software derived from Snes9x.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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*******************************************************************************/
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#include <stdio.h>
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#include "seta.h"
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#include "memmap.h"
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ST011_Regs ST011;
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// shougi playboard
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uint8 board[9][9];
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// debug
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static int line = 0;
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uint8 S9xGetST011(uint32 Address)
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{
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uint8 t;
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uint16 address = (uint16) Address & 0xFFFF;
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// line counter
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line++;
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// status check
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if (address == 0x01)
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{
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t = 0xFF;
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}
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// read directly from s-ram
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else
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{
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t = Memory.SRAM[address];
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}
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// debug
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// if(address<0x150)
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// printf( "ST011 R: %06X %02X\n", Address, t);
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return t;
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}
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void S9xSetST011(uint32 Address, uint8 Byte)
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{
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uint16 address = (uint16) Address & 0xFFFF;
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static bool reset = false;
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// debug
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line++;
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if(!reset)
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{
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// bootup values
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ST011.waiting4command = true;
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reset = true;
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}
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// debug
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// if(address<0x150)
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// printf( "ST011 W: %06X %02X\n", Address, Byte );
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Memory.SRAM[address]=Byte;
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// op commands/data goes through this address
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if(address==0x00)
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{
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// check for new commands
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if (ST011.waiting4command)
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{
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ST011.waiting4command = false;
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ST011.command = Byte;
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ST011.in_index = 0;
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ST011.out_index = 0;
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switch(ST011.command)
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{
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case 0x01: ST011.in_count = 12*10+8; break;
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case 0x02: ST011.in_count = 4; break;
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case 0x04: ST011.in_count = 0; break;
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case 0x05: ST011.in_count = 0; break;
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case 0x06: ST011.in_count = 0; break;
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case 0x07: ST011.in_count = 0; break;
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case 0x0E: ST011.in_count = 0; break;
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default: ST011.waiting4command=true; break;
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}
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}
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else
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{
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ST011.parameters [ST011.in_index] = Byte;
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ST011.in_index++;
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}
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}
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if (ST011.in_count==ST011.in_index)
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{
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// Actually execute the command
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ST011.waiting4command = true;
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ST011.out_index = 0;
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switch (ST011.command)
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{
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// unknown: download playboard
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case 0x01:
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{
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// 9x9 board data: top to bottom, left to right
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// Values represent piece types and ownership
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for( int lcv=0; lcv<9; lcv++ )
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memcpy( board[lcv], ST011.parameters+lcv*10, 9*1 );
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}
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break;
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// unknown
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case 0x02: break;
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// unknown
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case 0x04:
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{
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// outputs
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Memory.SRAM[0x12C] = 0x00;
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//Memory.SRAM[0x12D] = 0x00;
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Memory.SRAM[0x12E] = 0x00;
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}
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break;
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// unknown
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case 0x05:
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{
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// outputs
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Memory.SRAM[0x12C] = 0x00;
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//Memory.SRAM[0x12D] = 0x00;
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Memory.SRAM[0x12E] = 0x00;
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}
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break;
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// unknown
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case 0x06: break;
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case 0x07: break;
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// unknown
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case 0x0E:
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{
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// outputs
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Memory.SRAM[0x12C] = 0x00;
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Memory.SRAM[0x12D] = 0x00;
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}
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break;
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}
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}
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}
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