Commit graph

5 commits

Author SHA1 Message Date
Daniel Prilik
2093dc058d save / load scenes to/from disk
that's it then, the final piece.
You can play games, record scenes, and boot games back up with the
recorded map.

It's not perfect, _far from it_, but it works!

There is still a lot of work to do, improving heuristics and such,
but I think wideNES is at a point where it can be merged into
master and shown off a bit :)

exciting!
2018-07-25 10:31:26 -07:00
Daniel
4768bfaf75 fix windows build 2018-07-17 21:52:55 -07:00
Daniel
82be50b3b9 "fixed" config saving on Windows
it's a pretty bad fix tho. instead of increasing the size of my
path buffers, I just removed the MAX_PATH check lol.
2018-06-29 22:54:05 -07:00
Daniel Prilik
245a8b4d97 basic persistent config
cross-platform support man. it's tricky.

I didn't want to include more libraries, but I really didn't want to
deal with cross-platform pathfinding, or coming up with a custom
config format.

I still had to slap together a janky solution for getting a folder's
absolute path across platforms, but it seems to get the job done...
2018-06-29 12:20:59 -07:00
Daniel Prilik
f65b943078 replace heavyweight args with single-header clara
oh, and fixed a bug where I didn't clear save-states across game
loads / saves.
2018-06-19 18:58:48 -07:00