Commit graph

12 commits

Author SHA1 Message Date
Dave Bernazzani
4a6cef556e Version 3.5b with lots of cleanup, database tweaks and a first pass at adding in Artifacting mode for the few Atari 5200 games that need it (Choplifter, etc) 2024-01-07 12:09:49 -05:00
Dave Bernazzani
03904f20ea Version 3.4b with CPU speedup, memory optimizations and cleanup. 2024-01-04 09:22:52 -05:00
wavemotion-dave
babb3c0843 v3.3b with another frame of speedup as we squeeze out as much of the ITCM cache as possible. 2023-04-30 08:42:00 -04:00
wavemotion-dave
83a719328e Version 3.2 - Reverted to Arm7 SoundLib. 2021-12-12 18:33:25 -05:00
wavemotion-dave
b04d761908 Version 3.1 - switched to maxmod audio streaming. 2021-11-30 10:49:19 -05:00
wavemotion-dave
7b56cdc666 Version 2.1 - Pokey Sound Improved! You can hear the voices in Berzerk :) 'Nuff said. 2020-12-31 09:25:24 -05:00
wavemotion-dave
0ccfba2c05 Major update to soundhandling... improved?! 2020-12-30 19:08:17 -05:00
wavemotion-dave
c219d957b4 Version 2.0 - finally fixed sound glitch so games like Wizard of Wor and Blueprint don't screech with background noise problems. Lots of small tweaks and screen improvements. Bounty Bob Strikes Back is now playable at 47FPS. 2020-12-30 09:37:13 -05:00
wavemotion-dave
9f268028ed Minor screen position adjustments for Beef Drop and Laser Gates.
Turned off Vol Only on Pokey.
2020-12-29 13:06:44 -05:00
wavemotion-dave
b13e1a1a65 Version 1.9a - tons of XL conversions supported. 2020-12-29 08:50:54 -05:00
wavemotion-dave
0f966f6870 First pass cleanup of sound. Still can't get the noise glitches out of WoW and Blueprint but managed to at least kill those sounds so the game is playable with most sounds in-tact. 2020-12-28 17:31:44 -05:00
wavemotion-dave
48a44f1e16 Version 1.7 2020-12-24 12:33:26 -05:00