Jakub Czekański
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f0745c2ae3
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misc: fixed typo
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2020-04-20 04:11:29 +02:00 |
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Jakub Czekański
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d31ccc02e7
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opengl: render triangulated lines
Workaround for glLineWidth always == 1f on some systems
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2019-09-28 15:31:43 +02:00 |
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Jakub Czekański
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b74a20e0e4
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opengl: use horizontal and vertical display ranges
Clip and move display
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2019-09-25 02:55:40 +02:00 |
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Jakub Czekański
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522c60a1f4
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opengl: fixed semi transparency modes
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2019-09-24 22:10:27 +02:00 |
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Jakub Czekański
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26078297c5
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shader: type fix
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2019-09-01 22:42:40 +02:00 |
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Jakub Czekański
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cf2c138241
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opengl: fooling around with transparency in shader
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2019-08-30 23:29:17 +02:00 |
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Jakub Czekański
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c93e10b034
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opengl: single file shaders
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2019-07-18 18:12:22 +02:00 |
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Jakub Czekański
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5264d1eb37
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add Android support
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2019-05-21 00:10:38 +02:00 |
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Jakub Czekański
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42d7d46f61
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opengl: copy vram to screen on begin (WIP)
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2019-03-13 19:15:18 +01:00 |
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Jakub Czekański
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29b74779cc
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opengl: using native format texture
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2018-09-14 20:38:35 +02:00 |
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Jakub Czekański
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8bd2815797
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opengl: refactored helper classes
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2018-09-14 20:38:24 +02:00 |
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Jakub Czekański
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cd5b365ca3
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opengl: added texture windows support, added incomplete blending
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2018-08-30 23:41:15 +02:00 |
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Jakub Czekański
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ba01369f64
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opengl: added shading, blending not working
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2018-08-30 21:39:27 +02:00 |
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Jakub Czekański
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f815b8494d
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opengl: work in progress
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2018-08-30 00:24:23 +02:00 |
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Jakub Czekański
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dcd014acde
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opengl: hardware renderer, attempt no. 2
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2018-08-29 21:41:50 +02:00 |
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Jakub Czekański
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abc24fd773
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renderer: clip video outside display range (vertical only)
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2018-08-11 16:41:06 +02:00 |
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Jakub Czekański
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f0692eecc3
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opengl: removed render shaders, added filtering option
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2018-05-20 00:47:03 +02:00 |
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Jakub Czekański
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74920b9bad
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changed to proper glsl version 150
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2017-09-08 00:47:11 +02:00 |
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Jakub Czekański
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2e47a0d60d
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thps2 color fix
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2017-09-04 01:09:05 +02:00 |
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Jakub Czekański
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f40d79df0b
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fixed brightness blending issue
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2017-09-03 20:59:28 +02:00 |
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Jakub Czekański
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3c228b31ef
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added color blending, completly bad implementation for now
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2017-07-22 16:16:28 +02:00 |
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Jakub Czekański
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e8492d1585
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imgui for debugging, gte fixes, demo quad renders ok
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2017-06-13 02:05:36 +02:00 |
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Jakub Czekański
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8a4320223d
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opaque/transparent triangles support
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2017-04-13 01:24:41 +02:00 |
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Jakub Czekański
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0d05e09d2f
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drawingArea support in shader
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2016-11-06 18:09:10 +01:00 |
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Jakub Czekański
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eb6464c137
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fixed invalid 4/8/16bit texture detection, added drawing offset uniform to support double buffered renders
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2016-08-28 13:19:36 +02:00 |
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Jakub Czekański
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8b3fa8557a
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textured rendering (16bit and 8bit works correctly)
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2016-08-28 13:19:36 +02:00 |
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Jakub Czekański
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ce7674bc18
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screen resizing, better polygon drawing method
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2016-08-28 13:17:33 +02:00 |
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Jakub Czekański
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294985425c
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render to texture and blit working
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2016-08-28 13:17:33 +02:00 |
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