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2 commits

Author SHA1 Message Date
Daniel Prilik
cd756d0a2d fix some gcc warnings, and maybe even a ppu bug?
first commit in a _long_ time, and it's just because I installed a
fresh linux distro and wanted to see if ANESE compiles on it.
It does, but I noticed a couple of warnings and bugs, so these are
some quick fixes.

looks like I had an unintended fallthrough in my bgr_fetch routine.
not sure how mission-critical this is, but maybe it fixes stuff?

other than that, g++ helpfuly noted some other silly errors and
unused vars, so I cleaned those up too.

lastly, I removed some code that skipped the first directory
returned by cute_files in the menu component. Not _super_ sure why
that was there in the first place, but directory traversal now
works on some more linux distros (such as the one I am running)
2018-12-03 14:04:27 -05:00
Daniel Prilik
2093dc058d save / load scenes to/from disk
that's it then, the final piece.
You can play games, record scenes, and boot games back up with the
recorded map.

It's not perfect, _far from it_, but it works!

There is still a lot of work to do, improving heuristics and such,
but I think wideNES is at a point where it can be merged into
master and shown off a bit :)

exciting!
2018-07-25 10:31:26 -07:00