Commit graph

40 commits

Author SHA1 Message Date
wavemotion-dave
639544adf8 V3.1 : 31-Jan-2022 by wavemotion-dave
* Now using more VRAM for bank swapping and partial DMA transfer to speed up large games.
  * Reverted part of the sound core to improve sound quality.
  * File selection cleanups to scroll less fast and be generally easier to see.
2022-01-31 07:34:09 -05:00
wavemotion-dave
317c5da4f8 V3.0 : 06-Nov-2021 by wavemotion-dave
* Reworked sound output core so it's now zinger-free!
  * Refresh of bottom screen - improved font and button debounce.
2021-11-06 08:37:27 -04:00
wavemotion-dave
c13ad22e95
Update readme.txt 2021-11-03 08:38:18 -04:00
wavemotion-dave
bc1b557f47 Version 2.8 - slight sound optmization, slight speed optmization, elimination of the need for DS-LITE version... other cleanups as time permitted. 2021-11-02 21:50:41 -04:00
wavemotion-dave
bd51642b31 Version 2.7.
LCD Screen swap supported.
Support for the latest homebrews.
2021-06-05 09:40:55 -04:00
wavemotion-dave
08eb9a4b3f V2.6 : 02-Apr-2021 by wavemotion-dave
* Faster directory/file listing.
  * Support for the latest homebrews: Galaxian and Popeye
  * Improved scaling and offset handling using L/R + Arrow Keys to match other emulators.
2021-04-03 08:24:35 -04:00
wavemotion-dave
9071950a49 Version 2.5 - added better .A78 and filename search to identify the game being run and to apply the proper game settings. 2021-01-15 08:45:11 -05:00
wavemotion-dave
3e4c85a7cf A few optimizations for RIOT timing and memory usage. 2021-01-10 09:24:31 -05:00
wavemotion-dave
62bcbb032d Better game ID support (using .A78 cart header if available) and more cleanups so more games look better on screen (adjusted X/Y offsets and scaling) 2021-01-10 08:32:35 -05:00
wavemotion-dave
653d23c37a Tweaks to various games X/Y offsets and scaling to make games look a little cleaner. 2021-01-09 11:24:35 -05:00
wavemotion-dave
a4b6af7b17 Version 2.4 - Major optimization of bank switching allowing the more stubborn games to run at full speed. 2021-01-08 11:10:26 -05:00
wavemotion-dave
effed7179c V2.3 : 6-Jan-2021 by wavemotion-dave
* Fixed large cart support so 512kb games run fine. 
  * Fixed voice in Frenzy/Berzerk.
  * Fixed graphical glitches in Alien Brigade.
  * Optmized bank switching so more big games run smoothly.
  * Added default difficulty switches for the few games that need them.
  * Lots of cleanups as time permitted.
2021-01-06 13:38:10 -05:00
wavemotion-dave
9aacbc3b51 Improved sound in Frenzy and Berzerk voices! Readme updated with most recent compatibility tests. 2021-01-06 10:59:39 -05:00
wavemotion-dave
65a679e505 Fixed Alien Brigade! Spire of the Ancients added. 2021-01-05 21:16:22 -05:00
wavemotion-dave
50ad1dd4e4 Version 2.2 - more memory cleanup and tweaks. 2021-01-05 07:40:39 -05:00
wavemotion-dave
5dc4de8017 A few more tiny memory optimizations. 2021-01-05 07:12:11 -05:00
wavemotion-dave
da0887db24 Version 2.1 with memory improvements using DTCM and VRAM so buffer moves are faster. 2021-01-03 21:11:57 -05:00
wavemotion-dave
bb1db53d11 Version 2.0 - New Pokey Sound Core 2021-01-01 09:40:23 -05:00
wavemotion-dave
23db206370 Version 1.9 Release 2020-12-31 10:56:09 -05:00
wavemotion-dave
c0f4fe9cbe
Update readme.txt 2020-12-23 09:00:40 -05:00
wavemotion-dave
e45103fb27 Version 1.8 2020-12-23 08:51:51 -05:00
wavemotion-dave
14b64b10aa Version 1.7a 2020-12-21 10:19:13 -05:00
wavemotion-dave
4e81a311ac Version 1.7 - Ready for wider release. 2020-12-20 10:58:57 -05:00
wavemotion-dave
143e2bdc83 Version 1.6c - ditched Kangaroo mode (it can be enabled on compilation - see ProSystem.h). 2020-12-20 10:52:06 -05:00
wavemotion-dave
f1c9b4aae9 v1.6b - minor correction to Maria sprite rendering. 2020-12-19 12:50:24 -05:00
wavemotion-dave
2976f82341 Version 1.6a - fixed bug causing small black rectangles on some games due to Holey and Kangaroo mode. Thanks to Wii-7800 source for the fix! 2020-12-19 10:53:47 -05:00
wavemotion-dave
6d77ad8ff3
Update readme.txt 2020-12-17 08:35:35 -05:00
wavemotion-dave
5e42289311
Update readme.txt 2020-12-17 08:35:02 -05:00
wavemotion-dave
4fdc0d4630 Version 1.6 - minor cleanup and ready for release! 2020-12-17 08:06:36 -05:00
wavemotion-dave
aae78e208a Version 1.5 with improved scaling X/Y to make more games look great. Minor fixes for more robust High Score saving. Other cleanups as time permitted. 2020-12-15 09:41:28 -05:00
wavemotion-dave
d8c61bc92d Added Pac-Man Jr. support which now works at full speed. Minor cleanups. 2020-12-14 12:00:10 -05:00
wavemotion-dave
81794d1cc0
Update readme.txt 2020-12-14 08:23:56 -05:00
wavemotion-dave
cb00ba745b
Update readme.txt 2020-12-14 08:22:35 -05:00
wavemotion-dave
b1b164c4cd Version 1.4b readme updated 2020-12-13 18:40:56 -05:00
wavemotion-dave
b5f8698972 1.4a - found bug in rendering wide mode graphics which caused some background artifacts (mostly in BonQ). Fixed. 2020-12-13 15:34:02 -05:00
wavemotion-dave
2972902c72 Highscore Cart (highscore.rom) supported for any game that uses it. Minor TIA speedups and improvements. 2020-12-13 10:29:09 -05:00
wavemotion-dave
fd606fc553 Version 1.3 2020-12-12 10:12:40 -05:00
wavemotion-dave
1c77bdbfd6
Update readme.txt 2020-12-10 08:18:45 -05:00
wavemotion-dave
8ca1c132d4
Update readme.txt 2020-12-10 08:18:27 -05:00
wavemotion-dave
7c28d1a5aa
Add files via upload 2020-12-09 08:13:27 -05:00