#ifndef _A7800UTILS_H #define _A7800UTILS_H #define A7800_MENUINIT 0x01 #define A7800_MENUSHOW 0x02 #define A7800_PLAYINIT 0x03 #define A7800_PLAYGAME 0x04 #define A7800_QUITSTDS 0x05 extern short int emu_state; typedef enum { EMUARM7_INIT_SND = 0x123C, EMUARM7_STOP_SND = 0x123D, EMUARM7_PLAY_SND = 0x123E, } FifoMesType; typedef struct FICtoLoad { char filename[255]; u8 directory; } FICA7800; typedef struct { unsigned int sndLevel; unsigned int m_ScreenRatio; // 0 = original show, 1 = full screen unsigned short DS_Pad[16]; // each key mapping unsigned int m_DisplayFPS; } gamecfg; #define ds_GetTicks() (TIMER0_DATA) extern gamecfg GameConf; extern uint video_height; // Actual video height extern unsigned short *bufVideo; // Video buffer extern void FadeToColor(unsigned char ucSens, unsigned short ucBG, unsigned char ucScr, unsigned char valEnd, unsigned char uWait); extern unsigned long crc32 (unsigned int crc, const unsigned char *buf, unsigned int len); extern void vblankIntr(); extern void dsInitScreenMain(void); extern void dsInitTimer(void); extern void dsShowScreenEmu(void); extern void dsShowScreenMain(bool); extern void dsFreeEmu(void); extern void VsoundHandler(void); extern void dsLoadGame(char *filename); extern unsigned int dsReadPad(void); extern bool dsWaitOnQuit(void); extern void dsDisplayFiles(unsigned int NoDebGame,u32 ucSel); extern unsigned int dsWaitForRom(void); extern unsigned int dsWaitOnMenu(unsigned int actState); extern void dsPrintValue(int x, int y, unsigned int isSelect, char *pchStr); extern void dsInstallSoundEmuFIFO(void); extern void dsMainLoop(void); extern int a78Filescmp (const void *c1, const void *c2); extern void proFindFiles(void); #endif