Dave Bernazzani
|
92ac5d7a20
|
Version 5.0 - See readme.md for details.
|
2025-02-21 07:05:39 -05:00 |
|
Dave Bernazzani
|
b80e0211f2
|
Another cleanup pass of the new composite filtering to handle artifacts.
|
2025-02-19 12:44:32 -05:00 |
|
Dave Bernazzani
|
5510d23ae1
|
More cleanup for Kangaroo mode and first pass at adding composite/artifact handling for Tower Toppler.
|
2025-02-18 08:37:59 -05:00 |
|
Dave Bernazzani
|
19ec089aa9
|
Version 4.9 Released. See readme.md for details.
|
2025-02-17 08:58:26 -05:00 |
|
wavemotion-dave
|
a6f3527016
|
Version 4.5 with improved display output (small fonts look better) and SNES pad support.
|
2022-11-18 10:42:30 -05:00 |
|
wavemotion-dave
|
653e4354ea
|
4.3a - Improved sound channel mixing to avoid volume drop.
|
2022-11-13 11:45:41 -05:00 |
|
wavemotion-dave
|
a3c6f26fa3
|
Version 4.2 released with new RAM x2 scheme, improved internal database and Pokey @800 support.
|
2022-11-06 06:12:44 -05:00 |
|
wavemotion-dave
|
b4250c785f
|
Updated sound core to the MAXMOD sound library. This eliminates "zingers" in the sound output.
|
2022-10-31 09:56:42 -04:00 |
|
wavemotion-dave
|
1e435318bd
|
Version 3.9 released!
|
2022-10-29 09:23:32 -04:00 |
|
wavemotion-dave
|
9be397cbb3
|
3.8d Improved speed of the sound core to write 16-bits at a time (vs 8-bits). Minor optmization of the 320AC modes in the Maria handling. Removed large buffers from stack.
|
2022-10-28 07:15:14 -04:00 |
|
wavemotion-dave
|
78bf4c0672
|
More optimization and streamline of Maria handling.
|
2022-10-27 18:44:52 -04:00 |
|
wavemotion-dave
|
e6dbfe966d
|
Slight optmization for Pokey games
|
2022-10-27 08:09:00 -04:00 |
|
wavemotion-dave
|
f6234abc87
|
3.8b Another frame of performance for Pokey games (Commando, Ballblazer, etc)
|
2022-10-27 07:25:47 -04:00 |
|
wavemotion-dave
|
851d7a2ac8
|
Fix for Rescue on Fractalus prototype
|
2022-10-25 10:05:45 -04:00 |
|
wavemotion-dave
|
b5b4e03017
|
Major cleanup, optimization across the board and improvements to get ready for the next release.
|
2022-10-23 07:04:00 -04:00 |
|
wavemotion-dave
|
b4b0dd416f
|
Cleanup pass. Code comments and obsolete code/vars removed.
|
2022-02-12 07:52:31 -05:00 |
|
wavemotion-dave
|
bc1b557f47
|
Version 2.8 - slight sound optmization, slight speed optmization, elimination of the need for DS-LITE version... other cleanups as time permitted.
|
2021-11-02 21:50:41 -04:00 |
|
wavemotion-dave
|
bb1db53d11
|
Version 2.0 - New Pokey Sound Core
|
2021-01-01 09:40:23 -05:00 |
|
wavemotion-dave
|
0ae1ec9185
|
Another round of core CPU speedups. Added A7800DS-LITE.NDS if you want to try playing on the older hardware (only a handful of smaller games run... but they run close to full speed).
|
2020-12-22 21:40:55 -05:00 |
|
wavemotion-dave
|
2f67ddc69c
|
Full Pokey Support (both at 0x4000 and 0x450) plus RAM mapping at 4000 so homebrews like Popeye and Serpentine work fine now.
|
2020-12-21 10:15:30 -05:00 |
|
wavemotion-dave
|
e31575185c
|
Major cleanup of the database and cartridge flags eliminated in favor of more sensible flags for WSYNC and Cycle Stealing (99% of games do both).
|
2020-12-20 22:14:58 -05:00 |
|
wavemotion-dave
|
7cee8eca2c
|
Slight optimization for POKEY audio games.
|
2020-12-11 10:13:33 -05:00 |
|
wavemotion-dave
|
d13ef17df1
|
Version 1.1
|
2020-12-09 08:18:33 -05:00 |
|