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146 lines
5 KiB
C
146 lines
5 KiB
C
/*******************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Joel Yliluoma (http://iki.fi/bisqwit/)
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Kris Bleakley (codeviolation@hotmail.com),
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Matthew Kendora,
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Nach (n-a-c-h@users.sourceforge.net),
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Peter Bortas (peter@bortas.org) and
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zones (kasumitokoduck@yahoo.com)
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
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_Demo_ (_demo_@zsnes.com), and Nach
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C4 C++ code
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(c) Copyright 2003 Brad Jorsch
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DSP-1 emulator code
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(c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
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John Weidman, neviksti (neviksti@hotmail.com),
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Kris Bleakley, Andreas Naive
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DSP-2 emulator code
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(c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
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Lord Nightmare (lord_nightmare@users.sourceforge.net
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight, John Weidman, and Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive and John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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Input recording/playback code
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(c) Copyright 2004 blip
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and distribute Snes9x in both binary and
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source form, for non-commercial purposes, is hereby granted without fee,
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providing that this license information and copyright notice appear with
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all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes
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charging money for Snes9x or software derived from Snes9x.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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*******************************************************************************/
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#ifndef _MOVIE_H_
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#define _MOVIE_H_
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#include <stdio.h>
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#include <time.h>
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#include "snes9x.h"
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#ifndef SUCCESS
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# define SUCCESS 1
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# define WRONG_FORMAT (-1)
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# define WRONG_VERSION (-2)
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# define FILE_NOT_FOUND (-3)
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#endif
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#define MOVIE_OPT_FROM_SNAPSHOT 0
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#define MOVIE_OPT_FROM_RESET (1<<0)
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#define MOVIE_OPT_PAL (1<<1)
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#define MOVIE_MAX_METADATA 512
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START_EXTERN_C
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struct MovieInfo
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{
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time_t TimeCreated;
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uint32 LengthFrames;
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uint32 RerecordCount;
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wchar_t Metadata[MOVIE_MAX_METADATA]; // really should be wchar_t
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uint8 Opts;
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uint8 ControllersMask;
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bool8 ReadOnly;
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};
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// methods used by the user-interface code
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int S9xMovieOpen (const char* filename, bool8 read_only);
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int S9xMovieCreate (const char* filename, uint8 controllers_mask, uint8 opts, const wchar_t* metadata, int metadata_length);
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int S9xMovieGetInfo (const char* filename, struct MovieInfo* info);
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void S9xMovieStop (bool8 suppress_message);
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void S9xMovieToggleFrameDisplay ();
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// methods used by the emulation
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void S9xMovieInit ();
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void S9xMovieUpdate ();
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//bool8 S9xMovieRewind (uint32 at_frame);
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void S9xMovieFreeze (uint8** buf, uint32* size);
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bool8 S9xMovieUnfreeze (const uint8* buf, uint32 size);
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// accessor functions
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bool8 S9xMovieActive ();
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// the following accessors return 0/false if !S9xMovieActive()
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bool8 S9xMovieReadOnly ();
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uint32 S9xMovieGetId ();
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uint32 S9xMovieGetLength ();
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uint32 S9xMovieGetFrameCounter ();
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END_EXTERN_C
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#endif
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