Nebuleon Fumika
bf5cb54162
Fix multiple compiler warnings: forward declaration, implicit declaration, unused variable, variable used uninitialised, unused function (when not used anywhere else with a #define).
2013-01-18 02:41:32 -05:00
Nebuleon Fumika
5c4e96b326
Remove some unused functions. Raise the CPU frequency for sound mixing if auto frameskip is delaying because it's early.
2013-01-18 01:50:28 -05:00
Nebuleon Fumika
aa54875b05
cppcheck: [nds/gui.c:3130]: (error) Array 'tools_options[2]' index 4 out of bounds
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cppcheck: [nds/gui.c:3132]: (error) Array 'tools_options[2]' index 4 out of bounds
2013-01-18 01:20:01 -05:00
Nebuleon Fumika
51e18ffb2f
cppcheck: [nds/gui.c:3573]: (error) Possible null pointer dereference: current_option - otherwise it is redundant to check if current_option is null at line 3576
2013-01-18 01:18:11 -05:00
Nebuleon Fumika
a8ad21f22c
cppcheck: [spc700.cpp:148]: (error) Uninitialized variable: buffer
2013-01-18 01:12:53 -05:00
Nebuleon Fumika
4b642ccd3d
Lower the timer interrupt interval to 13.3 milliseconds to avoid underflows (silences).
2013-01-17 21:12:23 -05:00
Nebuleon Fumika
1bc1dfc1ab
Reinstate the interrupt time setting.
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This reverts commit 27d2911fb0
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2013-01-17 18:52:48 -05:00
Nebuleon Fumika
944d9a7294
Reinstate timer-interrupt audio.
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This reverts commit 0d048d05ee
.
2013-01-17 18:52:22 -05:00
Nebuleon Fumika
582b3a23ce
Initialise current_menu to NULL in menu(u16). Otherwise, choose_menu(&main_menu) tries to call the end_function of a menu that's a random pointer.
2013-01-16 03:17:33 -05:00
Nebuleon Fumika
95a1f4c0a3
Release 1.20.
2013-01-14 23:39:47 -05:00
Nebuleon Fumika
87680e69f5
Handle a game switching BG modes in the middle of a frame, to hi-res and to lo-res. This fixes Seiken Densetsu 3.
2013-01-14 23:35:53 -05:00
Nebuleon Fumika
be4d4495ba
Release 1.19.
2013-01-14 04:30:31 -05:00
Nebuleon Fumika
95b7104d47
Forgot to define inputdata for the button touch commit.
2013-01-14 04:14:47 -05:00
Nebuleon Fumika
c7cc655473
Raise the CPU frequency while loading or saving states and while showing their screenshots.
2013-01-14 04:11:35 -05:00
Nebuleon Fumika
259cbd1837
Remove some comments in draw_yesno_dialog to make it easier to read.
2013-01-14 04:03:33 -05:00
Nebuleon Fumika
4ba17a46f6
Make yes/no dialog(ue)s respond to touches on the Yes and No buttons.
2013-01-14 03:58:52 -05:00
Nebuleon Fumika
07f0fe97fd
The delete (delette?) save state submenu still had 10 slots hardcoded.
2013-01-14 03:50:43 -05:00
Nebuleon Fumika
009019e1bf
Make "Create saved state" have its own row of slot cells.
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Raise the number of cells to 16.
Cache existence of saved state files, and invalidate the cache when saving or deleting a saved state.
CATSFC/system/gui: Make the unselected and selected cells more visibly different, while also leaving full and empty cells visibly different.
2013-01-14 03:46:14 -05:00
Nebuleon Fumika
a6ec18e23f
Preliminary support for saving to an arbitrary saved state slot.
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Currently, tapping a cell representing a saved state slot in the menu will load it, regardless of the current option, save or load. So the save option only accepts Left, Right and A.
2013-01-14 02:51:39 -05:00
Nebuleon Fumika
a26bc99b90
Prevent the "Load cheat file" option from showing a file selection dialog if no game is loaded.
2013-01-13 20:59:26 -05:00
Nebuleon Fumika
5e6b9ea6ca
Use the same update method as the rest of the code to display saved-state screenshots on the upper screen.
2013-01-13 20:23:45 -05:00
Nebuleon Fumika
e2359ee049
Localise Yes(A) and No(B) into English, French and Simplified Chinese as [A] Confirm and [B] Cancel.
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CATSFC/system/gui/sbutto.bmp: Widen the button to accomodate this change.
2013-01-13 20:22:41 -05:00
Nebuleon Fumika
12a838c767
Release 1.18.
2013-01-13 14:31:44 -05:00
Nebuleon Fumika
eb40d91070
Delete server.cpp and netplay.cpp.
2013-01-13 14:17:20 -05:00
Nebuleon Fumika
27d2911fb0
Remove the interrupt time setting.
