Commit graph

11 commits

Author SHA1 Message Date
Nebuleon Fumika
3dc6668107 Raise the sound frequency from 22050 Hz to 32000 Hz, which is like the SNES. Use sound interpolation to make it sound even more like the SNES. 2013-02-06 05:59:22 -05:00
Nebuleon Fumika
4c1cae43f2 Revert "Reinstate the interrupt time setting."
This reverts commit 1bc1dfc1ab.

Conflicts:

	source/nds/ds2sound.h
2013-01-18 03:35:14 -05:00
Nebuleon Fumika
4b642ccd3d Lower the timer interrupt interval to 13.3 milliseconds to avoid underflows (silences). 2013-01-17 21:12:23 -05:00
Nebuleon Fumika
1bc1dfc1ab Reinstate the interrupt time setting.
This reverts commit 27d2911fb0.
2013-01-17 18:52:48 -05:00
Nebuleon Fumika
27d2911fb0 Remove the interrupt time setting. 2013-01-13 05:18:26 -05:00
Nebuleon Fumika
59612aa017 ds2sound.h: Set the interrupt interval to 15.36 milliseconds and explain why. 2013-01-12 20:30:30 -05:00
Nebuleon Fumika
0028091d0f Fix the interrupts glitching sound. Put the sound back at 22050 Hz. 2013-01-11 03:31:03 -05:00
Nebuleon Fumika
3585aa1c2a Increase the audio frequency to 48 kHz. Timer interrupt intervals and buffer sizes are also tested at 32 kHz and 44.1 kHz. 2013-01-09 02:32:24 -05:00
Nebuleon Fumika
4f9bd94497 Configurable interrupt interval for the sound timer. Right now, only 22050 Hz audio at 2000-microsecond intervals works. 2013-01-08 15:08:53 -05:00
Nebuleon Fumika
1bdf314192 Return to 22050 Hz audio. 48000 Hz was just too much to handle, apparently. 2012-12-30 15:56:36 -05:00
Nebuleon Fumika
139c793b58 Smoother sound. Raise the sound sampling frequency to 48000 Hz. 2012-12-26 11:29:51 -05:00