Commit graph

175 commits

Author SHA1 Message Date
wavemotion-dave
7edb46cb7f Reverted to the non-BOSCONIAN build as default. 2021-01-19 17:31:53 -05:00
wavemotion-dave
c74d95bceb Testing SVN 2021-01-19 16:51:40 -05:00
wavemotion-dave
74ebe7fcee Refresh of some small tweaks and new MD5s. 2021-01-19 16:50:29 -05:00
wavemotion-dave
3a3704a007 Added new BUILD_BOSCONIAN switch to build a version that has faster bankswitching at the expense of memory fetches. It's a 10% slowdown for most games (not noticeable on a DSi where there's plenty of head-room) but renders games like Bosconian playable even with the very high bankswitching rate.
By default, BUILD_BOSCONIAN is not defined (in Atari.h).
2021-01-14 21:16:35 -05:00
wavemotion-dave
36dcc5716d Small tweaks and cleanup. 2021-01-14 07:32:20 -05:00
wavemotion-dave
c7f6985351 A few more screen tweaks. 2021-01-12 20:59:30 -05:00
wavemotion-dave
5a757179ac Corrected readme 2021-01-12 19:06:18 -05:00
wavemotion-dave
91819fb841 A few more screen tweaks. 2021-01-12 19:04:19 -05:00
wavemotion-dave
33f3c96012 Fixed Millipede start 2021-01-12 10:37:13 -05:00
wavemotion-dave
b2bbf1f846 Fix Gerebli screen offset. 2021-01-12 10:21:56 -05:00
wavemotion-dave
b06dfcd812 Fixed Super Pac Man graphical offset. 2021-01-12 10:11:32 -05:00
wavemotion-dave
51c5142271 Fixed Star Raiders key input. 2021-01-12 09:36:45 -05:00
wavemotion-dave
91dfe211f9 Version 2.5 2021-01-12 08:12:59 -05:00
wavemotion-dave
b6911a5b1f Version 2.5 - pixel tweaks galore! 2021-01-12 08:12:14 -05:00
wavemotion-dave
cd5d315944 Version 2.4 - more playable games and virtually everything at full speed. 2021-01-09 08:06:26 -05:00
wavemotion-dave
2902a824f1 Star Island compatibility added! 2021-01-06 21:36:46 -05:00
wavemotion-dave
227bc9e71a Moved some ANTIC often used vars into fast DTCM memory. 2021-01-04 19:27:16 -05:00
wavemotion-dave
1961c9d158 Finally fixed input handling so the badly coded Star Trek will work! 2021-01-04 11:21:57 -05:00
wavemotion-dave
d05c1fb849 Added Sea Dragon to compatibility table. 2021-01-03 18:08:18 -05:00
wavemotion-dave
0a1dfdc318 Version 2.3a - more speed improvements. Bank switching will cache up to 128k of ROM to make that as fast as possible. Readme updated with full list of games compatibile with this emulator. 2021-01-03 17:55:43 -05:00
wavemotion-dave
3d0356f7e6 Updated readme 2021-01-03 11:46:16 -05:00
wavemotion-dave
8e6d8fd68c Version 2.3 with new DTCM and VRAM usage for faster moving of data around the system... this results in a 10-15% speed improvement and Bounty Bob Strikes Back is finally playable at 60FPS! 2021-01-03 11:44:24 -05:00
wavemotion-dave
4bf5954ee9 A few more variables and buffers moved into DTDM memory for very slight speed improvement. 2021-01-02 18:15:58 -05:00
wavemotion-dave
68b957f0d6 Version 2.2a - found a way to utilize some of the DTCM "tightly coupled memory" which has provided a core speedup of about 10% 2021-01-02 16:07:02 -05:00
wavemotion-dave
aae0f2fcd8 More cleanup of deadwood code. 2021-01-02 15:12:22 -05:00
wavemotion-dave
fdc034b432 And more deadwood jettisoned. Going slow and deliberate so as not to break anything that's currently used. 2021-01-02 13:40:25 -05:00
wavemotion-dave
