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I started looking into how to make the APU, and boy, let me tell ya, it's going to be a massive undertaking. Undoubtedly a fun undertaking, but still... Since it's a personal goal to get Super Mario Bros 2 running before new years (after all, that game has won game-of-the-year i don't even know _how_ many years in a row), i've decided to just use Blargg's venerable `nes_snd_emu` library for now. It took some wrestling, it it's in, and it works! Almost. I still don't know why enabling the Frame IRQ kills most games, but i'll look into that! Welp, on to bigger and better things! Namely: MMC1, which will give me Zelda and... Super Mario Bros 2!
13 lines
220 B
C++
13 lines
220 B
C++
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// Boost substitute. For full boost library see http://boost.org
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#ifndef BOOST_CONFIG_HPP
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#define BOOST_CONFIG_HPP
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#define BOOST_MINIMAL 1
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#define BLARGG_BEGIN_NAMESPACE( name )
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#define BLARGG_END_NAMESPACE
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#endif
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