Commit graph

114 commits

Author SHA1 Message Date
Nebuleon Fumika
a9d65ed6d7 Revert "Wait for DMA to be finished before downclocking the CPU for the main menu."
This reverts commit 6d3e4b69b4.
2013-02-10 19:01:32 -05:00
Nebuleon Fumika
6d3e4b69b4 Wait for DMA to be finished before downclocking the CPU for the main menu. 2013-02-10 17:07:01 -05:00
Nebuleon Fumika
20afcaaf6a Merge branch 'master' into experimental
Conflicts:
	CATSFC/system/language.msg
	README.md
	source/nds/gui.c
	source/nds/message.h
2013-02-10 16:37:39 -05:00
Nebuleon Fumika
2332157879 Release 1.30. 2013-02-10 14:28:59 -05:00
Nebuleon Fumika
18e56b68fd Add retro sound as a setting in all languages except Chinese. 2013-02-09 23:41:06 -05:00
Nebuleon Fumika
e2eeb6bf85 Release 1.29. 2013-02-08 21:47:06 -05:00
Boriar
267da6d5e1 Add a Spanish translation. 2013-02-08 17:04:32 -05:00
Aeter
fa19e1551a Add a Dutch translation. 2013-02-08 16:52:31 -05:00
Nebuleon Fumika
635c878905 Allow the user to be pressing a button when the emulator starts. This allows the Loading screen to disappear, and allows invoking New Game straight away. 2013-02-07 17:58:37 -05:00
SignZ
ea8ff33951 EN: Added a German translation. DE: Deutsche Übersetzung hinzugefügt. 2013-02-07 04:56:34 -05:00
Nebuleon Fumika
90de0280db gui.c: Require all keys to be released after the B, A or X button or the Touch Screen is pressed.
This avoids bringing up, or exiting from, multiple menus if you happen to press something for longer than 1/5 second.

The modification does not apply to the directional pad in all menus, or the L and R buttons in file selectors.
2013-02-06 16:24:09 -05:00
Nebuleon Fumika
0b165c3133 Use key pictograms from Pictochat to display keys for yes/no dialog(ue)s. 2013-02-06 16:16:43 -05:00
Nebuleon Fumika
04037a3096 When changing languages, quit doing the "Changing language, please wait..." as it only takes a few milliseconds. 2013-02-06 06:27:11 -05:00
Nebuleon Fumika
3c3a97219d Fix 2 compiler warnings in gui.c. 2013-02-06 04:57:12 -05:00
Nebuleon Fumika
b277570dae Quit saving the files so often for nothing; that uses up erase cycles on storage cards! Instead, save them once when the menu that contains the settings that the user changed is exited, IF the settings' values changed, OR once when updating the list of most-recently played games.
Automatically save the SRAM in most cases, including game changes.

This commit also makes it unnecessary to save the game config of the previous game when loading another, makes it load certain settings correctly, and MAY make it avoid creating a file for a game's settings if the user never changes them from the defaults.
2013-02-06 04:38:18 -05:00
Nebuleon Fumika
772e24ae50 Reinstate frame skipping options 0 and 1, but keep the new meaning (>= 2 equivalent skip level) for automatic frame skipping. Remove the automatic CPU frequency option, which was making audio emit 0.25 second of silence every so often. 2013-02-06 03:46:48 -05:00
Nebuleon Fumika
9829c83608 Fix the loading screen for a ROM appearing for a split second after the splash screen.
Fix uninitialised memory access in Check_LoadArg.
2013-02-06 02:31:55 -05:00
Nebuleon Fumika
a358ef69a8 Make all gamepak loads call LoadGameAndItsData, that way its "Loading" screen, current gamepak variables, game config stuff and so on are all consistent. 2013-02-06 02:18:35 -05:00
BassAceGold
ea330e8f79 Fix settings not getting loaded with a ROM provided by plugin arguments. 2013-02-06 02:05:03 -05:00
BassAceGold
4ac61d443d Load the game from plug-in launch arguments. Make the CATSFC system directory become the one transferred via arguments in that case. 2013-02-06 00:56:33 -05:00
Nebuleon Fumika
9e87a7a2b2 Implement automatic CPU frequency switching, which improves battery life if playing games that don't use all of the MIPS CPU. If all of it is indeed needed, then the game will constantly play at 396 MHz. 2013-02-06 00:34:01 -05:00
Nebuleon Fumika
f2adea7bb2 Force both manual and automatic frameskipping to be at or above 2. Resets the default value for all games which previously had this value configured. 2013-02-05 19:39:09 -05:00
Nebuleon Fumika
e7ac6f675f Disable the free space line in the options for the time being. Currently it invokes a recursive directory scan to calculate how much space is used first. 2013-02-05 16:35:45 -05:00
Nebuleon Fumika
1c9094d99f Release 1.28 after disabling the controller status sync hack. 2013-02-04 05:57:53 -05:00
Nebuleon Fumika
4096050f40 Release 1.27. 2013-02-03 20:12:29 -05:00
Nebuleon Fumika
fd92545013 Whoops. I forgot to replace an instance of ds2_setCPULevel from the experimental branch cherry-pick. 2013-02-03 04:20:51 -05:00
Nebuleon Fumika
02f8184fe0 Make it easier to change the "high" and "low" CPU frequencies, as well as to switch to the user's chosen frequency for the game.
Conflicts:

