Nebuleon Fumika
55895f01f7
De-interleave the ROM using DMA. This helps the more esoteric jumbo memory maps load faster.
2013-02-07 02:38:45 -05:00
Nebuleon Fumika
c9c91f327a
Don't initialise the ROM memory at startup, since a ROM needs to be loaded into it anyway. According to BassAceGold's timings, this should save 179 milliseconds.
2013-02-01 00:59:12 -05:00
Nebuleon Fumika
f385752705
memcpy vs memmove: memmove correctly handles overlapping source and destination memory buffers, but is slower than memcpy in many implementations. When memory buffers don't overlap, memcpy may be more efficient.
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The DS2 SDK is such an implementation, so change many memmoves into memcpys.
2013-02-01 00:33:30 -05:00
Nebuleon Fumika
6bab708c22
Delete offsets.cpp, which is for a standalone tool that is unrelated to the emulator.
2012-12-19 00:28:32 -05:00
Nebuleon Fumika
e708c127fa
Un-inline a bunch of stuff.
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With the MIPS instruction cache, this means that two consecutive SNES CPU instructions using e.g. the same addressing style or the same opcode have a chance that the second one will use the first one's code and that it will be cached.
2012-12-18 22:53:49 -05:00
Kitty Draper
d40ae99422
first commit
2011-03-05 21:39:25 -05:00