Commit graph

12 commits

Author SHA1 Message Date
Nebuleon Fumika
1896286ad5 Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation. 2013-01-08 16:26:43 -05:00
Nebuleon Fumika
1c48900fda Sync ALL bits of the joypad again. This may make controls a bit slower to parse, but is required by Super Mario All-Stars at least. 2013-01-05 04:01:01 -05:00
Nebuleon Fumika
3cd20e203f Render double-width-res tiles from Background Mode 5 as half-width tiles. This makes the menu text in Secret of Mana readable.
Sprites in Background Mode 5 are still messed up. At least they're at the right X coordinate, roughly...
2013-01-01 03:53:45 -05:00
Nebuleon Fumika
2572e07369 ppu.cpp: Store multiplicands and quotients using aligned 16-bit writes (little-endian). Fold more identical case statements in the huge switch. 2012-12-31 19:38:36 -05:00
Nebuleon Fumika
4846dfa867 Fix PPU resets. This fixes Legend of Zelda: A Link to the Past. 2012-12-31 19:09:18 -05:00
Nebuleon Fumika
6b36e79013 Speed up rendering by an unknown amount.
gfx.cpp, others: Avoid always checking for Settings.SixteenBit if FOREVER_16_BIT is defined.

port.h: Define FOREVER_16_BIT below PIXEL_FORMAT.
2012-12-27 18:02:03 -05:00
Nebuleon Fumika
e7f7d0282a Previous update made it impossible to press the Right and Down keys. 2012-12-21 14:56:23 -05:00
Nebuleon Fumika
371058df32 ppu.cpp: Sync fewer bits of the joypad. 2012-12-21 11:57:45 -05:00
Nebuleon Fumika
a0d0c5e7a5 Eliminate the latency of button press recognition, which was bad enough to lose keys entirely sometimes, and could otherwise delay a button press or release by 200 ms.
This was the entire reason I created the fork, and I finally did it! It syncs the controls every scanline of a frame, which costs about 60,000 MIPS instructions per frame to deal with. Luckily, the processor runs at 396 MHz, which means the cost of checking the controls is 1% of the CPU's power.
2012-12-21 03:50:10 -05:00
Nebuleon Fumika
8085880130 Remove the SNES Open Bus behaviour by default. Also simplify translation again.
SNES Open Bus is a quirk of the memory subsystem that allow reads of invalid addresses to return the last byte read from memory. However, it is seldom needed by a game, and it costs 1 to 3 MIPS instructions per SNES instruction to emulate.

If you need SNES Open Bus, you can remove -DNO_OPEN_BUS from the Makefile.
2012-12-20 18:14:24 -05:00
Nebuleon Fumika
e708c127fa Un-inline a bunch of stuff.
With the MIPS instruction cache, this means that two consecutive SNES CPU instructions using e.g. the same addressing style or the same opcode have a chance that the second one will use the first one's code and that it will be cached.
2012-12-18 22:53:49 -05:00
Kitty Draper
d40ae99422 first commit 2011-03-05 21:39:25 -05:00