#ifndef SDL2_inprint_h #define SDL2_inprint_h #include namespace SDL2_inprint { extern "C" { void prepare_inline_font(void); void kill_inline_font(void); void inrenderer(SDL_Renderer *renderer); void infont(SDL_Texture *font); void incolor1(SDL_Color *color); void incolor(Uint32 color, Uint32 unused); /* Color must be in 0x00RRGGBB format ! */ void inprint(SDL_Renderer *dst, const char *str, Uint32 x, Uint32 y); SDL_Texture *get_inline_font(void); } } #endif /* SDL2_inprint_h */