Nebuleon Fumika
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ca7e790374
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soundux.cpp: Inline MixStereo (into S9xMixSamples).
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2013-01-12 20:37:04 -05:00 |
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Nebuleon Fumika
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4717df6485
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Revert "Remove shifted envelope heights from the code, because one is always set from the other and the shifted height is not used in saved states."
This reverts commit e3bb4a5f62 .
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2013-01-12 03:08:07 -05:00 |
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Nebuleon Fumika
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40d30e35ca
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Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STEREO.
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2013-01-12 01:09:59 -05:00 |
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Nebuleon Fumika
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e3bb4a5f62
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Remove shifted envelope heights from the code, because one is always set from the other and the shifted height is not used in saved states.
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2013-01-12 00:34:49 -05:00 |
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Nebuleon Fumika
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8338e199df
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More efficient noise generation taken from blargg's code in Snes9x 1.53.
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2013-01-12 00:00:29 -05:00 |
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Nebuleon Fumika
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575e93abdc
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Reduce memory access in noise generation.
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2013-01-11 23:21:41 -05:00 |
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Nebuleon Fumika
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e0259e54c2
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Prepare for audio optimisations. Fix the indentation in MixStereo().
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2013-01-11 21:11:12 -05:00 |
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Nebuleon Fumika
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7896e83aa9
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Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREVER_16_BIT_SOUND and FOREVER_STEREO and use them throughout the code.
This is essentially commit 6b36e79013 , but for sound instead of graphics.
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2013-01-11 19:22:59 -05:00 |
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Kitty Draper
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d40ae99422
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first commit
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2011-03-05 21:39:25 -05:00 |
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