wavemotion-dave
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da0887db24
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Version 2.1 with memory improvements using DTCM and VRAM so buffer moves are faster.
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2021-01-03 21:11:57 -05:00 |
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wavemotion-dave
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bb1db53d11
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Version 2.0 - New Pokey Sound Core
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2021-01-01 09:40:23 -05:00 |
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wavemotion-dave
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6a5373d8b5
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For Twin Stick Games (Robotron mainly), START acts like fire button so high scores can be entered.
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2020-12-27 22:04:32 -05:00 |
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wavemotion-dave
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992fa13d4b
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Robotron now runs with Twin-Sticks! Use A,B,X,Y as the firing direction while normal D-Pad controls Robotron. Awesome!
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2020-12-27 21:51:53 -05:00 |
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wavemotion-dave
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e45103fb27
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Version 1.8
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2020-12-23 08:51:51 -05:00 |
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wavemotion-dave
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0ae1ec9185
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Another round of core CPU speedups. Added A7800DS-LITE.NDS if you want to try playing on the older hardware (only a handful of smaller games run... but they run close to full speed).
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2020-12-22 21:40:55 -05:00 |
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wavemotion-dave
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ccf26304a8
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Removed unused files.
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2020-12-22 12:04:38 -05:00 |
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wavemotion-dave
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dd484f48fd
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Nice speedup in core CPU emulation - giving about 5% speed boost across the board.
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2020-12-22 08:51:24 -05:00 |
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wavemotion-dave
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14b64b10aa
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Version 1.7a
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2020-12-21 10:19:13 -05:00 |
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wavemotion-dave
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2f67ddc69c
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Full Pokey Support (both at 0x4000 and 0x450) plus RAM mapping at 4000 so homebrews like Popeye and Serpentine work fine now.
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2020-12-21 10:15:30 -05:00 |
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wavemotion-dave
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e31575185c
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Major cleanup of the database and cartridge flags eliminated in favor of more sensible flags for WSYNC and Cycle Stealing (99% of games do both).
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2020-12-20 22:14:58 -05:00 |
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wavemotion-dave
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1137712e8e
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Allow left/right keys to page up/dn on rom select (easier than shoulder buttons which will still work)
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2020-12-19 11:00:33 -05:00 |
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wavemotion-dave
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aae78e208a
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Version 1.5 with improved scaling X/Y to make more games look great. Minor fixes for more robust High Score saving. Other cleanups as time permitted.
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2020-12-15 09:41:28 -05:00 |
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wavemotion-dave
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d8c61bc92d
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Added Pac-Man Jr. support which now works at full speed. Minor cleanups.
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2020-12-14 12:00:10 -05:00 |
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wavemotion-dave
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8862d10a92
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Fix to ensure HSC was accessed before SNAP shot.
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2020-12-14 07:45:33 -05:00 |
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wavemotion-dave
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6f2d9cd369
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Version 1.4b - New HSC Saving support (must press HSC button to snap SRAM or else switch to another game or quit the emulator).
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2020-12-13 18:37:57 -05:00 |
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wavemotion-dave
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b5f8698972
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1.4a - found bug in rendering wide mode graphics which caused some background artifacts (mostly in BonQ). Fixed.
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2020-12-13 15:34:02 -05:00 |
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wavemotion-dave
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2972902c72
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Highscore Cart (highscore.rom) supported for any game that uses it. Minor TIA speedups and improvements.
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2020-12-13 10:29:09 -05:00 |
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wavemotion-dave
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3766aebd76
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Minor code cleanups only.
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2020-12-12 21:30:10 -05:00 |
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wavemotion-dave
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3da3b7b5e6
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Version 1.3a - Fix for Astro Blaster, Astro Fighter, Double Dragon, Kung Fu Master and more!
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2020-12-12 13:46:03 -05:00 |
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wavemotion-dave
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05b9af95f7
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Fix for Froggie and Beef Drop so they play in the right regions - and now at full speed!
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2020-12-12 10:10:19 -05:00 |
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wavemotion-dave
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9647b19ced
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Version 1.2b - back ported some of the Wii and Prosystem 1.3g improvements to get more games working and timing a bit more accurate.
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2020-12-12 09:52:11 -05:00 |
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wavemotion-dave
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7cee8eca2c
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Slight optimization for POKEY audio games.
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2020-12-11 10:13:33 -05:00 |
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wavemotion-dave
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2dc476931f
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Improved Riot Timing so games like Beef Drop are fully playable. Improved key handling so it's not so touchy (FPS and Full Speed buttons mostly). Other minor improvements as time allowed.
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2020-12-11 08:52:09 -05:00 |
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wavemotion-dave
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44f04c4600
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Version 1.2 with sound improvements.
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2020-12-10 08:14:16 -05:00 |
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wavemotion-dave
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41e4a49e1d
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Fixed FROGGIE clicking noise. Fixed Scramble.
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2020-12-09 12:57:42 -05:00 |
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wavemotion-dave
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d13ef17df1
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Version 1.1
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2020-12-09 08:18:33 -05:00 |
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