Commit graph

  • b5ff6b91a7 DSi build - supports Bosconian at full speed! It is 5% slower than the release build, but the DSi has enough CPU power to compensate. wavemotion-dave 2021-01-23 10:21:28 -05:00
  • 018a0c8018 V2.6 : 23-Jan-2020 by wavemotion-dave * Squeezed another 2% speedup across the board from memory tweaks. * Added a few more XL conversions to the compatibility list. 2.6 wavemotion-dave 2021-01-23 10:16:19 -05:00
  • 7edb46cb7f Reverted to the non-BOSCONIAN build as default. wavemotion-dave 2021-01-19 17:31:53 -05:00
  • c74d95bceb Testing SVN wavemotion-dave 2021-01-19 16:51:40 -05:00
  • 74ebe7fcee Refresh of some small tweaks and new MD5s. wavemotion-dave 2021-01-19 16:50:29 -05:00
  • 3a3704a007 Added new BUILD_BOSCONIAN switch to build a version that has faster bankswitching at the expense of memory fetches. It's a 10% slowdown for most games (not noticeable on a DSi where there's plenty of head-room) but renders games like Bosconian playable even with the very high bankswitching rate. wavemotion-dave 2021-01-14 21:16:35 -05:00
  • 36dcc5716d Small tweaks and cleanup. wavemotion-dave 2021-01-14 07:32:20 -05:00
  • c7f6985351 A few more screen tweaks. wavemotion-dave 2021-01-12 20:59:30 -05:00
  • 5a757179ac Corrected readme wavemotion-dave 2021-01-12 19:06:18 -05:00
  • 91819fb841 A few more screen tweaks. wavemotion-dave 2021-01-12 19:04:19 -05:00
  • 33f3c96012 Fixed Millipede start wavemotion-dave 2021-01-12 10:37:13 -05:00
  • b2bbf1f846 Fix Gerebli screen offset. wavemotion-dave 2021-01-12 10:21:56 -05:00
  • b06dfcd812 Fixed Super Pac Man graphical offset. wavemotion-dave 2021-01-12 10:11:32 -05:00
  • 51c5142271 Fixed Star Raiders key input. wavemotion-dave 2021-01-12 09:36:45 -05:00
  • 91dfe211f9 Version 2.5 2.5 wavemotion-dave 2021-01-12 08:12:59 -05:00
  • b6911a5b1f Version 2.5 - pixel tweaks galore! wavemotion-dave 2021-01-12 08:12:14 -05:00
  • cd5d315944 Version 2.4 - more playable games and virtually everything at full speed. 2.4 wavemotion-dave 2021-01-09 08:06:26 -05:00
  • 2902a824f1 Star Island compatibility added! wavemotion-dave 2021-01-06 21:36:46 -05:00
  • 227bc9e71a Moved some ANTIC often used vars into fast DTCM memory. wavemotion-dave 2021-01-04 19:27:16 -05:00
  • 1961c9d158 Finally fixed input handling so the badly coded Star Trek will work! wavemotion-dave 2021-01-04 11:21:57 -05:00
  • d05c1fb849 Added Sea Dragon to compatibility table. wavemotion-dave 2021-01-03 18:08:18 -05:00
  • 0a1dfdc318 Version 2.3a - more speed improvements. Bank switching will cache up to 128k of ROM to make that as fast as possible. Readme updated with full list of games compatibile with this emulator. wavemotion-dave 2021-01-03 17:55:43 -05:00
  • 3d0356f7e6 Updated readme 2.3 wavemotion-dave 2021-01-03 11:46:16 -05:00
  • 8e6d8fd68c Version 2.3 with new DTCM and VRAM usage for faster moving of data around the system... this results in a 10-15% speed improvement and Bounty Bob Strikes Back is finally playable at 60FPS! wavemotion-dave 2021-01-03 11:44:24 -05:00
  • 4bf5954ee9 A few more variables and buffers moved into DTDM memory for very slight speed improvement. wavemotion-dave 2021-01-02 18:15:58 -05:00
  • 68b957f0d6 Version 2.2a - found a way to utilize some of the DTCM "tightly coupled memory" which has provided a core speedup of about 10% wavemotion-dave 2021-01-02 16:07:02 -05:00
