Commit graph

103 commits

Author SHA1 Message Date
Nebuleon Fumika
944d9a7294 Reinstate timer-interrupt audio.
This reverts commit 0d048d05ee.
2013-01-17 18:52:22 -05:00
Nebuleon Fumika
582b3a23ce Initialise current_menu to NULL in menu(u16). Otherwise, choose_menu(&main_menu) tries to call the end_function of a menu that's a random pointer. 2013-01-16 03:17:33 -05:00
Nebuleon Fumika
95a1f4c0a3 Release 1.20. 2013-01-14 23:39:47 -05:00
Nebuleon Fumika
be4d4495ba Release 1.19. 2013-01-14 04:30:31 -05:00
Nebuleon Fumika
c7cc655473 Raise the CPU frequency while loading or saving states and while showing their screenshots. 2013-01-14 04:11:35 -05:00
Nebuleon Fumika
07f0fe97fd The delete (delette?) save state submenu still had 10 slots hardcoded. 2013-01-14 03:50:43 -05:00
Nebuleon Fumika
009019e1bf Make "Create saved state" have its own row of slot cells.
Raise the number of cells to 16.

Cache existence of saved state files, and invalidate the cache when saving or deleting a saved state.

CATSFC/system/gui: Make the unselected and selected cells more visibly different, while also leaving full and empty cells visibly different.
2013-01-14 03:46:14 -05:00
Nebuleon Fumika
a6ec18e23f Preliminary support for saving to an arbitrary saved state slot.
Currently, tapping a cell representing a saved state slot in the menu will load it, regardless of the current option, save or load. So the save option only accepts Left, Right and A.
2013-01-14 02:51:39 -05:00
Nebuleon Fumika
a26bc99b90 Prevent the "Load cheat file" option from showing a file selection dialog if no game is loaded. 2013-01-13 20:59:26 -05:00
Nebuleon Fumika
5e6b9ea6ca Use the same update method as the rest of the code to display saved-state screenshots on the upper screen. 2013-01-13 20:23:45 -05:00
Nebuleon Fumika
e2359ee049 Localise Yes(A) and No(B) into English, French and Simplified Chinese as [A] Confirm and [B] Cancel.
CATSFC/system/gui/sbutto.bmp: Widen the button to accomodate this change.
2013-01-13 20:22:41 -05:00
Nebuleon Fumika
12a838c767 Release 1.18. 2013-01-13 14:31:44 -05:00
Nebuleon Fumika
0d048d05ee Revert timer-interrupt audio, but not optimisations done since then. Get the controller status every scanline again. 2013-01-13 05:00:47 -05:00
Nebuleon Fumika
5b33e3c903 Raise the CPU only after the delay required by ds2_setBacklight(). 2013-01-13 04:17:40 -05:00
Nebuleon Fumika
99b19abca3 Remove 2 extraneous delays. The 100-millisecond delays before ds2_setBacklight() MUST STAY, however, otherwise the emulator can crash with the bottom backlight off if a touch is recognised twice in a row. That happens with some broken styluses, so it's not unexpected. 2013-01-12 20:35:47 -05:00
Nebuleon Fumika
3a1708474f Reinstate some delays needed by the code to avoid crashing, and actually explain in code comments why they're needed.
I know ds2_setBacklight(unsigned int) needs a delay before it, otherwise if done too close to another call, it crashes.

This partially reverts commit 8951fdff1a.
2013-01-11 03:28:59 -05:00
Nebuleon Fumika
e1ec72de10 Release 1.17. 2013-01-09 04:04:49 -05:00
Nebuleon Fumika
03a0d3457b Attempt to fix the crashing with sound interrupts, part 2: Stop the timer before the menu, and restart it after it ends. 2013-01-09 03:21:44 -05:00
Nebuleon Fumika
36ad810c10 Release 1.16. 2013-01-08 15:24:21 -05:00
Nebuleon Fumika
e4d3aeac2a Release 1.15. 2013-01-07 21:15:43 -05:00
Nebuleon Fumika
c01c25febe Add support for user-selected and automatic frame skipping. Add support for PAL timings (20 ms per frame).
User-selected frameskip causes slowdowns if the game runs slower than the resulting frame rate, but synchronises correctly if the game runs faster.

