Commit graph

36 commits

Author SHA1 Message Date
wavemotion-dave
78aa986e19 V2.8 : 20-Mar-2021 by wavemotion-dave
* A fresh coat of paint for the logo and file selection.
  * A few minor bugs fixed and cleanup as time permitted.
2021-03-20 10:08:45 -04:00
wavemotion-dave
3f0706fdc6 Fixed position of file/folder count when loading new roms. 2021-03-18 18:16:52 -04:00
wavemotion-dave
6a0fd9e520 Improved find of files on filesystem - much faster.
Ported frameskip for DS-LITE and DS-PHAT from XEGS-DS which renders most 5200 games playable on the older hardware!
2021-02-09 19:03:40 -05:00
wavemotion-dave
3a3704a007 Added new BUILD_BOSCONIAN switch to build a version that has faster bankswitching at the expense of memory fetches. It's a 10% slowdown for most games (not noticeable on a DSi where there's plenty of head-room) but renders games like Bosconian playable even with the very high bankswitching rate.
By default, BUILD_BOSCONIAN is not defined (in Atari.h).
2021-01-14 21:16:35 -05:00
wavemotion-dave
36dcc5716d Small tweaks and cleanup. 2021-01-14 07:32:20 -05:00
wavemotion-dave
91819fb841 A few more screen tweaks. 2021-01-12 19:04:19 -05:00
wavemotion-dave
51c5142271 Fixed Star Raiders key input. 2021-01-12 09:36:45 -05:00
wavemotion-dave
b6911a5b1f Version 2.5 - pixel tweaks galore! 2021-01-12 08:12:14 -05:00
wavemotion-dave
2902a824f1 Star Island compatibility added! 2021-01-06 21:36:46 -05:00
wavemotion-dave
8e6d8fd68c Version 2.3 with new DTCM and VRAM usage for faster moving of data around the system... this results in a 10-15% speed improvement and Bounty Bob Strikes Back is finally playable at 60FPS! 2021-01-03 11:44:24 -05:00
wavemotion-dave
4bf5954ee9 A few more variables and buffers moved into DTDM memory for very slight speed improvement. 2021-01-02 18:15:58 -05:00
wavemotion-dave
d8a8a2a9b1 Version 2.2
* Fixed launching via command line (so TWL++ integration will work now)
  * Added support for 64k Super Carts (Laswer Hawk, Dropzone, MULE, Berks4, etc)
  * Added support for 512k Super Carts (Bosconian... though it runs really slowly)
  * New memory map scheme for slight improvement in stubbon games like Bounty Bob Strikes Back
2021-01-02 09:22:17 -05:00
wavemotion-dave
950c42b402 Version 2.1a - fixed command line launch for TWL++. Y key is now alternate fire button like A (and Full-Speed toggle is only when you press the upper right corner of the touch screen). 2021-01-01 13:31:41 -05:00
wavemotion-dave
7b56cdc666 Version 2.1 - Pokey Sound Improved! You can hear the voices in Berzerk :) 'Nuff said. 2020-12-31 09:25:24 -05:00
wavemotion-dave
0ccfba2c05 Major update to soundhandling... improved?! 2020-12-30 19:08:17 -05:00
wavemotion-dave
57fb0b4319 Improved alpha blend on some games that don't render well otherwise. 2020-12-30 10:43:31 -05:00
wavemotion-dave
aef0848f34 Numerous smalls screen adjustments for various games. 2020-12-29 17:30:17 -05:00
wavemotion-dave
b411532553 Slight reduction in alpha blending. 2020-12-29 16:24:15 -05:00
wavemotion-dave
0f966f6870 First pass cleanup of sound. Still can't get the noise glitches out of WoW and Blueprint but managed to at least kill those sounds so the game is playable with most sounds in-tact. 2020-12-28 17:31:44 -05:00
wavemotion-dave
5280092397 Fixed keypad button press so pressing-and-hold is viable. Renders Star Raiders playable. 2020-12-28 12:05:37 -05:00
wavemotion-dave
3bd2e24970 Fixed screen sizes for Satan's Hollow and adjusted Moon Patrol offset. 2020-12-27 17:24:55 -05:00
wavemotion-dave
62f1ed9065 Adjusted Alpha Blend slightly 2020-12-27 15:00:20 -05:00
wavemotion-dave
beb0b68e26 Fixed Alpha Blend... Fixed GORF 2020-12-27 14:51:05 -05:00
wavemotion-dave
07b06de194 Version 1.9. New virtual keypad layout. Improved Analog vs Digital auto-selection. Improved speed in ANTIC and CPU cores. 2020-12-27 10:44:16 -05:00
wavemotion-dave
6a83ff052f Removed debug. Small speedup in background zero checks. 2020-12-27 08:03:06 -05:00
wavemotion-dave
8b1f33ca5e Cleanup of unused defines, small speed improvements in ANTIC core, removed unused files. 2020-12-27 07:42:36 -05:00
wavemotion-dave
19183f5ca9 Corrected NTSC Palette. Fixed input for games like Montezuma's Revenge. Added many more games to the compatibility table. 2020-12-26 08:57:53 -05:00
wavemotion-dave
910e8f1af0 Improved START/RESET/PAUSE/Keypad timing. 2020-12-25 17:03:44 -05:00
wavemotion-dave
6295be68bf Fixed START and SELECT timing. 2020-12-25 16:58:37 -05:00
wavemotion-dave
fbc37dafbd Removed MD5 sum from main screen. 2020-12-25 11:33:32 -05:00
wavemotion-dave
816d47cdd2 Version 1.8. Major cleanup of speedup attempts that wasn't working correctly - this should allow collision detection to work properly now. More games work - NTSC is the default console. Better screen handling across the board. Robotron 2084 is playable with A,X,Y,B buttons as the fire buttons (awesome!). 2020-12-25 10:56:33 -05:00
wavemotion-dave
3d76e16ba5 More screen tweaks and scaling to improve more games. 2020-12-24 22:01:18 -05:00
wavemotion-dave
1068e566f3 Better positioning on a few games. 2020-12-24 17:50:44 -05:00
wavemotion-dave
a255647547 Version 1.7a - will now launch files from command line arguments. Custom new logo. More game compatibility added. 2020-12-24 16:31:34 -05:00
wavemotion-dave
e5a77f9b75 Minor tweaks to controller input. 2020-12-24 13:05:19 -05:00
wavemotion-dave
48a44f1e16 Version 1.7 2020-12-24 12:33:26 -05:00