2013-01-13 05:18:26 -05:00
Nebuleon Fumika
0d048d05ee
Revert timer-interrupt audio, but not optimisations done since then. Get the controller status every scanline again.
2013-01-13 05:00:47 -05:00
Nebuleon Fumika
5b33e3c903
Raise the CPU only after the delay required by ds2_setBacklight().
2013-01-13 04:17:40 -05:00
Nebuleon Fumika
7cfc6b8bf8
Stop using the deprecated function S9xMixSamplesO and use S9xMixSamples instead.
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Wrap the offset into the audio buffer less often.
2013-01-12 21:02:30 -05:00
Nebuleon Fumika
ca7e790374
soundux.cpp: Inline MixStereo (into S9xMixSamples).
2013-01-12 20:37:04 -05:00
Nebuleon Fumika
99b19abca3
Remove 2 extraneous delays. The 100-millisecond delays before ds2_setBacklight() MUST STAY, however, otherwise the emulator can crash with the bottom backlight off if a touch is recognised twice in a row. That happens with some broken styluses, so it's not unexpected.
2013-01-12 20:35:47 -05:00
Nebuleon Fumika
253902a30d
Fix a buffer overflow in audio handling code that corrupted memory used to carry the state of the GUI.
2013-01-12 20:34:15 -05:00
Nebuleon Fumika
59612aa017
ds2sound.h: Set the interrupt interval to 15.36 milliseconds and explain why.
2013-01-12 20:30:30 -05:00
Nebuleon Fumika
7eb79c076d
Peel loops, aka only unroll loops if their number of iterations is a compile-time constant.
2013-01-12 03:48:20 -05:00
Nebuleon Fumika
75690d5e91
Loop unrolling sucks. It was adding loads of instructions per audio sample.
2013-01-12 03:15:28 -05:00
Nebuleon Fumika
4717df6485
Revert "Remove shifted envelope heights from the code, because one is always set from the other and the shifted height is not used in saved states."
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This reverts commit e3bb4a5f62
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2013-01-12 03:08:07 -05:00
Nebuleon Fumika
40d30e35ca
Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STEREO.
2013-01-12 01:09:59 -05:00
Nebuleon Fumika
e3bb4a5f62
Remove shifted envelope heights from the code, because one is always set from the other and the shifted height is not used in saved states.
2013-01-12 00:34:49 -05:00
Nebuleon Fumika
8338e199df
More efficient noise generation taken from blargg's code in Snes9x 1.53.
2013-01-12 00:00:29 -05:00
Nebuleon Fumika
575e93abdc
Reduce memory access in noise generation.
2013-01-11 23:21:41 -05:00
Nebuleon Fumika
e0259e54c2
Prepare for audio optimisations. Fix the indentation in MixStereo().
2013-01-11 21:11:12 -05:00
Nebuleon Fumika
7896e83aa9
Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREVER_16_BIT_SOUND and FOREVER_STEREO and use them throughout the code.
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This is essentially commit 6b36e79013
, but for sound instead of graphics.
2013-01-11 19:22:59 -05:00
Nebuleon Fumika
0028091d0f
Fix the interrupts glitching sound. Put the sound back at 22050 Hz.
2013-01-11 03:31:03 -05:00
Nebuleon Fumika
3a1708474f
Reinstate some delays needed by the code to avoid crashing, and actually explain in code comments why they're needed.
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I know ds2_setBacklight(unsigned int) needs a delay before it, otherwise if done too close to another call, it crashes.
This partially reverts commit 8951fdff1a
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2013-01-11 03:28:59 -05:00
Nebuleon Fumika
736484548e
Attempt to optimise the ADD background drawing mode so it's playable on automatic frameskip in games like Super Metroid. It doesn't work well.
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See the video for this bug at <http://www.youtube.com/watch?v=sUWjVxAD9Q8 >.
2013-01-10 18:01:32 -05:00
Nebuleon Fumika
e1ec72de10
Release 1.17.
2013-01-09 04:04:49 -05:00
Nebuleon Fumika
03a0d3457b
Attempt to fix the crashing with sound interrupts, part 2: Stop the timer before the menu, and restart it after it ends.
2013-01-09 03:21:44 -05:00
Nebuleon Fumika
3585aa1c2a
Increase the audio frequency to 48 kHz. Timer interrupt intervals and buffer sizes are also tested at 32 kHz and 44.1 kHz.
2013-01-09 02:32:24 -05:00
Nebuleon Fumika
8872841ad1
Try fixing a crash in the sound interrupt.
2013-01-08 23:53:31 -05:00
Nebuleon Fumika
1896286ad5
Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation.
2013-01-08 16:26:43 -05:00
Nebuleon Fumika
65f1ead0e7
Revert "Reinstate FAST_ALIGNED_LSB_WORD_ACCESS for 24-bit jumps." That's in port.h now.
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This reverts commit 3dd99ccae4
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2013-01-08 16:24:57 -05:00