wavemotion-dave
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50ad1dd4e4
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Version 2.2 - more memory cleanup and tweaks.
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2021-01-05 07:40:39 -05:00 |
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wavemotion-dave
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5dc4de8017
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A few more tiny memory optimizations.
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2021-01-05 07:12:11 -05:00 |
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wavemotion-dave
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378cc9a692
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Another round of memory tweaks... 2% speed boost!
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2021-01-04 19:26:25 -05:00 |
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wavemotion-dave
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da0887db24
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Version 2.1 with memory improvements using DTCM and VRAM so buffer moves are faster.
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2021-01-03 21:11:57 -05:00 |
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wavemotion-dave
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5273f81603
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Slight correction to Pac Man collection screen offset.
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2021-01-01 10:01:58 -05:00 |
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wavemotion-dave
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bb1db53d11
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Version 2.0 - New Pokey Sound Core
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2021-01-01 09:40:23 -05:00 |
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wavemotion-dave
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23db206370
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Version 1.9 Release
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2020-12-31 10:56:09 -05:00 |
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wavemotion-dave
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6a5373d8b5
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For Twin Stick Games (Robotron mainly), START acts like fire button so high scores can be entered.
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2020-12-27 22:04:32 -05:00 |
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wavemotion-dave
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992fa13d4b
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Robotron now runs with Twin-Sticks! Use A,B,X,Y as the firing direction while normal D-Pad controls Robotron. Awesome!
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2020-12-27 21:51:53 -05:00 |
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wavemotion-dave
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c0f4fe9cbe
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Update readme.txt
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2020-12-23 09:00:40 -05:00 |
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wavemotion-dave
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e45103fb27
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Version 1.8
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2020-12-23 08:51:51 -05:00 |
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wavemotion-dave
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0ae1ec9185
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Another round of core CPU speedups. Added A7800DS-LITE.NDS if you want to try playing on the older hardware (only a handful of smaller games run... but they run close to full speed).
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2020-12-22 21:40:55 -05:00 |
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wavemotion-dave
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c83d82cd8c
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Tiny optmiziation in the BIT instruction.
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2020-12-22 17:04:52 -05:00 |
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wavemotion-dave
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062c5896c6
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Cleanup and getting ready for next core CPU optmization.
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2020-12-22 15:48:52 -05:00 |
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wavemotion-dave
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2a722b0c94
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Cleanup - separated out HighScore.cpp from Cartridge.cpp. Removed unused files.
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2020-12-22 12:14:41 -05:00 |
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wavemotion-dave
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ccf26304a8
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Removed unused files.
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2020-12-22 12:04:38 -05:00 |
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wavemotion-dave
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dd484f48fd
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Nice speedup in core CPU emulation - giving about 5% speed boost across the board.
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2020-12-22 08:51:24 -05:00 |
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wavemotion-dave
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14b64b10aa
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Version 1.7a
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2020-12-21 10:19:13 -05:00 |
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wavemotion-dave
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2f67ddc69c
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Full Pokey Support (both at 0x4000 and 0x450) plus RAM mapping at 4000 so homebrews like Popeye and Serpentine work fine now.
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2020-12-21 10:15:30 -05:00 |
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wavemotion-dave
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e31575185c
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Major cleanup of the database and cartridge flags eliminated in favor of more sensible flags for WSYNC and Cycle Stealing (99% of games do both).
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2020-12-20 22:14:58 -05:00 |
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wavemotion-dave
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4e81a311ac
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Version 1.7 - Ready for wider release.
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2020-12-20 10:58:57 -05:00 |
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wavemotion-dave
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143e2bdc83
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Version 1.6c - ditched Kangaroo mode (it can be enabled on compilation - see ProSystem.h).
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2020-12-20 10:52:06 -05:00 |
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wavemotion-dave
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69a2befd99
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Render Astro Figher in proper widescreen.
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2020-12-19 13:52:41 -05:00 |
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wavemotion-dave
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fdbdccb81c
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Corrected URL for the correct GitHub repository.
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2020-12-19 12:52:35 -05:00 |
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wavemotion-dave
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f1c9b4aae9
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v1.6b - minor correction to Maria sprite rendering.