b7bdd63382 Removed another chunk of deadwood code. 2021-01-02 13:30:18 -05:00
wavemotion-dave
a45d2ee853 More cleanup to reduce to just the core ATARI 5200 Cart Types 2021-01-02 12:27:12 -05:00
wavemotion-dave
a688f5384e Removing deadwood code... part I 2021-01-02 11:12:45 -05:00
wavemotion-dave
d8a8a2a9b1 Version 2.2
* Fixed launching via command line (so TWL++ integration will work now)
  * Added support for 64k Super Carts (Laswer Hawk, Dropzone, MULE, Berks4, etc)
  * Added support for 512k Super Carts (Bosconian... though it runs really slowly)
  * New memory map scheme for slight improvement in stubbon games like Bounty Bob Strikes Back
2021-01-02 09:22:17 -05:00
wavemotion-dave
950c42b402 Version 2.1a - fixed command line launch for TWL++. Y key is now alternate fire button like A (and Full-Speed toggle is only when you press the upper right corner of the touch screen). 2021-01-01 13:31:41 -05:00
wavemotion-dave
d511b067f9 Added list of compatible games 2020-12-31 09:33:48 -05:00
wavemotion-dave
f5c8895865 Updated Readme for v2.1 2020-12-31 09:27:43 -05:00
wavemotion-dave
7b56cdc666 Version 2.1 - Pokey Sound Improved! You can hear the voices in Berzerk :) 'Nuff said. 2020-12-31 09:25:24 -05:00
wavemotion-dave
0ccfba2c05 Major update to soundhandling... improved?! 2020-12-30 19:08:17 -05:00
wavemotion-dave
85bb3d432e Minor screen fixes for Gyruss 2020-12-30 11:04:56 -05:00
wavemotion-dave
57fb0b4319 Improved alpha blend on some games that don't render well otherwise. 2020-12-30 10:43:31 -05:00
wavemotion-dave
c219d957b4 Version 2.0 - finally fixed sound glitch so games like Wizard of Wor and Blueprint don't screech with background noise problems. Lots of small tweaks and screen improvements. Bounty Bob Strikes Back is now playable at 47FPS. 2020-12-30 09:37:13 -05:00
wavemotion-dave
64e419d837 Patched sound problems in Desmond's Dungeon 2020-12-29 21:55:27 -05:00
wavemotion-dave
da07805d2e Slight improvement for BBSB 2020-12-29 18:31:06 -05:00
wavemotion-dave
aef0848f34 Numerous smalls screen adjustments for various games. 2020-12-29 17:30:17 -05:00
wavemotion-dave
b411532553 Slight reduction in alpha blending. 2020-12-29 16:24:15 -05:00
wavemotion-dave
9f268028ed Minor screen position adjustments for Beef Drop and Laser Gates.
Turned off Vol Only on Pokey.
2020-12-29 13:06:44 -05:00
wavemotion-dave
b13e1a1a65 Version 1.9a - tons of XL conversions supported. 2020-12-29 08:50:54 -05:00
wavemotion-dave
6d81920918 Reduced sensitivity of analog control in Gorf 2020-12-28 19:29:46 -05:00
wavemotion-dave
0f966f6870 First pass cleanup of sound. Still can't get the noise glitches out of WoW and Blueprint but managed to at least kill those sounds so the game is playable with most sounds in-tact. 2020-12-28 17:31:44 -05:00
wavemotion-dave
5280092397 Fixed keypad button press so pressing-and-hold is viable. Renders Star Raiders playable. 2020-12-28 12:05:37 -05:00
wavemotion-dave
b589da10b7 More XL 8-bit conversions supported. 2020-12-28 10:02:33 -05:00
wavemotion-dave
4be8dfa7a3 Fixed Space Dungeon so it operates like Robotron (2 controllers... one to move the other to fire) 2020-12-27 18:48:12 -05:00
wavemotion-dave
3bd2e24970 Fixed screen sizes for Satan's Hollow and adjusted Moon Patrol offset. 2020-12-27 17:24:55 -05:00