  • aae0f2fcd8 More cleanup of deadwood code. wavemotion-dave 2021-01-02 15:12:22 -05:00
  • fdc034b432 And more deadwood jettisoned. Going slow and deliberate so as not to break anything that's currently used. wavemotion-dave 2021-01-02 13:40:25 -05:00
  • b7bdd63382 Removed another chunk of deadwood code. wavemotion-dave 2021-01-02 13:30:18 -05:00
  • a45d2ee853 More cleanup to reduce to just the core ATARI 5200 Cart Types wavemotion-dave 2021-01-02 12:27:12 -05:00
  • a688f5384e Removing deadwood code... part I wavemotion-dave 2021-01-02 11:12:45 -05:00
  • d8a8a2a9b1 Version 2.2 * Fixed launching via command line (so TWL++ integration will work now) * Added support for 64k Super Carts (Laswer Hawk, Dropzone, MULE, Berks4, etc) * Added support for 512k Super Carts (Bosconian... though it runs really slowly) * New memory map scheme for slight improvement in stubbon games like Bounty Bob Strikes Back 2.2 wavemotion-dave 2021-01-02 09:22:17 -05:00
  • 950c42b402 Version 2.1a - fixed command line launch for TWL++. Y key is now alternate fire button like A (and Full-Speed toggle is only when you press the upper right corner of the touch screen). 2.1a wavemotion-dave 2021-01-01 13:31:41 -05:00
  • d511b067f9 Added list of compatible games wavemotion-dave 2020-12-31 09:33:48 -05:00
  • f5c8895865 Updated Readme for v2.1 2.1 wavemotion-dave 2020-12-31 09:27:43 -05:00
  • 7b56cdc666 Version 2.1 - Pokey Sound Improved! You can hear the voices in Berzerk :) 'Nuff said. wavemotion-dave 2020-12-31 09:25:24 -05:00
  • 0ccfba2c05 Major update to soundhandling... improved?! wavemotion-dave 2020-12-30 19:08:17 -05:00
  • 85bb3d432e Minor screen fixes for Gyruss wavemotion-dave 2020-12-30 11:04:56 -05:00
  • 57fb0b4319 Improved alpha blend on some games that don't render well otherwise. wavemotion-dave 2020-12-30 10:43:31 -05:00
  • c219d957b4 Version 2.0 - finally fixed sound glitch so games like Wizard of Wor and Blueprint don't screech with background noise problems. Lots of small tweaks and screen improvements. Bounty Bob Strikes Back is now playable at 47FPS. 2.0 wavemotion-dave 2020-12-30 09:37:13 -05:00
  • 64e419d837 Patched sound problems in Desmond's Dungeon wavemotion-dave 2020-12-29 21:55:27 -05:00
  • da07805d2e Slight improvement for BBSB wavemotion-dave 2020-12-29 18:31:06 -05:00
  • aef0848f34 Numerous smalls screen adjustments for various games. wavemotion-dave 2020-12-29 17:30:17 -05:00
  • b411532553 Slight reduction in alpha blending. 1.9b wavemotion-dave 2020-12-29 16:24:15 -05:00
  • 9f268028ed Minor screen position adjustments for Beef Drop and Laser Gates. Turned off Vol Only on Pokey. wavemotion-dave 2020-12-29 13:06:44 -05:00
  • b13e1a1a65 Version 1.9a - tons of XL conversions supported. 1.9a wavemotion-dave 2020-12-29 08:50:54 -05:00
  • 6d81920918 Reduced sensitivity of analog control in Gorf wavemotion-dave 2020-12-28 19:29:46 -05:00
  • 0f966f6870 First pass cleanup of sound. Still can't get the noise glitches out of WoW and Blueprint but managed to at least kill those sounds so the game is playable with most sounds in-tact. wavemotion-dave 2020-12-28 17:31:44 -05:00
  • 5280092397 Fixed keypad button press so pressing-and-hold is viable. Renders Star Raiders playable. wavemotion-dave 2020-12-28 12:05:37 -05:00
  • b589da10b7 More XL 8-bit conversions supported. wavemotion-dave 2020-12-28 10:02:33 -05:00
