// ---------------------------------------------------------------------------- // ___ ___ ___ ___ ___ ____ ___ _ _ // /__/ /__/ / / /__ /__/ /__ / /_ / |/ / // / / \ /__/ ___/ ___/ ___/ / /__ / / emulator // // ---------------------------------------------------------------------------- // Copyright 2005 Greg Stanton // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // ---------------------------------------------------------------------------- // Riot.h // ---------------------------------------------------------------------------- #ifndef RIOT_H #define RIOT_H #include "Equates.h" #include "Memory.h" #include "shared.h" extern void riot_Reset(void); extern void riot_SetInput(const byte* input); extern void riot_SetDRA(byte data); extern void riot_SetDRB(byte data); extern void riot_SetTimer(word timer, byte intervals); extern void riot_UpdateTimer(byte cycles); extern uint riot_and_wsync; extern int riot_timer; extern int riot_intervals; extern u32 snes_adaptor; extern void riot_SetDRA(byte data); extern void riot_SetDRB(byte data); #endif