ANESE/thirdparty/nes_snd_emu/boost/config.hpp
Daniel Prilik edb40e42e7 APU courtesy of Blargg's 💯 nes_snd_emu library
I started looking into how to make the APU, and boy, let me tell
ya, it's going to be a massive undertaking.

Undoubtedly a fun undertaking, but still...

Since it's a personal goal to get Super Mario Bros 2 running
before new years (after all, that game has won
game-of-the-year i don't even know _how_ many years in a row),
i've decided to just use Blargg's venerable `nes_snd_emu` library
for now.

It took some wrestling, it it's in, and it works!

Almost.

I still don't know why enabling the Frame IRQ kills most games, but
i'll look into that!

Welp, on to bigger and better things!
Namely: MMC1, which will give me Zelda and... Super Mario Bros 2!
2017-12-20 00:00:56 -05:00

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// Boost substitute. For full boost library see http://boost.org
#ifndef BOOST_CONFIG_HPP
#define BOOST_CONFIG_HPP
#define BOOST_MINIMAL 1
#define BLARGG_BEGIN_NAMESPACE( name )
#define BLARGG_END_NAMESPACE
#endif