  • 4be8dfa7a3 Fixed Space Dungeon so it operates like Robotron (2 controllers... one to move the other to fire) wavemotion-dave 2020-12-27 18:48:12 -05:00
  • 3bd2e24970 Fixed screen sizes for Satan's Hollow and adjusted Moon Patrol offset. 19 wavemotion-dave 2020-12-27 17:24:55 -05:00
  • 62f1ed9065 Adjusted Alpha Blend slightly wavemotion-dave 2020-12-27 15:00:20 -05:00
  • beb0b68e26 Fixed Alpha Blend... Fixed GORF wavemotion-dave 2020-12-27 14:51:05 -05:00
  • 1688527974 Fixed main graphic wavemotion-dave 2020-12-27 10:53:44 -05:00
  • 7fb6887917 V1.9 : 27-Dec-2020 by wavemotion-dave * New virtual keypad layout. * Improved Analog vs Digital auto-selection. * Improved speed in ANTIC and CPU cores. * Corrected NTSC color palett. * More games run properly - Montezuma's Revenge is playable. wavemotion-dave 2020-12-27 10:46:53 -05:00
  • 07b06de194 Version 1.9. New virtual keypad layout. Improved Analog vs Digital auto-selection. Improved speed in ANTIC and CPU cores. 1.9 wavemotion-dave 2020-12-27 10:44:16 -05:00
  • 6a83ff052f Removed debug. Small speedup in background zero checks. wavemotion-dave 2020-12-27 08:03:06 -05:00
  • 8b1f33ca5e Cleanup of unused defines, small speed improvements in ANTIC core, removed unused files. wavemotion-dave 2020-12-27 07:42:36 -05:00
  • fc1e16fac2 A few compiler optimizations. wavemotion-dave 2020-12-26 10:09:26 -05:00
  • d38a6c2a01 Fixed screen rendering for Oil's Well conversion. wavemotion-dave 2020-12-26 09:10:32 -05:00
  • 19183f5ca9 Corrected NTSC Palette. Fixed input for games like Montezuma's Revenge. Added many more games to the compatibility table. 1.8a wavemotion-dave 2020-12-26 08:57:53 -05:00
  • 910e8f1af0 Improved START/RESET/PAUSE/Keypad timing. wavemotion-dave 2020-12-25 17:03:44 -05:00
  • 6295be68bf Fixed START and SELECT timing. wavemotion-dave 2020-12-25 16:58:37 -05:00
  • 33f0d152a9 Fix so Zone Ranger is now playable. wavemotion-dave 2020-12-25 11:45:59 -05:00
  • fbc37dafbd Removed MD5 sum from main screen. wavemotion-dave 2020-12-25 11:33:32 -05:00
  • 816d47cdd2 Version 1.8. Major cleanup of speedup attempts that wasn't working correctly - this should allow collision detection to work properly now. More games work - NTSC is the default console. Better screen handling across the board. Robotron 2084 is playable with A,X,Y,B buttons as the fire buttons (awesome!). 1.8 wavemotion-dave 2020-12-25 10:56:33 -05:00
  • 3d76e16ba5 More screen tweaks and scaling to improve more games. wavemotion-dave 2020-12-24 22:01:18 -05:00
  • 5fe794d920 Fixed Choplifter so it runs. Adjusted HERO screen. wavemotion-dave 2020-12-24 18:49:36 -05:00
  • ff464ae662 More screen tweaks to get more pixels showing. wavemotion-dave 2020-12-24 18:46:30 -05:00
  • 1068e566f3 Better positioning on a few games. wavemotion-dave 2020-12-24 17:50:44 -05:00
  • 9540c1a3bd Default console to NTSC - more games work :) wavemotion-dave 2020-12-24 17:07:18 -05:00
  • a255647547 Version 1.7a - will now launch files from command line arguments. Custom new logo. More game compatibility added. 1.7a wavemotion-dave 2020-12-24 16:31:34 -05:00
  • 363d45bfbf Fixes for Decathalon, Krazy Shooter and Popeye controls. wavemotion-dave 2020-12-24 14:09:55 -05:00
  • e5a77f9b75 Minor tweaks to controller input. wavemotion-dave 2020-12-24 13:05:19 -05:00
  • 48a44f1e16 Version 1.7 1.7 wavemotion-dave 2020-12-24 12:33:26 -05:00
  • 4da75cfa20
    Add files via upload wavemotion-dave 2020-12-24 12:27:43 -05:00