sprites = $600 sprite_y = sprites+0 sprite_tile = sprites+1 sprite_attr = sprites+2 sprite_x = sprites+3 ; Clears sprite bytes to $F8. ; Preserved: X, Y clear_sprites: lda #$F8 ; FALL THROUGH ; Fills sprites with A. ; Preserved: A, X, Y fill_sprites: ldx #0 : sta sprites,x inx bne :- rts ; Copies sprites to OAM. ; Preserved: A, X, Y dma_sprites: pha .macro dma_sprites setb SPRADDR,0 setb SPRDMA,>sprites .endmacro dma_sprites pla rts