Nebuleon Fumika
|
3dc6668107
|
Raise the sound frequency from 22050 Hz to 32000 Hz, which is like the SNES. Use sound interpolation to make it sound even more like the SNES.
|
2013-02-06 05:59:22 -05:00 |
|
Nebuleon Fumika
|
4c1cae43f2
|
Revert "Reinstate the interrupt time setting."
This reverts commit 1bc1dfc1ab .
Conflicts:
source/nds/ds2sound.h
|
2013-01-18 03:35:14 -05:00 |
|
Nebuleon Fumika
|
4b642ccd3d
|
Lower the timer interrupt interval to 13.3 milliseconds to avoid underflows (silences).
|
2013-01-17 21:12:23 -05:00 |
|
Nebuleon Fumika
|
1bc1dfc1ab
|
Reinstate the interrupt time setting.
This reverts commit 27d2911fb0 .
|
2013-01-17 18:52:48 -05:00 |
|
Nebuleon Fumika
|
27d2911fb0
|
Remove the interrupt time setting.
|
2013-01-13 05:18:26 -05:00 |
|
Nebuleon Fumika
|
59612aa017
|
ds2sound.h: Set the interrupt interval to 15.36 milliseconds and explain why.
|
2013-01-12 20:30:30 -05:00 |
|
Nebuleon Fumika
|
0028091d0f
|
Fix the interrupts glitching sound. Put the sound back at 22050 Hz.
|
2013-01-11 03:31:03 -05:00 |
|
Nebuleon Fumika
|
3585aa1c2a
|
Increase the audio frequency to 48 kHz. Timer interrupt intervals and buffer sizes are also tested at 32 kHz and 44.1 kHz.
|
2013-01-09 02:32:24 -05:00 |
|
Nebuleon Fumika
|
4f9bd94497
|
Configurable interrupt interval for the sound timer. Right now, only 22050 Hz audio at 2000-microsecond intervals works.
|
2013-01-08 15:08:53 -05:00 |
|
Nebuleon Fumika
|
1bdf314192
|
Return to 22050 Hz audio. 48000 Hz was just too much to handle, apparently.
|
2012-12-30 15:56:36 -05:00 |
|
Nebuleon Fumika
|
139c793b58
|
Smoother sound. Raise the sound sampling frequency to 48000 Hz.
|
2012-12-26 11:29:51 -05:00 |
|