Commit graph

87 commits

Author SHA1 Message Date
Dave Bernazzani
941f3c6302 Cleanup of source code formatting and some database improvements. 2025-02-26 08:00:27 -05:00
Dave Bernazzani
81fedf5a06 Reworked configuration - first pass at adding memory for global config. 2025-02-25 09:02:30 -05:00
Dave Bernazzani
7ee7f113e3 And yet another round of cleanup in the frame rendering. 2025-02-25 07:06:42 -05:00
Dave Bernazzani
30d892e564 And yet more cleanup for BIOS handling 2025-02-24 12:16:03 -05:00
Dave Bernazzani
fb3e058e2b Overhaul of Maria Cycle counting to improve accuracy. First pass at adding BIOS support. 2025-02-23 10:18:53 -05:00
Dave Bernazzani
92ac5d7a20 Version 5.0 - See readme.md for details. 2025-02-21 07:05:39 -05:00
Dave Bernazzani
b80e0211f2 Another cleanup pass of the new composite filtering to handle artifacts. 2025-02-19 12:44:32 -05:00
Dave Bernazzani
3f67763fd9 Fix for KANGAROO_MODE (though it's still not enabled by default) 2025-02-17 11:38:41 -05:00
Dave Bernazzani
19ec089aa9 Version 4.9 Released. See readme.md for details. 2025-02-17 08:58:26 -05:00
Dave Bernazzani
e452594769 Adding in RAM mirrors for improved emulation accuracy. Slight optmization to memory read handler to offset that small hit to speed due to improved accuracy. 2025-02-16 09:23:50 -05:00
Dave Bernazzani
b3a96e11ea Version 4.8 - see readme for details. 2025-02-15 17:24:31 -05:00
Dave Bernazzani
287894babc 4.6d with database cleanup, debug improvements and minor tweaks. 2024-05-11 07:06:15 -04:00
Dave Bernazzani
f1540e71a9 4.6c with fix for Legend of Silverpeak (swap in bank 0 by default) and improvement for screen shift using X/Y so the screen does not jitter when you hold the button down. 2024-05-09 09:16:33 -04:00
Dave Bernazzani
8fe0219f2c Version 4.6a with the new ability to shift/pan the screen up/down using the X/Y buttons. This allows for 16 extra pixels to be shifted into view for games that utilize a significant number of extra scanlines. 2024-05-07 07:27:38 -04:00
Dave Bernazzani
90abe106ce Version 4.6 with full support for the .a78 v4 headers, improved HSC support, and other sundry improvements. See readme.md for details. 2024-05-06 09:02:41 -04:00
Dave Bernazzani
07887cc610 Version 4.5b with new Zoom magnifying glass icon to toggle a 1:1 zoom the display (with centering) - useful for games with text or high score entry. Each game that utilizes the High Score Cart (HSC) will get their own 2K of "battery backed" SRAM. 2024-05-05 10:59:15 -04:00
Dave Bernazzani
7441d9ff2a Version 4.5b with new Zoom magnifying glass icon to toggle a 1:1 zoom the display (with centering) - useful for games with text or high score entry. Each game that utilizes the High Score Cart (HSC) will get their own 2K of "battery backed" SRAM. 2024-05-05 10:25:58 -04:00
Dave Bernazzani
0b705b495c Version 4.5a with some sanity checks added to ensure a larger than 48K cart does not ever overwrite memory if inadvertently set (or detected) to be a CF_NORMAL type cart. This was causing problems with the Donkey Kong XM demo cart. 2024-05-04 08:06:14 -04:00
wavemotion-dave
a6f3527016 Version 4.5 with improved display output (small fonts look better) and SNES pad support. 2022-11-18 10:42:30 -05:00
wavemotion-dave
455e2d24f3 The new SNES2Atari scheme for the 7800 is supported. Choose this as a controller type for the few games that utilize it. Hopefully more will follow! 2022-11-17 07:32:14 -05:00
wavemotion-dave
11e0eb748c Cleanup as we get ready to launch 4.3 2022-11-11 06:45:05 -05:00
wavemotion-dave
aa02a71247 4.2b Preliminary support for Banksets handling. Improved DMA timing. Small tweaks and improvements to compatibility across the board including handling more of the "stable" illegal opcodes for the 6502. 2022-11-08 07:53:14 -05:00
wavemotion-dave
