#include #include #include #include #include "main.h" #include "intro.h" #include "config.h" #include "a7800utils.h" #include "soundbank.h" // Program entry point int main(int argc, char **argv) { // Init sound consoleDemoInit(); soundEnable(); lcdMainOnTop(); // Init Fat if (!fatInitDefault()) { iprintf("Unable to initialize libfat!\n"); return -1; } // Init Timer dsInitTimer(); dsInstallSoundEmuFIFO(); // Intro and main screen intro_logo(); dsInitScreenMain(); emu_state = A7800_MENUINIT; LoadConfig(); //load rom file via args if a rom path is supplied if(argc > 1) { dsShowScreenMain(true); dsLoadGame(argv[1]); emu_state = A7800_PLAYINIT; } else { chdir("/roms"); // Try to start in roms area... doesn't matter if it fails chdir("a7800"); // And try to start in the subdir /a7800... doesn't matter if it fails. chdir("a78"); // And try to start in the subdir /a78... doesn't matter if it fails. } // Main loop of emulation dsMainLoop(); // Free memory to be correct dsFreeEmu(); return(0); }