	source/nds/ds2_main.c
	source/nds/entry.cpp
	source/nds/gui.c
2013-02-03 03:20:47 -05:00
Nebuleon Fumika
0568880af3 Make it easier to change the "high" and "low" CPU frequencies, as well as to switch to the user's chosen frequency for the game. 2013-02-02 17:37:51 -05:00
Nebuleon Fumika
c6f9898023 Isolate free-space gathering problems... 2013-02-02 15:01:58 -05:00
Nebuleon Fumika
952ba79ad0 mdelay becomes ds2_mdelay. 2013-02-02 14:45:29 -05:00
Nebuleon Fumika
0bbaa2e1c0 Include BassAceGold's modified SDK as of 2013-01-31. Include overclocking options up to level 18, 456 MHz. 2013-02-02 03:51:19 -05:00
Nebuleon Fumika
984682682c Release 1.26. 2013-02-02 01:39:50 -05:00
Nebuleon Fumika
2e6ee590b5 Set up the experimental branch.
* Explain what version this is in the readme.
* Add a warning to the emulator when it starts.
* Set up a visually distinct theme, in red.
* Set up a distinct system folder, EXPSFC.
* Change the Makefile to build to expsfc.plg.
2013-02-02 01:24:29 -05:00
Nebuleon Fumika
25aeb83f7b Release 1.25. 2013-02-01 20:47:46 -05:00
Nebuleon Fumika
d4dd98e8c1 Add an option that controls which element should be more fluid, per game: video or audio.
This makes most games playable, but the player can choose to get fluid audio instead of fluid video in sound-test modes or games with epic soundtracks.
2013-02-01 20:09:24 -05:00
Nebuleon Fumika
60f6ffcc70 When starting CATSFC, assume the backlights are both on, so don't delay 100 milliseconds and set both backlights to on. 2013-02-01 00:36:51 -05:00
Nebuleon Fumika
f0fab191e4 Prevent a file descriptor becoming unusable if the emulator configuration file is not in the correct format. 2013-01-29 22:24:20 -05:00
Nebuleon Fumika
cfa1c811c6 Reimplement Quicksort correctly for file selection screens. Before this commit, the emulator could sometimes give a file out of its order, for example an O* file between two S* files. 2013-01-27 00:45:59 -05:00
Nebuleon Fumika
362b28e937 Suspend on lid-close in the menu. 2013-01-27 00:30:48 -05:00
Nebuleon Fumika
365a69d72e Release 1.24. 2013-01-26 19:44:37 -05:00
Nebuleon Fumika
f2f7ef3fe9 Fix Tools/Global hotkeys/* refusing to work by touch. 2013-01-26 17:07:26 -05:00
Nebuleon Fumika
44164cce8c Release 1.23. 2013-01-22 04:55:46 -05:00
Nebuleon Fumika
2cf733eef4 Add three hotkeys: temporary fast-forward, sound toggle and return to menu. These hotkeys can be overridden per game so that the global version of the hotkey can be ignored.
* Language file fixups related to \n (newlines).
* Pictochat fixups: shorten START and SELECT to ST and SEL. Should still be recognisable.
2013-01-22 04:16:15 -05:00
Nebuleon Fumika
f81781ae8c Properly finalise the current menu when returning to the game. Fixes entries "disappearing" in the recently played games menu. 2013-01-21 23:33:03 -05:00
Nebuleon Fumika
0f91ed22f3 Release 1.22. 2013-01-20 22:25:35 -05:00
Nebuleon Fumika
80f2e13043 Fix a regression with touching "recently played games". 2013-01-20 22:22:24 -05:00
Nebuleon Fumika
656eeab87f Release 1.21. 2013-01-20 19:20:54 -05:00
Nebuleon Fumika
73e8f96a3b Assert that the icon set will not change according to language. This is possible as of commit 4b4349ac8a. 2013-01-20 18:37:44 -05:00
Nebuleon Fumika
31c9101699 Prepare data structures for adding hotkeys. 2013-01-20 18:14:18 -05:00
Nebuleon Fumika
f64980e2c1 Avoid selecting a menu item by touch if the conditions aren't met, part 2: Saved state menu improvements. 2013-01-20 18:13:30 -05:00