Commit graph

5 commits

Author SHA1 Message Date
Nebuleon Fumika
02f8184fe0 Make it easier to change the "high" and "low" CPU frequencies, as well as to switch to the user's chosen frequency for the game.
Conflicts:

	source/nds/ds2_main.c
	source/nds/entry.cpp
	source/nds/gui.c
2013-02-03 03:20:47 -05:00
Nebuleon Fumika
bf5cb54162 Fix multiple compiler warnings: forward declaration, implicit declaration, unused variable, variable used uninitialised, unused function (when not used anywhere else with a #define). 2013-01-18 02:41:32 -05:00
Nebuleon Fumika
139c793b58 Smoother sound. Raise the sound sampling frequency to 48000 Hz. 2012-12-26 11:29:51 -05:00
Nebuleon Fumika
a0d0c5e7a5 Eliminate the latency of button press recognition, which was bad enough to lose keys entirely sometimes, and could otherwise delay a button press or release by 200 ms.
This was the entire reason I created the fork, and I finally did it! It syncs the controls every scanline of a frame, which costs about 60,000 MIPS instructions per frame to deal with. Luckily, the processor runs at 396 MHz, which means the cost of checking the controls is 1% of the CPU's power.
2012-12-21 03:50:10 -05:00
Kitty Draper
d40ae99422 first commit 2011-03-05 21:39:25 -05:00