Commit graph

9 commits

Author SHA1 Message Date
Nebuleon Fumika
2e6ee590b5 Set up the experimental branch.
* Explain what version this is in the readme.
* Add a warning to the emulator when it starts.
* Set up a visually distinct theme, in red.
* Set up a distinct system folder, EXPSFC.
* Change the Makefile to build to expsfc.plg.
2013-02-02 01:24:29 -05:00
Nebuleon Fumika
7ca34093be Remove GBAFILE from the icon list as it's never used. 2013-01-20 19:17:48 -05:00
Nebuleon Fumika
b6a2065e21 Remove SUBSELB from the icon list as it's never used. Make inactive items a deep purple instead of a light teal. 2013-01-20 18:35:16 -05:00
Nebuleon Fumika
2bb2ee8c0a Prepare code to ask for a hotkey. Prepare a temporary fast-forward switch. 2013-01-19 02:24:37 -05:00
Nebuleon Fumika
395266fcce ICON_BUTTON is index 36, not 46. 2013-01-18 21:46:03 -05:00
Nebuleon Fumika
4b4349ac8a GUI picture overhaul.
* Glass buttons. These new buttons are in the SVG format in source/images if you wish to make derived skins.
* Icons from the Tango Icon Library and the RRZE Icon Set. These new icons are in the SVG format in source/images if you wish to make derived skins.
* Main menu: More readable text on unselected options.
* Main menu: Make "New game", "Return to game" and "Reset game" localised in English, French and Simplified Chinese. These three options also all use the same button image now; snewo, snnewo, sreseto, snreseto, sreteno and snreteno are gone and replaced by smaini and snmaini.
* copyright: Update.
* Align main menu icons and text better.
2013-01-18 21:36:59 -05:00
Nebuleon Fumika
6c5bd75716 Language file overhaul, part 2. Remove unused messages in all languages.
It's actually reloading icons that takes so much time.
2013-01-06 03:45:11 -05:00
Nebuleon Fumika
973cd8d5e3 EN: Link the French translation to the interface. FR: Ajout de la traduction française à l'interface.
EN:
* bdf_font.c: Add support for having a main font, [0], of more than 128 characters. Refactor character width checks into a new function, BDF_width16_ucs.
* bdf_font.h, draw.h, gui.c: Use UTF-8 for all strings to allow more translations. Use BDF_width16_ucs where possible.

FR:
* bdf_font.c: Prendre en charge une police principale, [0], de plus de 128 caractères. Diriger les vérifications de la largeur d'un caractère vers une nouvelle routine, BDF_width16_ucs.
* bdf_font.h, draw.h, gui.c: Utiliser le codage UTF-8 pour toutes les chaînes pour permettre d'autres traductions. Utiliser BDF_width16_ucs là où c'est possible.
2012-12-19 18:38:04 -05:00
Kitty Draper
d40ae99422 first commit 2011-03-05 21:39:25 -05:00