that's it then, the final piece.
You can play games, record scenes, and boot games back up with the
recorded map.
It's not perfect, _far from it_, but it works!
There is still a lot of work to do, improving heuristics and such,
but I think wideNES is at a point where it can be merged into
master and shown off a bit :)
exciting!
cross-platform support man. it's tricky.
I didn't want to include more libraries, but I really didn't want to
deal with cross-platform pathfinding, or coming up with a custom
config format.
I still had to slap together a janky solution for getting a folder's
absolute path across platforms, but it seems to get the job done...