Automatic frame skipping is still the default. It now only skips up to 8 frames, but in some games still skips that entire 8 frames. What's needed is an algorithm that averages frame latencies over a few seconds and skips while the latency is LOWER than the average.
2013-01-07 02:16:34 -05:00
Nebuleon Fumika
6c5bd75716 Language file overhaul, part 2. Remove unused messages in all languages.
It's actually reloading icons that takes so much time.
2013-01-06 03:45:11 -05:00
Nebuleon Fumika
81cf5b3cd1 Language message overhaul, part 1.
Clean up the names of messages. Mark those that are unused as such in code comments. Raise the CPU level while loading a message file, because it really does take half a second to load a 16 KB file on the lowest frequency (what the eff?).
2013-01-06 01:07:42 -05:00
Nebuleon Fumika
6afa4a432b Release 1.14. 2013-01-05 20:22:25 -05:00
Nebuleon Fumika
7c2a30c5b5 Sleep when the lid is closed AND emulation is running. I don't know to what extent this will save on battery usage, though I do set the DSTWO's CPU to the lowest frequency while it sleeps. 2013-01-02 03:20:47 -05:00
Nebuleon Fumika
378f5a0e3f Release 1.13. 2013-01-02 01:43:11 -05:00
Nebuleon Fumika
73f8077a2a Release 1.12. 2012-12-31 23:52:52 -05:00
Nebuleon Fumika
2587113139 Bump to version 1.11 for another release. 2012-12-30 16:12:51 -05:00
Nebuleon Fumika
0f60f047f5 Add the update methods for the upper and lower screen into defines. 2012-12-26 15:40:35 -05:00
Nebuleon Fumika
9c1742f6cb Universally use update method 2 for the lower screen and 0 for the upper screen. Method 1 causes problems after about 15 minutes; despite the double-buffering, screen updates start to tear in the middle consistently. 2012-12-26 11:29:47 -05:00
Nebuleon Fumika
7f0e1fee81 Wait for keys to be released after the yes/no dialog for deleting saved states, instead of delaying. 2012-12-26 11:29:41 -05:00
Nebuleon Fumika
1fd0171c5f Bump version number to 1.10 for the APU half-carry bug and optimisations. 2012-12-24 04:01:50 -05:00
Nebuleon Fumika
e7ce8dd66c Bump to v. 1.09. Update the readme for cheats. Update the github link in source.txt. 2012-12-24 02:15:42 -05:00
Nebuleon Fumika
b90664ac44 Merge branch 'cheats' 2012-12-24 01:25:08 -05:00
Nebuleon Fumika
f843d68bb6 Make the GUI accept and save Snes9x's cheat file format. Improve support for saving the values present in ROM/RAM before a cheat is applied.
Beautify the cheat selection menu, making it more tabular.
2012-12-24 01:15:41 -05:00
Nebuleon Fumika
bb39cc8236 Correctly handle multi-part codes, for all cheat types (GG, PAR, GF).
They are currently loaded as multiple codes, however.
2012-12-23 20:51:14 -05:00
Nebuleon Fumika
7a6ffe8a1e Screen tearing-related fix. 2012-12-23 18:03:54 -05:00
Nebuleon Fumika
a194b85003 Preliminary Snes9x-based cheat code support. Not tested, because the file selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.) 2012-12-22 22:16:55 -05:00
Nebuleon Fumika
a0d0c5e7a5 Eliminate the latency of button press recognition, which was bad enough to lose keys entirely sometimes, and could otherwise delay a button press or release by 200 ms.
This was the entire reason I created the fork, and I finally did it! It syncs the controls every scanline of a frame, which costs about 60,000 MIPS instructions per frame to deal with. Luckily, the processor runs at 396 MHz, which means the cost of checking the controls is 1% of the CPU's power.
2012-12-21 03:50:10 -05:00
Nebuleon Fumika
3972512b2a Looks like only having 'lang' crashes the options dialog. Restore the array of pointers. 2012-12-21 01:44:57 -05:00
Nebuleon Fumika
5585c035fb Fix an off-by-one in the previous commit's touch handling code. 2012-12-21 00:05:07 -05:00
Nebuleon Fumika
712c249e8c Simplify the GUI code.
* gui.c: Simplify row and column checks when handling touch events.
* draw.c, err_msg: Use ConsoleInit instead of a custom drawstring function when an initialisation error that is NOT related to DS2 I/O occurs. This allows \r\n to work.
* gui.c, initialisation: Remove the Engrish in the "initial <subsystem name> error" messages. Make them appear in English and French. Unfortunately, the console doesn't support Chinese characters, and I don't know Chinese.
2012-12-20 23:52:09 -05:00
Nebuleon Fumika
8a4343ff8e Bump the version number for NDSSFC.
* gui.c: #define NDSSFC_VERSION "1.08".
2012-12-20 19:34:51 -05:00
Nebuleon Fumika
8085880130 Remove the SNES Open Bus behaviour by default. Also simplify translation again.
SNES Open Bus is a quirk of the memory subsystem that allow reads of invalid addresses to return the last byte read from memory. However, it is seldom needed by a game, and it costs 1 to 3 MIPS instructions per SNES instruction to emulate.

If you need SNES Open Bus, you can remove -DNO_OPEN_BUS from the Makefile.
2012-12-20 18:14:24 -05:00
Nebuleon Fumika
100c3bd9e9 Make it easier to add new translations to the menu.
* source/nds/gui.c: Calculate the number of options based on the array size of language_otions.
2012-12-19 18:49:13 -05:00
Nebuleon Fumika
973cd8d5e3 EN: Link the French translation to the interface. FR: Ajout de la traduction française à l'interface.
EN:
* bdf_font.c: Add support for having a main font, [0], of more than 128 characters. Refactor character width checks into a new function, BDF_width16_ucs.
* bdf_font.h, draw.h, gui.c: Use UTF-8 for all strings to allow more translations. Use BDF_width16_ucs where possible.

FR:
* bdf_font.c: Prendre en charge une police principale, [0], de plus de 128 caractères. Diriger les vérifications de la largeur d'un caractère vers une nouvelle routine, BDF_width16_ucs.
* bdf_font.h, draw.h, gui.c: Utiliser le codage UTF-8 pour toutes les chaînes pour permettre d'autres traductions. Utiliser BDF_width16_ucs là où c'est possible.
2012-12-19 18:38:04 -05:00
Nebuleon Fumika
eee0a7ecda Change the English labels so they're more descriptive.
Really set the default CPU frequency to the highest.
2012-12-19 03:10:55 -05:00
Nebuleon Fumika
dd06ba36ff Default to Graphics Mode 3, which displays the correct SNES aspect ratio at the cost of some lines at the top and bottom. 2012-12-19 01:37:10 -05:00
Nebuleon Fumika
65b56543ab Raise the CPU's clock speed to 396 MHz while loading ROMs.
Also raise the CPU's clock speed to 396 MHz by default, instead of 360 MHz, when emulating a ROM.
2012-12-19 01:30:30 -05:00
Nebuleon Fumika
8951fdff1a Remove various explicit delays and reduce screen tearing when drawing emulated screens. 2012-12-18 00:02:49 -05:00