Nebuleon Fumika
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f385752705
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memcpy vs memmove: memmove correctly handles overlapping source and destination memory buffers, but is slower than memcpy in many implementations. When memory buffers don't overlap, memcpy may be more efficient.
The DS2 SDK is such an implementation, so change many memmoves into memcpys.
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2013-02-01 00:33:30 -05:00 |
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Nebuleon Fumika
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f843d68bb6
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Make the GUI accept and save Snes9x's cheat file format. Improve support for saving the values present in ROM/RAM before a cheat is applied.
Beautify the cheat selection menu, making it more tabular.
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2012-12-24 01:15:41 -05:00 |
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Nebuleon Fumika
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bb39cc8236
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Correctly handle multi-part codes, for all cheat types (GG, PAR, GF).
They are currently loaded as multiple codes, however.
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2012-12-23 20:51:14 -05:00 |
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Nebuleon Fumika
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a194b85003
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Preliminary Snes9x-based cheat code support. Not tested, because the file selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.)
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2012-12-22 22:16:55 -05:00 |
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Kitty Draper
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d40ae99422
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first commit
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2011-03-05 21:39:25 -05:00 |
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