Commit graph

48 commits

Author SHA1 Message Date
wavemotion-dave
da0887db24 Version 2.1 with memory improvements using DTCM and VRAM so buffer moves are faster. 2021-01-03 21:11:57 -05:00
wavemotion-dave
5273f81603 Slight correction to Pac Man collection screen offset. 2021-01-01 10:01:58 -05:00
wavemotion-dave
bb1db53d11 Version 2.0 - New Pokey Sound Core 2021-01-01 09:40:23 -05:00
wavemotion-dave
6a5373d8b5 For Twin Stick Games (Robotron mainly), START acts like fire button so high scores can be entered. 2020-12-27 22:04:32 -05:00
wavemotion-dave
992fa13d4b Robotron now runs with Twin-Sticks! Use A,B,X,Y as the firing direction while normal D-Pad controls Robotron. Awesome! 2020-12-27 21:51:53 -05:00
wavemotion-dave
e45103fb27 Version 1.8 2020-12-23 08:51:51 -05:00
wavemotion-dave
0ae1ec9185 Another round of core CPU speedups. Added A7800DS-LITE.NDS if you want to try playing on the older hardware (only a handful of smaller games run... but they run close to full speed). 2020-12-22 21:40:55 -05:00
wavemotion-dave
c83d82cd8c Tiny optmiziation in the BIT instruction. 2020-12-22 17:04:52 -05:00
wavemotion-dave
062c5896c6 Cleanup and getting ready for next core CPU optmization. 2020-12-22 15:48:52 -05:00
wavemotion-dave
2a722b0c94 Cleanup - separated out HighScore.cpp from Cartridge.cpp. Removed unused files. 2020-12-22 12:14:41 -05:00
wavemotion-dave
ccf26304a8 Removed unused files. 2020-12-22 12:04:38 -05:00
wavemotion-dave
dd484f48fd Nice speedup in core CPU emulation - giving about 5% speed boost across the board. 2020-12-22 08:51:24 -05:00
wavemotion-dave
14b64b10aa Version 1.7a 2020-12-21 10:19:13 -05:00
wavemotion-dave
2f67ddc69c Full Pokey Support (both at 0x4000 and 0x450) plus RAM mapping at 4000 so homebrews like Popeye and Serpentine work fine now. 2020-12-21 10:15:30 -05:00
wavemotion-dave
e31575185c Major cleanup of the database and cartridge flags eliminated in favor of more sensible flags for WSYNC and Cycle Stealing (99% of games do both). 2020-12-20 22:14:58 -05:00
wavemotion-dave
143e2bdc83 Version 1.6c - ditched Kangaroo mode (it can be enabled on compilation - see ProSystem.h). 2020-12-20 10:52:06 -05:00
wavemotion-dave
69a2befd99 Render Astro Figher in proper widescreen. 2020-12-19 13:52:41 -05:00
wavemotion-dave
f1c9b4aae9 v1.6b - minor correction to Maria sprite rendering. 2020-12-19 12:50:24 -05:00
wavemotion-dave
1137712e8e Allow left/right keys to page up/dn on rom select (easier than shoulder buttons which will still work) 2020-12-19 11:00:33 -05:00
wavemotion-dave
2976f82341 Version 1.6a - fixed bug causing small black rectangles on some games due to Holey and Kangaroo mode. Thanks to Wii-7800 source for the fix! 2020-12-19 10:53:47 -05:00
wavemotion-dave
4fdc0d4630 Version 1.6 - minor cleanup and ready for release! 2020-12-17 08:06:36 -05:00
wavemotion-dave
bc5f6b7d31 Minor graphical improvement for Froggie 2020-12-15 09:57:19 -05:00
wavemotion-dave
e683e27695 Minor fix to frenzy scaling 2020-12-15 09:51:14 -05:00
wavemotion-dave
aae78e208a Version 1.5 with improved scaling X/Y to make more games look great. Minor fixes for more robust High Score saving. Other cleanups as time permitted. 2020-12-15 09:41:28 -05:00
wavemotion-dave
d8c61bc92d Added Pac-Man Jr. support which now works at full speed. Minor cleanups. 2020-12-14 12:00:10 -05:00
wavemotion-dave
8862d10a92 Fix to ensure HSC was accessed before SNAP shot. 2020-12-14 07:45:33 -05:00
wavemotion-dave
43a5036cc2 Attempted fix for HSC zero bug. 2020-12-13 20:55:55 -05:00
wavemotion-dave
307e8f300b Version 1.4b - fixes for BonQ and BeefDrop graphics. 2020-12-13 19:22:46 -05:00
wavemotion-dave
6f2d9cd369 Version 1.4b - New HSC Saving support (must press HSC button to snap SRAM or else switch to another game or quit the emulator). 2020-12-13 18:37:57 -05:00
wavemotion-dave
b5f8698972 1.4a - found bug in rendering wide mode graphics which caused some background artifacts (mostly in BonQ). Fixed. 2020-12-13 15:34:02 -05:00
wavemotion-dave
2972902c72 Highscore Cart (highscore.rom) supported for any game that uses it. Minor TIA speedups and improvements. 2020-12-13 10:29:09 -05:00
wavemotion-dave
3766aebd76 Minor code cleanups only. 2020-12-12 21:30:10 -05:00
wavemotion-dave
db448967f4 Default games to Cycle Steal and WSYNC rendering most new homebrews playable. 2020-12-12 14:12:17 -05:00
wavemotion-dave
7723225adc Baby Pac-Man working! 2020-12-12 13:52:31 -05:00
wavemotion-dave
3da3b7b5e6 Version 1.3a - Fix for Astro Blaster, Astro Fighter, Double Dragon, Kung Fu Master and more! 2020-12-12 13:46:03 -05:00
wavemotion-dave
d07d8a4e2c fixed Pac-Man Collection Anniversary Edition 2020-12-12 10:30:11 -05:00
wavemotion-dave
05b9af95f7 Fix for Froggie and Beef Drop so they play in the right regions - and now at full speed! 2020-12-12 10:10:19 -05:00
wavemotion-dave
9647b19ced Version 1.2b - back ported some of the Wii and Prosystem 1.3g improvements to get more games working and timing a bit more accurate. 2020-12-12 09:52:11 -05:00
wavemotion-dave
7cee8eca2c Slight optimization for POKEY audio games. 2020-12-11 10:13:33 -05:00
wavemotion-dave
8f14e44ea7 Minor improvement on background color saving - gives us back 1% speed boost. 2020-12-11 09:37:46 -05:00
wavemotion-dave
2dc476931f Improved Riot Timing so games like Beef Drop are fully playable. Improved key handling so it's not so touchy (FPS and Full Speed buttons mostly). Other minor improvements as time allowed. 2020-12-11 08:52:09 -05:00
wavemotion-dave
44f04c4600 Version 1.2 with sound improvements. 2020-12-10 08:14:16 -05:00
wavemotion-dave
4c6bfbc408 Minor graphics cleanup. 2020-12-09 19:41:00 -05:00
wavemotion-dave
3b5edf2bca More graphical improvements. 2020-12-09 18:46:25 -05:00
wavemotion-dave
56fec909ce Fixed wide-mode rendering making Beef Drop work again... 2020-12-09 15:01:08 -05:00
wavemotion-dave
41e4a49e1d Fixed FROGGIE clicking noise. Fixed Scramble. 2020-12-09 12:57:42 -05:00
wavemotion-dave
2919a83a0d Improved Framerate with displaying every other frame. 2020-12-09 09:46:16 -05:00
wavemotion-dave
d13ef17df1 Version 1.1 2020-12-09 08:18:33 -05:00