Dave Bernazzani
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4a6cef556e
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Version 3.5b with lots of cleanup, database tweaks and a first pass at adding in Artifacting mode for the few Atari 5200 games that need it (Choplifter, etc)
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2024-01-07 12:09:49 -05:00 |
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Dave Bernazzani
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03904f20ea
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Version 3.4b with CPU speedup, memory optimizations and cleanup.
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2024-01-04 09:22:52 -05:00 |
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wavemotion-dave
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babb3c0843
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v3.3b with another frame of speedup as we squeeze out as much of the ITCM cache as possible.
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2023-04-30 08:42:00 -04:00 |
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wavemotion-dave
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83a719328e
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Version 3.2 - Reverted to Arm7 SoundLib.
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2021-12-12 18:33:25 -05:00 |
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wavemotion-dave
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b04d761908
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Version 3.1 - switched to maxmod audio streaming.
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2021-11-30 10:49:19 -05:00 |
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wavemotion-dave
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7b56cdc666
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Version 2.1 - Pokey Sound Improved! You can hear the voices in Berzerk :) 'Nuff said.
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2020-12-31 09:25:24 -05:00 |
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wavemotion-dave
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0ccfba2c05
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Major update to soundhandling... improved?!
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2020-12-30 19:08:17 -05:00 |
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wavemotion-dave
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c219d957b4
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Version 2.0 - finally fixed sound glitch so games like Wizard of Wor and Blueprint don't screech with background noise problems. Lots of small tweaks and screen improvements. Bounty Bob Strikes Back is now playable at 47FPS.
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2020-12-30 09:37:13 -05:00 |
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wavemotion-dave
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9f268028ed
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Minor screen position adjustments for Beef Drop and Laser Gates.
Turned off Vol Only on Pokey.
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2020-12-29 13:06:44 -05:00 |
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wavemotion-dave
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b13e1a1a65
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Version 1.9a - tons of XL conversions supported.
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2020-12-29 08:50:54 -05:00 |
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wavemotion-dave
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0f966f6870
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First pass cleanup of sound. Still can't get the noise glitches out of WoW and Blueprint but managed to at least kill those sounds so the game is playable with most sounds in-tact.
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2020-12-28 17:31:44 -05:00 |
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wavemotion-dave
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48a44f1e16
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Version 1.7
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2020-12-24 12:33:26 -05:00 |
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