Commit graph

23 commits

Author SHA1 Message Date
Dave Bernazzani
92ac5d7a20 Version 5.0 - See readme.md for details. 2025-02-21 07:05:39 -05:00
Dave Bernazzani
b80e0211f2 Another cleanup pass of the new composite filtering to handle artifacts. 2025-02-19 12:44:32 -05:00
Dave Bernazzani
5510d23ae1 More cleanup for Kangaroo mode and first pass at adding composite/artifact handling for Tower Toppler. 2025-02-18 08:37:59 -05:00
Dave Bernazzani
19ec089aa9 Version 4.9 Released. See readme.md for details. 2025-02-17 08:58:26 -05:00
wavemotion-dave
a6f3527016 Version 4.5 with improved display output (small fonts look better) and SNES pad support. 2022-11-18 10:42:30 -05:00
wavemotion-dave
653e4354ea 4.3a - Improved sound channel mixing to avoid volume drop. 2022-11-13 11:45:41 -05:00
wavemotion-dave
a3c6f26fa3 Version 4.2 released with new RAM x2 scheme, improved internal database and Pokey @800 support. 2022-11-06 06:12:44 -05:00
wavemotion-dave
b4250c785f Updated sound core to the MAXMOD sound library. This eliminates "zingers" in the sound output. 2022-10-31 09:56:42 -04:00
wavemotion-dave
1e435318bd Version 3.9 released! 2022-10-29 09:23:32 -04:00
wavemotion-dave
9be397cbb3 3.8d Improved speed of the sound core to write 16-bits at a time (vs 8-bits). Minor optmization of the 320AC modes in the Maria handling. Removed large buffers from stack. 2022-10-28 07:15:14 -04:00
wavemotion-dave
78bf4c0672 More optimization and streamline of Maria handling. 2022-10-27 18:44:52 -04:00
wavemotion-dave
e6dbfe966d Slight optmization for Pokey games 2022-10-27 08:09:00 -04:00
wavemotion-dave
f6234abc87 3.8b Another frame of performance for Pokey games (Commando, Ballblazer, etc) 2022-10-27 07:25:47 -04:00
wavemotion-dave
851d7a2ac8 Fix for Rescue on Fractalus prototype 2022-10-25 10:05:45 -04:00
wavemotion-dave
b5b4e03017 Major cleanup, optimization across the board and improvements to get ready for the next release. 2022-10-23 07:04:00 -04:00
wavemotion-dave
b4b0dd416f Cleanup pass. Code comments and obsolete code/vars removed. 2022-02-12 07:52:31 -05:00
wavemotion-dave
bc1b557f47 Version 2.8 - slight sound optmization, slight speed optmization, elimination of the need for DS-LITE version... other cleanups as time permitted. 2021-11-02 21:50:41 -04:00
wavemotion-dave
bb1db53d11 Version 2.0 - New Pokey Sound Core 2021-01-01 09:40:23 -05:00
wavemotion-dave
0ae1ec9185 Another round of core CPU speedups. Added A7800DS-LITE.NDS if you want to try playing on the older hardware (only a handful of smaller games run... but they run close to full speed). 2020-12-22 21:40:55 -05:00
wavemotion-dave
2f67ddc69c Full Pokey Support (both at 0x4000 and 0x450) plus RAM mapping at 4000 so homebrews like Popeye and Serpentine work fine now. 2020-12-21 10:15:30 -05:00
wavemotion-dave
e31575185c Major cleanup of the database and cartridge flags eliminated in favor of more sensible flags for WSYNC and Cycle Stealing (99% of games do both). 2020-12-20 22:14:58 -05:00
wavemotion-dave
7cee8eca2c Slight optimization for POKEY audio games. 2020-12-11 10:13:33 -05:00
wavemotion-dave
d13ef17df1 Version 1.1 2020-12-09 08:18:33 -05:00