wavemotion-dave
d8a8a2a9b1
Version 2.2
...
* Fixed launching via command line (so TWL++ integration will work now)
* Added support for 64k Super Carts (Laswer Hawk, Dropzone, MULE, Berks4, etc)
* Added support for 512k Super Carts (Bosconian... though it runs really slowly)
* New memory map scheme for slight improvement in stubbon games like Bounty Bob Strikes Back
2021-01-02 09:22:17 -05:00
wavemotion-dave
950c42b402
Version 2.1a - fixed command line launch for TWL++. Y key is now alternate fire button like A (and Full-Speed toggle is only when you press the upper right corner of the touch screen).
2021-01-01 13:31:41 -05:00
wavemotion-dave
7b56cdc666
Version 2.1 - Pokey Sound Improved! You can hear the voices in Berzerk :) 'Nuff said.
2020-12-31 09:25:24 -05:00
wavemotion-dave
0ccfba2c05
Major update to soundhandling... improved?!
2020-12-30 19:08:17 -05:00
wavemotion-dave
85bb3d432e
Minor screen fixes for Gyruss
2020-12-30 11:04:56 -05:00
wavemotion-dave
57fb0b4319
Improved alpha blend on some games that don't render well otherwise.
2020-12-30 10:43:31 -05:00
wavemotion-dave
c219d957b4
Version 2.0 - finally fixed sound glitch so games like Wizard of Wor and Blueprint don't screech with background noise problems. Lots of small tweaks and screen improvements. Bounty Bob Strikes Back is now playable at 47FPS.
2020-12-30 09:37:13 -05:00
wavemotion-dave
64e419d837
Patched sound problems in Desmond's Dungeon
2020-12-29 21:55:27 -05:00
wavemotion-dave
da07805d2e
Slight improvement for BBSB
2020-12-29 18:31:06 -05:00
wavemotion-dave
aef0848f34
Numerous smalls screen adjustments for various games.
2020-12-29 17:30:17 -05:00
wavemotion-dave
b411532553
Slight reduction in alpha blending.
2020-12-29 16:24:15 -05:00
wavemotion-dave
9f268028ed
Minor screen position adjustments for Beef Drop and Laser Gates.
...
Turned off Vol Only on Pokey.
2020-12-29 13:06:44 -05:00
wavemotion-dave
b13e1a1a65
Version 1.9a - tons of XL conversions supported.
2020-12-29 08:50:54 -05:00
wavemotion-dave
6d81920918
Reduced sensitivity of analog control in Gorf
2020-12-28 19:29:46 -05:00
wavemotion-dave
0f966f6870
First pass cleanup of sound. Still can't get the noise glitches out of WoW and Blueprint but managed to at least kill those sounds so the game is playable with most sounds in-tact.
2020-12-28 17:31:44 -05:00
wavemotion-dave
5280092397
Fixed keypad button press so pressing-and-hold is viable. Renders Star Raiders playable.
2020-12-28 12:05:37 -05:00
wavemotion-dave
b589da10b7
More XL 8-bit conversions supported.
2020-12-28 10:02:33 -05:00
wavemotion-dave
4be8dfa7a3
Fixed Space Dungeon so it operates like Robotron (2 controllers... one to move the other to fire)
2020-12-27 18:48:12 -05:00
wavemotion-dave
3bd2e24970
Fixed screen sizes for Satan's Hollow and adjusted Moon Patrol offset.
2020-12-27 17:24:55 -05:00
wavemotion-dave
62f1ed9065
Adjusted Alpha Blend slightly
2020-12-27 15:00:20 -05:00
wavemotion-dave
beb0b68e26
Fixed Alpha Blend... Fixed GORF
2020-12-27 14:51:05 -05:00
wavemotion-dave
07b06de194
Version 1.9. New virtual keypad layout. Improved Analog vs Digital auto-selection. Improved speed in ANTIC and CPU cores.
2020-12-27 10:44:16 -05:00
wavemotion-dave
6a83ff052f
Removed debug. Small speedup in background zero checks.
2020-12-27 08:03:06 -05:00
wavemotion-dave
8b1f33ca5e
Cleanup of unused defines, small speed improvements in ANTIC core, removed unused files.
2020-12-27 07:42:36 -05:00
wavemotion-dave
fc1e16fac2
A few compiler optimizations.
2020-12-26 10:09:26 -05:00
wavemotion-dave
d38a6c2a01
Fixed screen rendering for Oil's Well conversion.
2020-12-26 09:10:32 -05:00
wavemotion-dave
19183f5ca9
Corrected NTSC Palette. Fixed input for games like Montezuma's Revenge. Added many more games to the compatibility table.
2020-12-26 08:57:53 -05:00
wavemotion-dave
910e8f1af0
Improved START/RESET/PAUSE/Keypad timing.
2020-12-25 17:03:44 -05:00
wavemotion-dave
6295be68bf
Fixed START and SELECT timing.
2020-12-25 16:58:37 -05:00
wavemotion-dave
33f0d152a9
Fix so Zone Ranger is now playable.
2020-12-25 11:45:59 -05:00
wavemotion-dave
fbc37dafbd
Removed MD5 sum from main screen.
2020-12-25 11:33:32 -05:00
wavemotion-dave
816d47cdd2
Version 1.8. Major cleanup of speedup attempts that wasn't working correctly - this should allow collision detection to work properly now. More games work - NTSC is the default console. Better screen handling across the board. Robotron 2084 is playable with A,X,Y,B buttons as the fire buttons (awesome!).
2020-12-25 10:56:33 -05:00
wavemotion-dave
3d76e16ba5
More screen tweaks and scaling to improve more games.
2020-12-24 22:01:18 -05:00
wavemotion-dave
5fe794d920
Fixed Choplifter so it runs. Adjusted HERO screen.
2020-12-24 18:49:36 -05:00
wavemotion-dave
ff464ae662
More screen tweaks to get more pixels showing.
2020-12-24 18:46:30 -05:00
wavemotion-dave
1068e566f3
Better positioning on a few games.
2020-12-24 17:50:44 -05:00
wavemotion-dave
9540c1a3bd
Default console to NTSC - more games work :)
2020-12-24 17:07:18 -05:00
wavemotion-dave
a255647547
Version 1.7a - will now launch files from command line arguments. Custom new logo. More game compatibility added.
2020-12-24 16:31:34 -05:00
wavemotion-dave
363d45bfbf
Fixes for Decathalon, Krazy Shooter and Popeye controls.
2020-12-24 14:09:55 -05:00
wavemotion-dave
e5a77f9b75
Minor tweaks to controller input.
2020-12-24 13:05:19 -05:00
wavemotion-dave
48a44f1e16
Version 1.7
2020-12-24 12:33:26 -05:00