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2020-12-19 12:50:24 -05:00 |
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wavemotion-dave
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1137712e8e
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Allow left/right keys to page up/dn on rom select (easier than shoulder buttons which will still work)
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2020-12-19 11:00:33 -05:00 |
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wavemotion-dave
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2976f82341
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Version 1.6a - fixed bug causing small black rectangles on some games due to Holey and Kangaroo mode. Thanks to Wii-7800 source for the fix!
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2020-12-19 10:53:47 -05:00 |
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wavemotion-dave
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6d77ad8ff3
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Update readme.txt
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2020-12-17 08:35:35 -05:00 |
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wavemotion-dave
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5e42289311
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Update readme.txt
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2020-12-17 08:35:02 -05:00 |
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wavemotion-dave
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4fdc0d4630
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Version 1.6 - minor cleanup and ready for release!
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2020-12-17 08:06:36 -05:00 |
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wavemotion-dave
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bc5f6b7d31
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Minor graphical improvement for Froggie
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2020-12-15 09:57:19 -05:00 |
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wavemotion-dave
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e683e27695
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Minor fix to frenzy scaling
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2020-12-15 09:51:14 -05:00 |
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wavemotion-dave
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aae78e208a
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Version 1.5 with improved scaling X/Y to make more games look great. Minor fixes for more robust High Score saving. Other cleanups as time permitted.
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2020-12-15 09:41:28 -05:00 |
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wavemotion-dave
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d8c61bc92d
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Added Pac-Man Jr. support which now works at full speed. Minor cleanups.
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2020-12-14 12:00:10 -05:00 |
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wavemotion-dave
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81794d1cc0
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Update readme.txt
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2020-12-14 08:23:56 -05:00 |
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wavemotion-dave
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cb00ba745b
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Update readme.txt
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2020-12-14 08:22:35 -05:00 |
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wavemotion-dave
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8862d10a92
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Fix to ensure HSC was accessed before SNAP shot.
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2020-12-14 07:45:33 -05:00 |
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wavemotion-dave
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43a5036cc2
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Attempted fix for HSC zero bug.
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2020-12-13 20:55:55 -05:00 |
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wavemotion-dave
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307e8f300b
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Version 1.4b - fixes for BonQ and BeefDrop graphics.
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2020-12-13 19:22:46 -05:00 |
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wavemotion-dave
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b1b164c4cd
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Version 1.4b readme updated
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2020-12-13 18:40:56 -05:00 |
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wavemotion-dave
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6f2d9cd369
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Version 1.4b - New HSC Saving support (must press HSC button to snap SRAM or else switch to another game or quit the emulator).
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2020-12-13 18:37:57 -05:00 |
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wavemotion-dave
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b5f8698972
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1.4a - found bug in rendering wide mode graphics which caused some background artifacts (mostly in BonQ). Fixed.
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2020-12-13 15:34:02 -05:00 |
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wavemotion-dave
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2972902c72
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Highscore Cart (highscore.rom) supported for any game that uses it. Minor TIA speedups and improvements.
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2020-12-13 10:29:09 -05:00 |
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wavemotion-dave
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3766aebd76
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Minor code cleanups only.
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2020-12-12 21:30:10 -05:00 |
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wavemotion-dave
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db448967f4
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Default games to Cycle Steal and WSYNC rendering most new homebrews playable.
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2020-12-12 14:12:17 -05:00 |
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wavemotion-dave
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7723225adc
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Baby Pac-Man working!
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2020-12-12 13:52:31 -05:00 |
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wavemotion-dave
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3da3b7b5e6
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Version 1.3a - Fix for Astro Blaster, Astro Fighter, Double Dragon, Kung Fu Master and more!
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2020-12-12 13:46:03 -05:00 |
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wavemotion-dave
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d07d8a4e2c
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fixed Pac-Man Collection Anniversary Edition
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2020-12-12 10:30:11 -05:00 |
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wavemotion-dave
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fd606fc553
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Version 1.3
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2020-12-12 10:12:40 -05:00 |
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wavemotion-dave
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05b9af95f7
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Fix for Froggie and Beef Drop so they play in the right regions - and now at full speed!
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2020-12-12 10:10:19 -05:00 |
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