that's it then, the final piece.
You can play games, record scenes, and boot games back up with the
recorded map.
It's not perfect, _far from it_, but it works!
There is still a lot of work to do, improving heuristics and such,
but I think wideNES is at a point where it can be merged into
master and shown off a bit :)
exciting!
I still haven't figured out the smearing issue, but I _did_ figure
out how to greatly-improve compatibility with many titles!
I added the ability to "pad" the screen, cutting-off any artifacts
at the edge. This means that with a bit of tweaking, games like
SMB3 and MC Kids work near flawlessly!
It _should_ be possible to guess "good" padding values for games by
using some heuristic that relies on current mirroring mode, scroll
direction, and if the PPUMASK is on...
I also updated the README some more, putting a "teaser" for wideNES
on the main page, but splitting off the details into it's own page.