a3c6f26fa3 Version 4.2 released with new RAM x2 scheme, improved internal database and Pokey @800 support. 2022-11-06 06:12:44 -05:00
wavemotion-dave
81a7851cd9 Minor tweak to the sound engine to clean up gaps. 2022-11-01 14:45:13 -04:00
wavemotion-dave
b4250c785f Updated sound core to the MAXMOD sound library. This eliminates "zingers" in the sound output. 2022-10-31 09:56:42 -04:00
wavemotion-dave
1673fa8bda Minor cleanup 2022-10-30 07:03:38 -04:00
wavemotion-dave
973c07ec38 Refactor and remove obsoleted code. 2022-10-29 06:51:30 -04:00
wavemotion-dave
c3533d842e Another slight Maria color optmization for just a bit more speed. 2022-10-28 11:18:37 -04:00
wavemotion-dave
9be397cbb3 3.8d Improved speed of the sound core to write 16-bits at a time (vs 8-bits). Minor optmization of the 320AC modes in the Maria handling. Removed large buffers from stack. 2022-10-28 07:15:14 -04:00
wavemotion-dave
78bf4c0672 More optimization and streamline of Maria handling. 2022-10-27 18:44:52 -04:00
wavemotion-dave
e6dbfe966d Slight optmization for Pokey games 2022-10-27 08:09:00 -04:00
wavemotion-dave
f6234abc87 3.8b Another frame of performance for Pokey games (Commando, Ballblazer, etc) 2022-10-27 07:25:47 -04:00
wavemotion-dave
8f21c6e20f Version 3.8 - more speed, more options, better gameplay 2022-10-26 08:14:48 -04:00
wavemotion-dave
e05339a4b8 Fix for Double Dragon. Small improvement to Maria handling. 2022-10-25 19:23:59 -04:00
wavemotion-dave
b8388f6647 Added md5sum to the debug output. 2022-10-24 19:13:04 -04:00
wavemotion-dave
d1b274b96d Refactor, memory optmization and we now support 1MB (1024K) ROMs. 2022-10-24 07:33:25 -04:00
wavemotion-dave
b5b4e03017 Major cleanup, optimization across the board and improvements to get ready for the next release. 2022-10-23 07:04:00 -04:00
wavemotion-dave
b4b0dd416f Cleanup pass. Code comments and obsolete code/vars removed. 2022-02-12 07:52:31 -05:00
wavemotion-dave
4756093a0d Try to start in /roms/a7800 if possible. Other small cleanups. 2022-02-05 09:22:13 -05:00
wavemotion-dave
e62d0b68e7 3.1b - Numerous database updates to include latest homebrews and screen tweaks. 2022-02-03 21:35:31 -05:00
wavemotion-dave
3e7bb95655 3.2a - optimizations to squeeze out another frame on DS-LITE and to enable no frameskip on most of the DSi handling. 2022-02-03 13:09:54 -05:00
wavemotion-dave
48f625a80f Version 3.2 - as many optimizations as I could manage. 2022-02-01 19:06:27 -05:00
wavemotion-dave
d47f3d9037 3.1b - Optimization to gain another 1-2 FPS and to help DS-LITE users. 2022-02-01 10:37:15 -05:00
wavemotion-dave
7e0108a84b Minor cleanup and slight optmizations. 2022-02-01 06:52:05 -05:00
wavemotion-dave
639544adf8 V3.1 : 31-Jan-2022 by wavemotion-dave
* Now using more VRAM for bank swapping and partial DMA transfer to speed up large games.
  * Reverted part of the sound core to improve sound quality.
  * File selection cleanups to scroll less fast and be generally easier to see.
2022-01-31 07:34:09 -05:00
wavemotion-dave
317c5da4f8 V3.0 : 06-Nov-2021 by wavemotion-dave
* Reworked sound output core so it's now zinger-free!
  * Refresh of bottom screen - improved font and button debounce.
2021-11-06 08:37:27 -04:00
wavemotion-dave
bc1b557f47 Version 2.8 - slight sound optmization, slight speed optmization, elimination of the need for DS-LITE version... other cleanups as time permitted. 2021-11-02 21:50:41 -04:00
wavemotion-dave
02cfa1cc04 Slowd down screen scale/offset. 2021-06-05 10:03:40 -04:00
wavemotion-dave
6901a5f5a6 Added holding L+R+A for half-second to swap LCD screens. 2021-04-07 11:15:54 -04:00
wavemotion-dave
08eb9a4b3f V2.6 : 02-Apr-2021 by wavemotion-dave
* Faster directory/file listing.
  * Support for the latest homebrews: Galaxian and Popeye
  * Improved scaling and offset handling using L/R + Arrow Keys to match other emulators.
2021-04-03 08:24:35 -04:00